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Keep Cool (board game)

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438:. The degree of the disaster or beneficial climate event is dependent on what level of warming has occurred in the game thus far, which is measured by the carbometer. In the blue zone, many disasters and other events have little or no effect. In the yellow and orange zones, disasters are particularly more potent as well as the benefit received from positive 27: 67:. The goal of the game as stated by the authors is to "promote the general knowledge on climate change and the understanding of difficulties and obstacles, and "to make it available for a board game and still retain the major elements and processes". Empirical studies have shown that Keep Cool can facilitate 406:
The very first thing a player does on their turn, even before the usual steps of collecting income and the rest, is draw a greenhouse card. Greenhouse cards are the random generators of disasters in Keep Cool. Most greenhouse cards are disasters which affect a particular region (consequently only one
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At the beginning of the game, players are randomly dealt a card with two secret targets printed on it. Players do not share these targets with other players. Players only have to meet one of the printed secret targets, though having two to choose from allows for some flexibility in their strategy. A
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Aktivities related to KEEP COOL have been awarded various prizes: In 2016 the German Council for Sustainable Development awarded KEEP COOL mobil with the quality seal Werkstatt N. In 2017 Jasper Meya received the German Simulation and Gaming Award for his empirical study on the effectiveness of the
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Green and black factories in Keep Cool do not correspond to any actual types of factories in reality. Instead, they are symbolic of energy generation. Green factories symbolize power generated from renewable sources like wind, sun, and biomass. Black factories represent power from non-renewable
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A player needs to fulfill both their economic target and their secret target to win the game. Once both of their targets are fulfilled, the game ends, whether or not the targets are met during that player's turn. It is possible that multiple players could achieve their targets at the same time.
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A player's economic target is met by having a certain minimum number of factories on the board. For this goal, only factories which are owned by that particular player count toward the total. This number is different for every group of countries, and it based on that group's number of starting
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Keep Cool sold out in four months after its release, prompting a second edition of the game to be released. The game has become very popular in Germany, and the game's creators were surprised at the success. Petschel-Held stated that "With 'Keep Cool,' we've been able to open new channels for
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player may switch between strategies at any time. There are eight different secret targets in Keep Cool. All targets are minimum or maximum numbers of protection tokens, green factories, or black factories. These minimum and maximum numbers can either be global targets or
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dialogue between scientists and the public," and Eisenack commented, "Feedback has revealed surprising insights and exciting discussions about conflicts of interest in climate politics as highlights of Keep Cool." Keep Cool has been used by
459:(UNFCCC). Throughout the various conferences of the UNFCCC, the countries belonging to the group "USA & Partners" have been generally hesitant about signing on to mandatory emissions targets and commitments. The countries of the 197:
receives an additional carbonchip as income for every four black factories on the game board. The Developing Countries can either add or remove up to three carbonchips to/from the carbometer from/to the chip pool.
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board game KEEP COOL for teaching climate change. In 2016 and 2017 KEEP COOL mobil was awarded the Comenius-EduMedia-Siegel for educational media of particularly high didactic, content and design quality.
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factories and rate of growth. Players cannot receive factories from other players, but players may receive funds from other players which may go towards the cost of building new factories.
519:, and constructing new buildings in areas further away from the coast. In Keep Cool, the cost of protection tokens increases upon every purchase--"Dykes cannot be raised infinitely." 456: 463:
have had emissions below the oft-cited '1990 level' for many years now, so they play a special role in emissions reduction by keeping their emissions low. The countries of the
