Knowledge (XXG)

Internet culture

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Internet, and became one of the main sources of information, business, and entertainment, leading to the creation of different social media platforms such as Instagram, Twitter, Facebook and Snapchat. Communicating with others has become easier in the modern day and age, allowing people to connect and interact with each other. The Internet helps people maintain our relationships with others by acting as a supplement to physical interactions with friends and family. People are also able to make forums and talk about different topics with each other which can help form and build relationships. This gives people the ability to express their own views freely. Social groups created on the Internet have also been connected to improving and maintaining health in general. Interacting with social groups online can help prevent and possibly treat depression. In response to the rising prevalence of mental health disorders, including anxiety and depression, a 2019 study by Christo El Morr and others demonstrated that York University students in Toronto were extremely interested in participating in an online mental health support community. The study mentions that many students prefer an anonymous online mental health community to a traditional in person service, due to the social stigmatization of mental health disorders. Overall, online communication with others gives people the sense that they are wanted and are welcomed into social groups.
2086:, social anxiety, depression, and exposure to inappropriate content that is not suitable for one's age. Rude comments on posts can lower an individual's self-esteem, making them feel unworthy and may lead to depression. Social interaction online may also substitute face-to-face interactions for some people instead of acting as a supplement. This can negatively impact people's social skills and cause one to have feelings of loneliness. People may also face the chance of being cyberbullied when using online applications. Cyberbullying may include harassment, video shaming, impersonating, and much more. A concept described as "cyberbullying theory" is now being used to suggest that children who use social networking more frequently are more likely to become victims of cyberbullying. Additionally, some evidence shows that too much Internet use can stunt memory and attention development in children. The ease of access to information which the Internet provides discourages information retention. However, the cognitive consequences are not yet fully known. The staggering amount of available information online can lead to feelings of 2211:
code written, the video, or other entity about which comments are made (e.g., a Slashdot post). Sites that require "known" postings can vary widely from simply requiring some kind of name to be associated with the comment to requiring registration, wherein the identity of the registrant is visible to other readers of the comment. These "known" identities allow and even require commentators to be aware of their own credibility, based on the fact that other users will associate particular content and styles with their identity. By definition, then, all blog postings are "known" in that the blog exists in a consistently defined virtual location, which helps to establish an identity, around which credibility can gather. Conversely, anonymous postings are inherently incredible. Note that a "known" identity need have nothing to do with a given identity in the physical world.
2082:. With access to the Internet becoming easier for people, it has led to a substantial number of disadvantages. Addiction is a notable issue, as the Internet is becoming increasingly relied on for various everyday tasks. There are a range of different symptoms connected to addiction such as withdrawal, anxiety, and mood swings. Addiction to social media is very prevalent with adolescents, but the interaction they have with one another can be detrimental to their health. This issue requires attention as over 59% of the global population presently utilizes social media, with an average daily usage of 2 hours and 31 minutes, exclusive of other Internet activities. As people spend more time on social media, this could lead to acting excessively and neglecting behaviors. This action may result in the perpetration of 2220:
information must be established-the users must have more trust of the sites collecting the information (yet another form of credibility). Irrespective of safeguards, as with Counsel Connect, using physical identities links credibility across the frames of the Internet and real space, influencing the behaviors of those who contribute in those spaces. However, even purely Internet-based identities have credibility. Just as Lessig describes linkage to a character or a particular online gaming environment, nothing inherently links a person or group to their Internet-based persona, but credibility (similar to "characters") is "earned rather than bought, and because this takes time and (credibility is) not fungible, it becomes increasingly hard" to create a new persona.
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results from computer use, but culture that is directly mediated by the computer. Another way to envision cyberculture is as the electronically enabled linkage of like-minded, but potentially geographically disparate (or physically disabled and hence less mobile) persons. Cyberculture is a wide social and cultural movement closely linked to advanced
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by the vagaries of external forces on its users. For example, the laws of physical world governments, social norms, the architecture of cyberspace, and market forces shape the way cybercultures form and evolve. As with physical world cultures, cybercultures lend themselves to identification and study.
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Internet culture has become an instrumental platform for activism and social movements. Hashtags, online petitions, and digital organizing have facilitated the rapid spread of awareness, advocacy, and mobilization. Significant movements like #BlackLivesMatter or #MeToo have originated online and have
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is an important aspect of cyberculture that does not reflect a single unified culture. It "is not a monolithic or placeless 'cyberspace'; rather, it is numerous new technologies and capabilities, used by diverse people, in diverse real-world locations." It is malleable, perishable, and can be shaped
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Online gaming has become an integral part of internet culture, with dedicated communities, esports, and streaming platforms like Twitch. Competitive gaming has seen significant growth, and live streaming has revolutionized the way viewers engage with gaming content. Online gaming culture encompasses
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Internet culture is characterized by the prevalence of memes, viral videos, challenges, and trends that rapidly spread across online platforms. Memes, which are humorous or satirical images, videos, or text, often undergo slight variations as they are shared and replicated. Notable examples of memes
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Architectures can also be oriented to give editorial control to a group or individual. Many email lists are worked in this fashion (e.g., Freecycle). In these situations, the architecture usually allows, but does not require that contributions be moderated. Further, moderation may take two different
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Many sites allow anonymous commentary, where the user-id attached to the comment is something like "guest" or "anonymous user". In an architecture that allows anonymous posting about other works, the credibility being impacted is only that of the product for sale, the original opinion expressed, the
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and hawkish industrialists, but it remained largely an academic culture centered around institutions of higher learning. It was observed that each September, with an intake of new students, standards of productive discourse would plummet until the established user base brought the influx up to speed
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Interactive use was discouraged except for high value activities. Hence a store and forward architecture was employed for many message systems, functioning more like a post office than modern instant messaging; however, by the standards of postal mail, the system (when it worked) was stunningly fast
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The rise of social media platforms such as Instagram, YouTube, and TikTok has had a profound impact on internet culture. These platforms have given rise to influencers, content creators, and online celebrities. Influencers play a crucial role in shaping trends, promoting products, and engaging with
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Architectures can be oriented around positive feedback or a mix of both positive and negative feedback. While a particular user may be able to equate fewer stars with a "negative" rating, the semantic difference is potentially important. The ability to actively rate an entity negatively may violate
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One cultural antecedent of Internet culture was amateur radio (commonly known as ham radio). By connecting over great distances, ham operators were able to form a distinct cultural community with a strong technocratic foundation, as the radio gear involved was finicky and prone to failure. The area
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First and foremost, cyberculture derives from traditional notions of culture, as the roots of the word imply. In non-cyberculture, it would be odd to speak of a single, monolithic culture. In cyberculture, by extension, searching for a single thing that is cyberculture would likely be problematic.
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and the growing computer network infrastructure around the world have increased the number of Internet users and have likewise resulted in the proliferation and expansion of online communities. While Internet culture continues to evolve among active and frequent Internet users, it remains distinct
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Online communication within internet culture has given rise to a distinct set of slang, acronyms, and jargon. These terms often evolve rapidly and serve as concise and recognizable ways to convey ideas or foster a sense of belonging within online communities. Common examples of internet slang and
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One early study, conducted from 1998 to 1999, found that the participants view information obtained online as being slightly more credible than information from magazines, radio, and television. However, the same study found that the participants viewed information obtained from newspapers as the
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mostly endemic to anonymous or pseudonymous online communities and spaces. Due to the widespread adoption and growing use of the Internet, the impact of Internet culture on predominately offline societies and cultures has been extensive, and elements of Internet culture are increasingly impacting
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fail to describe cyberculture as a culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span both virtual and physical worlds. This is to say, that cyberculture is a culture endemic to online communities; it is not just the culture that
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Architectures can require that physical identity be associated with commentary, as in Lessig's example of Counsel Connect. However, to require linkage to physical identity, many more steps must be taken (collecting and storing sensitive information about a user) and safeguards for that collected
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The creation of the Internet has impacted society greatly, providing the ability to communicate with others online, store information such as files and pictures online, and help expand and maintain government. As the Internet progressed, digital and audio files could be created and shared on the
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Internet culture and cyberculture spreads through various human interactions; usually mediated by computer networks. These can be activities, pursuits, games, places, and metaphors, and include a diverse base of applications. Some are supported by specialized software and others work on commonly
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Internet culture thrives on various online communities and subcultures that foster shared interests and interactions. These communities can be found on platforms like Reddit, forums, or dedicated social media groups. They cater to specific hobbies, fandoms, or professions, creating spaces where
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In a moderated setting, credibility is often given to the moderator. However, that credibility can be damaged by appearing to edit in a heavy-handed way, whether reactive or proactive (as experienced by digg.com). In an unmoderated setting, credibility lies with the contributors alone. The very
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spaces sustained by the use of modern technology. Students of cyberculture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to information science and technology.
