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they begin to take part in community activities. As they age, kender children gain education by hearing stories, desiring to acquire new skills, and playing games. They also begin handling and wandering. As kender reach the adolescent and teen-aged years, they become more active participants in Kender Moots, social gatherings where the youth can show off their newly found skills in games and demonstrations. As they near adulthood, kender experience intense
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234:. Halflings were then dropped from the campaign, and Johnson developed both the initial concept of the kender and the first representative of the fantasy race, Tasslehoff Burrfoot. To solidify the distinction, they were originally described as "thinner, more wiry, and more cunning and streetwise" than halflings, with mixed success: While Matt Barton and Shane Stacks assessed kender to be similar to Tolkien's
454:, kender are portrayed as "the only race that can taunt enemies, driving them into a rage ... and forcing them to focus their attacks on kender". Hickman explained that this characteristic in the kender was created by the game group which was responsible for creating the original saga. Although they thought it was a simple feature, including it in subsequent books proved to be a long-term challenge.
373:, Kender are described as "small boned" and rarely growing over more than 4 feet tall. Grubb adds to this, stating that the original intention was to depict them as being "wilder than halflings, fearless, sometimes cruel as only children can be". Things changed after Pack's dramatic readings, at which point they became "brave, fearless, taunting, and cute".
443:, kender are described as masters at the art of insulting people, using a wide repertoire of taunts, sarcasm, rudeness, and insults. This is made possible due to the shocking insights into an individual's character flaws that a kender can gain through his or her intense curiosity. Kender are also described in
258:
process viewed the kender. According to Jeff Grubb, she, "and as a result all kender since her, was cute. Extremely cute. Sweetly, lovably, frustratingly cute.... And it's hard, after seeing Janet play Tas, to imagine them any other way." Two of the other key characteristics of kender—their curiosity and
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Within the game world, kender names are chosen from a wide range of sources such as recent events, an existing relative, or from items found in kender pouches, such as
Bearchase, Lockpick, and Fruitthrow. As children, they constantly ask questions and come to rely on family and friends for needs, and
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Hickman's primary contributions to the development of the kender were their curiosity and their tendency to "borrow" objects. His desire for the skills of a thief, without the associated moral concerns raised by a "race of thieves", led to depicting kender as possessing a habit of finding things that
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so powerful it would draw the gods down. All the people helped her until it was the size of a mountain. This drew down The Eye, which burned with such anger it melted the lodestone, and killed many of the people. They found a cleft and squeezed inside, going down through the earth to escape The Eye,
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Kender are described as not believing that there is anything morally wrong with handling others' items, although the habit may land them in considerable trouble with the owner of an object. In addition, they do not tend to pocket things like money, gems, and the like, as they are depicted as having
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trilogy, however, the dwarves state that when the
Greygem came to Krynn, its chaotic magic transformed a group of gnomes into both the first kender and the first dwarves. Still again, it has been stated that in the final battle for control of the Greygem at Gargath's tower, the chaotic power of the
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that "a problem with writing kender is that they are supposedly fearless. However, if a situation arises where an author wants to create fear in a reader, the author needs to do that through making a character feel fear ... thus we came up with the idea that Tas could feel fear for people he cared
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The original concept of the kender held that they were "savage, warrior children, ever curious, ever alert." This concept was altered dramatically when Janet Pack became involved in dramatic readings of the works, as Pack's personal characteristics had a strong impact on how those involved in the
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setting for their games, the character of Almar Tann went with them. It soon became clear to those involved, however, that halflings were unsuitable to the
Dragonlance world. As Johnson described it, this was especially due to his character's possession of a ring of invisibility, so that "it all
384:. Kender tend to have a wide vocal range, enabling older individuals to perform impressive sound imitations. In addition, they are often depicted as rambling and speaking very quickly when excited, which can make them difficult to understand. Finally, they are described as having a distinctive
521:
Most kender spend their entire adult lives wandering around the world. Most of the population of Krynn has been exposed to the adult variety of kender, and as such have adapted the word kender to mean thief, rogue, or cutpurse. Kender take great offense to these epithets, especially the last.
