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The Legend of Zelda: Link's Awakening

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824: 5080: 531:, which are discovered in dungeons and through character interactions. Certain items grant access to previously inaccessible areas and are needed to enter and complete dungeons. The player may steal items from the game's shop, but doing so changes the player character's name to "THIEF" for the rest of the game and causes the shopkeeper to knock out the character upon re-entry of the shop. 1083: 57: 5132: 5120: 5108: 1306: 1301: 1296: 1291: 1286: 1448: 1443: 1438: 1433: 1428: 1423: 1418: 1413: 1408: 1403: 1394: 1389: 1384: 1379: 1374: 1369: 1364: 1359: 1354: 1349: 1158:, Tezuka returned as project supervisor, with Yoshinori Tsuchiyama as the new director. Nobuo Matsumiya collaborated with Tsuchiyama on applying changes to the original script; for example, hint messages were added to the boss battles. For the new dungeon, Yuichi Ozaki created a musical piece based on Kondo's dungeon theme from the 746:
seagull, she would leave and travel across the sea. After Link recovers his sword, a mysterious owl tells him that he must wake the Wind Fish, Koholint's guardian, in order to return home. The Wind Fish lies dreaming in a giant egg on top of Mt. Tamaranch, and can only be awakened by the eight Instruments of the Sirens.
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and the Wind Fish awaken; Koholint Island and all its inhabitants slowly disappear. Link finds himself lying on his ship's driftwood in the middle of the ocean, with the Wind Fish flying overhead. If the player did not lose any lives during the game, Marin is shown flying after the ending credits finish.
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Complaints about the game included its control scheme and monochrome graphics; certain critics believed that they made it difficult to discern the screen's contents, and wished that the game was in color. Critic William Burrill dismissed the game's visuals as "dim Boy graphics nothing to write home
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and other enemies from Link's past. Its final transformation is "DethI", a cyclopean, dual-tentacled Shadow. After Link defeats DethI, the owl reveals itself to be the Wind Fish's spirit, and the Wind Fish confirms that Koholint is all his dream. When Link plays the Ballad of the Wind Fish again, he
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After collecting all eight instruments from the eight dungeons across Koholint, Link climbs to the top of Mt. Tamaranch and plays the Ballad of the Wind Fish. This breaks open the egg in which the Wind Fish sleeps; Link enters and confronts the last evil being, a Nightmare that takes the form of
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Link proceeds to explore a series of dungeons in order to recover the eight instruments. During his search for the sixth instrument, Link goes to the Ancient Ruins. There he finds a mural that details the reality of the island: that it is merely a dream world created by the Wind Fish. After this
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travels by ship to other countries to train for further threats. A storm destroys his boat at sea, and he washes ashore on Koholint Island, where he is taken to the house of Tarin by his daughter Marin. She is fascinated by Link and the outside world, and tells Link wishfully that, if she were a
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contains a new optional dungeon, with unique enemies and puzzles based on color (due to this, the dungeon cannot be accessed on the earlier non-color Game Boy models). After completing the dungeon, the player may choose to receive either a red or blue tunic, which increase attack and defense,
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contains side-missions and diversions. Collectible "secret seashells" are hidden throughout the game; when twenty of these are found, the player can receive a powerful sword that fires energy beams when the player character is at full health, similar to the sword in the original
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ranked the Game Boy version the 28th best console video game of all time, saying it ended up "beating out the Super NES Zelda in both size and scope". They also lauded its humorous dialogue, hefty challenge, and incorporation of the best gameplay mechanics of its predecessors.
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revelation, the owl tells Link that this is only a rumor, and only the Wind Fish knows for certain whether it is true. Throughout Koholint Island, nightmare creatures attempt to obstruct Link's quest for the instruments, as they wish to rule the Wind Fish's dreamworld.
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sold well and helped boost Game Boy sales 13 percent in 1993—making it one of Nintendo's most profitable years in North America up to that time. The game remained on bestseller lists for more than 90 months after release, was re-released as part of the
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can survive; when all of the player's heart containers have been emptied, the game restarts at the last doorway entered by the character. Defeating a Nightmare also earns the player one of the eight instruments necessary to complete the game.
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version also allows players to take photos after the player visits a camera shop; its owner will appear in certain locations throughout the game. A total of twelve photos can be taken, which may be viewed at the shop, or printed with the
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served as illustrator. Save for the opening and the ending, all pictures in the game were drawn by Arimoto. Yasahisa Yamamura designed the dungeons, which included the conception of rooms and routes, as well as the placement of enemies.
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To the finder, the isle of Koholint is but an illusion... Human, monster, sea, sky... a scene on the lid of a sleeper's eye... Awake the dreamer, and Koholint will vanish much like a bubble on a needle... Cast-away, you should know the
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called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
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in a timed race to complete the game. The event was meant not only to showcase the game, but also the Game Boy's superior battery life and portability, the latter of which was critical to the accessibility of a portable
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and worked on the game in what seemed to them like an "afterschool club". The results of these experiments with the Game Boy started to look promising. Following the 1991 release of the Super NES video game
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titles. Tanabe created these "odd" characters; he was placed in charge of the subevents of the story and wrote almost all of the character dialog, with the exception of the owl's and the Wind Fish's lines.