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wrote the following, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates." This example, and all others, up through 1995 are used to support the definition of cyberculture as "the social conditions brought about by automation and
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In some senses, online credibility is established in much the same way that it is established in the offline world; however, since these are two separate worlds, it is not surprising that there are differences in their mechanisms and interactions of the markers found in each.
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platforms, there is growing concern that some emerging Internet subcultures are becoming increasingly radical. Not every culture represented on the Internet is an "Internet subculture"; an Internet subculture refers to a culture of users who communicate primarily online.
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forms: reactive or proactive. In the reactive mode, an editor removes posts, reviews, or content that is deemed offensive after it has been placed on the site or list. In the proactive mode, an editor must review all contributions before they are made public.
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in 1999 and similar projects which effectively catered to music enthusiasts, especially teenagers and young adults, soon becoming established as a prototype for rapid evolution into modern social media. Alongside ongoing challenges to traditional norms of
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was the subject of the first webcam stream on the Internet and the stream was used to monitor when it was time to make more coffee for the computer science lab that hosted the stream. Automating office coffee production was the subject of an April Fools
1636:—enjoyed privileged access to digital culture. However, other languages have gradually increased in prominence. In specific, the proportion of content on the Internet that is in English has dropped from roughly 80% in the 1990s to around 52.9% in 2018. 1656:, where much of modern Internet technology originates, had been an early locus of radio engineering. Alongside the original mandate for robustness and resiliency, the renegade spirit of the early ham radio community later infused the cultural value of 2228:
In some architectures, those who review or offer comments can, in turn, be rated by other users. This technique offers the ability to regulate the credibility of given authors by subjecting their comments to direct "quantifiable" approval ratings.
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existence of an architecture allowing moderation may lend credibility to the forum being used (as in Howard Rheingold's examples from the WELL), or it may take away credibility (as in corporate web sites that post feedback, but edit it highly).
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From a psychological perspective, electronic and digital culture is highly engrossing. Excessive neglect of the traditional physical and social world in favor of Internet culture became codified as a medical condition under the diagnosis of
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How does cyberculture rely on and establish identity and credibility? This relationship is two-way, with identity and credibility being both used to define the community in cyberspace and to be created within and by online communities.
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The encompassing nature of Internet culture has led to the study of its many different elements, such as anonymity or pseudonymity, social media, gaming and specific communities, like fandoms, and has also raised questions about
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The notion that there is a single, definable cyberculture is likely the complete dominance of early cyber territory by affluent North Americans. Writing by early proponents of cyberspace tends to reflect this assumption (see
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Cyberculture, like culture in general, relies on establishing identity and credibility. However, in the absence of direct physical interaction, it could be argued that the process for such establishment is more difficult.
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and cheap. Among the heaviest users were those actively involved in advancing the technology, most of whom implicitly shared much the same base of arcane knowledge, effectively forming a technological priesthood.
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laws or norms that are important in the jurisdiction in which the Internet property is important. The more public a site, the more important this concern may be, as noted by Goldsmith & Wu regarding eBay.
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Since the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of
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cultures, where obsessive commitment and sometimes technical/mental skills are required or encouraged in order to fully engage with, and excel in, deep and time-consuming hobbies. As exemplified in the
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users. Also around this time the Internet also began to internationalize, supporting most of the world's major languages, but support for many languages remained patchy and incomplete into the 2010s.
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most credible, on average. Finally, this study found that an individual's rate of verification of information obtained online was low, and perhaps over reported depending on the type of information.
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broadens the sense in which "cyberculture" is used by defining it as, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business". However, both
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In the 1980s, the network grew to encompass most universities and many corporations, especially those involved with technology, including heavy but segregated participation within the American
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are prominent values of Internet culture, from which many other elements of the culture are derived.. These principles can be attributed to the Internet's origins as technology developed in a
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Thus, cyberculture can be generally defined as the set of technologies (material and intellectual), practices, attitudes, modes of thought, and values that developed with cyberspace.
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While Internet subcultures differ, subcultures which emerged in the environment of the early Internet maintain a number of noticeably similar values, which manifest in similar ways.
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are among the key theorists and critics who have produced relevant work that speaks to, or has influenced studies in, cyberculture. Following the lead of Rob Kitchin, in his work
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from other previously offline cultures and subcultures which now have a presence online, even those cultures and subcultures from which Internet Culture borrows many elements.
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Multiplies the number of eyeballs on a given problem, beyond that which would be possible using traditional means, given physical, geographic, and temporal constraints.
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include the "Distracted Boyfriend" meme and the "Harlem Shake" viral videos. These memes reflect the cultural references and humor prevalent in online communities.
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individuals with similar interests can connect. Examples of such communities include the passionate "K-pop fandom" or the enthusiastic "tech enthusiast groups."
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are other principles that make their way into Internet culture from its parent subcultures. A value of competence, and thus learning, is introduced through
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Commercial use became established alongside academic and professional use, beginning with a sharp rise in unsolicited commercial e-mail commonly called
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Depends on the ability to manipulate tools to a degree not present in other forms of culture (even artisan culture, e.g., a glass-blowing culture).
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There are several qualities that cybercultures share that make them warrant the prefix "cyber-". Some of those qualities are that cyberculture:
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before the Internet reached mainstream adoption in developed countries – many cultural elements have roots in other previously existing
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and political control that characterized the Internet's original growth era, with strong undercurrents of the Wild West spirit of the
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into multiple articles, because Cyberculture appears to be a broader category of which Internet culture is merely one example.. (
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various subcultures shaped by influential games, events, and players, contributing to the vibrant landscape of internet culture.
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Text on these digital networks usually encoded in the ASCII character set, which was minimalistic even for established English
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The cultural history of the Internet is a story of rapid change. The Internet developed in parallel with rapid and sustained
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emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements.
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The internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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The Internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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had a substantial impact on offline activism, demonstrating the power of internet culture in driving societal change.
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The field of cyberculture studies examines the topics explained above, including the communities emerging within the
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are also found in Internet culture. Much of Internet culture was developed on anonymous imageboards modelled after
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cultures and subcultures which predate the Internet. Specifically, Internet culture includes many elements of
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of mainstream culture, and the "playful, irreverent attitude" which it inherits from its parent subcultures.
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https://archive.nytimes.com/www.nytimes.com/library/tech/99/12/biztech/articles/122099outlook-bobb.html
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that originally hosted, if not featured, anime, manga and other Japanese popular culture materials..
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become commonplace and began to displace plain text, but multimedia remained painfully slow for
4462:"A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century" 3019: 5723: 5616: 5606: 5441: 5378: 5373: 5273: 5263: 5258: 5077: 5072: 5057: 5052: 5037: 5032: 5015: 5005: 4990: 4963: 4953: 4865: 4858: 4841: 4405: 4330: 4316: 4286: 4203: 4039: 4035: 4029: 4008: 3955: 3883: 3855: 3847: 3747: 3700: 3692: 3669:
El Morr, Christo; Maule, Catherine; Ashfaq, Iqra; Ritvo, Paul; Ahmad, Farah (September 2020).
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Allows vastly expanded weak ties and has been criticized for overly emphasizing the same (see
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their audiences. However, the influencer culture is not without challenges and controversies.
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Internet culture arises from the frequent interactions between members within various online
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jargon include "LOL" (laugh out loud), "FTW" (for the win), and "AFK" (away from keyboard).
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is arguably the most recognizable manifestation of Internet culture and its subcultures.
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https://www.monticello.org/research-education/thomas-jefferson-encyclopedia/coffee/#fn-1
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of the Internet, typically those with academic, technological, highly niche, or even
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Pogue, David (May 1995). "Mega 'Zines: Electronic Mac Mags make modems meaningful".
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itself. It can also embrace associated intellectual and cultural movements, such as
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Since 2021, there has been an unprecedented surge of interest in the concept of the
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is an additional marker of Internet culture derived from its roots in both creative
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Numerous specific concepts of cyberculture have been formulated by such authors as
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is another manifestation of Internet culture. With the cultural understanding that
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and technical and creative communities who spend long hours on high-focus tasks. A
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How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics
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predate the Internet proper. The first bulletin board system was created in 1978,
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As technology advances, Internet Culture continues to change. The introduction of
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a valued feature of online services for netizens. This is especially the case for
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Positive feedback-oriented versus mixed feedback (positive and negative) oriented
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Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented
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Though Internet culture originated during the creation and development of early
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Is inherently more "fragile" than traditional forms of community and culture (
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McDool, Emily; Powell, Philip; Roberts, Jennifer; Taylor, Karl (2020-01-01).
