Knowledge (XXG)

Blood Sword (gamebook series)

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654:"In the darkening sky above, five ominous stars have come into conjunction for the first time in 200 years. Out of the vault of the sky they cast their baleful influence across the frozen landscape. They are the disembodied spirits of the last of the Magi, seeing the return to the mortal world at midnight and ushering in a new era of terror. You wield the sole force in the world capable of destroying the Magi. The Sword of Life is mankind's only hope but it is no guarantee of victory. The Magi have had two centuries of exile to plan their reincarnation. To stop them you will need greater courage and strength than ever before!" 142: 499:. Here you discover that the Traveller is no one else but Icon, your arch-enemy, whom you finally manage to kill, thus retrieving the Blood Sword. In the last book, while the Millennialist fever is engulfing the continent, you travel north once more to enter the citadel of Spyte, where the True Magi are going to reincarnate at midnight at the end of the millennium. You finally defeat them with the help of Karunaz, a Ta'ashim noble warrior, son of Hasan-i-Sabbah. It's now midnight of 642:"Will you survive the perils of the desert city of Crescentium? The wandering ghouls and assassins? The half-human monsters? The dreaded Seven-in-One? For this is a land of sorcery and treachery - where you will encounter terrors and wonders more fabulous than you had ever dared imagine - the great Roc, the three wishes, the ship of the Pirate-King, the flying horse, the magic of the beautiful Psyche. And who shall win the Sword of Death, the Demon's Claw itself?" 40: 648:"Of all the desperate adventures, this is the most desperate - and the most vital. Only two years remain before the year 1000, when the Magi's power will have waxed full and the moment of their reincarnation will be at hand! All is not lost; if you can recover the fragments of the Blood Sword, the Magi can be opposed. But to do so, you must travel to the land of death..." 636:"From the Palace of Eternal Dusk, the Warlock-King holds his realm in thrall. His tyrannized subjects live in perpetual fear, for they know their evil monarch can see into the minds of others and slay them in their dreams. Only outsiders from beyond the boundaries of Wyrd may slay the tyrant - and they will need all the courage and skill that mortals ever can possess." 81: 630:"Every thirteen lunar months the Magi of Krarth hold a deadly contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron. Only one team can survive. The others must die." 542:
Combat took place on mini-maps consisting of squares, with players able to use tactical combat options to defeat their foes. This added a dimension of realism to the game, for players had to move to their enemies before fighting them, and if it were a surprise attack, their enemies would start near
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A party could consist of up to four players, with each player being either a Sage, Enchanter, Trickster or Warrior. Each of the classes was well-balanced and offered a different playing style from the others. Characters advanced in level, gaining power as the series progressed, and were carried
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After emerging victorious from the Battlepits of Krarth (book 1), where a deadly contest is held every thirteen months, you - a hero (or a group of heroes) belonging to the True Faith - are involved in a bloody battle against a pack of
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So you will have to enter Sheol (book 4), a patchwork of hells from different mythologies, where a mysterious man who goes by the name of the Traveller takes you through a long journey which ends before archangel
467:- in order to slay the coming True Magi, who were killed in the Blasting - a major cataclysm - six hundred years ago, and now want to rule the world on their return. Only the Blood Sword, the bane of the 527:
type books of the era by being designed for multi-player, co-operative play (though there was also a single-player option, and one player could control more than one character at a time).
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or next to them. Some mini-maps include a square for fleeing; if the players wish to flee from the battle, they must move to that square before turning to the appropriate paragraph.
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Each player was autonomous - often paragraphs would be for one player's eyes only, and he would be privy to some information that he was free to withhold from the rest of his party.
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Sometimes there would be impassable obstacles on maps which characters would have to get around, or squares impassable to players but usable by monsters (e.g.: burning hot coals).
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The typical hack-and-slash, honourable fighter. He can absorb and deal the most damage, but does not have any unique skills and must also act honourably or face penalties.