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characters that the player must defeat, taking different forms in each dungeon, and getting harder to defeat each time. Success earns the player heart containers, which increase the amount of damage the
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s readers ranked it as the 40th best game of all time, while the staff placed it at 78th; the staff believed that, "while handheld spin-offs are generally considered the low point for game franchises,
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s Chip Carter declared that Nintendo had created a "legend that fits in the palm of your hand", and praised its portability and depth. An Jōkiri of ITMedia echoed similar comments. A writer for the
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was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated rerelease,
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Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
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also received positive reviews with multiple critics highlighting the color graphics as an improvement; based on ten media outlets, it holds an average score of 91% on GameRankings.
4462: 3838: 2417:: If I was a seagull, I would fly as far as I could! I would fly to far away places and sing for many people! ...If I wish to the Wind Fish, I wonder if my dream will come true... 3768: 871:. As a consequence, Tanabe proposed his game world idea of an island with an egg on top of a mountain. Tezuka recalled that it felt as though they were making a "parody of 4617: 3129: 2608: 2468: 2073: 3173: 5222: 4550: 2785: 3241: 1687:, it can easily be inferred that Nintendo has reworked its magic to fit new standards", by adding new content while keeping the original game intact. Cameron Davis of 4884: 4879: 3280: 782: 72: 5207: 906:
game with a proper plot, which he attributed to Koizumi's romanticism. Tezuka intended the game's world to have a similar feeling to the American television series
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the "best Game Boy game ever, an adventure so engrossing and epic that we can even forgive the whole thing for being one of those 'It's all a dream!' fakeouts".
5217: 4212: 717:, or he can attack them in the usual way: the two methods yield different bonuses. Director Takashi Tezuka said that the game's "freewheeling" development made 3394: 2235: 3196: 5212: 2899: 1106:, Nintendo sponsored a crosscountry train competition called the Zelda Whistle Stop Tour. The event, which lasted three days, allowed select players to test 557:: the player may give a certain item to a character, who in turn gives the player another item to trade with someone else. It is also the first game in the 4411: 4291: 1646:
enjoyed the game's music and story. Multiple sources touted it as an excellent portable adventure for those without the time for more sophisticated games.
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of Koholint Island while fighting monsters and exploring underground dungeons. Dungeons steadily become larger and more difficult, and feature "Nightmare"
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universe. Tanabe implemented a previous idea of the world ending when a massive egg breaks on top of a mountain; this idea was originally meant for
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ranked the DX version of the game 25th in a list of the greatest Nintendo games, calling it "an absolute masterclass in handheld game design".
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includes a variation of the recurring overworld music; The staff credits theme, "Yume o Miru Shima e" was later arranged for orchestra by
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folktale, in which someone trades up from a piece of straw to something of greater value. This concept also appeared in most sequels.
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Designer Yoshiaki Koizumi was in charge of the game's story and conceived major plot points, such as the dream world island setting.
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may be assigned to different items, which enables more varied puzzles and item combinations. Other series elements originating in
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focused on exploration and combat. The majority of the game takes place from an overhead perspective. The player traverses the
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s Samantha Amjadali wrote that the addition of color made the game easier by reducing deaths caused by indistinct graphics.
5192: 2316: 688: 5098: 2508: 2363:: Hey man! When you want to save, just push all the Buttons at once! ...Uh, don't ask me what that means, I'm just a kid! 5083: 4198: 3572: 2202: 473:. The right half of the image depicts the graphics of the original game, while the left shows the color graphics of the 91: 4171: 3417: 4657: 3935: 2576: 4556: 3384: 4625: 4602: 4135: 3512: 3134: 2890: 1767: 1659:
s Bill Provick found the two-button control scheme awkward, as they needed to switch items on almost every screen.
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resulted in the game's "unrestrained" contents, such as the unauthorized cameo appearances of characters from the
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to the Game Boy, developed after-hours by Nintendo staff. It grew into an original project under the direction of
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and Piranha Plants also appear in underground side-scrolling sections; Link may land on top of them much as with
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Burrill, William (October 14, 1993). "Plot is a bit clichéd, but Rocket Knight game has big, bright graphics".
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https://www.gamesradar.com/amp/zelda-game-and-watch-handheld-includes-the-first-two-games-and-links-awakening/
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applauded the game's camera support and attention to detail in coloration and style, while reviewers for the
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s Katherine Monk called the dialogue "stilted", but considered the rest of the game to be "ever-surprising".
5162: 2014: 1010: 3811: 2827:"Iwata Asks: The History of Handheld The Legend of Zelda Games – Make All the Characters Suspicious Types" 1719: 1683:
Adam Cleveland awarded the game a perfect score, and noted that "throughout the color-enhanced version of
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was the top-selling downloadable Nintendo 3DS game of 2011, selling over 338,700 units, or an estimated
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proves that they can offer just as rich a gameplay experience as their console counterparts". In 2009,
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was offered as one of several Virtual Console games which "elite status" members of the North America
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was reassembled to advance this new project. Altogether, it took them one and a half years to develop
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such as Ulrira, a shy old man who communicates with Link exclusively by telephone. The game contains
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noted that the new content added little to the game, but found it addictive to play nonetheless.
