542:, the Jiralhanae became the primary enemy, and they were heavily redesigned. Concept artists took inspiration from rhinoceroses and gorillas, and armored them with buckles and clothing to represent a different aesthetic look compared to the Covenant. Weaponry was designed to reflect the Jiralhanae’s "souls" distilled to its purest form – conveyed by dangerous shapes, harsh colors, and objects that looked "dangerous to be around". The more seasoned the Brute, the more ornate clothing and helmets; the armor was designed to convey a culture and tradition to the species, and emphasize their mass and power. Designs for
387:, the designers decided upon three "schools" of architecture, for each of the factions represented – humans, Covenant, and Forerunners. For the Covenant, the team decided on "sleek and shiny", with reflective surfaces, organic shapes, and use of purples. According to art director Marcus Lehto, the principle designs for the faction came from environmental artist Paul Russell, while concept artist Shi Kai Wang was instrumental in developing the look of the various races within the Covenant. Armor color was used to denote ranks of enemies.
407:. A few of the Covenant's weapons are not plasma-based, including the Needler, which fires razor-sharp pink needles capable of homing at organic foes. A weapons expert noted parallels between the Needler and ancient Greek Amazons painting their daggers pink as a psychological weapon. Bungie designed the majority of Covenant technology to mirror the aesthetic of the Elites; the exteriors are sleek and graceful, with a more angular and complex core underneath hinting at the Forerunner origins of the technology.
571:. Their name refers to sacred agreements between the people of Israel and their God in Jewish and Christian tradition, and could be used to indicate the attitude of superiority complex the aliens have to the inferior and sacrilegious humans. The Covenant's ships bear names referring to elements of Judeo-Christian religion. A review of religions and religious material in video games noted that the Covenant's invented religion had many similarities to those in similar games, and would likely be called a
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399:, was to be boarded by the player by a long ramp. However due to technical considerations of having a fully textured ship so close to the player, the designers came up with a "gravity lift", which allowed the ship to be farther away (thus not requiring as much processing power for detail) as well as adding a "visually interesting" component of Covenant technology.
344:, the Covenant stumble across humans at the colony world of Harvest. The Covenant leadership discovers that the Forerunners designated humanity "reclaimers" of their legacy, and that the Covenant religion is built on falsehoods; to prevent the truth from being uncovered, they instigate a genocidal war against humanity.
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or
Prophets serve as the supreme rulers of the Covenant, and were primarily designed by Shi Kai Wang and Eric Arroyo. Originally, the San’Shyuum were built in a more unified way, with the gravity thrones they used for flotation and movement fused with the Prophet's organic structures. The characters
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The
Covenant's superior technology gives them a distinct advantage in the war. In 2552, the Covenant discover and destroy Reach, one of humanity's greatest military strongholds. A human ship fleeing the battle discovers a Forerunner ringworld, Halo. The Covenant believe the activation of these rings
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from the
Covenant perspective was described as a "brilliant stroke of game design". Allowing the player to assume the role of a Sangheili who was described as providing an unexpected plot twist, and allowing the player to experience a "newfound complexity to the story". In addition, some reviewers
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took cues from ancient Greek
Spartans. Character animators recorded intended actions for the new Jiralhanae in a padded room at Bungie. A new addition to the Jiralhanae artificial intelligence was a pack mentality; leader Brutes direct large-scale actions simultaneously, such as throwing grenades
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or Brutes are even more physically imposing than the
Sangheili, with their society organized around tribal chieftains. Inspired by the animators watching biker films, the Jiralhanae incorporated simian and ursine elements while retaining an alien look. Wang's final concept for the creatures in
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The art team also spent a large amount of time on
Covenant weaponry, in order to make them suitably alien yet still recognizable to players. At the same time, the designers wanted all aspects of Covenant technology, especially the vehicles, to act plausibly. In contrast to human weapons firing
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games present a conflict between rational humans and religious alien fanaticism, the comparison is complicated by the technical superiority of the
Covenant (they wield energy weapons compared to primitive human ballistics) and the games seem to reject the idea science and religion are rigidly
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had been insistent on giving the
Sangheili a tail. While Wang thought it made the aliens look too animalistic, the idea was dropped due to practical considerations, including where the tail would go when the Sangheili were driving vehicles. According to Paul Russel, when Bungie was bought by
559:, and creative director Marcus Lehto pushed for the team to revamp the Covenant. The aliens' translated English was replaced with untranslated, guttural alien sounds, and their look and weaponry was redesigned. The goal was to make the Covenant intimidating and more alien to players.
