Knowledge (XXG)

I.Q.: Intelligent Qube

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295:- Advantage cubes are green and should be cleared. Clearing one of these cubes marks its location with a green square. This square can be subsequently triggered to clear the surrounding 3x3 area in one move. Multiple green cubes can be cleared normally, and puzzles usually incorporate advantage cube chains. If a spot is marked by a green square, it cannot be marked in the normal manner until the advantage cube's special feature is triggered. Effective use of advantage cubes is the key to solving puzzles efficiently. But at the same time, the player must make sure that no forbidden cube is included in the marked area (see below). 721: 716: 711: 706: 701: 587: 582: 577: 572: 567: 315:
reducing the number of rows the cubes have to travel to fall off). This number is equal to the width of the stage minus one. On the first stage, the stage is 4 cubes wide, so the limit is 3; on the final stage, the limit is 6 because the stage is 7 cubes wide. If a normal or advantage cube falls off the end of the stage, that set is not considered
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is being detonated are worth 200 points each, regardless of if they are being cleared by the player or the advantage cube. At the end of each level, the number of the rows left on the stage is multiplied by 1,000 and added to the score—this score typically has a maximum of 40,000 (Except for the 1st,
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While some critics took issue with the lack of a simultaneous multiplayer mode and the presence of graphical glitches and slowdown in spite of the game's undemanding visuals, most concluded that the game's well-balanced, intelligent challenge outweighs its shortcomings. A number of them additionally
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that "Frankly, I thought this game looking boring and stupid the first time I saw it. After I played it for 10 minutes, I thought I was right. Then one hour passed, then another. Pretty soon, I was hooked (and majorly surprised, needless to say)." His co-reviewer Howard Grossman wrote that "True to
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This is the normal game mode of the titular game. However, by beating the game with an IQ of 500 or above or staying in Survival Mode for 20 minutes or longer, the player unlocks Tektonics. If the player gets a game over, instead of asking to continue playing, the game allows the player to select a
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If the player is flattened by rolling cubes, the cubes will race to the end of the stage and fall off. All cubes (including forbidden cubes) will be counted on the block scale, and can make several rows of the stage fall away. The player will then have to face the same set of cubes again (except if
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The perfection bonus takes into account how many cube rolls it took to clear all the cubes. From the time the first cube is cleared until the time the last cube is cleared, the counter increments. The immediate consequence of this is that one can mark a spot on the stage and wait to clear it until
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of at least 350); however, it is simply a percentage of the score. Total scores for a well-played game without the use of continues are in the order of 1 million points. If the player falls of the stage, the player's progress of the game is displayed and the player is given the option to continue
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for Europe in 1999. The game play is similar to the first game, but there are several differences in terms of design, and new challenges are added such as 100 Attack, Survival Mode, and Create. In this game, the new default character is Abel. Unlike the first game, there are different unlockable
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By beating the game multiple times, additional characters that move faster than the default character, are unlocked. Characters include Eliot (the default), Cynthia (Cherry in Kurushi), and Spike the dog. Each complete play through of the game takes approximately two hours at Level 0 speed, or
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and cleared all normal and advantage cubes then they are rewarded a bonus for perfection, and an additional row is added to the end of the stage (thereby increasing the number of rows the cubes have to travel to fall off the end of the stage). This is accompanied by a booming "Perfect!" from the
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At the beginning of each level the player is put on a stage that has 23-30 rows. (Though the game has a two-player mode, the two players simply take turns.) Then 12-16 rows of the stage are raised. Anywhere between 1 and 4 sets of rows comes at the user at one time. On the first stage, 3 rows of
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If normal cubes or advantage cubes fall off the end of the stage without being cleared, the number of fallen cubes will be calculated on the block scale (i.e. a counter is increased by 1). Every time the number of fallen cubes exceeds that of the block scale, a row of the stage is lost (thereby
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Tektonics is an extra mini-game unlocked after beating the game with an IQ above 500 or playing Survival Mode for 20 minutes or longer. This mode tests your skills in Kurushi. This is a game mode where the player must face a huge puzzle which lasts for only one set in 20 waves.
