438:. The degree of the disaster or beneficial climate event is dependent on what level of warming has occurred in the game thus far, which is measured by the carbometer. In the blue zone, many disasters and other events have little or no effect. In the yellow and orange zones, disasters are particularly more potent as well as the benefit received from positive
27:
67:. The goal of the game as stated by the authors is to "promote the general knowledge on climate change and the understanding of difficulties and obstacles, and "to make it available for a board game and still retain the major elements and processes". Empirical studies have shown that Keep Cool can facilitate
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The very first thing a player does on their turn, even before the usual steps of collecting income and the rest, is draw a greenhouse card. Greenhouse cards are the random generators of disasters in Keep Cool. Most greenhouse cards are disasters which affect a particular region (consequently only one
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At the beginning of the game, players are randomly dealt a card with two secret targets printed on it. Players do not share these targets with other players. Players only have to meet one of the printed secret targets, though having two to choose from allows for some flexibility in their strategy. A
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Aktivities related to KEEP COOL have been awarded various prizes: In 2016 the German
Council for Sustainable Development awarded KEEP COOL mobil with the quality seal Werkstatt N. In 2017 Jasper Meya received the German Simulation and Gaming Award for his empirical study on the effectiveness of the
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Green and black factories in Keep Cool do not correspond to any actual types of factories in reality. Instead, they are symbolic of energy generation. Green factories symbolize power generated from renewable sources like wind, sun, and biomass. Black factories represent power from non-renewable
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A player needs to fulfill both their economic target and their secret target to win the game. Once both of their targets are fulfilled, the game ends, whether or not the targets are met during that player's turn. It is possible that multiple players could achieve their targets at the same time.
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A player's economic target is met by having a certain minimum number of factories on the board. For this goal, only factories which are owned by that particular player count toward the total. This number is different for every group of countries, and it based on that group's number of starting
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Keep Cool sold out in four months after its release, prompting a second edition of the game to be released. The game has become very popular in
Germany, and the game's creators were surprised at the success. Petschel-Held stated that "With 'Keep Cool,' we've been able to open new channels for
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player may switch between strategies at any time. There are eight different secret targets in Keep Cool. All targets are minimum or maximum numbers of protection tokens, green factories, or black factories. These minimum and maximum numbers can either be global targets or
84:
dialogue between scientists and the public," and
Eisenack commented, "Feedback has revealed surprising insights and exciting discussions about conflicts of interest in climate politics as highlights of Keep Cool." Keep Cool has been used by
459:(UNFCCC). Throughout the various conferences of the UNFCCC, the countries belonging to the group "USA & Partners" have been generally hesitant about signing on to mandatory emissions targets and commitments. The countries of the
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receives an additional carbonchip as income for every four black factories on the game board. The
Developing Countries can either add or remove up to three carbonchips to/from the carbometer from/to the chip pool.
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board game KEEP COOL for teaching climate change. In 2016 and 2017 KEEP COOL mobil was awarded the
Comenius-EduMedia-Siegel for educational media of particularly high didactic, content and design quality.
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factories and rate of growth. Players cannot receive factories from other players, but players may receive funds from other players which may go towards the cost of building new factories.
519:, and constructing new buildings in areas further away from the coast. In Keep Cool, the cost of protection tokens increases upon every purchase--"Dykes cannot be raised infinitely."
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have had emissions below the oft-cited '1990 level' for many years now, so they play a special role in emissions reduction by keeping their emissions low. The countries of the
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While there are only eight secret targets, there are eleven secret target cards, so it is very likely that at least two players in a game will have a common secret target.
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Each of the countries has a distinct starting position in the game and some have special abilities/bargaining chips which can greatly affect negotiation. The
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The game can be played with three to six players. The countries that players will use for the game depends on the number of players, as shown in table below.
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The different coalitions of countries used in Keep Cool are based on the groups of similar interests which have emerged through the conferences held by the
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begins the game with one of each kind of factory, but has the special prerogative to demand one carbonchip from any player at the beginning of their turn.
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in favor of expanding farmlands and industry, the developing countries can either act as another source of carbon pollution (via clearcutting) or as a
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want to rapidly expand their industry and use their own coal, and oil-exporting countries have made no commitments to reduce emissions.
