Knowledge (XXG)

Ironsword: Wizards & Warriors II

Source đź“ť

316:– the domain's Elemental. Without the spell, it is impossible to damage the boss, or even remain in the room with him. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the IronSword, which is needed for the final battle on Icefire Mountain. Throughout the game, players must collect items, spells, and money to progress. Money helps buy magic spells, more powerful weapons, shields, helmets, keys to open locked treasure chests, and additional food. Treasure chests – located throughout the game – can contain one of the following items: Additional money, magic spells, or weapon and armor upgrades. In each domain, players can visit inns where they can buy food, keys, or items; they may also participate in a "Bonus chance" game where they may gamble their money to see which cup a bouncing skull will fall into. 320:
Spell," which slows down enemies, the "Silver Fleece Spell," which makes Kuros temporarily invincible, and the "Water Spout Spell," which creates an upward column of water that allows Kuros to reach high places. Each spell has a limited number of uses before it vanishes from the player's inventory. Other magic spells are necessary to defeat the Elemental bosses. These spells are found in each of the four domains, and include "Windbane," "Blightwater," "Firesmite" and "Earthscorch." These spells can be used only in the corresponding levels in which they are obtained, and each consumes magic upon use. Players can obtain additional magic by collecting small, floating, gold bubbles that appear randomly or are triggered by the player's proximity to secret locations.
675:. Steve Harris said that the game was very large and expansive, noting that it "is so big, and has so much to offer, most of the competition pales by comparison". Ed Semrad called the game "a worthy sequel that fortunately is better than the original", similarly noting the game's size as well as difficulty. Donn Nauert appreciated the game's good graphics which complement the adventure theme, but he noted that some of the precise movements that are required in various areas may cause some frustration in gameplay. Jim Allee praised all the aspects of the game, saying "if you liked 461:. Pickford wanted to show off the possible graphical capabilities of the NES; he said, "I wanted to do something 'flashy' early in the game, trying to show off my amazing graphic art skills on the rather primitive NES. We were working on Amiga and ST games at the same time, so were always trying to push the NES with bigger and better graphics, right from the start of our work on the machine." The eagle consisted of only three colors and between 11 and 17 sprites per frame of animation. There was a smaller version of the same eagle, which was used as a regular enemy in that level. 275:– Earth, Wind, Fire, and Water – to stop Kuros in his quest. The objective is to assemble the legendary "IronSword" – the only weapon that can defeat Malkil – and defeat the evil wizard who lies at the peak of IceFire Mountain. In the game, players can move Kuros left or right, or make him crouch with the control pad; the buttons allow Kuros to jump, to use his sword or a magic spell to defeat enemies, to access the "Magic Spell Screen", or to pause the game. Kuros has a 469:
in the number of available colors due to the more limited graphic capabilities of the NES (as opposed to most home computers), as it was more designed for scrolling and animation and not for stationary graphics. The sword in the title screen used character sprites and used a different palette from the picture of Kuros himself; the sword had to be vertical as the NES hardware did not allow for too many sprites horizontally. Pickford planned to use, and completed, an
375:, the Pickford brothers visited Rare and were pleased with their NES library, though they thought they were backtracking by deciding to develop games for the console. According to Ste Pickford: "The NES seemed primitive by comparison, sub-Commodore 64. But the games were ten times better than everything being released for home computers, which we appreciated, and we wanted to try to make games as good as that." Rare decided to hire Zippo Games to develop this 486: 391:'s policies and restrictions on games. Feeling that the graphics in most of the games in the NES library were poor, they placed emphasis on the graphics and animation. Pickford was particularly pleased with the animation of the enemy eagles and their movement. Rare assisted with the sound, and all of the game's background music was composed by video game composer 540:
probably about a week before the game's release). Why on earth did they choose a photograph of a bare-chested barbarian to promote a game starring a knight in shining armour?". Pickford added that "We used it as an example of the lack of imagination of Americans", while suggesting that having an actual suit or armor would be too costly to use for a photo shoot.
