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High Fantasy (role-playing game)

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287:(AD&D), saying, "in the case of any new role-playing game nowadays, any rating on review has to take account, not just of objective judgment of the game but also of its likely impact on a market which is already dominated Whether you are likely to enjoy the game-system is not entirely the point: the question is - will the game-system contain enough material which fits your personal taste to the extent that it tempts you away from whatever system you are using at present I believe that the 439:
is dismal — hopelessly derivative, awkwardly written, and virtually unplayable." Swan concluded by giving the game a very poor rating of 1.5 out of 4, saying, "Oddly enough the book concludes with one of the best solitaire adventures I've ever seen — a clever, challenging scenario that rivals the
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can work. If a referee is willing to put the time into developing a background world, if players can identify with characters who exist only as Offense, Defense, and Innate Ability, and if people do what they did with the original D&D and put in some necessary reforging on the rules,
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solos, and have played each of them more than once (with wildly different results each time). They show that an 'interactive novel' approach to solo adventures is more than workable — it’s the best way to write them. With luck, these will be just the tip of the iceberg.
161:. Unsatisfied with the rules, Dillow wrote his own set of rules and started to run games for his fellow students. After graduation, Dillow and his wife formed Fantasy Productions in 1978, printed 100 copies of the rules as a 44-page book with an orange cover titled 375:
tries to negotiate the fine line between the simple and the simplistic, but falls on the wrong side. The game should work well when played with the designer and friends, which does not help the several thousand who have not had the luck to meet Mr. Dillow."
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The melee combat system uses percentile dice (a random roll from 1–100). The player's character rolls percentile dice and compares that number to the opponent's chance to dodge, and the difference between these numbers determines if the hit is successful.
188:, with 360 numbered scenes. (The player's character is in the city of Queztec'l for a religious festival when General Tezcaloz'l and his minions attack the city, killing everyone they can find. The object of the adventure is to escape from the city.) 354:
is a system with a difference, but not much else. I'm not going to change any of my gaming rules because of this book, which is unusual ·- I almost always find some neat twists in the latest set of rules I've read."
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would be a decent, though not outstanding, introductory game. As it is, if Reston continues to show such disregard for basic production quality in its other game publications then the hobby will suffer for it."
165:, and began to sell them a games conventions. The Dillows used their profits to publish a second printing with a cream cover. This brought them to the attention of Twinn K, a maker of 110:
Basic attributes are determined randomly. The player can choose one of four main character classes: warriors, wizards, animal masters, and alchemists (who may make and use firearms).
411:(Issue #68), Robert Plamondon thought the concept of solo adventures introduced in the second edition of the game "works very well indeed." He concluded, "I was impressed by all the 44:
is a fantasy role-playing game system originally published by Fantasy Productions in 1978. A second edition in 1981 and several subsequent books were published by
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can be a good game. If the designer would double the size (and price) to give us more background and explain away some of the rules glitches,
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and (in the case of modules) the degree to which these make a significant contribution to material which would be grafted onto a
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including two books, five character sheets, and dice. The second edition included a 73-page introductory solo scenario,
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looking to diversify. This partnership enabled Fantasy Productions to publish a third printing with a color cover.
