503:(1991). He was promoted to director of Game Creative in 1989. He "managed the game evaluation system which reviewed all the games using professional game players, the game counselors, and real players who came in to our lab to play new games". He helped to translate Nintendo's incoming Japanese Famicom games to the NES. He advised them on the renaming of characters, and adjusting the difficulty of game progression and the amount and type of in-game help. He had frequent faxes about incoming shipments from the Japan headquarters, and from
399:(NES). As part of the 12-person "Nintendo SWAT team" who moved to New York City in late 1985, he worked "every waking hour ... at the crack of dawn ... seven days a week". He chose the game library for the NES's launch, gave live product demonstrations, interacted with thousands of players, set up retail store displays designed by Don James and Gail Tilden, and managed relations with the retail test launch sites. He wrote the elaborate script that demonstrators would read while articulating the centerpiece
468:
kids the games was the only way to explain how to do tricks. They couldn't just look it up online. Gail was really the driving force behind . I was more of a player's advocate for things that had to do with games specifically, like which ones were cool and why they were cool. When we were doing press checks, I would always like, "This screen is mirrored", or "This guy isn't in this area of the game." I made sure it was accurate so that it wouldn't cause more grief to send it out to all of the kids.
1847:
1835:
1859:
742:, to which he recruits and facilitates other major collectors from his decades of substantial industry contacts. Some of the collection such as Nintendo brochures, advertisements, and internal memorandums, are photographed on his own Facebook display and in media articles, and some have been sold. In 2013, he sold his 1990
467:
When we first launched the NES in 1985, we figured out very quickly that kids were just dying to get extra information about the games—not just new games that were coming out, but also how to play them. Kids loved the magazine because it included screen shots. Pre-internet and VCRs, actually showing
360:
I plugged in, and all of a sudden there were the arcade games we had been playing in these big 250-pound boxes, and putting in quarters every time. But with the
Famicom system, you could just keep playing and playing and playing. And that was just such an amazing, cool thing. That was a big 'whoop'
345:
He managed the test sites of each arcade launch, so along the way, he took the liberty of gathering owner feedback and observing the gameplay of audiences, especially children. He said, "I took it as a chance to watch kids play and see what they liked and didn't like so I could pass that information
218:
But after you play a bunch of stick figure baseball games with your buddies, you realize well, OK, we kind of exhausted ourselves pretty quick on that. And then it's on to the next arcade game, as opposed to the next crappy Atari game that's coming out. ... were not even close to what they were in
566:
company) wanted 100% of my time (understandably so) and so it got harder and harder to stay close to the games. ... Also, after ten years
Nintendo had grown to be 1,000+ people and just wasn't as much fun as it had been during the early days. Ultimately that's why I left Nintendo in 1991 – I wanted
557:
but obviously well before that. It was the beginning of the tech age. My skill, which was that I knew every game, wasn't possible by the time I left. It was quite a bummer. It wasn't that it stopped or slowed down, it was more that the public figure stuff started demanding way too much of my time.
175:
Howard
Phillips was raised to make his own fun, saying "we weren't poor, but back then parents didn't bury kids in toys ... so we were constantly making things to play with, on, in, or around." With industrious use of neighborhood scrap materials, he made and remade forts and treehouses. He made an
409:
With this cumulative knowledge, with his deep expertise in the entire
Nintendo video game library, and being aged between the target child and their parents, he became a core liaison between the Japanese developers at Nintendo Co., Ltd. and the American video game player market for the rest of his
273:
Already an avid gamer, as manager of the 60,000 foot warehouse he eagerly took a privileged first look at each new product from
Nintendo's headquarters in Japan, in a receiving and testing process which he considered "a little bit like Christmas". He recalled, "I really love games of all types so
444:
magazine, with the first issue in August 1988. Phillips was co-editor and gameplay fact checker. Because the
Nintendo of America subsidiary was such a small company, where "everybody does everything" and "everybody worked together", Phillips was still the warehouse manager even with all these
458:
series which caricaturizes his real self in cartoon form, opposite an archetypal fictional boy who symbolizes all the
Nintendo playing children of the world, and gave Phillips a direct voice to audience's homes. Phillips grew to become an industry personality, a lifestyle
261:
that read: "Have Fun And Play Games for a Living". Phillips didn't apply for the job, instead being invited by former college friend and current
Nintendo employee of one month, Don James. This began his video game career in 1981 at age 22 as the fifth employee of
149:, gaining insight into which games were popular. Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of
582:. ... I wanted to spend more time working on games themselves, and making people happy because of the games, not because I would leave my wife and kids in the car at the gas station while I talked to and their kids for ten minutes."