760:. However, he noted the game's good graphics and challenge, though both noted that the backgrounds "are slightly bland". Both reviewers said the game was well-presented with good introductions and a password mode, easy controls, fair challenge, and "fairly good tunes and effects which fit the action well". Overall, they said that 441:
the Elementals' floating heads over the top of the graphic. According to Pickford: "The job of graphic was always about 30% drawing, and about 70% fiddly technical stuff (which was why so many terrible artists – people who couldn't draw at all – made decent video game artists back then, if they could
319:
In the game, magic spells help against enemies and Elemental bosses; some are bought, while others must be found. Magic spells include "The Familiar Spell," which turns enemies into money and helps retrieve golden objects, the "Dragon Tooth Spell," which turns enemies into food, the "Veil of Slumber
686:
The game would also be featured in the magazine's September 1989 issue, in which it was named the magazine's "Game of the Month"; it also featured the game's box art, with Fabio, on the cover. The reviewers, the U.S. National Video Game Team, noted that the game was superior to its predecessor
468:
that were used in most computer games at the time; the objective was to create a nice-looking graphic while waiting for the game to load, even though the NES, more rooted in arcade traditions, did not require that. Pickford spent most of his character space on the title screen image; he was limited
445:
In developing the game's graphics, Ste Pickford translated black and white sketches into the character maps in the game. For the bosses, the plan was to use the entire screen while involving as few moving sprites as possible "to fool the player into thinking the whole thing was alive". The same was
323:
Players may also increase their score by defeating enemies or collecting items. Hidden along the way are the "Relics of Sindarin," which are worth many points when collected; these consist of a book, cross, gauntlet, and ring. At the end of the game, players with a high enough score can place their
239:
The game was fairly well-received, selling 500,000 copies in North America and 50,000 copies in Europe. It received praise for its size, graphics and sound, detailed characters and bosses, and gameplay, with criticism for its lack of originality. Rare responded positively to the game, which led to
539:
to pose as Kuros; Fabio was presented on the cover bare-chested and without armor. When Zippo Games saw the image of the cover a week prior to its release, they were perplexed. According to Ste Pickford, "Our jaws hit the floor when we first saw this image (which was, being merely the developers,
693:. They praised its well-detailed and thought-out graphics, the inclusion of well-drawn out large bosses and supporting characters, the sound which "has an eerie tone that sets the mood for the whole game", and additional features which expanded upon the game's predecessor. They concluded that 311:
called "domains," each named after the four elementals. In each domain, Kuros must find a golden artifact that belongs to the domain's "Animal King" and return it to him. Upon doing so, the path to the second part of the domain will appear. In the second part, Kuros must find the magic spell
446:
done with the "Dragon King", which was not one of the game's bosses; the dragon's head and neck were composed of sprites, while the rest of the body was considered part of the background. The dragon's neck stretched out vertically due to NES hardware sprite limitations horizontally.
288:
and restart the game where they left off up to two times. The continue feature would normally be disabled after the player had completed the earth domain, but due to an in-game bug, the player actually loses the continue function immediately upon merely setting foot in the domain.
818:
listed it as the 4th worst video game cover in history, saying that "thanks to the presence of Fabio on the cover, gamers got confused and thought they had accidentally picked up one of their mom's romance novels". In a retrospective of the NES for the console's 25th anniversary,
279:
that decreases every time he sustains damage from an enemy or a dangerous projectile, or if he falls for too long a distance. Along the way, players can collect chicken and brew to replenish Kuros's life meter. Kuros loses a life when his life meter runs out, and the game
548:
for the NES in North America in December 1989 and in Europe and Australia in 1991. It managed to sell about 500,000 copies in North America and about 50,000 copies in Europe. Following the game's release, Zippo Games would proceed to develop its next game for Rare,
580:. After describing the brief plot and shortly showing clips of the game, the Conan-lookalike leaves his room while exclaiming, "The fate of the world is in your hands! Back vile beast!". At the end of the commercial, after briefly playing 41: 386:
Development started in early 1989, when the Pickford brothers were still learning about the NES and what it could do. At the same time, as being new to developing console video games, they were also learning about the market aspects and
782:
praised the game's music, especially the title theme; Brett Elston said it set a serious tone for the game, saying "its heavy, droning beats mix with a fantasy-minded melody that make it sound like a funeral dirge in the Shire".
293: 270:
in which the player controls the renowned warrior Kuros as he explores the land of Sindarin to defeat the evil wizard Malkil. This time, Malkil has taken the form of the four "Elementals", based on the
774:'s list of "Top 100 NES Games". Reviewer Sam Claiborn said that the game was more expansive than its predecessor and that it featured many of the good graphics, gameplay, and usage of 748:
also said that the game was fun, but it was not spectacular. However, just as Regan noted, Rignall said that the game did not offer anything special like with better titles such as
236:
forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain.
1959: 449:
The animation of the eagle (the "Eagle King") that transports Kuros to the Wind Elemental was one of Ste Pickford's first graphics which he drew for the NES. It was done in
1882: 561: 248: 697:
was "one of the most welcome Nintendo Entertainment System games in a long time". The game was also one of the featured games in the November–December 1989 issue of
1929: 383:
and asked us to develop the sequel, and pretty much left us to it." Rare felt that Zippo Games was trustworthy enough to develop the sequel without much help from them.
744:
and had a more original approach in gameplay. He also criticized the fact that players cannot hit enemies while in mid-air. However, he noted the game's good gameplay.