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traveling down for many generations. When they emerged on the other side they were smaller, and filled with wanderlust; they had become the kender. When asked if the story were true he replies, "How could it be?" This tale, however, is almost certainly the equivalent of a
Krynnish folktale.
530:, which states, "Most Kender are encountered during wanderlust, a particular phase in a kender's life that occurs for most kender during their early 20s. Wanderlust may happen for many years ... and is responsible for spreading kender communities across the continent of Ansalon."
422:
As a side effect of these characteristics, kender can be difficult to play within the role-playing game, as their lack of interest in monetary gain is "a virtual anathema" to the manner in which characters of many other races are typically portrayed. It was recommended in
380:, the kender are depicted with several qualities that make them stand out. They obtain a wizened appearance as they grow older, due to a fine network of lines that appears on their faces around age forty, and have pointed ears which gives them somewhat of a resemblance to
533:
A kender's natural lifespan is about 100 years. They age slowly, remaining childlike in comparison to other races even when their bodies slow down. Kender view death as the next great adventure, and do not linger long in sadness after the passing of a loved one.
262:—were introduced by Hickman. Hickman was uncomfortable with the notion of a "race of thieves" in his games, but still wanted the skills typically associated with thieves, so he added their "innocent tendency to 'borrow' things for indeterminate periods of time."
265:
Originally, kender were to be called "kinder", in reference to the German word for "children", but
Hickman has reported that readers tended to read the name as "kind-er" rather than "kin-der" in print, leading to the decision to alter the spelling.
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Kender are by far the most difficult characters to play in Krynn, simply because adventuring for gain is not a part of their mindset, a virtual anathema to the traditional thinking of other classes. And so in a number of campaigns, the
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through
Hickman's decision to provide the kender with enormous natural curiosity, a character trait which is also employed to provide the characters with lock picking skills and a tendency to "listen in on other's conversations".
341:
273:
commented in a 2009 podcast that: "Kender … they don't make sense. It doesn't make sense for a race of sociopathic kleptomaniacs to exist in a culture. So how do you put that in a culture to make it make sense?"
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have dropped into their pouches by accident, picking things up in the streets, finding "junk", and generally acquiring things that belong to other people. This habit was justified in
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the
Longwalker tells the story of his arrival in Krynn through a great cleft in the ground. The Longwalker states that a very clever girl named Fina decided to make a
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254:. While Hickman was involved in some of the development, he stated that it was Roger Moore who contributed the most in defining the kender's final iteration.
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little concept of monetary value. Kender oppose actual thieving vehemently, and consider being called a thief a great insult to their dignity.
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Batista, Jay; Bennie, Scott; Blanchard, Peter; DeWolfe, Michael; Garcia, Vince; Kane, Thomas M.; Mercer, Bill; Mortika, Chris; Reid, Rick;
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as using this ability to taunt creatures, causing them to become irrational and attack wildly or fall into some kind of trap.
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431:, with their kleptomania providing a convenient means for those running the game to introduce objects at critical times.
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397:, released in 1990, they were described as "ever mirthful" and "a diminutive and highly playful race that resembles
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for, even if he did not feel fear himself. This also adds more depth to Tas's character and makes him more human".
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La figure du dragon: des origines mythiques Ă la
Fantasy et Ă la Dragon Fantasy anglo-saxonnes contemporaines
650:
591:
293:
179:, published in November 1984. The kender are often compared to notable diminutive humanoid peoples in other
572:
Uncle
Trapspringer, a legendary hero to whom every other kender claims he or she is related. He appears in
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173:, published in March 1984; later that year, the kender's first literary appearance was in the novel
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1999:
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Raf
Tanglemop, the first of the new heroes to die in the aftermath of the Chaos War is featured in
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52:
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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169:
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667:, in which he aids the Forgotten Realms priest Joel of Finder in a quest, as told in the novel
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gem transformed part of the dwarven army into gnomes, and part of the elven army into kender.
