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History of live action role-playing games

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roleplay and adventure, but without large player bases or complex rule systems. Quest is the oldest of these groups, dating back to 1986. Some of the other LARPs were formed as splinter groups of larger, more franchised LARPs, such as NERO. Such LARP groups tend to run in the spring and autumn, utilizing summer camp facilities (such as 4H and group campgrounds) in their off-seasons.
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for northeastern LARPs. Early (pre-internet) campus-based LARPs formed in isolation, developing their own style of games with little crossover with other styles or regions. The existence of larger regional organizations, of published LARPs, and of the internet has helped to create a field of "LARP theory" and deliberate experimentation with LARP forms.
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Russia probably has the biggest and most varied LARP-scene in the world, with a wide range of genres and playstyles. By now, the number of players is estimated to be somewhere between 50000 and 100000. The biggest plays number more than 1000 players. The largest project ever - "the Witcher: Something
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team. Their Phoenix campaign, however, was completely different from the LT, being 'Closed World', with an emphasis on community-building and trade, and a professed intention of 'Player-led plot', bucking the current trend of powerful NPCs controlling everything. The campaign ran for 5 years, until a
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It is likely that childhood LARP games date back to pre-history, with well-known games such as "cowboys and Indians," "house," and "doctor" stemming from earlier historical and pre-historical equivalents throughout many other cultures ("Athenians and Spartans", "hunting deer", etc.). Childhood LARPs
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Likewise, adults have used live-action role playing as an educational or practice exercise for centuries, with mock combats being an important part of military training, and mock treatments and trials used to teach doctors and lawyers. It's unclear to what extent these have been considered "games."
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Level of costume varies. Large one-off games usually see a lot of work put in by players with appropriate skills, or professional costumes are hired or borrowed. In long-term campaigns, great care is often taken on player character costumes, as the character (personality, abilities, and background)
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There is a heavy emphasis on roleplaying. In the single evening events this means that there is little use of non player characters, costumes are the norm, and simple game mechanics are used. The standard conflict-resolution systems are symbolic, usually involving dice and very simplified character
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Campaign. Together this network of current and previous events make up a substantial and innovative body of work which characterizes a vibrant mid-Atlantic US LARP Community. The rise of many campaigns all drawing from the same community has tended to preempt growth of non-campaign games, though,
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Since 1999, the mid-Atlantic US has been a center for a number of crossover Theatre Style/Adventure Style events or "campaigns," which fall outside the medieval fantasy genre which tends to characterize a majority of Live Combat LARPs. An initial impetus for this was the attempt of various fantasy
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The region also plays host to many, smaller, fantasy-based LARPs, such as Lione Rampant, Quest Interactive Productions, Legends Roleplaying, Mythical Journeys and Chimera Entertainment's nTeraction (now Accelerant), all formed in the 1980s and 1990s by fantasy enthusiasts with a love for character
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The northeastern LARP scene, founding place of the Realms of Wonder, SIL, NERO, Empires in Flames, and the MIT Assassin's Guild, continues to have an active LARP scene, due to the large number of college campuses present. Other universities along the East Coast have been strong "incubation" sites
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These systems varied in their size and complexity. Some were established by university societies, and organised around the modest budgets of students. Others tried to expand the scope and size of the games - for example, Heroquest (founded in 1986) continues to run adventures lasting from 5 to 11
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regularly. Likewise, the Han Chinese and medieval Europeans occasionally enjoyed organizing events in which participants pretended to be from an earlier age. Entertainment appears to have been the primary purpose of these activities. However, it appears that historical re-enactment only became a
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game lasts between four hours and a few days. Rules are designed for combat injury simulation and normally emphasize roleplaying of damage rather than abstract hitpoints (though this was not always so), featuring either padded weapons or blunt steel weapons. Each gaming organization uses custom
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and out of play elements (off-elements, such as visible cars or paved roads in a historical or fantasy setting) are avoided. The setting and roles may be given to the participants by the organizers, or suggested by the player to organizers, in either case usually based on a dialogue between the
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by different groups relying on local ideas and expertise. Sometimes such groups were inspired by reports of LARPs elsewhere. Such a multifarious process has led to an extremely diverse range of LARP practices and histories. By the 1980s, LARPs had spread to many countries and organizations, and
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were printed, including reviews, advice, photos and humour. These helped to expose players to the wide variety of games out there. However, none of these magazines got sufficient sales to survive, and the UK LRP community instead turned to emerging internet communities. Initially, these groups
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were run by Auckland University roleplaying clubs in the old military tunnels at North Head, Stoney Batter on Waiheke, and Shakespear Park on Whangaparaoa peninsula, from 1982 through to at least 1985. At NatCon 84 in Nelson, a game based around the ruling council of the city of New Pavis in
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proficiency statistics. Special abilities are generally handled using cards that the player using the ability shows to those affected by it. Players are usually given detailed character sheets, sometimes of up to eight pages. These included background, goals and knowledge of other characters.
