Knowledge (XXG)

Knight Move

Source πŸ“

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At the beginning of each "round", a heart is placed somewhere on the board. A heart (or multiple hearts) must be collected to advance to the next round, which thereby replaces all holes on the board with new white squares and places a new heart somewhere on the board. Depending on the game mode,
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The player can also gather a small number of extra points, at any time, by holding the 'A' button and speeding up the knight's movement. The main objective in Knight Move is to continue this cycle, despite the increasing game speed, and reach the highest score possible.
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When the knight lands on any square on the board, it turns from white to light teal. Landing there again, turns it dark teal. Landing there yet again destroys the square altogether, leaving a hole that the player must avoid. Falling in a hole will result in a
219:. The player controls a knight chess piece that is constantly jumping and must continually choose which of the possible legal moves to make before the knight lands back on the board. 308: 328: 200: 323: 298: 303: 293: 288: 21: 318: 199: 283: 227:. Consecutively creating several holes results in a chain increasing the player's score in differing increments. 17: 143: 313: 147: 170: 133: 60: 50: 188: 101: 84: 72: 258: 238:
The game also includes a simultaneous two player versus mode similar to the single player modes.
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This article is about the Famicom Disk System game. For the Windows game, see
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hearts will sometimes move themselves every few jumps of the knight.
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Index

Knight Moves (video game)
Knight Moves (disambiguation)

Developer(s)
Publisher(s)
Nintendo
Designer(s)
Alexey Pajitnov
Composer(s)
Hirokazu Tanaka
Platform(s)
Famicom Disk System
JP
Genre(s)
Puzzle-platform
Single-player
multiplayer
puzzle-platform game
Tetris
Alexey Pajitnov
Nintendo
Famicom Disk System

knight
chess
game over
Knight Move
NinDB
Knight Move
Famicom

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