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introduced the kender, and Tasslehoff Burrfoot, to the wider community through his short story
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Nightshade Pricklypear, a kender nightstalker and companion to the monk Rhys, is featured in
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adventures. Harold Johnson, one of those involved in the games, chose to play a halfling
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novels introduced the kender to readers and players alike, largely through the character
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362:, the adventure module where they first appeared, as: "wizened 14-year-olds and, unlike
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to find secret doors or just to possess objects the party requires at critical times.
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character whom he called Almar Tann. When Hickman, Johnson and others moved to the
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Kronin Thistleknot, who defeated the white Dragonarmy Highlord Toede during the
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was released, the gnomes present who desired the gem for greed were turned into
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31:
17:
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Dungeons and Desktops: The History of Computer Role-Playing Games, 2nd Edition
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1498:- Unofficial information and embellishments about kender prior to 3.5 rules.
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books present three conflicting accounts of how the kender were created. In
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1955:
477: with: Information beyond the single quote from Weis.. You can help by
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1992:
1985:
1969:
1962:
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1088:
Staplehurst, Graham (December 1984). "Review: DL1: Dragons of Despair".
313:, and those who wanted it for curiosity were turned into kender. In the
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in 1984. The first kender character was created by Harold Johnson as a
127:
30:
This article is about the fictional race. For the Estonian writer, see
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235:
631:
Koi Fearbreaker, who desires to learn to be afraid, is featured in
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339:
2250:
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Sindri Suncatcher, the only known kender wizard, is featured in
615:
Damaris Metwinger, Tasslehoff's onetime fiancée, is featured in
598:
Earwig Lockpicker, Tasslehoff's cousin and a brief companion of
388:
incorporated into their hairstyles, which is a source of pride.
2681:
2217:
1878:
1545:
1505:
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2267:
461:
1317:"UnCon Chat Transcript: Dragonlance Campaign Setting Q&A"
951:"UnCon Chat Transcript: Dragonlance Campaign Setting Q&A"
682:
Gaeadrelle Goldring, a spacefaring kender is featured in the
699:
Razmous Pinchpocket, a seafaring kender is featured in the
1341:
Fleishhacker, Joy (2007). "A Practical Guide to Dragons".
1128:
Dungeons & Dragons Art & Arcana: a visual history
160:, who became one of the main protagonists in the series.
746:
Johnson, Harold (February 1995). "First Quest Column".
553:, one of the series' primary characters and one of the
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141:
in a series of role-playing adventures co-authored by
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238:, Daisy De Palmas Jauze considered them a novelty.
226:sounded too much like another story," referring to
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39:
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1178:Monstrous Compendium: DragonLance Appendix, 1987
1255:Dragonlance Nexus: Kender - Dragonlance Lexicon
557:. Tasslehoff first appears in a short story in
1517:
1201:; Terra, John; Vialls, Janet; Vialls, Peter;
8:
661:. He also appears in a crossover novel with
356:The kender are described in a review of DL1
269:Shannon Appelcline noted that game designer
2916:Dungeon Master Option: High-Level Campaigns
1257:at Dragonlance Nexus. Retrieved 2008-11-18.
785:
783:
781:
779:
542:Notable kender characters appearing in the
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2225:
2214:
1886:
1875:
1553:
1542:
1524:
1510:
1502:
1435:Monstrous Compendium: Dragonlance Appendix
1365:The Worlds and Works of Tracy Raye Hickman
925:The Worlds and Works of Tracy Raye Hickman
777:
775:
773:
771:
769:
767:
765:
763:
761:
759:
391:When kender appeared in the computer game
741:
739:
871:(2nd ed.). CRC Press. p. 166.
1418:(February 1995). "First Quest Column".
824:
822:
735:
213:setting, Tracy Hickman ran a series of
59:, for the cover "The War of the Lance"
36:
3175:Fictional elements introduced in 1985
2870:Player's Option: Combat & Tactics
1315:Chambers, Jamie (December 28, 2008).