511:
and was displayed with other games to be released later that year by Acclaim. It was mentioned as a future game in the May 1989 premiere issue of video gaming magazine
328:
feature in which players can obtain a password from the "Magic Spell Screen" to use to continue the game at a later time, even after the console has been turned off.
1840: 1875: 1675: 1924: 778:. He also noted that "Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike". Website 477:
made him use their planned logo, which he said "was a bit more bland and blocky, with detail that didn't work very well at such a low pixel resolution".
1398: 1964: 232:, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the 433:
as part of their attempt to earn the rights to develop the game from Rare. For the map screen, Ste Pickford used specific character data in the
736: 1909: 1135: 1073: 399:". As far as gameplay was concerned, they tried to expand upon its predecessor, introducing more adventure-based gameplay and additional 1944: 1833: 1104: 1949: 1326: 1042: 1011: 980: 689: 1731: 1969: 1826: 1939: 1698: 1612: 372: 215: 728:
in May 1991. Matt Regan said that he was not impressed with the game, saying that similar platforming games such as
324:
names in the "IronSword Hall of Fame." However, the list resets when the console is turned off. The game also includes a
1919: 1954: 496:
s front cover, he posed bare-chested and without armor, which Ste Pickford found unsuitable for a game about a knight.
20: 1635: 794:
as having one of the most notable covers in video game history, listing its cover as the 2nd best of all time behind
1665: 1348: 810: 1904: 1429: 1200: 880: 671: 611: 513: 504: 1914: 177: 823:
wrote that "the game's quality will be forever overshadowed by Acclaim's choice of Fabio as the cover model".
1384: 730: 325: 285: 218:. It was released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to 857: 545: 474: 438: 392: 344: 297: 211: 126: 97: 88: 76: 1861: 224: 1802: 584:, the boy opens the door in his room, only to find his dog, who now has smoke coming from his behind. 1934: 786:
The game's cover, which features Fabio, has received significant coverage from many gaming websites.
425:
that he developed a couple of years earlier. Moreover, the Pickford brothers were trying to resemble
421: 308: 71: 59: 756: 573: 121: 83: 1567: 941: 458: 313: 1807: 1359: 53:
portrays the protagonist Kuros on the game’s cover, but he does not make an in-game appearance.
1782: 1774: 1579: 1571: 1538: 1530: 1493: 1485: 1446: 1438: 1299: 1291: 1254: 1246: 1217: 1209: 1180: 1172: 1127: 1065: 953: 945: 897: 889: 508: 400: 107: 1096: 162: 1318: 1034: 1003: 972: 454: 356: 296:
Kuros battles the game's first boss, the Wind Elemental. In developing the game's bosses,
276: 687:
as well as other games released at the time, noting that it was particularly better than
1517: 1467: 1278: 1159: 775: 745: 528: 465: 348: 340: 272: 219: 207: 64: 1898: 1476: 724: 623: 536: 434: 264: 167: 140: 50: 1739: 669:
was initially reviewed and received positive ratings in the June 1989 issue of
1562: 1481: 703: 650: 576:-lookalike enters his room after having defeated a monster and hands him a copy of 551: 450: 437:
itself, used the font from elsewhere in the data that was inserted separately, and
360: 242: 485: 347:; this was the first game Zippo developed for fellow UK-based video game company 300:
tried to fill as much of the screen and to use as few moving sprites as possible.
1766: 1522: 1434: 1283: 1242: 1205: 1164: 937: 932: 885: 197: 114: 1708: 1598: 1157:"Nester's C.E.S. Report! 1989 International Winter Consumer Electronics Show". 568:
The television advertisement consisted of a boy who is shown playing the first
1643: 796: 779: 750: 457:
or other scanners. He took eagle drawings from a book on animals in motion by
415:. According to him, he basically copied the map that was used in a conversion 267: 203: 200: 40: 1818: 1778: 1575: 1534: 1497: 1489: 1442: 1295: 1250: 1213: 1176: 957: 949: 893: 808:
as having one of the worst covers of all time, comparing it to the cover for
701:, where it received six pages of coverage and featured a poster of the game. 1813: 1786: 1583: 1542: 1450: 1303: 1258: 1221: 1184: 901: 281: 233: 764:
was "a fun but ultimately limited game that will appeal to platform fans".
1770: 1526: 1393: 1355: 1287: 1168: 874:
The U.S. National Video Game Team (September 1989). "Game of the Month -
683:". All four reviewers lauded the game's involving gameplay and graphics. 388: 364: 719:
NES Excellence Award" as one of the best games for the console in 1990.