737:
Phillips remains an industry luminary—making event appearances, interviews, and showcasing his extensive vintage collections of
Nintendo memorabilia. He has parted out some of this collection. He has pledged to donate part to the
214:. He would later summarize his favorite thing about video games: "Play. Simple play. And the ability to share play with others either cooperatively, competitively, or just sharing game experiences, such as tips, news and rumors."
418:
Phillips was known as the Game Master. He said, "I was so immersed in
Nintendo's games, and those of our competitors, that I literally knew more about them than anyone else" so he helped establish and manage the Game Counselor
423:, where callers could ask Nintendo employees for help with gameplay. In late 1987, he and marketer Gail Tilden consolidated and expanded this expensive practice into mass media form by creating the free-of-charge
571:
On the disturbing new wave of ultraviolent video games afforded by 1990s technology, and the disruptiveness of his celebrity status, he said this: "I had a totally different feeling watching a 7-year-old play
598:. He said, "The GM at Lucasfilm games Steve Arnold offered me a compelling role running both their nascent Learning Group as well as launching their Videogame Group (they had been exclusively PC games)."
338:
like a competitively timed game to unload 11,000 pounds of 44 arcade cabinets in 9.5 minutes, he then reloaded, delivered, and repaired machines in the field, such as "behind the hotdog machine at the
346:
on to Mr. Arakawa. I would also give them pointers on how to improve." He was regularly and candidly consulted by Nintendo of America's cofounders—salespeople Ron Judy and Al Stone, and president
511:, press interviews on television and phone, monthly week-long press checks in Tokyo, and occasional product presentations such as the prototype of the Nintendo Knitting Machine proposed to
714:
called Howard Phillips "one of the company's most high-profile and best-loved employees, his trademark red hair and bowtie making him as much a mascot of Nintendo's early success as any
594:
in 1991. There, he served as either producer, executive producer, designer, or creative director for each of approximately 167 educational games, some of which were published by
330:
alone that made the first fortune of Nintendo of America, totaling $ 180 million in the game's first year. At age 24, he was "the largest volume shipping manager for the entire
1802:
350:, all of whom rarely played video games—about the players' preferences about Nintendo's and competitors' games, and the daily cash intake from each Nintendo game.
396:
372:
146:
1556:
The Ultimate History of Video Games: Volume Two: from Pong to Pokémon and beyond...the story behind the craze that touched our lives and changed the world
643:. It was inspired by the cognitive and learning sciences behind gaming, to help people to memorize and learn information. The project did not meet its
1889:
998:
703:—the latter being his single favorite because it made the game industry's historically biggest leap forward of "depth, progression, and surprises".
334:, having over 100 40' shipping containers full of games arrive every day and needing to be shipped out by late in the night." Running the warehouse
1719:
1771:
1228:
1470:
1745:
1591:
1564:
1145:
609:
about joining former employer Nintendo's longtime rival as their new spokesperson. While initially interested, he decided not to join Sega.
928:
1634:
1317:
1035:
574:
1361:
790:
1499:
188:
1202:
538:
subscriptions bearing the celebrity of Howard Phillips. At this time, he left Nintendo of America after 10 years and at age 32.
1254:
1166:"Nintendo Frenzy : Trends: America is in the grips of a computer-game craze. It may affect our future, some experts say"
739:
378:
1825:
1442:
1100:
743:
508:
431:. The modest but energetic newsletter achieved 600,000 subscribers, and its seventh and final issue is dated July 1988.
1387:
889:
499:
384:
in mid-1983. His avid gameplay skills, intuition, and market research made him a primary advisor to the Japan-based
719:
420:
1693:
1525:
961:
675:
531:
318:
306:
1884:
1291:
230:
828:
381:
201:
1416:
388:
and company, on how to approach and develop the nascent American market which was suffering the disastrous
141:
Initially a boat painter, Phillips started his video game career as manager of Nintendo of America's first
1879:
617:
389:
123:
1779:
1165:
530:
was being launched in America, Nintendo was on track to soon become more singularly valuable than all
1803:"Howard Phillips' "Ultimate" Nintendo World Championships 1990 Package Sells For A Whopping $ 17,367"
563:
377:
At his warehouse, Phillips excitedly discovered the Japanese import of Nintendo's new arcade-capable
699:
629:
487:
312:
282:
267:
263:
160:
142:
135:
77:
1839:
134:
is an American video game consultant and producer who was an early employee of and spokesman for
512:
237:
area. He was a trade painter, including boats. He had some experience in restaurant management.
