111:
chits from the bank or from the opposing player. Once supplies have been gained, the player can choose to end their turn, or may continue to attempt to gain supplies as many times as desired, but if the player rolls doubles (the same number on both dice), the player's turn is over and the player loses all supplies gained during the turn. For example, the red player rolls a 3 and a 4, and chooses the 4 since that will land their supply track token on red, gaining the player 4 supply chits. The player decides to try again, and rolls a 1 and a 3. The player chooses the 1 since that will land on red again, gaining one more supply chit. The player tries one more time and rolls double sixes. The player's turn immediately ends, and the player loses all five supply chits earned during the turn.
273:, and found that it was "a combination of chance and skill that I find quite refreshing and indeed, quite challenging." However, he didn't like the design of the board, in which the two halves merely sat beside each other without being joined, so if they were moved, playing pieces could fall in between the two halves. He also noted that the "totally useless" counter tray only had four compartments, although there are six colours of tokens and another sixty supply chits. He commented that, "All in all, the production quality is really not up to Avalon Hill standard." Nonetheless, Diffell concluded by giving the game an above average overall score 8 out of 10, saying, "this is a great game that everyone should try if they can find it."
234:" of the oppositional choices of needing supplies to move versus not moving in order to gain supplies. He also found the stoppage of play after rolling doubles "adds a heightened sense of tension and excitement to play." However, he noted that the game does require a lot of dice rolling, and much of the game is based on luck. rather than strategy and tactics. He concluded that this game "does combine elements into a pleasing package of movement strategies, supply considerations and pressing your luck (with a hefty dose of dice rolling) that make the game well worthy of attention."
1097:
1931:
124:
and chooses the 4, the player can move one token four spaces, or two tokens two spaces each, or four tokens one space each. The player can voluntarily end the turn anytime, or can choose to continue rolling the dice and moving tokens as many times as desired. If the player runs out of supply chits or rolls doubles, the player's turn ends.
230:, and found much to like, including the "attractive presentation". He thought the rulebook was very complete, and called the question and answer format "easy to read and understand." He noted that the changing position of the walls in each game meant that each game was a fresh tactical challenge. And he admired the "
136:
If a player moves a stack of tokens into a space adjacent to an opponent's smaller stack of tokens, the active player can attempt to dislodge the smaller stack out of that space by rolling two dice. If either die comes up as "6", the opposing player must retreat one space, and the active player moves
127:
In the
Kenterprises edition of the game, the player rolls two dice, and can move one entire stack the difference between the two dice. So if the player rolls a 2 and a 4 (a difference of two), the player can move one stack 2 spaces. All other aspects of movement, including supply payment and ending a
249:
is filled with agonizing decisions and choices, and you are always balancing patience and urgency". He further noted that "it is both game and philosophy, in the same way that any great game is. That is, you learn a lot about yourself as you self-reflect on your participation in the game." However,
123:
In the Avalon Hill edition of the game, to move tokens, the player pays one supply chit and rolls two dice, choosing one of the dice. The player can then move tokens such that the number of tokens and the number of spaces moved equals the number rolled. For example, if the player rolls a 2 and a 4
110:
In Avalon Hill's edition, if the supply track token lands on the player's own color, the player gains a number of supply chits equal to the number of spaces moved. If the player's supply track token lands on a space with an opposing player's army symbol, the active player can choose to take supply
106:
The supply track consists of a track of colored circles that runs around the perimeter of the board. A player who chooses to spend their turn seeking supplies rolls 2 dice and moves their supply track marker the number of squares equal to either one or both of the dice. There is no cost for this.
114:
In
Kenterprise's version, the rule has been added that if a player's supply track token lands on an opponent's color, and the active player has at least one token in that player's territory, the player can choose to take supply chits from either the bank or the opposing player.
145:
If a player can maneuver their pieces so that an opposing stack is surrounded on all three sides by stacks that are at least as large as the defender's, then the defender's pieces are removed from play. If a player is reduced to three tokens or less, they are out of the game.
