Knowledge (XXG)

Ice War

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229:, Matt Irsik called the game "Definitely a product of the Cold War era." Irsik warned that the game was a bit more involved than 21st century games, saying, "At the time this was the most complex of the microgames, although compared to many other games in the 70s and 80s it was standard fare." He concluded, "Although it seems dated today, at the time it was a fun game that saw the Russian force trying to remain hidden for as long as possible, followed by a series of sharp engagements that determined the winner." 59:
Players have an ability to purchase 30 points of units, and can choose from outposts, recon sleds, hovercraft, tanks, infantry, orbital platforms, recon satellites and missiles. There are five modes of transportation, all of which have differing abilities to traverse the four types of terrain
222:, Brian Train noted, "The main challenge in this game is anticipating where the Godless Commies will strike and how to stop them. The first part of the game centres around satellite searches of the ice to the north of the oilfield, and blowing holes in the ice with nuclear weapons!" 60:(tundra, mud, ice and water). Terrain can be converted from one type to another as a result of combat. At a certain point in the game, the American player can bring on reinforcements, but only in the single town on the map, and not at all if the town is destroyed by the ESA. 22: 139:#15, giving it an overall rating of 5 out of 10, and stated that "Excellent though the idea is, I can't help feeling that this subject would be better handled in a larger, more expansive (and expensive) format." 119:"plays fast and clean... Play is simple but challenging, especially if the players take the time to examine the problems and possibilities that face them." Watson recommended the game, saying, " 156:
a 7 out of 9, saying "There is heavy emphasis on limited intelligence and the effect of various weapons on the ice pack off the bay. Playable in 45 minutes or less. Simple, but fun."
75:, a small and relatively simple solitaire or two-person wargame packaged in a ziplock bag. Over the next five years, the company produced almost two dozen games in their 456: 446: 83:
was the 9th game in the series, designed by Keith Trout and published in 1978. This was Trout's first published game; he would go on to design
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is fast, fun and challenging. It offers interesting tactical play about a situation that is not all that implausible."
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is a two-player game of arctic warfare involving a raid by the Eurasian Socialist Alliance on Alaskan oil fields at
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The game comes with a 24-page rule book, an 8" x 14" two-colour paper map, and 135 cardboard counters.
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in 1978 that hypothesizes a Eurasian attack against American oilfields in Alaska.
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Trout, Keith (August 1979). "Ice War: A Designer's Introduction".
20: 187:, saying that although the quality of the game materials in 376:
Camino, Roberto (March 1980). "The Dragon's Augury".
