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The objective of the game is to compete in a series of
Olympic events and beat the other players. The player must achieve the gold medal in each event in order to qualify for the next or the game will end. The events are played in the following order:
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Skeet
Shooting: Shooting every plate and a flying saucer will fly across the screen. A bird will appear and the player can shoot it twice and earn +5000 per hit. The player can achieve max score of 18200.
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Archery: This is a trial of the player's proficiency in using a bow and arrow. The player can decide the direction and force of the wind, which will help in demonstrating his skill as a sharpshooter.
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Skeet
Shooting: Player can aim left and right at the clay pigeons and must prove that he is a sure shot. A chance for bonus points is given for excellent marksmanship.
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High Jump: Another test of speed and strength as the player runs to the line and hurls his body over the bar. The player can control his angle above the bar.
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400m Relay (qualifying heat): Speed and timing are crucial in this event. Player must coordinate the baton hand-off perfectly for the best qualifying time.
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Long Jump: Player dashes to the line, leaps, and propels his body as far as he is able. The player controls the speed and angle of the jump.
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110m
Hurdles: Player sprints down the track, timing his jumps perfectly to clear all of the hurdles and reach the finish line in time.
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Javelin: The player darts to the line and throws the javelin with all his might. The player controls the height of the javelin.
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100m Dash: Race against the other athletes as well as the clock. This is just a warm-up compared to the events to come.
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skills against other world-class athletes. As the title implies, it is loosely based on (but not licensed by) the
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400m Relay - The Final Race: The final test of physical training as the player faces the challenging relay again.
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on their
September 1, 1988 issue as being the twenty-second most-successful table arcade unit of the month.
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Archery: Getting a bullseye on the last shot and unlocking a bonus shot at a cat with an apple on its head.
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110 Meter
Hurdles: both players finish at the same time = +3000 pts.
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262:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
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100 Meter Dash: both players finish at the same time = +3000 pts.
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High Jump: Making every jump without missing at all + 3000 pts.
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Long Jump: Jumping a distance of 6.66 meters = +3000pts.
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503:Multiplayer and single-player video games
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400:International Track & Field 2000
414:New International Track & Field
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439:Pro Evolution Soccer / eFootball
334:Track & Field / Hyper Sports
386:International Track & Field
513:Video games developed in Japan
432:International Superstar Soccer
126:in Japan, is the third in the
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272:1 September 1988. p. 21.
268:(in Japanese). No. 339.
136:, where players test their
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508:Summer Olympic video games
293:Killer List of Videogames
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523:Video games set in Seoul
407:Hyper Sports 2002 Winter
393:Hyper Olympics in Nagano
120:in North America and as
518:Video games set in 1988
488:Arcade-only video games
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270:Amusement Press, Inc.
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36:Japanese arcade flyer
473:1988 Summer Olympics
372:Track & Field II
142:1988 Summer Olympics
123:Hyper Sports Special
493:Konami arcade games
452:Olympic video games
379:Konami Hyper Soccer
483:Arcade video games
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351:Track & Field
337:video game series
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103:1-4 player versus
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55:Publisher(s)
43:Developer(s)
150:South Korea
67:Platform(s)
467:Categories
446:Power Pros
365:Konami '88
249:References
243:Konami '88
237:In Japan,
199:Konami '88
111:Konami '88
25:Konami '88
233:Reception
156:Gameplay
117:88 Games
89:Genre(s)
424:Related
291:at the
241:listed
138:Olympic
100:Mode(s)
78:Release
329:Konami
134:Konami
94:Sports
72:Arcade
60:Konami
48:Konami
343:Games
146:Seoul
205:Tips
82:1988
331:'s
144:in
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152:.
148:,
321:e
314:t
307:v
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.