Knowledge (XXG)

Koichi Ishii

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327:) for FFXI's skillchain system, by which players cooperate to time weapon skill abilities in concert to achieve bonus damage to an enemy monster. He explains that he created the system because he "thought it was important to create a sense of teamwork even while playing with strangers, and to that end created the skillchain system." Two other areas he designed with teamwork in mind were the game economy and an EXP penalty upon death. The game economy was designed to make the player feel "insignificant" by emphasizing "production, consumption, and distribution," with the end goal of "understanding the importance of community." In a similar fashion, Ishii enforced an EXP penalty upon character death in FFXI because the player would "feel empathy for teammates when they got knocked out." 2109: 313:
spent time adding small atmospheric touches such as rainbows, hidden areas only reachable through exploration, auroras, flowers, and other "spontaneous events" that would draw the player into the game world. Ishii describes these as being quite important despite his perception of others viewing them as "pointless events."
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called Ishii one of the top 100 best game creators ever. Ishii is noted for his use of an active real time battle system, a pioneering move at the time. Some critics felt that the constant switching between a battle screen and the world map made the games feel faster paced and "deeper". He was also
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On the topic of creating the game's world, Vana'diel, he stated: " a sandbox, I suppose. “There’s the toy, let’s dig holes and build castles,” players would think. Creating an atmosphere where that will bring satisfaction was the goal." To support this design pattern, he claims to have deliberately
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and continued to be a central team member throughout the development of its first expansion, Rise of the Zilart. His guiding principle throughout the initial development cycle, according to a 2016 interview, was to both create compelling world and setting for the game as well as emphasize teamwork
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interview, he was quite vocal about using game mechanics to attempt to sculpt player behavior toward cooperation and teamwork. Ishii claims credit (alongside Hiroshi Takai, credited as an assistant director of
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in 1986, and helped develop the crystal theme that became a recurring motif of the series. Ishii became the head of Square Enix's Product Development Division-8. He has two sons, first was born in April 1992.
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game became so difficulty they had to start development all over at one point. Another challenge of game development was due to the Japanese gaming audiences lack of familiarity with an
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series. During the series' 30th anniversary stream was announced that a new console game of the series is in early stage of development, and that Ishii is involved with the project.
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in 1987, but Square rejected the idea before he even finished planning it. He was able to develop it in the early 1990s as a Final Fantasy
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was chosen due to its plot involving warring states, which was thought to be well suited for an RTS game.
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series (as of 2006). He has also contributed to several games in Square Enix's
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series was conceived to be a way for players to experience the
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praised for his use of cutting-edge technologies such as
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Producer, game design, original story, monster design
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The Legend of Zelda: Four Swords Anniversary Edition
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He was invited to work on the original 1046: 1044: 2067:Localization of Square Enix video games 1499:Final Fantasy Fables: Chocobo's Dungeon 1018: 1016: 996:"菊田裕樹氏や下村陽子氏もゲスト出演! イトケン『聖剣伝説』LIVEリポート" 832: 703:The Legend of Zelda: Ocarina of Time 3D 664:Final Fantasy Fables: Chocobo's Dungeon 199:Koichi Ishii worked on the first three 1107:"E3 2009: Hands-On Line Attack Heroes" 474:Director, game design, monster design 970:Winkler, Chris (September 20, 2003). 965: 963: 901: 899: 897: 895: 893: 891: 889: 887: 885: 787:The Legend of Zelda: Link's Awakening 742:The Legend of Zelda: Majora's Mask 3D 259:in many formats and gameplay styles. 140:designer best known for creating the 7: 874:Square Co., Ltd. (31 October 2002). 554:Final Fantasy XI: Rise of the Zilart 1492:Final Fantasy Fables: Chocobo Tales 935:Kevin Gifford (December 21, 2011). 