3751: 3696: 3687: 3670: 3655: 3582: 2909: 2892: 2855: 2847: 2832:"Internet/Cyberculture/ Digital Culture/New Media/ Fill-in-the-Blank Studies" 917:'s higher caffeine content relative to tea is especially useful for those in 709:
is another discernable value of Internet culture. Privacy serves to preserve
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Is "the product of like-minded people finding a common 'place' to interact."
1920: 1803: 1775:. Around this same time, the network transitioned to support the burgeoning 1575: 1403: 1398: 1134: 970: 945: 827:, where competence is critical for the successful attainment of objectives; 758: 750: 665: 604: 4001: 3859: 3704: 3340: 543:; that is, a culture whose influence is "mediated by computer screens" and 4277:
Lister, David; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly (2003).
3767:"Global social media statistics research summary 2022 [June 2022]" 3574: 2444: 1844: 1788: 1730: 1583: 1309: 1289: 1186: 1130: 1016: 1011: 1000: 906: 653: 528: 77: 4062:
Kitchin, Rob (1998). "Theoretical Perspective: Approaching Cyberspace".
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David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler (2004)
3646: 3341:"Connectivity and Convergence: A Whimsical History of Internet Culture" 1906: 1895: 1840: 1836: 1819: 1672: 1598: 1031: 953: 855: 715: 705: 664:, which to varying degrees embrace and amplify cultural values such as 612: 608: 599: 532: 373: 95: 3558: 3298:"A Brief History of Internet Culture and How Everything Became Absurd" 2458:, but can also extend to a wide range of cultural issues relating to " 1166:
accepted Internet protocols. Examples include but are not limited to:
862:) has been argued to be an important quality of the Internet culture. 4885: 3047:
Giselinde Kuipers, "Good Humor, Bad Taste: A Sociology of the Joke",
2467: 1870: 1765: 1695: 1231: 992: 986: 914: 889: 793:
has been, and continues to be, an integral part of Internet culture.
786: 690: 536: 4134:
American Heritage Dictionary of the English Language, Fourth Edition
3190:"High-tech culture of Silicon Valley originally formed around radio" 984:
showcases the culture's emphasis on This humor often includes heavy
3879:
Potential negative effects of internet use : in-depth analysis
3671:"Design of a Mindfulness Virtual Community: A focus-group analysis" 2392:
Relies heavily on the notion of information and knowledge exchange.
2497:
lists the earliest usage of the term "cyberculture" in 1963, when
1792: 1784: 1726: 1708: 1699: 1625: 1378: 1359: 1354: 1027: 836: 832: 815: 804: 343: 236: 3160:"Chart of the day: The Internet has a language diversity problem" 2961:
Dariusz Jemielniak; Aleksandra Przegalinska (18 February 2020).
1241: 1171: 527:
developed and maintained among frequent and active users of the
331: 4547: 2215:
Linked to physical identity versus Internet-based identity only
2186:
Linked to Physical Identity versus Internet-based Identity Only
4256:, translated by Metyková, Monika; Macek, Jakub, archived from 3529:"In the middle of a crisis, Facebook Inc. renames itself Meta" 2805:
The Virtual Community: Homesteading on the Electronic Frontier
2322: 2097: 2010: 1938: 1900:
Janet Jackson's wardrobe malfunction at the Super Bowl in 2004
1632:
societies—followed by other societies with languages based on
1624:. As a consequence of computer technology's early reliance on 1530: 1469: 1434: 1252: 1113: 1047: 941: 894: 698: 18: 3620:"Individual and social benefits of online discussion forums" 3073:"RIP Trolling – How the internet has transformed dark humor" 3339:
Friedman, Linda Weiser; Friedman, Hershey H. (2015-07-09).
1865:
In 2000, there was great demand for images of a dress that
1737:
was created in 1988. The first official social media site,
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Modest Witness Second Millennium FemaleMan Meets OncoMouse
4031:
Who Controls the Internet? Illusions of a Borderless World
3934:
Flanagin, Andrew J.; Metzger, Miriam J. (September 2000).
3442:"COVID-19 changed global Internet culture, says app maker" 2426: 2410:
Is a "cognitive and social culture, not a geographic one".
1729:
was created by General Electric in 1985, the mailing list
869: 16:
Culture that has emerged from the use of computer networks
4341:
La musique en rĂ©seau, une musique de la complexitĂ© ?
3876:
Union, Publications Office of the European (2020-08-13).
3261:"The Lost Civilization of Dial-Up Bulletin Board Systems" 2224:
Unrated commentary system versus rated commentary system
2189:
Unrated Commentary System versus Rated Commentary System
4423:
Life on the Screen: Identity in the Age of the Internet
4402:
Figures of fantasy: Internet, women, and cyberdiscourse
2035: 1962: 1494: 1451: 1269: 1141: 901:
and technical communities. This relates in part to the
4391:
Digital Stockholm Syndrome in the Post-Ontological Age
1912:
Since 2020, Internet culture has been affected by the
1268: with: more internet subcultures. You can help by 4361:
Simians, Cyborgs and Women: The Reinvention of Nature
3826:"The internet and children's psychological wellbeing" 3618:
Pendry, Louise F.; Salvatore, Jessica (2015-09-01).
1898:
was created because people wanted to find videos of
1295:
Due to the use of amplifying curation algorithms on
652:, cultural context and the significant influence of 5509: 5429: 5186: 4926: 4789: 4646: 4595: 4431:"Becoming Elite: Social Status in Web 2.0 Cultures" 2336:It has been suggested that this article should be 1891:, a wiki archive of Internet culture, was founded. 4278: 4112: 4110: 4000: 2802: 2796: 1628:that were mainly adapted to the English language, 682:commonly pursued through community application of 619:while pressuring other cultural expressions to go 4329:, Rowman & Littlefield International, London 3936:"Perceptions of Internet Information Credibility" 3221:"An Internet Pioneer Ponders the Next Revolution" 1923:. In particular, Facebook Inc. renamed itself to 4393:, University of Minnesota Press, Minneapolis, MN 2790: 2788: 2786: 2784: 2782: 1902:. YouTube was later acquired by Google in 2006. 873:"The favorite beverage of the civilised world." 4057: 4055: 2886: 2884: 1671:At its inception in the early 1970s as part of 38:for grammar, style, cohesion, tone, or spelling 4327:Technotopia: A Media Genealogy of Net Cultures 4226:Pour un art actuel, l'art Ă  l'heure d'Internet 4157:. In Noah Wardrip-Fruin, Nick Montfort (ed.). 