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or similar systems, whilst a few encourage live combat with foam weapons. Magical and other special effects are usually narrated, but are sometimes symbolised by reading of scrolls, throwing of spell packets, and circles outlined in rope for traps and magical portals. In a few one-off LARPS,
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An assassin-style LARP was run by KAOS in 1981, and other LARPs have been run in New Zealand since the early-1980s, though at the time the term "wide game" or "council game" was generally used because the term LARP had not been introduced. "Live Dungeons" based on
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Later games designed by Profound Decisions include Odyssey, a tightly plotted and highly immersive fest larp set in a mythological version of the ancient world, which sought to combine traditional linear LARP "encounters" alongside the main festival roleplaying.
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fantasy game sought to set new standards in player empowerment, and explicitly limited the power of NPCs and plotwriters. It supported a high degree of political, economic, sociological, technological and magical complexity. Maelstrom had around 800 players.
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tavern, and a large marketplace for the out-of-character sale of costumes, prosthetics, weapons, props and accessories. It quickly grew to become the largest festival LARP game in the UK, and has continued to be a significant influence in UK LARP design.
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since at least the 1980s. The Russian word for LARP translates simply as "role-playing", since tabletop RPGs were unknown in Russia at the time LARP was invented or introduced there. Russian live role-playing is often practised under the banner of
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is reputed to be the LARPing capital of South Africa, and there is a large archive of LARPs written by Capetonian designers (see under External Links). In recent years, there has been an increase in LARP activity in other communities, such as
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When the game starts it lives its own life, wholly directed by the players (some predetermined events are often scheduled). A typical Swedish or Norwegian game lasts 2–5 days and has anywhere from fifty to hundreds of participants. A typical
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In the 1920s, Model League of Nations clubs formed around the United States, creating a style of live-action role playing that was not thought of as a game per se but was thought of as a recreational pastime. There is some evidence that
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fans came to the Borodino reenactment in fantasy costumes, which jumpstarted the movement and led to the first recorded large-scale LARP in Russia, the National Hobbit Games, which ran in August 1990 near river Mana in the vicinity of
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The first LARP that was catalogued is Samhain's Quest II (by Felix Völzmann today known as Maximus Sturm) on April 14, 1995, although Draccon 1 in 1991 is generally held to be the first event of significance. LarpWiki.de has a
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LARP, which introduced a largely new set of players to live roleplaying. Unlike most UK LARPs, it was based on indoor social interaction with minimal costuming requirements, and a combat/magic/interaction system based on
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branches, had gained an attendance of over a thousand players. This led to a style of LARP known as 'fest' LRP: unlike small games (often less than 50 players) fests often centre around warring factions and huge battles.
637:. A substantial part of the SIL membership broke off from that organization in 1991 and formed the Interactive Literature Foundation (ILF), which in 2000 changed its name to the Live Action Role-Players Association 476:, insisted that her exercises were games, and that they involved role-playing as early as 1946, but thought of them as training actors and comics rather than as being primarily aimed at being fun in their own right. 386:, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple 1190:
The largest LARP events in Germany, which are also among the largest in the world, currently are the annual events "Conquest of Mythodea" and the "Drachenfest", with around 7000 and 5000 participants respectively.
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includes a story describing a commercial organization which stages LARP-like adventures for the entertainment of its customers. It's possible that this may have helped to suggest later ideas for commercial LARPs.
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will most often be invented by the player themselves. Non-player character costume is sometimes less detailed, but favourite monsters or villains may reappear frequently as they become well loved by the players.
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Many of these systems copied most of the format, rules and setting of the original Treasure Trap. However, they were mostly independent of each other; despite their shared heritage, there was no shared world.
