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Karma level. During the game the player will encounter Karma moments, the Karma moments are delivered with 3D cutscenes and character-driven dialogue, the action pauses and the player has two actions that can be taken, always a Good and Evil option. There are also Good and Evil side missions in the game as well as random events which provide Karma decisions. Completion of Karma awarding missions helps gain access to unique powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game. Karma also influences the way that citizens view Cole in addition to altering Cole's appearance and certain aspects of the game's story. Citizens may throw rocks at and turn on Cole if he has Evil Karma or take pictures of and compliment Cole if he has Good Karma.
439:), who he thought had died in the process of destroying the first Ray Sphere. John admits that he has become the Beast and gives Cole a vision of humanity perishing from a plague born of the radiation from the Empire City Incident. As Conduits are immune, White uses his newfound powers to activate the Conduit gene in plague victims, claiming that the only way Cole can save the world is to turn his back on humanity. After locating and absorbing the last core, Cole prepares to activate the RFI. However, he realizes that while doing so will cure the plague, it will kill every Conduit on Earth. Kuo abandons humanity out of fear and sides with White, while Nix sides with humanity since she will no longer be unique in a world of conduits.
510:, Sucker Punch decided to look at everything that could be improved, saying "everything was on the table". Due to negative feedback from fans, they redesigned the main character, Cole. Cole initially underwent many changes, to the extent of making him look like a different character. However, after being "taken aback by the uproar of fan support for the original Cole," Sucker Punch combined elements of the original with the new design. Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice with the use of their new
424:, has seized control of the city. Aware of Wolfe's intentions, Bertrand has his private army, the Militia, destroy the doctor's lab. Rescuing Wolfe, Cole learns that he has developed the Ray Field Inhibitor, a device capable of stripping Conduits of their powers. Before he can help Cole locate the energy cores needed to power the RFI, which also allows Cole to regain most of his stolen powers along with a few new ones, he is killed by the Militia, who also takes Kuo captive. While working to free her, Cole and Zeke meet Roscoe Laroche, a Vietnam veteran who leads a resistance movement opposed to Bertrand, and Nix (
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explains that when she was young, Bertrand, then a member of the First Sons, used a Ray Sphere built by Wolfe to gain powers, killing hundreds of innocent people, including her mother. After realizing that his powers could only turn him into a deformed monster, Bertrand vowed to cleanse the world of
Conduits by unleashing hordes of them upon the world in the hope that humans would ultimately rebel and exterminate them. With the Conduits and the resistance movement joining forces, Bertrand is killed in his mutated form, ending his authoritarian rule.
560:, and Jonathan Mayer. All of the music was recorded live with a total of four hours of music being recorded. Starting from the first day of recording, the music was composed in a year. Many of the music's sounds were produced unconventionally, with some of the largest percussion coming from things such as fingernails on an amplified tin plate. Collaboration was considered a major part of writing the music, with the composers "ripping each other off." Themes were composed for the main characters, such as Cole and Nix. A
413:), the man responsible for creating the Ray Sphere that gave Cole his powers, has developed an even stronger version that would give him enough strength to stop the Beast. Before they can depart for Wolfe's lab in New Marais, the Beast attacks Empire City. Cole tries to fight him off, but even his most powerful attack proves useless, resulting in the Beast draining Cole of most of his powers. The group is subsequently forced to flee as Empire City is completely and utterly destroyed.
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variety. New Marais was designed to have distinct neighborhoods with tonal as well as architectural shifts between them. Parkour elements, such as the game's grind rails, were integrated more into the environment to improve the flow of it, while powers such as the vertical grind, were incorporated into the parkour. The goal of the city was to have a "big old jungle gym". Street musicians were added to the city because they were considered an integral part of the New
Orleans vibe.
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supercharge his powers. After defeating the Beast, Cole activates the device, killing himself, Kuo, the Beast, and thousands of other
Conduits, even those who had not yet developed their powers; yet, the plague is completely and permanently erased, saving everyone. In honor of Cole's heroism, he is given the posthumous title of "Patron Saint of New Marais." As Zeke takes his coffin out to sea for burial, a lightning bolt in the form of a question mark strikes in the distance.
428:), a Conduit with the ability to manipulate and ignite a black, napalm-like substance, who has been waging war on the Militia. Using intelligence gathered by Zeke, Cole, and Nix, locate a secret lab where Kuo, revealed to be a Conduit, has been forced to transfer her ice-generating powers to an army of human mercenaries controlled by Bertrand. The two free her but release the mentally unstable mercenaries into the city in the process.