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To develop a distinctive look for the various races of the
Covenant, Bungie artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture.
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allies with the Master Chief to stop the
Covenant and Flood, ending the Human-Covenant War. In the post-war era, various factions replace the power vacuum left by the Covenant; these include the Banished, who feature as primary antagonists in
316:. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the
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449:(2.6 m) and feature recharging personal shields. The Sangheili initially had simple mouths, which developed into pairs of split mandibles substituting for the lower jaws. Bungie concept artist Shi Kai Wang noted that project lead
498:, replete with bandoliers and human skulls, was simplified for the game. Jiralhanae were meant to typify the abusive alien menace of the Covenant and in the words of design lead Jaime Griesemer, to serve as "barbarians in Rome".
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Like the character designs, Covenant technology, architecture, and design continually changed throughout development, occasionally for practical reasons as well as aesthetics. According to Eric Arroyo, the Covenant cruiser
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Other members of the Covenant include insectoid Yanme'e (Drones); the animators found the creatures challenging, as they had to be animated to walk, run, crawl, or fly on multiple surfaces. Old concept art from
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in the real world. The thematic parallels of religious zealots fighting an American military metaphor was not lost on Microsoft's content review team, who forced a name change of the holy warrior "
352:. Soon after, the Covenant falls into civil war as the truth of the Halo rings' purpose is revealed: they are actually weapons of mass destruction built to stop the spread of the parasitic
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or Hunters are collectives of alien worms encased in tough armor. Initial concepts were less humanoid-looking and softer than the final shape, with angular shields and razor-sharp spines.
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and other Bungie staff came up with the idea of a coalition of alien races, subsequently deciding that the faction would be motivated by religion. During the course of development of
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was turned into an Xbox launch title, Microsoft took issue with the design of the Sangheili, as they felt that the Sangheili had a resemblance to cats that might alienate
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or Jackals carry energy shields or ranged weaponry. In some cases, such as with the Kig-Yar, the overall design was honed once the enemy's role was clearly defined.
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were floating support workers known as The Huragok (Engineers) , actually constructed machines rather than organic creatures. They later made appearances in
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characteristics. Concept artist Shi Kai Wang focused on making each enemy seem appropriate to its role in gameplay. The species within the Covenant include:
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system composed of different species. Bungie's artists looked at live animals and films for inspiration; as a result, the species within the Covenant bear
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Samoon, Evan (July 2008). "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly".
1007:
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1065:"The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series"
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303:– declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior race.
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With subsequent games, the Covenant and their look were changed or refined to account for increased graphic hardware or gameplay needs. In
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Bainbridge, William; Wilma Alice Bainbridge (September 2007). "Electronic Game Research Methodologies: Studying Religious Implications".
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or Grunts, are commonly depicted as basic foot soldiers. Squat and cowardly fighters, Unggoy panic and run if players kill their leaders.
379:, very little concrete story details had been developed for the story campaign, and what trials the player character would face. Writer
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science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic
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Microsoft has commissioned multiple sets of action figures and merchandise featuring Covenant characters for each video game. The
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was repurposed in influencing the Yanme'e final shape, which took cues from cockroaches, grasshoppers, and wasps. Cut from
340:, humanity and the Covenant meet for the first time in the year 2525. Searching for relics left behind by their gods, the
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is a fictional military alliance of various alien species and serve as the one of the primary antagonists in the
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were also designed to be feeble, yet sinister. The three Prophet Hierarchs were each individually designed.
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referred to it as the "intriguing side story of Thel 'Vadam and his Sangheili" – and its elimination in
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Clockwise from left: a Covenant Mgalekgolo, Jiralhanae, Kig-Yar, and Unggoy as they appear in
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was pointed to as responsible for reducing the role of the Arbiter within the series plot.