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sales chart in June 1993. In North America, it was the top-selling Game Boy game in August 1993.
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Smith, David (October 20, 1993). "Video games master Nintendo forecasting a record sales year".
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I thought you'd never wake up! You were tossing and turning... What? Zelda? No, my name's Marin!
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and Switch versions, Marin is instead implied to have become a seagull flying across the ocean.
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includes a remix of the game's "Tal Tal Heights" theme, which has since returned in subsequent
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was composed by Minako Hamano, Kozue Ishikawa, for whom it was their first game project, and
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The protagonist, Link, battles an enemy. The bottom of the screen displays equipped items,
4891: 4521: 3290: 3251: 2795: 2790: 2749: 1197: 1173: 1064:, among others. Tanabe implemented a trading sequence; Tezuka compared it to the Japanese 633: 450: 2969: 2236:"The Legend of Zelda: Breath of the Wild Has Been Added To The Series' Official Timeline" 1207: 992:, who also was responsible for the sound programming and all sound effects. As with most 3106: 1699:
believed that the camera added gameplay depth and allowed players to show off trophies.
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joined the team early on and came up with the basis of the story. Tezuka sought to make
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Kelley, Malcom (November 19, 2000). "Fun time for couch potatoes: Video game reviews".
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titles; for example, programmer Morita created a fishing minigame that reappeared in
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later named it the fifty-sixth best Nintendo game, and, in August 2008, listed the
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had previously met with a Nintendo engineer in 1990 for a conversation regarding a
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Carter, Chip (August 4, 1993). "Nintendo Creates Legend That Fits in Your Hand".
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s Ben Reeves called it the third best Game Boy game and called it influential.
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was critically acclaimed, and holds an average score of 90% on aggregate site
934: 908: 407: 3934:(in Japanese). Mainichi Newspapers Co. Ltd. February 25, 2005. Archived from 3582: 1589:
version sold another 2.22 million units. The Virtual Console release of
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Bette, Harrison (August 30, 1993). "Riding the rails for Nintendo contest".
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began as an unsanctioned side project; programmer Kazuaki Morita created a
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published a guide to the game's first three areas in its July 1993 issue.
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would have been very different. Tezuka said that he prefers the game over
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Diamond, John (December 19, 1993). "Little Plumber Boy; Night and Day".
3197:"The Legend of Zelda: Link's Awakening remake coming to Nintendo Switch" 17: 3806: 3052:
Williamson, Matt (August 20, 1993). "'Legend of Zelda' Still Growing".
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Provick, Bill (August 4, 1994). "Nintendo's Game Boy on big screen".
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Wilson, A. (January 14, 1999). "What's On; The Legend of Zelda DX".
3610:"IGN Top 100 Games 2007 – 78. The Legend of Zelda: Link's Awakening" 2649:
Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening
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game". At another time, he stated that, had the game not come after
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was released in Japan in June 1993 and worldwide later in the year.
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begins the game stranded on Koholint Island, a place guarded by a
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series, and went on to sell 3.83 million units by 2004. The
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Monk, Katherine (May 6, 1999). "Zelda lives up to her legend".
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Hughes, Gwyn (December 9, 1993). "The Guardian Features Page".
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The Legend of Zelda: Link's Awakening – Nintendo Player's Guide
2390:: You must still be a little woozy. You are on Koholint Island! 680:, Dr. Wright (renamed Mr. Write) from the Super NES version of 3614: 3577: 3170: 2996: 2321: 2019: 2015:"Legend of Zelda: Link's Awakening DX – Game Boy Color Review" 1676: 1550: 1327: 4058:
Amjadali, Samantha; Scatena, Dino (May 20, 1999). "Game on".
3281:"The Legend of Zelda: Link's Awakening DX for Game Boy Color" 2886:"Monkey Men: talking to Michael Kelbaugh and Kensuke Tanabe" 3558:. Vol. 1, no. 200. February 2006. pp. 58–66. 3618:. IGN Entertainment, Inc. December 9, 2007. Archived from 1542:
Graphics and Sound, Challenge, Play Control, Best Overall,
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The Legend of Zelda: Link's Awakening Instruction Booklet
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in 1998 featuring color graphics, compatibility with the
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Tezuka recalled that the early free-form development of
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Nintendo Entertainment Analysis and Development games
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Tsuboiko, Yoshio, ed. (January 1999). "Now Playing".
