605:, highlighted that the Forge went through several eras. During the Spring era (2001–2004), the Forge experienced massive growth; "by the end of 2004, there were eight general forums comprising 7,977 threads encompassing 94,733 individual posts—an expansion of almost 400% in thread volume since April 2001. The most active was the RPG Theory forum, with 28,322 posts in 1,639 threads, a thread density of 17.3 posts per thread. The next most active was the Indie Game Design thread, with 23,318 total posts and a thread density of 11.0". However, a decline in the quality of posts and other moderation actions led many people to leave the Forge for other online communities and this collective group became known as the "Forge diaspora". In 2005, Edwards closed the "two theoretical discussion forums on the premise that the
47:
625:. This was not always true however, since many games from that community instead focused on play dynamics that can be transplanted to a number of settings. For example, a game might focus on the moral question "What will you do to get what you want?" but was not tied to playing the question out in any particular fictional world. No matter the strategy, tightly focused designs were a hallmark of this community.
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progress, and promote their games. Some games were hosted on the Story Games site. The wiki section hosted information on over 80 story games as well as a variety of related resources. The story-games forum ceased operation on August 15, 2019. The site intended to remain up in a read-only form until August 2020. Two sites that emerged to support the story-game community include
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a read-only archive (2001 to mid-2010) and active forums (" beginning with
January 2008"). The Winter era (2011–2012) featured a much "pared-down forum structure" and the five remaining forums had "relatively low thread densities for all but the Actual Play forum". In 2012, Edwards announced the forthcoming closure of the community.
590:, this community generally defined indie games as those where the creator maintains control of his or her work and eschews the traditional publishing and sales model, though there are exceptions. The Forge was strongly influenced by Ron Edwards' essay "System Does Matter". The Forge was started in 1999 by
378:
became a significant digital distributor of indie rpgs, primarily in PDF form. Indie game designers also use itch.io to host game jams as inspiration for the development of new games using specific themes or game mechanics, and to sell games together with other indie designers as "bundles," sometimes
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White commented that the Forge "served to champion creator-owned 'indie RPGs' and game design innovation. After an initial surge of conceptual discussion and design experimentation on the forum itself from 2000 to 2004, it inspired a panoply of blogs and forums where further discussion took place .
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was fundamentally complete". White states that the Autumn era (2007-2010) was impacted by disagreements between
Edwards and others who ran the community, such as Nixon who at the time was the Forge's technical expert. In May 2010, there was a "major server crash" and the recovery split the site into
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was a discussion forum dedicated to role-playing games that focused on shared story creation. A majority of the games discussed and created on Story Games were indie and/or small press games. While the site did not offer any games for sale, several creators used it to discuss design issues, report
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by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable
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distributes games that it labels as independent. RPGNow and DriveThruRPG were two companies that sold such small press offerings (as well as mainstream products) as downloadable PDFs. RPGNow created a separate storefront for low-selling or new entries to this market. Initial plans called for this
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movement, are not necessarily present in the role-playing game industry. Even prominent role-playing game companies often publish on a comparatively small scale. Thus, the RPG industry is unlike larger creative industries, whose indie communities formed to react to elaborate bureaucracies and
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Some publishers have no interest in financial success; others define it differently than most mainstream companies by emphasizing artistic fulfillment as a primary goal. The division between what is technically profitable and what would be considered financially viable for a business is another
374:, which maintained both sites initially. In August 2007, the two sites were rebranded, with RPGNow bearing the subtitle: "The leading source for indie rpgs". By February 2019, all elements of RPGNow (including purchase library) redirect to similar pages on DriveThruRPG. Starting in 2018,
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As indie roleplaying game publishers are often not professionally trained or experienced publishers, a number of communities have developed over time where designers and publishers can share experiences, collaborate, and support each other.
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is a key concept in indie game distribution; independent publishers typically lack established business relationships with distributors and retailers. Indie distribution is often achieved directly by the game's creator via
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storefront to use the "indie" moniker, but it was eventually decided to call the storefront RPGNow Edge instead. As of 2007, RPGNow Edge is not operating. RPGNow and DriveThruRPG were consolidated into a single company,
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outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a
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were presented to indie games from 2002 to 2018, with the main category of Indie RPG of the Year and sub-categories Best RPG Supplement, Best Free Game, Best
Production, Most Innovative Game, and Best Support.
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or in-person sales at gaming conventions. However, some fulfillment houses and small-scale distributors do handle indie products using the traditional three tier system of publisher, distributor and retailer.
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in support of political or charitable causes. All of the above sites include creator-owned content, as well as other products that are not readily identified with the role-playing game industry mainstream.
494:" RPG community. The definition of indie in the context of role-playing games is difficult, because the role-playing game industry operates with a different organization and smaller scale than the
621:, focusing on strong characters confronting difficult moral choices. These games were often strongly tied to a very specific setting; in this respect, they could be seen as the antithesis of
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corporate control of content. The question of whether indie role-playing games can be defined precisely, abstractly or not at all sparks ongoing discussion among RPG hobbyists and creators.