179:, a similar game of arctic combat, although set in 397:Irsik, Matt (Summer 2013). "Blast from the Past". 296:Watson, Tony (June 1979). "The Dragon's Augury". 199:were preferable to the very complex rules for 203:. Camino concluded that "Dollar for dollar — 8: 71:In 1977, Metagaming Concepts pioneered the 225:In a retrospective review in Issue 35 of 291: 289: 287: 280:(1). Simulations Publications, Inc.: 29. 315: 313: 260: 266: 264: 355:(October–November 1979). "Open Box". 7: 165:(Issue 35), Roberto Camino compared 274:(March 1980). "A Galaxy of Games". 115:(Issue 26), Tony Watson found that 427:"Galileo #16 (1980 01) (Dtsg0318)" 14: 320:Train, Brian (2007). "Ice War". 16:Board wargame published in 1978 457:Science fiction board wargames 447:Board games introduced in 1978 324:. No. 27. pp. 49–50. 1: 159:In the March 1980 edition of 401:. No. 35. pp. 6–7. 233:Other reviews and commentary 142:In the inaugural edition of 109:In the June 1979 edition of 462:Wargames introduced in 1978 92:The Air-Eaters Strike Back! 478: 86:Invasion of the Air-eaters 452:Metagaming Concepts games 341:. No. 18. p. 7. 243:(Issue 1 - 1993) (Polish) 413:"Magia I Miecz 1993 01" 195:, the simple rules of 25: 24: 215:is the better buy." 183:. Camino preferred 67:Publication history 39:Metagaming Concepts 26: 469: 431: 430: 423: 417: 416: 409: 403: 402: 394: 388: 387: 373: 367: 366: 349: 343: 342: 332: 326: 325: 317: 308: 307: 293: 282: 281: 268: 191:was superior to 477: 476: 472: 471: 470: 468: 467: 466: 437: 436: 435: 434: 425: 424: 420: 415:. January 1993. 411: 410: 406: 396: 395: 391: 375: 374: 370: 361:. No. 15. 351: 350: 346: 338:The Space Gamer 334: 333: 329: 319: 318: 311: 295: 294: 285: 270: 269: 262: 257: 235: 218:In Issue 27 of 107: 69: 47: 17: 12: 11: 5: 475: 473: 465: 464: 459: 454: 449: 439: 438: 433: 432: 418: 404: 389: 368: 363:Games Workshop 344: 327: 309: 283: 272:Ritchie, David 259: 258: 256: 253: 252: 251: 244: 234: 231: 205:War in the Ice 201:War in the Ice 189:War in the Ice 176:War in the Ice 106: 103: 68: 65: 46: 43: 15: 13: 10: 9: 6: 4: 3: 2: 474: 463: 460: 458: 455: 453: 450: 448: 445: 444: 442: 428: 422: 419: 414: 408: 405: 400: 399:Warning Order 393: 390: 385: 381: 380: 372: 369: 365:. p. 20. 364: 360: 359: 354: 353:Turnbull, Don 348: 345: 340: 339: 331: 328: 323: 316: 314: 310: 305: 301: 300: 292: 290: 288: 284: 279: 278: 277:Ares Magazine 273: 267: 265: 261: 254: 250: 249: 245: 242: 241: 240:Magia i Miecz 237: 236: 232: 230: 228: 227:Warning Order 223: 221: 216: 214: 210: 206: 202: 198: 194: 190: 186: 182: 178: 177: 172: 168: 164: 163: 157: 155: 151: 150:David Ritchie 147: 146: 145:Ares Magazine 140: 138: 137: 132: 128: 124: 122: 118: 114: 113: 104: 102: 100: 99: 94: 93: 88: 87: 82: 78: 74: 66: 64: 61: 57: 55: 51: 44: 42: 40: 37:published by 36: 35:board wargame 32: 31: 23: 19: 421: 407: 398: 392: 377: 371: 356: 347: 336: 330: 321: 297: 275: 246: 238: 226: 224: 219: 217: 212: 208: 204: 200: 196: 192: 188: 184: 174: 166: 160: 158: 153: 143: 141: 134: 130: 127:Don Turnbull 125: 120: 116: 110: 108: 98:Hitler’s War 96: 90: 84: 80: 70: 62: 58: 49: 48: 29: 28: 27: 18: 358:White Dwarf 136:White Dwarf 54:Prudhoe Bay 441:Categories 322:Simulacrum 255:References 220:Simulacrum 181:Antarctica 384:TSR, Inc. 304:TSR, Inc. 211:is $ 3 — 207:is $ 10, 129:reviewed 105:Reception 77:MicroGame 73:microgame 386:: 51–52. 306:: 40–47. 185:Ice Wars 154:Ice Wars 45:Gameplay 248:Galileo 213:Ice War 209:Ice War 197:Ice War 193:Ice War 167:Ice War 131:Ice War 121:Ice War 117:Ice War 81:Ice War 50:Ice War 30:Ice War 382:(35). 379:Dragon 302:(26). 299:Dragon 162:Dragon 112:Dragon 95:, and 79:line. 152:gave 33:is a 133:for 173:'s 171:SPI 169:to 101:. 443:: 312:^ 286:^ 263:^ 148:, 89:, 429:.

Index


board wargame
Metagaming Concepts
Prudhoe Bay
microgame
MicroGame
Invasion of the Air-eaters
The Air-Eaters Strike Back!
Hitler’s War
Dragon
Don Turnbull
White Dwarf
Ares Magazine
David Ritchie
Dragon
SPI
War in the Ice
Antarctica
Magia i Miecz
Galileo


Ritchie, David
Ares Magazine



Dragon
TSR, Inc.

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