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Awards. It was awarded Best Game Boy Game of 1993 by
3647:(in Japanese). No. 238. July 9, 1993. pp.  3242:"The Legend of Zelda: Link's Awakening for Game Boy" 3103:"Reviews – The Legend of Zelda: Link's Awakening DX" 5000: 4949: 4867: 4801: 4731: 4702: 4671: 4593: 4584: 4538: 4511: 4484: 4453: 4446: 4403: 4343: 4237: 4230: 3385:"The Legend of Zelda: Link's Awakening Review (GB)" 920:be written as "suspicious types", akin to those in 292: 280: 242: 230: 218: 194: 171: 145: 126: 114: 102: 90: 78: 66: 47: 5173:Golden Joystick Award for Game of the Year winners 3475:. Vol. 116. Nintendo of America. p. 127. 3341: 3339: 1860:"The Legend of Zelda: The Dreaming Island Deluxe") 941:video game, and they discussed the inspiration of 668:by characters from other Nintendo titles, such as 569:include fishing, and learning special songs on an 3348:"The Legend of Zelda: Link's Awakening DX Review" 3275: 3273: 2270:"'The Legend of Zelda: Link's Awakening' Guide". 2164:Vestal, Andrew; O'Neill, Cliff; Shoemaker, Brad. 2095:Vestal, Andrew; O'Neill, Cliff; Shoemaker, Brad. 1897:"Archives: The Legend of Zelda: Link's Awakening" 783:Nintendo Entertainment Analysis & Development 725:series. Certain characters in the game break the 4112:"Nintendo Power – The 20th Anniversary Issue!". 2159: 2157: 2155: 3236: 3234: 2558:"Link's Awakening – Frequently Asked Questions" 2054: 2052: 2050: 2048: 2046: 2044: 2042: 1853:Zeruda no Densetsu: Yume o Miru Shima Derakkusu 1851: 1812: 660:, the player is given advice and directions by 3581:. IGN Entertainment, Inc. 2006. Archived from 3130:"3DS Virtual Console Will Play Game Boy Games" 1400: 1346: 1283: 1136:. It features fully colorized graphics and is 4206: 3547: 3545: 3532:"Electronic Gaming Monthly's Buyer's Guide". 2858:"The direct influence of Twin Peaks on Zelda" 2821: 2819: 2817: 2297: 2295: 2293: 2291: 2289: 2287: 2285: 2283: 886:, who had previously helped with the plot of 573:; the latter mechanic is central to the next 8: 3769:"Zelda Tops 3DS Downloadable Titles in 2011" 2690: 2688: 2686: 2684: 2682: 2680: 2678: 2676: 2674: 2672: 2577:"Marin lets freedom ring in Hyrule Warriors" 2008: 2006: 2004: 1488: 1261: 3868: 3866: 2697:ゲームボーイ&ゲームボーイカラー 任天堂公式ガイドブック ゼルダの伝説 夢を見る島DX 1857: 1821:"The Legend of Zelda: The Dreaming Island") 1818: 1023:In an interview about the evolution of the 800:asked for permission to develop a handheld 598:Fictional chronology of The Legend of Zelda 4590: 4450: 4234: 4213: 4199: 4191: 3047: 3045: 3000:. IGN Entertainment, Inc. March 25, 2004. 2642: 2640: 2638: 2636: 2634: 1487: 1260: 1233: 527:. Players can expand their abilities with 521:sequences similar to those in the earlier 55: 44: 5044:Nintendo World Championships: NES Edition 4181:The Legend of Zelda: Link's Awakening 1102:To support the North American release of 517:game to allow Link to jump; this enables 5223:Video games produced by Shigeru Miyamoto 4118:. No. 231. August 2008. p. 72. 4077:Total Games' Guide to the Game Boy Color 3839:"The 25 Best Game Boy Games Of All Time" 3720:"The RPG Revolution: RPGing on the Go". 3675:. No. 51. October 1993. p. 50. 3567: 3565: 3516:. No. 22. July 1994. pp. 10–1. 3449: 3447: 3445: 3195:McWhertor, Michael (February 13, 2019). 2926:The Legend of Zelda: Link's Awakening DX 2535:The Legend of Zelda: Link's Awakening DX 2434:The Legend of Zelda: Link's Awakening DX 2407:The Legend of Zelda: Link's Awakening DX 2380:The Legend of Zelda: Link's Awakening DX 2353:The Legend of Zelda: Link's Awakening DX 2325:. IGN Entertainment, Inc. Archived from 2137:The Legend of Zelda: Link's Awakening DX 1985: 1983: 1981: 1979: 1977: 1222:. It was released on November 12, 2021. 1134:The Legend of Zelda: Link's Awakening DX 1078:The Legend of Zelda: Link's Awakening DX 425:The Legend of Zelda: Link's Awakening DX 5103: 3086:"Mega Mirror; Win two Game Boy games". 2703:. February 20, 1999. pp. 108–111. 