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oft-debated element of independent role-playing publishing. Some independent publishers offer free downloads of games in digital form, while others charge a fee for digital download.
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Many other groups self-identify as producing games outside the mainstream. Many of these primarily sell PDFs, with some supplementary print sales at specific venues. One example is
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environment. Indie role-playing game designers participate in several development communities and game distribution networks. Indie games also grant their own awards committees.
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Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Common digital formats include
345:(POD) publishing lowered the costs of producing an RPG to the point at which role-playing games can be produced and distributed with minimal financial investment.
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Thus a 'prominent member of the Forge' could be anyone who posted there frequently and so was regarded as an authoritative presence".
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Several organizations specialize in sales of indie games using a two-tier system of publisher and retail outlet.
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industries. The dynamics that inspired well-known independent movements in these industries, such as the
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There are several annual awards given to indie games for excellence in multiple categories of design.
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in the categories of Most
Innovative, Best Rules, Best Setting, Best Art, and Game of the Year. The
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White, William J. (2015). "'Actual Play' and the Forge
Tradition". In Bowman, Sarah Lynne (ed.).
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technologies have allowed indie designers to publish their games as bound books. The advent of
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also have a number of RPGs available from publishers unaffiliated with any formal community.
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games, because of the great overlap between creator ownership and small press publishing.
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as an information site, with Ron
Edwards serving as the editorial lead. In 2001, Ron and
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Games of note from the Forge community include, in roughly chronological order:
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One self-identified indie RPG community was centered on The Forge. Overseen by
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Some contend that the term "indie" applies only to members of a self-defined "
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recast the site, centered on the community forum that existed until 2012.
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offers awards for indie role-playing games in addition to video games. The
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1033:"$ 10 Bundle Includes Hundreds Of Games, Helps Fund Access To Abortion"
549: in this section. Unsourced material may be challenged and removed.
462: in this section. Unsourced material may be challenged and removed.
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751:. This imprint includes games by a number of designers. Game designer
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to the independent publisher. Indie games are often conflated with
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1291:"The Discourse of Player Safety in the Forge Diaspora, 2003-2013"
934:"OneBlogShelf: RPGNow Merging with DriveThruRPG on February 2019"
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1009:"Queer Games Bundle is back for 2022 with 500 items for £47"
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In the Forge community, indie RPGs often represented a more
984:"Itch.io Black Friday Sale Gives Creators All The Revenue"
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878:
837:""FAQ: 1a. What is an "Indie" Role Playing Game (RPG)?""
786:"The 10 Best Indie Tabletop RPGS, According To Reddit"
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Japanese
Journal of Analog Role-Playing Game Studies
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565:Learn how and when to remove this message
478:Learn how and when to remove this message
1278:. Costa Mesa: Wyrd Con. pp. 94–99.
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308:Indie role-playing games (RPGs) can be
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1209:"The Forge :: System Does Matter"
634:Sorcerer: An Intense Role-playing Game
416:The Golden Cobra Challenge grants the
27:Aspect of role-playing game publishing
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1226:. Mongoose Publishing. p. 406.
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460:adding citations to reliable sources
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1650:List of American independent films
959:"30 Best Games On Itch.Io, Ranked"
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908:"RPGNow & DriveThruRPG Merge"
623:generic role-playing game systems
601:William J. White, a professor at
1289:White, William J. (2020-09-21).
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1560:Experimental musical instrument
932:Gerber, Meredith (2018-11-21).
534:needs additional citations for
447:needs additional citations for
1078:"Indie Game Developer Network"
1007:Faulkner, Cheri (2022-06-06).
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2030:Role-playing game terminology
2004:Social peer-to-peer processes
1102:"Indie Groundbreakers Awards"
957:Birsner, Chris (2021-11-14).
784:Hernandez, Gab (2022-08-19).
755:has produced games using the
708:Shock: Social Science Fiction
1106:Indie Game Developer Network
982:Allen, Joseph (2022-11-25).
857:Hall, Charlie (2023-02-06).
402:Indie Game Developer Network
1222:Shannon Appelcline (2011).
749:Wicked Dead Brewing Company
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887:"Help Zone/About Our Site"
885:Cha, Ed; Taylor, Brennan.
