545:(OIAF) partnered with the IndieCade organization in 2009. Each year, IndieCade created a "city-sized arcade" in downtown Culver City. The festival transformed a central blacktop parking lot on Main Street, leveraging the open space by building temporary structures that host parties, individual games, and planned and spontaneous Big Games.
130:. Independent game developers are selected to demo, screen, and promote their work at the annual IndieCade festival and showcase events. IndieCade also includes a conference track featuring classes, panels, workshops, and keynotes. Since 2020, the annual festival has taken place online under the name IndieCade Anywhere & Everywhere.
611:
The Big Games program served as an extension to IndieCade's mission to promote games of all kinds. Big Games are large, multi-player games played outside and involving physical activity, and range to include technology, tactics, and personal interaction. Big Games were curated by on-site docents, and
133:
The IndieCade festival is the only stand-alone festival open to the public in the United States for exclusively independent games. Games are submitted for consideration to the IndieCade festival jury in the early spring and a selection of finalists for the culminating annual IndieCade festival is
453:
The IndieCade showcase is the heart of the IndieCade festival and consists of approximately 40 finalist games selected for their creativity, unique vision, and technological innovation. The showcase involves both digital and physical games. It is free and open to the public.
153:
Approximately 40 games each year are selected to exhibit. The finalists are eligible to compete in IndieCade's Red Carpet Awards. Audience Choice and
Developer Choice Awards are announced separately during the festival's closing party.
652:
headquarters in Santa Monica on
December 14, 2011. The fundraiser featured postcard art sent in by the community, available for sale by silent auction. The art show was curated by Glitch Lab. Notable art contributors were
580:
Night Games was an evening centered large-scale physical and hybrid games played outside after dark. Examples of game types included single-player experiences played on a giant screen in front of an audience
41:
1156:
603:). IndieCade promoted Night Games to feature the beauty and innovation of modern game design in all forms, outside the label of what are commonly perceived to be "traditional" games.
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IndieCade was formed by
Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. IndieCade's board of advisors have included (among others)
379:
134:
determined and announced by the fall. Additional games from the pool of IndieCade submissions are showcased at a variety of events each year around the world.
640:. 6 finalists were chosen to go on to the next round of refining their games in order to compete for the LG Mobile 3D Award at the Red Carpet Award Ceremonies.
734:
636:'s Interactive Media Division on August 6–7, 2011. During the two-day event, 12 teams began the process of creating a fully functional 3D mobile game for the
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542:
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620:(an Alternate Reality game), and Meatspace Invasion (a mixed virtual/real-world tag/shooting style game). It was free and open to the public.
572:: the fire station, NextSpace coworking offices, and the Gregg Fleishman Studio, all turned into temporary galleries for the festival.
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Since 2020, the annual IndieCade festival has taken place online under the name IndieCade
Anywhere & Everywhere.
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568:, the main showcase was known as the "Game Walk" with several games exhibited in various locations across downtown
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1007:"Culver City's Indiecase festival showcases low-budget, artful video games". Los Angeles Times. October 3, 2009
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In 2016 IndieCade Europe was rebooted and took place in Paris, where it returned in 2017 and 2018.
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587:), multiplayer games that use only certain mechanics such as glowing wands or laser pointers (
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game and an "urban" scavenger hunt were part of the festivities. The
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529:. In 2009, IndieCade moved its flagship stand-alone festival from
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IndieCade
Announces Call For Submissions March 7, 2008 Gamasutra
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802:, Los Angeles Times, October 1, 2009, accessed July 21, 2011.
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98:
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CGW.com - Indiecade 2009 Reveals
Remaining 10 Finalist Games
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industrygamers.com, October 1, 2009, accessed July 21, 2011.
157:
Awards categories vary by year. Typical categories include:
832:"IndieCade 2008 festival set for Oct 10-17 in Bellevue, WA"
514:. IndieCade founder is Stephanie Barish, Festival Chair is
1108:"IndieCade Mobile 3D GameJam presented by LG Electronics"
599:), and large performance pieces involving many players (
648:
The first annual IndieCade
Holiday Party took place at
854:"IndieCade Festival 2016 Happening at USC Oct. 14-16"
395:
Santa Monica
College – Center for Media & Design
380:
Santa Monica
College – Center for Media & Design
1050:"City-Sized Arcade No quarters needed at IndieCade"
93:
75:
67:
50:
118:festival of independent games. Game types include
525:before being spun off as an independent event in
1122:"IndieCade & Glitch Lab LA: Holiday Party!"
800:"IndieCade, the video game industry's Sundance"
1157:Animation film festivals in the United Kingdom
732:"Will Wright keynoting IndieCade this weekend"
1162:Animation film festivals in the United States
437:Online ("IndieCade Anywhere and Everywhere")
423:Online ("IndieCade Anywhere and Everywhere")
409:Online ("IndieCade Anywhere and Everywhere")
8:
1017:LEGENDS OF ANIMATION COME TO OTTAWA FESTIVAL
141:called IndieCade "the video game industry's
875:"IndieCade Gaming Festival in Little Tokyo"
980:"When has a video game ever made you cry?"
689:
687:
518:, and Festival Director is Sam Roberts.
