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roleplay and adventure, but without large player bases or complex rule systems. Quest is the oldest of these groups, dating back to 1986. Some of the other LARPs were formed as splinter groups of larger, more franchised LARPs, such as NERO. Such LARP groups tend to run in the spring and autumn, utilizing summer camp facilities (such as 4H and group campgrounds) in their off-seasons.
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for northeastern LARPs. Early (pre-internet) campus-based LARPs formed in isolation, developing their own style of games with little crossover with other styles or regions. The existence of larger regional organizations, of published LARPs, and of the internet has helped to create a field of "LARP theory" and deliberate experimentation with LARP forms.
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Russia probably has the biggest and most varied LARP-scene in the world, with a wide range of genres and playstyles. By now, the number of players is estimated to be somewhere between 50000 and 100000. The biggest plays number more than 1000 players. The largest project ever - "the
Witcher: Something
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team. Their
Phoenix campaign, however, was completely different from the LT, being 'Closed World', with an emphasis on community-building and trade, and a professed intention of 'Player-led plot', bucking the current trend of powerful NPCs controlling everything. The campaign ran for 5 years, until a
426:
It is likely that childhood LARP games date back to pre-history, with well-known games such as "cowboys and
Indians," "house," and "doctor" stemming from earlier historical and pre-historical equivalents throughout many other cultures ("Athenians and Spartans", "hunting deer", etc.). Childhood LARPs
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Likewise, adults have used live-action role playing as an educational or practice exercise for centuries, with mock combats being an important part of military training, and mock treatments and trials used to teach doctors and lawyers. It's unclear to what extent these have been considered "games."
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Level of costume varies. Large one-off games usually see a lot of work put in by players with appropriate skills, or professional costumes are hired or borrowed. In long-term campaigns, great care is often taken on player character costumes, as the character (personality, abilities, and background)
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There is a heavy emphasis on roleplaying. In the single evening events this means that there is little use of non player characters, costumes are the norm, and simple game mechanics are used. The standard conflict-resolution systems are symbolic, usually involving dice and very simplified character
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Campaign. Together this network of current and previous events make up a substantial and innovative body of work which characterizes a vibrant mid-Atlantic US LARP Community. The rise of many campaigns all drawing from the same community has tended to preempt growth of non-campaign games, though,
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Since 1999, the mid-Atlantic US has been a center for a number of crossover
Theatre Style/Adventure Style events or "campaigns," which fall outside the medieval fantasy genre which tends to characterize a majority of Live Combat LARPs. An initial impetus for this was the attempt of various fantasy
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The region also plays host to many, smaller, fantasy-based LARPs, such as Lione
Rampant, Quest Interactive Productions, Legends Roleplaying, Mythical Journeys and Chimera Entertainment's nTeraction (now Accelerant), all formed in the 1980s and 1990s by fantasy enthusiasts with a love for character
648:
The northeastern LARP scene, founding place of the Realms of Wonder, SIL, NERO, Empires in Flames, and the MIT Assassin's Guild, continues to have an active LARP scene, due to the large number of college campuses present. Other universities along the East Coast have been strong "incubation" sites
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These systems varied in their size and complexity. Some were established by university societies, and organised around the modest budgets of students. Others tried to expand the scope and size of the games - for example, Heroquest (founded in 1986) continues to run adventures lasting from 5 to 11
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regularly. Likewise, the Han
Chinese and medieval Europeans occasionally enjoyed organizing events in which participants pretended to be from an earlier age. Entertainment appears to have been the primary purpose of these activities. However, it appears that historical re-enactment only became a
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game lasts between four hours and a few days. Rules are designed for combat injury simulation and normally emphasize roleplaying of damage rather than abstract hitpoints (though this was not always so), featuring either padded weapons or blunt steel weapons. Each gaming organization uses custom
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and out of play elements (off-elements, such as visible cars or paved roads in a historical or fantasy setting) are avoided. The setting and roles may be given to the participants by the organizers, or suggested by the player to organizers, in either case usually based on a dialogue between the
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by different groups relying on local ideas and expertise. Sometimes such groups were inspired by reports of LARPs elsewhere. Such a multifarious process has led to an extremely diverse range of LARP practices and histories. By the 1980s, LARPs had spread to many countries and organizations, and
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were printed, including reviews, advice, photos and humour. These helped to expose players to the wide variety of games out there. However, none of these magazines got sufficient sales to survive, and the UK LRP community instead turned to emerging internet communities. Initially, these groups
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were run by
Auckland University roleplaying clubs in the old military tunnels at North Head, Stoney Batter on Waiheke, and Shakespear Park on Whangaparaoa peninsula, from 1982 through to at least 1985. At NatCon 84 in Nelson, a game based around the ruling council of the city of New Pavis in
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proficiency statistics. Special abilities are generally handled using cards that the player using the ability shows to those affected by it. Players are usually given detailed character sheets, sometimes of up to eight pages. These included background, goals and knowledge of other characters.