1137:
1668:
1608:
1587:
1581:
1560:
1554:
1173:
1141:
1041:
1031:
687:
559:
424:
257:
211:
546:
comic strip, in which Howard hands his bowtie to Nester and rides his horse into the sunset.
504:
482:
385:
323:
477:
Phillips was executive producer of all second-party games from Nintendo's partners such as
734:, having discontinued the multi-million-subscriber magazine format as an industry legacy.
655:
602:
331:
288:
1660:
1388:"This Long-Lost Nintendo Knitting Machine Would Have Let You Make Sweaters With Your NES"
526:
In 1991, the parent company Nintendo Co., Ltd. was Japan's most successful company, the
219:
the arcade. And the arcades were interesting and cool and, you know, what's new and hip.
1550:
1447:
1130:
726:
681:
554:
478:
440:
347:
206:
151:
91:
322:(1981). He was personally involved in receiving from Japan and delivering to American
1873:
373:
History of the Nintendo Entertainment System § North American launch (1985-1986)
300:
1863:
1851:
763:
606:
460:
43:
673:
His all-time favorite video game system is the NES. His favorite arcade games are
1846:
651:
636:
493:
455:
294:
276:
177:
1072:
335:
198:
184:
1672:
1177:
1045:
999:"In Their Words: Remembering the Launch of the Nintendo Entertainment System"
670:
Howard Phillips has a wife Dayna and two daughters, Alexandra and Katherine.
639:
campaign to help fund a new independent project, a mobile application called
1203:"Here's how Nintendo announced the NES in North America almost 30 years ago"
659:
621:
591:
527:
507:
with game questions. He made public relations appearances at events such as
427:
of which he was the President, and whose members received the complimentary
403:
164:
156:
119:
1858:
1772:"Inside the Howard Phillips Vault: Nine Treasures from Nintendo's History"
145:
warehouse in 1981. He managed relations with the retail sites of the 1985
625:
339:
1500:"From Nintendo To Kickstarter: Gaming Legend Howard Phillips' Next Act"
731:
693:
234:
155:
magazine. After leaving Nintendo in 1991, his video game work included
1609:"Nintendo Veteran Howard Philips To Direct Epic's Chair Entertainment"
1292:"Nintendo Power: Remembering America's Longest-Lasting Game Magazine"
1255:"Remembering Nintendo's Other 1980's Magazine, The Nintendo Fun Club"
400:
1720:"Casual game maker Gameduell snaps up Nintendo icon Howard Phillips"
1635:"Nintendo icon Howard Phillips joins Epic-owned Chair Entertainment"
255:
Phillips was in between jobs when he saw a Nintendo job listing in
1318:"How We Played With Power: The Secret History of "Nintendo Power""
715:
929:"Nintendo's former 'Fun Club President' wants you to Know-It-All"
542:
ran an official farewell to Phillips in the final episode of the
1417:"Nintendo's plans for a NES knitting machine accessory revealed"
767:
751:
463:, and advocate for the American gaming community. He said this:
193:
1493:
1491:
1285:
1283:
1281:
1279:
1277:
1275:
613:
595:
1746:"GameDuell hires Nintendo, Microsoft veteran Howard Phillips"
1471:"GameDuell hires Nintendo, Microsoft veteran Howard Phillips"
1352:
1350:
1348:
1346:
1344:
1342:
1340:
1338:
180:"arcade game made from clock motors and an old world globe".
890:"One Man's Journey From Warehouse Worker to Nintendo Legend"
274:
every day was really fun." These first arcade games include
628:
manager for the entertainment division. In 2009, he joined
534:
movie studios combined, and there were more than 1 million
518:
He constantly played new games for hours on any given day.
1362:"Interview: Howard Phillips (Ex-Nintendo Power Co-Editor)"
883:
881:
879:
877:
875:
873:
871:
869:
1094:
1092:
867:
865:
863:
861:
859:
857:
855:
853:
851:
849:
1030:(1st Vintage books ed.). New York: Vintage Books.