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the comic-like cutscenes were used to tell a large piece of the story in a short amount of time. In addition to the cut scenes, the moral element of the original also transferred to the sequel. When incorporating the player's Karma decisions from the first game into the second, it was found challenging to balance the effects of importing saves from the original
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found that it led to frustrating moments where Cole would grab onto the wrong area. IGN's
Moriarty criticized the game's camera, calling it "wonky", while GameSpy's McGarvey thought the game needed a better targeting system as the camera could not consistently keep up with the action. Eurogamer's Donlan found the
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system was developed for non-mission gameplay. The game would track a music tension value with thresholds set to determine what the music would be. While missions used the dynamic music system too, the music was laid out more like a movie with set music occurring for specific events. The music of the
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were improved with motion capture technology to create a more cinematic experience. The stylized comic-like cut scenes from the first game carried over into the sequel, though they were reserved for bigger moments in the game. The 3D cutscenes were used to tell the story going on in the moment, while
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With Kuo and Nix's help, Cole undermines
Bertrand's influence over New Marais, eventually discovering that Bertrand, who is also a Conduit, has been transforming large numbers of kidnapped civilians into mutant monsters to terrorize the people into supporting him. After exposing Bertrand's plans, Nix
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to increase powers' effectiveness or unlock new powers. Experience points are awarded for actions including defeating enemies, healing citizens and completing missions. The player can use such powers to destroy environmental scenery such as towers and stone columns. Depending on the player's choices,
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The game's fictional city, New Marais, was inspired by New
Orleans, though many other southern influences were mixed and matched. It was thought New Orleans was architecturally the "coolest city in America" and well suited to a superhero who climbs and also allowed Sucker Punch to have environmental
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In the evil ending, Cole sides with White, causing Nix and Zeke to turn against him and steal the RFI. Together with Kuo and the Beast, Cole rampages through New Marais, killing
Laroche and what remains of the Militia. He eventually catches up with his former friends, killing them and destroying the
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s Reiner saw the city as a "sightseeing marvel." GameSpy's McGarvery found the game was much cleaner-looking than the first. GameSpot's Mc Shea noted the city's neighborhoods were varied and felt alive, and found the visuals "great-looking". Eurogamer's Donlan wrote "New Marais is every bit as good
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that had been in development since 2009. A limited beta for testing this feature was released in April 2011. Sucker Punch wanted to give players a way to continue enjoying the game after completing it and felt there was immense pressure to incorporate multiplayer and that many games were tacking it
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New Marais is built on two islands, and the player must work through main story missions on the first island before being able to access the next one, though future missions may involve the first island. The player can undertake side missions to make the city safer. A feature called User
Generated
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GameSpot's Mc Shea found that problems would occur during precise climbing because of Cole getting "sucked" towards objects during climbing, though found it made climbing easier in other aspects. Giant Bomb's Brad
Shoemaker also appreciated the way Cole would be drawn to things while climbing but
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Starting in a neutral position, Karma can reach up to Hero on the Good side or
Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or killing them to restore Cole's health, will affect the Karma level in either direction. Normal story missions may also alter the
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In the good ending, Cole sides with humanity. Cole and Nix work to charge the RFI, while Laroche and most of his followers sacrifice themselves to hold back the Beast. Nix eventually sacrifices herself as well, injuring the Beast and leaving Cole with just enough time to finish the process and
592:, they were "creeping up over 50 and 60%, because know how to put things on to the Cell processor." With the additional power, Sucker Punch was able to "have more characters on-screen, more complicated shaders, and much greater layering". For the game, a new method of
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and keeping the game interesting for those who did not. The melee combat in the game was redesigned from the original with finishing moves being added. A large focus on the melee combat was the presentation, which was meant to make the player feel super-powered.
338:. The player controls Cole in the world of New Marais. Cole's electricity-based powers are used in movement, offense and defense in combat, and either for better or worse in dealing with the citizens of New Marais. Cole can climb buildings and other structures,
362:(HUD). The player can recharge Cole by draining electricity from powered sources, recharging also restores Cole's health, though Cole's health can regenerate over time without recharging. Many powers are acquired over the course of the game. The player can use
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The game was released in North America on June 7, 2011, in Europe on June 8, 2011, in Australia on June 9, 2011, in the United Kingdom, Ireland, and Germany on June 10, 2011, and in Japan on July 7, 2011. On February 18, 2011, before the game's release,
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along power cables and powered train rails, and hover for a short time. Cole can engage in melee combat with enemies using a weapon called the Amp. The game features many different powers, ranging from simple electric bolts to large electric rockets.
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RFI. The Beast, weak from overusing his power, dies after tasking Cole and Kuo with finishing his plan and transferring his powers over to Cole. Fully embracing his role as the new Beast, Cole prepares to build a new era for the Conduits.
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reporting on auditioning for the role of Cole in the game's sequel. In April 2010, Sony purchased the domain name "infamousthegame.com", increasing speculation that a sequel was in development. The game was unveiled on June 4, 2010, when
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for others to play. Scattered around the city are hundreds of "Blast Shards" which Cole can collect to increase the amount of electricity he can store. There are also "Dead Drops" that help to reveal more of the back-story in the game. A
1050:. Mc Shea found the pacing uneven and the morality system "laughable". Shoemaker felt the powers of Good and Evil Cole were better balanced than in the first game and saw morality as only a gateway to cutscenes and the possible powers.
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596:(AO) was developed, a hybrid of precomputed AO and dynamic AO. The new method was used to render contact shadows and self-occlusion for moveable objects and was meant to complement the other methods of AO already used.
