289:
each player is intended to receive. Only the
President knows the amount drawn, but must reveal how much each other player is intended to be given. The budget is then voted on. If the budget fails the President keeps all the money, unless the Minister forces the budget to pass. Forcing the budget to pass has the effect of distributing the foreign aid money as if the budget had passed, consolidating the police units in the Chamber of Deputies, and making a coup justified that turn.
347:: if A assassinates B and B assassinates C, A gets both B and C's money. If players kill each other — A assassinates B and B assassinates A – then both players' money is discarded to the bottom of the foreign aid deck (under the blanks). The same holds true for larger mutual assassinations (A assassinates B, B assassinates C, C assassinates A). If all players die during the assassination phase, then the game ends with no winner.
377:
334:
for one assassination and any player may order one with an assassination card. To declare an assassination, a player must name the player who is the target and the location at which the assassination will be attempted. Once all assassinations are declared, they are resolved in order. An assassination
158:
families. Although players are often executed or assassinated in the course of gameplay, the only real implication of a player's death is the loss of cash and Junta cards the player is carrying and a temporary inability to participate until the next turn, when another member of the family steps up to
579:
A player in exile is safe from executions and assassinations, but is very limited in all but the social aspects of the game. A player may return from exile at any time, but normally the
Minister of Internal Security may have the returning player executed by the secret police at will. It is only safe
288:
El
Presidente draws 8 bills from the foreign aid money deck. Bills come in denominations of 1, 2, or 3 million pesos in order of decreasing probability. Thus, the President may draw between 8 and 24 million pesos on a given turn. El Presidente then assigns the budget by declaring how much money
167:
Each game turn represents a year, which takes place during seven stages represented on the board's "political track". The game ends when the
President cannot draw eight bills from the foreign aid money at the beginning of a turn. This event is disguised by the blank bills placed at the bottom of the
388:
Coups are a tactical game within the game that may result in the replacement of the
President and unfortunate players being sent to the firing squad. Which side a player supports is often unclear during a coup. A scheming player can benefit by concealing their true objectives to gain a favourable
229:
to the other players. El
Presidente cannot hold a cabinet position and must assign each other player at least one position. If fewer than seven players are playing, or if players are in exile, players may hold two positions, but no more than one Generalship. Each cabinet position (note: not each
677:
isn't one of the 100 greatest hobby games because of its rules and mechanics — they're good, each of them, but not brilliant. It's a great hobby game because it creates a mood and captures a theme brilliantly, and integrates every single design element to that cause. With its wonderful sense of
183:
votes, carry out the abilities listed on his influence cards and cabinet positions, command his troops during a coup, and manage his money. In all votes, each player commands one vote representing himself and whatever votes he can garner from influence or voting cards. The only exception is the
367:
unless the budget failed. If the budget failed but was forced through by the
Minister of Internal Security, the bank is closed for lunch until after the coup phase. If the budget failed altogether, leaving the President with the entire foreign aid, no banking may take place at all this turn.
350:
Assassination attempts by the
Minister's secret police may not take place at the Bank two turns in a row. After an assassination attempt has taken place at the Bank, an indicator on the board is changed to indicate that the "Bank is Safe" from the secret police for a turn. The "Bank is Safe"
342:
If multiple assassination attempts are declared against a single player, they are resolved in the order they were declared (a player cannot be killed more than once). An assassinated player discards their hand, turns over their cash to the assassin, and is inactive for the rest of the turn.
575:
A player may go into exile during the
Location phase by placing a location marker on one of the embassies on the map, to indicate the country to which the player fled. It is also possible to flee the republic during a coup, provided that the player controls an embassy with their forces.
168:
foreign aid deck and by the "used" bills which are placed under the blanks when spent as part of a card action. A typical game will have 9–11 rounds. The winner is the player who has the most money in their Swiss bank account at the end of the game. Money on one's person is irrelevant.
159:
assume the responsibilities of the deceased. Each player is given a family token to underscore this permanent identity, although the token has no effect on game play. Cabinet positions, however, which are denoted by cards, are reassigned each turn.