949:Chambers, Jamie (December 28, 2003).
892:De Palmas Jauze, Daisy (2010-06-26).
7:
2877:Player's Option: Skills & Powers
867:Barton, Matt; Stacks, Shane (2019).
647:Chestal Thicketsway, is featured in
2884:Player's Option: Spells & Magic
301:state that kender descend from the
25:
2849:Forgotten Realms Campaign Setting
1060:Kender, Gully Dwarves, and Gnomes
983:Designers & Dragons: The '00s
805:. pp. 25, 26, 88, 110, 525.
163:Tasslehoff first appeared in the
55:, on the right. Image created by
3170:Dungeons & Dragons humanoids
657:Emilo Haversack, is featured in
465:
45:
3037:Expedition to the Demonweb Pits
3030:Expedition to the Barrier Peaks
633:Dragonlance: The New Adventures
625:Dragonlance: The New Adventures
589:. Kronin is first mentioned in
563:before appearing in the novel
344:Illustration of a Kender from
1:
3065:The Lost Caverns of Tsojcanth
248:, published in April 1984 in
3100:The Temple of Elemental Evil
2598:List of 3rd edition monsters
2593:List of 2nd edition monsters
1230:may find kender fit best as
321:Alternatively, in the novel
3058:The Keep on the Borderlands
3044:The Gates of Firestorm Peak
2381:List of alternative classes
981:Shannon Appelcline (2014).
580:Tales of Uncle Trapspringer
427:that kender be employed as
3191:
3093:The Ruins of Undermountain
1466:Dragons of Autumn Twilight
566:Dragons of Autumn Twilight
371:Dragons of Autumn Twilight
205:Conception and development
176:Dragons of Autumn Twilight
68:"A Stone's Throw Away" by
29:
2794:
2688:
2677:
2224:
2213:
1885:
1874:
1858:System Reference Document
1552:
1541:
1245:Weis & Hickman (1986)
44:
2800:Arms and Equipment Guide
834:"Jeff Grubb (interview)"
799:The Annotated Chronicles
719:The Dawning of a New Age
524:The Annotated Chronicles
112:first developed for the
2996:modules and sourcebooks
2105:Masque of the Red Death
1880:Geography and cosmology
1021:Dragons of Summer Flame
651:The Gates of Thorbardin
592:Dragons of Winter Night
294:Dragons of Summer Flame
209:In preparation for the
91:In-universe information
2909:Wrath of the Immortals
2828:Deities & Demigods
2735:Dungeons & Dragons
2710:Dungeon Master's Guide
2541:Illithid (mind flayer)
2498:Creatures and monsters
1604:Sources and influences
1534:Dungeons & Dragons
1393:Dragonlance Adventures
1344:School Library Journal
1169:Hickman (1987), p. 52.
1116:Hickman (1987), p. 51.
1057:(1987). "Wanna Bet?".
528:Dragonlance Adventures
445:Dragonlance Adventures
441:Dragonlance Adventures
412:Dragonlance Adventures
378:Dragonlance Adventures
353:
346:DL5 Dragons of Mystery
215:Dungeons & Dragons
198:Dungeons & Dragons
124:Dungeons & Dragons
2821:Book of Vile Darkness
2814:Book of Exalted Deeds
2219:Characters and beings
1827:Strategic Simulations
898:(Thesis). p. 319
659:Fistandantilus Reborn
502:The Annotated Legends
450:In the computer game
429:non-player characters
343:
336:Appearance and traits
167:adventure module DL1
149:. Weis and Hickman's
3114:White Plume Mountain
3072:Queen of the Spiders
3016:Desert of Desolation
2863:Manual of the Planes
2007:Magic: The Gathering
1802:Wizards of the Coast
1329:on February 24, 2004
1322:Wizards of the Coast
1290:. pp. 138–139.
1288:Wizards of the Coast
1211:Wizards of the Coast
1065:Wizards of the Coast
1027:Wizards of the Coast
987:Evil Hat Productions
963:on February 24, 2004
956:Wizards of the Coast
803:Wizards of the Coast
366:, they wear shoes."
