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Jade Cocoon: Story of the Tamamayu

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322:, which consists of a near-infinite area where new monsters that were unavailable in the main game can be found. Those areas are randomly generated "rooms", which are made of straight paths, occasionally dividing into two paths. Only one route leads to the end of the room. Once the player finds the "end" of the room they proceed to the next in the corridor. These randomly generated "rooms" supposedly go on indefinitely. 365:(or just Divine Beasts) that Levant may capture into cocoons and tame. Throughout Levant's journey, his wife, Mahbu experiences treacherous ordeals called Nagi Brandings in order to soothe the souls of the minions the protagonist captures. On his quest he meets many others, such as Koris, the Blue Cocoon Master, Kikinak, the Bird Man, and Yamu, who assist him in saving the people of the village. 1739: 750: 745: 740: 628: 800: 795: 790: 785: 780: 735: 730: 623: 618: 613: 608: 832:
said, "If you're looking for a decent RPG, though, you're gonna be disappointed. There are so many side quests that the main story seems fragmented and puzzling at times. Although there's a very complicated mythology behind it all, nothing really means anything, and the characters don't generate much
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After a quick wedding ceremony, Levant is given the title of cocoon master and leaves to explore the surrounding forest to find a rare herb rumored to be able to lift the curse. He traverses four forests on his quest, the Beetle, Dragonfly, Spider, and Moth forests, which are populated with a variety
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Fused minions take on physical characteristics of both their parent creatures, allowing the player to customize their appearance and abilities. Each minion has a collection of elemental attacks which can be passed from generation to generation. Strategy generally follows a rock/paper/scissors pattern
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cut-scenes and environment—which consisted of over 600 pre-rendered backgrounds—as well as its audio, sound effects, and simple interface. The game's deep monster breeding and merging system was also well regarded. However, the game was considered short alongside other RPGs of the time
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In a desperate attempt to save their village, the government of Syrus makes an attempt to sacrifice Garai to the Divine Tree, believing her to be the Goddess of sewing souls. Garai reveals herself to be the goddess, and ties the souls of the village to Levant, turning the people into stone. Levant
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There are wild Minions residing in the Eternal Corridor. Their experience level increases as the player progresses through the corridor. This continues on and on thus making it harder to progress through the corridors. There are also boss-like Minions that can drop special "skins" to be applied to
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The player can also have access to new items and equipment. However, the player is unable to access other areas in the game, and can become stuck in the corridor forever (hence it is recommended to keep a separate save file for this).
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makes one final journey into the gates of the Moth Forest to find the Temple of Kemuel, a place where he must go into the nether-realms to fight challenging inner demons and save his village once and for all and fulfill a prophecy.
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is the story of Levant, a young man who lives in the town of Syrus. The silent protagonist is guided by the player on his quest to follow in his presumably dead father's footsteps to become a
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for money, or fused with other Minions to form more powerful combinations. As Levant captures more minions, his "Capture Level" increases, allowing him to capture monsters more easily.
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in 2001. The game takes place 100 years after the original, and changes a substantial number of elements, retaining only certain recurring characters and core concepts.
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empathy. Worse, you wind up going through the exact same four areas twice, and it takes all of 13 hours to beat." In Japan, however,
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called Minions. The only safe havens are small villages, one of which is the home of the protagonist, Levant. Levant is a young
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magazine twice, in issues 73 and 75, then reviewed after release in issue 76. It was then reviewed in the September issue of
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Jade Cocoon is set in a world where most of the land is covered in dense forest and populated by bizarre, mostly bug-like
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Master, whose job is to capture and purify Minions. The Minions can then be used to fight and defend Levant, spun into
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After the main story is completed, the player may continue to play the game in a new area called
282: 135: 1629: 1789: 1719: 1487: 917: 821: 503: 219: 115: 1715: 1263: 537:, was released in 1999 in Japan. It continues the story from the end of the game. A sequel, 267: 185: 353:). On the day of a large festival in Syrus, the village is attacked by demons known as the 1763: 1491: 912: 637: 469: 263: 247: 55: 1620: 685: 421: 1526: 1798: 1049: 864:-style control scheme, which makes it difficult to avoid battles with some monsters. 673: 544: 539: 495: 402: 350: 271: 163: 1754: 1449: 825: 573: 1549: 502:
in June 2008 in Japan, but not in other regions. It was released the same day as
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Chou, Che; Boyer, Crispin; Johnston, Chris; Smith, Shawn (September 1999).
