316:– the domain's Elemental. Without the spell, it is impossible to damage the boss, or even remain in the room with him. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the IronSword, which is needed for the final battle on Icefire Mountain. Throughout the game, players must collect items, spells, and money to progress. Money helps buy magic spells, more powerful weapons, shields, helmets, keys to open locked treasure chests, and additional food. Treasure chests – located throughout the game – can contain one of the following items: Additional money, magic spells, or weapon and armor upgrades. In each domain, players can visit inns where they can buy food, keys, or items; they may also participate in a "Bonus chance" game where they may gamble their money to see which cup a bouncing skull will fall into.
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Spell," which slows down enemies, the "Silver Fleece Spell," which makes Kuros temporarily invincible, and the "Water Spout Spell," which creates an upward column of water that allows Kuros to reach high places. Each spell has a limited number of uses before it vanishes from the player's inventory. Other magic spells are necessary to defeat the
Elemental bosses. These spells are found in each of the four domains, and include "Windbane," "Blightwater," "Firesmite" and "Earthscorch." These spells can be used only in the corresponding levels in which they are obtained, and each consumes magic upon use. Players can obtain additional magic by collecting small, floating, gold bubbles that appear randomly or are triggered by the player's proximity to secret locations.
675:. Steve Harris said that the game was very large and expansive, noting that it "is so big, and has so much to offer, most of the competition pales by comparison". Ed Semrad called the game "a worthy sequel that fortunately is better than the original", similarly noting the game's size as well as difficulty. Donn Nauert appreciated the game's good graphics which complement the adventure theme, but he noted that some of the precise movements that are required in various areas may cause some frustration in gameplay. Jim Allee praised all the aspects of the game, saying "if you liked
461:. Pickford wanted to show off the possible graphical capabilities of the NES; he said, "I wanted to do something 'flashy' early in the game, trying to show off my amazing graphic art skills on the rather primitive NES. We were working on Amiga and ST games at the same time, so were always trying to push the NES with bigger and better graphics, right from the start of our work on the machine." The eagle consisted of only three colors and between 11 and 17 sprites per frame of animation. There was a smaller version of the same eagle, which was used as a regular enemy in that level.
275:– Earth, Wind, Fire, and Water – to stop Kuros in his quest. The objective is to assemble the legendary "IronSword" – the only weapon that can defeat Malkil – and defeat the evil wizard who lies at the peak of IceFire Mountain. In the game, players can move Kuros left or right, or make him crouch with the control pad; the buttons allow Kuros to jump, to use his sword or a magic spell to defeat enemies, to access the "Magic Spell Screen", or to pause the game. Kuros has a
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in the number of available colors due to the more limited graphic capabilities of the NES (as opposed to most home computers), as it was more designed for scrolling and animation and not for stationary graphics. The sword in the title screen used character sprites and used a different palette from the picture of Kuros himself; the sword had to be vertical as the NES hardware did not allow for too many sprites horizontally. Pickford planned to use, and completed, an
375:, the Pickford brothers visited Rare and were pleased with their NES library, though they thought they were backtracking by deciding to develop games for the console. According to Ste Pickford: "The NES seemed primitive by comparison, sub-Commodore 64. But the games were ten times better than everything being released for home computers, which we appreciated, and we wanted to try to make games as good as that." Rare decided to hire Zippo Games to develop this
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391:'s policies and restrictions on games. Feeling that the graphics in most of the games in the NES library were poor, they placed emphasis on the graphics and animation. Pickford was particularly pleased with the animation of the enemy eagles and their movement. Rare assisted with the sound, and all of the game's background music was composed by video game composer
540:
probably about a week before the game's release). Why on earth did they choose a photograph of a bare-chested barbarian to promote a game starring a knight in shining armour?". Pickford added that "We used it as an example of the lack of imagination of
Americans", while suggesting that having an actual suit or armor would be too costly to use for a photo shoot.