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or similar systems, whilst a few encourage live combat with foam weapons. Magical and other special effects are usually narrated, but are sometimes symbolised by reading of scrolls, throwing of spell packets, and circles outlined in rope for traps and magical portals. In a few one-off LARPS,
1137:, has been connected to the Knutepunkt conferences. The scope of the Knutepunkt conference has expanded rather rapidly over the last few years with participants showing up from numerous non-Scandinavian countries. The last 2 or 3 years has seen participants from USA, Germany,
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An assassin-style LARP was run by KAOS in 1981, and other LARPs have been run in New
Zealand since the early-1980s, though at the time the term "wide game" or "council game" was generally used because the term LARP had not been introduced. "Live Dungeons" based on
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Later games designed by
Profound Decisions include Odyssey, a tightly plotted and highly immersive fest larp set in a mythological version of the ancient world, which sought to combine traditional linear LARP "encounters" alongside the main festival roleplaying.
390:, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop
962:
fantasy game sought to set new standards in player empowerment, and explicitly limited the power of NPCs and plotwriters. It supported a high degree of political, economic, sociological, technological and magical complexity. Maelstrom had around 800 players.
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tavern, and a large marketplace for the out-of-character sale of costumes, prosthetics, weapons, props and accessories. It quickly grew to become the largest festival LARP game in the UK, and has continued to be a significant influence in UK LARP design.
1018:" organisation and the networks between former members seems to have played some role in spreading and coordinating the idea of live role-playing. Much more involvement is usually attributed to SF fandom clubs, which flourished in Russia in that period.
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since at least the 1980s. The
Russian word for LARP translates simply as "role-playing", since tabletop RPGs were unknown in Russia at the time LARP was invented or introduced there. Russian live role-playing is often practised under the banner of
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is reputed to be the LARPing capital of South Africa, and there is a large archive of LARPs written by Capetonian designers (see under External Links). In recent years, there has been an increase in LARP activity in other communities, such as
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When the game starts it lives its own life, wholly directed by the players (some predetermined events are often scheduled). A typical Swedish or Norwegian game lasts 2–5 days and has anywhere from fifty to hundreds of participants. A typical
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In the 1920s, Model League of Nations clubs formed around the United States, creating a style of live-action role playing that was not thought of as a game per se but was thought of as a recreational pastime. There is some evidence that
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fans came to the Borodino reenactment in fantasy costumes, which jumpstarted the movement and led to the first recorded large-scale LARP in Russia, the National Hobbit Games, which ran in August 1990 near river Mana in the vicinity of
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The first LARP that was catalogued is Samhain's Quest II (by Felix Völzmann today known as Maximus Sturm) on April 14, 1995, although Draccon 1 in 1991 is generally held to be the first event of significance. LarpWiki.de has a
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LARP, which introduced a largely new set of players to live roleplaying. Unlike most UK LARPs, it was based on indoor social interaction with minimal costuming requirements, and a combat/magic/interaction system based on
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branches, had gained an attendance of over a thousand players. This led to a style of LARP known as 'fest' LRP: unlike small games (often less than 50 players) fests often centre around warring factions and huge battles.