1887: 1834:Zelda no Densetsu: Yume o Miru Shima DX 1785: 924:—a theme which carried over into later 339:games not to take place in the land of 5208:Video games directed by Takashi Tezuka 4564:My Nintendo Picross: Twilight Princess 4495:Freshly-Picked Tingle's Rosy Rupeeland 3743:"Japandemonium – Xenogears vs. Tetris" 3604: 3602: 3600: 3502: 3500: 3397:from the original on February 19, 2019 3324:from the original on December 11, 2014 3207:from the original on February 17, 2019 3128:Scullion, Chris (September 26, 2010). 3004:from the original on November 16, 2013 2248:from the original on February 10, 2019 2013:Cleveland, Adam (September 17, 1999). 1941:from the original on December 16, 2008 1124:In 1998, to promote the launch of the 964:designed the game's characters, while 4502:Irozuki Tingle no Koi no Balloon Trip 3573:"Readers' Picks Top 100 Games: 31–40" 2766:from the original on November 4, 2012 2076:from the original on October 13, 2012 2027:from the original on November 9, 2012 1814:Zeruda no Densetsu: Yume o Miru Shima 686:, and the exiled prince Richard from 389:, with a story and script created by 306:The Legend of Zelda: Link's Awakening 33:The Legend of Zelda: Link's Awakening 7: 5218:Video games set on fictional islands 3800:Parish, Jeremy (November 15, 2006). 1795:Zelda no Densetsu: Yume o Miru Shima 1718:The game won several awards. At the 1265: 1238: 30:For the Nintendo Switch remake, see 5213:Video games scored by Kazumi Totaka 3904:from the original on March 14, 2012 3777:. February 14, 2012. Archived from 3383:Dillard, Corbie (August 16, 2009). 3346:Davis, Cameron (January 28, 2000). 2884:Skrebels, Joe (February 19, 2014). 2856:Meslow, Scott (February 24, 2020). 2786:"Interview: Nintendo's Unsung Star" 2215:from the original on March 27, 2019 1556:Reader's 40th Best Game of all time 1402: 1348: 1285: 1229: 945:in regards to the expansion of the 553:game to include a trading sequence 513:was the first overhead-perspective 377:Super Nintendo Entertainment System 3176:from the original on July 18, 2013 3165:Goldfarb, Andrew (July 15, 2013). 2748:Kohler, Chris (December 4, 2007). 2471:from the original on June 29, 2012 2317:"Prince Richard (Legend of Zelda)" 2201:Schreier, Jason (August 6, 2018). 1558:Staff's 78th Best Game of all time 1115:title. The company-owned magazine 1090:accessory was compatible with the 371:Development began as an effort to 25: 4131:"100 Best Nintendo Games: Part 4" 3430:from the original on May 16, 2012 2727:. Dark Horse. 2018. p. 235. 2589:from the original on July 4, 2016 898:was described by series producer 774:-like game with one of the first 321:. It is the first installment in 5130: 5118: 5106: 5079: 5078: 3090:. February 27, 1999. p. 41. 3072:The Atlanta Journal-Constitution 2992:"GDC 2004: The History of Zelda" 2837:from the original on May 5, 2013 2798:February 6, 2008. Archived from 2725:The Legend of Zelda Encyclopedia 2234:Wong, Alistar (August 5, 2018). 1970:. November 11, 2010. p. 17. 1901:The Legend of Zelda Encyclopedia 1446: 1441: 1436: 1431: 1426: 1421: 1416: 1411: 1406: 1401: 1392: 1387: 1382: 1377: 1372: 1367: 1362: 1357: 1352: 1347: 1304: 1299: 1294: 1289: 1284: 973:, who served as the producer of 689:The Frog for Whom the Bell Tolls 469:, and the character's hearts or 453:was released worldwide in 2019. 355:relic. Instead, the protagonist 5188:The Legend of Zelda video games 4129:East, Tom (February 24, 2009). 3416:Crites, Jacob (June 14, 2011). 2944:Orchestral Game Music Concert 3 2655:. July 1993. pp. 120–124. 2575:Andriessen, CJ (July 3, 2016). 1219:Zelda II: The Adventure of Link 1206:was included in a Zelda-themed 1188:could redeem as a free gift. A 1168:Nintendo later re-released the 1006:Orchestral Game Music Concert 3 534:In addition to the main quest, 524:Zelda II: The Adventure of Link 5198:Video games developed in Japan 4090:"100 Best Games of All Time". 4075:"Zelda: Link's Awakening DX". 3741:Parton, Rob (March 31, 2004). 3641:"Weekly Top 30 (6月7日〜6月13日)". 3318:"Link's Awakening DX - Review" 2509:"Strategy – Bosses of the Egg" 2303:"2. Kirby and Chomps in Zelda" 1612:. In a retrospective article, 1570:In Japan, the game topped the 804:title; he intended it to be a 612:is set outside the kingdom of 1: 5168:Golden Joystick Award winners 4100:. November 1997. p. 141. 