3994: 3992: 3990: 3988: 4559: 3940:Journalism & Mass Communication Quarterly 3732:Electronic Commerce Research and Applications 2044:that contextualizes different points of view. 2030:to certain ideas, incidents, or controversies 1620:Initially, digital culture tilted toward the 1503:that contextualizes different points of view. 1489:to certain ideas, incidents, or controversies 535:) who primarily communicate with one another 501: 8: 4003:Code 2.0: Code and Other Laws of Cyberspace 3066: 3064: 1544:It has been suggested that this section be 1082:. Unsourced material may be challenged and 4566: 4552: 4544: 4504:"Virtual Bodies and Flickering Signifiers" 2486:. The term often incorporates an implicit 2389:Is culture "mediated by computer screens". 508: 494: 453: 73: 4121:. Oxford University Press. December 2001. 3841: 3686: 3645: 3635: 3413:"Encyclopedia Dramatica – Know Your Meme" 2908: 2554:List of human-computer interaction topics 2141:Learn how and when to remove this message 2094:Identity – "architectures of credibility" 2060:Learn how and when to remove this message 1985:Learn how and when to remove this message 1519:Learn how and when to remove this message 1102:Learn how and when to remove this message 62:Learn how and when to remove this message 4425:, Simon & Schuster Inc, New York, NY 4034:. Oxford University Press (US). p.  1927:in October 2021, amid the crisis of the 4383:, Chicago University Press, Chicago, IL 2778: 1956:not related to the topic of the article 897:in Internet culture, especially within 76: 4532: 4521: 4490: 4479: 4343:, Éditions universitaires europĂ©ennes 3916: 3906: 3871: 3869: 3726:Chen, Leida; Nath, Ravi (2016-05-01). 3365: 3354: 2384:Information Communication Technologies 2305:Internet activism and online movements 1818:commercial music) with the arrival of 932:Hyper Text Coffee Pot Control Protocol 3613: 3611: 3334: 3332: 3330: 3328: 3326: 3324: 3322: 3291: 3289: 3287: 3285: 1810:services grew rapidly, especially of 1679:, such as interpersonal messages and 1548:out into another article titled 554:and the use of these communities for 7: 5861: 5462:Role of Christianity in civilization 4079:Cyberculture (Electronic Mediations) 3200:from the original on 18 January 2022 2981:from the original on 17 January 2023 1080:adding citations to reliable sources 893:is more culturally represented than 545:information communication technology 5873: 3563:Journal of Cinema and Media Studies 783:messageboard/imageboard communities 4502:Hayles, N. Katherine (Fall 1993). 4281:New Media: A Critical Introduction 4064:Cyberspace: The World in the Wires 2615:Cyberspace: The World in the Wires 2319:Internet culture as a cyberculture 2269:Online communities and subcultures 2113:tone or style may not reflect the 1374:Content creator/influencer culture 1008:online should be taken seriously, 14: 4136:. Boston: Houghton Mifflin. 2000. 4028:Goldsmith, Jack; Wu, Tim (2006). 3071:Phillips, Whitney (21 May 2015). 2466:, and the perceived or predicted 2169:Following the model put forth by 98:through a portion of the Internet 5872: 5860: 5849: 5848: 4583: 4165:. pp. 13–25. Archived from 4081:. University of Minnesota Press. 3559:"Media Studies and the Internet" 3188:Abate, Tom (29 September 2007). 2665: 2651: 2327: 2314:Relationship with "cyberculture" 2123:guide to writing better articles 2102: 2015: 1943: 1535: 1474: 1438: 1256: 1118: 1052: 477: 452: 309:Internet Message Access Protocol 84: 23: 5674:Culture and positive psychology 4584: 4233:from the original on 2013-07-02 4152:"New Media from Borges to HTML" 3974:from the original on 2021-02-25 3896:from the original on 2021-01-02 3806:from the original on 2023-05-04 3796:"Pros and Cons of Social Media" 3777:from the original on 2022-09-27 3597:from the original on 2020-10-01 3539:from the original on 2022-02-04 3510:from the original on 2022-02-04 3452:from the original on 2022-02-04 3423:from the original on 2023-03-09 3394:from the original on 2022-02-04 3308:from the original on 2022-02-04 3296:Allebach, Nathan (2020-07-31). 3271:from the original on 2021-12-06 3231:from the original on 2008-09-22 3170:from the original on 2022-05-11 3141:from the original on 2022-05-27 3112:from the original on 2023-03-09 3083:from the original on 2023-03-09 3030:from the original on 2023-03-09 2943:from the original on 2020-07-20 2870:from the original on 2020-09-03 2830:Silver, David (February 2004). 1858:In 1999, Aaron Peckham created 5113:High- and low-context cultures 4351:Cyberculture: The Key Concepts 3843:10.1016/j.jhealeco.2019.102274 1839:is frictionless, but personal 1133:format but may read better as 1: 3557:Kompare, Derek (2019-10-31). 3500:"Framework for the Metaverse" 3131:"The digital language divide" 1965:or discuss this issue on the 547:, specifically the Internet. 314:Simple Mail Transfer Protocol 292:Transmission Control Protocol 5679:Culture and social cognition 4664:Cross-cultural communication 4253:Defining Cyberculture (v. 2) 3765:Chaffey, Dave (2023-01-30). 3744:10.1016/j.elerap.2016.02.003 3259:Edwards, Benj (2016-11-04). 3219:Markoff, John (1999-12-20). 2514:American Heritage Dictionary 2505:American Heritage Dictionary 2296:Social media and influencers 2242:Moderated versus unmoderated 2195:Moderated versus Unmoderated 1660:and near-total rejection of 1355:Gamer and video game culture 5761:Intercultural communication 4196:The Language of a New Media 3830:Journal of Health Economics 3624:Computers in Human Behavior 2382:Is a community mediated by 2080:Internet addiction disorder 1746:military–industrial complex 1582:. Widespread access to the 1551:History of Internet culture 272:Hypertext Transfer Protocol 5939: 5204:Cross cultural sensitivity 4871:Resistance through culture 4429:Marwick, Alice E. (2008). 3952:10.1177/107769900007700304 3675:Health Informatics Journal 2891:Phillips, Whitney (2019). 2798:"Daily Life in Cyberspace" 2795:Rheingold, Howard (1993). 2551: 2488:anticipation of the future 2203: 1758:Internet service providers 1717:of a bulletin board system 1428: 1368:Newer Internet subcultures 1304:Early Internet subcultures 260:Information infrastructure 5844: 5816:Transformation of culture 5249:Cultural environmentalism 4679:Cross-cultural psychology 4674:Cross-cultural psychiatry 4669:Cross-cultural leadership 4581: 4373:, Routledge, New York, NY 4363:, Routledge, New York, NY 4339:Sandrine Baranski (2010) 3999:Lessig, Lawrence (2006). 