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length 4 (12 blocks) come at the user at one time. On the last stage, 14 rows of length 7 (98 blocks) come at the user at one time. When all the blocks in one set are destroyed, more blocks are raised—this happens 3 times, for a total of 4 block risings per level.
301:- Forbidden cubes are black. These cubes should not be cleared, but should instead be allowed to fall off the stage. For every forbidden cube cleared, a row of the stage is lost, and a perfect score for that wave is no longer possible. In the first 32: 289:- Normal cubes are usually gray (the same color as the stage cubes you move around on), though this texture can change to some other color depending on the stage reached or on the game's settings. These cubes should be cleared. 470:
This mode is similar to the normal gameplay. However, the game has no end. The player must survive as long as he can to unlock several characters. Staying in this mode for 20 minutes or longer unlocks Kurushi Tektonics
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game's announcer. Solving puzzles perfectly becomes increasingly important as the game progresses because later puzzles require more rolls, and hence more rows of running space, to complete successfully.
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about 75 minutes at Level 4 speed. Also, by beating the game once, players can unlock the Original Mode where they can create their own puzzles. However, IQ and roll counters are not calculated.
305:, if the player captures a Forbidden cube, red marks in the block scale will be cleared. Forbidden Cubes can be marked without being captured by an area surrounded by an Advantage Cube. 1869: 242:, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot. 274:
If the player ever falls off the stage- either by standing on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over.
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remarked, "Although this doesn't exactly sound like a bundle of laughs, it's actually really fun," though he questioned its value-for-money as compared to games such as
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its name, it's centered around planning and execution rather than simple fast reflexes. There are few last-minute saves and lucky combos to compensate for real 'IQ'."
1159: 1064: 1807: 1945: 1715: 1349: 396:") is ostensibly the player's efficiency in clearing cubes, on a scale of 0 to 999 (for instance, beating the game without using a continue gives you an 502:'s soundtrack, which opts for an eerie orchestral score rather than a typical 'bouncy' puzzle game fare. It was released by Sony Music under the title 245:
The game was well received by critics. The game performed well commercially in Japan and even won the Excellence Award for Interactive Art at the 1997
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Similar to the Original Mode of the original IQ (see above) the only difference is that the total number of rotations are calculated.
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When the game is over, either by finishing all the levels or by falling off the stage, the total score is displayed, as well as an
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was a financial success in Japan, having sold 500,000 copies by March 1997 and nearly 750,000 copies by the end of 1997.
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called it "a wildly challenging and exciting game that manages to provide the perfect mix of reward and frustration."
754:, the game held an aggregate score of 72% based on seven reviews at the time of the site's closure in December 2019. 462:
A game mode where a player faces 100 singular puzzles with the aim of clearing them within a set number of rotations.
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Critics often commented on how the game seemed unappealing but proved to be highly engaging if given a chance.
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Hobbs, Michael "Substance D"; Cockburn, Andrew "The Enquirer"; Patterson, Eric L. "Shidoshi" (December 1997).
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in 2005, but it is unknown if it was ever released. The game is one of twenty games included on Sony's
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stage from the first up to the farthest stage where the player cleared (8th Stage being the maximum).
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gave the game two 4.5/5 scores for graphics and control, and two 5/5 scores for sound and fun factor.
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gave the game a positive review, over two months before its release Stateside. In Japan, however,
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number to clear. If the player clears the cubes in exactly this number of rolls (Perfect in
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several rows of cubes roll over top of it. An initial number of rolls is set as being an
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3rd and Final Stages, their maximum scores are 27,000, 39,000 and 29,000 respectively).
1420: 758: 656: 238:. In the game, the player controls a character who must run around a platform made of 1909: 1354: 831: 800: 736: 632: 165: 1250: 1189: 908: 808: 751: 532: 495: 331:
After each set of blocks is destroyed, if the player did so without destroying any
1894: 1425: 775: 1652: 1006:"1997 Japan Media Arts Festival Digital Art Excellence Prize: Intelligent Qube" 31: 1324: 1263: 1041: 352:). If the player clears the cubes in more than this number of rolls (Great in 1900: 1679: 1359: 262: 227: 47: 266:
A screenshot of gameplay. The player has just triggered an advantage cube.
