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Infamous 2

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Karma level. During the game the player will encounter Karma moments, the Karma moments are delivered with 3D cutscenes and character-driven dialogue, the action pauses and the player has two actions that can be taken, always a Good and Evil option. There are also Good and Evil side missions in the game as well as random events which provide Karma decisions. Completion of Karma awarding missions helps gain access to unique powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game. Karma also influences the way that citizens view Cole in addition to altering Cole's appearance and certain aspects of the game's story. Citizens may throw rocks at and turn on Cole if he has Evil Karma or take pictures of and compliment Cole if he has Good Karma.
439:), who he thought had died in the process of destroying the first Ray Sphere. John admits that he has become the Beast and gives Cole a vision of humanity perishing from a plague born of the radiation from the Empire City Incident. As Conduits are immune, White uses his newfound powers to activate the Conduit gene in plague victims, claiming that the only way Cole can save the world is to turn his back on humanity. After locating and absorbing the last core, Cole prepares to activate the RFI. However, he realizes that while doing so will cure the plague, it will kill every Conduit on Earth. Kuo abandons humanity out of fear and sides with White, while Nix sides with humanity since she will no longer be unique in a world of conduits. 510:, Sucker Punch decided to look at everything that could be improved, saying "everything was on the table". Due to negative feedback from fans, they redesigned the main character, Cole. Cole initially underwent many changes, to the extent of making him look like a different character. However, after being "taken aback by the uproar of fan support for the original Cole," Sucker Punch combined elements of the original with the new design. Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice with the use of their new 424:, has seized control of the city. Aware of Wolfe's intentions, Bertrand has his private army, the Militia, destroy the doctor's lab. Rescuing Wolfe, Cole learns that he has developed the Ray Field Inhibitor, a device capable of stripping Conduits of their powers. Before he can help Cole locate the energy cores needed to power the RFI, which also allows Cole to regain most of his stolen powers along with a few new ones, he is killed by the Militia, who also takes Kuo captive. While working to free her, Cole and Zeke meet Roscoe Laroche, a Vietnam veteran who leads a resistance movement opposed to Bertrand, and Nix ( 432:
explains that when she was young, Bertrand, then a member of the First Sons, used a Ray Sphere built by Wolfe to gain powers, killing hundreds of innocent people, including her mother. After realizing that his powers could only turn him into a deformed monster, Bertrand vowed to cleanse the world of Conduits by unleashing hordes of them upon the world in the hope that humans would ultimately rebel and exterminate them. With the Conduits and the resistance movement joining forces, Bertrand is killed in his mutated form, ending his authoritarian rule.
560:, and Jonathan Mayer. All of the music was recorded live with a total of four hours of music being recorded. Starting from the first day of recording, the music was composed in a year. Many of the music's sounds were produced unconventionally, with some of the largest percussion coming from things such as fingernails on an amplified tin plate. Collaboration was considered a major part of writing the music, with the composers "ripping each other off." Themes were composed for the main characters, such as Cole and Nix. A 413:), the man responsible for creating the Ray Sphere that gave Cole his powers, has developed an even stronger version that would give him enough strength to stop the Beast. Before they can depart for Wolfe's lab in New Marais, the Beast attacks Empire City. Cole tries to fight him off, but even his most powerful attack proves useless, resulting in the Beast draining Cole of most of his powers. The group is subsequently forced to flee as Empire City is completely and utterly destroyed. 531:
variety. New Marais was designed to have distinct neighborhoods with tonal as well as architectural shifts between them. Parkour elements, such as the game's grind rails, were integrated more into the environment to improve the flow of it, while powers such as the vertical grind, were incorporated into the parkour. The goal of the city was to have a "big old jungle gym". Street musicians were added to the city because they were considered an integral part of the New Orleans vibe.
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supercharge his powers. After defeating the Beast, Cole activates the device, killing himself, Kuo, the Beast, and thousands of other Conduits, even those who had not yet developed their powers; yet, the plague is completely and permanently erased, saving everyone. In honor of Cole's heroism, he is given the posthumous title of "Patron Saint of New Marais." As Zeke takes his coffin out to sea for burial, a lightning bolt in the form of a question mark strikes in the distance.