637:. A substantial part of the SIL membership broke off from that organization in 1991 and formed the Interactive Literature Foundation (ILF), which in 2000 changed its name to the Live Action Role-Players Association
476:, insisted that her exercises were games, and that they involved role-playing as early as 1946, but thought of them as training actors and comics rather than as being primarily aimed at being fun in their own right.
386:, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple
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The largest LARP events in Germany, which are also among the largest in the world, currently are the annual events "Conquest of Mythodea" and the "Drachenfest", with around 7000 and 5000 participants respectively.
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includes a story describing a commercial organization which stages LARP-like adventures for the entertainment of its customers. It's possible that this may have helped to suggest later ideas for commercial LARPs.
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will most often be invented by the player themselves. Non-player character costume is sometimes less detailed, but favourite monsters or villains may reappear frequently as they become well loved by the players.
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Many of these systems copied most of the format, rules and setting of the original Treasure Trap. However, they were mostly independent of each other; despite their shared heritage, there was no shared world.
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system in a world called Teana. Game-play takes place in the human kingdom of Arnhelm with the rest of the world largely inhabited by non-human races. The first Teana game was scheduled for April 2012.
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conference, first held in 1997, has been a vital institution in establishing a Nordic live role-playing identity, and in establishing the concept of "Nordic LARP" as a unique approach. A live-roleplaying
495:-style LARP games may have been played in New York City by adults in the early 20th century as well. The 1920s also saw the beginning of role playing used for psychotherapeutic purposes, often called
1327:
in Wellington. These typically run both indoor theatre-style and outdoor live-combat games, with a large "flagship" event on the Saturday night to provide a unifying experience for all participants.
1025:, where military history clubs, not satisfied with reenacting this battle only, tried various other takes on the subject—the first recorded one, in 1988, being the people dressing up as soldiers of
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weaponry have appeared in a number of games, and there has been a wide expansion in the types of game being run, with games touching on sci-fi, survival horror, and steampunk amongst other genres.
856:. Some, such as Shards, deliberately crossed genres and worlds. Others, including Lorien Trust, would allow players to introduce virtually any concept to the game in a style known as 'Open World'.
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The Meadal Universe is based on the SOLAR system in America and is growing, having passed the 150 player mark recently. The LARP started in 2008, and is the longest-running LARP in South Africa.
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LARP in South Africa is mostly single evening events of fewer than four hours in length, with 8 to 20 players. Larger, longer-term campaigns are occasionally run, most using World of Darkness:
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models. Over the next decade, home-made gaffer weapons were largely supplanted by professionally made latex ones. Some larps, such as Orions Sphere, use nerf guns as well as traditional weapons.
42:
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formed Pagga.com in 2000 as an attempt to form a wider online LRP community. The website closed in 2006 but spawned various online forums and a regular UK LARP convention, LarpCon UK.
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Several long-term campaigns have been and are currently running. Typical genres include vampire, medieval fantasy, science fiction (including popular single-evening events of live
656:
The Southeast is also home to a very large LARP community. The various Fantasy-based games are also splinters off NERO as well as one another, forming a relatively extensive list:
595:-style live-combat games with toy guns, but also to encourage creative design in LARPs. Assassination style LARPs spread to many other college campuses, even spawned two movies
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As the LARP community has grown and the costs involved with running events have fallen, new LARP games are continually in development. Variations on combat including guns using
872:. There was some antipathy between Vampire and Fantasy LARPers, although some groups discarded the MET rules and used conventional LARP ideas (such as rubber weapons) instead.