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Clearing an individual cube is worth 100 points. Cubes cleared while an
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in Japan and Europe. Another mobile phone incarnation was announced by
788: 742: 644: 620: 558: 156: 1462:"Intelligent Qube Review [date mislabeled as "May 2, 2000"]" 364:), they are given a "True Genius" bonus of 10,000 points (15,000 in 261: 147: 1348:
McNamara, Andy; Anderson, Paul; Reiner, Andrew (September 1997).
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characters in the game, including the original characters from
1504: 1124:[List of Japan Studio works 1998–1994] (in Japanese). 763: 680: 842:, which contains puzzles from all three previously released 798:
named it a runner up for "Puzzle Game of the Year" (behind
1862:"Announcing PlayStation Classic's Full Lineup of 20 Games" 1395:. Vol. 5, no. 12. Metropolis Media. p. 22 1057:"What Makes A Genius - Intelligent Qube's IQ Algorithm" 1088:"New Game From Intelligent Qube Creator Coming To PSP" 1776:(in Japanese). Kadowaka Corporation. February 3, 2004 871:was added to the premium part of PlayStation Plus. 356:), they are given a bonus of 1,000 points (2,000 in 1602:. No. 104. Ziff Davis. March 1998. p. 94. 498:assisted on development. Reviewers often remark on 189: 177: 139: 127: 115: 105: 95: 85: 75: 65: 53: 41: 24: 1541:. Vol. 1, no. 2. Ziff Davis. p. 108 490:was designed by Masahiko Sato, a professor at the 1708:"I.Q. REMIX + Intelligent Qube: Import Playtest" 1034:"Intelligent Qube: It's No Frills Fun - Qubed". 926: 1296:EGM staff (January 1998). "Intelligent Qube". 920: 564: 945:gave the game each a score of 87, 88, and 85. 8: 698: 543: 282:The cubes that approach are of three types: 1498:Rignall, Julian "Jaz" (November 17, 1997). 1560: 1558: 1556: 542: 517: 30: 21: 1926:Multiplayer and single-player video games 1291: 1289: 1287: 1285: 1283: 1281: 323:the puzzle is the last set on the wave). 1179: 1177: 1029: 1027: 826:in Europe) for the Sony PlayStation and 804:) at their 1997 Editors' Choice Awards. 1493: 1491: 1489: 1487: 1416:"Intelligent Qube - Playstation Review" 972: 901: 1512:from the original on November 12, 2020 1472:from the original on February 10, 2005 1455: 1453: 1451: 1449: 1447: 1309: 1307: 1251:"iQ [sic] [JP Import]" 889:PQ2: Practical Intelligence Quotient 2 1841:from the original on October 30, 2021 1718:from the original on October 30, 2021 1687:from the original on December 5, 2009 1675:"Kurushi Final: Mental Blocks (1998)" 1645:"GEIMIN.NET/1997年テレビゲームソフト売り上げTOP100" 1625:from the original on October 30, 2021 1343: 1341: 1162:from the original on October 29, 2021 7: 1946:Sony Interactive Entertainment games 1829:Buchanan, Levi (December 13, 2005). 547: 522: 1746:. IGN Entertainment. Archived from 1738:"I.Q. Mania - PlayStation Portable" 882:PQ: Practical Intelligence Quotient 566: 513: 1872:from the original on June 29, 2019 1868:. Sony Interactive Entertainment. 