760:. However, he noted the game's good graphics and challenge, though both noted that the backgrounds "are slightly bland". Both reviewers said the game was well-presented with good introductions and a password mode, easy controls, fair challenge, and "fairly good tunes and effects which fit the action well". Overall, they said that
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the
Elementals' floating heads over the top of the graphic. According to Pickford: "The job of graphic was always about 30% drawing, and about 70% fiddly technical stuff (which was why so many terrible artists – people who couldn't draw at all – made decent video game artists back then, if they could
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In the game, magic spells help against enemies and
Elemental bosses; some are bought, while others must be found. Magic spells include "The Familiar Spell," which turns enemies into money and helps retrieve golden objects, the "Dragon Tooth Spell," which turns enemies into food, the "Veil of Slumber
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The game would also be featured in the magazine's
September 1989 issue, in which it was named the magazine's "Game of the Month"; it also featured the game's box art, with Fabio, on the cover. The reviewers, the U.S. National Video Game Team, noted that the game was superior to its predecessor
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that were used in most computer games at the time; the objective was to create a nice-looking graphic while waiting for the game to load, even though the NES, more rooted in arcade traditions, did not require that. Pickford spent most of his character space on the title screen image; he was limited
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In developing the game's graphics, Ste
Pickford translated black and white sketches into the character maps in the game. For the bosses, the plan was to use the entire screen while involving as few moving sprites as possible "to fool the player into thinking the whole thing was alive". The same was
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Players may also increase their score by defeating enemies or collecting items. Hidden along the way are the "Relics of
Sindarin," which are worth many points when collected; these consist of a book, cross, gauntlet, and ring. At the end of the game, players with a high enough score can place their
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The game was fairly well-received, selling 500,000 copies in North
America and 50,000 copies in Europe. It received praise for its size, graphics and sound, detailed characters and bosses, and gameplay, with criticism for its lack of originality. Rare responded positively to the game, which led to
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to pose as Kuros; Fabio was presented on the cover bare-chested and without armor. When Zippo Games saw the image of the cover a week prior to its release, they were perplexed. According to Ste
Pickford, "Our jaws hit the floor when we first saw this image (which was, being merely the developers,
693:. They praised its well-detailed and thought-out graphics, the inclusion of well-drawn out large bosses and supporting characters, the sound which "has an eerie tone that sets the mood for the whole game", and additional features which expanded upon the game's predecessor. They concluded that
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called "domains," each named after the four elementals. In each domain, Kuros must find a golden artifact that belongs to the domain's "Animal King" and return it to him. Upon doing so, the path to the second part of the domain will appear. In the second part, Kuros must find the magic spell
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done with the "Dragon King", which was not one of the game's bosses; the dragon's head and neck were composed of sprites, while the rest of the body was considered part of the background. The dragon's neck stretched out vertically due to NES hardware sprite limitations horizontally.
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and restart the game where they left off up to two times. The continue feature would normally be disabled after the player had completed the earth domain, but due to an in-game bug, the player actually loses the continue function immediately upon merely setting foot in the domain.
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listed it as the 4th worst video game cover in history, saying that "thanks to the presence of Fabio on the cover, gamers got confused and thought they had accidentally picked up one of their mom's romance novels". In a retrospective of the NES for the console's 25th anniversary,
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that decreases every time he sustains damage from an enemy or a dangerous projectile, or if he falls for too long a distance. Along the way, players can collect chicken and brew to replenish Kuros's life meter. Kuros loses a life when his life meter runs out, and the game
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for the NES in North
America in December 1989 and in Europe and Australia in 1991. It managed to sell about 500,000 copies in North America and about 50,000 copies in Europe. Following the game's release, Zippo Games would proceed to develop its next game for Rare,
580:. After describing the brief plot and shortly showing clips of the game, the Conan-lookalike leaves his room while exclaiming, "The fate of the world is in your hands! Back vile beast!". At the end of the commercial, after briefly playing
41:
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Development started in early 1989, when the Pickford brothers were still learning about the NES and what it could do. At the same time, as being new to developing console video games, they were also learning about the market aspects and
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praised the game's music, especially the title theme; Brett Elston said it set a serious tone for the game, saying "its heavy, droning beats mix with a fantasy-minded melody that make it sound like a funeral dirge in the Shire".