428:), a Conduit with the ability to manipulate and ignite a black, napalm-like substance, who has been waging war on the Militia. Using intelligence gathered by Zeke, Cole, and Nix, locate a secret lab where Kuo, revealed to be a Conduit, has been forced to transfer her ice-generating powers to an army of human mercenaries controlled by Bertrand. The two free her but release the mentally unstable mercenaries into the city in the process. 347: 3885: 962: 912: 522:
the comic-like cutscenes were used to tell a large piece of the story in a short amount of time. In addition to the cut scenes, the moral element of the original also transferred to the sequel. When incorporating the player's Karma decisions from the first game into the second, it was found challenging to balance the effects of importing saves from the original
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found that it led to frustrating moments where Cole would grab onto the wrong area. IGN's Moriarty criticized the game's camera, calling it "wonky", while GameSpy's McGarvey thought the game needed a better targeting system as the camera could not consistently keep up with the action. Eurogamer's Donlan found the
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system was developed for non-mission gameplay. The game would track a music tension value with thresholds set to determine what the music would be. While missions used the dynamic music system too, the music was laid out more like a movie with set music occurring for specific events. The music of the
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were improved with motion capture technology to create a more cinematic experience. The stylized comic-like cut scenes from the first game carried over into the sequel, though they were reserved for bigger moments in the game. The 3D cutscenes were used to tell the story going on in the moment, while
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With Kuo and Nix's help, Cole undermines Bertrand's influence over New Marais, eventually discovering that Bertrand, who is also a Conduit, has been transforming large numbers of kidnapped civilians into mutant monsters to terrorize the people into supporting him. After exposing Bertrand's plans, Nix
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to increase powers' effectiveness or unlock new powers. Experience points are awarded for actions including defeating enemies, healing citizens and completing missions. The player can use such powers to destroy environmental scenery such as towers and stone columns. Depending on the player's choices,
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The game's fictional city, New Marais, was inspired by New Orleans, though many other southern influences were mixed and matched. It was thought New Orleans was architecturally the "coolest city in America" and well suited to a superhero who climbs and also allowed Sucker Punch to have environmental
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In the evil ending, Cole sides with White, causing Nix and Zeke to turn against him and steal the RFI. Together with Kuo and the Beast, Cole rampages through New Marais, killing Laroche and what remains of the Militia. He eventually catches up with his former friends, killing them and destroying the
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s Reiner saw the city as a "sightseeing marvel." GameSpy's McGarvery found the game was much cleaner-looking than the first. GameSpot's Mc Shea noted the city's neighborhoods were varied and felt alive, and found the visuals "great-looking". Eurogamer's Donlan wrote "New Marais is every bit as good
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that had been in development since 2009. A limited beta for testing this feature was released in April 2011. Sucker Punch wanted to give players a way to continue enjoying the game after completing it and felt there was immense pressure to incorporate multiplayer and that many games were tacking it
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New Marais is built on two islands, and the player must work through main story missions on the first island before being able to access the next one, though future missions may involve the first island. The player can undertake side missions to make the city safer. A feature called User Generated
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GameSpot's Mc Shea found that problems would occur during precise climbing because of Cole getting "sucked" towards objects during climbing, though found it made climbing easier in other aspects. Giant Bomb's Brad Shoemaker also appreciated the way Cole would be drawn to things while climbing but
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Starting in a neutral position, Karma can reach up to Hero on the Good side or Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or killing them to restore Cole's health, will affect the Karma level in either direction. Normal story missions may also alter the
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In the good ending, Cole sides with humanity. Cole and Nix work to charge the RFI, while Laroche and most of his followers sacrifice themselves to hold back the Beast. Nix eventually sacrifices herself as well, injuring the Beast and leaving Cole with just enough time to finish the process and
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and keeping the game interesting for those who did not. The melee combat in the game was redesigned from the original with finishing moves being added. A large focus on the melee combat was the presentation, which was meant to make the player feel super-powered.
338:. The player controls Cole in the world of New Marais. Cole's electricity-based powers are used in movement, offense and defense in combat, and either for better or worse in dealing with the citizens of New Marais. Cole can climb buildings and other structures, 362:(HUD). The player can recharge Cole by draining electricity from powered sources, recharging also restores Cole's health, though Cole's health can regenerate over time without recharging. Many powers are acquired over the course of the game. The player can use 627:
The game was released in North America on June 7, 2011, in Europe on June 8, 2011, in Australia on June 9, 2011, in the United Kingdom, Ireland, and Germany on June 10, 2011, and in Japan on July 7, 2011. On February 18, 2011, before the game's release,
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along power cables and powered train rails, and hover for a short time. Cole can engage in melee combat with enemies using a weapon called the Amp. The game features many different powers, ranging from simple electric bolts to large electric rockets.
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RFI. The Beast, weak from overusing his power, dies after tasking Cole and Kuo with finishing his plan and transferring his powers over to Cole. Fully embracing his role as the new Beast, Cole prepares to build a new era for the Conduits.
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reporting on auditioning for the role of Cole in the game's sequel. In April 2010, Sony purchased the domain name "infamousthegame.com", increasing speculation that a sequel was in development. The game was unveiled on June 4, 2010, when
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for others to play. Scattered around the city are hundreds of "Blast Shards" which Cole can collect to increase the amount of electricity he can store. There are also "Dead Drops" that help to reveal more of the back-story in the game. A
1050:. Mc Shea found the pacing uneven and the morality system "laughable". Shoemaker felt the powers of Good and Evil Cole were better balanced than in the first game and saw morality as only a gateway to cutscenes and the possible powers. 1082: 45: 596:(AO) was developed, a hybrid of precomputed AO and dynamic AO. The new method was used to render contact shadows and self-occlusion for moveable objects and was meant to complement the other methods of AO already used. 2597: 1604: 294:
The game was generally well received by gaming media upon release. Praise was particularly directed at its city design, traversal, and graphics, though it was criticized for its Karma system and camera. A
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s Reiner enjoyed combat, describing the situations as "amazing open-world superhero fights." Giant Bomb's Brad Shoemaker felt enemies were overwhelming at times during combat like in the original
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story set in New Marais. The story follows an infected Cole that must kill the vampire which bit him in order to save his soul. The game featured new enemies and powers. A stand-alone sequel to
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the player can gain ice or fire powers from the game's female protagonists, Kuo and Nix. Additionally, passive abilities based on Karma level called Karmic Boosts can be unlocked.