676:Final Fantasy Fables: Chocobo Tales 178:series, and created the well-known 1025:"Square Enix Talks Heroes of Mana" 762:Director, producer, art direction 222:He wanted to create a game called 14: 2108: 2107: 1105:McLaughlin, Rus (June 2, 2009). 1023:Adam Riley (November 11, 2007). 586:Executive producer, game design 878:(PlayStation). Square Co., Ltd. 489:Game design, character design 429:Scenario staff, card graphics 367:graphics to create a 3D feel. 276:style of gaming. The world of 1: 1053:"IGN Interviews Koichi Ishii" 852:(in Japanese). Archived from 1471:Chocobo's Mysterious Dungeon 335:He formed the new developer 459:Director, character design 126: 2168: 399:Planning, battle graphics 2105: 1974:The Game Designers Studio 1445: 1078:Famitsu (April 1, 2016). 766: 751: 736: 721: 707: 697: 682: 668: 646: 623: 609: 575: 548: 533: 508: 493: 478: 463: 448: 433: 418: 403: 388: 120: 28: 907:"IGN - 97. Koichi Ishii" 844: 669:Senior Chocobo wrangler 424:The Final Fantasy Legend 132:, sometimes credited as 2137:Final Fantasy designers 1206:Final Fantasy Adventure 1051:Bozon (April 6, 2007). 617:Final Fantasy V Advance 454:Final Fantasy Adventure 1954:Beautiful Game Studios 1596:Square Enix Collective 1584:Video game development 195:Square Co./Square Enix 1627:Image Studio Division 876:Final Fantasy Origins 2030:Square Enix Montreal 1984:Luminous Productions 1895:Frequent contractors 1636:Lists of video games 647:Graphics supervisor 529:Graphics supervisor 130:, born July 9, 1964) 62:, director, producer 1478:Chocobo's Dungeon 2 805:Director, producer 792:General management 656:Anniversary Edition 643:Anniversary Edition 610:Graphic supervisor 598:Director, producer 504:Associate director 353:Style and reception 268:, development of a 60:Video game designer 2152:Square Enix people 2050:Compilation albums 1851:Hironobu Sakaguchi 1677:Square Enix Europe 1643:List of franchises 1591:Square Enix Europe 1379:Secret of Evermore 1305:Adventures of Mana 1002:. February 1, 2016 688:Line Attack Heroes 605:Mario Hoops 3-on-3 342:Line Attack Heroes 270:real-time strategy 203:games, as well as 2119: 2118: 2038: 2037: 1994:Tokyo RPG Factory 1989:Quest Corporation 1935: 1934: 1866:Tetsuya Takahashi 1543: 1542: 1402: 1401: 1117:on March 26, 2012 824: 823: 439:Final Fantasy III 324:Final Fantasy XIV 279:Seiken Densetsu 3 146:series (known as 112: 111: 67:Years active 2159: 2111: 2110: 2043:Related articles 2015:Crystal Dynamics 1944: 1876:Toshiro Tsuchida 1871:Hiromichi Tanaka 1841:Kazushige Nojima 1831:Yasunori Mitsuda 1806:Shinji Hashimoto 1781: 1745:Hiroshi Minagawa 1740:Yoshinori Kitase 1682:Crystal Dynamics 1610:Other industries 1570: 1563: 1556: 1547: 1429: 1422: 1415: 1406: 1266:Children of Mana 1181: 1174: 1167: 1158: 1126: 1125: 1123: 1122: 1113:. 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Tokita 1762: 1757: 1755:Kazuko Shibuya 1752: 1750:Tetsuya Nomura 1747: 1742: 1737: 1732: 1727: 1722: 1717: 1712: 1706: 1704: 1700: 1699: 1697: 1696: 1691: 1690: 1689: 1684: 1674: 1669: 1668: 1667: 1657: 1656: 1655: 1645: 1639: 1637: 1633: 1632: 1630: 1629: 1624: 1619: 1613: 1611: 1607: 1606: 1604: 1603: 1598: 1593: 1587: 1585: 1581: 1580: 1575: 1573: 1572: 1565: 1558: 1550: 1541: 1540: 1538: 1537: 1532: 1527: 1519: 1517: 1513: 1512: 1510: 1509: 1502: 1495: 1488: 1485:Chocobo Racing 1481: 1474: 1466: 1464: 1460: 1459: 1446: 1443: 1442: 1434: 1432: 1431: 1424: 1417: 1409: 1400: 1399: 1397: 1396: 1389: 1382: 1375: 1374: 1373: 1368: 1357: 1355: 1351: 1350: 1348: 1347: 1342: 1337: 1332: 1326: 1324: 1320: 1319: 1317: 1316: 1312:Trials of Mana 1308: 1301: 1293: 1291: 1287: 1286: 1284: 1283: 1276: 1273:Heroes of Mana 1269: 1262: 1261: 1260: 1252:Legend of Mana 1247: 1245: 1241: 1240: 1238: 1237: 1230: 1223: 1220:Trials of Mana 1216: 1213:Secret of Mana 1209: 1201: 1199: 1195: 1194: 1186: 1184: 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He joined 153: 149: 145: 144: 139: 135: 134:Kouichi Ishii 128: 116: 107: 103: 100: 99: 94: 93: 92:Final Fantasy 89: 83: 80: 77: 73: 69: 65: 61: 58: 56:Occupation(s) 54: 46:(age 60) 36: 32: 27: 20: 2092:Taito Type X 2059: 1816:Koichi Ishii 1815: 1730:Hiroyuki Ito 1720:Tomoya Asano 1530:Koichi Ishii 1529: 1522: 1504: 1497: 1490: 1483: 1476: 1469: 1451: 1436: 1391: 1384: 1377: 1311: 1303: 1296: 1280:Rise of Mana 1278: 1271: 1264: 1258:anime series 1250: 1232: 1227:Dawn of Mana 1225: 1218: 1211: 1204: 1188: 1148:Koichi Ishii 1139:Koichi Ishii 1119:. Retrieved 1115:the original 1110: 1100: 1089:. Retrieved 1083: 1073: 1062:. Retrieved 1056: 1032:. Retrieved 1028: 1004:. Retrieved 999: 990: 979:. Retrieved 975: 951:. Retrieved 947:the original 940: 930: 919:. Retrieved 915:the original 910: 875: 869: 858:. 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Index

Video game designer
Grezzo
Final Fantasy
Mana
video game
Mana
Japan
Square
Square Enix
SaGa
Final Fantasy
chocobo
moogle
SaGa Frontier
Seiken Densetsu
Gaiden
Sword of Mana
World of Mana
World of Mana
Mana (series)
Heroes of Mana
real-time strategy
RTS
Seiken Densetsu 3
MMORPG
Final Fantasy XI
Famitsu
Final Fantasy XIV
Grezzo
Line Attack Heroes

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