Knowledge (XXG)

Liberty Island (Deus Ex)

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Gunther Hermann, a top UNATCO agent, who is being held in a cell on the compound's lobby level. Finally, the player climbs the statue to interrogate NSF commander Leo Gold. The player can either kill the commander or talk him into surrendering without becoming hostile. Either way, this allows UNATCO to take over the island. Denton then enters UNATCO HQ, meeting his boss,
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the level was Caroline Spector, wife of Warren Spector. The level contained physics simulation of objects, which was at the time a novelty. The team assumed the level had failed at first, because she spent 20 minutes experimenting on the dock and playing with the objects. However, shortly afterwards,
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The player heads to the north dock to meet a UNATCO informant, Harley Filben. Filben gives Denton the key to the statue after the player promises not to kill the NSF commander. The player can either use the front door, or a stack of crates in back to enter the statue. Once inside, the player can free
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Developers were conflicted on the amount of freedom the player should be allowed during the level. Some on the team argued that the level should be based on a single set of powers, while others advocated for a completely different set, and yet others believed all possibilities should be open to the
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magazine called Liberty Island an "iconic opening mission", a "fine tutorial", and an example of a setting that complemented the core gameplay. Describing it as both an introduction to freeform gameplay and a means to build on the game's lore, the magazine stated that the "simple objective" of
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and Liberty Island. Smith was not familiar with New York, but was excited by the island's large, open space. He stated it was "different and exciting" to design a level around something large. He stated it was indicative of the "go anywhere game" they were attempting to make, despite the long
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great, calling it "huge for an open-air level" despite being small by real-world standards. He further elaborated that it "showcased everything that was unique and exciting about the game's open-ended approach to missions, demand for tactical planning, and constant surprises".
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she told the developers that it was the most fun she had in a game, causing them to double down on the game's object physics. Liberty Island was ultimately the last level to be finished – the developers believed it was "high stakes", and were anxious to get it correct.
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infiltrating the Statue of Liberty allowed the player to pivot around a "fixed point". They also noted that the level's entire makeup changes if the player is spotted by a security camera, functioning as a "twist" that changes the player's path. Justin Keverne of
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between encounters, leading to Liberty Island being designed with empty areas for "quiet, reflective moments". Roughly halfway through the game's development, it was decided that each path should support at least a combat, stealth and hacking approach.
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to disable it. Stating that it pioneered the idea of a video game remembering the player's decisions, he expressed the belief that the level felt like a "digital playground" with "unprecedented levels of choice".
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player at all times. Some also believed there should be clear paths indicating each style of play, whereas other team members advocated for an open area. Ultimately, the team developed rules that there should be
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described Liberty Island as "one of the greatest opening gambits in PC gaming", as well as the most iconic level in the game. Calling it a "trial by fire", he remarked that it was "the perfect introduction to
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described the island as "close enough to feel like a real place" despite its lack of complete accuracy, calling the "sensation of reality" common to locations throughout the game.
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to demonstrate the gameplay. It was created due to Warren Spector having grown up in New York City, leading him to want to feature locations such as
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design and the many potential means to clear the level, and is known as an iconic video game location. It is also notorious for depicting a damaged
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Game designer Harvey Smith had first intended the level to start with Denton showing up for work and meeting his colleagues, but was inspired by
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force. The player is given their main objectives after selecting the weapon. Nearby, the player can also use a
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organization. The level was well-regarded by critics for being the player's introduction to the game's
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in the 21st century. Due to memory constraints, the Twin Towers were omitted from the level's