2139: 664:. The Hero Edition came with all of the DLC except for the Stalker Grenades and the Sniper Blast powers, and the three extra Subway Missions, which are now all available via the 2526: 1396: 3975: 2585: 2346: 3273: 2453: 3717: 3313: 1013:'s Christian Donlan found the endings of the game to be "genuinely satisfying" and an improvement on the overarching storyline of the series. Conversely, Andrew Reiner of 248:
The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based
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is "video games' true master of parkour" and found the combat struggled to match the thrills of traversal but that the combat had improved since the original.
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which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's
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on the player's HUD shows their location in New Marais and what is nearby. The mini-map can be used to locate Blast Shards, Dead Drops and power sources.
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IGN's Moriarty thought that New Marais was more living and breathing than Empire City and the overall look of the game was improved over the original.
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was seen by game director Nate Fox as extremely inspirational and stated that the city's role in the story was something they wanted to replicate in
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but also included: a Cole MacGrath statue, a sportable sling pack modeled after Cole's, a Kessler skin, the Lightning Hook power, a Reaper skin, a
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sold 369,200 copies in North America during the month of June and was the third highest selling game of the month, though the best selling
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improved from the first game. Shoemaker also noticed the frame rate had been mostly corrected since the first, making the game more fluid.
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reviewer Thierry Nguyen hoped Sucker Punch would mix the combat and traversal of the game with the pacing and storytelling of the first
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system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.
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In order for Cole to use his powers, he must have stored electrical power, represented by an energy meter on the player's
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was released, along with a new cutscene creation tool for the UGC creator. The update was released on November 2, 2011.
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GameSpot's Mc Shea considered movement through the city a pleasure, but many fights tedious. Eurogamer's Donlan stated
725:. Additionally, Good and Evil Cole appeared as playable characters in the PlayStation 3 and PlayStation Vita exclusive 608:, though found it did not make for an experience you wanted to keep playing, saying "ultimately, the game still ends." 3970: 3797: 3642: 3607: 3419: 3349: 3309: 2831: 2735: 2698: 2661: 2627: 2593: 2559: 2522: 2449: 2412: 2342: 2271: 2033: 1926: 1466: 1352: 1122: 301: 2860: 3930: 3875: 3760: 1419: 502:
Promotional artwork showing Cole's initial design (left) and a screenshot of Cole's final character design (right).
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game was inspired by the city, meant to be "organic" compared to the industrial and electronic music of the first
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staff to test and report bugs for the game. Game director Nate Fox, director of the original, also directed
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released the cover for their July 2010 issue which featured a preview of the game. Development of
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included an Original Cole skin, a Golden Amp skin, and the Electrocution Grenade power. The
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support would cover the whole game as part of an update which would come out sometime after
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Arriving in New Marais, Cole and his allies learn that energy magnate Joseph Bertrand III (
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Cole defeats an enemy using the Amp. The Karma meter, energy meter, experience gain, and
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described the story as bland and lacking a hook to invest the player in Cole's affairs.