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The game was generally well received by gaming media upon release. Praise was particularly directed at its city design, traversal, and graphics, though it was criticized for its Karma system and camera. A
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s Reiner enjoyed combat, describing the situations as "amazing open-world superhero fights." Giant Bomb's Brad Shoemaker felt enemies were overwhelming at times during combat like in the original
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story set in New Marais. The story follows an infected Cole that must kill the vampire which bit him in order to save his soul. The game featured new enemies and powers. A stand-alone sequel to
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the player can gain ice or fire powers from the game's female protagonists, Kuo and Nix. Additionally, passive abilities based on Karma level called Karmic Boosts can be unlocked.
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The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based
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is "video games' true master of parkour" and found the combat struggled to match the thrills of traversal but that the combat had improved since the original.
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which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's
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on the player's HUD shows their location in New Marais and what is nearby. The mini-map can be used to locate Blast Shards, Dead Drops and power sources.
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IGN's Moriarty thought that New Marais was more living and breathing than Empire City and the overall look of the game was improved over the original.
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was seen by game director Nate Fox as extremely inspirational and stated that the city's role in the story was something they wanted to replicate in
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1161:, was announced at PlayStation Meeting 2013 for PlayStation 4 and was released worldwide on March 31, 2014. The game takes place seven years after
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but also included: a Cole MacGrath statue, a sportable sling pack modeled after Cole's, a Kessler skin, the Lightning Hook power, a Reaper skin, a
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sold 369,200 copies in North America during the month of June and was the third highest selling game of the month, though the best selling
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improved from the first game. Shoemaker also noticed the frame rate had been mostly corrected since the first, making the game more fluid.
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reviewer Thierry Nguyen hoped Sucker Punch would mix the combat and traversal of the game with the pacing and storytelling of the first
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system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.
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In order for Cole to use his powers, he must have stored electrical power, represented by an energy meter on the player's
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was released, along with a new cutscene creation tool for the UGC creator. The update was released on November 2, 2011.
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GameSpot's Mc Shea considered movement through the city a pleasure, but many fights tedious. Eurogamer's Donlan stated
725:. Additionally, Good and Evil Cole appeared as playable characters in the PlayStation 3 and PlayStation Vita exclusive
608:, though found it did not make for an experience you wanted to keep playing, saying "ultimately, the game still ends."
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Promotional artwork showing Cole's initial design (left) and a screenshot of Cole's final character design (right).
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game was inspired by the city, meant to be "organic" compared to the industrial and electronic music of the first
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staff to test and report bugs for the game. Game director Nate Fox, director of the original, also directed
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2140:"Interview: Galactic's Stanton Moore and SCEA Music Manager Jonathan Mayer Talk The Music of inFamous 2"
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released the cover for their July 2010 issue which featured a preview of the game. Development of
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1605:"Sucker Punch Auditioning For inFamous 2, Possibly Recasting Main Character [UPDATED]"
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included an Original Cole skin, a Golden Amp skin, and the Electrocution Grenade power. The
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support would cover the whole game as part of an update which would come out sometime after
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Arriving in New Marais, Cole and his allies learn that energy magnate Joseph Bertrand III (
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Cole defeats an enemy using the Amp. The Karma meter, energy meter, experience gain, and
2822:"New LittleBigPlanet 2 Packs Coming Soon: inFAMOUS 2, Toy Story, and FINAL FANTASY VII!"
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described the story as bland and lacking a hook to invest the player in Cole's affairs.
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495:. The core development team consisted of 65 to 75 people, an amount considered "small".
2726:"Sucker Punch Productions and DC Comics Announce the Illustrated inFAMOUS Comic Series"
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2262:"inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April"
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2403:"InFAMOUS 2 Countdown Begins: Release Date, Pre-Orders & HERO Edition Announced!"
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Content, or UGC, allows players to make their own missions and share them through
2758:"Street Fighter X Tekken Comes to the PlayStation Vita with an Infamous Addition"
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as Sucker Punch wanted somebody who could perform Cole's physical reactions with
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3450:"Infamous: Second Son coming exclusively to PS4 from developer Sucker Punch"
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The game was listed on IGN's Top 25 PlayStation 3 Games, achieving rank 14.
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3202:"Full list of VGA 2011 nominees posted by Spike, MGS: Rising teaser hits"
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thought the story was a "pulpy comic book narrative", Colin Moriarty of
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under Sony's new line of PlayStation Collections for the PlayStation 3.
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On March 1, 2011, Sucker Punch announced a mission creation feature for
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245:. Announced on June 4, 2010, the game was released on June 7, 2011.