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in which the player controls the renowned warrior Kuros as he explores the land of Sindarin to defeat the evil wizard Malkil. This time, Malkil has taken the form of the four "Elementals", based on the
774:'s list of "Top 100 NES Games". Reviewer Sam Claiborn said that the game was more expansive than its predecessor and that it featured many of the good graphics, gameplay, and usage of
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also said that the game was fun, but it was not spectacular. However, just as Regan noted, Rignall said that the game did not offer anything special like with better titles such as
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forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain.
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The animation of the eagle (the "Eagle King") that transports Kuros to the Wind Elemental was one of Ste Pickford's first graphics which he drew for the NES. It was done in
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was "one of the most welcome Nintendo Entertainment System games in a long time". The game was also one of the featured games in the November–December 1989 issue of
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and asked us to develop the sequel, and pretty much left us to it." Rare felt that Zippo Games was trustworthy enough to develop the sequel without much help from them.
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and had a more original approach in gameplay. He also criticized the fact that players cannot hit enemies while in mid-air. However, he noted the game's good gameplay.
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and was displayed with other games to be released later that year by Acclaim. It was mentioned as a future game in the May 1989 premiere issue of video gaming magazine
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feature in which players can obtain a password from the "Magic Spell Screen" to use to continue the game at a later time, even after the console has been turned off.
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778:. He also noted that "Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike". Website
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made him use their planned logo, which he said "was a bit more bland and blocky, with detail that didn't work very well at such a low pixel resolution".
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232:, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the
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as part of their attempt to earn the rights to develop the game from Rare. For the map screen, Ste Pickford used specific character data in the
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399:". As far as gameplay was concerned, they tried to expand upon its predecessor, introducing more adventure-based gameplay and additional
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in May 1991. Matt Regan said that he was not impressed with the game, saying that similar platforming games such as
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names in the "IronSword Hall of Fame." However, the list resets when the console is turned off. The game also includes a
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s front cover, he posed bare-chested and without armor, which Ste Pickford found unsuitable for a game about a knight.
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as having one of the most notable covers in video game history, listing its cover as the 2nd best of all time behind
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wrote that "the game's quality will be forever overshadowed by Acclaim's choice of Fabio as the cover model".
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218:. It was released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to
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The game's cover, which features Fabio, has received significant coverage from many gaming websites.
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that he developed a couple of years earlier. Moreover, the Pickford brothers were trying to resemble
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portrays the protagonist Kuros on the game’s cover, but he does not make an in-game appearance.
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Kuros battles the game's first boss, the Wind Elemental. In developing the game's bosses,
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as well as other games released at the time, noting that it was particularly better than
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was initially reviewed and received positive ratings in the June 1989 issue of
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itself, used the font from elsewhere in the data that was inserted separately, and
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347:; this was the first game Zippo developed for fellow UK-based video game company
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tried to fill as much of the screen and to use as few moving sprites as possible.
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1157:"Nester's C.E.S. Report! 1989 International Winter Consumer Electronics Show".
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The television advertisement consisted of a boy who is shown playing the first
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or other scanners. He took eagle drawings from a book on animals in motion by
415:. According to him, he basically copied the map that was used in a conversion
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as having one of the worst covers of all time, comparing it to the cover for
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was "a fun but ultimately limited game that will appeal to platform fans".
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The U.S. National Video Game Team (September 1989). "Game of the Month -
683:". All four reviewers lauded the game's involving gameplay and graphics.
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NES Excellence Award" as one of the best games for the console in 1990.
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for the Amiga with sketching done by mouse - without assistance from
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351:. At the time, Zippo Games had just completed a previous game titled
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555:; they would eventually also release the third installment in the
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1822:
1699:"Hey Covers ... You Suck! 15 of the worst videogame box covers"
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was first unveiled in North America as part of the 1989 Winter
252:, eventually being folded into the company as Rare Manchester.