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Evans, Dean (December 25, 1999). "Jade Cocoon: Story of the Tamamayu".
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the player's Minions. Those skins have no purpose other than cosmetic.
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was criticized for the inability to fight alongside monsters, and its
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Jade Cocoon: Story of the Tamamayu: Prima's Official Strategy Guide
1616:"Jade Cocoon [Story of the Tamamayu] - Playstation Review" 1347:"PlayStation Archives cash out with slot machines and Jade Cocoon" 850: 154: 71: 1241:. Vol. 2, no. 11. Ziff Davis. August 1999. p. 166. 1011:"NG Alphas: Jade Cocoon: The Story of the Tamamayu [sic]" 1522: 473:. A few months later, it was also reviewed in the 53rd issue of 303: 299: 1656:"Jade Cocoon: Story of the Tamamayu Review [JP Import]" 1089:
McNamara, Andy; Anderson, Paul; Reiner, Andrew (August 1999).
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gave the game each a score of 6.5/10, 7/10, 5.5/10, and 6/10.
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as part of its "NG Alphas" series. The following months,
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woman, and is betrothed to a girl named Mahbu (voiced by
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The game received "average" reviews according to the
1445:"Jade Cocoon: Story of the Tamamayu for PlayStation" 1097:. No. 76. FuncoLand. p. 43. Archived from 196: 184: 146: 134: 124: 114: 104: 94: 61: 49: 32: 1649: 1647: 1218:. Vol. 2, no. 11. Ziff Davis. p. 83 1075:. No. 75. FuncoLand. July 1999. p. 44. 1282: 1280: 1205: 1203: 978: 976: 974: 526: 231: 1312:. No. 53. December 25, 1999. p. 146. 777: 520: 1550:"Jade Cocoon [Story of the Tamamayu]" 1478:"Jade Cocoon: Story of the Tamamayu - Review" 1212:"Jade Cocoon [Story of the Tamamayu]" 1126:"Jade Cocoon [Story of the Tamamayu]" 1066: 1064: 1042: 1040: 1038: 8: 1047:"Jade Cocoon - The Collection of Minions". 941: 939: 937: 935: 727: 605: 584: 1084: 1082: 846:praised its graphics, including the game's 535:"The Story of the Jade Cocoon: Side Story") 532: 237: 583: 558: 38: 29: 1820:Multiplayer and single-player video games 1324:"PlayStation.com(Japan)|ソフトウェアカタログ|玉繭物語" 1561:. No. 122. Ziff Davis. p. 215 899: 873: 1578: 1576: 1308:"Jade Cocoon: Story of the Tamamayu". 1120: 1118: 1116: 1439: 1437: 854:with a story of only 15 to 20 hours. 514:A mobile phone direct sequel, titled 7: 1515:"Jade Cocoon: Story of the Tamamayu" 1363:from the original on August 20, 2009 1091:"Jade Cocoon: Story of the Tamamayu" 948:"Jade Cocoon: Story of the Tamamayu" 588: 563: 1513:D'Aprile, Jason (August 27, 1999). 1412:Torres, Ricardo (January 3, 2002). 1389:(in Japanese). 1999. Archived from 779: 554: 1785:Jade Cocoon: Story of the Tamamayu 1774:Jade Cocoon: Story of the Tamamayu 1239:Official U.S. PlayStation Magazine 1216:Official U.S. PlayStation Magazine 1185:Official U.S. PlayStation Magazine 772:Official U.S. PlayStation Magazine 760:PlayStation Official Magazine – UK 428:Official U.S. PlayStation Magazine 214:Jade Cocoon: Story of the Tamamayu 33:Jade Cocoon: Story of the Tamamayu 25: 1453:. CBS Interactive. Archived from 1252:Truitt, Mike (October 25, 2001). 