498: 495:. The core development team consisted of 65 to 75 people, an amount considered "small". 2726:"Sucker Punch Productions and DC Comics Announce the Illustrated inFAMOUS Comic Series" 1887: 1128: 511: 425: 410: 296: 288: 170: 2262:"inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April" 1497: 3899: 2987: 2403:"InFAMOUS 2 Countdown Begins: Release Date, Pre-Orders & HERO Edition Announced!" 1672: 1067: 1015: 821: 561: 553: 475: 406: 339: 312: 233: 143: 129: 99: 1809: 1211: 1572: 1502: 1051: 921: 883: 549: 272: 95: 375:
Content, or UGC, allows players to make their own missions and share them through
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as Sucker Punch wanted somebody who could perform Cole's physical reactions with
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The game was listed on IGN's Top 25 PlayStation 3 Games, achieving rank 14.
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thought the story was a "pulpy comic book narrative", Colin Moriarty of
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under Sony's new line of PlayStation Collections for the PlayStation 3.
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On March 1, 2011, Sucker Punch announced a mission creation feature for
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found the story disengaging with confusing narrative threads,
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With the Beast in New Marais, Cole reunites with John White (
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and released on October 25, 2011. A vampire-themed spinoff,
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and follows Delsin Rowe, a new protagonist in the city of
3235:"LA Noire holds off inFamous 2 and Duke in US June chart" 2440:"inFamous 2 PAL Release Date Confirmed: 8th / 10th June" 2333:"Sink Your Fangs Into InFAMOUS: Festival Of Blood Today" 1089:, as well as a nomination for Best PS3 Game at the 2011 682: – was released on August 28, 2012, as part of the 263:
began immediately after Sucker Punch finished the first
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had finished development. Sucker Punch hired their own
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Gaming journals reported the likelihood of a sequel to
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Outstanding Achievement in Original Music Composition
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found the story well-delivered and "incredible", and
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received "generally positive reviews", according to
3853: 3825: 3770: 3733: 3663: 3635: 3585: 3300:"InFamous 2 Festival Of Blood Revealed At Gamescom" 2231:"Ambient Occlusion Fields and Decals in Infamous 2" 194: 182: 135: 123: 111: 85: 75: 63: 51: 37: 1810:"SDCC 10: Infamous 2 – They're Changing Cole Back" 3410:"Drink Up inFAMOUS: Festival of Blood on Tuesday" 2689:"Never Stop Playing With PlayStation Collections" 1282: 1280: 1278: 1276: 1274: 1272: 1270: 1062:to create an "utterly fantastic" superhero game. 3991:Video games with user-generated gameplay content 1803: 1801: 1498:"inFAMOUS 2: Reviews, Trailers, and Interviews" 3333: 3331: 3016: 3014: 3012: 3010: 1913: 1911: 1909: 1907: 1905: 1492: 1490: 1488: 1383:"Review: inFamous 2 raises the electrical bar" 851: 409:), who informs them that Dr. Sebastian Wolfe ( 3981:Video games scored by James Dooley (composer) 3711: 3561: 2586:"inFAMOUS 2 Bonus Sucker Punch Mini-Missions" 1661: 1659: 1205: 1203: 1201: 569:. The score was released as two soundtracks, 8: 3483:"inFamous Second Son release date announced" 2894: 2892: 1420:"Gamescom: Cole Blows Crap Up In Infamous 2" 1199: 1197: 1195: 1193: 1191: 1189: 1187: 1185: 1183: 1181: 939: 889: 782: 3293: 3291: 3060: 3058: 3056: 3054: 3052: 3050: 2063: 2061: 2059: 2057: 2055: 3976:Video games developed in the United States 3718: 3704: 3696: 3568: 3554: 3546: 3174:Academy of Interactive Arts & Sciences 1987: 1985: 1983: 1981: 1839: 1837: 1531: 1529: 1087:15th Annual Interactive Achievement Awards 781: 756: 745:, containing Good and Evil Cole costumes. 43: 34: 3448:Farokhmanesh, Megan (February 20, 2013). 3443: 3441: 2934: 2932: 2930: 2928: 1451: 1449: 703:, which bridges the stories of the first 580:Sucker Punch was using around 30% of the 3200:Nunneley, Stephany (November 16, 2011). 2018: 2016: 1846:"Sucker Punch on inFamous 2 – Interview" 1844:Yin-Poole, Wesley (September 28, 2010). 1769: 1767: 1765: 1701:"Sucker Punch on inFamous 2 – Interview" 1699:Yin-Poole, Wesley (September 28, 2010). 