283:. Jason Cottle, the original voice actor for Cole, was replaced by
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2513:"inFAMOUS 2: Packfront Unveil, Special Edition & Hero Edition"
2070:"Recreating The World of New Orleans in Sucker Punch's InFamous 2"
405:) and his friend Zeke (Caleb Moody) meet with NSA agent Lucy Kuo (
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3340:"inFAMOUS: Festival of Blood hits PSN Today with PS Move Support"
2983:"inFamous 2: A Heroic Attempt That Falls Just Short Of Greatness"
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715:. Cole appeared as a guest character for the PlayStation 3 and
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found the story disengaging with confusing narrative threads,
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1919:"PlayStation 3 News Articles: inFamous 2 Developer Interview"
656:'s cane skin, a samurai sword skin, a caveman club skin, the
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With the Beast in New Marais, Cole reunites with John White (
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and released on October 25, 2011. A vampire-themed spinoff,
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2107:"Eurogamer Expo Sessions: Sucker Punch presents inFAMOUS 2"
1994:"Eurogamer Expo Sessions: Sucker Punch presents inFAMOUS 2"
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and follows Delsin Rowe, a new protagonist in the city of
3235:"LA Noire holds off inFamous 2 and Duke in US June chart"
2440:"inFamous 2 PAL Release Date Confirmed: 8th / 10th June"
2333:"Sink Your Fangs Into InFAMOUS: Festival Of Blood Today"
1089:, as well as a nomination for Best PS3 Game at the 2011
682: – was released on August 28, 2012, as part of the
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began immediately after Sucker Punch finished the first
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had finished development. Sucker Punch hired their own
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Gaming journals reported the likelihood of a sequel to
3266:"L.A. Noire, Duke Nukem top slumping June sales – NPD"
2370:"inFamous 2 PlayStation Move support is now available"
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Outstanding Achievement in Original Music Composition
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found the story well-delivered and "incredible", and
3377:"Making Up Stories In Infamous 2: Festival of Blood"
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received "generally positive reviews", according to
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3300:"InFamous 2 Festival Of Blood Revealed At Gamescom"
2231:"Ambient Occlusion Fields and Decals in Infamous 2"
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1810:"SDCC 10: Infamous 2 – They're Changing Cole Back"
3410:"Drink Up inFAMOUS: Festival of Blood on Tuesday"
2689:"Never Stop Playing With PlayStation Collections"
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1498:"inFAMOUS 2: Reviews, Trailers, and Interviews"
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2586:"inFAMOUS 2 Bonus Sucker Punch Mini-Missions"
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3483:"inFamous Second Son release date announced"
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1420:"Gamescom: Cole Blows Crap Up In Infamous 2"
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3448:Farokhmanesh, Megan (February 20, 2013).
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580:Sucker Punch was using around 30% of the
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1846:"Sucker Punch on inFamous 2 – Interview"
1844:Yin-Poole, Wesley (September 28, 2010).
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1701:"Sucker Punch on inFamous 2 – Interview"
1699:Yin-Poole, Wesley (September 28, 2010).
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1320:
497:
239:. It is a sequel to the 2009 video game
3880:
3495:from the original on September 24, 2015
3481:Yin-Poole, Wesley (November 15, 2013).
3462:from the original on September 24, 2015
3389:from the original on September 24, 2015
3245:from the original on September 25, 2015
3181:from the original on September 24, 2015
2801:from the original on September 24, 2015
2787:Cooper, Hollander (February 27, 2013).
2550:"inFAMOUS 2 Hero Edition: The Unboxing"
2529:from the original on September 21, 2015
2492:from the original on September 24, 2015
2119:from the original on September 24, 2015
2040:from the original on September 19, 2015
1713:from the original on September 24, 2015
1473:from the original on September 30, 2015
1434:from the original on September 24, 2015
1177:
611:In October 2011, it was announced that
3426:from the original on September 5, 2015
3356:from the original on September 7, 2015
2953:from the original on December 31, 2012
2566:from the original on September 8, 2015
2419:from the original on February 19, 2011
2382:from the original on September 7, 2015
1750:from the original on February 25, 2021
1638:"inFamous 2 Domain Registered by Sony"
3747:Sly Cooper and the Thievius Raccoonus
3214:from the original on October 18, 2018
3135:Ingenito, Vince (September 3, 2013).
3083:from the original on October 18, 2018
3035:from the original on October 18, 2018
3023:"GameSpy: Infamous 2 Review – Page 1"
2855:
2853:
2838:from the original on January 20, 2016
2768:from the original on October 17, 2012
2687:Cardona, Christian (August 6, 2012).
2511:Linger, Elliott (February 18, 2011).
2349:from the original on October 28, 2011
2105:Yin-Poole, Wesley (October 1, 2010).
1992:Yin-Poole, Wesley (October 1, 2010).
1603:Kelpick, Patrick (October 13, 2009).
1548:from the original on October 18, 2018
1418:Gallegos, Anthony (August 18, 2010).
1001:was divisive. Sterling McGarvey from
7:
3986:Video games set in the United States
3966:Sony Interactive Entertainment games
3375:Moriarty, Colin (October 17, 2011).
2298:"inFamous 2: Sucker Punch Interview"
2241:from the original on August 31, 2015
1734:"Infamous 2 Interview With Nate Fox"
1514:from the original on August 20, 2011
786:
761:
483:started immediately after the first
3684:PlayStation All-Stars Battle Royale
3338:Fleming, Brian (October 25, 2011).
3264:Sinclair, Brendan (July 14, 2011).
3149:from the original on April 14, 2014
3116:from the original on August 2, 2015
3021:McGarvey, Sterling (June 5, 2011).
2724:Cheng, Wilson (December 20, 2010).
2401:Lacson, Chuck (February 18, 2011).
2331:Fleming, Brian (October 26, 2011).
2068:Hamilton, Kirk (February 4, 2011).
1954:"'InFamous 2' Voice Actor Unveiled"
1636:Robinson, Martin (April 30, 2010).
1381:Villalobos, Louie (June 13, 2011).