629:
LARP began in America at around the same time. In 1981, the Society for Interactive Literature (SIL) was founded by Walter Freitag, Mike Massimilla and Rick Dutton at
406:
was the first published LARP system to achieve popular status. Also during the 1990s, the hobby began to attract critical and academic analysis. For example, the 2003
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The evident size of the UK LARP player-base suggested that there might be a market for LARP-related periodicals, and so professionally produced magazines such as
1099:, a tendency to limit combat and magic - seeing these as "spice" rather than a necessary ingredient in LARP - and an emphasis on immersive environments where
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61:
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While the majority of LARP games were either 'medieval fantasy' or Vampire, a growing number of new games were experimenting with other genres, from
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68:
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The 1960s saw the creation of fantasy LARPs (as distinct from pure historical re-enactments), which probably originate with the founding of the
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The Lorien Trust had a number of internal conflicts, and some of these led to new systems. In 1995, a large group broke away from LT to create
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584:
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traditions, though usually invented independently of each other, have developed striking similarities and are also notably different from
1539:
1531:
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832:, which features battles with over a thousand players on each side, as well as complex politics, an SFX-driven magic ritual circle, a
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776:) and established a large, enthusiastic player-base. When it closed, numerous systems sprang up around the country to replace it.
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46:
561:), also live-combat but with a complex rules system more clearly influenced by Dungeons and Dragons, was started in 1981 in
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American LARPs have no single point of origin, although many of the groups still in operation can claim a lengthy history.
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The National Institute for Play describes "Imaginative and pretend play" as the fourth of seven "primal patterns of play".
558:
387:
383:
370:
193:
157:
1540:"Weltgrößtes Live-Rollenspiel: 4500 Schwertkämpfer fallen in Niedersachsen ein - Panorama - SPIEGEL ONLINE - Nachrichten"
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is an umbrella organisation created to promote and support LARP throughout New Zealand. It is a parent organisation of
1274:
891:' with little emphasis on either combat or character development, but more on plot development, and player interaction.
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as a LARP genre, however the genre has expanded to substantially wider horizons. The progenitor LARP in this genre was
506:
It was not thought of as a game, but the psychodrama tradition probably influenced LARP games as they later developed.
82:
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in Cheshire, is recognised as the first LARP game in the UK. It featured rubber-weapon combat, heroic adventures and
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More" (2005) gathered more than 3200 participants, but many smaller plays (50-200 participants) are also common.
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Earliest documented mentions of LARP-like activities in Russia relate to the yearly memorial reenactment of the
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or "Wargames," a term that has entered English as well, although the contemporary military prefers to call them
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history and culture with only mild fantasy elements, and were probably influenced by historical re-enactment.
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tradition of 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of
908:
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monsters. Over its three-year history, it garnered moderate attention from the press (even being featured on
457:
251:
201:
162:
35:
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in Wellington has hosted large theatre-style games since 2001. There are also now larp-only conventions -
955:
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is affiliated with MEAD, however the larp has a completely separate organization team and runs under the
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Large LARP events around Johannesburg known as MEAD happen every 3 months involving hundreds of players.
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860:
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445:
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884:
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813:
727:, followed by transitional LARPs including the Mersienne Medieval Fantasy Campaign (medieval fantasy),
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534:
461:
403:
744:
579:, which described highly realistic, futuristic LARPs.) At about the same time (but before 1981), the
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on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the
1055:
936:
904:
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280:
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A simple version in which an assassination was performed by saying, "You're dead," was mentioned in
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significant special effects have been produced, often with the help of local professionals, such as
1441:
869:
641:. The mid-Atlantic and northeastern US has been a center for Theatre Style events, especially the
1157:
732:
615:
has over 50 chapters in the US and Canada, it was founded in 1988. In 1994 L’aventure du Duché de
1410:
1236:
1133:
movement, which pursues radical experimentation and the recognition of role-playing as a form of
1022:
796:
LARP weapon design advanced considerably after the innovation in 1986 of latex-coated weapons by
728:
630:
612:
398:
188:
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was an exception: many branches of the same game were opened in different areas of the country.
675:, among others. Many of these LARPs are run out of State Parks like in other areas, most often
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rules, but simplicity and similarities make this less cumbersome than it would at first seem.
765:
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680:
562:
529:
450:
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Live-action role playing as practiced by adults has also existed for millennia in the form of
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363:
129:
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only. Regional traditions vary greatly in their history and practice, though the now defunct
748:
and to some degree push out the 'less dedicated' gamers due to the higher commitment needed.
