Knowledge (XXG)

Lavos

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404:. They note that unlike in reality, where the existential threat is complicated, with multiple causes and issues to address, Lavos represents a singular threat that the protagonists need to defeat in order to save the world. They speculated that the reason why it seemed so easy for the protagonists to pursue defeating Lavos is because of the singular nature of the threat, whereas unifying people against climate change was far more difficult. Angello also drew parallels between the message that reads if players experience a game over while fighting Lavos: "But ... the world refused to change" and 221:
vulnerable, and then as a smaller humanoid with two assisting "bits" (although the right side bit is actually the true essence of Lavos). While players can battle Lavos at any time after arriving at the End of Time, they will struggle to beat it before the recommended point in the story and achieve many of the game's multiple endings. However, New Game Plus mode allows players to defeat Lavos early with much greater ease, prompting many what-if scenarios, some of which are joke endings.
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danger; it is unclear whether Lavos is truly "evil" or even if it is fully sapient. It has a general lack of dialog and behaves similarly to an animal, being possibly oblivious to its effect on life beyond collateral damage. That said, Lavos' secondary and tertiary forms are technological in nature, suggesting some form of intellect.
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The battle against Lavos in 1999 A.D. starts with its outer shell, which goes through phases in which it mimics other bosses the player has fought. After the shell is defeated, the player moves inside to fight its true form, first as a giant humanoid whose arms must be destroyed before the head is
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The exterior of Lavos consists of a spiky shell that protects its true form within. It is suggested that Lavos originated as the spawn of another, similar creature, due to its life-cycle of replication. A parasite, Lavos travels from planet to planet, burrowing into the core and sapping its energy
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Lavos's mere presence has profound effect on organic life, with some characters attribute the evolution and extinction of many important organisms to it, especially humanoid races. There is reoccurring interest in the story from those seeking power to attempt to communicate with Lavos despite the
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works, citing aspects such as destruction of the world for its gain, its driving insane of Earth's inhabitants, and it being an "ancient being from beyond the known universe." Williams notes that Lavos is unlike Lovecraftian creatures in other ways, such as it being "deadly physical and highly
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intervenes, rescuing Schala, but prompting the awakening of Lavos and the destruction of Zeal. In 600 A.D., Lavos awakens yet again when the party battles Magus, causing a split in the timeline. Finally, in 1999 A.D., the "Day of Lavos", a recording shows Lavos emerging from underground and
380:, Patrick Holleman stated that the boss battle against Lavos was not "especially difficult", with the initial boss rush being "a little cheesy", but that it was nevertheless an "unqualified success" due to its status as serving as the culmination of the game's story. Casey Foot of 236:, the Dream Devourer, the result of Schala becoming fused with Lavos following the disaster at the Ocean Palace. The Dream Devourer's defeat at the hands of Crono and his allies only momentarily frees Schala from its control, who tells Magus to forget she ever existed. 322:
of the cosmic horror genre, Lavos is also an ancient creature from beyond the known universe. However, its physical design, which is not inconceivable or amorphous, as well as its penchant for indiscriminate destruction, more resembles that of a
192:, who coins the name "Lavos" by combining the Iokan words for "big" and "fire". As Lavos is a name invented by humans, its true name, if one exists, is completely unknown. The ensuing ice age causes the Reptites, an advanced species of 388:โ€™s story", explaining that it did not distract from the other plot points, acting as "an overarching threat" that, across different time periods, the characters must come together to defeat. However, Bryan Vore of 155:
design, mysterious origins and motivations, and the player's unique ability to travel to 1999 and fight it at any time in the story, resulting in multiple potential endings, something assisted by the game's
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for millions of years, and collecting the DNA of its organisms for its own. Finally, upon the planet's eventual destruction, it creates Lavos Spawn, offspring that leave the planet and continue the cycle.
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on how he would have designed different aspects of Lavos when creating its in-game representation. The creature has Lovecraftian influences, with its Japanese name possibly referencing