1336: 1334: 1332: 1330: 1328: 1326: 1324: 1322: 1320: 497: 239:. It is a sequel to the 2009 video game 3880: 3495:from the original on September 24, 2015 3481:Yin-Poole, Wesley (November 15, 2013). 3462:from the original on September 24, 2015 3389:from the original on September 24, 2015 3245:from the original on September 25, 2015 3181:from the original on September 24, 2015 2801:from the original on September 24, 2015 2787:Cooper, Hollander (February 27, 2013). 2550:"inFAMOUS 2 Hero Edition: The Unboxing" 2529:from the original on September 21, 2015 2492:from the original on September 24, 2015 2119:from the original on September 24, 2015 2040:from the original on September 19, 2015 1713:from the original on September 24, 2015 1473:from the original on September 30, 2015 1434:from the original on September 24, 2015 1177: 611:In October 2011, it was announced that 3426:from the original on September 5, 2015 3356:from the original on September 7, 2015 2953:from the original on December 31, 2012 2566:from the original on September 8, 2015 2419:from the original on February 19, 2011 2382:from the original on September 7, 2015 1750:from the original on February 25, 2021 1638:"inFamous 2 Domain Registered by Sony" 3747:Sly Cooper and the Thievius Raccoonus 3214:from the original on October 18, 2018 3135:Ingenito, Vince (September 3, 2013). 3083:from the original on October 18, 2018 3035:from the original on October 18, 2018 3023:"GameSpy: Infamous 2 Review – Page 1" 2855: 2853: 2838:from the original on January 20, 2016 2768:from the original on October 17, 2012 2687:Cardona, Christian (August 6, 2012). 2511:Linger, Elliott (February 18, 2011). 2349:from the original on October 28, 2011 2105:Yin-Poole, Wesley (October 1, 2010). 1992:Yin-Poole, Wesley (October 1, 2010). 1603:Kelpick, Patrick (October 13, 2009). 1548:from the original on October 18, 2018 1418:Gallegos, Anthony (August 18, 2010). 1001:was divisive. Sterling McGarvey from 7: 3986:Video games set in the United States 3966:Sony Interactive Entertainment games 3375:Moriarty, Colin (October 17, 2011). 2298:"inFamous 2: Sucker Punch Interview" 2241:from the original on August 31, 2015 1734:"Infamous 2 Interview With Nate Fox" 1514:from the original on August 20, 2011 786: 761: 483:started immediately after the first 3684:PlayStation All-Stars Battle Royale 3338:Fleming, Brian (October 25, 2011). 3264:Sinclair, Brendan (July 14, 2011). 3149:from the original on April 14, 2014 3116:from the original on August 2, 2015 3021:McGarvey, Sterling (June 5, 2011). 2724:Cheng, Wilson (December 20, 2010). 2401:Lacson, Chuck (February 18, 2011). 2331:Fleming, Brian (October 26, 2011). 2068:Hamilton, Kirk (February 4, 2011). 1954:"'InFamous 2' Voice Actor Unveiled" 1636:Robinson, Martin (April 30, 2010). 1381:Villalobos, Louie (June 13, 2011). 853: 752: 728:PlayStation All-Stars Battle Royale 534:Gabriel Knight: Sins of the Fathers 3408:Moore, Collin (October 21, 2011). 3316:from the original on March 7, 2016 3276:from the original on July 17, 2015 3137:"IGN's Top 25 PlayStation 3 Games" 3102:Donlan, Christian (June 2, 2015). 2939:Donlan, Christian (June 2, 2015). 2877:from the original on June 26, 2012 2278:from the original on June 30, 2011 2260:Zimmerman, Chris (March 1, 2011). 1872:McElroy, Griffin (June 18, 2010). 1822:from the original on July 26, 2010 1584:from the original on July 29, 2015 1399:from the original on March 4, 2016 1362:from the original on March 4, 2016 1305:from the original on June 17, 2014 1255:from the original on March 4, 2016 640:were announced for pre-order. The 315:, was released on March 21, 2014. 305:was released on October 25, 2011. 25: 3951:PlayStation Move-compatible games 3065:Shoemaker, Brad (June 17, 2011). 2899:Nguyen, Thierry (June 17, 2011). 2668:from the original on May 12, 2016 2634:from the original on May 12, 2016 2600:from the original on May 12, 2016 2456:from the original on June 6, 2011 2176:"inFamous 2: The Blue Soundtrack" 1966:from the original on July 8, 2011 1929:. August 24, 2010. Archived from 1668:"July Cover Revealed: Infamous 2" 1644:from the original on May 31, 2010 1224:from the original on May 22, 2012 941: 891: 544:The game's music was composed by 3883: 3298:Schramm, Ken (August 16, 2011). 2438:Linger, Elliott (May 17, 2011). 2368:North, Dale (November 2, 2011). 2203:"inFamous 2: The Red Soundtrack" 1952:Langshaw, Mark (June 20, 2010). 1776:"inFAMOUS 2 Developer Interview" 1536:Reparaz, Mikel (June 16, 2011). 1210:Moriarty, Colin (May 27, 2011). 1113:of the month according to Sony. 1035:at its job as Empire City was". 960: 955: 950: 945: 940: 910: 905: 900: 895: 890: 872: 867: 862: 857: 852: 397:A month following the events of 291:, a new addition to the series. 