246:A Stone's Throw Away
27:Type of fantasy race
2923:Epic Level Handbook
2566:Reptilian humanoids
2483:Strahd von Zarovich
2132:Planes of existence
2000:Kingdoms of Kalamar
1853:Game System License
690:The Maelstrom's Eye
555:Heroes of the Lance
551:Tasslehoff Burrfoot
509:Culture and society
201:campaign settings.
158:Tasslehoff Burrfoot
53:Tasslehoff Burrfoot
3002:Against the Giants
2727:Classic boxed sets
2621:Corellon Larethian
2608:Deities and powers
2416:Notable characters
2229:Races and lineages
1564:Adventurers League
1432:(1990). "Kender".
1361:"Dragonlance FAQs"
921:"Dragonlance FAQs"
832:(April 29, 2001).
452:Champions of Krynn
425:The Mists of Krynn
394:Champions of Krynn
359:Dragons of Despair
354:
307:Greygem of Gargath
170:Dragons of Despair
3152:
3151:
3148:
3147:
3144:
3143:
3051:The Isle of Dread
2976:
2975:
2933:Psionics Handbook
2703:Player's Handbook
2673:
2672:
2669:
2668:
2443:Volothamp Geddarm
2209:
2208:
2205:
2204:
1891:Campaign settings
1870:
1869:
1866:
1865:
1848:Open Game License
1496:The Kencyclopedia
1297:978-1-931567-35-0
1280:Whiteman, Trampas
996:978-1-61317-087-8
838:Dragonlance Nexus
495:
494:
131:role playing game
103:
102:
16:(Redirected from
3182:
3086:Red Hand of Doom
2901:High-level rules
2891:Unearthed Arcana
2792:
2778:Rules Cyclopedia
2690:
2679:
2226:
2215:
1949:Forgotten Realms
1907:Council of Wyrms
1887:
1876:
1807:Grenadier Models
1594:Related products
1554:
1543:
1526:
1519:
1512:
1503:
1484:
1452:
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1411:
1396:(1st ed.).
1379:
1377:
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1367:. Archived from
1352:
1337:
1335:
1334:
1325:. Archived from
1302:
1301:
1284:Races of Ansalon
1276:Valentine, Clark
1264:
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1000:
978:
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959:. Archived from
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927:. Archived from
913:
907:
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889:
883:
882:
864:
853:
852:
850:
849:
840:. Archived from
826:
817:
816:
787:
754:
753:
743:
664:Forgotten Realms
606:. He appears in
587:War of the Lance
546:novels include:
518:and leave home.
490:
487:
469:
462:
399:Tolkien's hobbit
283:Fictional origin
139:player character
119:campaign setting
65:First appearance
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18:Kender (fantasy)
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1421:Dragon Magazine
1416:Johnson, Harold
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1213:. p. 117.
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1132:Ten Speed Press
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844:on July 4, 2008
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641:Amber and Ashes
609:Brothers Majere
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3165:Dragonlance
3023:Dragonlance
2951:3rd edition
2943:2nd edition
2842:Fiend Folio
2788:Supplements
2397:Dragonlance
2148:Abeir-Toril
2121:Spelljammer
1921:Dragonlance
1756:Jon Pickens
1746:Tom Moldvay
1736:Mike Mearls
1716:Rob Heinsoo
1686:Keith Baker
1589:Film series
1187:Swan (1990)
1091:White Dwarf
830:Grubb, Jeff
685:Spelljammer
544:Dragonlance
305:. When the
289:Dragonlance
278:Description
260:kleptomania
223:Dragonlance
211:Dragonlance
165:Dragonlance
151:Dragonlance
115:Dragonlance
51:The kender
32:Kaur Kender
3159:Categories
2737:(original)
2626:Eilistraee
2428:Catti-brie
2236:Dragonborn
2091:Planescape
2024:Strixhaven
1900:Birthright
1822:Ral Partha
1711:Jeff Grubb
1701:Monte Cook
1696:David Cook
1676:Gary Gygax
1655:Miniatures
1650:Magic item
1620:Adventures
1430:Swan, Rick
1424:(214): 70.