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Zippo Games being contracted to develop games for Rare such as
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s premiere issue the same month. Finally, it was previewed by
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For the game's cover, Acclaim hired Italian male model
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Development of the game's title screen was inspired by
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Wizards & Warriors III: Kuros: Visions of Power
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Wizards & Warriors III: Kuros: Visions of Power
442:manage the technical side of things well enough)."
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Wizards & Warriors III: Kuros: Visions of Power
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1761:H., Chris (November 2010). "25 Years of the NES".
371:in 1988. New to the technical capabilities of the
284:when he loses all his lives. However, players may
19:"Ironsword" redirects here. For other topics, see
722:The game was also featured in UK-based magazine
339:was developed by UK-based computer game company
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1876:Wizards & Warriors X: The Fortress of Fear
1437:: Sendai Publications. June 1989. p. 10.
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1208:: Sendai Publications. May 1989. p. 24.
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411:Ste Pickford developed the gameplay map for
395:, who Pickford said "did a fantastic job on
1960:Video games developed in the United Kingdom
1803:The Official Pickford Bros. Website listing
1664:News & Features Team (March 27, 2007).
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379:sequel; Pickford remarked: "Rare showed us
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1529:. November–December 1989. pp. 26–31.
634:
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552:Solar Jetman: Hunt for the Golden Warpship
243:Solar Jetman: Hunt for the Golden Warpship
39:
30:
403:elements such as magic, inns, and money.
1930:Nintendo Entertainment System-only games
1245:: SuperPlay, Inc. May 1989. p. 46.
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1138:from the original on September 29, 2011
1107:from the original on September 29, 2011
1076:from the original on September 29, 2011
1045:from the original on September 29, 2011
1014:from the original on September 29, 2011
983:from the original on September 29, 2011
888:: Sendai Publications. pp. 46–48.
831:
1401:from the original on February 27, 2011
1678:from the original on October 20, 2012
1666:"Top 25 Tuesday: Most Awesome Covers"
1329:from the original on October 26, 2010
7:
1869:Ironsword: Wizards & Warriors II
1809:Ironsword: Wizards & Warriors II
1601:IronSword: Wizards & Warriors II
1472:Ironsword: Wizards & Warriors II
1387:Ironsword: Wizards & Warriors II
1290:. July–August 1989. pp. 68–69.
852:Ironsword: Wizards & Warriors II
768:Ironsword: Wizards & Warriors II
667:Ironsword: Wizards & Warriors II
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542:Ironsword: Wizards & Warriors II
501:Ironsword: Wizards & Warriors II
337:Ironsword: Wizards & Warriors II
305:Ironsword: Wizards & Warriors II
261:Ironsword: Wizards & Warriors II
187:Ironsword: Wizards & Warriors II
47:Ironsword: Wizards & Warriors II
34:Ironsword: Wizards & Warriors II
1925:Nintendo Entertainment System games
1634:Elston, Brett (February 23, 2010).
1615:from the original on March 15, 2011
1126:Pickford, Ste (February 26, 2009).
591:
1317:Pickford, Ste (January 29, 2009).
690:Castlevania II: Simon's Quest
193:Wizards and Warriors II: Ironsword
14:
1730:Bowen, Kevin (January 12, 2003).
1697:Sharkey, Scott (March 30, 2007).
1095:Pickford, Ste (January 8, 2009).
1064:Pickford, Ste (August 18, 2009).
1033:Pickford, Ste (August 18, 2009).
1965:Video games scored by David Wise
1171:. March–April 1989. p. 18.
1002:Pickford, Ste (July 14, 2009).
971:Pickford, Ste (April 3, 2009).
532:in its July–August 1989 issue.