853:
752:
728:PlayStation All-Stars Battle Royale
534:Gabriel Knight: Sins of the Fathers
3408:Moore, Collin (October 21, 2011).
3316:from the original on March 7, 2016
3276:from the original on July 17, 2015
3137:"IGN's Top 25 PlayStation 3 Games"
3102:Donlan, Christian (June 2, 2015).
2939:Donlan, Christian (June 2, 2015).
2877:from the original on June 26, 2012
2278:from the original on June 30, 2011
2260:Zimmerman, Chris (March 1, 2011).
1872:McElroy, Griffin (June 18, 2010).
1822:from the original on July 26, 2010
1584:from the original on July 29, 2015
1399:from the original on March 4, 2016
1362:from the original on March 4, 2016
1305:from the original on June 17, 2014
1255:from the original on March 4, 2016
640:were announced for pre-order. The
315:, was released on March 21, 2014.
305:was released on October 25, 2011.
25:
3951:PlayStation Move-compatible games
3065:Shoemaker, Brad (June 17, 2011).
2899:Nguyen, Thierry (June 17, 2011).
2668:from the original on May 12, 2016
2634:from the original on May 12, 2016
2600:from the original on May 12, 2016
2456:from the original on June 6, 2011
2176:"inFamous 2: The Blue Soundtrack"
1966:from the original on July 8, 2011
1929:. August 24, 2010. Archived from
1668:"July Cover Revealed: Infamous 2"
1644:from the original on May 31, 2010
1224:from the original on May 22, 2012
941:
891:
544:The game's music was composed by
3883:
3298:Schramm, Ken (August 16, 2011).
2438:Linger, Elliott (May 17, 2011).
2368:North, Dale (November 2, 2011).
2203:"inFamous 2: The Red Soundtrack"
1952:Langshaw, Mark (June 20, 2010).
1776:"inFAMOUS 2 Developer Interview"
1536:Reparaz, Mikel (June 16, 2011).
1210:Moriarty, Colin (May 27, 2011).
1113:of the month according to Sony.
1035:at its job as Empire City was".
960:
955:
950:
945:
940:
910:
905:
900:
895:
890:
872:
867:
862:
857:
852:
397:A month following the events of
291:, a new addition to the series.
27:2011 action-adventure video game
2981:Reiner, Andrew (June 1, 2011).
2654:"inFAMOUS 2 Sniper Blast Power"
1732:Tran, Edmond (April 17, 2011).
1243:Chapman, Peter (June 8, 2011).
2548:Lacson, Chuck (May 24, 2011).
1808:Miller, Greg (July 23, 2010).
571:Infamous 2 The Blue Soundtrack
334:environment and played from a
1:
3233:Orry, James (July 15, 2011).
2820:Levine, Eric (July 4, 2011).
2308:. May 4, 2011. Archived from
1287:Mc Shea, Tom (June 3, 2011).
662:Infamous 2 The Red Soundtrack
648:included everything from the
575:Infamous 2 The Red Soundtrack
2756:Fahey, Mike (June 6, 2011).
2620:"inFAMOUS 2 Stalker Grenade"
2138:Moore, Bo (April 25, 2011).
3956:Science fiction video games
3420:Sony Computer Entertainment
3350:Sony Computer Entertainment
3310:Sony Computer Entertainment
2832:Sony Computer Entertainment
2736:Sony Computer Entertainment
2699:Sony Computer Entertainment
2662:Sony Computer Entertainment
2628:Sony Computer Entertainment
2594:Sony Computer Entertainment
2560:Sony Computer Entertainment
2523:Sony Computer Entertainment
2450:Sony Computer Entertainment
2413:Sony Computer Entertainment
2343:Sony Computer Entertainment
2272:Sony Computer Entertainment
2034:Sony Computer Entertainment
1927:Sony Computer Entertainment
1774:Bell, Alan (May 17, 2011).
1467:Sony Computer Entertainment
1457:"inFAMOUS 2 Karma Revealed"
1353:Sony Computer Entertainment
1145:Infamous: Festival of Blood
1137:Infamous: Festival of Blood
1123:Infamous: Festival of Blood
680:Infamous: Festival of Blood
617:Infamous: Festival of Blood
302:Infamous: Festival of Blood
230:Sony Computer Entertainment
70:Sony Computer Entertainment
4017:
3761:Sly 3: Honor Among Thieves
1666:Juba, Joe (June 4, 2010).
1120:
1081:received a nomination for
735:mini-pack was released as
311:, a standalone sequel for
4001:Single-player video games
790:
787:
765:
762:
42:
3946:PlayStation 3-only games
3727:Sucker Punch Productions
3671:Sucker Punch Productions
3530:Sucker Punch Productions
336:third-person perspective
226:Sucker Punch Productions
58:Sucker Punch Productions
3996:Video games set in 2011
3921:Apocalyptic video games
3862:Rocket: Robot on Wheels
3677:Street Fighter X Tekken
3524:March 31, 2014, at the
1091:Spike Video Game Awards
722:Street Fighter X Tekken
556:, the New Orleans band
456:Development and release
3936:Open-world video games
3916:Action-adventure games
3754:Sly 2: Band of Thieves
2024:"inFamous 2 Interview"
503:
355:
3961:Superhero video games
3926:Dystopian video games
2086:on September 24, 2015
1874:"Preview: inFamous 2"
1129:stand-alone expansion
501:
349:
328:action-adventure game
2861:"inFamous 2 Reviews"
1388:The Arizona Republic
1245:"Review: inFamous 2"
1070:was low, though the
737:downloadable content
606:cooperative gameplay
604:on. They considered
550:Bryan "Brain" Mantia
297:standalone expansion
3941:PlayStation 3 games
3807:Infamous Second Son
3177:. August 20, 2015.