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did not think this new role-playing system stood a chance in the over-crowded marketplace already dominated by
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warned readers "Don't go out of your way . Although the game has noble intentions as a simpler alternative to
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could be very good. If you like simple abstract systems with which you can tinker to your heart's content,
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thought the system had "unremarkable rules" but was "notable for the high quality of its scenarios".
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Characters gain experience for successful adventures, enabling them to advance in skill levels.
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format." Turnbull concluded by giving the game system a dismal rating of only 4 out of 10.
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solos. Fortunately it can be adapted to other fantasy systems without too much trouble."
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gaming system gained in popularity, additional adventure books were added, including
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rules are too lightweight for that. So my ratings are based on the degree to which
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has something to offer. If you need more than that you might want to wait for
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This article is about the role-playing game. For the subgenre of fantasy, see
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was not impressed by the writing or production values of the second edition
539: 426: 208: 181: 166: 180:, in 1981 as a 208-page hardcover book, a 208-page softcover book, and a 52:
system. The game received mixed reviews in game periodicals including
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Plamandon, Robert (December 1982). "Solo scenarios come of age".
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Pehr, Ronald (August 1980). "Featured Review: High Fantasy".
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Heroic Worlds: A History and Guide to Role-Playing Games
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Heroic Worlds: A History and Guide to Role-Playing Games
711:Swenson, Anders (February–March 1981). "Reviews". 118:Using magic utilizes a spell-point magic system. 642:Pehr, Ronald (August 1980). "Capsule Reviews". 143:The rules include brief monster descriptions. 337:, or stick with the games you already play." 155:, he started to play the original edition of 8: 548:. New York: St. Martin's Press. p. 103. 316:(Issue No. 30), Ronald Pehr commented that " 260:Goldchester: More Adventures in High Fantasy 93:is a fantasy role-playing system similar to 616: 614: 612: 610: 608: 586: 584: 545:The Complete Guide to Role-Playing Games 422:The Complete Guide to Role-Playing Games 48:that featured solo adventures using the 485: 661: 659: 559: 557: 555: 534: 532: 151:While Jeffrey C. Dillow was attending 769:Role-playing games introduced in 1978 7: 503: 501: 499: 497: 495: 493: 491: 489: 592:"My Amazing High Fantasy Adventure" 248:(a hardcover book containing both 172:A second edition was published by 23:. For the South African film, see 14: 515:. Prometheus Books. p. 188. 271:In the June/July 1980 edition of 764:High Fantasy (role-playing game) 594:. High Fantasy Books. 2014-06-20 405:In the December 1982 edition of 731:(May 1982). "Capsule Reviews". 284:Advanced Dungeons & Dragons 677:Simulations Publications, Inc. 567:(June–July 1980). "Open Box". 310:In the August 1980 edition of 250:In the Service of Saena Sephar 231:In the Service of Saena Sephar 1: 461:Other reviews and commentary 295:materials will compete with 379:In the May 1982 edition of 785: 759:Fantasy role-playing games 350:magazine and stated that " 217:Adventures In High Fantasy 18: 16:Fantasy role-playing game 340:Anders Swenson reviewed 371:#9 and commented that " 669:(July 1981). "Games". 