327:) for FFXI's skillchain system, by which players cooperate to time weapon skill abilities in concert to achieve bonus damage to an enemy monster. He explains that he created the system because he "thought it was important to create a sense of teamwork even while playing with strangers, and to that end created the skillchain system." Two other areas he designed with teamwork in mind were the game economy and an EXP penalty upon death. The game economy was designed to make the player feel "insignificant" by emphasizing "production, consumption, and distribution," with the end goal of "understanding the importance of community." In a similar fashion, Ishii enforced an EXP penalty upon character death in FFXI because the player would "feel empathy for teammates when they got knocked out."
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spent time adding small atmospheric touches such as rainbows, hidden areas only reachable through exploration, auroras, flowers, and other "spontaneous events" that would draw the player into the game world. Ishii describes these as being quite important despite his perception of others viewing them as "pointless events."
362:
called Ishii one of the top 100 best game creators ever. Ishii is noted for his use of an active real time battle system, a pioneering move at the time. Some critics felt that the constant switching between a battle screen and the world map made the games feel faster paced and "deeper". He was also
312:
On the topic of creating the game's world, Vana'diel, he stated: " a sandbox, I suppose. “There’s the toy, let’s dig holes and build castles,” players would think. Creating an atmosphere where that will bring satisfaction was the goal." To support this design pattern, he claims to have deliberately
308:
and continued to be a central team member throughout the development of its first expansion, Rise of the Zilart. His guiding principle throughout the initial development cycle, according to a 2016 interview, was to both create compelling world and setting for the game as well as emphasize teamwork
320:
interview, he was quite vocal about using game mechanics to attempt to sculpt player behavior toward cooperation and teamwork. Ishii claims credit (alongside
Hiroshi Takai, credited as an assistant director of
213:
in 1986, and helped develop the crystal theme that became a recurring motif of the series. Ishii became the head of Square Enix's
Product Development Division-8. He has two sons, first was born in April 1992.
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game became so difficulty they had to start development all over at one point. Another challenge of game development was due to the
Japanese gaming audiences lack of familiarity with an
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series. During the series' 30th anniversary stream was announced that a new console game of the series is in early stage of development, and that Ishii is involved with the project.
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in 1987, but Square rejected the idea before he even finished planning it. He was able to develop it in the early 1990s as a Final
Fantasy
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was chosen due to its plot involving warring states, which was thought to be well suited for an RTS game.
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series (as of 2006). He has also contributed to several games in Square Enix's
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162:) in 1987, where he has directed or produced every game released in the
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937:"Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development"
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series was conceived to be a way for players to experience the
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praised for his use of cutting-edge technologies such as
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Producer, game design, original story, monster design
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16:Video game designer and creator of the Mana series
1080:"Vana'diel's 15th Anniversary Famitsu Interviews"
972:"RPGFan News - Square Enix Talks Current Status"
125:
119:
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299:Ishii was also the original director for the
285:He left Square Enix after the release of the
8:
232:. He was involved in the development of the
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339:in April 2007. Koichi developed the game
209:. He was invited to work on the original
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2067:Localization of Square Enix video games
1499:Final Fantasy Fables: Chocobo's Dungeon
1018:
1016:
996:"菊田裕樹氏や下村陽子氏もゲスト出演! イトケン『聖剣伝説』LIVEリポート"
832:
703:The Legend of Zelda: Ocarina of Time 3D
664:Final Fantasy Fables: Chocobo's Dungeon
199:Koichi Ishii worked on the first three
1107:"E3 2009: Hands-On Line Attack Heroes"
474:Director, game design, monster design
970:Winkler, Chris (September 20, 2003).
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787:The Legend of Zelda: Link's Awakening
742:The Legend of Zelda: Majora's Mask 3D
259:in many formats and gameplay styles.
140:designer best known for creating the
7:
874:Square Co., Ltd. (31 October 2002).
554:Final Fantasy XI: Rise of the Zilart
1492:Final Fantasy Fables: Chocobo Tales
935:Kevin Gifford (December 21, 2011).
676:Final Fantasy Fables: Chocobo Tales
178:series, and created the well-known
1025:"Square Enix Talks Heroes of Mana"
762:Director, producer, art direction
222:He wanted to create a game called
14:
2108:
2107:
1105:McLaughlin, Rus (June 2, 2009).
1023:Adam Riley (November 11, 2007).
586:Executive producer, game design
878:(PlayStation). Square Co., Ltd.
489:Game design, character design
429:Scenario staff, card graphics
367:graphics to create a 3D feel.
276:style of gaming. The world of
1:
1053:"IGN Interviews Koichi Ishii"
852:(in Japanese). Archived from
1471:Chocobo's Mysterious Dungeon
335:He formed the new developer
459:Director, character design
126:
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399:Planning, battle graphics
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1974:The Game Designers Studio
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1078:Famitsu (April 1, 2016).
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907:"IGN - 97. Koichi Ishii"
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669:Senior Chocobo wrangler
424:The Final Fantasy Legend
132:, sometimes credited as
2137:Final Fantasy designers
1206:Final Fantasy Adventure
1051:Bozon (April 6, 2007).