839:gave it a score of 32 out of 40. 729: 607: 479:, and featured on its demo disk. 382:In April 1999, the US release of 80: 1737: 1654:Mielke, James (April 30, 1999). 1310:Official UK PlayStation Magazine 1290:Official UK PlayStation Magazine 798: 793: 788: 783: 778: 748: 743: 738: 733: 728: 626: 621: 616: 611: 606: 476:Official UK PlayStation Magazine 262:management. It was developed by 254:. The game combines elements of 44:North American packaging artwork 1210:MacDonald, Mark (August 1999). 1155:"Shadow Madness Cocoons a Demo" 983:Chu, Ken (September 11, 1999). 419:was included in the release of 240:"The Story of the Jade Cocoon") 1855:Video games developed in Japan 1345:Yip, Spencer (June 11, 2008). 345:. To do this, he must marry a 1: 543:, was later released for the 270:, character designer for the 1153:IGN staff (March 18, 1999). 1023:. April 1999. pp. 58–59 1845:Video games about evolution 1835:PlayStation (console) games 991:. Emerald Shield Media, LLC 946:Boor, Jay (July 30, 1999). 527: 232: 1871: 528:Tamamayu Monogatari Gaiden 1850:Video games about insects 1840:PlayStation Network games 1810:Crave Entertainment games 1614:Liu, Johnny (July 1999). 1558:Electronic Gaming Monthly 883:Electronic Gaming Monthly 650:Electronic Gaming Monthly 592: 589: 567: 564: 521: 223: 37: 908:"Products: Old Hardware" 415:A playable demo disk of 256:role-playing video games 1687:PlayStation Illustrated 1681:Bordelon, Phil (1999). 1057:. May 1999. p. 48. 490:was re-released on the 277:Kiki's Delivery Service 244:role-playing video game 1414:"Jade Cocoon 2 Review" 266:in collaboration with 1830:Genki (company) games 400:was previewed in the 361:of monsters known as 1815:Monster-taming games 1710:Joyce, P.d. (1999). 1494:on November 14, 2014 828:. Jeff Lundrigan of 500:PlayStation Portable 320:The Eternal Corridor 314:The Eternal Corridor 1825:Fantasy video games 1584:"玉繭物語 [PS]" 1457:on December 9, 2019 1326:(in Japanese). Sony 586: 561: 492:PlayStation Network 464:You Don't Know Jack 390:, was previewed in 233:Tamamayu Monogatari 86:Crave Entertainment 1745:Video games portal 1529:on August 16, 2000 1393:on October 7, 2008 822:review aggregation 559: 516:Jade Cocoon Gaiden 434:Final Fantasy VIII 378:Previews and demos 283:I Can Hear the Sea 1488:All Media Network 817: 816: 582: 581: 506:and other games. 504:Crash Team Racing 210: 209: 130:Kimitaka Matsumae 16:(Redirected from 1862: 1805:1998 video games 1769: 1761: 1760: 1747: 1742: 1741: 1740: 1716:Prima Publishing 1698: 1697: 1695: 1693: 1678: 1672: 1671: 1669: 1667: 1651: 1642: 1641: 1639: 1637: 1632:on April 8, 2004 1628:. Archived from 1611: 1605: 1604: 1602: 1600: 1580: 1571: 1570: 1568: 1566: 1554: 1545: 1539: 1538: 1536: 1534: 1525:. 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Index

Jade Cocoon

Developer(s)
Genki
Publisher(s)
JP
Crave Entertainment
Director(s)
Producer(s)
Writer(s)
Composer(s)
Platform(s)
PlayStation
JP
NA
EU
Genre(s)
Role-playing
Single-player
multiplayer
Japanese
Hepburn
role-playing video game
Genki
PlayStation
role-playing video games
virtual pet
Genki
Katsuya Kondō
Studio Ghibli

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