3104:"inFamous 2 Review"
3067:"inFamous 2 Review"
2941:"inFamous 2 Review"
2901:"InFamous 2 Review"
2705:on November 5, 2012
2036:. August 20, 2010.
1933:on October 16, 2012
1568:"inFAMOUS 2 Review"
1538:"InFamous 2 review"
1289:"inFamous 2 Review"
1212:"Infamous 2 Review"
1158:Infamous Second Son
1139:, was announced at
784:
759:
711:, was published by
685:Infamous Collection
674: – along with
468:post made by actor
420:), an anti-Conduit
377:PlayStation Network
308:Infamous Second Son
3971:Video game sequels
2306:Imagine Publishing
757:
504:
356:
237:video game console
3931:Infamous (series)
3871:
3870:
3837:Ghost of Tsushima
3798:Festival of Blood
3693:
3692:
3608:Festival of Blood
1469:. February 2011.
1101:According to the
989:review aggregator
981:
980:
780:
779:
742:LittleBigPlanet 2
666:PlayStation Store
594:ambient occlusion
364:experience points
228:and published by
204:
203:
16:(Redirected from
4008:
3906:2011 video games
3888:
3887:
3886:
3879:
3720:
3713:
3706:
3697:
3570:
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3435:
3433:
3431:
3415:PlayStation Blog
3405:
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3394:
3372:
3366:
3365:
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3361:
3345:PlayStation Blog
3335:
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3323:
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3305:PlayStation Blog
3295:
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3045:
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3018:
3005:
3004:
3002:
3000:
2991:. Archived from
2978:
2963:
2962:
2960:
2958:
2936:
2923:
2922:
2920:
2918:
2913:on March 5, 2016
2909:. Archived from
2896:
2887:
2886:
2884:
2882:
2857:
2848:
2847:
2845:
2843:
2827:PlayStation Blog
2817:
2811:
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2808:
2806:
2784:
2778:
2777:
2775:
2773:
2753:
2747:
2746:
2744:
2742:
2731:PlayStation Blog
2721:
2715:
2714:
2712:
2710:
2701:. Archived from
2694:PlayStation Blog
2684:
2678:
2677:
2675:
2673:
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2644:
2643:
2641:
2639:
2616:
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2582:
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2575:
2573:
2571:
2555:PlayStation Blog
2545:
2539:
2538:
2536:
2534:
2518:PlayStation Blog
2508:
2502:
2501:
2499:
2497:
2472:
2466:
2465:
2463:
2461:
2445:PlayStation Blog
2435:
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2426:
2424:
2408:PlayStation Blog
2398:
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2365:
2359:
2358:
2356:
2354:
2338:PlayStation Blog
2328:
2322:
2321:
2319:
2317:
2312:on March 4, 2016
2294:
2288:
2287:
2285:
2283:
2267:PlayStation Blog
2257:
2251:
2250:
2248:
2246:
2226:
2220:
2219:
2217:
2215:
2199:
2193:
2192:
2190:
2188:
2172:
2166:
2165:
2163:
2161:
2156:on March 4, 2016
2152:. Archived from
2150:Wolfgang's Vault
2135:
2129:
2128:
2126:
2124:
2102:
2096:
2095:
2093:
2091:
2082:. Archived from
2080:Wolfgang's Vault
2065:
2050:
2049:
2047:
2045:
2029:PlayStation Blog
2020:
2011:
2010:
2008:
2006:
1989:
1976:
1975:
1973:
1971:
1949:
1943:
1942:
1940:
1938:
1915:
1900:
1899:
1897:
1895:
1890:on June 29, 2011
1886:. Archived from
1869:
1863:
1862:
1860:
1858:
1841:
1832:
1831:
1829:
1827:
1805:
1796:
1795:
1793:
1791:
1786:on March 4, 2016
1782:. Archived from
1771:
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1759:
1757:
1755:
1729:
1723:
1722:
1720:
1718:
1696:
1690:
1689:
1687:
1685:
1676:. Archived from
1663:
1654:
1653:
1651:
1649:
1633:
1627:
1626:
1624:
1622:
1617:on March 4, 2016
1613:. Archived from
1600:
1594:
1593:
1591:
1589:
1580:. June 7, 2011.