119:
money runs out. Fighting in the republic's capital during recurrent coup attempts encompasses most of the game's equipment, rules and playtime. This game-within-the-game is however actually tangential to the players' main goal.
504:
The combat rules are fairly complex. Units first move, and then volleys can be fired between opposing units that are in the same area. The side that loses the most units from combat must retreat to an unoccupied adjacent area.
354:
If the
President has been assassinated, a new President is elected immediately after the last assassination has been resolved. Assassinated players may not take any action until the beginning of the next turn.
580:
to return from exile when the President is dead, before a new one has been elected, during a coup provided that a friendly player controls the relevant embassy, or if the Minister's position is
421:, by playing a card to place units on the board, moving any unit or bombarding the presidential palace. If no player does this, no coup takes place. The risk a player takes in becoming the
241:, who may deliver a "free" assassination each turn. The Minister also may force a budget to pass if it fails and has the option of assassinating any player returning from "exile."
457:
Following the rebel phase comes six coup phases. The players battle for control of five buildings, shown in red on the map, vital for the post-coup resolution. They are:
653:(May–June 1980), Roger Musson found the map and counters "quite attractive", but thought the cards were too thin and likely to wear. Nonetheless, he found
758:
1016:
441:
has initiated the coup, all players in turn are given a chance to act. Any player who chooses to move or fire during the rebel phase becomes a
214:, or resignation. All three events have the effect of liquidating the President's assets and delivering the cash to the assassin or successor.
873:
1021:
279:
in the event of a coup. The rulebook makes reference to the "ceremonial shelling of the Presidential Palace" at the beginning of a coup.
592:
A dead or exiled player may not use any of their family's cabinet positions. The President may control one such position through their
979:
397:
To start a coup there must exist a coup excuse, which is kept track of by an indicator on the board. Coup excuses are as follows:
206:
later clarified that if a player declines a nomination votes may be recast with the exception of vote cards which are discarded.
414:
Also, any player who chose "Headquarters" as their location in the Location phase may start a coup without an excuse to do so.
142:, and—if the coup is victorious—to the players who declare "pro-Junta" at the end of the coup phase to elect a new president.
485:, in-faction fighting may take place as players change sides or seize opportunities of gaining a stronger position. Should a
29:
640:
a thumbs up: "Do you like casual corruption, hilarious doubletalk, and soldiers who can’t shoot straight? We got them all.
1026:
200:
is elected, if necessary. Each player's vote in the Chamber of Deputies as well as influence and vote cards are used. An
836:
649:
567:, to be executed. An executed player discards their political cards and hands over their pocket money to the President.
138:, which means coup d'Ă©tat). In the game, the term refers to the players who declare "Rebel" at the beginning of the
363:
A player who chose the Bank as his location and who escaped assassination may deposit or withdraw money from their
335:
is successful if a player's location is guessed correctly, although some assassination cards require a successful
860:
665:
96:
designed by Vincent Tsao, first published in 1978 by Creative Wargames Workshop and published, as of 1985, by
297:
A round of assassinations takes place. First each player chooses his location using the location tiles in a
276:
865:
692:
176:
127:
715:
298:
226:
796:
657:"a very enjoyable game, well worth playing, and likely to appeal to a very wide range of players."
344:
889:
330:
Then each player declares their assassinations. The Minister of Internal Security gets to use the
364:
323:
112:
79:
735:
559:
breaks a tied vote. The new President may then send any player, regardless of whether they were
513:
After the end of the final coup phase, the players negotiate and must declare themselves either
123:
The length of the game depends on how often coups are declared, but can often exceed six hours.
975:
869:
815:
305:
Home (causes the player to be killed if a "burglars" assassination card is played against him)
211:
728:
720:
709:
700:
308:
791:
617:
155:
104:
130:" that originally referred to the executive bodies that frequently came to power after a
97:
1010:
1001:
820:
786:
608:
331:
238:
230:
player) holds one vote in the Chamber of Deputies. Cabinet positions are as follows:
172:
131:
938:
921:
855:
851:
810:
670:
633:
955:
100:. Players compete as the corrupt power elite families of a fictional parody of a
262:
116:
75:
904:
389:
position to negotiate from. Others may find it easier simply being a turncoat.
