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In the hotel bar, Lazy Jones stands in front of the (rather wide) bar. The barman and the only other patron, hopelessly drunk, are both moving back and forth across the bar, at different speeds. Pressing the fire button while standing in front of both a drink and the barman at the same time earns
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Each sub-game has a time limit. In some sub-games it is possible to "die", thus ending the sub-game prematurely, while others only end after the time limit expires. But this also depends on the portrayed game version. While a "death" in the
Commodore 64 may return the game character to a certain
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Each floor has six rooms, three on each side of the elevator. Each room can be entered once. Inside most rooms is a video game, which the character immediately begins playing. As well as the video games, there is the hotel
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continuously fly towards the top of the screen. The player has to grab hold of two balloons to fly upwards, to get to kiss a woman. Then they need to grab hold of one balloon to fly back down to kiss another woman. A
378:. Their plots and gameplay are very simple, and in most of them the player simply must avoid incoming enemies long enough to score many points. In some, the player must shoot enemies to score points.
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is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the
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of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor. The enemies only walk around and do not pursue the character, but contact with them is fatal.
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336:. The bar works like a video game, but the other rooms are useless decorations (intentionally added, because Whittaker had run out of ideas for new games).
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series, giving it a very positive review and calling it "A pretty revolutionary concept for its day" and "The crowning achievement of the
Commodore 64"
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clone. The player has to cross a street without hitting any of the cars, to get to kiss a woman. Then they cross the street back to kiss another woman.
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clone. The player must steer a continuously growing garden wall without hitting themselves, the screen boundaries, or any of the plants.
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One of the music tracks (subtune from "Star Dust" in C64, the same as "The Wall" in MSX) was sampled by German electro project
560:, in which the player uses two controlled spaceships (one vertically and one horizontally) to jointly hit the spinning wafers.
860:
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292:. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play
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685:". Florian Senfter ("Splank!") later paid an undisclosed sum to David Whittaker for the use of the melody.
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point in the screen, in the MSX version the same death results in the premature end of the sub-game.
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When all rooms have been visited, the game starts over again, but increasingly faster each time.
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first, to make sure they worked, then converted each one of them, almost line by line, into
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The sub-games are generally simplified versions of 1970s and 1980s video games, such as
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471:: A game of skill where the player has to steer some kind of hovercraft in a cave.
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633:(In the MSX version, sub-games ending exclusively by running out of time limit:
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fly down from the top of the screen and the player has to bounce them back up.
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points. The drunk patron bars the player's movement but can be jumped over.
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flies diagonally around the screen, getting in the way of the player's fork.
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and released by
Terminal Software in 1984. The Spectrum version was
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descend from the skies and the player shoot them to score points.
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The sub-games that only end when the time limit runs out are
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The sub-games where it is possible to "die" prematurely are
535:: A shoot 'em up where the player can shoot spinning wafers.
477:: A shoot 'em up where the player can shoot balls of dust.
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49:. Unsourced material may be challenged and removed.
661:Whittaker developed each sub-game individually in
487:except this time the spaceships fly horizontally.
461:clone. The player has to rescue men trapped in a
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876:Video games developed in the United Kingdom
774:Commodore 64 - Angry Video Game Nerd (AVGN)
123:
552:In the MSX and Tatung Einstein versions,
435:clone where the aliens do not shoot back.
385:The fourteen video games are as follows:
109:Learn how and when to remove this message
707:
881:Video games scored by David Whittaker
781:from the original on 21 December 2021
735:
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7:
47:adding citations to reliable sources
288:with three floors, connected by an
405:to puncture the player's balloons.
14:
692:reviewed the game as part of his
483:: A shoot 'em up very similar to
465:without touching the cave walls.