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are key to bringing about salvation, but the ring is destroyed by the human supersoldier
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665:"Halo timeline: Beginning of the Human-Covenant War and the downfall of Harvest"
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696:"The story of Halo so far: What you need to know before playing Halo Infinite"
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thought that this provided the series with a significant plot element –
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as enemies hunting the player character, a human supersoldier known as
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will provide a path to salvation. After the Covenant leadership – the
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585:. Theologian P.C.J.M. Paulissen notes that while on the surface the
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projectiles, many of the Covenant's weaponry are depicted as firing
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The Covenant serve as one of a number of religious allusions in
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1342:"Guinness World Records counts down top 50 video game villains"
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listed Covenant as 16th in their list of top 50 Villains.
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The Covenant were first introduced in the 2001 video game
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Jarrard, Brian; Smith, Luke, &c (August 21, 2008).
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442:(called Elites in Human language) who stand nearly 8'6
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and their belief that Forerunner ringworlds known as
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Bungie Podcast: With Paul Russell and Jerome Simpson
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866:The Great Journey—Halo: The Art of Building Worlds
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1137:Staff (April 2008). "McFarlane 'Halo' Figures".
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43:An editor has performed a search and found that
1037:Sofge, Erik (October 2010). "The Halo Effect".
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1908:Fictional extraterrestrial species and races
1122:: CS1 maint: multiple names: authors list (
626:The ability to experience the storyline of
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1308:Goldstein, Hillary (September 23, 2007).
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619:The Covenant were positively received in
123:Learn how and when to remove this message
1143:. Vol. 1, no. 180. p. 34.
823:. Vol. 1, no. 230. p. 49.
1234:from the original on September 19, 2015
1189:"11 of the Coolest Halo Toys Ever Made"
655:
1115:
734:"The Complete, Untold History of Halo"
644:Guinness World Records Gamer's Edition
375:Throughout much of the development of
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1923:Fictional elements introduced in 2001
1222:"Halo 5 Gets Its Own Mega Bloks Toys"
663:Lowry, Brendan (September 21, 2017).
607:action figure sets have been made by
27:Fictional alliance from the game Halo
7:
1354:from the original on August 19, 2019
1220:Makuch, Eddie (September 21, 2015).
1168:from the original on October 2, 2021
925:Boulding, Aaron (November 9, 2001).
708:from the original on October 7, 2021
61:adding citations to reliable sources
1340:Nichols, Scott (January 24, 2013).
1266:. November 29, 2001. Archived from
1201:from the original on April 17, 2016
746:from the original on March 15, 2018
579:" to Arbiter before the release of
1281:Kasavin, Greg (November 7, 2004).
675:from the original on July 20, 2018
415:Covenant society is depicted as a
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1187:Pearce, Alanah (April 15, 2016).
895:(Podcast). Kirkland, Washington:
694:Lennox, Jesse (October 6, 2021).
1913:Fictional military organizations
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1154:Luna, Kevin (October 1, 2021).
839:Boroumand, Shaida, ed. (2008).
1156:"The best gifts for Halo fans"
864:Robinson, Martin, ed. (2011).
732:Haske, Steven (May 30, 2017).
395:, which plays a major role in
1:
1254:"Halo: Combat Evolved review"
927:"Halo: Combat Evolved Review"
1106:Review of Religious Research
1063:Paulissen, P.C.J.M. (2018).
1561:The Master Chief Collection
796:. New York: Del Ray Books.
535:as well as various novels.
49:to establish the subject's
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1710:Halo 4: Forward Unto Dawn
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965:. Microsoft Game Studios.
963:Halo 2 Instruction Manual
820:Electronic Gaming Monthly
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1008:"Huragok : Species"
792:Trautmann, Eric (2004).
393:Truth and Reconciliation
46:sufficient sources exist
1800:The Silent Cartographer
555:served as a prequel to
205:In-universe information
1682:The Halo Graphic Novel
228:Prophets (San’Shyuum)
1270:on October 14, 2014.
981:ViDoc: Et Tu, Brute?
557:Halo: Combat Evolved
397:Halo: Combat Evolved
377:Halo: Combat Evolved
309:Halo: Combat Evolved
225:Hunters (Mgalekgolo)
199:First-person shooter
179:Halo: Combat Evolved
72:"Covenant" Halo
57:improve this article
906:on February 3, 2009
231:Brutes (Jiralhanae)
1082:10.3390/rel9040126
939:on August 21, 2012
547:towards a player.