1101:"5 questions for 'Gamemaster Howard' of Nintendo fame"
1074:
MGC 2019 - Howard Phillips and Frank Cifaldi Interview
1823:
1580:
Norman, Kent; Kirakowski, Jurek (December 28, 2017).
601:
Phillips in the mid 90s had been in discussions with
1583:
The Wiley Handbook of Human Computer Interaction Set
955:
953:
951:
949:
197:(1971) and entering his twenties at the time of the
567:
to focus 100% of my energies on making great games.
395:Phillips was instrumental throughout the 1985—1986
115:
107:
99:
84:
73:
50:
38:
30:
23:
1159:
1157:
1129:
590:Phillips was recruited to leave Nintendo and join
438:were canceled in favor of the much more expansive
1661:"Know-It-All App Lets You Learn Without Thinking"
1410:
1408:
1381:
1379:
1196:
1194:
1067:
1065:
1063:
1061:
1059:
1057:
1055:
1028:Game over : how Nintendo conquered the world
922:
920:
918:
916:
914:
912:
910:
822:
820:
818:
816:
814:
812:
326:the 60,000 cabinet machines (4,000 per month) of
183:Initially a fan of pinball, he was an adolescent
1123:
1121:
992:
990:
988:
986:
984:
982:
147:test launch of the Nintendo Entertainment System
620:, and Splash Studios. In 1997, he was hired by
551:
465:
445:additional roles and regular flights to Japan.
358:
216:
785:
783:
754:, hoping to reach an enthusiastic collector.
8:
1021:
1019:
558:The new non-gamer marketing guy hired from
397:launch of the Nintendo Entertainment System
16:American video game consultant and producer
962:"Ninterview: Howard "Gamemaster" Phillips"
20:
406:which was key to the NES launch success.
1364:(Interview). Interviewed by Michael Levy
1830:
779:
685:(1982). His favorite console games are
1132:Nintendo: The Company and Its Founders
578:than I did watching a 7-year-old play
414:Game Master persona and mass marketing
103:Game Master, Director of Game Creative
1498:Ungerleider, Neal (October 3, 2012).
1443:"Postscript: The Man Behind Nintendo"
927:Cifaldi, Frank (September 24, 2012).
7:
1744:Handrahan, Matthew (June 24, 2015).
1524:Sinclair, Brendan (March 18, 2009).
1469:Handrahan, Matthew (June 24, 2015).
1441:Parkin, Simon (September 20, 2013).
1290:Cifaldi, Frank (December 11, 2012).
960:McFerran, Damien (October 5, 2012).
354:Nintendo Entertainment System launch
997:Cifaldi, Frank (October 19, 2015).
266:by managing its first warehouse in
1659:Kohler, Chris (October 15, 2012).
1559:. Crown/Archetype. pp. 762–.
1253:Plunkett, Luke (August 22, 2012).
1201:Good, Owen S. (October 31, 2015).
1077:. Hair of the Dogcast. May 1, 2019
888:Plunkett, Luke (August 28, 2012).
650:Phillips was hired as the head of
191:, about age 13 with the advent of
14:
1694:"Gamemaster Howard's Know-It-All"
1099:Bishop, Todd (October 24, 2012).
1890:Lakeside School (Seattle) alumni
1857:
1845:
1833:
1801:Watts, Martin (March 27, 2013).
1526:"Howard Phillips pulls up Chair"
1316:Wong, Kevin (December 2, 2013).
827:Phillips, Alex (April 2, 2009).
766:, spokesperson of the competing
189:golden age of arcade video games
111:Alexandra and Katherine Phillips
1633:Fletcher, JC (March 18, 2009).
1415:Byford, Sam (August 31, 2012).
1227:Corr, O. Casey (May 30, 1991).
1164:Sipchen, Bob (April 27, 1990).
1607:Remo, Chris (March 18, 2009).
434:The Nintendo Fun Club and the
1:
1718:Wawro, Alex (June 24, 2015).
1386:Cox, Kate (August 30, 2012).
740:Video Game History Foundation
46:, magazine editor, consultant
829:"My Dad Was The Game Master"
744:Nintendo World Championships
509:Nintendo World Championships
233:and continued living in the
1906:
481:, where he and developers
421:toll-free telephone number
370:
316:(1984), and the smash hit
1586:. Wiley. pp. 301–.