3637:10.1016/j.chb.2015.03.067 2623:technological determinism 2495:Oxford English Dictionary 2278:Internet slang and jargon 2260:Memes and viral phenomena 1847:good. In 1998, there was 1593:– such as those found on 1222:Peer-to-peer file sharing 909:and its association with 771:anonymity or pseudonymity 727:anonymity or pseudonymity 725:among peers, thus making 299:Internet service provider 5776:Living things in culture 5766:Intercultural competence 5669:Culture and menstruation 5168:Trans-cultural diffusion 4404:. New York: Peter Lang. 3688:10.1177/1460458219884840 2910:10.1177/2056305119849493 2848:10.1177/1461444804039915 1044:Dissemination and spread 911:enlightenment principles 816:technical/mental prowess 641:Enlightenment principles 172:Right to Internet access 5587:Cultural homogenization 4817:Individualistic culture 4751:Popular culture studies 4736:Intercultural relations 4460:Haraway, Donna (1991). 4325:Clemens Apprich (2017) 3882:. European Parliament. 2836:New Media & Society 2117:used on Knowledge (XXG) 2073:Negative social impacts 1873:'s co-founders created 1851:, the first successful 1833:surveillance capitalism 1753:on cultural etiquette. 1431:History of the Internet 1142:converting this section 1019:itself) functions as a 1010:a person's response to 767:underground subcultures 419:History of the Internet 282:Internet protocol suite 277:Internet exchange point 5522:Archaeological culture 5269:Cultural globalization 5138:Organizational culture 4986:Cultural communication 4944:Cultural appropriation 4731:Intercultural learning 4659:Cross-cultural studies 4531:Cite journal requires 4489:Cite journal requires 3364:Cite journal requires 2897:Social Media + Society 2747:Technology and society 2627:social constructionism 2523:information technology 2502:computerization." The 2200:Anonymous versus known 2183:Anonymous versus Known 2121:See Knowledge (XXG)'s 1889:Encyclopedia Dramatica 1814:(with a prevalence of 1733:appeared in 1986, and 1718: 1626:textual coding systems 1595:bulletin board systems 1572:technological advances 1177:Bulletin board systems 882:, (February 14, 1824) 852:Freedom of information 821:disregard of authority 598:Internet culture is a 152:Freedom of information 5791:Participatory culture 5582:Cultural evolutionism 5406:Multiracial democracy 5284:Cultural intelligence 5229:Cultural conservatism 5219:Cultural backwardness 5209:Cultural assimilation 5083:Cultural reproduction 4939:Cultural appreciation 4891:Far-right subcultures 4781:Transcultural nursing 4746:Philosophy of culture 4623:Cultural neuroscience 4603:Cultural anthropology 4250:Macek, Jakub (2005), 4077:LĂ©vy, Pierre (2001). 2964:Collaborative Society 2737:Rules of the Internet 2287:Online gaming culture 2038:by rewriting it in a 1954:may contain material 1825:intellectual property 1712: 1607:amateur radio culture 1497:by rewriting it in a 1429:Further information: 1404:Rationality community 966:politically incorrect 905:origins of the early 711:freedom of expression 5786:Oppositional culture 5756:Emotions and culture 5664:Cultural sensibility 5654:Cultural translation 5592:Cultural institution 5572:Cultural determinism 5294:Cultural nationalism 5279:Cultural imperialism 5239:Cultural deprivation 5133:Non-material culture 4766:Sociology of culture 4761:Semiotics of culture 4353:, Routledge: London. 4345:La musique en rĂ©seau 4159:The New Media Reader 3575:10.1353/cj.2019.0072 3164:World Economic Forum 3135:labs.theguardian.com 3102:"Consider the Troll" 3020:"418 – I'm a teapot" 2937:www.knowyourmeme.com 2762:Technolibertarianism 2752:Techno-progressivism 2732:Postliterate society 2587:Wolfgang Schirmacher 2548:Cyberculture studies 2088:information overload 1963:improve this section 1605:culture (especially 1326:Intelligence culture 1249:Internet subcultures 1076:improve this section 1038:Japanese imageboards 1015:(and not the act of 846:appeals to authority 739:political dissidents 202:Virtual volunteering 5637:Culture speculation 5632:Cultural relativism 5562:Cultural competence 5452:Cultural Christians 5324:Cultural Revolution 5314:Cultural radicalism 5289:Cultural liberalism 5224:Cultural Bolshevism 5199:Consumer capitalism 5153:Relational mobility 5093:Cultural technology 5001:Cultural dissonance 4918:Culture by location 4881:Alternative culture 4797:Constructed culture 4776:Theology of culture 4716:Cultural psychology 4696:Cultural entomology 4377:N. Katherine Hayles 4172:on 10 December 2006 4132:"cyberculture, n". 4117:"cyberculture, n". 2607:Charles D. Laughlin 2519:information science 2456:virtual communities 2370:The ethnography of 1869:wore. As a result, 1750:computer scientists 1735:Internet Relay Chat 1677:textual information 1345:Cyberhacker culture 825:cyberhacker culture 699:creative expression 648:, and specifically 635:Macroculture values 525:underground culture 484:Internet portal 424:Oldest domain names 5796:Permission culture 5729:Disability culture 5709:Children's culture 5577:Cultural diversity 5537:Circuit of culture 5319:Cultural retention 5299:Cultural pessimism 5254:Cultural exception 5244:Cultural diplomacy 5234:Cultural contracts 5194:Colonial mentality 5123:Manuscript culture 5098:Cultural universal 5068:Cultural pluralism 5048:Cultural landscape 5043:Cultural invention 5011:Cultural framework 4913:Vernacular culture 4711:Cultural mediation 4691:Cultural economics 4686:Cultural analytics 4618:Cultural geography 4608:Cultural astronomy 4447:on 31 January 2012 4315:, Westview Press, 4313:Hacking Cyberspace 4066:. New York: Wiley. 3246:2008-09-22 at the 3225:The New York Times 3106:www.popmatters.com 3006:2023-03-09 at the 2712:Information ethics 1802:On the arrival of 1741:launched in 1997. 1719: 1652:that later became 1591:online communities 1580:data communication 1450:. You can help by 1409:Effective altruism 1144:, if appropriate. 1006:absolutely nothing 899:hacking subculture 779:gaming communities 775:online communities 680:self-actualization 541:online communities 267:Domain Name System 157:Internet phenomena 42:You can assist by 5918:Computer folklore 5895: 5894: 5724:Death and culture 5617:Cultural movement 5607:Cultural literacy 5467:Eastern Orthodoxy 5379:Dominator culture 5374:Deculturalization 5274:Cultural hegemony 5264:Cultural genocide 5259:Cultural feminism 5078:Cultural property 5073:Cultural practice 5058:Cultural leveling 5053:Cultural learning 5038:Cultural industry 5033:Cultural identity 5016:Cultural heritage 5006:Cultural emphasis 4991:Cultural conflict 4964:Cultural behavior 4954:Cultural artifact 4866:Primitive culture 4842:Political culture 4411:978-0-8204-7607-0 4398:Paasonen, Susanna 4014:978-0-465-03914-2 3343:. Rochester, NY. 2974:978-0-262-35645-9 2939:. 11 April 2009. 2809:. HarperCollins. 2635:poststructuralism 2619:techno-utopianism 2499:Alice Mary Hilton 2451: 2450: 2404:and other works). 