1735: 1703: 1237: 815: 801: 519: 416: 292: 453:
for the Amiga with sketching done by mouse - without assistance from
430: 351:. At the time, Zippo Games had just completed a previous game titled 149: 555:; they would eventually also release the third installment in the 484: 368: 291: 1822: 1699:"Hey Covers ... You Suck! 15 of the worst videogame box covers" 503:
was first unveiled in North America as part of the 1989 Winter
252:, eventually being folded into the company as Rare Manchester. 240:
Zippo Games being contracted to develop games for Rare such as
1670: 1607: 787: 771: 526:
s premiere issue the same month. Finally, it was previewed by
535:
For the game's cover, Acclaim hired Italian male model
464:
Development of the game's title screen was inspired by
1883:
Wizards & Warriors III: Kuros: Visions of Power
562:
Wizards & Warriors III: Kuros: Visions of Power
442:manage the technical side of things well enough)." 249:
Wizards & Warriors III: Kuros: Visions of Power
173: 161: 132: 120: 106: 96: 82: 70: 58: 33: 1761:H., Chris (November 2010). "25 Years of the NES". 371:in 1988. New to the technical capabilities of the 284:when he loses all his lives. However, players may 19:"Ironsword" redirects here. For other topics, see 722:The game was also featured in UK-based magazine 339:was developed by UK-based computer game company 1462: 1460: 1876:Wizards & Warriors X: The Fortress of Fear 1437:: Sendai Publications. June 1989. p. 10. 1834: 1208:: Sendai Publications. May 1989. p. 24. 8: 1418: 1416: 921: 919: 917: 915: 913: 911: 635: 411:Ste Pickford developed the gameplay map for 395:, who Pickford said "did a fantastic job on 1960:Video games developed in the United Kingdom 1803:The Official Pickford Bros. Website listing 1664:News & Features Team (March 27, 2007). 869: 867: 379:sequel; Pickford remarked: "Rare showed us 1841: 1827: 1819: 1529:. November–December 1989. pp. 26–31. 634: 595: 552:Solar Jetman: Hunt for the Golden Warpship 243:Solar Jetman: Hunt for the Golden Warpship 39: 30: 403:elements such as magic, inns, and money. 1930:Nintendo Entertainment System-only games 1245:: SuperPlay, Inc. May 1989. p. 46. 845: 843: 841: 839: 837: 835: 1138:from the original on September 29, 2011 1107:from the original on September 29, 2011 1076:from the original on September 29, 2011 1045:from the original on September 29, 2011 1014:from the original on September 29, 2011 983:from the original on September 29, 2011 888:: Sendai Publications. pp. 46–48. 831: 1401:from the original on February 27, 2011 1678:from the original on October 20, 2012 1666:"Top 25 Tuesday: Most Awesome Covers" 1329:from the original on October 26, 2010 7: 1869:Ironsword: Wizards & Warriors II 1809:Ironsword: Wizards & Warriors II 1601:IronSword: Wizards & Warriors II 1472:Ironsword: Wizards & Warriors II 1387:Ironsword: Wizards & Warriors II 1290:. July–August 1989. pp. 68–69. 852:Ironsword: Wizards & Warriors II 768:Ironsword: Wizards & Warriors II 667:Ironsword: Wizards & Warriors II 600: 542:Ironsword: Wizards & Warriors II 501:Ironsword: Wizards & Warriors II 337:Ironsword: Wizards & Warriors II 305:Ironsword: Wizards & Warriors II 261:Ironsword: Wizards & Warriors II 187:Ironsword: Wizards & Warriors II 47:Ironsword: Wizards & Warriors II 34:Ironsword: Wizards & Warriors II 1925:Nintendo Entertainment System games 1634:Elston, Brett (February 23, 2010). 1615:from the original on March 15, 2011 1126:Pickford, Ste (February 26, 2009). 