85:
Each player places all twelve of their tokens anywhere in their "home" territory. Players can create stacks of either two or three tokens, and normally do not leave single tokens, since singletons have neither offensive nor defensive
137:
their stack into the disputed space. If the active player rolls a double six, the defender must retreat two spaces. If the defender is unable to retreat to an empty space, the defending tokens are removed from play.
219:, saying, "I highly recommend this game. It is easy to learn but still challenging and enjoyable to play. It's a great game to have on hand if time is limited and you're not sure how many people are playing."
258:." He concluded with a strong recommendation, saying, "The game is just great fun to play. The varied terrain, the die-rolling, the different ways to play, the interesting strategic choices, keep
82:
One player places one of the black plastic rods on the side of a space in their home territory. The next player does the same, and this continues until there are no sticks left.
1663:
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54:
a map: a large hexagon divided into six differently colored equilateral triangles, each of which is further divided into sixteen smaller equilateral triangles.
254:
is decidedly abstract there is virtually no dressing here, other than the
Oriental milieu. If you can't deal with such an abstract design, you may not enjoy
178:, and set up Taoist Arts Inc. to publish it in 1977. Wishing to have a wider distribution, Hodkinson sent the game to Avalon Hill to try to get it published.
79:
Each player chooses which color of army and home territory they wish to play and places their supply track token on their starting circle of the supply track.
193:
Ken
Hodkinson later re-acquired the rights to the game, and under the company name Kenterprises, republished the game in its original form, using the title
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There are a number of optional rules that can be used including unlimited stacking, movement variants and a "nuclear explosion" option.
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Finally each player rolls one die and takes that number of supply chits to start the game.
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98:
On a player's turn, the player can choose to either seek supplies, or to move pieces.
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in 1980, and later re-released in a slightly modified form by
Kenterprises as
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is an abstract strategy board game for 2 to 6 players that was published as
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had just started work at Avalon Hill as a game developer, and thought
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215:(No. 33), Stephen Taylor was impressed by the Avalon Hill version of
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197:. In 2015, Hodkinson released a completely revised edition of
476:"Games and Puzzles magazine | Wiki | BoardGameGeek"
237:
In 2002, Mitch
Tomashow reviewed the Kenterprises edition of
265:
In 2005, Caleb
Diffell reviewed the Avalon Hill edition of
186:
showed promise. He modified some of the rules, renamed it
1946:
426:
Taylor, Stephen (November 1980). "Capsule
Reviews".
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222:Herb Levy reviewed the Kenterprises edition of
201:that features new rules, and a new map board.
1049:Axis & Allies Naval Miniatures: War at Sea
190:, and it was released by Avalon Hill in 1980.
1966:
1664:1830: The Game of Railroads and Robber Barons
501:
174:designed an abstract strategy game he called
128:turn upon rolling doubles, remains the same.
8:
1973:
1959:
1815:
1110:
997:
508:
494:
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162:The last player to survive is the winner.
323:
1041:Axis & Allies: Battle of the Bulge
262:fresh, original and entertaining."
7:
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1454:Avalon Hill's Advanced Civilization
1430:1830: Railroads & Robber Barons
1081:Axis & Allies: World War I 1914
710:Rise and Decline of the Third Reich
1945:. You can help Knowledge (XXG) by
250:Tomashow did add the caveat that "
14:
1929:
1162:Tales from the Floating Vagabond
1095:
209:In the November 1980 edition of
28:by Taoist Arts Inc. in 1977, as
1374:Darkhorn: Realm of the Warlords
1073:Axis & Allies: Pacific 1940
1997:Board games introduced in 1977
1752:Star Wars – The Queen's Gambit
1065:Axis & Allies: Europe 1940
1057:Axis & Allies: Guadalcanal
1:
1768:Betrayal at House on the Hill
338:Diffell, Caleb (2005-08-21).