376:
995:
258:
101:
93:
314:
537:. The side controlling three or more of the vital buildings is victorious.
678:
comical menace, political instability, and institutionalized corruption,
171:
Each player not in exile has the ability to draw and play "Junta" cards,
202:
972:
Junta! The Game of Power, Intrigue, Money, and Revolution, 3rd Edition
544:
may be sent to the firing squad. In the case of a Junta victory, the
210:
retains this position until the event of assassination, a successful
180:
175:
he controls via cabinet positions, influence, and vote cards on the
28:
375:
319:
Headquarters (allows the player to start a coup without an excuse)
429:
rebel, and suffer reprisals in the wake of an unsuccessful coup.
404:
The Minister of Internal Security seized the Chamber of Deputies.
336:
311:(leaves a player vulnerable to a "character assassination" card)
272:
248:
71:
437:
The first phase of a coup is called the rebel phase. After the
339:
as well and some cards may be used to thwart an assassination.
834:
Musson, Roger (May–June 1980). "Yes, We Have Some Bananas!".
625:
is highly recommended to all gamers who enjoy backstabbing."
596:
Any other positions of dead or exiled players are considered
134:
in 20th century Latin America (the Spanish version is called
445:. Players who refrain from acting in the rebel phase remain
184:
Presidential election after a successful coup in which each
417:
If allowed, any player may start a coup, thus becoming
890:"Sur un plateau: Junta | Article | RPGGeek"
489:
attack a Palace Guard unit, that player turns into a
111:) trying to get as much money as possible into their
67:
59:
51:
43:
35:
126:The game's title is taken from the Spanish term "
410:Any player plays a card providing a coup excuse.
477:Although there officially are the two sides of
8:
21:
663:was chosen for inclusion in the 2007 book
351:indicator does not affect assassin cards.
621:No. 33. Allston commented that "Overall,
326:, should he survive to the banking phase)
937:Playboy Enterprises (November 1, 1982).
920:Playboy Enterprises (November 1, 1980).
244:Generals of the 1st, 2nd, and 3rd armies
813:(December 1993). "Social Board Games".
749:
188:player commands one and only one vote.
322:Bank (allows the player to access his
20:
7:
789:(November 1980). "Capsule Reviews".
781:
779:
425:is that the player might become the
903:Playboy Enterprises (May 1, 1980).
555:takes no part in the election. The
540:If the President prevails, any one
247:Generals control their respective
14:
384:board is used only during a coup.
757:Grove, Lloyd (August 14, 1981).
628:In the December 1993 edition of
27:
954:Excelsior Publications (1987).
682:is a hoot and a half to play."
154:represent corrupt and powerful
139:
1017:Board games introduced in 1978
840:. No. 25. pp. 28–29.
1:
234:Minister of Internal Security
407:Any player was assassinated.
301:. Locations are as follows:
497:, however, cannot become a
1043:
1022:Negotiation tabletop games
533:may see reasons to become
299:secret yet binding fashion
196:Junta cards are drawn and
861:Hobby Games: The 100 Best
666:Hobby Games: The 100 Best
548:elect a new President. A
26:
464:The Radio Station (WZAP)
109:Republica de los Bananas
970:West End Games (2005).
957:Jeux & stratégie 43
467:The Chamber of Deputies
461:The Presidential Palace
265:in the event of a coup.
251:in the event of a coup.
39:2–7 (4–7 for full game)
866:Green Ronin Publishing
385:
254:Chief of the Air Force
379:
237:The commander of the
1027:West End Games games
868:. pp. 161–163.
854:(2007). "Junta". In
736:Jeux & Stratégie
380:The majority of the
797:Steve Jackson Games
759:"Games People Play"
473:The Railway Station
343:Assassinations are
293:Assassination phase
268:Admiral of the Navy
113:Swiss bank accounts
23:
940:GAMES Magazine #33
923:GAMES Magazine #20
906:GAMES Magazine #17
726:1982 Games 100 in
707:1980 Games 100 in
401:The budget failed.