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stated that Liberty Island was the most clear example of the philosophy of choice present in
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The content in the level itself was later considered prescient in predicting the rise of
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Liberty Island was described as influencing Smith in subsequent games, such as
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franchise. Based on the New York City upbringing of designer
330:, ignore it and head for the back entrance, or use a nearby 542:"In Y2K, Deus Ex taught gaming the true meaning of Liberty" 638: 621:. Baltimore: Johns Hopkins University Press. p. 122. 418:"Level Design Analysis: Deus Ex's Liberty Island – Part 1" 488:"Deus Ex at 20: The oral history of a pivotal PC game" 815: 789: 753: 698: 691: 84: 76: 71: 63: 53: 40: 23: 284:The first person outside the development team to 122:level, it is set on a facsimile of the real-life 619:Gamer Nation: Video Games and American Culture 35:View of the level, looking towards the skyline 654: 8: 241:, as well as the other personnel of UNATCO. 229:. Upon proceeding into the level, Denton's 695: 661: 647: 639: 29: 904:Fictional locations in the United States 588:Wordsworth, Richard (February 4, 2021). 573:(33): 37. February 27, 2020 – via 567:"Designing Great Single-Player Missions" 403: 154:, despite being released prior to the 20: 884:Fictional elements introduced in 2000 18:Fictional depiction of Liberty Island 7: 612: 610: 481: 479: 450: 448: 446: 444: 442: 440: 411: 409: 407: 134:that has seized the headquarters of 540:Hughes, William (August 13, 2020). 516:"Taking Liberties: a Deus Ex story" 590:"How Deus Ex Predicted The Future" 130:, has been sent to quell an armed 14: 416:Keverne, Justin (July 28, 2010). 169:starts out on the Liberty Island 851: 850: 272:on some machines to "nosedive". 99:is the first level of the 2000 514:Francis, Tom (June 14, 2010). 486:Peel, Jeremy (June 22, 2020). 126:, where the player character, 101:action role-playing video game 1: 455:Kelly, Andy (June 22, 2020). 138:, a fictional United Nations 889:Statue of Liberty in fiction 920: 846: 678: 28: 225:cell from nearby wooden 108:, the first game in the 72:In-universe information 118:and functioning as a 899:Video game locations 833:Square Enix Montreal 617:Wills, John (2019). 156:September 11 attacks 493:Rock Paper Shotgun 373:Planet of the Apes 316:William Hughes of 152:World Trade Center 894:Video game levels 866: 865: 785: 784: 628:978-1-4214-2869-7 360:wealth inequality 252:Ultima Underworld 148:Statue of Liberty 94: 93: 911: 854: 853: 776:The Nameless Mod 735:The Missing Link 728:Human Revolution 696: 663: 656: 649: 640: 633: 632: 614: 605: 604: 602: 600: 594:Kotaku Australia 585: 579: 578: 575:Internet Archive 563: 557: 556: 554: 552: 537: 531: 530: 528: 526: 511: 505: 504: 502: 500: 483: 474: 473: 471: 469: 452: 435: 434: 432: 430: 413: 239:Joseph Manderley 140:counterterrorist 41:First appearance 33: 21: 919: 918: 914: 913: 912: 910: 909: 908: 869: 868: 867: 862: 842: 811: 781: 749: 744:Mankind Divided 687: 674: 667: 637: 636: 629: 616: 615: 608: 598: 596: 587: 586: 582: 565: 564: 560: 550: 548: 539: 538: 534: 524: 522: 513: 512: 508: 498: 496: 485: 484: 477: 467: 465: 454: 453: 438: 428: 426: 415: 414: 405: 400: 386: 328:security camera 295: 247: 203:law enforcement 195:rocket launcher 164: 89:New York Harbor 67:Science fiction 36: 19: 12: 11: 5: 917: 915: 907: 906: 901: 896: 891: 886: 881: 871: 870: 864: 863: 861: 860: 847: 844: 843: 841: 840: 835: 830: 828:Eidos-Montréal 825: 819: 817: 813: 812: 810: 809: 807:Liberty Island 804: 799: 793: 791: 787: 786: 783: 782: 780: 779: 772: 765: 757: 755: 751: 750: 748: 747: 740: 739: 738: 724: 717: 716: 715: 702: 700: 693: 689: 688: 686: 685: 679: 676: 675: 668: 666: 665: 658: 651: 643: 635: 634: 627: 606: 580: 558: 532: 506: 475: 436: 423:Game Developer 402: 401: 399: 396: 385: 382: 348:Game Developer 297:Andy Kelly of 294: 291: 278:negative space 257:vertical slice 246: 243: 193:, and GEP gun 163: 160: 124:Liberty Island 116:Warren Spector 97:Liberty Island 92: 91: 86: 82: 81: 78: 74: 73: 69: 68: 65: 61: 60: 55: 51: 50: 42: 38: 37: 34: 26: 25: 24:Liberty Island 17: 13: 10: 9: 6: 4: 3: 2: 916: 905: 902: 900: 897: 895: 892: 890: 887: 885: 882: 880: 877: 876: 874: 859: 858: 849: 848: 845: 839: 836: 834: 831: 829: 826: 824: 821: 820: 818: 814: 808: 805: 803: 800: 798: 795: 794: 792: 788: 778: 777: 773: 771: 770: 766: 764: 763: 759: 758: 756: 752: 746: 745: 741: 737: 736: 732: 731: 730: 729: 725: 723: 722: 721:Invisible War 718: 714: 711: 710: 709: 708: 704: 703: 701: 697: 694: 690: 684: 683:List of media 681: 680: 677: 673: 672: 664: 659: 657: 652: 650: 645: 644: 641: 630: 624: 620: 613: 611: 607: 595: 591: 584: 581: 576: 572: 568: 562: 559: 547: 546:The A.V. 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Index

Statue of Liberty, depicted at nighttime, surrounded by a darkened island with grey structures, with skyline in the distance
Deus Ex
Ion Storm
New York Harbor
action role-playing video game
Deus Ex
Deus Ex
Warren Spector
tutorial
Liberty Island
JC Denton
insurgency
UNATCO
counterterrorist
immersive sim
Statue of Liberty
World Trade Center
September 11 attacks
JC Denton
docks
Paul Denton
pistol
stun gun
sniper rifle
crossbow
rocket launcher
robot
law enforcement
crowbar
binoculars

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