355:- a game that was published by
1:
373:Nintendo Entertainment System
216:Nintendo Entertainment System
1389:Release Information for NES"
1910:Acclaim Entertainment games
1470:; Regan, Matt (May 1991). "
1039:Wind Elemental concept art"
21:iron sword (disambiguation)
1986:
1945:Side-scrolling video games
659:NES Excellence Award, 1990
18:
1950:Single-player video games
1856:
1430:Electronic Gaming Monthly
1201:Electronic Gaming Monthly
944:: 54–59. September 2010.
881:Electronic Gaming Monthly
737:Gremlins 2: The New Batch
672:Electronic Gaming Monthly
643:
640:
612:Electronic Gaming Monthly
604:
601:
517:. It was also covered in
514:Electronic Gaming Monthly
505:Consumer Electronics Show
38:
1636:"Game music of the day:
1070:Dragon King concept art"
757:Super Mario Bros. 2
312:necessary to defeat the
273:classical Greek elements
1560:Annual Awards – 1990".
1970:Wizards & Warriors
1862:Wizards & Warriors
1850:Wizards & Warriors
1732:"Top Ten Worst Covers"
1566:(20). Burlingame, CA:
928:Wizards & Warriors
677:Wizards & Warriors
570:Wizards & Warriors
557:Wizards & Warriors
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407:Graphics and animation
381:Wizards & Warriors
377:Wizards & Warriors
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225:Wizards & Warriors
1570:: 21. February 1991.
1132:title screen working"
1008:Map in-game graphics"
770:was listed at #64 in
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473:logo of his own when
429:and similar games by
359:and released for the
345:Ste and John Pickford
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212:Acclaim Entertainment
77:Acclaim Entertainment
1940:Rare (company) games
1920:Fantasy video games
860:. 1989. NES-IR-USA.
637:
598:
574:Conan the Barbarian
489:Fabio in 2014. For
1955:Video game sequels
1568:Imagine Publishing
1235:"Short ProShots".
942:Imagine Publishing
854:Instruction Manual
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459:Eadweard Muybridge
302:
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1711:on August 5, 2011
1556:"Players World –
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740:were superior to
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427:Ghosts 'n Goblins
422:Ghosts 'n Goblins
307:consists of four
210:and published by
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1905:1989 video games
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1484:: EMAP: 54–56.
1468:Rignall, Julian
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190:(also known as
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1773:. p. 52.
1763:Nintendo Power
1753:
1742:on May 3, 2012
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1521:. No. 9.
1518:Nintendo Power
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1279:Nintendo Power
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1160:Nintendo Power
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1101:Eagle working"
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884:. No. 3.
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821:Nintendo Power
800:. Conversely,
776:Middle English
746:Julian Rignall
699:Nintendo Power
679:, you'll love
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98:Programmer(s)
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26:
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1756:
1744:. Retrieved
1740:the original
1725:
1713:. Retrieved
1709:the original
1702:
1692:
1680:. Retrieved
1669:
1659:
1647:. Retrieved
1637:
1629:
1619:February 22,
1617:. Retrieved
1606:
1600:
1592:
1563:Game Players
1561:
1558:Game Players
1557:
1551:
1516:
1512:
1506:
1482:Peterborough
1475:
1471:
1428:
1424:
1403:. Retrieved
1392:
1386:
1379:
1367:. Retrieved
1360:the original
1343:
1331:. Retrieved
1320:
1312:
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1267:
1236:
1230:
1199:
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1158:
1152:
1140:. Retrieved
1129:
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1109:. Retrieved
1098:
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1078:. Retrieved
1067:
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1047:. Retrieved
1036:
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1016:. Retrieved
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985:. Retrieved
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112:Ste Pickford
102:Steve Hughes
92:Steve Hughes
89:Ste Pickford
72:Publisher(s)
60:Developer(s)
46:
25:
1935:Platformers
1767:Redmond, WA
1523:Redmond, WA
1435:Lombard, IL
1349:"NES Games"
1284:Redmond, WA
1243:Belmont, CA
1206:Lombard, IL
1165:Redmond, WA
938:Bournemouth
933:Retro Gamer
886:Lombard, IL
713:Game Player
641:Publication
602:Publication
341:Zippo Games
332:Development
265:platforming
208:Zippo Games
122:Composer(s)
115:Tim Stamper
84:Designer(s)
65:Zippo Games
45:Box art of
1899:Categories
1644:GamesRadar
1321:Irosnsword
827:References
797:Ninja Golf
780:GamesRadar
751:Mega Man 2
393:David Wise
277:life meter
268:video game
204:video game
127:David Wise
1814:MobyGames
1779:1041-9551
1746:April 10,
1715:April 10,
1682:April 10,
1649:April 10,
1638:Ironsword
1576:1087-2779
1535:1041-9551
1513:Ironsword
1498:500020318
1490:0960-4952
1443:1058-918X
1425:Ironsword
1325:. Zee-3.