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system in a world called Teana. Game-play takes place in the human kingdom of Arnhelm with the rest of the world largely inhabited by non-human races. The first Teana game was scheduled for April 2012.
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conference, first held in 1997, has been a vital institution in establishing a Nordic live role-playing identity, and in establishing the concept of "Nordic LARP" as a unique approach. A live-roleplaying
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in Wellington. These typically run both indoor theatre-style and outdoor live-combat games, with a large "flagship" event on the Saturday night to provide a unifying experience for all participants.
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weaponry have appeared in a number of games, and there has been a wide expansion in the types of game being run, with games touching on sci-fi, survival horror, and steampunk amongst other genres.
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The Meadal Universe is based on the SOLAR system in America and is growing, having passed the 150 player mark recently. The LARP started in 2008, and is the longest-running LARP in South Africa.
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LARP in South Africa is mostly single evening events of fewer than four hours in length, with 8 to 20 players. Larger, longer-term campaigns are occasionally run, most using World of Darkness:
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models. Over the next decade, home-made gaffer weapons were largely supplanted by professionally made latex ones. Some larps, such as Orions Sphere, use nerf guns as well as traditional weapons.
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formed Pagga.com in 2000 as an attempt to form a wider online LRP community. The website closed in 2006 but spawned various online forums and a regular UK LARP convention, LarpCon UK.
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Several long-term campaigns have been and are currently running. Typical genres include vampire, medieval fantasy, science fiction (including popular single-evening events of live
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The Southeast is also home to a very large LARP community. The various Fantasy-based games are also splinters off NERO as well as one another, forming a relatively extensive list:
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As the LARP community has grown and the costs involved with running events have fallen, new LARP games are continually in development. Variations on combat including guns using
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LARP began in America at around the same time. In 1981, the Society for Interactive Literature (SIL) was founded by Walter Freitag, Mike Massimilla and Rick Dutton at
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was the first published LARP system to achieve popular status. Also during the 1990s, the hobby began to attract critical and academic analysis. For example, the 2003
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The evident size of the UK LARP player-base suggested that there might be a market for LARP-related periodicals, and so professionally produced magazines such as
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While the majority of LARP games were either 'medieval fantasy' or Vampire, a growing number of new games were experimenting with other genres, from
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The 1960s saw the creation of fantasy LARPs (as distinct from pure historical re-enactments), which probably originate with the founding of the
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The Lorien Trust had a number of internal conflicts, and some of these led to new systems. In 1995, a large group broke away from LT to create
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traditions, though usually invented independently of each other, have developed striking similarities and are also notably different from
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American LARPs have no single point of origin, although many of the groups still in operation can claim a lengthy history.
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The National Institute for Play describes "Imaginative and pretend play" as the fourth of seven "primal patterns of play".
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is an umbrella organisation created to promote and support LARP throughout New Zealand. It is a parent organisation of
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as a LARP genre, however the genre has expanded to substantially wider horizons. The progenitor LARP in this genre was
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It was not thought of as a game, but the psychodrama tradition probably influenced LARP games as they later developed.
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in Cheshire, is recognised as the first LARP game in the UK. It featured rubber-weapon combat, heroic adventures and
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More" (2005) gathered more than 3200 participants, but many smaller plays (50-200 participants) are also common.
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Earliest documented mentions of LARP-like activities in Russia relate to the yearly memorial reenactment of the
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or "Wargames," a term that has entered English as well, although the contemporary military prefers to call them
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history and culture with only mild fantasy elements, and were probably influenced by historical re-enactment.
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tradition of 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of
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monsters. Over its three-year history, it garnered moderate attention from the press (even being featured on
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in Wellington has hosted large theatre-style games since 2001. There are also now larp-only conventions -
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is affiliated with MEAD, however the larp has a completely separate organization team and runs under the
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Large LARP events around Johannesburg known as MEAD happen every 3 months involving hundreds of players.
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on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the
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A simple version in which an assassination was performed by saying, "You're dead," was mentioned in
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significant special effects have been produced, often with the help of local professionals, such as
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has over 50 chapters in the US and Canada, it was founded in 1988. In 1994 L’aventure du Duché de
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movement, which pursues radical experimentation and the recognition of role-playing as a form of
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LARP weapon design advanced considerably after the innovation in 1986 of latex-coated weapons by
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was an exception: many branches of the same game were opened in different areas of the country.
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rules, but simplicity and similarities make this less cumbersome than it would at first seem.