591: 1317:Pickford, Ste (January 29, 2009). 690:Castlevania II: Simon's Quest 193:Wizards and Warriors II: Ironsword 14: 1730:Bowen, Kevin (January 12, 2003). 1697:Sharkey, Scott (March 30, 2007). 1095:Pickford, Ste (January 8, 2009). 1064:Pickford, Ste (August 18, 2009). 1033:Pickford, Ste (August 18, 2009). 1965:Video games scored by David Wise 1171:. March–April 1989. p. 18. 1002:Pickford, Ste (July 14, 2009). 971:Pickford, Ste (April 3, 2009). 532:in its July–August 1989 issue. 355:- a game that was published by 1: 373:Nintendo Entertainment System 216:Nintendo Entertainment System 1389:Release Information for NES" 1910:Acclaim Entertainment games 1470:; Regan, Matt (May 1991). " 1039:Wind Elemental concept art" 21:iron sword (disambiguation) 1986: 1945:Side-scrolling video games 659:NES Excellence Award, 1990 18: 1950:Single-player video games 1856: 1430:Electronic Gaming Monthly 1201:Electronic Gaming Monthly 944:: 54–59. September 2010. 881:Electronic Gaming Monthly 737:Gremlins 2: The New Batch 672:Electronic Gaming Monthly 643: 640: 612:Electronic Gaming Monthly 604: 601: 517:. It was also covered in 514:Electronic Gaming Monthly 505:Consumer Electronics Show 38: 1636:"Game music of the day: 1070:Dragon King concept art" 757:Super Mario Bros. 2 312:necessary to defeat the 273:classical Greek elements 1560:Annual Awards – 1990". 1970:Wizards & Warriors 1862:Wizards & Warriors 1850:Wizards & Warriors 1732:"Top Ten Worst Covers" 1566:(20). Burlingame, CA: 928:Wizards & Warriors 677:Wizards & Warriors 570:Wizards & Warriors 557:Wizards & Warriors 497: 407:Graphics and animation 381:Wizards & Warriors 377:Wizards & Warriors 301: 225:Wizards & Warriors 1570:: 21. February 1991. 1132:title screen working" 1008:Map in-game graphics" 770:was listed at #64 in 488: 473:logo of his own when 429:and similar games by 359:and released for the 345:Ste and John Pickford 295: 212:Acclaim Entertainment 77:Acclaim Entertainment 1940:Rare (company) games 1920:Fantasy video games 860:. 1989. NES-IR-USA. 637: 598: 574:Conan the Barbarian 489:Fabio in 2014. For 1955:Video game sequels 1568:Imagine Publishing 1235:"Short ProShots". 942:Imagine Publishing 854:Instruction Manual 596: 498: 459:Eadweard Muybridge 302: 1892: 1891: 1711:on August 5, 2011 1556:"Players World – 1365:on March 17, 2007 740:were superior to 707:magazine awarded 663: 662: 633: 632: 509:Las Vegas, Nevada 427:Ghosts 'n Goblins 422:Ghosts 'n Goblins 307:consists of four 210:and published by 183: 182: 1977: 1905:1989 video games 1843: 1836: 1829: 1820: 1791: 1790: 1765:. No. 260. 1758: 1752: 1751: 1749: 1747: 1738:. Archived from 1727: 1721: 1720: 1718: 1716: 1707:. Archived from 1694: 1688: 1687: 1685: 1683: 1661: 1655: 1654: 1652: 1650: 1631: 1625: 1624: 1622: 1620: 1594: 1588: 1587: 1553: 1547: 1546: 1508: 1502: 1501: 1464: 1455: 1454: 1420: 1411: 1410: 1408: 1406: 1381: 1375: 1374: 1372: 1370: 1364: 1358:. Archived from 1353: 1345: 1339: 1338: 1336: 1334: 1314: 1308: 1307: 1269: 1263: 1262: 1232: 1226: 1225: 1195: 1189: 1188: 1154: 1148: 1147: 1145: 1143: 1123: 1117: 1116: 1114: 1112: 1092: 1086: 1085: 1083: 1081: 1061: 1055: 1054: 1052: 1050: 1030: 1024: 1023: 1021: 1019: 999: 993: 992: 990: 988: 977:Map concept art" 968: 962: 961: 926:"The History of 923: 906: 905: 871: 862: 861: 847: 716: 638: 599: 544:was released by 525: 495: 455:graphics tablets 153: 144: 49:. Italian model 43: 31: 1985: 1984: 1980: 1979: 1978: 1976: 1975: 1974: 1915:Adventure games 1895: 1894: 1893: 1888: 1852: 1847: 1799: 1794: 1760: 1759: 1755: 1745: 1743: 1729: 1728: 1724: 1714: 1712: 1696: 1695: 1691: 1681: 1679: 1663: 1662: 1658: 1648: 1646: 1633: 1632: 1628: 1618: 1616: 1597:Claiborn, Sam. 1596: 1595: 1591: 1555: 1554: 1550: 1510: 1509: 1505: 1484:: EMAP: 54–56. 