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started a LARP campaign that is still ongoing. This is probably the first LARP event in the
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1015:
999:
920:
817:
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479:
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800:. This allowed a much greater level of detail and artistry in weapon design than the prior
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event run in 1999 as the culmination of a series of games based around the Aliens movies.
1184:
1105:
1092:
841:
672:
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503:
473:
469:
240:
137:
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1038:. Since then, such events occur yearly and the tradition became very widely developed.
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608:
1177:
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is more combat-based, and games such as Vampire: The Requiem are strongly political.
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761:
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in the 1950s. Viola Spolin, who was one of the founders of the famous comedy troupe
1215:
1011:
825:
538:) in 1974, Fantasy LARPs began springing up in many places somewhat independently.
465:
356:
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LARPs. These differences are most obvious in the Nordic LARPs' skepticism towards
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Several major events were held during the 1990s, the largest probably being the
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1100:
1084:
1035:
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tend to consist of very simple or no rules and reflect the surrounding culture.
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24:
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1312:
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773:
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407:
270:
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206:
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is a medieval dark fantasy which emphasises roleplaying very strongly, where
971:
549:
Among the live-combat groups, Dagorhir Outdoor Improvisational Battle Games (
1280:
Emphasis in long-term campaigns varies depends on the setting. For example,
1260:
1210:
1077:
845:
616:
435:
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which as of 2019 has over 2,000 players at each of its four annual events.
970:
Profound Decisions continued UK LARP development and community growth with
828:, formed in 1992, epitomised this principle with its flagship annual event
1363:
923:, initially a spin-off of the LT's Erdreja campaign. Its principal event,
1308:
1026:
696:
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group of PCs effectively destroyed the world. It had about 400 players.
434:. The ancient Romans recreated mythical scenes and naval battles in the
1509:
1200:
1166:
1117:
1113:
1065:
1007:
978:
876:
769:
695:-based games are also run out of Atlanta, as well as a Science Fiction
604:
1315:, and larps regularly feature at New Zealand roleplaying conventions.
633:. The club's first public event was in February 1983, at the Boskone
521:
in 1969. These groups were largely dedicated to accurately recreating
1402:
1316:
1146:
1138:
1069:
1051:
994:
853:
711:. Amtgard and NERO also run games in Georgia, Florida and Tennessee.
620:
1445:. This particular part of the autobiography covers the late 1920s.
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and post-apocalyptic settings), horror, and 1920s/1930s gangsters.
1108:", in the manner of tabletop RPGs, are for the most part not used.
665:
1156:
1142:
849:
1248:
New Zealand has an established and growing community of LARPers.
443:
The Prussian term for live-action military training exercises is
1073:
1072:
was initiated in 1989, more or less simultaneously by groups in
982:
1307:
There are LARP communities in all the major cities, especially
1169:
LARP is most easily found by going to the German LARP calendar,
1058:
611:
and has hundreds of active groups in the US and Canada. While
402:
different styles of play had been developed. During the 1990s,
1134:
18:
1170:
1080:. The first Danish games were also played in the late 1980s.
664:), Red Button Productions, and the experimental fantasy LARP
1161:
Knights at a German LARP (The Great Tourney, September 2005)
1006:, though it is definitely no longer confined to Tolkien or
1335:
1281:
1232:
1228:
950:
Some of the Omega staff and players went on to create the
657:
565:. (IFGS took its name from a fictional group in the novel
528:
In the 1970s, after the publication of the early tabletop
1456:"Duché de Bicolline - Medieval and fantasy immersif site"
931:
and is similarly themed, although the battles are mostly
397:
Live-action role playing appears to have been "invented"
1300:, and lighting and sound are often used to assist mood.
557:
area in 1977. The International Fantasy Gaming Society (
1385:
Gade, Morten (ed.); Line Thorup; Mikkel Sander (2003).
1227:
In July 2011 a second boffer larp setting was created,
788:
days and runs several events per month across the UK.
703:. The Neighboring state of Tennessee has chapters of
49:. Unsourced material may be challenged and removed.
662:Southern Organization for Live Action Reenactments
1362:. The National Institute for Play. Archived from
1263:dealing with the approaching Lunar Army was run.