27:2011 action-adventure video game 2981:Reiner, Andrew (June 1, 2011). 2654:"inFAMOUS 2 Sniper Blast Power" 1732:Tran, Edmond (April 17, 2011). 1243:Chapman, Peter (June 8, 2011). 2548:Lacson, Chuck (May 24, 2011). 1808:Miller, Greg (July 23, 2010). 571:Infamous 2 The Blue Soundtrack 334:environment and played from a 1: 3233:Orry, James (July 15, 2011). 2820:Levine, Eric (July 4, 2011). 2308:. May 4, 2011. Archived from 1287:Mc Shea, Tom (June 3, 2011). 662:Infamous 2 The Red Soundtrack 648:included everything from the 575:Infamous 2 The Red Soundtrack 2756:Fahey, Mike (June 6, 2011). 2620:"inFAMOUS 2 Stalker Grenade" 2138:Moore, Bo (April 25, 2011). 3956:Science fiction video games 3420:Sony Computer Entertainment 3350:Sony Computer Entertainment 3310:Sony Computer Entertainment 2832:Sony Computer Entertainment 2736:Sony Computer Entertainment 2699:Sony Computer Entertainment 2662:Sony Computer Entertainment 2628:Sony Computer Entertainment 2594:Sony Computer Entertainment 2560:Sony Computer Entertainment 2523:Sony Computer Entertainment 2450:Sony Computer Entertainment 2413:Sony Computer Entertainment 2343:Sony Computer Entertainment 2272:Sony Computer Entertainment 2034:Sony Computer Entertainment 1927:Sony Computer Entertainment 1774:Bell, Alan (May 17, 2011). 1467:Sony Computer Entertainment 1457:"inFAMOUS 2 Karma Revealed" 1353:Sony Computer Entertainment 1145:Infamous: Festival of Blood 1137:Infamous: Festival of Blood 1123:Infamous: Festival of Blood 680:Infamous: Festival of Blood 617:Infamous: Festival of Blood 302:Infamous: Festival of Blood 230:Sony Computer Entertainment 70:Sony Computer Entertainment 4017: 3761:Sly 3: Honor Among Thieves 1666:Juba, Joe (June 4, 2010). 1120: 1081:received a nomination for 735:mini-pack was released as 311:, a standalone sequel for 4001:Single-player video games 790: 787: 765: 762: 42: 3946:PlayStation 3-only games 3727:Sucker Punch Productions 3671:Sucker Punch Productions 3530:Sucker Punch Productions 336:third-person perspective 226:Sucker Punch Productions 58:Sucker Punch Productions 3996:Video games set in 2011 3921:Apocalyptic video games 3862:Rocket: Robot on Wheels 3677:Street Fighter X Tekken 3524:March 31, 2014, at the 1091:Spike Video Game Awards 722:Street Fighter X Tekken 556:, the New Orleans band 456:Development and release 3936:Open-world video games 3916:Action-adventure games 3754:Sly 2: Band of Thieves 2024:"inFamous 2 Interview" 503: 355: 3961:Superhero video games 3926:Dystopian video games 2086:on September 24, 2015 1874:"Preview: inFamous 2" 1129:stand-alone expansion 501: 349: 328:action-adventure game 2861:"inFamous 2 Reviews" 1388:The Arizona Republic 1245:"Review: inFamous 2" 1070:was low, though the 737:downloadable content 606:cooperative gameplay 604:on. They considered 550:Bryan "Brain" Mantia 297:standalone expansion 3941:PlayStation 3 games 3807:Infamous Second Son 3177:. August 20, 2015. 3104:"inFamous 2 Review" 3067:"inFamous 2 Review" 2941:"inFamous 2 Review" 2901:"InFamous 2 Review" 2705:on November 5, 2012 2036:. August 20, 2010. 1933:on October 16, 2012 1568:"inFAMOUS 2 Review" 1538:"InFamous 2 review" 1289:"inFamous 2 Review" 1212:"Infamous 2 Review" 1158:Infamous Second Son 1139:, was announced at 784: 759: 711:, was published by 685:Infamous Collection 674: – along with 468:post made by actor 420:), an anti-Conduit 377:PlayStation Network 308:Infamous Second Son 3971:Video game sequels 2306:Imagine Publishing 757: 504: 356: 237:video game console 3931:Infamous (series) 3871: 3870: 3837:Ghost of Tsushima 3798:Festival of Blood 3693: 3692: 3608:Festival of Blood 1469:. February 2011. 1101:According to the 989:review aggregator 981: 980: 780: 779: 742:LittleBigPlanet 2 666:PlayStation Store 594:ambient occlusion 364:experience points 228:and published by 204: 203: 16:(Redirected from 4008: 3906:2011 video games 3888: 3887: 3886: 3879: 3720: 3713: 3706: 3697: 3570: 3563: 3556: 3547: 3505: 3504: 3502: 3500: 3478: 3472: 3471: 3469: 3467: 3445: 3436: 3435: 3433: 3431: 3415:PlayStation Blog 3405: 3399: 3398: 3396: 3394: 3372: 3366: 3365: 3363: 3361: 3345:PlayStation Blog 3335: 3326: 3325: 3323: 3321: 3305:PlayStation Blog 3295: 3286: 3285: 3283: 3281: 3261: 3255: 3254: 3252: 3250: 3230: 3224: 3223: 3221: 3219: 3197: 3191: 3190: 3188: 3186: 3165: 3159: 3158: 3156: 3154: 3132: 3126: 3125: 3123: 3121: 3099: 3093: 3092: 3090: 3088: 3062: 3045: 3044: 3042: 3040: 3018: 3005: 3004: 3002: 3000: 2991:. Archived from 2978: 2963: 2962: 2960: 2958: 2936: 2923: 2922: 2920: 2918: 2913:on March 5, 