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1640:American eccentric cinema
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1448:Amateur press association
406:Indie Groundbreaker Award
2025:Indie role-playing games
1174:"200 Word RPG Challenge"
1150:"Golden Cobra Challenge"
1130:www.indie-rpg-awards.com
889:. Indie Press Revolution
839:. Indie RPG Awards. 2006
1630:Cinema of Transgression
1272:Wyrd Con Companion 2015
1224:Designers & Dragons
286:indie role-playing game
1946:Independent TV station
1875:Independent soft drink
1841:Open-source video game
1355:Independent production
367:Indie Press Revolution
18:Indie roleplaying game
1926:Visionary environment
1625:Independent animation
670:(2002) by Matt Snyder
1938:Independent circuit
1768:Open-source software
1667:Guerrilla filmmaking
1178:200wordrpg.github.io
697:Primetime Adventures
686:Dogs in the Vineyard
543:improve this article
456:improve this article
428:Disputed definitions
349:Distribution methods
175:Non-player character
1906:Amateur photography
1599:Amateur pornography
1547:Musical instruments
1527:Tracker (MOD) music
1307:10.14989/jarps_1_35
1154:www.goldencobra.org
733:The Gauntlet Forums
675:My Life with Master
33:Part of a series on
1370:Alternative comics
1126:"Indie RPG Awards"
914:. October 26, 2006
761:Free RPG Community
713:Joshua A.C. Newman
603:Penn State Altoona
418:Golden Cobra Award
339:Desktop publishing
98:Character creation
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645:The Burning Wheel
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19:
1989:
1981:
1967:Indie design
1932:
1921:Outsider art
1885:Microbrewery
1828:
1618:Professional
1594:Amateur film
1514:
1502:Pirate radio
1475:Record label
1413:
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1181:. Retrieved
1177:
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1041:. Retrieved
1039:. 2022-07-05
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1016:. Retrieved
1012:
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991:. Retrieved
987:
977:
966:. Retrieved
962:
952:
941:. Retrieved
938:OneBlogShelf
937:
927:
916:. Retrieved
911:
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891:. Retrieved
866:. Retrieved
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841:. Retrieved
817:. Retrieved
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757:Ransom model
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541:Please help
536:verification
533:
489:
474:
465:
454:Please help
449:verification
446:
415:
395:
386:
372:OneBookShelf
364:
352:
324:
307:
285:
283:
1999:Maker Faire
1940:(wrestling)
1880:Homebrewing
1806:development
1801:Indie games
1793:Video games
1783:Warez scene
1692:'80s–
1589:Home movies
1522:Lo-fi music
1443:Small press
1421:conventions
1082:Dicebreaker
753:Greg Stolze
737:Fictioneers
728:Story Games
723:Story Games
702:Matt Wilson
667:Dust Devils
639:Ron Edwards
619:game design
615:narrativist
588:Ron Edwards
496:video games
404:grants the
315:small press
248:WikiProject
205:Production
201:LARP groups
155:Actual play
146:Terminology
67:Live action
2019:Categories
1993:(magazine)
1811:developers
1677:Golden Age
1655:Mumblecore
1183:2023-03-27
1159:2023-03-27
1135:2023-03-27
1111:2023-03-27
1087:2023-03-27
1063:2023-03-27
1043:2023-03-27
1018:2023-03-27
993:2023-03-27
988:TechRaptor
968:2023-03-27
943:2019-07-09
918:2019-07-09
893:2010-04-11
868:2023-03-27
843:2010-04-11
819:2023-03-27
814:Yahoo News
795:2023-03-27
790:ScreenRant
771:References
711:(2006) by
700:(2004) by
689:(2004) by
680:Paul Czege
678:(2003) by
659:(2002) by
650:Luke Crane
648:(2002) by
637:(2001) by
617:school of
555:March 2023
500:publishing
468:March 2023
359:e-commerce
219:Publishers
165:Gamemaster
130:GNS theory
72:Video game
1976:DIY ethic
1933:Indie RPG
1916:Naïve art
1901:Indie art
1758:Demoscene
1645:Indiewood
1609:Machinima
1415:Doujinshi
1402:Minicomic
1315:2434-9682
1301:: 35–47.
607:Big Model
582:The Forge
398:IndieCade
298:corporate
293:published
214:Designers
180:Statistic
160:Adventure
1911:Mail art
1846:ROM hack
1823:Fan game
1818:Homebrew
1741:Software
1604:Fan film
1480:Netlabel
1426:printers
1390:business
1385:Webcomic
1247:Forge'99
963:TheGamer
765:Lulu.com
592:Ed Healy
329:, text,
231:Tabletop
113:Diceless
62:Tabletop
1955:General
1702:Z movie
1694:present
1672:B movie
1582:Amateur
1532:Podsafe
1497:Station
1397:Webtoon
1380:Fanzine
1362:Reading
863:Polygon
376:itch.io
321:Formats
209:Artists
103:History
1983:Doujin
1865:Drinks
1829:Doujin
1515:Doujin
1407:Co-ops
1313:
1230:
1037:Kotaku
656:Donjon
392:Awards
337:form.
125:Theory
108:System
85:Topics
1894:Other
1574:Video
1517:music
1492:Radio
1458:Audio
1431:shops
1276:(PDF)
504:music
492:indie
422:larps
333:, or
288:is a
226:Games
188:Lists
77:Forum
54:Types
1990:Make
1862:Food
1831:soft
1682:'50s
1311:ISSN
1228:ISBN
912:ICv2
735:and
331:blog
327:HTML
1836:Mod
1303:doi
1013:NME
545:by
502:or
458:by
335:PDF
284:An
2021::
1309:.
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1253:^
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877:^
861:.
828:^
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1974:(
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466:(
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273:e
266:t
259:v
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