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59:. In Keep Cool, up to six players representing the world's countries compete to balance their own economic interests and the world's
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Protection tokens are meant to represent general measures to adapt to the effects of global warming. Examples include installing
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fossil fuel sources like oil and coal. In Keep Cool, the only way to truly reduce emissions is to demolish black factories.
486:. Depending on whether developing countries protect the rain forests in their lands and reforest or if they decide to
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only start with one black factory each, but they both have special attributes which they can use to their advantage.
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442:. In the red zone, climate events are catastrophic and beneficial events from positive change are severely reduced.
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have tended to have stronger commitments to reductions. The remaining groups of countries all belong to the
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Developing countries are singled out as their own group partly because of their control of the world's
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begins the game with the most factories on the board (five black and one green) and always goes first.
471:. The G77 countries are divided accordingly because of their different interests, i.e. countries like
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Eisenack, Klaus and
Petschel-Held, Gerhard: "Keep Cool: The Scientific Background of the Game." 2004.
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Petschel-Held, Gerhard: "Keep Cool: Rules of Play." 2004.
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632:. Potsdam Institute for Climate Impact Research. 2005-08-12. Archived from
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559:"Effectiveness of gaming for communicating and teaching climate change"
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422:. Greenhouse also include rarer events, such as global disasters (e.g.
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100:(BMU) has now included Keep Cool as a part of its teaching materials.
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targets. G77 targets only count the number of game pieces in the
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630:"Success of climate change board game leads to second edition"
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created by Klaus
Eisenack and Gerhard Petschel-Held of the
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begins with three black factories and one green, and the
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in
November 2004. The game can be classified as both a
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United
Nations Framework Convention on Climate Change
136:USA & Partners, Europe, & Tiger Countries
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19:For Keep Cool the 1997 Chinese black comedy, see
557:Meya, Jasper N.; Eisenack, Klaus (August 2018).
729:Eisenack, Klaus; et al. (31 August 2017).
45:Potsdam Institute for Climate Impact Research
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536:Eisenack, Klaus; Petschel-Held, Gerhard.
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71:about the difficulties of international
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494:(via conservation and reforestation).
606:"Polluters learn more — Press Portal"
16:German-made global warming board game
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47:and published by the German company
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709:Zentrum für Management Simulation
655:"Climate change board game a hit"
538:"The Authors: Science and Games"
426:) and beneficial events due to
800:Board games introduced in 2004
684:"Aktuelles | climate-game.net"
30:The box art for the board game
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144:Above + Developing Countries
661:. 2005-08-19. Archived from
317:Minimum (G77 countries only)
152:Above + Former Soviet Union
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785:Official Keep Cool website
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810:Climate change mass media
583:10.1007/s10584-018-2254-7
385:Factories (either color)
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738:Universitat Oldenburg
604:Ladenberger, Adrian.
69:experiential learning
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289:Developing Countries
236:Developing Countries
191:Developing Countries
659:The Week in Germany
575:2018ClCh..149..319M
461:Former Soviet Union
285:Former Soviet Union
239:Former Soviet Union
183:Former Soviet Union
57:global warming game
418:or Cold Winter in
392:Protection Tokens
227:USA & Partners
123:Number of players
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53:serious game
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711:(in German)
686:(in German)
515:, building
492:carbon sink
324:Target Name
264:5 Factories
261:4 Factories
258:5 Factories
255:8 Factories
65:negotiation
794:Categories
715:2019-03-22
690:2019-03-22
669:2007-07-25
640:2007-07-25
615:2019-02-23
543:2007-07-25
523:References
517:reservoirs
446:Background
344:Insurances
49:Spieltrieb
41:board game
591:0165-0009
498:Factories
451:Countries
402:Disasters
223:Countries
127:Countries
113:Countries
79:Reception
36:Keep Cool
488:clearcut
412:Pandemic
189:and the
108:Gameplay
571:Bibcode
409:Malaria
202:Targets
90:schools
61:climate
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420:Europe
291:, and
248:Target
230:Europe
172:Europe
55:and a
734:(PDF)
477:India
473:China
416:China
242:OPEC
86:NGO's
39:is a
587:ISSN
475:and
436:Iran
432:rain
361:Type
302:Area
195:OPEC
187:OPEC
181:The
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