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There are two hammers on the 25 m, 50 m and 100 m levels, with none on the 75 m level. Hammers last for about 10 seconds, as measured by the amount of bonus that ticks away. The players cannot climb ladders or jump gaps when holding the hammer.
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After completing the four levels, the player returns to the 25 m level and the game repeats, getting progressively faster and with more barrels, custard pies, and fireballs. In addition, the girders on the 25 m level acquire more holes.
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254:, who owned the home computer rights to the original game. Ironically, Atarisoft had commissioned Adrian Stephens to officially port
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at the top of the screen. It is made up of four levels, set higher and higher up a construction site – 25 m, 50 m, 75 m and 100 m.
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An extra life is awarded when the player completes the 75 m level for the first time.
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The game involves controlling a man to reach a fair-haired heiress trapped by a large
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but this was actually a re-titled early
Superior Software game. Based on
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The character is controlled using Z for left, X for right, and
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for the game. Stephens wrote two other games for Micro Power:
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in 1984, it was soon withdrawn after a cease and desist from
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at the age of 17 after buying a magazine with screenshots of
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The game appeared on a number of compilations including
304:"Why are we still so bad at talking about video games?"
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123:clone written by Adrian Stephens and published by
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286:"The Giant List of Classic Game Programmers"
565:Video games developed in the United Kingdom
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182:Screenshot of the 75m level (BBC Micro)
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550:United Kingdom-exclusive video games
330:Boylan, Crispin (6 September 1998).
530:BBC Micro and Acorn Electron games
428:Doctor Who and the Mines of Terror
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302:Lewis, Helen (20 November 2012).
332:"Interview With Adrian Stephens"
258:to the BBC Micro after seeing
131:in 1983. It was ported to the
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354:Only the Best BBC Micro Games
435:Felix and the Fruit Monsters
236:also included a game called
246:and originally released as
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560:Video games about primates
158:Escape From Moonbase Alpha
545:Single-player video games
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349:How the packaging evolved
164:, a clone of Universal's
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442:Felix in the Factory
230:Play It Again Sam 3
228:'s highly regarded
152:. He was paid 400
139:computers in 1984.
256:Donkey Kong Junior
243:Donkey Kong Junior
222:Micropower Magic 2
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555:Video game clones
535:Micro Power games
525:Amstrad CPC games
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421:Cybertron Mission
226:Superior Software
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248:Zany Kong Junior
238:Killer Gorilla 2
218:10 Computer Hits
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315:November 23,
313:. Retrieved
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40:Publisher(s)
540:Platformers
395:Micro Power
359:Manual text
224:(1986) and
149:Donkey Kong
137:Amstrad CPC
125:Micro Power
120:Donkey Kong
75:Amstrad CPC
62:Platform(s)
52:Designer(s)
45:Micro Power
514:Categories
266:References
491:Stock Car
407:Adventure
252:Atarisoft
208:to jump.
129:BBC Micro
67:BBC Micro
484:Positron
463:Gauntlet
232:(1988).
220:(1985),
174:Gameplay
127:for the
95:Platform
90:Genre(s)
188:gorilla
167:Mr. Do!
101:Mode(s)
81:Release
470:Ghouls
456:Imogen
449:Frenzy
234:PIAS 3
212:Legacy
206:return
154:pounds
498:Swoop
162:Mr EE
117:is a
317:2012
160:and
135:and
84:1983
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306:.
294:^
274:^
170:.
73:,
69:,
387:e
380:t
373:v
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319:.
288:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.