1214:North Atlantic Convoy Raider
1033:Axis & Allies Miniatures
2018:
1924:
1302:Computer Football Strategy
1017:Axis & Allies: Pacific
1914:List of Avalon Hill games
1470:Wooden Ships and Iron Men
1390:Wooden Ships and Iron Men
1342:Quest of the Space Beagle
1093:
1009:Axis & Allies: Europe
918:Turning Point: Stalingrad
734:Wooden Ships and Iron Men
1446:World at War: Stalingrad
1025:Axis & Allies: D-Day
966:Empire of the Rising Sun
854:B-17, Queen of the Skies
400:"Bin'Fa: The Tao of War"
368:Tomashow, Mitch (2002).
1784:Monsters Menace America
1246:Empire of the Over-Mind
870:White Bear and Red Moon
662:Origins of World War II
63:12 black plastic sticks
60:six supply track tokens
1941:-related article is a
1438:D-Day: America Invades
798:Victory in the Pacific
195:Bin'Fa: The Tao of War
1704:Advanced Civilization
886:Advanced Squad Leader
878:Panzergruppe Guderian
57:six sets of 12 tokens
1909:Wizards of the Coast
1712:History of the World
1358:Under Southern Skies
1334:Jupiter Mission 1999
942:Advanced Third Reich
758:Air Assault on Crete
718:The Russian Campaign
462:"GAMES Magazine #33"
448:"GAMES Magazine #26"
1146:Powers & Perils
926:Battle of the Bulge
846:Panzer Armee Afrika
694:Alexander the Great
434:Steve Jackson Games
310:Games & Puzzles
166:Publication history
1883:Charles S. Roberts
1827:Down with the King
1720:Age of Renaissance
1584:Source of the Nile
1414:Operation Crusader
1406:Flight Commander 2
1278:Andromeda Conquest
1182:B-1 Nuclear Bomber
1106:Role-playing games
404:gamersalliance.com
300:1982 Games 100 in
245:, and found that "
170:In the mid-1970s,
69:two six-sided dice
1992:Avalon Hill games
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1736:Stratego: Legends
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982:Axis & Allies
838:Storm Over Arnhem
766:Arab-Israeli Wars
742:Starship Troopers
344:The Games Journal
271:The Games Journal
243:The Games Journal
158:Victory condition
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464:. November 1982.
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814:The Longest Day
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1114:Victory Games
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958:We the People
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172:Ken Hodkinson
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1947:expanding it
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1350:Space Cowboy
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407:. Retrieved
403:
398:Levy, Herb.
377:. Retrieved
373:
347:. Retrieved
343:
308:
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293:
282:
270:
266:
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29:
25:
20:
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18:
1866:The General
1616:Amoeba Wars
1608:Machiavelli
1576:Magic Realm
1488:Board games
1366:Under Fire!
1318:Gulf Strike
1310:Panzer-Jagd
1286:Legionnaire
950:Guadalcanal
646:PanzerBlitz
517:Avalon Hill
141:Surrounding
34:Avalon Hill
2002:Game stubs
1986:Categories
1819:Card games
1560:Bowl Bound
1544:Rail Baron
1496:Management
1326:Incunabula
990:Battle Cry
750:War at Sea