231:University of Washington
1128:Mary Firestone (2011).
805:– via Legacy.com.
635:In 2012, he launched a
382:home video game console
251:Warehousing and testing
632:as a studio director.
618:Absolute Entertainment
569:
470:
436:Nintendo Fun Club News
429:Nintendo Fun Club News
363:
229:He graduated from the
227:
1026:Sheff, David (1994).
730:still functions as a
500:Snake Rattle 'n' Roll
483:Tim and Chris Stamper
390:1983 video game crash
1085:– via YouTube.
720:kid in a green tunic
187:fanatic through the
95:magazine (co-editor)
1782:on November 9, 2012
1233:The Washington Post
700:The Legend of Zelda
630:Chair Entertainment
612:He then worked for
549:He explained this:
268:Tukwila, Washington
264:Nintendo of America
161:Chair Entertainment
136:Nintendo of America
78:Nintendo of America
42:Warehouse manager,
1360:(April 14, 2013).
1229:"The Game Masters"
647:fundraising goal.
1750:GamesIndustry.biz
1593:978-1-118-97726-2
1566:978-0-307-56087-2
1553:(June 16, 2010).
1475:GamesIndustry.biz
1170:Los Angeles Times
1147:978-1-61714-809-5
1136:. ABDO. pp.
933:www.gamasutra.com
795:The Seattle Times
791:"Howard Phillips"
688:Super Mario Bros.
544:Howard and Nester
453:Howard and Nester
425:Nintendo Fun Club
258:The Seattle Times
178:electromechanical
129:
128:
51:Years active
1897:
1862:
1861:
1850:
1849:
1838:
1837:
1836:
1829:
1818:
1817:
1815:
1813:
1798:
1792:
1791:
1789:
1787:
1778:. Archived from
1767:
1761:
1760:
1758:
1756:
1741:
1735:
1734:
1732:
1730:
1715:
1709:
1708:
1706:
1704:
1690:
1684:
1683:
1681:
1679:
1656:
1650:
1649:
1647:
1645:
1630:
1624:
1623:
1621:
1619:
1604:
1598:
1597:
1577:
1571:
1570:
1547:
1541:
1540:
1538:
1536:
1521:
1515:
1514:
1512:
1510:
1495:
1486:
1485:
1483:
1481:
1466:
1460:
1459:
1457:
1455:
1438:
1432:
1431:
1429:
1427:
1412:
1403:
1402:
1400:
1398:
1383:
1374:
1373:
1371:
1369:
1358:Phillips, Howard
1354:
1333:
1332:
1330:
1328:
1313:
1307:
1306:
1304:
1302:
1287:
1270:
1269:
1267:
1265:
1250:
1244:
1243:
1241:
1239:
1224:
1218:
1217:
1215:
1213:
1198:
1189:
1188:
1186:
1184:
1161:
1152:
1151:
1135:
1125:
1116:
1115:
1113:
1111:
1096:
1087:
1086:
1084:
1082:
1069:
1050:
1049:
1023:
1014:
1013:
1011:
1009:
994:
977:
976:
974:
972:
957:
944:
943:
941:
939:
924:
905:
904:
902:
900:
885:
844:
843:
841:
839:
824:
807:
806:
804:
802:
787:
749:
646:
553:It was like the
522:Leaving Nintendo
505:Shigeru Miyamoto
473:Game development
386:Shigeru Miyamoto
367:
225:
87:
69:
67:
61:
59:
21:
1905:
1904:
1900:
1899:
1898:
1896:
1895:
1894:
1885:Nintendo people
1870:
1869:
1868:
1856:
1844:
1834:
1832:
1824:
1822:
1821:
1811:
1809:
1800:
1799:
1795:
1785:
1783:
1769:
1768:
1764:
1754:
1752:
1743:
1742:
1738:
1728:
1726:
1717:
1716:
1712:
1702:
1700:
1692:
1691:
1687:
1677:
1675:
1658:
1657:
1653:
1643:
1641:
1632:
1631:
1627:
1617:
1615:
1606:
1605:
1601:
1594:
1579:
1578:
1574:
1567:
1551:Kent, Steven L.