942:A later breakaway in from the LT in 1998 was the
607:(a spin off of Dagorhir) was founded in 1983 in
460:tradition. This goes back in some sense to the
1338:, and is affiliated with other groups such as
456:Another early stream of LARP tradition is the
887:also became a venue for LARP games, usually '
859:The early 1990s also saw the introduction of
364:
8:
1332:New Zealand Live Action Role Playing Society
939:. Renewal typically has around 700 players.
1231:which also runs in Johannesburg, Gauteng.
1149:as well as from the main Nordic countries.
903:concentrated on specific local games until
418:), to propose future directions for LARPs.
58:"History of live action role-playing games"
371:
357:
136:
120:
109:Learn how and when to remove this message
1029:. According to witness reports, in 1989
1351:
293:
250:
175:
144:
128:
1418:
1408:
816:, originally a meeting of the various
410:conference published a book entitled,
1360:"Play science - the Patterns of Play"
585:Massachusetts Institute of Technology
7:
1477:
1475:
553:) was founded by Bryan Weise in the
519:University of Maryland, College Park
47:adding citations to reliable sources
342:
731:(science fiction), 1948: Signals,
14:
1291:Most games are non-contact using
875:Roleplaying conventions such as
511:Society for Creative Anachronism
453:to distinguish them from games.
341:
23:
1391:. Copenhagen: Knutepunkt 2003.
502:It was championed in the US by
34:needs additional citations for
1590:Live-action role-playing games
927:, runs on the same weekend as
915:Successors to the Lorien Trust
743:and the Victorian "steampunk"
707:, including a Steampunk game,
384:Live action role-playing games
1:
1585:History of role-playing games
1490:. Vol. 2. Archived from
808:Festival LARP and Conventions
1508:. Why I LARP. Archived from
1488:The LARP Magazine Newsletter
757:Treasure Trap and successors
1482:Hook, Nathan (2006-06-05).
677:Hard Labor Creek State Park
597:TAG: The Assassination Game
439:hobby in the 20th century.
1606:
741:Altered Realities Campaign
705:Heroic Interactive Theatre
635:science fiction convention
416:Theory and Methods in LARP
16:Aspect of cultural history
735:, as well as the heavily
689:Indian Springs State Park
643:Intercon LARP conventions
394:in America in the 1970s.
1484:"The History of UK LARP"
1050:In the early 1980s, the
993:LARP has been played in
725:Dark Summonings Campaign
685:A.H. Stephens State Park
591:, to pursue "killer" or
589:Cambridge, Massachusetts
484:The Club of Queer Trades
1104:player and organizer. "
458:improvisational theatre
1255:Dungeons & Dragons
1162:
956:Profound Decisions Ltd
535:Dungeons & Dragons
432:historical reenactment
1195:South African history
1160:
861:White Wolf Publishing
1068:started in 1985 and
812:In the early 1990s,
764:, formed in 1982 at
715:groups to adapt the
701:Stargate Atlanta FTX
515:Berkeley, California
281:Non-player character
43:improve this article
1567:. TVNZ. 2009-10-05.
1244:New Zealand history
870:rock-paper-scissors
583:was created at the
124:Part of a series on
1534:2011-07-18 at the
1439:'s autobiography,
1421:has generic name (
1293:Mind's Eye Theatre
1237:NERO International
1183:2006-02-20 at the
1163:
1023:Battle of Borodino
865:Mind's Eye Theatre
798:Second skin (larp)
671:2018-01-29 at the
631:Harvard University
613:NERO International
462:Commedia dell'arte
451:military exercises
404:Mind's Eye Theatre
392:role-playing games
189:Character creation
130:Role-playing games
1506:"History of LARP"
1460:www.bicolline.org
1268:Aliens Apocalypse
766:Peckforton Castle
709:World of Hashonen
693:World of Darkness
681:Rutledge, Georgia
563:Boulder, Colorado
530:role-playing game
381:
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1401:. Archived from
1388:As LARP Grows Up
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1371:
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1323:in Auckland and
1106:character sheets
1089:English language
1062:Nordic countries
921:Curious Pastimes
818:Fools and Heroes
782:Fools and Heroes
581:Assassins' Guild
555:Washington, D.C.
