300:. Development was tumultuous in the early stages, with the game's original director being switched out for the final Hideaki Mizot, and the team pivoting two or three times on the game idea. Much of the difficulty came from the close involvement of both Arc System Works and studio Trigger, with Mizota commenting that "in terms of development and working with either team was about 100 times more difficult than Little Witch Academia". In particular, Trigger had unusually deep involvement with the game's development, often requesting highly detailed changes to the team at A+ Games. After a few years of development, the first announcement for the game happened on June 16, 2018, following a countdown website launched by Studio Trigger. More details, including an announcement trailer, were revealed in July at that year's Anime Expo. The final release date was announced on March 20, 2019.
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dash which brings the player directly to the opponent. With the addition of dodging and guarding, a basic rock-paper-scissors relationship is formed where blocks stop attacks, guard breaks beat guards, and dodges avoid guard breaks. Special attacks are high damage moves which require charging a special gauge through dealing/taking damage. Using a special attack will also cause a short cut scene to play with an animation of the character performing the special move.
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game's tutorial. The story mode contains a variety of battle types, including 1v1 duels, three-way battles, and one vs. many brawls against the Cover enemy type. The local and online versus modes are 1v1 duels only, typical for many fighting games. The brawl battles from the story mode reappear in the additional Cover
Challenge mode, where the player has to fight off hordes of mindless enemies.
268:. The story is split in two chapters, initially branching from the 8th episode of the anime. The first chapter follows a "What if?" story line with Satsuki Kiryuin as the protagonist, instead of the original protagonist Ryuko Matoi. The second chapter does follow Ryuko, continuing to explore alternate scenarios of the story in the show.
348:. Another point of criticism is the game's overall lack of content, stemming from the short story mode, small roster of playable characters, and small selection of fighting arenas. Reviewers also commented on problems with the game's camera losing track of the player, particularly during group battles in the story mode.
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The game has several playable modes, including story mode, local versus, online versus, a few practice modes, and a couple additional challenge modes. By default, only the story mode is playable, with the rest being unlocked after playing through the first few chapters of the story which act as the
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has an additional "damage gauge" which charges up upon taking damage when in a special form; the act of switching forms replaces his long-range attack. Charging the damage gauge increases damage dealt, which can be done intentionally by whipping himself, sacrificing hit points for greater damage.
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Combat centers around the fundamental combination of short-range attacks, long-range attacks, and guard break attacks. These core elements are supplemented by movement options and special attacks. For movement, the player is able to roam freely around the fighting arena, as well as perform an air
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describes the game having "an elegant cel-shaded artstyle" with animation that "feel like watching an anime in its rare, exciting moments". Outside the visuals, the fighting mechanics are commonly criticized for lacking depth, resulting in a shallow experience. Lewis White of
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218:. Design of the game focused on accessibility for a wide audience, featuring simple, easy to learn combat mechanics and an emphasis on the single-player story mode. The plot follows a "What if?" story line where main character
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Each of the eight playable characters at launch have a completely unique fighting style determined by their respective implementations of the core move set (short/long-range attacks, break, special). For example, the fighter
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television series, released on July 25, 2019 in Japan and the following day in North
America and Europe. The game was developed by A+ Games, working closely with both the publisher
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deemed it "one of the weakest fighters we've played in quite some time", especially when comparing it to other critically acclaimed fighting games from the publisher
294:. Roughly a year later, another meeting was held to revisit the idea, where A+ Games were brought on to the project, having worked with Trigger before on the game
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The story in the game features an entirely original, alternate version of the plot in the anime series, written under the supervision of the anime scenario writer
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rights holder, but nothing happened initially as Arc
Systems were busy working on other projects
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651:"Review: Kill la Kill: IF - An Underwhelming Arena Fighter That's Only For Fans Of The Anime"
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566:"Kill la Kill: IF Release Date Announced"
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978:Little Witch Academia: Chamber of Time
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1105:Video games based on anime and manga
619:"Review: Kill la Kill The Game: IF"
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214:and the original animation studio
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287:. This led to a meeting with the
284:about their enjoyment of the show
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489:Sanchez, Miranda (2019-05-30).
1110:Video games developed in Japan
372:Epstein, Mike (26 July 2019).
222:is the protagonist instead of
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564:Stevens, Colin (2019-03-20).
516:"Kill la Kill Game Announced"
514:Stevens, Colin (2018-06-16).
248:Another example is character
1002:Shantae and the Seven Sirens
833:Star Wars: Visions: Volume 1
453:RamΓ©e, Jordan (2019-07-29).
900:Ninja Slayer From Animation
649:White, Lewis (2019-07-26).
617:Moyse, Chris (2019-07-28).
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428:KILL la KILL - IF Homepage
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962:Video games
879:(2012β2013)
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764:(2013β2014)
623:Destructoid
345:Guilty Gear
272:Development
224:Ryuko Matoi
173:multiplayer
105:Platform(s)
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688:2023-06-20
660:2023-06-20
628:2023-06-20
594:Metacritic
575:2023-06-21
550:2023-06-20
544:Anime Expo
525:2023-06-21
500:2023-06-21
464:2023-06-20
352:References
317:Metacritic
197:) is a 3D
868:OVAs/ONAs
842:The Elder
838:The Twins
785:Kiznaiver
304:Reception
1055:Category
844:"; 2021)
459:GameSpot
339:BlazBlue
336:such as
315:website
234:Gameplay
159:Fighting
154:Genre(s)
52:A+ Games
1013:Related
943:Promare
840:" and "
599:20 June
433:20 June
408:20 June
383:20 June
216:Trigger
165:Mode(s)
124:Release
118:Windows
1029:(2007)
1020:Gainax
1005:(2019)
997:(2019)
989:(2019)
981:(2017)
973:(2012)
954:(2023)
946:(2019)
938:(2015)
930:(2013)
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887:(2014)
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788:(2016)
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683:Kotaku
919:Films
282:tweet
260:Story
208:anime
86:PQube
601:2023
435:2023
410:2023
385:2023
342:and
570:IGN
520:IGN
495:IGN
378:IGN
322:IGN
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