1549:
1548:
1544:
1534:
1532:
1523:
1522:
1518:
1508:
1506:
1497:
1496:
1489:
1479:
1477:
1468:
1467:
1463:
1453:
1451:
1440:
1439:
1435:
1425:
1423:
1414:
1413:
1406:
1396:
1394:
1385:
1384:
1377:
1367:
1365:
1356:
1355:
1336:
1326:
1324:
1315:
1314:
1310:
1300:
1298:
1289:
1288:
1273:
1263:
1261:
1252:
1251:
1247:
1237:
1235:
1226:
1225:
1221:
1211:
1209:
1200:
1199:
1192:
1182:
1180:
1163:
1162:
1155:
1148:
1127:
1126:
1119:
1109:
1107:
1098:
1097:
1090:
1080:
1078:
1071:
1070:
1053:
1038:
1025:
1024:
1017:
1007:
1005:
996:
995:
980:
970:
968:
959:
958:
947:
937:
935:
926:
925:
908:
898:
896:
887:
886:
847:
837:
835:
826:
825:
810:
800:
798:
797:. April 7, 2013
789:
788:
781:
776:
760:
747:
709:
668:
656:user experience
644:
603:Sega of America
588:
575:Killer Instinct
524:
475:
416:
375:
369:
366:Howard Phillips
365:
361:moment for us.
356:
332:Port of Seattle
289:Donkey Kong Jr.
253:
248:
243:
226:
224:Howard Phillips
223:
204:(1977) and the
173:
132:Howard Phillips
120:Howard Phillips
85:
65:
63:
57:
55:
26:
25:Howard Phillips
17:
12:
11:
5:
1903:
1901:
1893:
1892:
1887:
1882:
1872:
1871:
1867:
1866:
1854:
1842:
1820:
1819:
1793:
1762:
1736:
1710:
1685:
1651:
1625:
1599:
1592:
1572:
1565:
1542:
1516:
1487:
1461:
1448:The New Yorker
1433:
1404:
1375:
1334:
1308:
1271:
1245:
1219:
1190:
1153:
1146:
1117:
1088:
1051:
1036:
1015:
978:
945:
906:
845:
808:
778:
777:
775:
772:
771:
770:
759:
756:
727:Nintendo Power
708:
705:
682:Robotron: 2084
667:
664:
662:in June 2015.
587:
586:After Nintendo
584:
540:Nintendo Power
536:Nintendo Power
523:
520:
474:
471:
449:Nintendo Power
441:Nintendo Power
415:
412:
371:Main article:
357:
355:
352:
348:Minoru Arakawa
252:
249:
247:
244:
242:
239:
221:
207:Space Invaders
172:
169:
152:Nintendo Power
138:in the 1980s.
127:
126:
117:
113:
112:
109:
105:
104:
101:
97:
96:
92:Nintendo Power
88:
82:
81:
75:
71:
70:
52:
48:
47:
40:
36:
35:
32:
28:
27:
24:
15:
13:
10:
9:
6:
4:
3:
2:
1902:
1891:
1888:
1886:
1883:
1881:
1880:Living people
1878:
1877:
1875:
1865:
1860:
1855:
1853:
1848:
1843:
1841:
1831:
1827:
1808:
1804:
1797:
1794:
1781:
1777:
1773:
1770:Mackey, Bob.
