302:. There are four levels in the first stage, five in the second, and six in the third. The order of levels repeats after every third stage, however, one stage is added in this repetition. For example, levels 1–1 to 1-4 are repeated as levels 4–1 to 4-4, but level 4-5 is added. Levels 4–1 to 4-5 are repeated as levels 7–1 to 7–5, but level 7-6 is added. This is also true for the other levels, except that for the 13th and 14th stage, with five additional levels in 13th stage and four in 14th stage before entering level 14–5, the last level.
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423:. Each stage also has a jewel or ring with a value 250 points less than the mean and another valued 250 points greater than the mean. As one advances to the next stage, the least valuable jewel/ring drops out and a new one is added in the most valuable spot. A new ring appears every three stage. Thus at the 14th and highest stage, one would expect the mean jewel to have the value
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power-up is collected, it either has an immediate effect, or modifies the next sphere which the player will launch, depending on type. Unique or new power-ups include:
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At the end of every round (and at times during the round) jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play (one collects coins less for their value than because every 30 coins earns an extra life). In contrast to the behavior
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There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels. Multiple difficulty settings are available as well, with play at higher settings
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In general, 100 points are awarded for each sphere destroyed. The simple destruction of three spheres thus earns 300 points, four spheres 400, etc., but if the players arrange things such that they destroy three spheres which bring together three more spheres, the second set of spheres has a 2X
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which can be collected during play. These are earned by successfully setting off three or more explosions in a row. When this occurs, a random power-up falls down towards the player's winged scarab, but is only actually collected if the player correctly positions the scarab to catch it. Once a
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of coins, jewel and ring values increase in a simple pattern as play progresses. Jewel values were determined through game play and many screen captures to assure that values were read properly. Every stage has two types of jewel and one type of ring.
280:, he or she loses a life and is forced to restart the stage. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.
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Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while.
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which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a
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multiplier. They can also arrange things such as having several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction.
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Inspecting the above list reveals a pattern, which has been verified to be consistent throughout all 14 stages of game-play. At each stage
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During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's
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by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged
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The game has a story where a songstress speaks with Thoth about the adventures of a hero who stopped Set from destroying the world.
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465:- changes the player's "next sphere" into a dagger which can be used to destroy any spheres it hits for a period of time.
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234:, which was released in 2005. The title can be played online at several different sites, and can be purchased for
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447:- causes a cloud effect which changes the color of all spheres it envelopes to the matching color.
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603:, the remake introduces blessings to help the player on his or her journey to the Temple of
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453:- causes a series of ten lightning blasts to strike and randomly eliminate spheres.
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Below are the listed the jewels and rings in the first five stages of play:
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228:. First released in 2006, it is the sequel to the original
459:- collects falling objects all across the playfield.
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261:The game challenges the user to eliminate colored
607:. The graphics are different on every platform.
435:The title includes between 13 and 15 different
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249:debut was in June 2008, with its release via
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296:are similar to the arrangement of rounds in
389:Dark purple guitar-pick shaped jewel (1250)
376:Dark purple guitar-pick shaped jewel (1250)
360:Dark purple guitar-pick shaped jewel (1250)
746:Video games developed in the United States
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419:, the value of the "mean" jewel is
408:Gold and colored-enamel ring (1750)
395:Gold and colored-enamel ring (1750)
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751:Video games scored by Adam Gubman
292:The arrangement of the levels of
369:(comprising rounds 3–1 to 3–6)
350:(comprising rounds 2–1 to 2–5)
331:(comprising rounds 1–1 to 1–4)
18:Luxor: Pharaoh's Challenge
411:Amber icosahedral jewel (2000)
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599:in 2008. Unlike the original
405:Green octahedral jewel (1500)
392:Green octahedral jewel (1500)
379:Green octahedral jewel (1500)
335:Orange octahedral jewel (500)
220:is an action-oriented casual
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776:PlayStation Portable games
766:Xbox 360 Live Arcade games
576:Luxor: Pharaoh's Challenge
485:Luxor: Pharaoh's Challenge
474:Luxor: Pharaoh's Challenge
322:Jewels and Rings vs. Stage
801:Single-player video games
796:Tile-matching video games
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756:Video games set in Egypt
284:yielding higher scores.
700:Quest for the Afterlife
354:Rose quartz jewel (750)
338:Rose quartz jewel (750)
589:PlayStation Portable
771:PlayStation 2 games
679:Luxor (Amun Rising)
786:Nintendo DS games
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595:in 2007, and for
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520:Microsoft Windows
288:Levels and stages
236:Microsoft Windows
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125:Microsoft Windows
68:Xbox Game Studios
16:(Redirected from
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791:MumboJumbo games
736:2006 video games
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463:Pharaoh's Dagger
373:Gold ring (1000)
357:Gold ring (1000)
341:Gold ring (1000)
251:Xbox Live Arcade
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162:October 10, 2007
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147:October 10, 2006
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579:is a remake of
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425:500+250*14=4000
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179:April 04, 2008
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187:June 30, 2011
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627:IGN: Luxor 2
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79:Scott Hansen
63:Publisher(s)
51:Developer(s)
741:MacOS games
707:5th Passage
585:Nintendo DS
512:Platform(s)
445:Color Cloud
245:The game's
222:puzzle game
97:Platform(s)
75:Designer(s)
730:Categories
614:References
479:Video game
226:MumboJumbo
56:MumboJumbo
781:Wii games
437:power-ups
431:Power-ups
421:500+250*N
583:for the
538:Genre(s)
427:points.
257:Gameplay
240:Mac OS X
193:Genre(s)
130:Xbox 360
120:Mac OS X
714:Evolved
601:Luxor 2
581:Luxor 2
549:Mode(s)
400:Stage 5
384:Stage 4
365:Stage 3
346:Stage 2
327:Stage 1
306:Scoring
294:Luxor 2
278:pyramid
247:console
217:Luxor 2
204:Mode(s)
150:Windows
144:Release
36:Luxor 2
668:series
591:, and
558:
543:Puzzle
522:
499:Series
267:scarab
198:Puzzle
109:OnLive
84:Series
666:Luxor
504:Luxor
231:Luxor
105:Cloud
89:Luxor
299:Zuma
238:and
167:XBLA
134:XBLA
605:Set
597:Wii
457:Net
184:iOS
115:iOS
732::
587:,
273:.
253:.
242:.
175:NA
158:NA
693:3
686:2
658:e
651:t
644:v
417:N
177::
160::
136:)
132:(
111:)
107:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.