614:Blitzkrieg
598:Stalingrad
550:Gettysburg
542:Tactics II
409:2020-07-29
379:2020-07-29
349:2020-07-29
340:"Hexagony"
318:References
132:Dislodging
49:Components
16:Board game
1888:Eric Dott
1858:Magazines
1800:RoboRally
1792:Nexus Ops
1728:Air Baron
1672:Britannia
1528:Diplomacy
1512:Kingmaker
1422:Kingmaker
1398:5th Fleet
1294:Telengard
1270:The Alien
1262:Voyager I
1154:RuneQuest
566:Civil War
205:Reception
180:Alan Moon
1504:Squander
1382:Guderian
862:Up Front
782:Napoleon
774:Hexagony
582:Bismarck
525:Wargames
370:"Bin'Fa"
267:Hexagony
232:yin-yang
217:Hexagony
188:Hexagony
119:Movement
102:Supplies
44:Gameplay
30:Hexagony
21:Hexagony
1897:Related
1680:Kremlin
1648:Wizards
1632:Paydirt
1520:Acquire
1230:NukeWar
902:Platoon
622:Jutland
534:Tactics
277:Reviews
1904:Hasbro
1876:People
1846:(1997)
1838:(1981)
1830:(1981)
1811:(2005)
1803:(2005)
1795:(2005)
1787:(2005)
1779:(2004)
1771:(2004)
1763:(2002)
1755:(2000)
1747:(2000)
1739:(1999)
1731:(1996)
1723:(1996)
1715:(1993)
1707:(1991)
1699:(1990)
1691:(1988)
1683:(1988)
1675:(1987)
1667:(1986)
1659:(1983)
1651:(1982)
1643:(1982)
1635:(1982)
1627:(1981)
1619:(1981)
1611:(1980)
1603:(1980)
1595:(1980)
1587:(1979)
1579:(1979)
1571:(1979)
1563:(1978)
1555:(1977)
1547:(1977)
1539:(1976)
1531:(1976)
1523:(1976)
1515:(1975)
1507:(1965)
1499:(1960)
1481:(1997)
1473:(1996)
1465:(1996)
1457:(1996)
1449:(1995)
1441:(1995)
1433:(1995)
1425:(1995)
1417:(1994)
1409:(1994)
1401:(1994)
1393:(1987)
1385:(1987)
1377:(1985)
1369:(1985)
1361:(1984)
1353:(1984)
1345:(1984)
1337:(1984)
1329:(1984)
1321:(1984)
1313:(1983)
1305:(1983)
1297:(1982)
1289:(1982)
1281:(1982)
1273:(1982)
1265:(1981)
1257:(1981)
1254:Galaxy
1249:(1981)
1241:(1981)
1233:(1980)
1225:(1980)
1217:(1980)
1209:(1980)
1201:(1980)
1193:(1980)
1185:(1980)
1165:(1991)
1157:(1984)
1149:(1983)
1141:(1983)
1125:(1983)
1084:(2013)
1076:(2010)
1068:(2010)
1060:(2007)
1052:(2007)
1044:(2006)
1036:(2005)
1028:(2004)
1020:(2001)
1012:(1999)
993:(2000)
985:(1999)
977:(1995)
969:(1995)
961:(1993)
953:(1992)
945:(1992)
937:(1991)
934:Midway
929:(1991)
921:(1989)
913:(1987)
905:(1986)
897:(1985)
889:(1985)
881:(1984)
873:(1983)
865:(1983)
857:(1983)
849:(1982)
841:(1981)
833:(1981)
825:(1980)
817:(1980)
809:(1979)
801:(1977)
793:(1977)
785:(1977)
777:(1977)
769:(1977)
761:(1977)
753:(1976)
745:(1976)
737:(1975)
729:(1975)
726:Tobruk
721:(1974)
713:(1974)
705:(1974)
697:(1974)
689:(1974)
681:(1972)
673:(1972)
665:(1971)
657:(1971)
654:Caesar
649:(1970)
641:(1969)
633:(1968)
625:(1967)
617:(1965)
609:(1964)
606:Midway
601:(1963)
593:(1963)
585:(1962)
577:(1961)
569:(1961)
561:(1961)
553:(1958)
545:(1958)
537:(1954)
432:(33).
260:Bin'Fa
256:Bin'Fa
252:Bin'Fa
247:Bin'Fa
239:Bin'Fa
224:Bin'Fa
199:Bin'Fa
184:Bin'Fa
176:Bin'Fa
74:Set-up
38:Bin'Fa
26:Bin'Fa
1937:This
1640:Titan
1536:TwixT
638:Anzio
574:D-Day
436:: 29.
303:Games
295:Games
284:Games
269:for
1943:stub
1939:game
1568:Dune
686:1776
630:1914
241:for
226:for
94:Play
313:#80
292:in
32:by
1988::
418:^
402:.
388:^
372:.
358:^
342:.
326:^
40:.
1974:e
1967:t
1960:v
1949:.
509:e
502:t
495:v
478:.
412:.
382:.
352:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.