322:, which consists of a near-infinite area where new monsters that were unavailable in the main game can be found. Those areas are randomly generated "rooms", which are made of straight paths, occasionally dividing into two paths. Only one route leads to the end of the room. Once the player finds the "end" of the room they proceed to the next in the corridor. These randomly generated "rooms" supposedly go on indefinitely.
365:(or just Divine Beasts) that Levant may capture into cocoons and tame. Throughout Levant's journey, his wife, Mahbu experiences treacherous ordeals called Nagi Brandings in order to soothe the souls of the minions the protagonist captures. On his quest he meets many others, such as Koris, the Blue Cocoon Master, Kikinak, the Bird Man, and Yamu, who assist him in saving the people of the village.
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said, "If you're looking for a decent RPG, though, you're gonna be disappointed. There are so many side quests that the main story seems fragmented and puzzling at times. Although there's a very complicated mythology behind it all, nothing really means anything, and the characters don't generate much
360:
After a quick wedding ceremony, Levant is given the title of cocoon master and leaves to explore the surrounding forest to find a rare herb rumored to be able to lift the curse. He traverses four forests on his quest, the Beetle, Dragonfly, Spider, and Moth forests, which are populated with a variety
309:
Fused minions take on physical characteristics of both their parent creatures, allowing the player to customize their appearance and abilities. Each minion has a collection of elemental attacks which can be passed from generation to generation. Strategy generally follows a rock/paper/scissors pattern
853:
cut-scenes and environment—which consisted of over 600 pre-rendered backgrounds—as well as its audio, sound effects, and simple interface. The game's deep monster breeding and merging system was also well regarded. However, the game was considered short alongside other RPGs of the time
368:
In a desperate attempt to save their village, the government of Syrus makes an attempt to sacrifice Garai to the Divine Tree, believing her to be the
Goddess of sewing souls. Garai reveals herself to be the goddess, and ties the souls of the village to Levant, turning the people into stone. Levant
325:
There are wild
Minions residing in the Eternal Corridor. Their experience level increases as the player progresses through the corridor. This continues on and on thus making it harder to progress through the corridors. There are also boss-like Minions that can drop special "skins" to be applied to
329:
The player can also have access to new items and equipment. However, the player is unable to access other areas in the game, and can become stuck in the corridor forever (hence it is recommended to keep a separate save file for this).
369:
makes one final journey into the gates of the Moth Forest to find the Temple of Kemuel, a place where he must go into the nether-realms to fight challenging inner demons and save his village once and for all and fulfill a prophecy.
40:
341:
is the story of Levant, a young man who lives in the town of Syrus. The silent protagonist is guided by the player on his quest to follow in his presumably dead father's footsteps to become a
306:
for money, or fused with other
Minions to form more powerful combinations. As Levant captures more minions, his "Capture Level" increases, allowing him to capture monsters more easily.
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in 2001. The game takes place 100 years after the original, and changes a substantial number of elements, retaining only certain recurring characters and core concepts.
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357:, which cause many villagers to fall into a deep slumber. An elderly Nagi woman, Garai, repels the Onibubu using Nagi magic before their curse affects everyone.
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310:(Wind beats Earth beats Water beats Fire beats Wind), as each wild Minion has an element (although fused Minions may have more than one).
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empathy. Worse, you wind up going through the exact same four areas twice, and it takes all of 13 hours to beat." In Japan, however,
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called
Minions. The only safe havens are small villages, one of which is the home of the protagonist, Levant. Levant is a young
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magazine twice, in issues 73 and 75, then reviewed after release in issue 76. It was then reviewed in the
September issue of
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Jade Cocoon is set in a world where most of the land is covered in dense forest and populated by bizarre, mostly bug-like
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Master, whose job is to capture and purify
Minions. The Minions can then be used to fight and defend Levant, spun into
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After the main story is completed, the player may continue to play the game in a new area called
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537:, was released in 1999 in Japan. It continues the story from the end of the game. A sequel,
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353:). On the day of a large festival in Syrus, the village is attacked by demons known as the
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in June 2008 in Japan, but not in other regions. It was released the same day as
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1254:"Official US PlayStation Magazine 23 Review for PlayStation: Great Demo Disk"
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Chou, Che; Boyer, Crispin; Johnston, Chris; Smith, Shawn (September 1999).