284:. The game takes place inside a
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23:
34:needs additional citations for
749:. 30 June 2001. Archived from
1:
871:Video games about video games
511:and the player has to fire a
716:"David Whittaker Interview"
515:at them to score points. A
280:is a collection of fifteen
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815:at SpectrumComputing.co.uk
332:, a cleaning closet and a
886:Video games set in hotels
856:Single-player video games
131:
866:Terminal Software games
681:for their 1999 single "
309:
138:Commodore 64 cover art
861:Tatung Einstein games
841:Minigame compilations
695:Angry Video Game Nerd
307:
266:. It was written by
43:improve this article
688:In September 2021,
630:and the hotel bar.
608:The Hills Are Alive
481:The Hills Are Alive
312:The main screen in
836:Commodore 64 games
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891:ZX Spectrum games
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159:Terminal Software
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831:1984 video games
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441:: A very simple
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753:on 30 June 2001
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588:99 Red Balloons
556:is replaced by
541:: A simplified
525:: A simplified
455:: A simplified
421:: A simplified
411:: A simplified
401:tries to shoot
390:99 Red Balloons
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274:by Simon Cobb.
268:David Whittaker
264:Tatung Einstein
204:Tatung Einstein
181:David Whittaker
170:David Whittaker
149:David Whittaker
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121:1984 video game
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797:External links
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741:"OK COMPUTER!"
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653:and the bar).
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99:December 2010
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60: –
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54:Find sources:
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32:This article
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785:28 September
783:, retrieved
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755:. Retrieved
751:the original
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720:. Retrieved
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443:shoot 'em up
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252:Commodore 64
242:
241:
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192:Commodore 64
155:Publisher(s)
145:Developer(s)
105:
96:
86:
79:
72:
65:
58:"Lazy Jones"
53:
41:Please help
36:verification
33:
851:Platformers
807:at Lemon 64
757:9 September
690:James Rolfe
657:Development
643:Wild Wafers
620:Wild Wafers
592:Laser Jones
569:Eggie Chuck
533:Wild Wafers
507:slide on a
429:Laser Jones
413:Chuckie Egg
409:Eggie Chuck
375:Chuckie Egg
294:video games
256:ZX Spectrum
196:ZX Spectrum
187:Platform(s)
177:Composer(s)
165:Designer(s)
825:Categories
812:Lazy Jones
804:Lazy Jones
702:References
639:The Reflex
612:The Reflex
491:The Reflex
447:Spaceships
314:Lazy Jones
278:Lazy Jones
243:Lazy Jones
127:Lazy Jones
69:newspapers
846:MSX games
718:. C64.COM
647:Wafers II
628:Wafers II
604:Star Dust
558:Wafers II
517:telephone
475:Star Dust
296:instead.
282:sub-games
779:archived
667:assembly
616:The Turk
581:The Wall
573:Jay Walk
554:Jay Walk
544:Breakout
523:The Wall
503:: Roast
501:The Turk
458:H.E.R.O.
419:Jay Walk
394:balloons
369:Breakout
363:H.E.R.O.
300:Gameplay
290:elevator
250:for the
224:Platform
219:Genre(s)
722:26 June
651:Wipeout
635:Outland
624:Wipeout
596:Outland
539:Wipeout
505:turkeys
485:Outland
439:Outland
423:Frogger
351:Frogger
230:Mode(s)
210:Release
83:scholar
673:Legacy
669:code.
415:clone.
403:arrows
392:: Red
334:toilet
272:ported
85:
78:
71:
64:
56:
663:BASIC
600:Scoot
577:Res Q
546:clone
527:Snake
495:Bones
469:Scoot
453:Res Q
357:Snake
318:ghost
286:hotel
246:is a
90:JSTOR
76:books
787:2021
759:2012
724:2015
579:and
513:fork
463:cave
431:: A
328:, a
262:and
213:1984
62:news
746:NME
399:bow
372:or
330:bed
326:bar
260:MSX
200:MSX
45:by
827::
777:,
743:.
732:^
649:,
645:,
641:,
637:,
626:,
622:,
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614:,
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606:,
602:,
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583:.
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493::
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761:.
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548:.
112:)
106:(
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97:(
87:·
80:·
73:·
66:·
39:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.