2360: 2359: 2176:Code: Version 2.0 2151: 2150: 2143: 2115:encyclopedic tone 2070: 2069: 2062: 2024:This article may 1995: 1994: 1987: 1914:COVID-19 pandemic 1762:eternal September 1666:American frontier 1568: 1567: 1563: 1529: 1528: 1521: 1483:This article may 1468: 1467: 1331:Anonymous culture 1286: 1285: 1163: 1162: 1112: 1111: 1104: 938:Provocative humor 928:Internet standard 919:technical hacking 886: 885: 797:Playful curiosity 518: 517: 369:Instant messaging 287:Internet Protocol 197:Virtual community 94:visualization of 72: 71: 64: 5930: 5908:Internet culture 5876: 5875: 5864: 5863: 5852: 5851: 5741:Drinking culture 5694:Culture industry 5642:Cultural tourism 5622:Cultural mulatto 5597:Cultural jet lag 5532:Cannabis culture 5489:Cultural Muslims 5411:Pluriculturalism 5394:Multiculturalism 5384:Interculturalism 5359:Culture minister 5349:Cultural Zionism 5344:Cultural subsidy 5339:Cultural silence 5214:Cultural attachĂ© 5173:Transculturation 5128:Material culture 5118:Interculturality 4974:Cultural capital 4959:Cultural baggage 4896:Youth subculture 4837:Official culture 4802:Dominant culture 4741:Internet culture 4706:Cultural mapping 4701:Cultural history 4628:Cultural studies 4613:Cultural ecology 4587: 4586: 4568: 4561: 4554: 4545: 4540: 4534: 4529: 4527: 4519: 4517: 4515: 4506:. Archived from 4498: 4492: 4487: 4485: 4477: 4475: 4473: 4464:. Archived from 4456: 4454: 4452: 4446: 4435: 4415: 4297: 4296: 4284: 4274: 4268: 4267: 4266: 4265: 4247: 4241: 4240: 4239: 4238: 4220: 4214: 4213: 4188: 4182: 4181: 4179: 4177: 4171: 4156: 4144: 4138: 4137: 4129: 4123: 4122: 4114: 4105: 4104: 4089: 4083: 4082: 4074: 4068: 4067: 4059: 4050: 4049: 4025: 4019: 4018: 4006: 3996: 3983: 3982: 3980: 3979: 3931: 3925: 3924: 3918: 3914: 3912: 3904: 3902: 3901: 3873: 3864: 3863: 3845: 3821: 3815: 3814: 3812: 3811: 3792: 3786: 3785: 3783: 3782: 3762: 3756: 3755: 3723: 3717: 3716: 3690: 3681:(3): 1560–1576. 3666: 3660: 3659: 3649: 3639: 3615: 3606: 3605: 3603: 3602: 3554: 3548: 3547: 3545: 3544: 3525: 3519: 3518: 3516: 3515: 3496: 3490: 3489: 3487: 3486: 3477:. Archived from 3467: 3461: 3460: 3458: 3457: 3446:Punch Newspapers 3438: 3432: 3431: 3429: 3428: 3409: 3403: 3402: 3400: 3399: 3380: 3374: 3373: 3367: 3362: 3360: 3352: 3336: 3317: 3316: 3314: 3313: 3293: 3280: 3279: 3277: 3276: 3256: 3250: 3239: 3237: 3236: 3216: 3210: 3209: 3207: 3205: 3185: 3179: 3178: 3176: 3175: 3156: 3150: 3149: 3147: 3146: 3127: 3121: 3120: 3118: 3117: 3098: 3092: 3091: 3089: 3088: 3068: 3059: 3045: 3039: 3038: 3036: 3035: 3016: 3010: 2997: 2991: 2990: 2988: 2986: 2958: 2952: 2951: 2949: 2948: 2929: 2923: 2922: 2912: 2888: 2879: 2878: 2876: 2875: 2827: 2821: 2820: 2808: 2800: 2792: 2742:r/wallstreetbets 2675: 2670: 2669: 2661: 2656: 2655: 2611:Jean Baudrillard 2599:Victor J.Vitanza 2427: 2365:Howard Rheingold 2355: 2352: 2331: 2330: 2323: 2146: 2139: 2135: 2132: 2126: 2125:for suggestions. 2106: 2105: 2098: 2065: 2058: 2054: 2051: 2045: 2041:balanced fashion 2019: 2018: 2011: 1990: 1983: 1979: 1976: 1970: 1947: 1946: 1939: 1860:Urban Dictionary 1783:formats such as 1658:decentralization 1645:tablet computers 1559: 1539: 1538: 1531: 1524: 1517: 1513: 1510: 1504: 1500:balanced fashion 1478: 1477: 1470: 1463: 1460: 1442: 1435: 1310:Academic culture 1281: 1278: 1260: 1253: 1158: 1155: 1149: 1140:You can help by 1122: 1121: 1114: 1107: 1100: 1096: 1093: 1087: 1056: 1048: 958:self-deprecating 880:Thomas Jefferson 870: 654:academic culture 588:Internet privacy 521:Internet culture 510: 503: 496: 482: 481: 456: 455: 88: 74: 67: 60: 56: 53: 47: 27: 26: 19: 5938: 5937: 5933: 5932: 5931: 5929: 5928: 5927: 5898: 5897: 5896: 5891: 5840: 5831:Western culture 5826:Welfare culture 5751:Eastern culture 5612:Cultural mosaic 5567:Cultural critic 5557:Cultural center 5505: 5479:Cultural Hindus 5425: 5416:Polyculturalism 5389:Monoculturalism 5364:Culture of fear 5334:Cultural safety 5329:Cultural rights 5309:Cultural racism 5304:Cultural policy 5182: 5088:Cultural system 5063:Cultural memory 4996:Cultural cringe 4922: 4854:Popular culture 4785: 4721:Cultural values 4642: 4591: 4577: 4572: 4530: 4520: 4513: 4511: 4501: 4488: 4478: 4471: 4469: 4459: 4450: 4448: 4444: 4433: 4428: 4412: 4396: 4387:Jarzombek, Mark 4305: 4303:Further reading 4300: 4293: 4276: 4275: 4271: 4263: 4261: 4249: 4248: 4244: 4236: 4234: 4222: 4221: 4217: 4210: 4190: 4189: 4185: 4175: 4173: 4169: 4154: 4146: 4145: 4141: 4131: 4130: 4126: 4116: 4115: 4108: 4091: 4090: 4086: 4076: 4075: 4071: 4061: 4060: 4053: 4046: 4027: 4026: 4022: 4015: 4007:. Basic Books. 3998: 3997: 3986: 3977: 3975: 3933: 3932: 3928: 3915: 3905: 3899: 3897: 3890: 3875: 3874: 3867: 3823: 3822: 3818: 3809: 3807: 3794: 3793: 3789: 3780: 3778: 3764: 3763: 3759: 3725: 3724: 3720: 3668: 3667: 3663: 3617: 3616: 3609: 3600: 3598: 3556: 3555: 3551: 3542: 3540: 3527: 3526: 3522: 3513: 3511: 3498: 3497: 3493: 3484: 3482: 3471:"Google Trends" 3469: 3468: 3464: 3455: 3453: 3440: 3439: 3435: 3426: 3424: 3411: 3410: 3406: 3397: 3395: 3382: 3381: 3377: 3363: 3353: 3338: 3337: 3320: 3311: 3309: 3295: 3294: 3283: 3274: 3272: 3258: 3257: 3253: 3248:Wayback Machine 3234: 3232: 3218: 3217: 3213: 3203: 3201: 3187: 3186: 3182: 3173: 3171: 3158: 3157: 3153: 3144: 3142: 3129: 3128: 3124: 3115: 3113: 3108:. 26 May 2016. 3100: 3099: 3095: 3086: 3084: 3070: 3069: 3062: 3046: 3042: 3033: 3031: 3018: 3017: 3013: 3008:Wayback Machine 2998: 2994: 2984: 2982: 2975: 2960: 2959: 2955: 2946: 2944: 2933:"Pool's Closed" 2931: 2930: 2926: 2890: 2889: 2882: 2873: 2871: 2829: 2828: 2824: 2817: 2794: 2793: 2780: 2776: 2771: 2757:Technocriticism 2722:Internet trolls 2671: 2664: 2659:Internet portal 2657: 2650: 2647: 2639:feminist theory 2575:Manuel De Landa 2556: 2550: 2462:-topics", e.g. 2356: 2350: 2347: 2332: 2328: 2321: 2316: 2307: 2298: 2289: 2280: 2271: 2262: 2257: 2255:Digital culture 2244: 2235: 2226: 2217: 2208: 2202: 2171:Lawrence Lessig 2147: 2136: 2130: 2127: 2120: 2111:This section's 2107: 2103: 2096: 2075: 2066: 2055: 2049: 2046: 2036:help improve it 2033: 2020: 2016: 2009: 2000: 1998:Social benefits 1991: 1980: 1974: 1971: 1960: 1948: 1944: 1937: 1929:Facebook Papers 1882:Knowledge (XXG) 1829:Shoshana Zuboff 1721:The origins of 1564: 1561:(February 2022) 1540: 1536: 1525: 1514: 1508: 1505: 1495:help improve it 1492: 1479: 1475: 1464: 1458: 1455: 1448:needs expansion 1433: 1427: 1370: 1306: 1282: 1276: 1273: 1266:needs expansion 1251: 1246: 1227:Social networks 1202:Internet forums 1159: 1153: 1150: 1139: 1123: 1119: 1108: 1097: 1091: 1088: 1073: 1057: 1046: 1034:) sensibilities 868: 753:and members of 735:social deviants 673:competitiveness 637: 629: 596: 584:online identity 531:(also known as 514: 476: 471: 470: 447: 439: 438: 414: 