2016 2909:. Archived from 2896: 2887: 2886: 2884: 2882: 2857: 2848: 2847: 2845: 2843: 2827:PlayStation Blog 2817: 2811: 2810: 2808: 2806: 2784: 2778: 2777: 2775: 2773: 2753: 2747: 2746: 2744: 2742: 2731:PlayStation Blog 2721: 2715: 2714: 2712: 2710: 2701:. Archived from 2694:PlayStation Blog 2684: 2678: 2677: 2675: 2673: 2650: 2644: 2643: 2641: 2639: 2616: 2610: 2609: 2607: 2605: 2582: 2576: 2575: 2573: 2571: 2555:PlayStation Blog 2545: 2539: 2538: 2536: 2534: 2518:PlayStation Blog 2508: 2502: 2501: 2499: 2497: 2472: 2466: 2465: 2463: 2461: 2445:PlayStation Blog 2435: 2429: 2428: 2426: 2424: 2408:PlayStation Blog 2398: 2392: 2391: 2389: 2387: 2365: 2359: 2358: 2356: 2354: 2338:PlayStation Blog 2328: 2322: 2321: 2319: 2317: 2312:on March 4, 2016 2294: 2288: 2287: 2285: 2283: 2267:PlayStation Blog 2257: 2251: 2250: 2248: 2246: 2226: 2220: 2219: 2217: 2215: 2199: 2193: 2192: 2190: 2188: 2172: 2166: 2165: 2163: 2161: 2156:on March 4, 2016 2152:. Archived from 2150:Wolfgang's Vault 2135: 2129: 2128: 2126: 2124: 2102: 2096: 2095: 2093: 2091: 2082:. Archived from 2080:Wolfgang's Vault 2065: 2050: 2049: 2047: 2045: 2029:PlayStation Blog 2020: 2011: 2010: 2008: 2006: 1989: 1976: 1975: 1973: 1971: 1949: 1943: 1942: 1940: 1938: 1915: 1900: 1899: 1897: 1895: 1890:on June 29, 2011 1886:. Archived from 1869: 1863: 1862: 1860: 1858: 1841: 1832: 1831: 1829: 1827: 1805: 1796: 1795: 1793: 1791: 1786:on March 4, 2016 1782:. Archived from 1771: 1760: 1759: 1757: 1755: 1729: 1723: 1722: 1720: 1718: 1696: 1690: 1689: 1687: 1685: 1676:. Archived from 1663: 1654: 1653: 1651: 1649: 1633: 1627: 1626: 1624: 1622: 1617:on March 4, 2016 1613:. Archived from 1600: 1594: 1593: 1591: 1589: 1580:. June 7, 2011. 1564: 1558: 1557: 1555: 1553: 1533: 1524: 1523: 1521: 1519: 1494: 1483: 1482: 1480: 1478: 1462:PlayStation Blog 1453: 1444: 1443: 1441: 1439: 1415: 1409: 1408: 1406: 1404: 1378: 1372: 1371: 1369: 1367: 1361: 1346: 1338: 1315: 1314: 1312: 1310: 1284: 1265: 1264: 1262: 1260: 1249:TheSixthAxis.com 1240: 1234: 1233: 1231: 1229: 1207: 965: 964: 963: 959: 958: 954: 953: 949: 948: 944: 943: 915: 914: 913: 909: 908: 904: 903: 899: 898: 894: 893: 877: 876: 875: 871: 870: 866: 865: 861: 860: 856: 855: 785: 760: 717:PlayStation Vita 613:PlayStation Move 360:heads-up display 219:action-adventure 189:Action-adventure 174: 165: 156: 147: 47: 35: 21: 4016: 4015: 4011: 4010: 4009: 4007: 4006: 4005: 3896: 3895: 3894: 3884: 3882: 3874: 3872: 3867: 3849: 3821: 3766: 3729: 3724: 3694: 3689: 3659: 3631: 3581: 3574: 3526:Wayback Machine 3513: 3508: 3498: 3496: 3480: 3479: 3475: 3465: 3463: 3447: 3446: 3439: 3429: 3427: 3407: 3406: 3402: 3392: 3390: 3374: 3373: 3369: 3359: 3357: 3337: 3336: 3329: 3319: 3317: 3297: 3296: 3289: 3279: 3277: 3270:CBS Interactive 3263: 3262: 3258: 3248: 3246: 3232: 3231: 3227: 3217: 3215: 3199: 3198: 3194: 3184: 3182: 3167: 3166: 3162: 3152: 3150: 3134: 3133: 3129: 3119: 3117: 3101: 3100: 3096: 3086: 3084: 3077:CBS Interactive 3064: 3063: 3048: 3038: 3036: 3020: 3019: 3008: 2998: 2996: 2995:on June 4, 2011 2980: 2979: 2966: 2956: 2954: 2938: 2937: 2926: 2916: 2914: 2898: 2897: 2890: 2880: 2878: 2871:CBS Interactive 2859: 2858: 2851: 2841: 2839: 2819: 2818: 2814: 2804: 2802: 2786: 2785: 2781: 2771: 2769: 2755: 2754: 2750: 2740: 2738: 2723: 2722: 2718: 2708: 2706: 2686: 2685: 2681: 2671: 2669: 2658:PlayStation.com 2652: 2651: 2647: 2637: 2635: 2624:PlayStation.com 2618: 2617: 2613: 2603: 2601: 2590:PlayStation.com 2584: 2583: 2579: 2569: 2567: 2547: 2546: 2542: 2532: 2530: 2510: 2509: 2505: 2495: 2493: 2486:CBS Interactive 2474: 2473: 2469: 2459: 2457: 2437: 2436: 2432: 2422: 2420: 2400: 2399: 2395: 2385: 2383: 2367: 2366: 2362: 2352: 2350: 2330: 2329: 2325: 2315: 2313: 2296: 2295: 2291: 2281: 2279: 2259: 2258: 2254: 2244: 2242: 2228: 2227: 2223: 2213: 2211: 2208:Rate Your Music 2201: 2200: 2196: 2186: 2184: 2181:Rate Your Music 2174: 2173: 2169: 2159: 2157: 2137: 2136: 2132: 2122: 2120: 2104: 2103: 2099: 2089: 2087: 2067: 2066: 2053: 2043: 2041: 2022: 2021: 2014: 2004: 2002: 1991: 1990: 1979: 1969: 1967: 1951: 1950: 1946: 1936: 1934: 1923:PlayStation.com 1917: 1916: 1903: 1893: 1891: 1871: 1870: 1866: 1856: 1854: 1843: 1842: 1835: 1825: 1823: 1807: 1806: 1799: 1789: 1787: 1773: 1772: 1763: 1753: 1751: 1744:CBS Interactive 1731: 1730: 1726: 1716: 1714: 1698: 1697: 1693: 1683: 1681: 1680:on June 6, 2010 1665: 1664: 1657: 1647: 1645: 1635: 1634: 1630: 1620: 1618: 1602: 1601: 1597: 1587: 1585: 1566: 1565: 1561: 1551: 1549: 1535: 1534: 1527: 1517: 1515: 1496: 1495: 1486: 1476: 1474: 1455: 1454: 1447: 1437: 1435: 1417: 1416: 1412: 1402: 1400: 1393:Gannett