1375:2008-04-24
1333:2008-06-09
1268:Banks, Cam
1199:Swan, Rick
1150:1033548473
967:2008-04-23
935:2008-04-24
902:2020-10-07
848:2008-04-23
752:(214): 70.
731:References
711:Jeff Crook
677:Kate Novak
673:Jeff Grubb
617:Kendermore
575:Kendermore
526:cites the
516:wanderlust
500:stated in
486:March 2011
3079:Ravenloft
3009:Dead Gods
2771:Immortals
2757:Companion
2639:Tharizdun
2506:Beholders
2458:Lord Soth
2438:Elminster
2407:Ravenloft
2321:Barbarian
2316:Artificer
2298:Warforged
2268:Half-orcs
2178:Underdark
2098:Ravenloft
2054:Blackmoor
2040:Mahasarpa
1979:Ghostwalk
1790:Companies
1630:Attribute
1625:Alignment
1440:TSR, Inc.
1104:0265-8712
724:Jean Rabe
706:Conundrum
405:Curiosity
364:halflings
348:, art by
329:lodestone
271:John Wick
193:halflings
135:TSR, Inc.
2992:List of
2967:Complete
2961:Expanded
2941:AD&D
2632:Greyhawk
2588:Vampires
2402:Greyhawk
2366:Sorcerer
2288:Tiefling
2273:Halfling
2263:Half-elf
2143:Aebrynis
2084:Pelinore
1993:Jakandor
1986:Greyhawk
1970:Kara-Tur
1963:Al-Qadim
1942:Exandria
1914:Dark Sun
1841:Licenses
1766:Jim Ward
1669:Creators
1660:Psionics
1613:Gameplay
1574:Editions
1463:(1984).
1398:TSR, Inc
1390:(1987).
1282:(2007).
1205:(1990).
1017:(1996).
797:(1999).
604:Raistlin
435:Taunting
232:One Ring
230:and the
121:for the
99:Humanoid
85:Halfling
81:Based on
2994:Eberron
2984:modules
2982:Notable
2956:D&D
2949:D&D
2651:Moradin
2634:deities
2616:Bahamut
2571:Kobolds
2556:Owlbear
2536:Goblins
2521:Dragons
2511:Centaur
2488:Wulfgar
2453:Iggwilv
2371:Warlock
2351:Paladin
2341:Fighter
2308:Classes
2168:Mystara
2163:Eberron
2114:Rokugan
2047:Mystara
2017:Ravnica
1935:Eberron
1832:WizKids
1579:Gen Con
1557:General
600:Caramon
386:topknot
311:dwarves
236:hobbits
185:hobbits
128:fantasy
2764:Master
2750:Expert
2661:Tiamat
2656:Mystra
2583:Trolls
2578:Slaadi
2531:Giants
2516:Devils
2478:Tenser
2376:Wizard
2356:Ranger
2331:Cleric
2293:Triton
2283:Kender
2031:Theros
2011:planes
1956:Faerûn
1547:Basics
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688:novel
560:Dragon
352:(1985)
303:gnomes
297:, the
251:Dragon
106:Kender
40:Kender
2958:v3.5
2743:Basic
2644:Vecna
2551:Mimic
2468:Minsc
2423:Alias
2361:Rogue
2336:Druid
2278:Human
2258:Gnome
2241:Dwarf
2195:Sigil
2173:Oerth
2158:Krynn
2153:Athas
1817:Paizo
1645:Magic
382:elves
315:Tales
219:thief
2964:and
2561:Orcs
2546:Lich
2346:Monk
2326:Bard
2251:Drow
1475:ISBN
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1402:ISBN
1351:(1).
1292:ISBN
1232:NPCs
1215:ISBN
1146:OCLC
1136:ISBN
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675:and
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299:Irda
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