200:
683:
543:Ottawa International Animation Festival
62:Official logo of the IndieCade festival
1036:"IndieCade 2011: Temporary Public Art"
47:
755:"IndieCade Anywhere & Everywhere"
7:
783:
781:
749:
747:
816:. turnstylenews.com. Archived from
537:(Los Angeles), California, where a
25:
634:University of Southern California
632:was hosted in Los Angeles at the
364:Japanese American National Museum
1187:Trade shows in the United States
521:The festival started as part of
498:, Robert Nashak, Carolyn Rauch,
56:
814:"IndieCade's Red Carpet Awards"
628:The first IndieCade Mobile 3D
1:
1167:Festivals established in 2005
1052:. rundown.com. Archived from
960:"Festival – 2022 – IndieCade"
940:"Festival – 2021 – IndieCade"
920:"Festival – 2020 – IndieCade"
71:United States, United Kingdom
986:. 2008-10-15. Archived from
616:(a turn based game of tag),
478:, Carl Goodman, John Hight,
344:USC School of Cinematic Arts
612:presented projects such as
81:; 19 years ago
1203:
1094:"2011 Festival: Big Games"
673:Independent Games Festival
191:Category:IndieCade winners
55:
27:Independent game festival
788:"IndieCade Official Site
164:Best Story/World Design
37:Infobox recurring event
1067:IndieCade Europe Recap
899:Santa Monica, CA Patch
873:Sulzberger, Courtney.
590:Johann Sebastian Joust
42:considered for merging
1080:"Where is IndieCade?"
329:Downtown Culver City
315:Downtown Culver City
301:Downtown Culver City
287:Downtown Culver City
273:Downtown Culver City
259:Downtown Culver City
245:Downtown Culver City
1182:Indie game festivals
990:on November 25, 2020
852:Lyublinsky, Ashley.
531:Bellevue, Washington
527:Bellevue, Washington
230:Bellevue, Washington
170:Best Gameplay Design
114:is an international
834:. 18 September 2008
202:
197:Locations and dates
185:Special Recognition
1177:Gaming conventions
1022:2011-07-15 at the
737:2009-10-17 at the
730:Brightman, James.
601:Humanoid Asteroids
488:Richard Lemarchand
201:
137:Ben Fritz for the
1069:IndieCade Website
566:COVID-19 pandemic
441:
440:
139:Los Angeles Times
124:live-action games
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16:(Redirected from
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709:. Archived from
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182:Community Impact
179:Best Interaction
149:IndieCade awards
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555:Previous events
504:Keita Takahashi
500:Kellee Santiago
490:, Frans Mayra,
468:Tracy Fullerton
464:Seamus Blackley
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444:Festival events
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167:Best Technology
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1132:External links
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1056:on 2011-10-13.
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820:on 2011-10-15.
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660:Adventure Time
655:Pendleton Ward
584:SuperHyperCube
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512:Eric Zimmerman
492:Jamil Moledina
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713:on 2016-03-04
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564:Prior to the
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992:. Retrieved
988:the original
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963:. Retrieved
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943:. Retrieved
934:
923:. Retrieved
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903:. Retrieved
901:. 2018-09-14
898:
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878:. Retrieved
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857:. Retrieved
847:
836:. Retrieved
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818:the original
807:
798:Fritz, Ben.
794:
769:
758:. Retrieved
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715:. Retrieved
711:the original
701:
658:
657:(creator of
647:
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638:LG Thrill 4G
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516:Celia Pearce
496:Janet Murray
472:Megan Gaiser
461:
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448:
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360:Little Tokyo
188:
173:Best Visuals
161:Best In Show
156:
152:
136:
132:
111:
110:
35:
1172:Game awards
624:3D Game Jam
576:Night Games
570:Culver City
535:Culver City
508:Will Wright
120:video games
68:Location(s)
31:‹ The
1151:Categories
994:2024-06-08
965:2023-04-23
945:2023-04-23
925:2021-07-14
905:2020-02-11
880:2020-02-11
859:2020-02-11
838:2020-09-24
760:2023-04-24
717:2010-04-28
679:References
650:Riot Games
476:Andy Gavin
189:See also:
176:Best Sound
101:.indiecade
607:Big Games
434:November
215:Location
112:IndieCade
51:IndieCade
40:is being
18:Indiecade
1020:Archived
984:NBC News
735:Archived
667:See also
630:Game Jam
560:Showcase
449:Showcase
420:October
417:22 – 24
406:October
403:16 – 24
392:October
389:10 – 12
376:October
373:12 – 13
356:October
340:October
337:14 – 16
326:October
323:22 – 25
312:October
298:October
284:October
270:October
256:October
242:October
226:October
143:Sundance
44:. ›
33:template
618:Reality
539:Twitter
458:History
431:4 – 11
362:at the
309:9 – 12
223:10– 17
94:Website
84: (
76:Founded
510:, and
353:6 – 8
295:3 – 6
281:5 – 7
267:6 – 9
253:8 –10
212:Month
209:Dates
126:, and
116:juried
614:Ninja
596:Renga
533:, to
428:2022
414:2021
400:2020
386:2019
370:2018
350:2017
334:2016
320:2015
306:2014
292:2013
278:2012
264:2011
250:2010
239:1– 4
236:2009
220:2008
206:Year
145:."
103:.com
86:2005
79:2005
99:www
1153::
982:.
897:.
780:^
746:^
686:^
593:,
523:E3
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193:.
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581:(
88:)
20:)
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