542:American history
480:G. K. Chesterton
412:As LARP Grows Up
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184:Campaign setting
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1056:Gyllene Hjorten
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989:Russian history
917:
842:science fiction
810:
794:
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737:Call of Cthulhu
717:Call of Cthulhu
673:Wayback Machine
666:Forest of Doors
619:was founded in
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474:The Second City
470:Keith Johnstone
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1016:Young Pioneers
1004:Tolkien fandom
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958:in 2004. This
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54:Find sources:
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32:This article
30:
26:
21:
20:
1559:
1548:. Retrieved
1544:the original
1525:
1514:. Retrieved
1510:the original
1500:
1492:the original
1487:
1463:. Retrieved
1459:
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1419:|first=
1403:the original
1387:
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1368:. Retrieved
1364:the original
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1216:Johannesburg
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1101:anachronisms
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935:rather than
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826:Lorien Trust
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733:1936: Horror
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41:Please help
36:verification
33:
1131:avant-garde
1124:The annual
1085:Nordic LARP
1054:LARP group
1036:Krasnoyarsk
960:colonialism
907:journalist
802:gaffer tape
729:Outpost Chi
573:Larry Niven
498:psychodrama
414:(subtitled
347:WikiProject
311:Production
307:LARP groups
261:Actual play
252:Terminology
158:Live action
1579:Categories
1550:2011-06-18
1516:2007-11-09
1465:2020-05-12
1437:Harpo Marx
1370:2007-11-09
1346:References
1313:Wellington
1126:Knutepunkt
1064:. LARP in
1000:Tolkienism
972:Empire LRP
909:Ed Fortune
896:The Scribe
881:Dragonmeet
814:Summerfest
774:Blue Peter
752:UK history
721:Mike Young
691:. Several
623:, Canada.
603:in 1985.
593:"assassin"
568:Dream Park
446:kriegspiel
408:Knutepunkt
325:Publishers
271:Gamemaster
236:GNS theory
207:Video game
163:Video game
69:newspapers
1411:cite book
1261:Glorantha
1211:Cape Town
1078:Trondheim
952:Maelstrom
944:Omega LRP
905:Starburst
889:Freeforms
885:Continuum
846:wild west
617:Bicolline
587:(MIT) in
436:Colosseum
320:Designers
286:Statistic
266:Adventure
1532:Archived
1340:Skirmish
1336:Mordavia
1309:Auckland
1286:Skirmish
1282:Mordavia
1275:Paranoia
1181:Archived
1027:Red Army
834:licensed
697:Stargate
669:Archived
551:Dagorhir
523:medieval
493:Assassin
219:Diceless
202:Tabletop
153:Tabletop
99:May 2010
1321:Chimera
1201:Vampire
1118:Finnish
1066:Finland
1052:Swedish
1031:Tolkien
1008:fantasy
979:Airsoft
925:Renewal
877:Gen Con
854:pirates
770:fantasy
605:Amtgard
315:Artists
194:History
83:scholar
1395:
1317:KapCon
1167:German
1147:Russia
1139:France
1114:Danish
1070:Norway
1012:Soviet
995:Russia
739:based
621:Quebec
601:Gotcha
231:Theory
214:System
198:Indie
176:Topics
85:
78:
71:
64:
56:
1325:Hydra
1143:Italy
1002:" or
850:Celts
687:, or
660:(the
658:SOLAR
639:LARPA
388:LARPs
294:Lists
168:Forum
145:Types
90:JSTOR
76:books
1423:help
1393:ISBN
1330:The
1311:and
1145:and
1091:and
1083:The
1076:and
1074:Oslo
983:NERF
981:and
898:and
883:and
879:UK,
824:The
575:and
559:IFGS
468:and
62:news
1135:art
1116:or
937:PvP
933:PvM
863:'s
852:to
848:to
844:to
723:'s
679:in
571:by
513:in
45:by
1581::
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1474:^
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87:·
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39:.
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