Knowledge (XXG)

Probability of kill

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of a weapon/target engagement is 30% (or 0.30), then every random number generated that is less than 0.3 is considered a "kill"; every number greater than 0.3 is considered a "no kill". When used many times in a simulation, the average result will be that 30% of the weapon/target engagements will be
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and statistical decisions are required when all of the variables that must be considered are not incorporated into the current model, similar to the actuarial methods used by
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90% of the time (assuming a good shot), the targeting system operates properly 85% of the time, and enemy targets are detected at 50%, accuracy of the P
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generator. This algorithm creates a number between 0 and 1 that is approximately uniformly distributed in that space. If the P
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becomes 0.45 or 45%. This reflects the fact that even modern guided warheads may not always destroy a hit target such as an
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how likely the engagement between a weapon and a target will result in a satisfactory outcome (i.e. "kill"), known as the
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Users can also specify a probability according to a class of targets, for example, it has been stated that the
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of 0.9. If the chance of hits is nine out of ten, but the probability of a kill with a hit is 0.5, then the P
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rely on such calculations to determine the quantity of weapons necessary to destroy an enemy force.
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Handbook of Simulation: Principles, Methodology, Advances, Applications, and Practice
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to deal with large numbers of customers and huge numbers of variables. Likewise,
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R. Smith and D. Stoner, "Fingers of Death: Algorithms for Combat Killing",
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Additional factors include the probability of detection (P
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of 0.9 against highly maneuvering targets, whereas its P
260:against non-maneuvering targets is much higher. 112:programs often require a mechanism to determine 54:but its sources remain unclear because it lacks 151:This measure may also be used to express the 8: 194:), reliability of the targeting system (R 85:Learn how and when to remove this message 7: 198:), and reliability of the weapon (R 148:a kill and 70% will not be a kill. 242:= 0.9 * 0.5 * 0.85 * 0.90 = 0.344 25: 139:", is usually based on a uniform 283:Simulation Modeling and Analysis 31: 292:, John Wiley & Sons, 1998. 135:The probability of kill, or "P 1: 210:estimation can be increased: 299:, Charles River Media, 2004. 270:Dense inert metal explosive 334: 281:A.M. Law and W.D. Kelton, 40:This article includes a 297:Game Programming Gems 4 69:more precise citations. 313:Video game terminology 250:surface-to-air missile 318:Gambling mathematics 285:, McGraw Hill, 1991. 122:Performance auditing 288:J. Banks (editor), 126:insurance companies 118:probability of kill 110:operations research 161:probability of hit 42:list of references 130:military planners 95: 94: 87: 16:(Redirected from 325: 185:main battle tank 90: 83: 79: 76: 70: 65:this article by 56:inline citations 35: 34: 27: 21: 18:Kill probability 333: 332: 328: 327: 326: 324: 323: 322: 303: 302: 278: 266: 259: 255: 241: 232: 228: 224: 220: 216: 209: 201: 197: 193: 174: 170: 166: 159:, known as the 146: 138: 91: 80: 74: 71: 60: 46:related reading 36: 32: 23: 22: 15: 12: 11: 5: 331: 329: 321: 320: 315: 305: 304: 301: 300: 293: 286: 277: 274: 273: 272: 265: 262: 257: 253: 252:system has a P 239: 230: 226: 222: 218: 214: 207: 199: 195: 191: 172: 168: 164: 144: 136: 98:Computer games 93: 92: 50:external links 39: 37: 30: 24: 14: 13: 10: 9: 6: 4: 3: 2: 330: 319: 316: 314: 311: 310: 308: 298: 294: 291: 287: 284: 280: 279: 275: 271: 268: 267: 263: 261: 251: 248: 243: 236: 235:For example: 233: 211: 205: 188: 186: 182: 178: 162: 158: 157:weapon system 154: 149: 142: 141:random number 133: 131: 127: 123: 119: 115: 114:statistically 111: 107: 103: 99: 89: 86: 78: 68: 64: 58: 57: 51: 47: 43: 38: 29: 28: 19: 296: 289: 282: 244: 237: 234: 212: 203: 189: 160: 150: 134: 117: 96: 81: 72: 61:Please help 53: 102:simulations 67:introducing 307:Categories 276:References 75:July 2024 264:See also 177:aircraft 153:accuracy 181:missile 63:improve 108:, and 106:models 247:SA-10 163:or "P 155:of a 48:, or 204:e.g. 229:* R 227:sys 225:* R 221:* P 219:hit 217:= P 196:sys 183:or 169:hit 165:hit 309:: 187:. 179:, 120:. 104:, 100:, 52:, 44:, 258:k 254:k 240:k 238:P 231:w 223:d 215:k 213:P 208:k 200:w 192:d 173:k 145:k 137:k 88:) 82:( 77:) 73:( 59:. 20:)

Index

Kill probability
list of references
related reading
external links
inline citations
improve
introducing
Learn how and when to remove this message
Computer games
simulations
models
operations research
statistically
Performance auditing
insurance companies
military planners
random number
accuracy
weapon system
aircraft
missile
main battle tank
SA-10
surface-to-air missile
Dense inert metal explosive
Categories
Video game terminology
Gambling mathematics

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