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While there are only eight secret targets, there are eleven secret target cards, so it is very likely that at least two players in a game will have a common secret target.
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Each of the countries has a distinct starting position in the game and some have special abilities/bargaining chips which can greatly affect negotiation. The
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The game can be played with three to six players. The countries that players will use for the game depends on the number of players, as shown in table below.
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The different coalitions of countries used in Keep Cool are based on the groups of similar interests which have emerged through the conferences held by the
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begins the game with one of each kind of factory, but has the special prerogative to demand one carbonchip from any player at the beginning of their turn.
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in favor of expanding farmlands and industry, the developing countries can either act as another source of carbon pollution (via clearcutting) or as a
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want to rapidly expand their industry and use their own coal, and oil-exporting countries have made no commitments to reduce emissions.
809: 59:. In Keep Cool, up to six players representing the world's countries compete to balance their own economic interests and the world's 804: 511:
Protection tokens are meant to represent general measures to adapt to the effects of global warming. Examples include installing
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fossil fuel sources like oil and coal. In Keep Cool, the only way to truly reduce emissions is to demolish black factories.
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only start with one black factory each, but they both have special attributes which they can use to their advantage.
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have tended to have stronger commitments to reductions. The remaining groups of countries all belong to the
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Developing countries are singled out as their own group partly because of their control of the world's
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begins the game with the most factories on the board (five black and one green) and always goes first.
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Eisenack, Klaus and Petschel-Held, Gerhard: "Keep Cool: The Scientific Background of the Game." 2004.
570: 483: 288: 190: 460: 284: 182: 56: 730: 586: 578: 20: 292: 574: 731:"KEEP COOL mobil: Das Planspiel zum Klimawandel für mobile Endgeräte: Abschlussbericht" 464: 439: 427: 423: 793: 175: 167: 96:, and gaming conventions, besides being used by families and the general public. The 512: 487: 93: 52: 26: 491: 468: 280: 64: 582: 516: 48: 40: 757:
Eisenack, Klaus and Petschel-Held, Gerhard: "Keep Cool: Rules of Play." 2004.
590: 632:. Potsdam Institute for Climate Impact Research. 2005-08-12. Archived from 683: 411: 559:"Effectiveness of gaming for communicating and teaching climate change" 558: 422:. Greenhouse also include rarer events, such as global disasters (e.g. 408: 89: 60: 100:(BMU) has now included Keep Cool as a part of its teaching materials. 419: 171: 476: 472: 415: 537: 283:
targets. G77 targets only count the number of game pieces in the
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created by Klaus Eisenack and Gerhard Petschel-Held of the
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begins with three black factories and one green, and the
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in November 2004. The game can be classified as both a
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United Nations Framework Convention on Climate Change
136:USA & Partners, Europe, & Tiger Countries 767: 765: 763: 19:For Keep Cool the 1997 Chinese black comedy, see 557:Meya, Jasper N.; Eisenack, Klaus (August 2018). 729:Eisenack, Klaus; et al. (31 August 2017). 45:Potsdam Institute for Climate Impact Research 8: 297: 218: 98:German Federal Ministry for the Environment 536:Eisenack, Klaus; Petschel-Held, Gerhard. 315: 310: 305: 71:about the difficulties of international 25: 753: 751: 749: 747: 528: 494:(via conservation and reforestation). 606:"Polluters learn more — Press Portal" 16:German-made global warming board game 7: 47:and published by the German company 14: 709:Zentrum für Management Simulation 655:"Climate change board game a hit" 538:"The Authors: Science and Games" 426:) and beneficial events due to 800:Board games introduced in 2004 684:"Aktuelles | climate-game.net" 30:The box art for the board game 1: 144:Above + Developing Countries 661:. 2005-08-19. Archived from 317:Minimum (G77 countries only) 152:Above + Former Soviet Union 826: 785:Official Keep Cool website 18: 810:Climate change mass media 583:10.1007/s10584-018-2254-7 385:Factories (either color) 122: 805:Educational board games 178:begin with two black. 31: 738:Universitat Oldenburg 604:Ladenberger, Adrian. 