617:Final Fantasy V Advance
454:Final Fantasy Adventure
1954:Beautiful Game Studios
1596:Square Enix Collective
1584:Video game development
195:Square Co./Square Enix
1627:Image Studio Division
876:Final Fantasy Origins
2030:Square Enix Montreal
1984:Luminous Productions
1895:Frequent contractors
1636:Lists of video games
647:Graphics supervisor
529:Graphics supervisor
130:, born July 9, 1964)
62:, director, producer
1478:Chocobo's Dungeon 2
805:Director, producer
792:General management
656:Anniversary Edition
643:Anniversary Edition
610:Graphic supervisor
598:Director, producer
504:Associate director
353:Style and reception
268:, development of a
60:Video game designer
2152:Square Enix people
2050:Compilation albums
1851:Hironobu Sakaguchi
1677:Square Enix Europe
1643:List of franchises
1591:Square Enix Europe
1379:Secret of Evermore
1305:Adventures of Mana
1002:. February 1, 2016
688:Line Attack Heroes
605:Mario Hoops 3-on-3
342:Line Attack Heroes
270:real-time strategy
203:games, as well as
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1994:Tokyo RPG Factory
1989:Quest Corporation
1935:
1934:
1866:Tetsuya Takahashi
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1542:
1402:
1401:
1117:on March 26, 2012
824:
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439:Final Fantasy III
324:Final Fantasy XIV
279:Seiken Densetsu 3
146:series (known as
112:
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67:Years active
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2043:Related articles
2015:Crystal Dynamics
1944:
1876:Toshiro Tsuchida
1871:Hiromichi Tanaka
1841:Kazushige Nojima
1831:Yasunori Mitsuda
1806:Shinji Hashimoto
1781:
1745:Hiroshi Minagawa
1740:Yoshinori Kitase
1682:Crystal Dynamics
1610:Other industries
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1406:
1266:Children of Mana
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1113:. Archived from
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949:on March 5, 2016
945:. Archived from
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913:. Archived from
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845:株式会社グレッゾ 社長メッセージ
840:
732:Senior producer
693:Senior producer
654:Final Fantasy II
581:Children of Mana
539:Final Fantasy XI
525:Chocobo Stallion
409:Final Fantasy II
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294:Final Fantasy XI
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2072:Luminous Engine
2055:Companion books
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2003:
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1917:Koichi Sugiyama
1912:Koichi Nakamura
1902:Yoshitaka Amano
1890:
1801:Masashi Hamauzu
1791:Kenichiro Fukui
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1770:Motomu Toriyama
1760:Masayoshi Soken
1735:Akitoshi Kawazu
1725:Naoki Hamaguchi
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56:Occupation(s)
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46:(age 60)
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2092:Taito Type X
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1816:Koichi Ishii
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1730:Hiroyuki Ito
1720:Tomoya Asano
1530:Koichi Ishii
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1227:Dawn of Mana
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1148:Koichi Ishii
1139:Koichi Ishii
1119:. Retrieved
1115:the original
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1089:. Retrieved
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1062:. Retrieved
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919:. Retrieved
915:the original
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858:. Retrieved
854:the original
850:Grezzo.co.jp
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820:Game design
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127:Ishii Kōichi
115:Koichi Ishii
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86:Notable work
70:1986–present
50:Tokyo, Japan
44:July 9, 1964
23:Koichi Ishii
2132:1964 births
2082:NESiCAxLive
1886:Yoichi Wada
1846:Soraya Saga
1821:Masato Kato
1710:Jun Akiyama
1648:Square Enix
1577:Square Enix
1198:Main series
1000:famitsu.com
727:Flower Town
218:Mana series
160:Square Enix
2126:Categories
1907:Yuji Horii
1703:Key people
1622:PlayOnline
1506:Chocobo GP
1386:Ever Oasis
1323:Characters
1121:2009-08-27
1091:2017-01-19
1064:2013-02-28
1034:2013-02-28
1006:2023-12-03
981:2009-08-27
976:RPGFan.com
953:2013-02-28
921:2009-08-27
860:2009-08-27
827:References
801:Jet Dragon
757:Ever Oasis
138:video game
40:1964-07-09
1979:Ion Storm
1922:Yoko Taro
1836:Yuji Naka
1366:Kenji Ito
1335:Charlotte
1244:Spin-offs
1152:MobyGames
777:Producer
747:Producer
708:Producer
634:Producer
559:Director
544:Director
519:Director
190:Biography
2113:Category
2061:DS:Style
1959:DigiCube
105:Children
75:Employer
2097:Zuntata
1947:Defunct
1516:Related
1448:Chocobo
1437:Chocobo
1354:Related
1290:Remakes
1111:IGN.com
1085:Famitsu
942:1UP.com
911:IGN.com
318:Famitsu
244:games.
180:chocobo
136:, is a
1999:Square
1784:Former
1672:Square
1653:mobile
1452:·
1450:
1439:series
1330:Angela
1315:(2020)
1191:series
1029:Cubed3
365:Mode 7
337:Grezzo
331:Grezzo
301:MMORPG
230:Gaiden
184:moogle
156:Square
79:Grezzo
2087:NESYS
1694:Taito
1687:Eidos
1601:Taito
1535:Music
1463:Games
1454:
1361:Music
1345:Riesz
1340:Kevin
810:2024
797:2023
782:2019
384:Role
381:Title
371:Games
316:In a
158:(now
152:Japan
121:石井 浩一
29:石井 浩一
2008:Sold
1969:Enix
1660:Enix
1189:Mana
1143:IMDb
767:2018
752:2017
737:2015
722:2013
698:2011
683:2010
624:2007
576:2006
549:2003
534:2002
509:1999
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479:1995
464:1993
449:1991
434:1990
419:1989
404:1988
389:1987
378:Year
345:for
247:The
182:and
172:and
169:SaGa
164:Mana
143:Mana
98:Mana
34:Born
1150:at
1141:at
1058:IGN
359:IGN
347:Wii
274:RTS
262:On
150:in
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