1810:from the original on June 25, 2009 1538:Official U.S. PlayStation Magazine 1460:Fielder, Joe (November 13, 1997). 1185:"Intelligent Qube for PlayStation" 1102:from the original on June 14, 2010 1067:from the original on April 7, 2016 818:A few sequels were made including 734:received mostly positive reviews. 693:Official U.S. PlayStation Magazine 14: 1831:"Intelligent Qube (Cell Preview)" 746:gave it a score of 23 out of 40. 700: 719: 714: 709: 704: 699: 585: 580: 575: 570: 565: 36:North American version cover art 1951:Video games developed in Japan 1860:Yee, Mary (October 29, 2018). 1804:Sony Interactive Entertainment 1531:Rybicki, Joe (November 1997). 1152:"I.Q FINAL PERFECT MUSIC FILE" 1126:Sony Interactive Entertainment 846:games, was released in Japan. 828:I. Q. Remix+: Intelligent Qube 1: 1651:(in Japanese). Archived from 1706:Nix, Mark (April 14, 2000). 1300:. No. 102. p. 160. 1055:adeyblue (August 10, 2015). 1044:. November 1997. p. 86. 983:. 2000-12-08. Archived from 824:Kurushi Final: Mental Blocks 492:Tokyo University of the Arts 428:Kurushi Final: Mental Blocks 1931:PlayStation (console) games 1613:IGN staff (June 12, 1997). 1214:"Intelligent Qube - Review" 1122:"JAPANスタジオ作品一覧 1998年~1994年" 927: 504:IQ Final Perfect Music File 232:Sony Computer Entertainment 60:Sony Computer Entertainment 1972: 1598:"Editors' Choice Awards". 1565:Boba Fatt (January 1998). 1414:Cooke, Mark (April 1998). 1936:PlayStation Network games 1600:Electronic Gaming Monthly 1298:Electronic Gaming Monthly 1086:Spencer (June 11, 2010). 1037:Electronic Gaming Monthly 921: 796:Electronic Gaming Monthly 782:Electronic Gaming Monthly 609:Electronic Gaming Monthly 551: 548: 526: 523: 247:Japan Media Arts Festival 29: 1249:Edge staff (June 1997). 911:assisted on development. 1896:I.Q.: Intelligent Qube 1796:"I.Q Intelligent Qube" 1128:. 2021. Archived from 869:I.Q.: Intelligent Qube 850:I.Q.: Intelligent Qube 813:I.Q.: Intelligent Qube 750:praised its music. On 488:I.Q.: Intelligent Qube 434:I.Q.: Intelligent Qube 425:for Japan in 1998 and 303:I.Q.: Intelligent Qube 267: 25:I.Q.: Intelligent Qube 16:1997 puzzle video game 1921:Epics (company) games 1366:on September 11, 1999 928:I.Q Interijento Kyūbu 506:on January 21, 1999. 394:intelligence quotient 392:(a play on the term " 265: 222:in Europe, is a 1997 216:in North America and 207:I.Q: Intelligent Qube 1230:on November 14, 2014 1201:on December 9, 2019. 1012:on December 18, 2007 981:"PlayStation - News" 840:PlayStation Portable 759:Julian "Jaz" Rignall 510:Reception and legacy 310:Additional penalties 1770:"『I.Q』がEZwebに配信される" 1683:. Blue Flame Labs. 1655:on January 23, 2010 1432:on February 6, 2004 1315:"I.Q インテリジェント キューブ" 1212:Sackenheim, Shawn. 