69:experiential learning 29: 289:Developing Countries 236:Developing Countries 191:Developing Countries 659:The Week in Germany 575:2018ClCh..149..319M 461:Former Soviet Union 285:Former Soviet Union 239:Former Soviet Union 183:Former Soviet Union 57:global warming game 418:or Cold Winter in 392:Protection Tokens 227:USA & Partners 123:Number of players 32: 507:Protection tokens 396: 395: 381:Protection Tokens 352:Tech. Cooperation 329:Environmentalists 271: 270: 164: 163: 817: 772: 769: 758: 755: 742: 741: 735: 726: 720: 719: 717: 716: 701: 695: 694: 692: 691: 680: 674: 673: 671: 670: 651: 645: 644: 642: 641: 626: 620: 619: 617: 616: 610:www.hu-berlin.de 601: 595: 594: 569:(3–4): 319–333. 554: 548: 547: 545: 544: 533: 407:player) such as 355:Development Aid 341:New Technologies 333:Climate Skeptics 312:Minimum (global) 307:Maximum (global) 298: 219: 211:Economic targets 120: 73:climate politics 21:Keep Cool (film) 825: 824: 820: 819: 818: 816: 815: 814: 790: 789: 781: 776: 775: 770: 761: 756: 745: 733: 728: 727: 723: 714: 712: 703: 702: 698: 689: 687: 682: 681: 677: 668: 666: 653: 652: 648: 639: 637: 628: 627: 623: 614: 612: 603: 602: 598: 563:Climatic Change 556: 555: 551: 542: 540: 535: 534: 530: 525: 509: 500: 453: 448: 440:climate changes 404: 389:Green Factories 378:Green Factories 374:Black Factories 370:Green Factories 366:Black Factories 348:Economic Growth 293:Tiger Countries 276: 233:Tiger Countries 213: 204: 176:Tiger countries 115: 110: 81: 24: 17: 12: 11: 5: 823: 821: 813: 812: 807: 802: 792: 791: 788: 787: 780: 779:External links 777: 774: 773: 759: 743: 721: 696: 675: 646: 621: 596: 549: 527: 526: 524: 521: 508: 505: 499: 496: 465:European Union 452: 449: 447: 444: 428:global warming 424:Sea-level rise 403: 400: 394: 393: 390: 387: 382: 379: 376: 371: 368: 363: 357: 356: 353: 350: 345: 342: 339: 334: 331: 326: 320: 319: 314: 309: 304: 275: 274:Secret targets 272: 269: 268: 265: 262: 259: 256: 253: 250: 244: 243: 240: 237: 234: 231: 228: 225: 212: 209: 203: 200: 162: 161: 158: 154: 153: 150: 146: 145: 142: 138: 137: 134: 130: 129: 124: 114: 111: 109: 106: 80: 77: 15: 13: 10: 9: 6: 4: 3: 2: 822: 811: 808: 806: 803: 801: 798: 797: 795: 786: 783: 782: 778: 768: 766: 764: 760: 754: 752: 750: 748: 744: 739: 732: 725: 722: 710: 706: 705:"Preisträger" 700: 697: 685: 679: 676: 665:on 2007-09-27 664: 660: 656: 650: 647: 636:on 2007-06-02 635: 631: 625: 622: 611: 607: 600: 597: 592: 588: 584: 580: 576: 572: 568: 564: 560: 553: 550: 539: 532: 529: 522: 520: 518: 514: 506: 504: 497: 495: 493: 489: 485: 480: 478: 474: 470: 466: 462: 458: 450: 445: 443: 441: 437: 433: 429: 425: 421: 417: 413: 410: 401: 399: 391: 388: 386: 383: 380: 377: 375: 372: 369: 367: 364: 362: 359: 358: 354: 351: 349: 346: 343: 340: 338: 335: 332: 330: 327: 325: 322: 321: 318: 313: 308: 303: 300: 299: 296: 294: 290: 286: 282: 273: 266: 263: 260: 257: 254: 251: 249: 246: 245: 241: 238: 235: 232: 229: 226: 224: 221: 220: 217: 210: 208: 201: 199: 196: 192: 188: 184: 179: 177: 173: 169: 168:United States 160:Above + OPEC 159: 156: 155: 151: 148: 147: 143: 140: 139: 135: 132: 131: 128: 125: 121: 118: 112: 107: 105: 101: 99: 95: 91: 87: 78: 76: 74: 70: 66: 63:in a game of 62: 58: 54: 50: 46: 42: 38: 37: 28: 22: 740:(in German). 737: 724: 713:. Retrieved 708: 699: 688:. Retrieved 678: 667:. Retrieved 663:the original 649: 638:. Retrieved 634:the original 624: 613:. Retrieved 609: 599: 566: 562: 552: 541:. Retrieved 531: 513:flood plains 510: 501: 484:rain forests 481: 454: 430:, like more 405: 397: 384: 373: 365: 360: 347: 337:Oil Industry 336: 328: 323: 316: 311: 306: 301: 277: 267:4 Factories 252:12 Factories 247: 222: 214: 205: 180: 165: 126: 116: 102: 94:universities 82: 53:serious game 35: 34: 33: 711:(in German) 686:(in German) 515:, building 492:carbon sink 324:Target Name 264:5 Factories 261:4 Factories 258:5 Factories 255:8 Factories 65:negotiation 794:Categories 715:2019-03-22 690:2019-03-22 669:2007-07-25 640:2007-07-25 615:2019-02-23 543:2007-07-25 523:References 517:reservoirs 446:Background 344:Insurances 49:Spieltrieb 41:board game 591:0165-0009 498:Factories 451:Countries 402:Disasters 223:Countries 127:Countries 113:Countries 79:Reception 36:Keep Cool 488:clearcut 412:Pandemic 189:and the 108:Gameplay 571:Bibcode 409:Malaria 202:Targets 90:schools 61:climate 589:  420:Europe 291:, and 248:Target 230:Europe 172:Europe 55:and a 734:(PDF) 477:India 473:China 416:China 242:OPEC 86:NGO's 39:is a 587:ISSN 475:and 436:Iran 432:rain 361:Type 302:Area 195:OPEC 187:OPEC 181:The 579:doi 567:149 469:G77 434:in 414:in 281:G77 796:: 762:^ 746:^ 736:. 707:. 657:. 608:. 585:. 577:. 565:. 561:. 295:. 287:, 92:, 88:, 75:. 718:. 693:. 672:. 643:. 618:. 593:. 581:: 573:: 546:. 157:6 149:5 141:4 133:3 23:.

Index

Keep Cool (film)

board game
Potsdam Institute for Climate Impact Research
Spieltrieb
serious game
global warming game
climate
negotiation
experiential learning
climate politics
NGO's
schools
universities
German Federal Ministry for the Environment
United States
Europe
Tiger countries
Former Soviet Union
OPEC
Developing Countries
OPEC
G77
Former Soviet Union
Developing Countries
Tiger Countries
Malaria
Pandemic
China
Europe

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