475:(Issue 3, Spring 1981) 469:(Issue 1, Summer 1980) 299:or be compatible with 246:Wizards & Warriors 158:Dungeons & Dragons 95:Dungeons & Dragons 36: 186:Escape from Queztec'l 35: 443:Tunnels & Trolls 106:Character generation 739:Steve Jackson Games 698:Steve Jackson Games 650:Steve Jackson Games 147:Publication history 25:High Fantasy (film) 176:, a subsidiary of 153:Indiana University 131:Gaining experience 37: 449:In his 1991 book 419:In his 1990 book 201:Fortress Ellendar 174:Reston Publishing 46:Reston Publishing 776: 743: 742: 729:Pulsipher, Lewis 725: 719: 718: 714:Different Worlds 708: 702: 701: 687: 681: 680: 663: 654: 653: 639: 633: 632: 618: 603: 602: 600: 599: 588: 579: 578: 561: 550: 549: 536: 527: 526: 509:Schick, Lawrence 505: 385:(Issue No. 51), 347:Different Worlds 254:Murder in Irliss 239:Murder in Irliss 67:Different Worlds 784: 783: 779: 778: 777: 775: 774: 773: 749: 748: 747: 746: 734:The Space Gamer 727: 726: 722: 710: 709: 705: 693:The Space Gamer 689: 688: 684: 665: 664: 657: 645:The Space Gamer 641: 640: 636: 620: 619: 606: 597: 595: 590: 589: 582: 563: 562: 553: 538: 537: 530: 523: 507: 506: 487: 482: 463: 455:Lawrence Schick 387:Lewis Pulsipher 382:The Space Gamer 335:High Fantasy II 313:The Space Gamer 269: 149: 141: 133: 124: 116: 108: 103: 88: 61:The Space Gamer 28: 17: 12: 11: 5: 782: 780: 772: 771: 766: 761: 751: 750: 745: 744: 720: 703: 682: 667:Goldberg, Eric 655: 634: 604: 580: 575:Games Workshop 551: 528: 521: 484: 483: 481: 478: 477: 476: 470: 462: 459: 425:, game critic 268: 265: 264: 263: 257: 243: 235: 227: 221: 213: 205: 148: 145: 140: 137: 132: 129: 123: 120: 115: 112: 107: 104: 102: 99: 87: 84: 15: 13: 10: 9: 6: 4: 3: 2: 781: 770: 767: 765: 762: 760: 757: 756: 754: 740: 736: 735: 730: 724: 721: 716: 715: 707: 704: 699: 695: 694: 686: 683: 678: 674: 673: 672:Ares Magazine 668: 662: 660: 656: 651: 647: 646: 638: 635: 630: 626: 625: 617: 615: 613: 611: 609: 605: 593: 587: 585: 581: 576: 572: 571: 566: 565:Turnbull, Don 560: 558: 556: 552: 547: 546: 541: 535: 533: 529: 524: 522:0-87975-653-5 518: 514: 510: 504: 502: 500: 498: 496: 494: 492: 490: 486: 479: 474: 471: 468: 465: 464: 460: 458: 456: 452: 447: 445: 444: 438: 434: 433: 428: 424: 423: 417: 414: 410: 409: 403: 400: 396: 392: 388: 384: 383: 377: 374: 370: 369: 368:Ares Magazine 364: 360: 359:Eric Goldberg 356: 353: 349: 348: 343: 338: 336: 332: 328: 324: 319: 315: 314: 308: 306: 302: 298: 294: 290: 286: 285: 280: 277:(Issue #19), 276: 275: 266: 261: 258: 255: 251: 247: 244: 241: 240: 236: 233: 232: 228: 225: 224:Judges Screen 222: 219: 218: 214: 211: 210: 206: 203: 202: 198: 197: 196: 194: 189: 187: 183: 179: 178:Prentice Hall 175: 170: 168: 164: 160: 159: 154: 146: 144: 138: 136: 130: 128: 121: 119: 113: 111: 105: 100: 98: 96: 92: 85: 83: 81: 80: 75: 74: 69: 68: 63: 62: 57: 56: 51: 47: 43: 42: 34: 30: 26: 22: 732: 723: 717:(11): 21–22. 712: 706: 691: 685: 679:: 26–27, 30. 670: 643: 637: 622: 596:. Retrieved 568: 543: 512: 472: 466: 450: 448: 441: 440:best of the 437:High Fantasy 436: 430: 420: 418: 413:High Fantasy 412: 406: 404: 399:High Fantasy 398: 395:High Fantasy 394: 391:High Fantasy 390: 380: 378: 373:High Fantasy 372: 366: 363:High Fantasy 362: 357: 352:High Fantasy 351: 345: 342:High Fantasy 341: 339: 334: 331:High Fantasy 330: 327:High Fantasy 326: 323:High Fantasy 322: 318:High Fantasy 317: 311: 309: 304: 300: 296: 293:High Fantasy 292: 289:High Fantasy 288: 282: 279:Don Turnbull 272: 270: 259: 253: 249: 245: 237: 229: 223: 215: 207: 199: 193:High Fantasy 192: 190: 185: 171: 163:High Fantasy 162: 156: 150: 142: 134: 125: 117: 109: 94: 91:High Fantasy 90: 89: 77: 71: 65: 59: 53: 50:High Fantasy 49: 41:High Fantasy 40: 39: 38: 29: 21:high fantasy 570:White Dwarf 274:White Dwarf 86:Description 55:White Dwarf 753:Categories 598:2015-10-22 540:Swan, Rick 480:References 629:TSR, Inc. 427:Rick Swan 361:reviewed 267:Reception 209:Moorguard 182:boxed set 167:slot cars 741:: 30–31. 652:: 27–28. 542:(1990). 511:(1991). 139:Monsters 101:Gameplay 473:Gryphon 467:Gryphon 432:D&D 305:D&D 301:D&D 297:D&D 242:(1982), 212:(1980). 191:As the 737:(51). 696:(30). 648:(30). 627:(68). 624:Dragon 573:(19). 519:  408:Dragon 262:(1982) 234:(1982) 226:(1981) 220:(1981) 204:(1979) 122:Combat 79:Dragon 76:, and 675:(9). 631:: 77. 577:: 21. 114:Magic 700:: 4. 517:ISBN 344:for 252:and 73:Ares 365:in 97:. 755:: 658:^ 607:^ 583:^ 554:^ 531:^ 488:^ 453:, 435:, 256:.) 82:. 70:, 64:, 58:, 601:. 525:. 27:.

Index

high fantasy
High Fantasy (film)

Reston Publishing
White Dwarf
The Space Gamer
Different Worlds
Ares
Dragon
Indiana University
Dungeons & Dragons
slot cars
Reston Publishing
Prentice Hall
boxed set
Fortress Ellendar
Moorguard
Adventures In High Fantasy
In the Service of Saena Sephar
Murder in Irliss
White Dwarf
Don Turnbull
Advanced Dungeons & Dragons
The Space Gamer
Different Worlds
Eric Goldberg
Ares Magazine
The Space Gamer
Lewis Pulsipher
Dragon

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