406: 405: 327: 319: 318: 262: 252: 251: 217: 207: 206: 107: 99: 68: 57: 51: 48: 41: 28: 24: 17: 12: 11: 5: 5936: 5934: 5926: 5925: 5920: 5915: 5910: 5900: 5899: 5893: 5892: 5890: 5889: 5882: 5870: 5858: 5845: 5842: 5841: 5839: 5838: 5833: 5828: 5823: 5818: 5813: 5808: 5803: 5798: 5793: 5788: 5783: 5778: 5773: 5768: 5763: 5758: 5753: 5748: 5743: 5738: 5737: 5736: 5726: 5721: 5716: 5711: 5706: 5701: 5696: 5691: 5686: 5681: 5676: 5671: 5666: 5661: 5656: 5651: 5650: 5649: 5639: 5634: 5629: 5627:Cultural probe 5624: 5619: 5614: 5609: 5604: 5599: 5594: 5589: 5584: 5579: 5574: 5569: 5564: 5559: 5554: 5552:Cross-cultural 5549: 5547:Coffee culture 5544: 5539: 5534: 5529: 5524: 5519: 5517:Animal culture 5513: 5511: 5507: 5506: 5504: 5503: 5498: 5493: 5492: 5491: 5481: 5476: 5475: 5474: 5469: 5464: 5459: 5454: 5449: 5439: 5433: 5431: 5427: 5426: 5424: 5423: 5421:Transculturism 5418: 5413: 5408: 5403: 5402: 5401: 5391: 5386: 5381: 5376: 5371: 5366: 5361: 5356: 5354:Culture change 5351: 5346: 5341: 5336: 5331: 5326: 5321: 5316: 5311: 5306: 5301: 5296: 5291: 5286: 5281: 5276: 5271: 5266: 5261: 5256: 5251: 5246: 5241: 5236: 5231: 5226: 5221: 5216: 5211: 5206: 5201: 5196: 5190: 5188: 5184: 5183: 5181: 5180: 5178:Visual culture 5175: 5170: 5165: 5160: 5158:Safety culture 5155: 5150: 5145: 5140: 5135: 5130: 5125: 5120: 5115: 5110: 5105: 5100: 5095: 5090: 5085: 5080: 5075: 5070: 5065: 5060: 5055: 5050: 5045: 5040: 5035: 5030: 5025: 5024: 5023: 5013: 5008: 5003: 4998: 4993: 4988: 4983: 4982: 4981: 4979:Cross-cultural 4971: 4966: 4961: 4956: 4951: 4946: 4941: 4936: 4930: 4928: 4924: 4923: 4921: 4920: 4915: 4910: 4905: 4904: 4903: 4898: 4893: 4888: 4883: 4873: 4868: 4863: 4862: 4861: 4851: 4850: 4849: 4839: 4834: 4829: 4824: 4819: 4814: 4809: 4804: 4799: 4793: 4791: 4787: 4786: 4784: 4783: 4778: 4773: 4768: 4763: 4758: 4753: 4748: 4743: 4738: 4733: 4728: 4723: 4718: 4713: 4708: 4703: 4698: 4693: 4688: 4683: 4682: 4681: 4676: 4671: 4666: 4656: 4650: 4648: 4644: 4643: 4641: 4640: 4638:Culture theory 4635: 4630: 4625: 4620: 4615: 4610: 4605: 4599: 4597: 4593: 4592: 4582: 4579: 4578: 4573: 4571: 4570: 4563: 4556: 4548: 4542: 4541: 4533:|journal= 4499: 4491:|journal= 4457: 4426: 4416: 4410: 4394: 4384: 4374: 4364: 4354: 4347: 4337: 4335:978-1786603142 4323: 4304: 4301: 4299: 4298: 4291: 4269: 4242: 4223:Forest, Fred, 4215: 4208: 4183: 4139: 4124: 4106: 4084: 4069: 4051: 4044: 4020: 4013: 3984: 3946:(3): 515–540. 3926: 3917:|website= 3888: 3865: 3816: 3787: 3771:Smart Insights 3757: 3718: 3661: 3607: 3569:(1): 134–141. 3549: 3535:. 2021-10-28. 3520: 3504:MatthewBall.vc 3491: 3462: 3448:. 2022-02-01. 3433: 3419:. 2022-02-01. 3417:Know Your Meme 3404: 3390:. 2019-09-20. 3375: 3366:|journal= 3318: 3281: 3251: 3211: 3180: 3151: 3122: 3093: 3060: 3040: 3011: 2992: 2973: 2953: 2924: 2880: 2822: 2815: 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Dvorak 2414: 2411: 2408: 2405: 2396: 2393: 2390: 2387: 2358: 2357: 2335: 2333: 2326: 2320: 2317: 2315: 2312: 2306: 2303: 2297: 2294: 2288: 2285: 2279: 2276: 2270: 2267: 2261: 2258: 2256: 2253: 2243: 2240: 2234: 2231: 2225: 2222: 2216: 2213: 2206:Anonymous post 2201: 2198: 2197: 2196: 2193: 2190: 2187: 2184: 2149: 2148: 2110: 2108: 2101: 2095: 2092: 2074: 2071: 2068: 2067: 2023: 2021: 2014: 2008: 2005: 1999: 1996: 1993: 1992: 1951: 1949: 1942: 1936: 1933: 1925:Meta Platforms 1867:Jennifer Lopez 1849:Hampster Dance 1777:World Wide Web 1654:Silicon Valley 1615:hacker culture 1611:gaming culture 1566: 1565: 1543: 1541: 1534: 1527: 1526: 1482: 1480: 1473: 1466: 1465: 1445: 1443: 1426: 1423: 1422: 1421: 1416: 1414:Battleboarders 1411: 1406: 1401: 1396: 1394:Cancel culture 1391: 1386: 1381: 1376: 1369: 1366: 1365: 1364: 1363: 1362: 1357: 1352: 1347: 1338: 1336:Hacker culture 1328: 1319: 1318: 1317: 1315:Hacker culture 1305: 1302: 1288:As with other 1284: 1283: 1263: 1261: 1250: 1247: 1245: 1244: 1239: 1237:Virtual worlds 1234: 1229: 1224: 1219: 1214: 1209: 1207:Internet memes 1204: 1199: 1194: 1189: 1184: 1179: 1174: 1168: 1161: 1160: 1126: 1124: 1117: 1110: 1109: 1060: 1058: 1051: 1045: 1042: 884: 883: 875: 874: 867: 866:Manifestations 864: 829:hacker culture 801:hacker culture 636: 633: 628: 625: 595: 592: 572:early adopters 539:as members of 516: 515: 513: 512: 505: 498: 490: 487: 486: 473: 472: 469: 468: 461: 448: 445: 444: 441: 440: 437: 436: 431: 426: 421: 415: 412: 411: 408: 407: 404: 403: 402: 401: 394:World Wide Web 391: 386: 381: 376: 371: 366: 361: 356: 351: 346: 341: 340: 339: 328: 325: 324: 321: 320: 317: 316: 311: 306: 301: 296: 295: 294: 289: 279: 274: 269: 263: 258: 257: 254: 253: 250: 249: 244: 239: 234: 229: 224: 218: 213: 212: 209: 208: 205: 204: 199: 194: 189: 184: 179: 174: 169: 164: 162:Net neutrality 159: 154: 149: 144: 142:Digital rights 139: 137:Digital divide 134: 129: 124: 119: 114: 108: 105: 104: 101: 100: 89: 81: 80: 70: 69: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 5935: 5924: 5921: 5919: 5916: 5914: 5911: 5909: 5906: 5905: 5903: 5888: 5887: 5883: 5881: 5880: 5871: 5869: 5868: 5859: 5857: 5856: 5847: 5846: 5843: 5837: 5836:Youth culture 5834: 5832: 5829: 5827: 5824: 5822: 5821:Urban culture 5819: 5817: 5814: 5812: 5809: 5807: 5806:Remix culture 5804: 5802: 5799: 5797: 5794: 5792: 5789: 5787: 5784: 5782: 5781:Media culture 5779: 5777: 5774: 5772: 5771:Languaculture 5769: 5767: 5764: 5762: 5759: 5757: 5754: 5752: 5749: 5747: 5744: 5742: 5739: 5735: 5732: 5731: 5730: 5727: 5725: 5722: 5720: 5717: 5715: 5712: 5710: 5707: 5705: 5702: 5700: 5699:Culture shock 5697: 5695: 5692: 5690: 5687: 5685: 5682: 5680: 5677: 5675: 5672: 5670: 5667: 5665: 5662: 5660: 5659:Cultural turn 5657: 5655: 5652: 5648: 5645: 5644: 5643: 5640: 5638: 5635: 5633: 5630: 5628: 5625: 5623: 5620: 5618: 5615: 5613: 5610: 5608: 5605: 5603: 5600: 5598: 5595: 5593: 5590: 5588: 5585: 5583: 5580: 5578: 5575: 5573: 5570: 5568: 5565: 5563: 5560: 5558: 5555: 5553: 5550: 5548: 5545: 5543: 5540: 5538: 5535: 5533: 5530: 5528: 5527:Bennett scale 5525: 5523: 5520: 5518: 5515: 5514: 5512: 5508: 5502: 5499: 5497: 5494: 5490: 5487: 5486: 5485: 5482: 5480: 5477: 5473: 5470: 5468: 5465: 5463: 5460: 5458: 5457:Protestantism 5455: 5453: 5450: 5448: 5445: 5444: 5443: 5440: 5438: 5435: 5434: 5432: 5428: 5422: 5419: 5417: 5414: 5412: 5409: 5407: 5404: 5400: 5399:Biculturalism 5397: 5396: 5395: 5392: 5390: 5387: 5385: 5382: 5380: 5377: 5375: 5372: 5370: 5367: 5365: 5362: 5360: 5357: 5355: 5352: 5350: 5347: 5345: 5342: 5340: 5337: 5335: 5332: 5330: 5327: 5325: 5322: 5320: 5317: 5315: 5312: 5310: 5307: 5305: 5302: 5300: 5297: 5295: 5292: 5290: 5287: 5285: 5282: 5280: 5277: 5275: 5272: 5270: 5267: 5265: 5262: 