386:
365:Swiss bank account
324:Swiss bank account
875:978-1-932442-96-0
696:No. 32 (Apr 1986)
525:may choose to be
273:naval bombardment
227:cabinet positions
85:
84:
1034:
985:
962:
961:
951:
945:
944:
934:
928:
927:
917:
911:
910:
900:
894:
893:
886:
880:
879:
848:
842:
841:
831:
825:
824:
807:
801:
800:
783:
774:
773:
771:
769:
754:
173:direct the votes
31:
24:
1042:
1041:
1037:
1036:
1035:
1033:
1032:
1031:
1007:
1006:
992:
982:
969:
966:
965:
953:
952:
948:
936:
935:
931:
919:
918:
914:
902:
901:
897:
888:
887:
883:
876:
850:
849:
845:
833:
832:
828:
809:
808:
804:
792:The Space Gamer
785:
784:
777:
767:
765:
763:Washington Post
756:
755:
751:
746:
688:
647:In Issue 25 of
618:The Space Gamer
606:
594:brother-in-law.
590:
573:
511:
455:
435:
395:
393:Starting a coup
374:
361:
295:
286:
220:
194:
165:
156:Banana republic
150:The players of
148:
105:banana republic
17:
12:
11:
5:
1040:
1038:
1030:
1029:
1024:
1019:
1009:
1008:
1005:
1004:
991:
990:External links
988:
987:
986:
980:
964:
963:
946:
929:
912:
895:
881:
874:
843:
826:
802:
787:Allston, Aaron
775:
748:
747:
745:
742:
741:
740:
732:
724:
716:1981 Games 100
713:
705:
697:
687:
684:
605:
602:
589:
588:Brother-in-law
586:
572:
569:
510:
507:
475:
474:
471:
468:
465:
462:
454:
451:
434:
431:
412:
411:
408:
405:
402:
394:
391:
373:
370:
360:
357:
328:
327:
320:
317:
312:
306:
294:
291:
285:
282:
281:
280:
269:
266:
255:
252:
245:
242:
235:
219:
216:
193:
190:
164:
161:
147:
144:
107:(specifically
98:West End Games
83:
82:
69:
65:
64:
61:
57:
56:
53:
49:
48:
45:
41:
40:
37:
33:
32:
15:
13:
10:
9:
6:
4:
3:
2:
1039:
1028:
1025:
1023:
1020:
1018:
1015:
1014:
1012:
1003:
1002:BoardGameGeek
999:
998:
994:
993:
989:
983:
981:1-932867-13-9
977:
973:
968:
967:
960:. p. 16.
959:
958:
950:
947:
943:. p. 44.
942:
941:
933:
930:
926:. p. 48.
925:
924:
916:
913:
909:. p. 54.
908:
907:
899:
896:
891:
885:
882:
877:
871:
867:
863:
862:
857:
856:Lowder, James
853:
852:Watts, Darren
847:
844:
839:
838:
830:
827:
822:
818:
817:
812:
811:Varney, Allen
806:
803:
798:
794:
793:
788:
782:
780:
776:
764:
760:
753:
750:
743:
738:
737:
733:
731:
730:
725:
723:
722:
717:
714:
712:
711:
706:
703:
702:
698:
695:
694:
690:
689:
686:Other reviews
685:
683:
681:
676:
672:
668:
667:
662:
658:
656:
652:
651:
645:
643:
639:
635:
632:(Issue 200),
631:
626:
624:
620:
619:
614:
610:
609:Aaron Allston
603:
601:
599:
595:
587:
585:
584:(see below).