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resilient" unlike Lovecraftian works' "inconceivable, amorphous horror" creatures. Williams noted Lavos as not being evil, unlike other characters in games at the time, such as
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called Lavos "mysterious" and "strange", with "a truly alien vibe that we rarely see in media" that depicts "the inherent 'otherness' of beings from another world". In
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destroying the world, leaving only a few human survivors and no food. Lavos then possibly moves beneath Death Peak, where many of its spawn can be found in the
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if left to its own devices. As in the previous game, there are also numerous alternate endings caused by defeating it at various times in the story.
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mode. By the same token, it was noted for lacking characterization and serving only as an evil force and motivator for the game's characters.
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critiqued Lavos as a "faceless engine of destruction" rather than a true character, saying that Magus needed to "pick up Lavos' slack".
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The character of Lavos became one of the most iconic antagonists in video games, and was praised by critics due to its
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Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories
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was drawn by Tsutomu Terada. Due to a lack of references by Toriyama, there were many arguments within
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Lavos initially crash-lands on the planet in 65,000,000 B.C., an event witnessed by the prehistoric
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Machine, although this relationship is symbiotic, with Lavos also gathering the kingdom's magic.
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writer Anthony John Angello discussed Lavos in the context of the real-world
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alien that falls from the skies in 65,000,000 B.C., its impact results in an
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attempts to use the machine to harness even more power, via her daughter,
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and create the Kingdom of Zeal. This plot point is also used in
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Burlington, MA: Focal Press. p. 158. 351: 1006: 981: 955: 926: 901: 844: 837: 93: 88: 75: 62: 28: 1126:Video game characters with fire or heat abilities 631:"All Chrono Cross Endings And How To Unlock Them" 130:, also appearing as an antagonist in its sequel, 1136:Video game characters designed by Akira Toriyama 1081:Fictional characters who can manipulate reality 508:"Lavos and Chrono Trigger's Otherworldly Roots" 384:described Lavos as "the perfect antagonist for 812: 759:"Chrono Trigger's Cure for Climate Paralysis" 8: 1086:Fictional characters who can manipulate time 655:"Chrono Trigger โ€“ 1995 Interview Collection" 730:"Why We Love Chrono Trigger After 20 Years" 449:, a similar extraterrestrial parasite from 262:reveals that a wayward piece of Lavos, the 1076:Extraterrestrial characters in video games 841: 819: 805: 797: 713:: CS1 maint: location missing publisher ( 44: 1131:Video game characters introduced in 1995 282:, is a fusion of Lavos, Schala, and the 770: 768: 463: 148:that destroys most life on the planet. 706: 25: 16:For the civil parish in Portugal, see 7: 529: 527: 501: 499: 473: 471: 469: 467: 228:port of the game links the story to 1121:Video game characters who use magic 777:Chrono Trigger: Boss Fight Books #2 298:Lavos was designed by manga artist 14: 1043: 1042: 480:"Chrono Trigger: What is Lavos?" 338: 997:Chrono Trigger: Crimson Echoes 629:Broadwell, Josh (2022-04-22). 537:Reverse Design: Chrono Trigger 378:Reverse Design: Chrono Trigger 1: 1096:Fictional parasite characters 775:Williams, Michael P. (2014). 728:Hilliard, Kyle (2015-08-22). 679:Williams, Michael P. (2014). 540:. Boca Raton, FL: CRC Press. 506:Signor, Jeremy (2013-02-12). 314:, the Japanese rendering of " 286:capable of destroying all of 604:Oxford, Nadia (2020-03-11). 1022:Final Fantasy Dimensions II 1152: 1071:Chrono (series) characters 534:Holleman, Patrick (2018). 478:Foot, Casey (2022-05-19). 15: 1038: 569:Lebowitz, Josiah (2011). 43: 33: 1091:Fictional mass murderers 1111:Square Enix antagonists 123:role-playing video game 89:In-universe information 84:Tsutomu Terada (sprite) 50:The external shell and 18:Lavos (Figueira da Foz) 779:. Boss Fight Books. 54:of Lavos as seen in 990:Chrono Resurrection 252:interactive fiction 232:by adding a hidden 217:world of 2300 A.D. 194:reptilian humanoids 23:Fictional character 1101:Fictional monsters 740:on August 24, 2015 350:. You can help by 318:". 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Index

Lavos (Figueira da Foz)
Chrono

mouthparts
Chrono Trigger
Akira Toriyama
extraterrestrial
monster
antagonist
role-playing video game
Chrono Trigger
Chrono Cross
parasitic
ice age
apocalypse
Lovecraftian
New Game Plus
Ayla
reptilian humanoids
Mammon
Queen Zeal
Schala
Magus
post-apocalyptic
Nintendo DS
superboss
interactive fiction
spin-off
Radical Dreamers
Frozen Flame

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