3925:ゲームクエスト(ライブラリ) – ゼルダの伝説 夢をみる島 3837:Reeves, Ben (June 24, 2011). 1997:. August 1993. pp. 9–28. 1895:Thorpe, Patrick, ed. (2018). 5158:Video games about nightmares 3900:(in Japanese). ITmedia Inc. 3890:Joukiri, An (July 4, 2007). 3101:Musashi (February 7, 2000). 2455:"Zelda Retrospective Part 6" 2178:. p. 11. Archived from 2109:. p. 13. Archived from 2060:"Zelda Retrospective Part 2" 1650:about". Both Carter and the 1618:writer Jeremy Parish called 1180:in June 2011. In July 2013, 1140:with the original Game Boy. 439:best video games of all time 4711:It's dangerous to go alone! 1852: 1813: 1749:version as the second best 1524:Best Game Boy Game of 1993, 327:series to be released on a 313:developed and published by 5239: 4468:Zelda: The Wand of Gamelon 4136:Official Nintendo Magazine 3802:"Link of A Thousand Faces" 3135:Official Nintendo Magazine 2891:Official Nintendo Magazine 2647:"「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". 2023:. IGN Entertainment, Inc. 1768:Official Nintendo Magazine 1075: 595: 343:, and it does not feature 29: 5183:Single-player video games 5074: 4786:Symphony of the Goddesses 4093:Electronic Gaming Monthly 3745:. RPGamer. Archived from 3723:Electronic Gaming Monthly 3672:Electronic Gaming Monthly 3535:Electronic Gaming Monthly 3487:"Zelda: Link's Awakening" 3454:"Nester Awards Results". 3140:Future Publishing Limited 1843: 1804: 1738:Electronic Gaming Monthly 1734:Electronic Gaming Monthly 1722:, it won two awards, for 1615:Electronic Gaming Monthly 1519:Electronic Gaming Monthly 1496: 1493: 1269: 1266: 1242: 1239: 54: 5203:Video games about dreams 4557:Link's Crossbow Training 3924: 3892: 3513:Nintendo Magazine System 3105:. RPGFan. Archived from 2930:Nintendo of America Inc. 2539:Nintendo of America Inc. 2438:Nintendo of America Inc. 2411:Nintendo of America Inc. 2384:Nintendo of America Inc. 2357:Nintendo of America Inc. 2141:Nintendo of America Inc. 1929: 875:" rather than an actual 443:A high-definition remake 4464:Link: The Faces of Evil 3730:. May 1998. p. 95. 3171:IGN Entertainment, INC. 2966:Nintendo of America Inc 2831:Nintendo of America Inc 2613:Nintendo of Europe GmbH 2513:Nintendo of America Inc 2495:Nintendo of America Inc 1995:Nintendo of America Inc 1960:"Retroradar: Planner". 1544:56th Best Nintendo Game 1526:Editor's Choice Award ( 1512:Best Advert of the Year 1200:on September 20, 2019. 1128:, Nintendo re-released 1011:Super Smash Bros. Brawl 867:relic, and the setting 429:, was released for the 4292:Four Swords Adventures 3812:UGO Entertainment, Inc 1720:Golden Joystick Awards 1503:Golden Joystick Awards 1190:high-definition remake 1099: 1056:were re-used in later 1027:series, Aonuma called 957:as the basic concept. 828: 721:seem like a parody of 592:Setting and characters 478: 397:. The majority of the 4991:Power of the Triforce 4320:A Link Between Worlds 4253:The Adventure of Link 3622:on September 26, 2011 2932:Scene: staff credits. 2519:on February 24, 1998. 2467:. November 20, 2006. 1196:and released for the 1085: 1004:and performed at the 826: 662:non-player characters 596:Further information: 491:action-adventure game 464: 401:team reassembled for 329:handheld game console 311:action-adventure game 5193:Top-down video games 4814:Hidemaro Fujibayashi 4394:Tears of the Kingdom 4147:on February 26, 2009 3818:on February 25, 2013 3585:on December 26, 2007 2924:(December 1, 1998). 2533:(December 1, 1998). 2432:(December 1, 1998). 2405:(December 1, 1998). 2378:(December 1, 1998). 2351:(December 1, 1998). 2329:on February 14, 2012 2182:on December 21, 2005 2135:(December 1, 1998). 2072:. October 20, 2006. 1031:the "quintessential 960:Masanao Arimoto and 785:division joined him 737:After the events of 696:, an enemy from the 561:series in which the 48:The Legend of Zelda: 5065:Super Mario Maker 2 4792:Creating a Champion 4773:Art & Artifacts 4412:Link's Awakening DX 4246:The Legend of Zelda 4223:The Legend of Zelda 4061:The Daily Telegraph 3893:「ゼルダの伝説 夢幻の砂時計」レビュー 3876:The Washington Post 3851:on January 11, 2018 3749:on February 2, 2013 3358:CBS Interactive Inc 3316:Williamson, Colin. 