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Live-action role playing as practiced by adults has also existed for millennia in the form of
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only. Regional traditions vary greatly in their history and practice, though the now defunct
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and to some degree push out the 'less dedicated' gamers due to the higher commitment needed.
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started a LARP campaign that is still ongoing. This is probably the first LARP event in the
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event run in 1999 as the culmination of a series of games based around the Aliens movies.
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is more combat-based, and games such as Vampire: The Requiem are strongly political.
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in the 1950s. Viola Spolin, who was one of the founders of the famous comedy troupe
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LARPs. These differences are most obvious in the Nordic LARPs' skepticism towards
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Several major events were held during the 1990s, the largest probably being the
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tend to consist of very simple or no rules and reflect the surrounding culture.
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is a medieval dark fantasy which emphasises roleplaying very strongly, where
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Among the live-combat groups, Dagorhir Outdoor Improvisational Battle Games (
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Emphasis in long-term campaigns varies depends on the setting. For example,
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which as of 2019 has over 2,000 players at each of its four annual events.
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Profound Decisions continued UK LARP development and community growth with
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group of PCs effectively destroyed the world. It had about 400 players.
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in 1969. These groups were largely dedicated to accurately recreating
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and post-apocalyptic settings), horror, and 1920s/1930s gangsters.
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New Zealand has an established and growing community of LARPers.
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The Prussian term for live-action military training exercises is
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was initiated in 1989, more or less simultaneously by groups in
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There are LARP communities in all the major cities, especially
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LARP is most easily found by going to the German LARP calendar,
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and has hundreds of active groups in the US and Canada. While
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different styles of play had been developed. During the 1990s,
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Knights at a German LARP (The Great Tourney, September 2005)
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Some of the Omega staff and players went on to create the
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In the 1970s, after the publication of the early tabletop
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and is similarly themed, although the battles are mostly
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Live-action role playing appears to have been "invented"
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area in 1977. The International Fantasy Gaming Society (
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Gade, Morten (ed.); Line Thorup; Mikkel Sander (2003).
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In July 2011 a second boffer larp setting was created,
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days and runs several events per month across the UK.