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warrior, known in the lands of the West by the name of Icon the Ungodly - will eventually find you, and after you defeat him for the second time Icon falls down to
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An indicator of the character's resistance to attack spells and (in the case of an Enchanter) his or her aptitude for magic.
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Measures the character's state of health; wounds are deducted from Endurance and if it reaches zero, the character dies.
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The world of Legend has noticeable parallels with Earth in the late 10th century AD, with strong elements of
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This article is about the gamebook series. For the Hong Kong television series, see
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Advanced Dragon Warriors - new professions: Trickster, Warrior, Enchanter
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forward from book to book, giving the experience of one long story.
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You will need to find the missing parts of the sword - first the
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A cunning and charismatic thief, albeit one with a heart.
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mythology. Crusaders of the 'True Faith' (an analogue of
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A mage who starts the game with a long list of spells.
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A measure of how powerful a fighter the character is.
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has come, and you are rewarded with eternal life in
420:) have defeated the Ta'ashim people (an analogue of 348: 340: 332: 324: 316: 308: 300: 290: 279: 373:in the late 1980s. The books were illustrated by 163:but its sources remain unclear because it lacks 609:The character's speed, dexterity and cunning. 574:and healing, as well as knowledge of ancient 8: 570:A warrior-monk with mystical powers such as 224: 68:Learn how and when to remove these messages 519:The book series differed from many of the 230: 212:Learn how and when to remove this message 194:Learn how and when to remove this message 124:Learn how and when to remove this message 428:. As the timeline approaches 1000 AD, 223: 7: 664:Hubertian Maps - The Lands of Legend 624:The series consisted of five books: 25: 628:1 : The Battlepits of Krarth 49:This article has multiple issues. 140: 79: 38: 57:or discuss these issues on the 365:created by Oliver Johnson and 1: 634:2 : The Kingdom of Wyrd 99:. The specific problem is: 710: 95:to meet Knowledge (XXG)'s 26: 640:3 : The Demon's Claw 525:Choose Your Own Adventure 377:and the maps supplied by 244: 229: 250:The Battlepits of Krarth 237:The Battlepits of Krarth 149:This article includes a 178:more precise citations. 652:5: The Walls of Spyte 424:) and conquered the 106:improve this article 620:Books in the series 392:The world of Legend 283:Oliver Johnson and 255:The Kingdom of Wyrd 226: 432:fever grips many. 270:The Walls of Spyte 151:list of references 694:Fantasy gamebooks 646:4 : Doomwalk 595:Fighting Prowess: 386:role playing game 369:and published by 356: 355: 222: 221: 214: 204: 203: 196: 134: 133: 126: 97:quality standards 88:This article may 72: 16:(Redirected from 701: 601:Psychic Ability: 521:Fighting Fantasy 448:of Life, dubbed 260:The Demon's Claw 234: 227: 217: 210: 199: 192: 188: 185: 179: 174:this article by 165:inline citations 144: 143: 136: 