3055:Rocky Mountain News 2972:on November 1, 2012 2802:on February 8, 2008 2497:. 1994. p. 84. 2176:CBS Interactive Inc 2113:on October 16, 2003 2107:CBS Interactive Inc 1701:The Daily Telegraph 1672:Link's Awakening DX 1634:The Washington Post 1591:Link's Awakening DX 1490: 1263: 1236: 1213:The Legend of Zelda 1182:Link's Awakening DX 1162:The Legend of Zelda 1156:Link's Awakening DX 1142:Link's Awakening DX 1138:backward compatible 873:The Legend of Zelda 723:The Legend of Zelda 605:The Legend of Zelda 542:The Legend of Zelda 483:The Legend of Zelda 481:Like most games in 324:The Legend of Zelda 224:The Legend of Zelda 4958:The Legend of Neil 4419:Ocarina of Time 3D 4387:Breath of the Wild 4260:A Link to the Past 3995:The Ottawa Citizen 2760:Condé Nast Digital 2166:"History of Zelda" 2097:"History of Zelda" 1968:Imagine Publishing 1831:Known in Japan as 1792:Known in Japan as 1597:in gross revenue. 1234: 1210:console alongside 1145:respectively. The 1100: 1050:A Link to the Past 1040:A Link to the Past 951:A Link to the Past 888:A Link to the Past 845:A Link to the Past 829: 814:A Link to the Past 810:A Link to the Past 793:A Link to the Past 739:A Link to the Past 640:A Link to the Past 631:takes place after 479: 382:A Link to the Past 335:is one of the few 135:Takamitsu Kuzuhara 5094: 5093: 5009:Super Smash Bros. 4972:Ship of Harkinian 4909:DIC Entertainment 4859:Yasuhisa Yamamura 4752:Twilight Princess 4727: 4726: 4613:Ganon / Ganondorf 4580: 4579: 4571:Cadence of Hyrule 4551:Satellaview games 4475:Zelda's Adventure 4442: 4441: 4373:Twilight Princess 4306:Phantom Hourglass 4274:Oracle of Seasons 4027:The Vancouver Sun 3689:The Vancouver Sun 3493:(2): 14–16. 1999. 3258:on March 14, 2009 3109:on March 27, 2009 2922:Nintendo Co., Ltd 2734:978-1-50670-638-2 2710:978-4-09-102679-8 2662:978-4-09-102448-0 2564:on July 16, 2011. 2531:Nintendo Co., Ltd 2430:Nintendo Co., Ltd 2403:Nintendo Co., Ltd 2376:Nintendo Co., Ltd 2349:Nintendo Co., Ltd 2133:Nintendo Co., Ltd 1935:Nintendo Co., Ltd 1914:978-1-50670-643-6 1905:Dark Horse Comics 1662:The Vancouver Sun 1562: 1561: 1486: 1485: 1259: 1258: 1192:was developed by 1066:Straw Millionaire 1017:Super Smash Bros. 715:Super Mario Bros. 706:Super Mario Bros. 666:cameo appearances 646:Oracle of Seasons 302: 301: 121:Yasuhisa Yamamura 35:(2019 video game) 16:(Redirected from 5230: 5153:1993 video games 5135: 5134: 5133: 5123: 5122: 5121: 5111: 5110: 5102: 5082: 5081: 5051:Sonic Lost World 4844:Tadashi Sugiyama 4839:Shigeru Miyamoto 4819:Yoshiaki Koizumi 4591: 4451: 4433:Link's Awakening 4426:Majora's Mask 3D 4334:Echoes of Wisdom 4327:Tri Force Heroes 4267:Link's Awakening 4235: 4215: 4208: 4201: 4192: 4175: 4174: 4172:Official website 4157: 4156: 4154: 4152: 4143:. 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No. 83. 1959: 1958: 1954: 1944: 1942: 1933:(in Japanese). 1931: 1927: 1926: 1922: 1915: 1907:. p. 217. 1894: 1893: 1889: 1884: 1879: 1878: 1869: 1865: 1837: 1830: 1826: 1798: 1791: 1787: 1782: 1777: 1716: 1703: 1680: 1665: 1656: 1637: 1628: 1603: 1594: 1583:Player's Choice 1568: 1563: 1557: 1543: 1525: 1511: 1472: 1447: 1442: 1437: 1432: 1427: 1422: 1417: 1412: 1407: 1398: 1393: 1388: 1383: 1378: 1373: 1368: 1363: 1358: 1353: 1305: 1300: 1295: 1290: 1254: 1235:Aggregate score 1232: 1228: 1198:Nintendo Switch 1174:Virtual Console 1172:version on the 1154:accessory. For 1080: 1074: 1062:Ocarina of Time 1045:Ocarina of Time 765: 735: 634:Ocarina of Time 600: 594: 589: 580:Ocarina of Time 577:game released, 563:A and B buttons 459: 451:Nintendo Switch 276: 267: 258: 249: 214: 190: 167: 159:Masanao Arimoto 141: 62: 49: 43: 42:1993 video game 38: 28: 27:1993 video game 23: 22: 15: 12: 11: 5: 5236: 5234: 5226: 5225: 5220: 5215: 5210: 5205: 5200: 5195: 5190: 5185: 5180: 5175: 5170: 5165: 5163:Game Boy games 5160: 5155: 5145: 5144: 5140: 5139: 5127: 5115: 5092: 5091: 5089: 5088: 5075: 5072: 5071: 5069: 5068: 5061: 5054: 5047: 5040: 5033: 5026: 5019: 5016:Soulcalibur II 5012: 5004: 5002: 4998: 4997: 4995: 4994: 4987: 4982: 4975: 4968: 4961: 4953: 4951: 4947: 4946: 4944: 4943: 4938: 4936:Tantalus Media 4933: 4932: 4931: 4926: 4916: 4911: 4906: 4905: 4904: 4894: 4889: 4888: 4887: 4882: 4871: 4869: 4865: 4864: 4862: 4861: 4856: 4854:Takashi Tezuka 4851: 4849:Kensuke Tanabe 4846: 4841: 4836: 4834:Toru Minegishi 4831: 4826: 4821: 4816: 4811: 4805: 4803: 4799: 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4104: 4082: 4079:(2): 16. 