1132:on 26 February 2021 862:PlayStation Classic 854:PlayStation Network 852:was re-released on 545: 520: 1956:Japan Studio games 1941:Puzzle video games 1567:"Intelligent Qube" 1533:"Intelligent Qube" 1500:"Intelligent Qube" 1387:"Intelligent Qube" 1350:"Intelligent Qube" 518: 268: 1800:PlayStation Japan 1750:on April 14, 2009 1264:Future Publishing 1224:All Media Network 1096:Enthusiast Gaming 939:Three critics of 728: 727: 541: 540: 230:and published by 224:puzzle video game 203: 202: 170:November 17, 1997 1963: 1916:1997 video games 1882: 1881: 1879: 1877: 1866:PlayStation Blog 1857: 1851: 1850: 1848: 1846: 1826: 1820: 1819: 1817: 1815: 1792: 1786: 1785: 1783: 1781: 1766: 1760: 1759: 1757: 1755: 1734: 1728: 1727: 1725: 1723: 1703: 1697: 1696: 1694: 1692: 1671: 1665: 1664: 1662: 1660: 1641: 1635: 1634: 1632: 1630: 1615:"Respect is Due" 1610: 1604: 1603: 1595: 1589: 1588: 1586: 1584: 1575:. No. 112. 1562: 1551: 1550: 1548: 1546: 1528: 1522: 1521: 1519: 1517: 1495: 1482: 1481: 1479: 1477: 1468:. Red Ventures. 1457: 1442: 1441: 1439: 1437: 1428:. Archived from 1411: 1405: 1404: 1402: 1400: 1382: 1376: 1375: 1373: 1371: 1362:. Archived from 1345: 1336: 1335: 1333: 1331: 1311: 1302: 1301: 1293: 1276: 1275: 1273: 1271: 1255: 1246: 1240: 1239: 1237: 1235: 1226:. Archived from 1209: 1203: 1202: 1197:. Archived from 1181: 1172: 1171: 1169: 1167: 1156:Sony Music Japan 1148: 1142: 1141: 1139: 1137: 1118: 1112: 1111: 1109: 1107: 1083: 1077: 1076: 1074: 1072: 1061:Just Let It Flow 1052: 1046: 1045: 1040:. No. 100. 1031: 1022: 1021: 1019: 1017: 1008:. Archived from 1002: 996: 995: 993: 992: 977: 960: 952: 946: 937: 931: 930: 924: 923: 922:I.Q インテリジェントキューブ 918: 912: 906: 844:Intelligent Qube 732:Intelligent Qube 724: 723: 722: 718: 717: 713: 712: 708: 707: 703: 702: 590: 589: 588: 584: 583: 579: 578: 574: 573: 569: 568: 546: 521: 500:Takayuki Hattori 419:was released as 213:Intelligent Qube 210:, also known as 169: 160: 152:January 31, 1997 151: 122:Takayuki Hattori 81:Tetsuji Yamamoto 34: 22: 1971: 1970: 1966: 1965: 1964: 1962: 1961: 1960: 1906: 1905: 1891: 1886: 1885: 1875: 1873: 1859: 1858: 1854: 1844: 1842: 1828: 1827: 1823: 1813: 1811: 1802:(in Japanese). 1794: 1793: 1789: 1779: 1777: 1768: 1767: 1763: 1753: 1751: 1736: 1735: 1731: 1721: 1719: 1705: 1704: 1700: 1690: 1688: 1673: 1672: 1668: 1658: 1656: 1643: 1642: 1638: 1628: 1626: 1612: 1611: 1607: 1597: 1596: 1592: 1582: 1580: 1564: 1563: 1554: 1544: 1542: 1530: 1529: 1525: 1515: 1513: 1497: 1496: 1485: 1475: 1473: 1459: 1458: 1445: 1435: 1433: 1413: 1412: 1408: 1398: 1396: 1384: 1383: 1379: 1369: 1367: 1358:. No. 53. 1347: 1346: 1339: 1329: 1327: 1323:(in Japanese). 1313: 1312: 1305: 1295: 1294: 1279: 1269: 1267: 1262:. No. 46. 1253: 1248: 1247: 1243: 1233: 1231: 1211: 1210: 1206: 1195:CBS Interactive 1183: 1182: 1175: 1165: 1163: 1158:(in Japanese). 