216:Elites (Sangheili)
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1868:This Spartan Life
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1653:Television series
1607:The Fall of Reach
1575:Halo 5: Guardians
1443:Xbox Game Studios
1264:Future Publishing
1040:Popular Mechanics
1018:on March 29, 2017
841:The Art of Halo 3
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1526:Halo 3: ODST
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1356:. Retrieved
1345:
1335:
1323:. Retrieved
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1291:. Retrieved
1284:
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1268:the original
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1203:. Retrieved
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1020:. Retrieved
1016:the original
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990:. Retrieved
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941:. Retrieved
937:the original
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901:the original
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350:Master Chief
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334:26th century
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113:January 2022
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55:Please help
44:
18:High Charity
1790:Blood Gulch
1751:The Arbiter
1673:Other media
1582:Halo Wars 2
1492:I Love Bees
1472:Anniversary
1452:Video games
1358:October 19,
1347:Digital Spy
1325:October 25,
1293:October 25,
1238:October 18,
1205:October 19,
1172:October 19,
1022:October 21,
712:October 12,
679:October 12,
599:Merchandise
552:Halo: Reach
532:Halo Wars 2
451:Jason Jones
342:Forerunners
336:setting of
293:Forerunners
1902:Categories
1834:Unofficial
1816:M6D Pistol
1809:Technology
1728:Characters
1546:soundtrack
1506:soundtrack
1487:soundtrack
1466:soundtrack
1289:. GameSpot
1075:(4): 126.
910:August 27,
651:References
526:Halo Reach
491:Jiralhanae
484:San’Shyuum
478:Mgalekgolo
462:consumers.
271:Jiralhanae
266:San’Shyuum
261:Mgalekgolo
185:Created by
83:newspapers
51:notability
1854:Halo 2600
1614:The Flood
1519:Halo Wars
1511:marketing
1069:Religions
1047:(10): 88.
750:March 27,
615:Reception
514:Halo Wars
440:Sangheili
425:reptilian
246:Sangheili
239:Sub-races
1887:Category
1769:Covenant
1761:Factions
1720:Universe
1696:The Life
1689:Uprising
1376:Covenant
1352:Archived
1232:Archived
1227:GameSpot
1199:Archived
1166:Archived
1112:(1): 41.
1091:62790164
961:(2004).
744:Archived
706:Archived
673:Archived
563:Analysis
460:Japanese
328:Overview
283:Covenant
140:Covenant
1821:Warthog
1741:Cortana
1662:Contact
1314:Review"
577:Dervish
472:Kig-Yar
411:Species
358:Arbiter
256:Kig-Yar
169:(2007).
97:scholar
1783:Levels
1599:Novels
1540:Halo 4
1500:Halo 3
1481:Halo 2
1438:Bungie
1312:Halo 3
1285:Halo 2
1089:
986:Bungie
959:Bungie
897:Bungie
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638:Halo 3
628:Halo 2
605:Halo 3
582:Halo 2
544:Halo 3
540:Halo 3
496:Halo 2
466:Unggoy
433:ursine
431:, and
421:simian
405:plasma
251:Unggoy
189:Bungie
166:Halo 3
99:
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1795:Forge
1774:Flood
1533:Reach
1087:S2CID
904:(MP3)
447:'
444:'
429:avian
417:caste
354:Flood
318:Flood
297:Halos
195:Genre
104:JSTOR
90:books
1421:Halo
1384:wiki
1382:Halo
1360:2021
1327:2007
1295:2007
1259:Edge
1240:2021
1207:2021
1174:2021
1124:link
1024:2021
994:2009
945:2009
912:2008
870:ISBN
845:ISBN
798:ISBN
752:2018
739:Vice
714:2021
681:2021
587:Halo
573:cult
569:Halo
529:and
456:Halo
385:Halo
338:Halo
288:Halo
281:The
152:race
148:Halo
76:news
1378:on
1319:IGN
1194:IGN
1077:doi
1045:187
932:IGN
633:IGN
59:by
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