1766:
1763:
1751:
1747:
1740:
1737:
1725:
1721:
1714:
1711:
1699:
1695:
1689:
1686:
1674:
1670:
1666:
1662:
1655:
1652:
1640:
1636:
1629:
1626:
1614:
1610:
1603:
1600:
1595:
1589:
1585:
1584:
1576:
1573:
1568:
1562:
1558:
1557:
1552:
1546:
1543:
1531:
1527:
1520:
1517:
1505:
1501:
1494:
1492:
1488:
1476:
1472:
1465:
1462:
1450:
1449:
1444:
1437:
1434:
1422:
1418:
1411:
1409:
1405:
1393:
1389:
1382:
1380:
1376:
1363:
1359:
1353:
1351:
1349:
1347:
1345:
1343:
1341:
1339:
1335:
1323:
1319:
1312:
1309:
1297:
1293:
1286:
1284:
1282:
1280:
1278:
1276:
1272:
1260:
1256:
1249:
1246:
1234:
1230:
1223:
1220:
1208:
1204:
1197:
1195:
1191:
1179:
1175:
1171:
1167:
1160:
1158:
1154:
1149:
1143:
1139:
1134:
1133:
1124:
1122:
1118:
1106:
1102:
1095:
1093:
1089:
1076:
1075:
1068:
1066:
1064:
1062:
1060:
1058:
1056:
1052:
1047:
1043:
1039:
1037:9780307800749
1033:
1029:
1022:
1020:
1016:
1004:
1000:
993:
991:
989:
987:
985:
983:
979:
967:
966:Nintendo Life
963:
956:
954:
952:
950:
946:
934:
930:
923:
921:
919:
917:
915:
913:
911:
907:
895:
891:
884:
882:
880:
878:
876:
874:
872:
870:
868:
866:
864:
862:
860:
858:
856:
854:
852:
850:
846:
834:
830:
823:
821:
819:
817:
815:
813:
809:
796:
792:
786:
784:
780:
773:
769:
765:
762:
761:
757:
755:
753:
745:
741:
735:
733:
729:
728:
723:
721:
717:
713:
706:
704:
702:
701:
696:
695:
690:
689:
684:
683:
678:
677:
671:
666:Personal life
665:
663:
661:
657:
653:
648:
642:
638:
633:
631:
627:
623:
619:
615:
610:
608:
604:
599:
597:
593:
585:
583:
581:
577:
576:
568:
565:
561:
556:
550:
547:
545:
541:
537:
533:
529:
521:
519:
516:
514:
510:
506:
502:
501:
496:
495:
490:
489:
484:
480:
472:
469:
464:
462:
457:
454:
451:features the
450:
446:
443:
442:
437:
432:
430:
426:
422:
413:
411:
407:
405:
402:
398:
393:
391:
387:
383:
380:
374:
368:
362:
353:
351:
349:
343:
341:
337:
333:
329:
325:
321:
320:
315:
314:
309:
308:
303:
302:
301:Donkey Kong 3
297:
296:
291:
290:
285:
284:
279:
278:
271:
269:
265:
260:
259:
250:
245:
240:
238:
236:
232:
220:
215:
213:
209:
208:
203:
200:
196:
195:
190:
186:
181:
179:
170:
168:
166:
162:
158:
154:
153:
148:
144:
139:
137:
133:
125:
121:
118:
114:
110:
106:
102:
98:
94:
93:
89:
83:
79:
76:
72:
53:
49:
45:
41:
39:Occupation(s)
37:
33:
29:
22:
19:
1810:. Retrieved
1807:NintendoLife
1806:
1796:
1784:. Retrieved
1780:the original
1775:
1765:
1753:. Retrieved
1749:
1739:
1727:. Retrieved
1723:
1713:
1701:. Retrieved
1697:
1688:
1676:. Retrieved
1664:
1654:
1642:. Retrieved
1638:
1628:
1616:. Retrieved
1612:
1602:
1582:
1575:
1555:
1545:
1533:. Retrieved
1529:
1519:
1507:. Retrieved
1504:Fast Company
1503:
1478:. Retrieved
1474:
1464:
1452:. Retrieved
1446:
1436:
1424:. Retrieved
1420:
1395:. Retrieved
1391:
1366:. Retrieved
1357:
1325:. Retrieved
1321:
1311:
1299:. Retrieved
1295:
1264:December 27,
1262:. Retrieved
1258:
1248:
1236:. Retrieved
1232:
1222:
1210:. Retrieved
1206:
1181:. Retrieved
1169:
1131:
1108:. Retrieved
1104:
1079:. Retrieved
1073:
1027:
1006:. Retrieved
1002:
969:. Retrieved
965:
936:. Retrieved
932:
897:. Retrieved
893:
836:. Retrieved
832:
799:. Retrieved
794:
764:Tom Kalinske
746:package for
736:
725:
724:
711:
710:
698:
692:
686:
680:
674:
672:
669:
649:
640:
634:
611:
607:Tom Kalinske
600:
589:
579:
573:
570:
552:
548:
543:
539:
535:
525:
517:
498:
497:(1988), and
492:
486:
476:
466:
461:spokesperson
452:
448:
447:
439:
435:
433:
428:
417:
408:
394:
376:
364:
359:
344:
327:
317:
311:
305:
299:
293:
287:
281:
275:
272:
256:
254:
228:
217:
205:
202:home console
192:
182:
174:
150:
140:
131:
130:
90:
86:Notable work
44:spokesperson
18:
1840:Video games
1698:Kickstarter
679:(1981) and
676:Donkey Kong
652:game design
641:Know-It-All
637:Kickstarter
580:Super Mario
555:dotcom boom
513:Toys "R" Us
494:R.C. Pro-Am
456:comic strip
328:Donkey Kong
319:Donkey Kong
307:Punch-Out!!