583:
577:
570:
568:
566:
562:
558:
554:
551:
547:
543:
538:
536:
532:
528:
527:Pro-President
524:
520:
516:
515:Pro-President
508:
506:
502:
500:
496:
492:
488:
484:
480:
472:
469:
466:
463:
460:
459:
458:
452:
450:
448:
444:
440:
432:
430:
428:
424:
420:
415:
409:
406:
403:
400:
399:
398:
392:
390:
383:
378:
371:
369:
366:
359:Banking phase
358:
356:
352:
348:
346:
340:
338:
333:
332:secret police
325:
321:
318:
316:
313:
310:
307:
304:
303:
302:
300:
292:
290:
283:
278:
274:
270:
267:
264:
260:
256:
253:
250:
246:
243:
240:
239:secret police
236:
233:
232:
231:
228:
224:
223:El Presidente
218:Cabinet phase
217:
215:
213:
209:
208:El Presidente
205:
204:
199:
198:El Presidente
191:
189:
187:
182:
178:
174:
169:
162:
160:
157:
153:
145:
143:
141:
137:
133:
132:military coup
129:
124:
121:
118:
114:
110:
106:
103:
102:stereotypical
99:
95:
91:
90:
81:
80:Social skills
77:
73:
70:
66:
62:
58:
54:
50:
47:10–15 minutes
46:
42:
38:
34:
30:
25:
19:
996:
971:
956:
949:
939:
932:
922:
915:
905:
898:
884:
859:
846:
835:
829:
814:
805:
790:
766:. Retrieved
762:
752:
734:
727:
719:
708:
699:
691:
679:
674:
673:commented, "
671:Darren Watts
664:
660:
659:
654:
648:
646:
644:, I think!"
641:
637:
634:Allen Varney
629:
627:
622:
616:
612:
607:
597:
593:
591:
581:
578:
574:
564:
560:
556:
552:
549:
545:
541:
539:
534:
530:
526:
522:
518:
514:
512:
509:Coup victory
503:
498:
494:
490:
486:
482:
478:
476:
470:The Treasury
456:
446:
442:
438:
436:
426:
422:
418:
416:
413:
396:
387:
381:
362:
353:
349:
341:
329:
296:
287:
284:Budget phase
263:paratroopers
222:
221:
207:
201:
197:
195:
192:Upkeep phase
185:
170:
166:
151:
149:
135:
125:
122:
108:
88:
87:
86:
72:Dice rolling
52:Playing time
18:
693:Casus Belli
557:First Rebel
453:Coup phases
439:First Rebel
433:Rebel phase
423:First Rebel
419:First Rebel
117:foreign aid
115:before the
1011:Categories
744:References
372:Coup phase
345:transitive
259:airstrikes
140:coup phase
94:board game
44:Setup time
16:Board game
821:TSR, Inc.
768:August 4,
611:reviewed
604:Reception
550:Pro-Junta
535:Pro-Junta
519:Pro-Junta
483:loyalists
447:loyalists
337:dice roll
315:Nightclub
271:Controls
257:Controls
177:President
163:Game play
55:3–7 hours
642:Muy bien
565:loyalist
553:loyalist
531:loyalist
529:, and a
499:loyalist
487:loyalist
309:Mistress
225:assigns
179:and the
76:Counting
858:(ed.).
837:Phoenix
819:(200).
650:Phoenix
277:marines
146:Players
36:Players
978:
872:
823:: 120.
816:Dragon
795:(33).
630:Dragon
598:frozen
582:frozen
546:rebels
479:rebels
249:armies
203:errata
181:budget
68:Skills
63:Medium
60:Chance
997:Junta
799:: 29.
729:Games
721:Games
710:Games
701:Games
680:Junta
675:Junta
661:Junta
655:Junta
638:Junta
636:gave
623:Junta
613:Junta
571:Exile
561:rebel
542:rebel
523:rebel
495:rebel
491:rebel
443:rebel
382:Junta
186:rebel
152:Junta
136:Golpe
128:Junta
92:is a
89:Junta
22:Junta
976:ISBN
870:ISBN
770:2023
521:. A
493:. A
481:and
427:only
275:and
261:and
212:coup
1000:at
739:#43
718:in
704:#17
615:in
563:or
517:or
1013::
974:.
864:.
778:^
761:.
669:.
600:.
501:.
449:.
78:,
74:,
984:.
892:.
878:.
772:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.