1150: 1149: 1145: 1135: 1133: 1120: 1119: 1115: 1105: 1103: 1085: 1084: 1080: 1070: 1068: 1054: 1053: 1049: 1033: 1032: 1025: 1015: 1013: 1004: 1003: 999: 990: 988: 979: 978: 974: 969: 964: 963: 953: 949: 938: 934: 919: 915: 907: 903: 898: 877: 729: 720: 715: 710: 705: 586: 581: 576: 571: 519:Aggregate score 516: 512: 485: 477: 468: 460: 451: 442: 413: 374: 333:forbidden cubes 329: 312: 299:Forbidden cubes 293:Advantage cubes 280: 260: 255: 173: 164: 155: 146: 71:Kenji Sawaguchi 37: 20: 19:1997 video game 17: 12: 11: 5: 1969: 1967: 1959: 1958: 1953: 1948: 1943: 1938: 1933: 1928: 1923: 1918: 1908: 1907: 1904: 1903: 1890: 1889:External links 1887: 1884: 1883: 1852: 1837:. Ziff Davis. 1821: 1787: 1761: 1729: 1714:. Ziff Davis. 1698: 1666: 1636: 1621:. Ziff Davis. 1605: 1590: 1552: 1523: 1508:. Ziff Davis. 1483: 1443: 1421:GameRevolution 1406: 1377: 1337: 1303: 1277: 1241: 1204: 1173: 1143: 1113: 1078: 1047: 1023: 997: 971: 970: 968: 965: 962: 961: 947: 932: 913: 900: 899: 897: 894: 893: 892: 885: 876: 873: 726: 725: 696: 688: 687: 684: 676: 675: 672: 664: 663: 660: 657:GameRevolution 652: 651: 648: 640: 639: 636: 628: 627: 624: 616: 615: 612: 604: 603: 600: 592: 591: 562: 554: 553: 550: 539: 538: 535: 529: 528: 525: 514: 511: 508: 484: 481: 476: 473: 467: 464: 459: 456: 450: 447: 441: 438: 412: 407: 378:advantage cube 373: 370: 328: 325: 311: 308: 307: 306: 296: 290: 279: 276: 259: 256: 254: 253:Game mechanics 251: 201: 200: 191: 187: 186: 181: 175: 174: 172: 171: 162: 153: 143: 141: 137: 136: 131: 125: 124: 119: 113: 112: 111:Norio Nakamura 109: 103: 102: 101:Yukio Watanabe 99: 93: 92: 89: 83: 82: 79: 73: 72: 69: 63: 62: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1968: 1957: 1954: 1952: 1949: 1947: 1944: 1942: 1939: 1937: 1934: 1932: 1929: 1927: 1924: 1922: 1919: 1917: 1914: 1913: 1911: 1902: 1898: 1897: 1893: 1892: 1888: 1871: 1867: 1863: 1856: 1853: 1840: 1836: 1832: 1825: 1822: 1809: 1805: 1801: 1797: 1791: 1788: 1775: 1771: 1765: 1762: 1749: 1745: 1744: 1739: 1733: 1730: 1717: 1713: 1709: 1702: 1699: 1686: 1682: 1681: 1676: 1670: 1667: 1654: 1650: 1646: 1640: 1637: 1624: 1620: 1616: 1609: 1606: 1601: 1594: 1591: 1578: 1574: 1573: 1568: 1561: 1559: 1557: 1553: 1540: 1539: 1534: 1527: 1524: 1511: 1507: 1506: 1501: 1494: 1492: 1490: 1488: 1484: 1471: 1467: 1463: 1456: 1454: 1452: 1450: 1448: 1444: 1431: 1427: 1423: 1422: 1417: 1410: 1407: 1394: 1393: 1388: 1381: 1378: 1365: 1361: 1357: 1356: 1355:Game Informer 1351: 1344: 1342: 1338: 1326: 1322: 1321: 1316: 1310: 1308: 1304: 1299: 1292: 1290: 1288: 1286: 1284: 1282: 1278: 1265: 1261: 1260: 1252: 1245: 1242: 1229: 1225: 1221: 1220: 1215: 1208: 1205: 1200: 1196: 1192: 1191: 1186: 1180: 1178: 1174: 1161: 1157: 1153: 1147: 1144: 1131: 1127: 1123: 1117: 1114: 1101: 1097: 1093: 1089: 1082: 1079: 1066: 1062: 1058: 1051: 1048: 1043: 1039: 1038: 1030: 1028: 1024: 1011: 1007: 1001: 998: 987:on 2000-12-08 986: 982: 976: 973: 966: 958: 957: 951: 948: 944: 943: 936: 933: 929: 917: 914: 910: 905: 902: 895: 891: 890: 886: 884: 883: 879: 878: 874: 872: 870: 865: 863: 859: 858:Upstart Games 855: 851: 847: 845: 841: 837: 833: 832:PlayStation 2 829: 825: 821: 816: 814: 810: 807:According to 