129: 122: 118: 115: 109: 83: 82: 75: 64: 42: 41: 34: 21: 18:Icon the Ungodly 709: 708: 704: 703: 702: 700: 699: 698: 689:Series of books 674: 673: 660: 622: 591: 552: 540: 517: 394: 383:Dragon Warriors 361:is a series of 275: 274: 245: 240: 218: 207: 206: 205: 200: 189: 183: 180: 169: 155:related reading 145: 141: 130: 119: 113: 110: 103: 84: 80: 43: 39: 32: 29:The Blood Sword 23: 22: 15: 12: 11: 5: 707: 705: 697: 696: 691: 686: 676: 675: 672: 671: 666: 659: 658:External links 656: 621: 618: 617: 616: 610: 604: 598: 590: 587: 586: 585: 579: 565: 559: 551: 548: 539: 536: 516: 513: 481:Hasan-i-Sabbah 393: 390: 375:Russ Nicholson 354: 353: 350: 346: 345: 342: 338: 337: 334: 330: 329: 326: 322: 321: 318: 314: 313: 310: 306: 305: 302: 298: 297: 295:Russ Nicholson 292: 288: 287: 281: 277: 276: 273: 272: 267: 262: 257: 252: 246: 242: 241: 235: 220: 219: 202: 201: 159:external links 148: 146: 139: 132: 131: 87: 85: 78: 73: 47: 46: 44: 37: 24: 14: 13: 10: 9: 6: 4: 3: 2: 706: 695: 692: 690: 687: 685: 682: 681: 679: 670: 667: 665: 662: 661: 657: 655: 653: 649: 647: 643: 641: 637: 635: 631: 629: 625: 619: 614: 611: 608: 605: 602: 599: 596: 593: 592: 588: 583: 580: 577: 573: 569: 566: 563: 560: 557: 554: 553: 549: 547: 544: 537: 535: 532: 528: 526: 522: 514: 512: 510: 506: 502: 498: 492: 490: 486: 482: 478: 474: 470: 466: 462: 457: 455: 451: 447: 443: 439: 433: 431: 430:Millennialist 427: 423: 419: 415: 411: 407: 403: 399: 391: 389: 387: 384: 380: 379:Geoff Wingate 376: 372: 368: 364: 360: 351: 347: 343: 339: 335: 331: 327: 323: 319: 315: 311: 307: 303: 299: 296: 293: 289: 286: 282: 278: 271: 268: 266: 263: 261: 258: 256: 253: 251: 248: 247: 243: 238: 233: 228: 216: 213: 198: 195: 187: 177: 173: 167: 166: 160: 156: 152: 147: 138: 137: 128: 125: 117: 107: 102: 98: 94: 93: 86: 77: 76: 71: 69: 62: 61: 56: 55: 50: 45: 36: 35: 30: 19: 651: 650: 645: 644: 639: 638: 633: 632: 627: 626: 623: 612: 606: 600: 594: 581: 567: 561: 555: 545: 541: 533: 529: 518: 505:Judgment Day 501:Winter's Eve 493: 458: 449: 434: 418:Christianity 395: 371:Knight Books 358: 357: 349:No. of books 328:Knight Books 301:Cover artist 269: 264: 259: 254: 249: 236: 208: 190: 184:October 2017 181: 170:Please help 162: 120: 111: 104:Please help 100: 89: 65: 58: 52: 51:Please help 48: 503:, 999 AD - 463:, then the 452:in popular 450:Blood Sword 367:Dave Morris 359:Blood Sword 304:Danny Flynn 291:Illustrator 285:Dave Morris 225:Blood Sword 176:introducing 108:if you can. 678:Categories 613:Endurance: 607:Awareness: 589:Attributes 582:Enchanter: 572:levitation 562:Trickster: 438:werewolves 341:Media type 54:improve it 684:Gamebooks 398:Christian 363:gamebooks 333:Published 325:Publisher 239:cover art 114:July 2018 60:talk page 556:Warrior: 515:Gameplay 509:Paradise 485:Yamatese 477:assassin 454:folklore 442:scabbard 426:Outremer 317:Language 265:Doomwalk 90:require 550:Classes 479:leader 444:of the 414:Arabian 336:1987-88 320:English 309:Country 172:improve 92:cleanup 538:Combat 497:Azrael 469:undead 280:Author 101:Style. 568:Sage: 489:Sheol 465:blade 446:Sword 422:Islam 410:Norse 406:Roman 402:Greek 344:print 157:, or 576:lore 523:and 473:Wyrd 461:hilt 412:and 680:: 511:. 456:. 408:, 404:, 400:, 388:. 312:UK 161:, 153:, 63:. 352:5 215:) 209:( 197:) 191:( 186:) 182:( 168:. 127:) 121:( 116:) 112:( 70:) 66:( 31:. 20:)

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Dave Morris
Russ Nicholson
gamebooks
Dave Morris
Knight Books
Russ Nicholson
Geoff Wingate
Dragon Warriors
role playing game
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Greek
Roman

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