1468:Rignall, Julian 1466: 1465: 1458: 1422: 1421: 1414: 1404: 1402: 1383: 1382: 1378: 1368: 1366: 1362: 1351: 1347: 1346: 1342: 1332: 1330: 1316: 1315: 1311: 1271: 1270: 1266: 1234: 1233: 1229: 1198:"Preview '89". 1197: 1196: 1192: 1156: 1155: 1151: 1141: 1139: 1125: 1124: 1120: 1110: 1108: 1094: 1093: 1089: 1079: 1077: 1063: 1062: 1058: 1048: 1046: 1032: 1031: 1027: 1017: 1015: 1001: 1000: 996: 986: 984: 970: 969: 965: 925: 924: 909: 873: 872: 865: 849: 848: 833: 829: 714: 664: 594: 590: 523: 493: 483: 466:loading screens 409: 357:Palace Software 334: 258: 190:(also known as 157: 148: 139: 113: 91: 54: 29: 28:1989 video game 24: 17: 16:1989 video game 12: 11: 5: 1983: 1981: 1973: 1972: 1967: 1962: 1957: 1952: 1947: 1942: 1937: 1932: 1927: 1922: 1917: 1912: 1907: 1897: 1896: 1890: 1889: 1887: 1886: 1879: 1872: 1865: 1857: 1854: 1853: 1848: 1846: 1845: 1838: 1831: 1823: 1817: 1816: 1805: 1798: 1797:External links 1795: 1793: 1792: 1773:. p. 52. 1763:Nintendo Power 1753: 1742:on May 3, 2012 1722: 1689: 1656: 1626: 1589: 1548: 1521:. No. 9. 1518:Nintendo Power 1503: 1456: 1433:. No. 2. 1412: 1376: 1340: 1309: 1282:. No. 7. 1279:Nintendo Power 1264: 1241:. No. 1. 1227: 1204:. No. 1. 1190: 1163:. No. 5. 1160:Nintendo Power 1149: 1118: 1101:Eagle working" 1087: 1056: 1025: 994: 963: 907: 884:. No. 3. 863: 830: 828: 825: 821:Nintendo Power 800:. Conversely, 776:Middle English 746:Julian Rignall 699:Nintendo Power 679:, you'll love 661: 660: 654: 646: 645: 642: 631: 630: 627: 619: 618: 615: 607: 606: 603: 592: 589: 586: 529:Nintendo Power 482: 479: 408: 405: 333: 330: 257: 254: 222:'s 1987 title 181: 180: 175: 171: 170: 165: 159: 158: 156: 155: 154:March 27, 1991 146: 136: 134: 130: 129: 124: 118: 117: 110: 104: 103: 100: 94: 93: 86: 80: 79: 74: 68: 67: 62: 56: 55: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 1982: 1971: 1968: 1966: 1963: 1961: 1958: 1956: 1953: 1951: 1948: 1946: 1943: 1941: 1938: 1936: 1933: 1931: 1928: 1926: 1923: 1921: 1918: 1916: 1913: 1911: 1908: 1906: 1903: 1902: 1900: 1885: 1884: 1880: 1878: 1877: 1873: 1871: 1870: 1866: 1864: 1863: 1859: 1858: 1855: 1851: 1844: 1839: 1837: 1832: 1830: 1825: 1824: 1821: 1815: 1811: 1810: 1806: 1804: 1801: 1800: 1796: 1788: 1784: 1780: 1776: 1772: 1768: 1764: 1757: 1754: 1741: 1737: 1733: 1726: 1723: 1710: 1706: 1705: 1700: 1693: 1690: 1677: 1673: 1672: 1667: 1660: 1657: 1645: 1641: 1639: 1630: 1627: 1614: 1610: 1609: 1604: 1602: 1593: 1590: 1585: 1581: 1577: 1573: 1569: 1565: 1564: 1559: 1552: 1549: 1544: 1540: 1536: 1532: 1528: 1524: 1520: 1519: 1514: 1507: 1504: 1499: 1495: 1491: 1487: 1483: 1479: 1478: 1477:Mean Machines 1473: 1469: 1463: 1461: 1457: 1452: 1448: 1444: 1440: 1436: 1432: 1431: 1426: 1419: 1417: 1413: 1400: 1396: 1395: 1390: 1388: 1380: 1377: 1361: 1357: 1350: 1344: 1341: 1328: 1324: 1322: 1313: 1310: 1305: 1301: 1297: 1293: 1289: 1285: 1281: 1280: 1275: 1268: 1265: 1260: 1256: 1252: 1248: 1244: 1240: 1239: 1231: 1228: 1223: 1219: 1215: 1211: 1207: 1203: 1202: 1194: 1191: 1186: 1182: 1178: 1174: 1170: 1166: 1162: 1161: 1153: 1150: 1137: 1133: 1131: 1122: 1119: 1106: 1102: 1100: 1091: 1088: 1075: 1071: 1069: 1060: 1057: 1044: 1040: 1038: 1029: 1026: 1013: 