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At the beginning of each "round", a heart is placed somewhere on the board. A heart (or multiple hearts) must be collected to advance to the next round, which thereby replaces all holes on the board with new white squares and places a new heart somewhere on the board. Depending on the game mode,
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The player can also gather a small number of extra points, at any time, by holding the 'A' button and speeding up the knight's movement. The main objective in Knight Move is to continue this cycle, despite the increasing game speed, and reach the highest score possible.
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When the knight lands on any square on the board, it turns from white to light teal. Landing there again, turns it dark teal. Landing there yet again destroys the square altogether, leaving a hole that the player must avoid. Falling in a hole will result in a
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The game also includes a simultaneous two player versus mode similar to the single player modes.
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This article is about the
Famicom Disk System game. For the Windows game, see
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hearts will sometimes move themselves every few jumps of the knight.
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329:Video games scored by Hirokazu Tanaka
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299:Famicom Disk System-only games
215:piece is moved in the game of
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22:Knight Moves (disambiguation)
304:Japan-exclusive video games
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294:Famicom Disk System games
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18:Knight Moves (video game)
267:40th Anniversary page
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203:In-game screenshot of
27:1990 puzzle video game
20:. For other uses, see
289:Alexey Pajitnov games
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171:puzzle-platform game
189:Famicom Disk System
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120:June 5, 1990
61:Publisher(s)
51:Developer(s)
260:Knight Move
249:Knight Move
205:Knight Move
157:Knight Move
148:multiplayer
97:Platform(s)
85:Composer(s)
73:Designer(s)
36:Knight Move
278:Categories
225:game over
191:in 1990.
179:-creator
55:JV Dialog
207:(Type-A)
195:Gameplay
187:for the
185:Nintendo
129:Genre(s)
66:Nintendo
265:Famicom
263:on the
164:γγ€γγ»γ γΌγ
140:Mode(s)
108:Release
213:knight
176:Tetris
254:NinDB
217:chess
169:is a
252:at
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