Company 1380: 1379: 1375: 1365: 1363: 1359: 1349:PlayStation.com 1344: 1340: 1339: 1318: 1308: 1306: 1299:CBS Interactive 1286: 1285: 1268: 1258: 1256: 1242: 1241: 1237: 1227: 1225: 1209: 1208: 1179: 1175: 1147:features a non- 1125: 1119: 1099: 982: 961: 956: 951: 946: 911: 906: 901: 896: 873: 868: 863: 858: 758:Aggregate score 755: 751: 694: 650:Special Edition 642:Special Edition 630:Special Edition 625: 506:When designing 458: 445: 418:Graham McTavish 395: 390: 321: 259:Development on 178: 169: 160: 151: 142: 106: 102: 94: 33: 32:2011 video game 28: 23: 22: 15: 12: 11: 5: 4014: 4012: 4004: 4003: 3998: 3993: 3988: 3983: 3978: 3973: 3968: 3963: 3958: 3953: 3948: 3943: 3938: 3933: 3928: 3923: 3918: 3913: 3911:3D platformers 3908: 3898: 3897: 3893: 3892: 3869: 3868: 3866: 3865: 3857: 3855: 3851: 3850: 3848: 3847: 3844:Ghost of Yōtei 3840: 3832: 3830: 3823: 3822: 3820: 3819: 3818: 3817: 3803: 3802: 3801: 3787: 3779: 3777: 3768: 3767: 3765: 3764: 3757: 3750: 3742: 3740: 3731: 3730: 3725: 3723: 3722: 3715: 3708: 3700: 3691: 3690: 3688: 3687: 3680: 3673: 3667: 3665: 3661: 3660: 3658: 3657: 3652: 3651: 3650: 3639: 3637: 3633: 3632: 3630: 3629: 3628: 3627: 3613: 3612: 3611: 3597: 3589: 3587: 3583: 3582: 3575: 3573: 3572: 3565: 3558: 3550: 3544: 3543: 3532: 3512: 3511:External links 3509: 3507: 3506: 3473: 3437: 3400: 3367: 3327: 3287: 3256: 3239:VideoGamer.com 3225: 3192: 3160: 3127: 3094: 3046: 3006: 2964: 2924: 2888: 2849: 2812: 2779: 2748: 2716: 2679: 2645: 2611: 2577: 2540: 2503: 2467: 2430: 2393: 2360: 2323: 2289: 2252: 2229:Reed, Nathan. 2221: 2194: 2167: 2130: 2097: 2051: 2012: 1977: 1944: 1901: 1864: 1833: 1797: 1761: 1724: 1691: 1655: 1628: 1595: 1559: 1525: 1484: 1445: 1410: 1373: 1316: 1266: 1235: 1176: 1174: 1171: 1121:Main article: 1118: 1115: 1098: 1095: 1044:Game Informer' 1032:Game Informer' 979: 978: 975: 967: 966: 937: 929: 928: 925: 917: 916: 887: 879: 878: 849: 841: 840: 837: 829: 828: 825: 817: 816: 813: 805: 804: 801: 793: 792: 789: 778: 777: 774: 768: 767: 764: 753: 750: 747: 693: 692:Collaborations 690: 624: 621: 584:by the end of 582:Cell processor 512:motion capture 470:David Sullivan 457: 454: 444: 441: 426:Nika Futterman 411:Michael Ensign 394: 391: 389: 386: 320: 317: 289:motion capture 202: 201: 196: 192: 191: 186: 180: 179: 177: 176: 167: 158: 149: 139: 137: 133: 132: 127: 121: 120: 113: 109: 108: 107:Jonathan Mayer 89: 83: 82: 79: 73: 72: 67: 61: 60: 55: 49: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 4013: 4002: 3999: 3997: 3994: 3992: 3989: 3987: 3984: 3982: 3979: 3977: 3974: 3972: 3969: 3967: 3964: 3962: 3959: 3957: 3954: 3952: 3949: 3947: 3944: 3942: 3939: 3937: 3934: 3932: 3929: 3927: 3924: 3922: 3919: 3917: 3914: 3912: 3909: 3907: 3904: 3903: 3901: 3891: 3881: 3877: 3864: 3863: 3859: 3858: 3856: 3852: 3846: 3845: 3841: 3839: 3838: 3834: 3833: 3831: 3828: 3824: 3816: 3815: 3811: 3810: 3809: 3808: 3804: 3800: 3799: 3795: 3794: 3793: 3792: 3788: 3786: 3785: 3781: 3780: 3778: 3776: 3774: 3769: 3763: 3762: 3758: 3756: 3755: 3751: 3749: 3748: 3744: 3743: 3741: 3739: 3737: 3732: 3728: 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3011: 3007: 2994: 2990: 2989: 2988:Game Informer 2984: 2977: 2975: 2973: 2971: 2969: 2965: 2952: 2948: 2947: 2942: 2935: 2933: 2931: 2929: 2925: 2912: 2908: 2907: 2902: 2895: 2893: 2889: 2876: 2872: 2868: 2867: 2862: 2856: 2854: 2850: 2837: 2833: 2829: 2828: 2823: 2816: 2813: 2800: 2796: 2795: 2790: 2783: 2780: 2767: 2763: 2759: 2752: 2749: 2737: 2733: 2732: 2727: 2720: 2717: 2704: 2700: 2696: 2695: 2690: 2683: 2680: 2667: 2663: 2659: 2655: 2649: 2646: 2633: 2629: 2625: 2621: 2615: 2612: 2599: 2595: 2591: 2587: 2581: 2578: 2565: 2561: 2557: 2556: 2551: 2544: 2541: 2528: 2524: 2520: 2519: 2514: 2507: 2504: 2491: 2487: 2483: 2482: 2477: 2471: 2468: 2455: 2451: 2447: 2446: 2441: 2434: 2431: 2418: 2414: 2410: 2409: 2404: 2397: 2394: 2381: 2377: 2376: 2371: 2364: 2361: 2348: 2344: 2340: 2339: 2334: 2327: 2324: 2311: 2307: 2303: 2299: 2293: 2290: 2277: 2273: 2269: 2268: 2263: 2256: 2253: 2240: 2236: 2232: 2225: 2222: 2210: 2209: 2204: 2198: 2195: 2183: 2182: 2177: 2171: 2168: 2155: 2151: 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Index

InFAMOUS 2

Developer(s)
Sucker Punch Productions
Publisher(s)
Sony Computer Entertainment
Director(s)
Composer(s)
James Dooley
Brain
Melissa
Galactic
Infamous
Platform(s)
PlayStation 3
NA
EU
AU
UK
Genre(s)
Action-adventure
Single-player
action-adventure
video game
Sucker Punch Productions
Sony Computer Entertainment
PlayStation 3
video game console
Infamous
superpowers

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