1564:
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1462:PlayStation Blog
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1249:TheSixthAxis.com
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865:
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856:
855:
785:
760:
717:PlayStation Vita
613:PlayStation Move
360:heads-up display
219:action-adventure
189:Action-adventure
174:
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156:
147:
47:
35:
21:
4016:
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3849:
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3766:
3729:
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3694:
3689:
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3574:
3526:Wayback Machine
3513:
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3479:
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3297:
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3279:
3277:
3270:CBS Interactive
3263:
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3258:
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3096:
3086:
3084:
3077:CBS Interactive
3064:
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3048:
3038:
3036:
3020:
3019:
3008:
2998:
2996:
2995:on June 4, 2011
2980:
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2954:
2938:
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2898:
2897:
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2871:CBS Interactive
2859:
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2686:
2685:
2681:
2671:
2669:
2658:PlayStation.com
2652:
2651:
2647:
2637:
2635:
2624:PlayStation.com
2618:
2617:
2613:
2603:
2601:
2590:PlayStation.com
2584:
2583:
2579:
2569:
2567:
2547:
2546:
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2510:
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2486:CBS Interactive
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2279:
2259:
2258:
2254:
2244:
2242:
2228:
2227:
2223:
2213:
2211:
2208:Rate Your Music
2201:
2200:
2196:
2186:
2184:
2181:Rate Your Music
2174:
2173:
2169:
2159:
2157:
2137:
2136:
2132:
2122:
2120:
2104:
2103:
2099:
2089:
2087:
2067:
2066:
2053:
2043:
2041:
2022:
2021:
2014:
2004:
2002:
1991:
1990:
1979:
1969:
1967:
1951:
1950:
1946:
1936:
1934:
1923:PlayStation.com
1917:
1916:
1903:
1893:
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1744:CBS Interactive
1731:
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1698:
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1693:
1683:
1681:
1680:on June 6, 2010
1665:
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1402:
1400:
1393:Gannett Company
1380:
1379:
1375:
1365:
1363:
1359:
1349:PlayStation.com
1344:
1340:
1339:
1318:
1308:
1306:
1299:CBS Interactive
1286:
1285:
1268:
1258:
1256:
1242:
1241:
1237:
1227:
1225:
1209:
1208:
1179:
1175:
1147:features a non-
1125:
1119:
1099:
982:
961:
956:
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911:
906:
901:
896:
873:
868:
863:
858:
758:Aggregate score
755:
751:
694:
650:Special Edition
642:Special Edition
630:Special Edition
625:
506:When designing
458:
445:
418:Graham McTavish
395:
390:
321:
259:Development on
178:
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160:
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106:
102:
94:
33:
32:2011 video game
28:
23:
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12:
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5:
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3948:
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3918:
3913:
3911:3D platformers
3908:
3898:
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3893:
3892:
3869:
3868:
3866:
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3857:
3855:
3851:
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3847:
3844:Ghost of Yōtei
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3511:External links
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3239:VideoGamer.com
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2229:Reed, Nathan.
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211:(stylized as
210:
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199:Single-player
197:
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175:June 10, 2011
172:
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3655:Comic series
3622:
3615:
3606:
3600:
3599:
3592:
3576:
3535:
3517:
3497:. Retrieved
3486:
3476:
3464:. Retrieved
3453:
3428:. Retrieved
3413:
3403:
3391:. Retrieved
3380:
3370:
3358:. Retrieved
3343:
3318:. Retrieved
3303:
3278:. Retrieved
3259:
3247:. Retrieved
3238:
3228:
3216:. Retrieved
3205:
3195:
3183:. Retrieved
3172:
3169:"INFAMOUS 2"
3163:
3151:. Retrieved
3140:
3130:
3118:. Retrieved
3107:
3097:
3085:. Retrieved
3070:
3037:. Retrieved
3026:
2997:. Retrieved
2993:the original
2986:
2955:. Retrieved
2944:
2915:. Retrieved
2911:the original
2904:
2879:. Retrieved
2864:
2840:. Retrieved
2825:
2815:
2803:. Retrieved
2792:
2782:
2770:. Retrieved
2751:
2739:. Retrieved
2729:
2719:
2707:. Retrieved
2703:the original
2692:
2682:
2670:. Retrieved
2657:
2648:
2636:. Retrieved
2623:
2614:
2602:. Retrieved
2589:
2580:
2568:. Retrieved
2553:
2543:
2531:. Retrieved
2516:
2506:
2494:. Retrieved
2479:
2476:"inFamous 2"
2470:
2458:. Retrieved
2443:
2433:
2423:February 18,
2421:. Retrieved
2406:
2396:
2384:. Retrieved
2373:
2363:
2351:. Retrieved
2336:
2326:
2314:. Retrieved
2310:the original
2302:NOWGamer.com
2301:
2292:
2280:. Retrieved
2265:
2255:
2243:. Retrieved
2235:GDCVault.com
2234:
2224:
2212:. Retrieved
2206:
2197:
2185:. Retrieved
2179:
2170:
2158:. Retrieved
2154:the original
2143:
2133:
2121:. Retrieved
2110:
2100:
2088:. Retrieved
2084:the original
2073:
2042:. Retrieved
2027:
2003:. Retrieved
1997:
1968:. Retrieved
1957:
1947:
1935:. Retrieved
1931:the original
1922:
1892:. Retrieved
1888:the original
1877:
1867:
1855:. Retrieved
1849:
1824:. Retrieved
1813:
1788:. Retrieved
1784:the original
1779:
1752:. Retrieved
1737:
1727:
1715:. Retrieved
1704:
1694:
1682:. Retrieved
1678:the original
1671:
1646:. Retrieved
1631:
1619:. Retrieved
1615:the original
1608:
1598:
1586:. Retrieved
1573:GameTrailers
1571:
1562:
1550:. Retrieved
1516:. Retrieved
1503:GameTrailers
1501:
1475:. Retrieved
1460:
1436:. Retrieved
1413:
1401:. Retrieved
1386:
1376:
1364:. Retrieved
1348:
1342:"inFAMOUS 2"
1307:. Retrieved
1292:
1257:. Retrieved
1248:
1238:
1226:. Retrieved
1215:
1162:
1156:
1152:
1144:
1136:
1132:
1126:
1117:Continuation
1106:
1100:
1078:
1076:
1064:
1059:
1052:GameTrailers
1047:
1043:
1039:
1037:
1031:
1029:
1014:
998:
996:
984:
983:
970:
932:
922:GameTrailers
920:
882:
844:
832:
820:
808:
796:
740:
732:
726:
720:
719:versions of
708:
704:
701:comic series
698:
696:A six issue
695:
683:
679:
675:
671:
670:
661:
657:
649:
646:Hero Edition
645:
641:
637:
636:versions of
634:Hero Edition
633:
629:
626:
616:
610:
600:
598:
589:
585:
579:
574:
570:
566:
546:James Dooley
543:
538:
532:
529:
523:
516:
514:technology.