1999. 4067: 4050: 4033: 4030:. p. F23. 4016: 4001: 3981: 3964: 3949: 3915: 3882: 3862: 3829: 3792: 3760: 3733: 3712: 3695: 3678: 3658: 3633: 3596: 3561: 3555:Nintendo Power 3552:"NP Top 200". 3541: 3519: 3496: 3491:Total Game Boy 3478: 3473:Nintendo Power 3463: 3457:Nintendo Power 3441: 3408: 3375: 3335: 3308: 3269: 3230: 3218: 3187: 3157: 3120: 3093: 3078: 3061: 3041: 3015: 2983: 2953: 2935: 2913: 2876: 2848: 2813: 2777: 2740: 2733: 2716: 2709: 2701:Shogakukan Inc 2668: 2661: 2653:Shogakukan Inc 2630: 2600: 2567: 2549: 2522: 2500: 2482: 2446: 2421: 2394: 2367: 2340: 2308: 2279: 2273:Nintendo Power 2259: 2226: 2193: 2151: 2124: 2087: 2038: 2000: 1973: 1952: 1920: 1913: 1886: 1885: 1883: 1880: 1877: 1876: 1863: 1844:ゼルダの伝説 夢をみる島DX 1824: 1784: 1783: 1781: 1778: 1776: 1773: 1755:Game Boy Color 1743:Nintendo Power 1729:Nintendo Power 1715: 1712: 1653:Ottawa Citizen 1602: 1599: 1567: 1564: 1560: 1559: 1554: 1546: 1545: 1540: 1537:Nintendo Power 1532: 1531: 1522: 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1678: 1673: 1669: 1664: 1663: 1655: 1654: 1647: 1645: 1644: 1636: 1635: 1627: 1626: 1625:Game Informer 1621: 1617: 1616: 1611: 1607: 1600: 1598: 1595:$ 2.3 million 1592: 1588: 1584: 1579: 1575: 1574: 1565: 1555: 1553: 1552: 1548: 1547: 1541: 1539: 1538: 1534: 1533: 1529: 1523: 1521: 1520: 1516: 1515: 1509: 1506: 1504: 1501: 1500: 1492: 1481: 1479: 1476: 1475: 1468: 1465: 1464: 1462: 1460: 1459: 1455: 1454: 1344: 1342: 1341: 1340:Nintendo Life 1337: 1336: 1332: 1330: 1329: 1325: 1324: 1320: 1318: 1317: 1313: 1312: 1281: 1279: 1278: 1274: 1273: 1262:Review scores 1252: 1250: 1247: 1246: 1225: 1223: 1221: 1220: 1215: 1214: 1209: 1205: 1201: 1199: 1195: 1191: 1187: 1186:Club Nintendo 1183: 1179: 1175: 1171: 1166: 1164: 1163: 1157: 1153: 1148: 1143: 1139: 1135: 1131: 1127: 1122: 1120: 1119: 1114: 1109: 1105: 1097: 1093: 1089: 1084: 1079: 1071: 1069: 1067: 1063: 1059: 1055: 1051: 1047: 1046: 1041: 1037: 1034: 1030: 1026: 1021: 1019: 1018: 1013: 1012: 1007: 1003: 999: 995: 991: 990:Kazumi Totaka 987: 982: 980: 976: 972: 967: 966:Yoichi Kotabe 963: 958: 956: 952: 948: 944: 940: 936: 932: 927: 923: 919: 915: 911: 910: 905: 902:as the first 901: 897: 893: 889: 885: 880: 878: 874: 870: 866: 862: 858: 854: 850: 846: 842: 838: 834: 825: 821: 819: 815: 811: 807: 803: 799: 795: 794: 788: 784: 780: 777: 773: 769: 762: 760: 757: 751: 747: 744: 740: 732: 730: 728: 724: 720: 716: 712: 708: 707: 702: 700: 695: 691: 690: 685: 684: 679: 675: 671: 667: 663: 659: 654: 652: 651: 647: 643:, but before 642: 641: 636: 635: 630: 626: 624: 619: 615: 611: 607: 606: 599: 591: 586: 584: 582: 581: 576: 572: 568: 564: 560: 556: 552: 549:is the first 548: 544: 543: 537: 532: 530: 526: 525: 520: 519:sidescrolling 516: 512: 508: 505: 500: 496: 492: 488: 484: 476: 472: 468: 463: 456: 454: 452: 448: 445:developed by 444: 440: 436: 432: 428: 427: 426: 420: 416: 414: 410: 409: 404: 400: 396: 392: 388: 384: 383: 378: 374: 369: 366: 362: 358: 354: 350: 346: 342: 338: 334: 330: 326: 325: 320: 316: 312: 308: 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Index

Koholint
The Legend of Zelda: Link's Awakening (2019 video game)
A sword stands over a shield, and goes through the letter "Z" in the title The Legend of Zelda: Link's Awakening.
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Director(s)
Takashi Tezuka
Producer(s)
Shigeru Miyamoto
Designer(s)
Yasuhisa Yamamura
Programmer(s)
Artist(s)
Yoichi Kotabe
Shigefumi Hino
Writer(s)
Yoshiaki Koizumi
Kensuke Tanabe
Composer(s)
Kazumi Totaka
The Legend of Zelda
Platform(s)
Game Boy
JP
NA
EU
Genre(s)
Action-adventure

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