295:Mario Bros.
277:Sky Skipper
212:arcade game
80:(1981–1991)
31:Nationality
1874:Categories
774:References
748:US$ 17,367
645:US$ 50,000
624:to be the
564:toothpaste
336:hand truck
313:VS. System
199:Atari 2600
185:video game
171:Early life
1729:April 15,
1724:Gamasutra
1703:April 16,
1678:April 16,
1673:1059-1028
1618:April 15,
1613:Gamasutra
1509:April 16,
1480:April 16,
1421:The Verge
1327:April 16,
1296:Gamasutra
1238:April 15,
1178:0458-3035
1046:780180879
971:April 15,
938:April 16,
899:April 15,
838:April 15,
660:GameDuell
622:Microsoft
592:LucasArts
532:Hollywood
528:Super NES
404:toy robot
165:GameDuell
157:Microsoft
1812:July 12,
1786:July 12,
1639:Engadget
1535:July 11,
1530:GameSpot
1454:July 12,
1301:July 12,
1110:July 18,
1105:GeekWire
1081:July 10,
801:July 17,
758:See also
626:playtest
491:(1987),
485:yielded
410:tenure.
340:7-Eleven
310:(1984),
304:(1984),
298:(1983),
292:(1982),
286:(1982),
280:(1981),
246:Nintendo
222:—
124:Facebook
108:Children
74:Employer
34:American
1826:Portals
1755:July 6,
1644:July 6,
1426:July 9,
1397:July 9,
1368:July 9,
1322:Complex
1212:July 1,
1207:Polygon
1183:July 6,
1008:July 1,
732:podcast
716:plumber
694:Metroid
605:'s CEO
560:Colgate
379:Famicom
324:arcades
235:Seattle
210:(1978)
143:Tukwila
116:Website
64: (
56: (
1671:
1590:
1563:
1392:Kotaku
1259:Kotaku
1176:
1144:
1044:
1034:
894:Kotaku
712:Kotaku
707:Legacy
697:, and
488:Slalom
401:R.O.B.
283:Popeye
241:Career
163:, and
1864:1990s
1852:1980s
1665:Wired
562:(the
100:Title
62:–2017
1814:2019
1788:2019
1757:2019
1731:2019
1705:2019
1680:2019
1669:ISSN
1646:2019
1620:2019
1588:ISBN
1561:ISBN
1537:2019
1511:2019
1482:2019
1456:2019
1428:2019
1399:2019
1370:2019
1329:2019
1303:2019
1266:2015
1240:2019
1214:2019
1185:2019
1174:ISSN
1142:ISBN
1112:2019
1083:2019
1042:OCLC
1032:ISBN
1010:2019
973:2019
940:2019
901:2019
840:2019
833:Vice
803:2019
768:Sega
752:eBay
658:for
654:and
479:Rare
194:Pong
66:2017
58:1973
54:1973
1776:1up
1140:–.
1003:IGN
750:on
722:".
718:or
614:THQ
596:JVC
342:".
122:on
1876::
1805:.
1774:.
1748:.
1722:.
1696:.
1667:.
1663:.
1637:.
1611:.
1528:.
1502:.
1490:^
1473:.
1445:.
1419:.
1407:^
1390:.
1378:^
1337:^
1320:.
1294:.
1274:^
1257:.
1231:.
1205:.
1193:^
1172:.
1168:.
1156:^
1138:63
1120:^
1103:.
1091:^
1054:^
1040:.
1018:^
1001:.
981:^
964:.
948:^
931:.
909:^
892:.
848:^
831:.
811:^
793:.
782:^
691:,
616:,
515:.
392:.
270:.
167:.
159:,
1828::
1816:.
1790:.
1759:.
1733:.
1707:.
1682:.
1648:.
1622:.
1596:.
1569:.
1539:.
1513:.
1484:.
1458:.
1430:.
1401:.
1372:.
1331:.
1305:.
1268:.
1242:.
1216:.
1187:.
1150:.
1114:.
1048:.
1012:.
975:.
942:.
903:.
842:.
68:)
60:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.