5260: 5257: 5255: 5252: 5250: 5247: 5245: 5242: 5240: 5237: 5235: 5232: 5230: 5227: 5225: 5222: 5220: 5217: 5215: 5212: 5210: 5207: 5205: 5202: 5200: 5197: 5195: 5192: 5191: 5189: 5185: 5179: 5176: 5174: 5171: 5169: 5166: 5164: 5163:Technoculture 5161: 5159: 5156: 5154: 5151: 5149: 5146: 5144: 5143:Print culture 5141: 5139: 5136: 5134: 5131: 5129: 5126: 5124: 5121: 5119: 5116: 5114: 5111: 5109: 5108:Enculturation 5106: 5104: 5101: 5099: 5096: 5094: 5091: 5089: 5086: 5084: 5081: 5079: 5076: 5074: 5071: 5069: 5066: 5064: 5061: 5059: 5056: 5054: 5051: 5049: 5046: 5044: 5041: 5039: 5036: 5034: 5031: 5029: 5028:Cultural icon 5026: 5022: 5019: 5018: 5017: 5014: 5012: 5009: 5007: 5004: 5002: 4999: 4997: 4994: 4992: 4989: 4987: 4984: 4980: 4977: 4976: 4975: 4972: 4970: 4969:Cultural bias 4967: 4965: 4962: 4960: 4957: 4955: 4952: 4950: 4949:Cultural area 4947: 4945: 4942: 4940: 4937: 4935: 4934:Acculturation 4932: 4931: 4929: 4925: 4919: 4916: 4914: 4911: 4909: 4908:Super culture 4906: 4902: 4899: 4897: 4894: 4892: 4889: 4887: 4884: 4882: 4879: 4878: 4877: 4874: 4872: 4869: 4867: 4864: 4860: 4857: 4856: 4855: 4852: 4848: 4845: 4844: 4843: 4840: 4838: 4835: 4833: 4830: 4828: 4825: 4823: 4822:Legal culture 4820: 4818: 4815: 4813: 4810: 4808: 4805: 4803: 4800: 4798: 4795: 4794: 4792: 4788: 4782: 4779: 4777: 4774: 4772: 4771:Sound culture 4769: 4767: 4764: 4762: 4759: 4757: 4754: 4752: 4749: 4747: 4744: 4742: 4739: 4737: 4734: 4732: 4729: 4727: 4724: 4722: 4719: 4717: 4714: 4712: 4709: 4707: 4704: 4702: 4699: 4697: 4694: 4692: 4689: 4687: 4684: 4680: 4677: 4675: 4672: 4670: 4667: 4665: 4662: 4661: 4660: 4657: 4655: 4652: 4651: 4649: 4645: 4639: 4636: 4634: 4631: 4629: 4626: 4624: 4621: 4619: 4616: 4614: 4611: 4609: 4606: 4604: 4601: 4600: 4598: 4594: 4590: 4580: 4576: 4569: 4564: 4562: 4557: 4555: 4550: 4549: 4546: 4538: 4525: 4510:on 2009-03-17 4509: 4505: 4500: 4496: 4483: 4468:on 2012-02-14 4467: 4463: 4458: 4443: 4439: 4432: 4427: 4424: 4420: 4419:Sherry Turkle 4417: 4413: 4407: 4403: 4399: 4395: 4392: 4388: 4385: 4382: 4378: 4375: 4372: 4368: 4367:Donna Haraway 4365: 4362: 4358: 4357:Donna Haraway 4355: 4352: 4348: 4346: 4342: 4338: 4336: 4332: 4328: 4324: 4322: 4321:0-8133-3669-4 4318: 4314: 4310: 4307: 4306: 4302: 4294: 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Routledge. 4283: 4282: 4273: 4270: 4260:on 2012-02-25 4259: 4255: 4254: 4246: 4243: 4232: 4228: 4227: 4219: 4216: 4211: 4209:0-262-63255-1 4205: 4201: 4197: 4193: 4192:Manovich, Lev 4187: 4184: 4168: 4164: 4160: 4153: 4149: 4148:Manovich, Lev 4143: 4140: 4135: 4128: 4125: 4120: 4113: 4111: 4107: 4103: 4101: 4095: 4088: 4085: 4080: 4073: 4070: 4065: 4058: 4056: 4052: 4047: 4045:0-19-515266-2 4041: 4037: 4033: 4032: 4024: 4021: 4016: 4010: 4005: 4004: 3995: 3993: 3991: 3989: 3985: 3973: 3969: 3965: 3961: 3957: 3953: 3949: 3945: 3941: 3937: 3930: 3927: 3922: 3910: 3895: 3891: 3889:9789284664610 3885: 3881: 3880: 3872: 3870: 3866: 3861: 3857: 3853: 3849: 3844: 3839: 3835: 3831: 3827: 3820: 3817: 3805: 3801: 3797: 3791: 3788: 3776: 3772: 3768: 3761: 3758: 3753: 3749: 3745: 3741: 3737: 3733: 3729: 3722: 3719: 3714: 3710: 3706: 3702: 3698: 3694: 3689: 3684: 3680: 3676: 3672: 3665: 3662: 3657: 3653: 3648: 3643: 3638: 3633: 3629: 3625: 3621: 3614: 3612: 3608: 3596: 3592: 3588: 3584: 3580: 3576: 3572: 3568: 3564: 3560: 3553: 3550: 3538: 3534: 3530: 3524: 3521: 3509: 3505: 3501: 3495: 3492: 3481:on 2022-02-03 3480: 3476: 3475:Google Trends 3472: 3466: 3463: 3451: 3447: 3443: 3437: 3434: 3422: 3418: 3414: 3408: 3405: 3393: 3389: 3385: 3379: 3376: 3371: 3358: 3350: 3346: 3342: 3335: 3333: 3331: 3329: 3327: 3325: 3323: 3319: 3307: 3303: 3299: 3292: 3290: 3288: 3286: 3282: 3270: 3266: 3262: 3255: 3252: 3249: 3245: 3242: 3230: 3226: 3222: 3215: 3212: 3199: 3195: 3191: 3184: 3181: 3169: 3165: 3161: 3155: 3152: 3140: 3136: 3132: 3126: 3123: 3111: 3107: 3103: 3097: 3094: 3082: 3078: 3074: 3067: 3065: 3061: 3058: 3054: 3050: 3044: 3041: 3029: 3025: 3024:www.slate.com 3021: 3015: 3012: 3009: 3005: 3002: 2996: 2993: 2980: 2976: 2970: 2967:. MIT Press. 2966: 2965: 2957: 2954: 2942: 2938: 2934: 2928: 2925: 2920: 2916: 2911: 2906: 2902: 2898: 2894: 2887: 2885: 2881: 2869: 2865: 2861: 2857: 2853: 2849: 2845: 2841: 2837: 2833: 2826: 2823: 2818: 2816:0-06-097641-1 2812: 2807: 2806: 2799: 2791: 2789: 2787: 2785: 2783: 2779: 2773: 2768: 2767:Technorealism 2765: 2763: 2760: 2758: 2755: 2753: 2750: 2748: 2745: 2743: 2740: 2738: 2735: 2733: 2730: 2728: 2725: 2723: 2720: 2718: 2715: 2713: 2710: 2708: 2705: 2703: 2700: 2698: 2695: 2693: 2690: 2688: 2685: 2683: 2680: 2679: 2674: 2668: 2663: 2660: 2654: 2649: 2644: 2642: 2640: 2636: 2632: 2631:postmodernism 2628: 2624: 2620: 2616: 2612: 2608: 2604: 2603:Gregory Ulmer 2600: 2596: 2592: 2588: 2584: 2580: 2576: 2572: 2568: 2567:Donna Haraway 2564: 2561: 2555: 2547: 2545: 2543: 2539: 2535: 2530: 2528: 2524: 2520: 2515: 2511: 2507: 2506: 2500: 2496: 2491: 2489: 2485: 2481: 2480:cyborg theory 2477: 2476:human society 2473: 2469: 2468:cyborgization 2465: 2461: 2457: 2446: 2442: 2438: 2437: 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669:playfulness 621:underground 552:communities 523:is a quasi- 192:Vigilantism 177:Slacktivism 5913:Cyberspace 5902:Categories 4876:Subculture 4654:Bioculture 4264:2007-02-15 4237:2008-02-15 4119:OED online 3978:2020-11-27 3900:2020-11-03 3836:: 102274. 3810:2023-05-04 3781:2023-05-04 3601:2020-05-11 3543:2022-02-04 3514:2022-02-04 3485:2022-02-04 3456:2022-02-04 3427:2023-03-09 3398:2022-02-04 3312:2022-02-04 3275:2022-02-04 3235:2023-03-08 3204:18 January 3174:2022-05-11 3145:2022-05-11 3116:2023-03-09 3087:2023-03-09 3053:1501510894 3034:2023-03-09 2985:21 October 2947:2023-03-09 2874:2020-11-27 2774:References 2717:Infosphere 2707:Digitalism 2697:Cyberdelic 2552:See also: 2472:human body 2372:cyberspace 2351:March 2023 2204:See also: 2050:March 2023 1975:March 2023 1816:bootlegged 1781:Multimedia 1739:SixDegrees 1715:screenshot 1688:typography 1662:regulation 1630:Anglophone 1603:telegraphy 1419:Brogrammer 1384:Manosphere 1341:Hacktivist 1277:March 2023 1212:Microblogs 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Index

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Internet
Visualization of Internet routing paths
Opte Project
routing paths
Access
Activism
Censorship
Data activism
Democracy
Digital divide
Digital rights
Freedom
Freedom of information
Internet phenomena
Net neutrality
Privacy
Right to Internet access
Slacktivism
Sociology
Usage
Vigilantism
Virtual community
Virtual volunteering
Governance
IGF
NRO
IANA

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