703:. The Neighboring state of Tennessee has chapters of 49:. Unsourced material may be challenged and removed. 662:Southern Organization for Live Action Reenactments 1362:. The National Institute for Play. Archived from 1263:dealing with the approaching Lunar Army was run. 942:A later breakaway in from the LT in 1998 was the 607:(a spin off of Dagorhir) was founded in 1983 in 460:tradition. This goes back in some sense to the 1338:, and is affiliated with other groups such as 456:Another early stream of LARP tradition is the 887:also became a venue for LARP games, usually ' 859:The early 1990s also saw the introduction of 364: 8: 1332:New Zealand Live Action Role Playing Society 939:. Renewal typically has around 700 players. 1231:which also runs in Johannesburg, Gauteng. 1149:as well as from the main Nordic countries. 903:concentrated on specific local games until 418:), to propose future directions for LARPs. 58:"History of live action role-playing games" 371: 357: 136: 120: 109:Learn how and when to remove this message 1029:. According to witness reports, in 1989 1351: 293: 250: 175: 144: 128: 1418: 1408: 816:, originally a meeting of the various 410:conference published a book entitled, 1360:"Play science - the Patterns of Play" 585:Massachusetts Institute of Technology 7: 1477: 1475: 553:) was founded by Bryan Weise in the 519:University of Maryland, College Park 47:adding citations to reliable sources 342: 731:(science fiction), 1948: Signals, 14: 1291:Most games are non-contact using 875:Roleplaying conventions such as 511:Society for Creative Anachronism 453:to distinguish them from games. 341: 23: 1391:. 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Archived from 1388:As LARP Grows Up 1382: 1376: 1374: 1372: 1371: 1356: 1323:in Auckland and 1106:character sheets 1089:English language 1062:Nordic countries 921:Curious Pastimes 818:Fools and Heroes 782:Fools and Heroes 581:Assassins' Guild 555:Washington, D.C. 542:American history 480:G. K. Chesterton 412:As LARP Grows Up 373: 366: 359: 345: 344: 276:Player character 184:Campaign setting 140: 121: 114: 107: 103: 100: 94: 92: 51: 27: 19: 1605: 1604: 1600: 1599: 1598: 1596: 1595: 1594: 1575: 1574: 1573: 1572: 1565:"Having a larp" 1563: 1562: 1558: 1549: 1547: 1538: 1536:Wayback Machine 1528: 1524: 1515: 1513: 1504: 1503: 1499: 1481: 1480: 1473: 1464: 1462: 1454: 1453: 1449: 1434: 1430: 1417: 1407: 1399: 1384: 1383: 1379: 1369: 1367: 1358: 1357: 1353: 1348: 1246: 1197: 1185:Wayback Machine 1178:page on history 1165:The history of 1155: 1093:German language 1056:Gyllene Hjorten 1048: 991: 989:Russian history 917: 842:science fiction 810: 794: 759: 754: 737:Call of Cthulhu 717:Call of Cthulhu 673:Wayback Machine 666:Forest of Doors 619:was founded in 544: 504:Jacob L. Moreno 474:The Second City 470:Keith Johnstone 424: 377: 340: 241:Threefold model 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 1603: 1601: 1593: 1592: 1587: 1577: 1576: 1571: 1570: 1556: 1522: 1497: 1494:on 2007-11-03. 1471: 1447: 1428: 1405:on 2006-07-18. 1397: 1377: 1350: 1349: 1347: 1344: 1245: 1242: 1233:Tales of Teana 1229:Tales of Teana 1196: 1193: 1154: 1153:German history 1151: 1097:game mechanics 1047: 1046:Nordic history 1044: 1016:Young Pioneers 1004:Tolkien fandom 990: 987: 958:in 2004. This 916: 913: 900:The Adventurer 809: 806: 793: 790: 758: 755: 753: 750: 609:El Paso, Texas 543: 540: 423: 420: 379: 378: 376: 375: 368: 361: 353: 350: 349: 337: 336: 335: 334: 332:Tabletop games 329: 328: 327: 322: 317: 309: 304: 296: 295: 291: 290: 289: 288: 283: 278: 273: 268: 263: 255: 254: 248: 247: 246: 245: 244: 243: 238: 228: 227: 226: 224:Generic system 221: 211: 210: 209: 204: 196: 191: 186: 178: 177: 173: 172: 171: 170: 165: 160: 155: 147: 146: 142: 141: 133: 132: 126: 125: 117: 116: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 1602: 1591: 1588: 1586: 1583: 1582: 1580: 1566: 1560: 1557: 1546:on 2008-10-17 1545: 1541: 1537: 1533: 1530: 1526: 1523: 1512:on 2007-12-02 1511: 1507: 1501: 1498: 1493: 1489: 1485: 1478: 1476: 1472: 1461: 1457: 1451: 1448: 1444: 1443: 1442:Harpo Speaks! 