805: 803: 802: 801:Bust-A-Move 3 797: 793: 791: 790: 784: 783: 778: 777: 772: 771: 766: 765: 760: 755: 753: 747: 745: 744: 739: 738: 737:Game Informer 733: 697: 695: 694: 690: 689: 685: 683: 682: 678: 677: 673: 671: 670: 666: 665: 661: 659: 658: 654: 653: 649: 647: 646: 642: 641: 637: 635: 634: 633:Game Informer 630: 629: 625: 623: 622: 618: 617: 613: 611: 610: 606: 605: 601: 599: 598: 594: 593: 563: 561: 560: 556: 555: 544:Review scores 536: 534: 531: 530: 509: 507: 505: 501: 497: 493: 489: 482: 480: 474: 472: 466:Survival Mode 465: 463: 457: 455: 448: 446: 440:Kurushi Final 439: 437: 435: 430: 429: 424: 423: 418: 411: 410:Kurushi Final 408: 406: 402: 399: 395: 391: 387: 382: 379: 371: 369: 367: 366:Kurushi Final 363: 362:Kurushi Final 359: 358:Kurushi Final 355: 354:Kurushi Final 351: 350:Kurushi Final 347: 346:Kurushi Final 343: 337: 334: 326: 324: 320: 319:(see below). 318: 309: 304: 300: 297: 294: 291: 288: 285: 284: 283: 277: 275: 272: 264: 257: 252: 250: 248: 243: 241: 237: 233: 229: 226:developed by 225: 221: 220: 215: 214: 209: 208: 199: 195: 194:Single-player 192: 188: 185: 182: 180: 176: 167: 163: 158: 154: 149: 145: 144: 142: 138: 135: 132: 130: 126: 123: 120: 118: 114: 110: 108: 104: 100: 98: 97:Programmer(s) 94: 91:Masahiko Sato 90: 88: 84: 80: 78: 74: 70: 68: 64: 61: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 1895: 1874:. Retrieved 1865: 1855: 1843:. Retrieved 1834: 1824: 1812:. Retrieved 1799: 1790: 1778:. Retrieved 1773: 1764: 1752:. Retrieved 1748:the original 1741: 1732: 1720:. Retrieved 1711: 1701: 1689:. Retrieved 1678: 1669: 1657:. Retrieved 1653:the original 1648: 1639: 1627:. Retrieved 1618: 1608: 1599: 1593: 1581:. Retrieved 1579:. p. 96 1570: 1543:. Retrieved 1536: 1526: 1514:. Retrieved 1503: 1474:. Retrieved 1465: 1434:. Retrieved 1430:the original 1419: 1409: 1397:. Retrieved 1390: 1380: 1368:. Retrieved 1364:the original 1353: 1328:. Retrieved 1318: 1297: 1268:. Retrieved 1266:. p. 94 1257: 1244: 1232:. Retrieved 1228:the original 1217: 1207: 1199:the original 1190:GameRankings 1188: 1164:. Retrieved 1155: 1146: 1134:. Retrieved 1130:the original 1116: 1104:. Retrieved 1091: 1081: 1069:. Retrieved 1060: 1050: 1035: 1016:September 5, 1014:. Retrieved 1010:the original 1000: 989:. Retrieved 985:the original 975: 954: 950: 940: 935: 916: 909:Japan Studio 904: 887: 880: 868: 866: 849: 848: 843: 835: 827: 823: 819: 817: 812: 811:sales data, 809:Media Create 806: 799: 795: 794: 787: 780: 774: 768: 762: 756: 752:GameRankings 748: 741: 735: 731: 730: 691: 679: 667: 655: 643: 631: 619: 607: 595: 557: 533:GameRankings 503: 496:Japan Studio 487: 486: 478: 469: 461: 452: 443: 433: 427: 426: 421: 420: 416: 415:A sequel to 414: 409: 403: 397: 389: 385: 383: 377: 375: 365: 361: 357: 353: 349: 345: 341: 338: 332: 330: 321: 316: 313: 302: 298: 292: 287:Normal cubes 286: 281: 273: 269: 244: 218: 217: 212: 211: 206: 205: 204: 161:October 1997 55:Publisher(s) 