1296:1041-9551
1274:Ironsword
1251:1042-8658
1214:1058-918X
1177:1041-9551
1134:. Zee-3.
1130:Ironsword
1103:. Zee-3.
1099:Ironsword
1072:. Zee-3.
1068:Ironsword
1041:. Zee-3.
1037:Ironsword
1010:. Zee-3.
1006:Ironsword
979:. Zee-3.
975:Ironsword
958:489477015
950:1742-3155
894:1058-918X
876:Ironsword
806:Ironsword
792:Ironsword
762:Ironsword
742:Ironsword
731:DuckTales
709:Ironsword
695:Ironsword
681:Ironsword
593:Reception
588:Reception
582:Ironsword
578:Ironsword
491:Ironsword
471:Ironsword
413:Ironsword
397:IronSword
234:elemental
230:Ironsword
108:Artist(s)
1787:18893582
1771:Nintendo
1676:Archived
1613:Archived
1584:34042091
1543:18893582
1527:Nintendo
1451:23857173
1405:April 9,
1399:Archived
1394:GameFAQs
1369:July 17,
1356:Nintendo
1333:April 9,
1327:Archived
1304:18893582
1288:Nintendo
1259:19231826
1222:23857173
1185:18893582
1169:Nintendo
1142:April 9,
1136:Archived
1111:April 9,
1105:Archived
1080:April 9,
1074:Archived
1049:April 9,
1043:Archived
1018:April 9,
1012:Archived
987:April 9,
981:Archived
902:23857173
811:Mega Man
559:series,
439:overlaid
389:Nintendo
365:Atari ST
326:password
286:continue
256:Gameplay
214:for the
201:platform
196:) is an
168:Platform
163:Genre(s)
1736:GameSpy
1704:1UP.com
1323:advert"
1238:GamePro
858:Acclaim
816:GameSpy
804:listed
802:1UP.com
790:listed
617:8/8/7/7
546:Acclaim
520:GamePro
481:Release
475:Acclaim
174:Mode(s)
133:Release
1785:
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900:
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431:Capcom
367:, and
309:levels
198:action
1599:"64.
1480:(8).
1363:(PDF)
1352:(PDF)
715:'
711:the "
644:Award
636:Award
605:Score
524:'
494:'
369:Amiga
263:is a
228:. In
1783:OCLC
1775:ISSN
1748:2011
1717:2011
1684:2011
1651:2011
1621:2011
1580:OCLC
1572:ISSN
1539:OCLC
1531:ISSN
1494:OCLC
1486:ISSN
1447:OCLC
1439:ISSN
1407:2011
1371:2008
1335:2011
1300:OCLC
1292:ISSN
1255:OCLC
1247:ISSN
1218:OCLC
1210:ISSN
1181:OCLC
1173:ISSN
1144:2011
1113:2011
1082:2011
1051:2011
1020:2011
989:2011
954:OCLC
946:ISSN
898:OCLC
890:ISSN
734:and
417:port
349:Rare
314:boss
282:ends
246:and
220:Rare
1812:at
1671:IGN
1608:IGN
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1427:".
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435:ROM
419:of
401:RPG
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