1438: 1432: 1429: 1424: 1412: 1404: 1400: 1398:87-989377-0-7 1394: 1390: 1389: 1381: 1378: 1366:on 2007-10-26 1365: 1361: 1355: 1352: 1345: 1343: 1341: 1337: 1333: 1328: 1326: 1322: 1318: 1314: 1310: 1305: 1301: 1299: 1298:Weta Workshop 1294: 1289: 1287: 1283: 1278: 1276: 1271: 1269: 1264: 1262: 1257: 1256: 1249: 1243: 1241: 1238: 1234: 1230: 1225: 1222: 1219: 1217: 1212: 1208: 1204: 1202: 1194: 1192: 1188: 1186: 1182: 1179: 1173: 1172: 1171:Larp Kalender 1168: 1159: 1152: 1150: 1148: 1144: 1140: 1136: 1132: 1127: 1122: 1119: 1115: 1109: 1107: 1102: 1098: 1094: 1090: 1086: 1081: 1079: 1075: 1071: 1067: 1063: 1059: 1057: 1053: 1045: 1043: 1039: 1037: 1032: 1028: 1024: 1019: 1017: 1013: 1009: 1005: 1001: 996: 988: 986: 984: 980: 975: 973: 968: 964: 961: 957: 954:campaign for 953: 948: 945: 940: 938: 934: 930: 929:The Gathering 926: 922: 914: 912: 910: 906: 901: 897: 892: 890: 886: 882: 878: 873: 871: 866: 862: 857: 855: 851: 847: 843: 838: 835: 831: 830:The Gathering 827: 822: 819: 815: 807: 805: 803: 799: 792:Weapon design 791: 789: 785: 783: 777: 775: 771: 767: 763: 762:Treasure Trap 756: 751: 749: 746: 742: 738: 734: 730: 726: 722: 718: 712: 710: 706: 702: 699:-genre LARP, 698: 694: 690: 686: 682: 678: 674: 670: 667: 663: 659: 654: 650: 646: 644: 640: 636: 632: 628: 627:Theatre Style 624: 622: 618: 614: 610: 606: 602: 599:in 1982, and 598: 594: 590: 586: 582: 578: 577:Steven Barnes 574: 570: 569: 564: 560: 556: 552: 547: 541: 539: 537: 536: 531: 526: 524: 520: 516: 512: 507: 505: 501: 499: 494: 488: 485: 482:'s 1905 book 481: 477: 475: 471: 467: 463: 459: 454: 452: 448: 447: 440: 437: 433: 428: 422:Early history 421: 419: 417: 413: 409: 405: 400: 399:several times 395: 393: 389: 385: 374: 369: 367: 362: 360: 355: 354: 352: 351: 348: 339: 338: 333: 330: 326: 323: 321: 318: 316: 313: 312: 310: 308: 305: 303: 300: 299: 298: 297: 292: 287: 284: 282: 279: 277: 274: 272: 269: 267: 264: 262: 259: 258: 257: 256: 253: 249: 242: 239: 237: 234: 233: 232: 229: 225: 222: 220: 217: 216: 215: 212: 208: 205: 203: 200: 199: 197: 195: 192: 190: 187: 185: 182: 181: 180: 179: 174: 169: 166: 164: 161: 159: 156: 154: 151: 150: 149: 148: 143: 139: 135: 134: 131: 127: 123: 122: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 1559: 1548:. 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LARP in 1000:Tolkienism 972:Empire LRP 909:Ed Fortune 896:The Scribe 881:Dragonmeet 814:Summerfest 774:Blue Peter 752:UK history 721:Mike Young 691:. Several 623:, Canada. 603:in 1985. 593:"assassin" 568:Dream Park 446:kriegspiel 408:Knutepunkt 325:Publishers 271:Gamemaster 236:GNS theory 207:Video game 163:Video game 69:newspapers 1411:cite book 1261:Glorantha 1211:Cape Town 1078:Trondheim 952:Maelstrom 944:Omega LRP 905:Starburst 889:Freeforms 885:Continuum 846:wild west 617:Bicolline 587:(MIT) in 436:Colosseum 320:Designers 286:Statistic 266:Adventure 1532:Archived 1340:Skirmish 1336:Mordavia 1309:Auckland 1286:Skirmish 1282:Mordavia 1275:Paranoia 1181:Archived 1027:Red Army 834:licensed 697:Stargate 669:Archived 551:Dagorhir 523:medieval 493:Assassin 219:Diceless 202:Tabletop 153:Tabletop 99:May 2010 1321:Chimera 1201:Vampire 1118:Finnish 1066:Finland 1052:Swedish 1031:Tolkien 1008:fantasy 979:Airsoft 925:Renewal 877:Gen Con 854:pirates 770:fantasy 605:Amtgard 315:Artists 194:History 83:scholar 1395:  1317:KapCon 1167:German 1147:Russia 1139:France 1114:Danish 1070:Norway 1012:Soviet 995:Russia 739:based 621:Quebec 601:Gotcha 231:Theory 214:System 198:Indie 176:Topics 85:  78:  71:  64:  56:  1325:Hydra 1143:Italy 1002:" or 850:Celts 687:, or 660:(the 658:SOLAR 639:LARPA 388:LARPs 294:Lists 168:Forum 145:Types 90:JSTOR 76:books 1423:help 1393:ISBN 1330:The 1311:and 1145:and 1091:and 1083:The 1076:and 1074:Oslo 983:NERF 981:and 898:and 883:and 879:UK, 824:The 575:and 559:IFGS 468:and 62:news 1135:art 1116:or 937:PvP 933:PvM 863:'s 852:to 848:to 844:to 723:'s 679:in 571:by 513:in 45:by 1581:: 1486:. 1474:^ 1458:. 1415:: 1413:}} 1409:{{ 1342:. 1218:. 1203:. 1187:. 1141:, 683:, 645:. 1553:. 1519:. 1468:. 1425:) 1373:. 1014:" 998:" 532:( 500:. 372:e 365:t 358:v 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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Role-playing games

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