17:
1418:
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697:
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39:
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Evans, Dean (December 25, 1999). "Jade Cocoon: Story of the
Tamamayu".
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the player's
Minions. Those skins have no purpose other than cosmetic.
295:
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was criticized for the inability to fight alongside monsters, and its
1356:
172:
1712:
Jade Cocoon: Story of the
Tamamayu: Prima's Official Strategy Guide
1616:"Jade Cocoon [Story of the Tamamayu] - Playstation Review"
1347:"PlayStation Archives cash out with slot machines and Jade Cocoon"
850:
154:
71:
1241:. Vol. 2, no. 11. Ziff Davis. August 1999. p. 166.
1011:"NG Alphas: Jade Cocoon: The Story of the Tamamayu [sic]"
1522:
473:. A few months later, it was also reviewed in the 53rd issue of
303:
299:
1656:"Jade Cocoon: Story of the Tamamayu Review [JP Import]"
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McNamara, Andy; Anderson, Paul; Reiner, Andrew (August 1999).
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709:
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gave the game each a score of 6.5/10, 7/10, 5.5/10, and 6/10.
1188:. Vol. 2, no. 9. Ziff Davis. June 1999. p. 54
1071:"Jade Cocoon: Story of the Tamamayu - Gotta Catch 'Em All".
396:
as part of its "NG Alphas" series. The following months,
349:
woman, and is betrothed to a girl named Mahbu (voiced by
1134:. No. 57. Imagine Media. September 1999. p. 87
1180:"Jade Cocoon [Story of the Tamamayu] (Preview)"
1683:"Jade Cocoon: Story of the Tamamayu on GameVortex.com"
820:
The game received "average" reviews according to the
1445:"Jade Cocoon: Story of the Tamamayu for PlayStation"
1097:. No. 76. FuncoLand. p. 43. Archived from
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134:
124:
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104:
94:
61:
49:
32:
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1218:. Vol. 2, no. 11. Ziff Davis. p. 83
1075:. No. 75. FuncoLand. July 1999. p. 44.
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1312:. No. 53. December 25, 1999. p. 146.
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1550:"Jade Cocoon [Story of the Tamamayu]"
1478:"Jade Cocoon: Story of the Tamamayu - Review"
1212:"Jade Cocoon [Story of the Tamamayu]"
1126:"Jade Cocoon [Story of the Tamamayu]"
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8:
1047:"Jade Cocoon - The Collection of Minions".
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846:praised its graphics, including the game's
535:"The Story of the Jade Cocoon: Side Story")
532:
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38:
29:
1820:Multiplayer and single-player video games
1324:"PlayStation.com(Japan)|ソフトウェアカタログ|玉繭物語"
1561:. No. 122. Ziff Davis. p. 215
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1308:"Jade Cocoon: Story of the Tamamayu".
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854:with a story of only 15 to 20 hours.
514:A mobile phone direct sequel, titled
7:
1515:"Jade Cocoon: Story of the Tamamayu"
1363:from the original on August 20, 2009
1091:"Jade Cocoon: Story of the Tamamayu"
948:"Jade Cocoon: Story of the Tamamayu"
588:
563:
1513:D'Aprile, Jason (August 27, 1999).
1412:Torres, Ricardo (January 3, 2002).