507:
505:
492:
484:
480:
474:
461:
459:
450:
446:
434:
430:
415:
398:
396:
373:
369:
357:
354:can be seen.
323:
322:
306:
300:
293:
273:Bryan Mantia
269:James Dooley
264:
260:
258:
247:
240:
213:
212:
207:
206:
205:
166:June 9, 2011
157:June 8, 2011
148:June 7, 2011
115:
92:James Dooley
65:Publisher(s)
53:Developer(s)
29:
3890:Video games
3854:Other games
3814:First Light
3624:First Light
2375:Destructoid
2353:October 26,
1959:Digital Spy
1894:October 31,
1826:October 31,
1780:NZGamer.com
1621:October 13,
884:GamesRadar+
788:Publication
660:comic, and
658:Infamous #1
437:Phil LaMarr
324:Infamous 2
281:New Orleans
275:, the band
250:superpowers
125:Platform(s)
87:Composer(s)
77:Director(s)
3900:Categories
3791:Infamous 2
3736:Sly Cooper
3643:Characters
3617:Second Son
3601:Infamous 2
3536:Infamous 2
3518:Infamous 2
3499:August 19,
3466:August 19,
3430:August 19,
3393:August 19,
3360:August 19,
3320:August 19,
3218:August 20,
3185:August 20,
3153:August 20,
3120:August 16,
3072:Giant Bomb
2866:Metacritic
2794:GamesRadar
2772:August 14,
2741:August 19,
2570:August 11,
2481:Giant Bomb
2386:August 17,
2123:August 14,
1754:August 19,
1717:August 16,
1578:Defy Media
1542:GamesRadar
1508:Defy Media
1428:Ziff Davis
1403:August 19,
1173:References
1163:Infamous 2
1153:Infamous 2
1133:Infamous 2
1107:Infamous 2
1079:Infamous 2
1072:frame rate
1040:Infamous 2
1021:Giant Bomb
999:Infamous 2
992:Metacritic
985:Infamous 2
934:Giant Bomb
772:Metacritic
763:Aggregator
733:Infamous 2
709:Infamous 2
672:Infamous 2
654:Sly Cooper
638:Infamous 2
601:Infamous 2
590:Infamous 2
588:, and for
539:Infamous 2
508:Infamous 2
493:Infamous 2
481:Infamous 2
403:Eric Ladin
332:open world
330:set in an
285:Eric Ladin
261:Infamous 2
222:video game
214:inFAMOUS 2
208:Infamous 2
38:Infamous 2
18:InFAMOUS 2
3541:MobyGames
3488:Eurogamer
3280:August 8,
3249:August 8,
3109:Eurogamer
3087:August 8,
2957:August 8,
2946:Eurogamer
2917:August 8,
2842:August 6,
2805:August 6,
2709:August 6,
2672:August 7,
2638:August 7,
2604:August 7,
2533:August 4,
2496:August 7,
2316:August 4,
2245:August 5,
2214:August 7,
2187:August 7,
2160:August 5,
2112:Eurogamer
2090:August 5,
2044:August 2,
2005:August 5,
1999:Eurogamer
1851:Eurogamer
1790:August 4,
1706:Eurogamer
1588:August 4,
1477:August 4,
1438:August 2,
1366:August 3,
1259:August 2,
1155:, titled
1135:, titled
1103:NPD Group
1011:Eurogamer
810:Eurogamer
754:Reception
749:Reception
713:DC Comics
519:cutscenes
464:due to a
422:demagogue
3827:Ghost of
3784:Infamous
3773:Infamous
3636:Universe
3594:Infamous
3578:Infamous
3522:Archived
3493:Archived
3460:Archived
3424:Archived
3387:Archived
3354:Archived
3314:Archived
3274:Archived
3243:Archived
3212:Archived
3179:Archived
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