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Hot Wheels Ultimate Racing

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will have to memorize the courses to get anywhere in this game". Pereira felt that the gameplay's reliance on turbo boosts and slow motion "is actually its biggest problem", and wrote that "all of the graphics are muddy, and it's sometimes hard to tell where the road ends and walls begin. Some of the later stages are worth unlocking and there is some genuine creativity to some of the traps, but the frustration involved in unlocking them might dissuade people. Each stage is a set of races with each race having some requirements to proceed (you must place first, in the top three, etc). However, if you mess up just one race, the entire thing is over and you have to go back to the first race. It's pretty annoying to perform perfectly in two races and then have your hopes and dreams crushed in the third". Pereira also wrote that the game's problems "are magnified" in its Collector mode: "Fall down a hole, and you reset at awkward places and can't grab certain medals until the next lap; some medals can only be grabbed with boost (boost you don't always have); and the worst thing is that you have to redo an entire series if you miss a medal on a track. Oh yes, miss one medal (out of thirty or so) on track No. 4 and you'll have to go back to the first track".
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overall speed of the game, which is generally a non-stop experience". However, Bedigian criticized some of the game's courses for being too dark in color: "Since the PSP has limited picture-tweaking features, you can't lighten the screen to entirely eliminate the darkness. The opposite wouldn't have been better – make the game too bright and you'll drive us crazy. But while this was something I could tolerate, I'm not sure an impatient eight-year-old will feel the same way". Bedigian also criticized the game's small number of courses, but felt that its replayability was adequate compensation.
497:". Provo criticized the game's lack of online connectivity for features such as multiplayer, and noted the game's average sound effects and music. Provo also wrote that "aside from the jump ramps and falling rocks, the courses aren't actually all that interesting. The textures are simple and muddy, and there aren't many identifiable landmarks along the raceways". Provo felt that the game's "biggest problem" was its lack of content and concluded that there were better racing games available for the PlayStation Portable, writing that " 277:, and Volcano. Each level features a major trap or enemy that must be avoided, such as giant boulders, a giant scorpion, and a giant octopus. The player can use turbo boosts to speed up in races, and slow-motion to safely drift around corners; both abilities are depleted as they are used, and can be refilled by landing specific giant jumps or by avoiding the traps and enemies in each level. Performance upgrades, including better acceleration, improved handling, and new tires, can be won from races. 1122: 917: 376: 371: 1130: 366: 361: 356: 445:
without the tight controls to justify the difficulty. There is no warning of where these cars come from or how they even got so close. Not to mention that your numbered position doesn't actually stay on the screen -- it annoyingly flashes in the upper left hand corner at the most random times. You
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appear to be nothing more than a child's plaything". Bedigian noted the game's complete lack of vehicle damage and wrote "though we love to see explosions and body damage, it's doubtful that any amount of destruction would have made this game better. Chances are it would have taken away from the
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features four gameplay modes. In Quick Race, the player may choose any track on which to race. In Survival mode, the player must win races that become increasingly difficult. In Time Trial mode, the player must race against a time limit. In Collector mode, the player is the sole vehicle and must
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called the gameplay "brutally unforgiving", saying it "is inconsistent with its harshness. You can be way ahead of everyone for two laps, barely nick a corner in the third, and find yourself in last place. It's kind of like
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features 26 vehicles based on Hot Wheels toy cars. The game features 11 courses, each one resembling real Hot Wheels toy racetracks. The courses are divided across four areas: Death Valley, Jungle,
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Louis Bedigian of GameZone praised the "great" controls and "super-intense" speed, and was also impressed by the "mind-blowing, jaw-on-the-floor gameplay" that he felt was more typical of a
485:. Generally speaking, the racing action is solid. However, there aren't a whole lot of different tracks or competitions, and the 3D graphics don't hold a candle to A-list racers like 1167: 501:
isn't a bad game by any stretch, but you should probably pass on it unless you're a Hot Wheels fanatic or have a pathological need to get another racer for your PSP".
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was released in North America on June 29, 2007. The game was subsequently released in Europe on August 24, and in Australia on September 27.
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collect golden medals scattered around a racetrack. The game also includes a local multiplayer mode for up to four people.
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a player – young or old – looks for in a racing game. It makes all
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developed by Italian company Raylight Studios and published by
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said the game could be considered a "no-frills knockoff of
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has a score of 60, indicating "mixed or average reviews".
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The game is based on the 852: 838: 830: 331: 306: 30: 21: 1168:Multiplayer and single-player video games 711:Kozanecki, James (September 24, 2007). 624:from the original on September 28, 2016 534:"Hot Wheels: Ultimate Racing - Credits" 510: 567: 565: 563: 561: 7: 1129: 787: 785: 770:from the original on August 30, 2024 754: 752: 737:from the original on August 27, 2021 605: 603: 601: 586:from the original on October 1, 2016 528: 526: 524: 522: 520: 518: 516: 514: 336: 311: 794:"Hot Wheels Ultimate Racing Review" 612:"Hot Wheels Ultimate Racing Review" 574:"Hot Wheels Ultimate Racing Review" 355: 302: 661:from the original on July 24, 2021 572:Pereira, Michael (July 18, 2007). 14: 792:Bedigian, Louis (July 16, 2007). 1128: 1121: 1120: 915: 643:McElroy, Justin (July 2, 2007). 374: 369: 364: 359: 354: 1178:PlayStation Portable-only games 258:toy line which manufactured by 1193:Video games developed in Italy 610:Provo, Frank (July 30, 2007). 1: 760:"Hot Wheels: Ultimate Racing" 820:Hot Wheels: Ultimate Racing 482:Need for Speed: Underground 1209: 1173:PlayStation Portable games 1158:Destination Software games 499:Hot Wheels Ultimate Racing 469:previous Hot Wheels titles 429:Hot Wheels Ultimate Racing 293:Hot Wheels Ultimate Racing 281:Hot Wheels Ultimate Racing 271:Hot Wheels Ultimate Racing 236:Hot Wheels Ultimate Racing 25:Hot Wheels Ultimate Racing 1118: 1109:Unleashed 2: Turbocharged 913: 340: 337: 315: 312: 29: 36:North American cover art 1163:Hot Wheels video games 804:on September 11, 2007. 645:"New games this week: 463:-crushing gameplay is 1035:Stunt Track Challenge 106:Massimiliano Di Monda 1188:Raylight Games games 885:Heroes on Hot Wheels 692:on November 14, 2014 546:on November 15, 2014 252:PlayStation Portable 163:PlayStation Portable 1070:World's Best Driver 459:-style thrills and 434:Michael Pereira of 334: 309: 1183:Racing video games 972:Stunt Track Driver 899:Ultimate Challenge 647:Ninja Gaiden Sigma 307: 199:September 27, 2007 82:Oxygen Interactive 1140: 1139: 1000:Planet Hot Wheels 870:Television series 422:review aggregator 417: 416: 330: 329: 232: 231: 1200: 1153:2007 video games 1132: 1131: 1124: 1123: 919: 854: 847: 840: 831: 806: 805: 800:. 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Index


Developer(s)
Publisher(s)
NA
EU
DSI Games
AU
Oxygen Interactive
Director(s)
Producer(s)
Programmer(s)
Artist(s)
Composer(s)
Hot Wheels
Platform(s)
PlayStation Portable
NA
EU
AU
Genre(s)
Racing
Single-player
Multiplayer
racing
video game
DSI Games
PlayStation Portable
Hot Wheels
Mattel
Metropolis

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