1389:(in Japanese). 1999. Archived from
779:
554:
1785:Jade Cocoon: Story of the Tamamayu
1774:Jade Cocoon: Story of the Tamamayu
1239:Official U.S. PlayStation Magazine
1216:Official U.S. PlayStation Magazine
1185:Official U.S. PlayStation Magazine
772:Official U.S. PlayStation Magazine
760:PlayStation Official Magazine – UK
428:Official U.S. PlayStation Magazine
214:Jade Cocoon: Story of the Tamamayu
33:Jade Cocoon: Story of the Tamamayu
25:
1453:. CBS Interactive. Archived from
1252:Truitt, Mike (October 25, 2001).
839:gave it a score of 32 out of 40.
729:
607:
479:, and featured on its demo disk.
382:In April 1999, the US release of
80:
1737:
1654:Mielke, James (April 30, 1999).
1310:Official UK PlayStation Magazine
1290:Official UK PlayStation Magazine
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476:Official UK PlayStation Magazine
262:management. It was developed by
254:. The game combines elements of
44:North American packaging artwork
1210:MacDonald, Mark (August 1999).
1155:"Shadow Madness Cocoons a Demo"
983:Chu, Ken (September 11, 1999).
419:was included in the release of
240:"The Story of the Jade Cocoon")
1855:Video games developed in Japan
1345:Yip, Spencer (June 11, 2008).
345:. To do this, he must marry a
1:
543:, was later released for the
270:, character designer for the
1153:IGN staff (March 18, 1999).
1023:. April 1999. pp. 58–59
1845:Video games about evolution
1835:PlayStation (console) games
991:. Emerald Shield Media, LLC
946:Boor, Jay (July 30, 1999).
527:
232:
1871:
528:Tamamayu Monogatari Gaiden
1850:Video games about insects
1840:PlayStation Network games
1810:Crave Entertainment games
1614:Liu, Johnny (July 1999).
1558:Electronic Gaming Monthly
883:Electronic Gaming Monthly
650:Electronic Gaming Monthly
592:
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908:"Products: Old Hardware"
415:A playable demo disk of
256:role-playing video games
1687:PlayStation Illustrated
1681:Bordelon, Phil (1999).
1057:. May 1999. p. 48.
490:was re-released on the
277:Kiki's Delivery Service
244:role-playing video game
1414:"Jade Cocoon 2 Review"
266:in collaboration with
1830:Genki (company) games
400:was previewed in the
361:of monsters known as
1815:Monster-taming games
1710:Joyce, P.d. (1999).
1494:on November 14, 2014
828:. Jeff Lundrigan of
500:PlayStation Portable
320:The Eternal Corridor
314:The Eternal Corridor
1825:Fantasy video games
1584:"玉繭物語 [PS]"
1457:on December 9, 2019
1326:(in Japanese). Sony
586:
561:
492:PlayStation Network
464:You Don't Know Jack
390:, was previewed in
233:Tamamayu Monogatari
86:Crave Entertainment
1745:Video games portal
1529:on August 16, 2000
1393:on October 7, 2008
822:review aggregation
559:
516:Jade Cocoon Gaiden
434:Final Fantasy VIII
378:Previews and demos
283:I Can Hear the Sea
1488:All Media Network
817:
816:
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506:and other games.
504:Crash Team Racing
210:
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130:Kimitaka Matsumae
16:(Redirected from
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1237:"Jade Cocoon ".
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159:December 3, 1998
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1705:Further reading
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1592:(in Japanese).
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1016:Next Generation
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470:Ultimate 8-Ball
393:Next Generation
386:, still in its
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136:Platform(s)
126:Composer(s)
120:Gaku Tamura
106:Producer(s)
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1799:Categories
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1636:August 19,
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1662:. Fandom
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655:6.25/10
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715:8.1/10
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300:Cocoon
1764:Genki
1553:(PDF)
1387:Genki
868:Notes
851:anime
667:32/40
593:Score
568:Score
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264:Genki
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242:is a
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1790:IMDb
1720:ISBN
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533:lit.
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334:Plot
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238:lit.
224:玉繭物語
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