43:Developer(s) 1876:October 30, 1845:October 30, 1814:December 5, 1780:December 5, 1754:December 5, 1722:October 30, 1691:December 5, 1659:October 30, 1629:October 30, 1583:October 30, 1545:October 30, 1476:October 30, 1436:October 30, 1426:CraveOnline 1399:October 30, 1370:October 31, 1330:October 30, 1270:October 30, 1234:October 30, 1166:October 29, 1106:October 29, 834:. In 2006, 776:Colony Wars 549:Publication 483:Development 236:PlayStation 198:multiplayer 134:PlayStation 129:Platform(s) 117:Composer(s) 87:Designer(s) 77:Producer(s) 67:Director(s) 1910:Categories 1649:Geimin.net 1516:August 24, 1325:Enterbrain 1092:Siliconera 1042:Ziff Davis 991:2023-04-09 967:References 836:I.Q. Mania 820:I.Q. Final 524:Aggregator 458:100 Attack 278:Cube types 1901:MobyGames 1680:MobyGames 1360:FuncoLand 1071:April 15, 867:In 2022, 515:Reception 449:Tektonics 422:I.Q Final 401:playing. 228:G-Artists 107:Artist(s) 48:G-Artists 1870:Archived 1839:Archived 1808:Archived 1716:Archived 1685:Archived 1623:Archived 1510:Archived 1470:Archived 1466:GameSpot 1160:Archived 1100:Archived 1065:Archived 875:See also 838:for the 830:for the 770:G-Police 669:GameSpot 614:7.875/10 258:Overview 234:for the 179:Genre(s) 1774:Famitsu 1743:GameSpy 1572:GamePro 1392:GameFan 1320:Famitsu 1219:AllGame 1136:1 March 956:GamePro 942:GameFan 789:GamePro 743:Famitsu 645:GameFan 621:Famitsu 559:AllGame 388:. This 372:Scoring 327:Bonuses 317:perfect 219:Kurushi 190:Mode(s) 140:Release 674:6.6/10 638:7.5/10 475:Create 184:Puzzle 1254:(PDF) 896:Notes 626:23/40 552:Score 527:Score 342:ideal 240:cubes 1878:2021 1847:2021 1816:2009 1782:2009 1756:2009 1724:2021 1693:2009 1661:2021 1631:2021 1585:2021 1547:2021 1518:2020 1478:2021 1438:2021 1401:2021 1372:2021 1332:2021 1272:2021 1259:Edge 1236:2021 1168:2021 1138:2021 1108:2021 1073:2016 1018:2007 773:and 686:8/10 602:7/10 597:Edge 417:I.Q. 1899:at 1835:IGN 1712:IGN 1619:IGN 1577:IDG 1505:IGN 764:IGN 761:of 681:IGN 650:87% 537:72% 398:I.Q 390:I.Q 386:I.Q 368:). 1912:: 1864:. 1833:. 1806:. 1798:. 1772:. 1740:. 1710:. 1677:. 1647:. 1617:. 1569:. 1555:^ 1535:. 1502:. 1486:^ 1464:. 1446:^ 1424:. 1418:. 1389:. 1352:. 1340:^ 1317:. 1306:^ 1280:^ 1256:. 1222:. 1216:. 1193:. 1187:. 1176:^ 1154:. 1098:. 1094:. 1090:. 1063:. 1059:. 1026:^ 925:, 864:. 494:. 249:. 196:, 166:NA 157:EU 148:JP 1880:. 1849:. 1818:. 1784:. 1758:. 1726:. 1695:. 1663:. 1633:. 1587:. 1549:. 1520:. 1480:. 1440:. 1403:. 1374:. 1334:. 1274:. 1238:. 1170:. 1140:. 1110:. 1075:. 1020:. 994:. 822:( 662:C 168:: 159:: 150::

Index


Developer(s)
G-Artists
Publisher(s)
Sony Computer Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Takayuki Hattori
Platform(s)
PlayStation
JP
EU
NA
Genre(s)
Puzzle
Single-player
multiplayer
puzzle video game
G-Artists
Sony Computer Entertainment
PlayStation
cubes
Japan Media Arts Festival

intelligence quotient
Tokyo University of the Arts

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