1009: 1007: 998: 995: 982: 978: 976: 967: 964: 959: 955: 951: 947: 943: 939: 935: 934: 929: 922: 920: 918: 916: 914: 912: 908: 903: 899: 895: 891: 887: 883: 882: 877: 870: 868: 864: 859: 855: 851: 846: 844: 842: 840: 838: 836: 832: 826: 824: 822: 817: 813: 812: 807: 803: 799: 798: 793: 789: 784: 781: 777: 773: 769: 765: 763: 759: 758: 753: 752: 747: 743: 739: 738: 733: 732: 727: 726: 725:Mean Machines 720: 718: 710: 706: 705: 700: 696: 692: 691: 684: 682: 678: 674: 673: 668: 658: 657:Game Player's 655: 653: 652: 648: 647: 639: 628: 626: 625: 624:Mean Machines 621: 620: 616: 614: 613: 609: 608: 597:Review scores 587: 585: 583: 579: 575: 571: 566: 564: 563: 558: 554: 553: 547: 543: 538: 537:Fabio Lanzoni 533: 531: 530: 522: 521: 516: 515: 510: 506: 502: 492: 487: 480: 478: 476: 472: 467: 462: 460: 456: 452: 447: 443: 440: 436: 432: 428: 424: 423: 418: 414: 406: 404: 402: 398: 394: 390: 384: 382: 378: 374: 370: 366: 362: 358: 354: 353:Cosmic Pirate 350: 346: 342: 338: 331: 329: 327: 321: 317: 315: 310: 306: 299: 294: 290: 287: 283: 278: 274: 269: 266: 262: 255: 253: 251: 250: 245: 244: 237: 235: 231: 227: 226: 221: 217: 213: 209: 206:developed by 205: 202: 199: 195: 194: 189: 188: 179: 178:Single-player 176: 172: 169: 166: 164: 160: 151: 147: 145:December 1989 142: 138: 137: 135: 131: 128: 125: 123: 119: 116: 111: 109: 105: 101: 99: 98:Programmer(s) 95: 90: 87: 85: 81: 78: 75: 73: 69: 66: 63: 61: 57: 52: 51:Fabio Lanzoni 48: 42: 37: 32: 26: 22: 1881: 1874: 1868: 1867: 1860: 1849: 1808: 1762: 1756: 1744:. Retrieved 1740:the original 1725: 1713:. Retrieved 1709:the original 1702: 1692: 1680:. Retrieved 1669: 1659: 1647:. Retrieved 1637: 1629: 1619:February 22, 1617:. Retrieved 1606: 1600: 1592: 1563:Game Players 1561: 1558:Game Players 1557: 1551: 1516: 1512: 1506: 1482:Peterborough 1475: 1471: 1428: 1424: 1403:. Retrieved 1392: 1386: 1379: 1367:. Retrieved 1360:the original 1343: 1331:. Retrieved 1320: 1312: 1277: 1273: 1267: 1236: 1230: 1199: 1193: 1158: 1152: 1140:. Retrieved 1129: 1121: 1109:. Retrieved 1098: 1090: 1078:. Retrieved 1067: 1059: 1047:. Retrieved 1036: 1028: 1016:. Retrieved 1005: 997: 985:. Retrieved 974: 966: 931: 927: 879: 875: 853: 850: 820: 809: 805: 795: 791: 785: 767: 766: 761: 755: 749: 741: 735: 729: 723: 721: 712: 708: 704:Game Players 702: 698: 694: 688: 685: 680: 676: 670: 666: 665: 656: 651:Game Players 649: 622: 610: 581: 577: 572:game when a 569: 567: 560: 556: 550: 541: 534: 527: 518: 512: 500: 499: 490: 470: 463: 451:Deluxe Paint 448: 444: 426: 420: 412: 410: 396: 385: 380: 376: 361:Commodore 64 352: 343:, headed by 336: 335: 322: 318: 304: 303: 298:Ste Pickford 260: 259: 247: 241: 238: 229: 223: 192: 191: 186: 185: 184: 112:Ste Pickford 102:Steve Hughes 92:Steve Hughes 89:Ste Pickford 72:Publisher(s) 60:Developer(s) 46: 25: 1935:Platformers 1767:Redmond, WA 1523:Redmond, WA 1435:Lombard, IL 1349:"NES Games" 1284:Redmond, WA 1243:Belmont, CA 1206:Lombard, IL 1165:Redmond, WA 938:Bournemouth 933:Retro Gamer 886:Lombard, IL 713:Game Player 641:Publication 602:Publication 341:Zippo Games 332:Development 265:platforming 208:Zippo Games 122:Composer(s) 115:Tim Stamper 84:Designer(s) 65:Zippo Games 45:Box art of 1899:Categories 1644:GamesRadar 1321:Irosnsword 827:References 797:Ninja Golf 780:GamesRadar 751:Mega Man 2 393:David Wise 277:life meter 268:video game 204:video game 127:David Wise 1814:MobyGames 1779:1041-9551 1746:April 10, 1715:April 10, 1682:April 10, 1649:April 10, 1638:Ironsword 1576:1087-2779 1535:1041-9551 1513:Ironsword 1498:500020318 1490:0960-4952 1443:1058-918X 1425:Ironsword 1325:. Zee-3. 