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Leather Goddesses of Phobos

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spotted the added line before anyone else arrived and erased it quickly, but the name stuck and was jokingly brought up whenever a non-existent game title needed to be worked into a sentence. Eventually, in 1985, Meretzky came around to the idea of actually creating a game under this title, and
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in 1987 gave the Commodore 64 version four stars out of five, describing it as "fun to play, though Infocom has produced more challenging standard-level text adventures ... a lot of giggles in this one". The magazine assured readers they would not be offended by the game, as even its lewdest
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are just finalizing their plans for the invasion of Earth. The player's character had been abducted by the Leather Goddesses for the final testing of the plan which would enslave all of humanity. Unless this nefarious plan is stopped, the Earth is turned into a twisted sexual pleasure dome.
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To start the game a gender must be chosen and the player will get a sidekick character. If the player's character is male, he will meet a burly but dim-witted man named Trent; if the player's character is female, she will find an attractive but somewhat ditzy woman named Tiffany. There are
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bore a difficulty rating of "Standard". The game has 75 locations, including the maze known as the catacombs, the planets Mars and Venus (which must be explored extensively), outer space, and the city of Cleveland, which is a single location with one building and two exits.
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offices, Meretzky jokingly wrote the words "Leather Goddesses of Phobos" on a large chalkboard that listed all of the Infocom games that were in release at that point. Meretzky described the title as "something that would be a little embarrassing, but not awful."
219:. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game. 285:
and the other Infocom staff. Upper management was more difficult to convince, and then-CEO Al Vezza (who was more interested in the business side of the company) was not enthused with the idea. However, when Infocom was acquired by
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card which bore seven numbered areas (at certain points in the game, the player would be instructed to scratch a certain number and then whiff the resulting odor such as pizza and chocolate).
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conception, stating that "I was hoping that would stir up a lot of controversy. It didnt ... So I decided to write something with a little bit of sex in it, because
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was much more excited: when told that "Leather Goddesses of Phobos" was not its definitive title, he allegedly responded with "I wouldn't call it anything else!"
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generates controversy like sex. I'm hoping to get the game banned from Seven-Eleven stores." Meretzky states that the "naughtiness" levels were based on the
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one of his favorite computer games, stating "I'd like to meet whoever wrote that. I just don't know what asylum to go to".
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bought them. The game was Infocom's last to sell more than 100,000 copies, and its sixth best-selling game overall.
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praises the gameplay, stating that it has "inventive plots and puzzles" and "consistency of mood and attitude".
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is neither sexist nor truly offensive. Its humor punctures the pretensions of the fantasy adventure genre."
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was Infocom's best-selling game in 1986 with 53,543 copies sold, more than 50% greater than that of
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with sex." In The Status Line (formerly The New Zork Times), Infocom's official newsletter,
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was conceived more than four years before the game was released. He also cites "pulpy
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was referenced as being loaded on fellow astronaut Beth Johanssen's laptop alongside
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in 1986 due to the bankrupted business products effort, Activision president
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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Sipe, Russell; Wilson, Johnny; Clancy, Tom; Meier, Sid (July 1988).
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criticizes the inability to scroll back to previously seen text.
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Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!
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Infocom marketing director Mike Dornbrook referred to
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pulp story – the idea was instantly accepted by
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of that time. In the story, the Leather Goddesses of
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Mac Publishing. pp. 159–160. 386:containing vital hints to the game. 277:started its development as a 1930s 1480:Zork: The Undiscovered Underground 779:Eisenberg, Eric (5 October 2015). 437:reviewed the Macintosh version of 14: 1275:Quarterstaff: The Tomb of Setmoth 722:McCandless, Keith (August 1987). 615:Game Design Theory & Practice 179:in 1986. It was released for the 678:. Think Services. Archived from 1592:Video games adapted into comics 1082:Arthur: The Quest for Excalibur 656:. Infocom: 1–3. September 1986. 377:The Adventures of Lane Mastodon 762:"An Interview with Tom Clancy" 389:3D glasses for the comic book. 1: 1454:The Lost Treasures of Infocom 1030:Leather Goddesses of Phobos 2 646:"Leather Goddesses of Phobos" 582:"Leather Goddesses of Phobos" 557:"Leather Goddesses of Phobos" 533:in their graphical adventure 16:1986 interactive fiction game 1572:Fiction set on Phobos (moon) 847:Interactive Fiction Database 1577:Science fiction video games 1023:Leather Goddesses of Phobos 842:Leather Goddesses of Phobos 700:Maher, Jimmy (2015-03-05). 515:Leather Goddesses of Phobos 488:Leather Goddesses of Phobos 476:Leather Goddesses of Phobos 439:Leather Goddesses of Phobos 417:Leather Goddesses of Phobos 313:Leather Goddesses of Phobos 299:Leather Goddesses of Phobos 232:Leather Goddesses of Phobos 164:Leather Goddesses of Phobos 25:Leather Goddesses of Phobos 1623: 1537:Atari 8-bit computer games 826:Computer Chronicles: games 821:Photos of package contents 1502:1980s interactive fiction 704:. 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Index


Developer(s)
Infocom
Publisher(s)
Designer(s)
Steve Meretzky
Engine
Z-machine
Platform(s)
Amiga
Amstrad CPC
Amstrad PCW
Apple II
Atari 8-bit
Atari ST
Commodore 64
MS-DOS
TRS-80
TI-99/4A
Mac
Genre(s)
Interactive fiction
interactive fiction
Steve Meretzky
Infocom
Amiga
Amstrad CPC
Amstrad PCW
Apple II
Mac

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