1296:1041-9551 1274:Ironsword 1251:1042-8658 1214:1058-918X 1177:1041-9551 1134:. Zee-3. 1130:Ironsword 1103:. Zee-3. 1099:Ironsword 1072:. Zee-3. 1068:Ironsword 1041:. Zee-3. 1037:Ironsword 1010:. Zee-3. 1006:Ironsword 979:. Zee-3. 975:Ironsword 958:489477015 950:1742-3155 894:1058-918X 876:Ironsword 806:Ironsword 792:Ironsword 762:Ironsword 742:Ironsword 731:DuckTales 709:Ironsword 695:Ironsword 681:Ironsword 593:Reception 588:Reception 582:Ironsword 578:Ironsword 491:Ironsword 471:Ironsword 413:Ironsword 397:IronSword 234:elemental 230:Ironsword 108:Artist(s) 1787:18893582 1771:Nintendo 1676:Archived 1613:Archived 1584:34042091 1543:18893582 1527:Nintendo 1451:23857173 1405:April 9, 1399:Archived 1394:GameFAQs 1369:July 17, 1356:Nintendo 1333:April 9, 1327:Archived 1304:18893582 1288:Nintendo 1259:19231826 1222:23857173 1185:18893582 1169:Nintendo 1142:April 9, 1136:Archived 1111:April 9, 1105:Archived 1080:April 9, 1074:Archived 1049:April 9, 1043:Archived 1018:April 9, 1012:Archived 987:April 9, 981:Archived 902:23857173 811:Mega Man 559:series, 439:overlaid 389:Nintendo 365:Atari ST 326:password 286:continue 256:Gameplay 214:for the 201:platform 196:) is an 168:Platform 163:Genre(s) 1736:GameSpy 1704:1UP.com 1323:advert" 1238:GamePro 858:Acclaim 816:GameSpy 804:listed 802:1UP.com 790:listed 617:8/8/7/7 546:Acclaim 520:GamePro 481:Release 475:Acclaim 174:Mode(s) 133:Release 1785:  1777:  1582:  1574:  1541:  1533:  1496:  1488:  1449:  1441:  1302:  1294:  1257:  1249:  1220:  1212:  1183:  1175:  956:  948:  936:(81). 900:  892:  431:Capcom 367:, and 309:levels 198:action 1599:"64. 1480:(8). 1363:(PDF) 1352:(PDF) 715:' 711:the " 644:Award 636:Award 605:Score 524:' 494:' 369:Amiga 263:is a 228:. In 1783:OCLC 1775:ISSN 1748:2011 1717:2011 1684:2011 1651:2011 1621:2011 1580:OCLC 1572:ISSN 1539:OCLC 1531:ISSN 1494:OCLC 1486:ISSN 1447:OCLC 1439:ISSN 1407:2011 1371:2008 1335:2011 1300:OCLC 1292:ISSN 1255:OCLC 1247:ISSN 1218:OCLC 1210:ISSN 1181:OCLC 1173:ISSN 1144:2011 1113:2011 1082:2011 1051:2011 1020:2011 989:2011 954:OCLC 946:ISSN 898:OCLC 890:ISSN 734:and 417:port 349:Rare 314:boss 282:ends 246:and 220:Rare 1812:at 1671:IGN 1608:IGN 1515:". 1474:". 1427:". 1276:". 930:". 878:". 788:IGN 772:IGN 754:or 629:77% 507:in 435:ROM 419:of 401:RPG 1901:: 1781:. 1769:: 1734:. 1701:. 1674:. 1668:. 1642:. 1611:. 1605:. 1578:. 1537:. 1525:: 1492:. 1459:^ 1445:. 1415:^ 1397:. 1391:. 1354:. 1298:. 1286:: 1253:. 1216:. 1179:. 1167:: 952:. 940:: 910:^ 896:. 866:^ 856:. 834:^ 814:. 565:. 363:, 150:EU 141:NA 1842:e 1835:t 1828:v 1789:. 1750:. 1719:. 1686:. 1653:. 1640:" 1623:. 1603:" 1586:. 1545:. 1511:" 1500:. 1453:. 1423:" 1409:. 1385:" 1373:. 1337:. 1319:" 1306:. 1272:" 1261:. 1224:. 1187:. 1146:. 1128:" 1115:. 1097:" 1084:. 1066:" 1053:. 1035:" 1022:. 1004:" 991:. 973:" 960:. 904:. 717:s 152:: 143:: 23:.

Index

iron sword (disambiguation)

Fabio Lanzoni
Developer(s)
Zippo Games
Publisher(s)
Acclaim Entertainment
Designer(s)
Ste Pickford
Programmer(s)
Artist(s)
Tim Stamper
Composer(s)
David Wise
NA
EU
Genre(s)
Platform
Single-player
action
platform
video game
Zippo Games
Acclaim Entertainment
Nintendo Entertainment System
Rare
Wizards & Warriors
elemental
Solar Jetman: Hunt for the Golden Warpship
Wizards & Warriors III: Kuros: Visions of Power

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