505:, gave it positive to mixed reviews while the game was still in development. Critics deemed the graphics technically impressive due to the lighting effects and polygonal enemies, but some found them overly dark, making most of the levels appear the same. Most also stated that the game simply did not offer enough new gameplay elements to make it stand out from previous first person shooters. However,
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takes place in a future where a multinational conglomerate, Trojan
Incorporated, is in the process of performing presumably unethical genetic experiments. Joseph D. Tenka, the protagonist, discovers the corporation's nefarious activities and sets about bringing them and their genetically engineered
223:
The weapon design differs from similar games of the time in that instead of the player character acquiring stronger more powerful weapons to add to an accumulated arsenal, weapon modifications are picked up and added to the same weapon (known as the "Self-Generating
Polymorphic armoury", or SG-26)
514:
s Atomic Dawg opined in an early review that the unintuitive controls for strafing and looking up and down are the game's weak point, and the familiarity of the gameplay is actually what saves it from mediocrity: "...just when you feel like swearing, some ugly mutant charges you, and the ensuing
34:
250:
The development team opted to make the game single-player only. Linklater explained: "The current design for the game does not lend itself to a two-player game. We have chosen to concentrate on a single-player game - which would be the most played version anyway".
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The game is set in a futuristic action environment. The player character engages in battle with a number of various armed flying robots, stationary turrets, and bipedal creatures.
1309:
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stated in an early review that "the spider-head bad guys will give you nightmares", though he and his three co-reviewers said the game overall lacks excitement and variety. A
236:. With Softimage as the construction tool, the programmers additionally wrote a suite of custom Softimage scene extraction utilities. Since the PlayStation cannot perform
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was one of the better first-person shooters on the market, its high difficulty level and lack of innovation would make it unappealing to all but fans of the genre.
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gave the PlayStation version two 4.5/5 scores for graphics and sound, 3.5/5 for control, and 4/5 for fun factor in an early review.
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is trigger-happy fun." In addition, critics universally praised the bizarre and often gruesome enemy designs. Crispin Boyer of
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240:, what senior programmer Martin Linklater called "a dynamic multistage clipping and meshing system" was incorporated in
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s gameplay is solid but never frantically drives the player forward the way the best first-person shooters do."
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s viewpoint of the PlayStation version's
European import, three critics gave it each a score of 89, 88, and 80.
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Development on the game began in earnest in
January 1995. The graphics in the game were created using
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Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Hodgson, David "Chief
Hambleton" (March 1997).
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gave the PlayStation version each a score of 6/10, 4/10, 7/10, and 5.5/10 in an early review.
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The PlayStation version received above-average reviews. Many magazines, including
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Smith, Shawn; Hsu, Dan; Boyer, Crispin; Williams, Ken "Sushi-X" (March 1997).
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s early review looked at it more optimistically, concluding: "At its heart,
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critic similarly remarked in an early review: "Occasionally intense,
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s graphics engine in order to reduce the effect of warping textures.
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Anderson, Paul; Reiner, Andrew; Storm, Jon (March 1997).
997:. Vol. 5, no. 3. Metropolis Media. p. 26
807:. No. 17. Imagine Media. May 1996. pp. 48–49
515:
adrenaline rush reminds you why you play video games.
16:
First-person shooter video game from 1997 by
Psygnosis
1159:. No. 28. Imagine Media. April 1997. p. 118
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off its throne, but it is strong enough to contend."
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1315:Video games scored by Tim Wright (Welsh musician)
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1310:Video games developed in the United Kingdom
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1120:(in German). No. 5/97. pp. 64–65
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551:is a good, solid shooter. It won't knock
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692:"Code Name: Tenka [sic] Review"
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949:"Codename: Tenka [EU Import]"
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925:. No. 92. Ziff Davis. p. 50
916:"Codename: Tenka [EU Import]"
7:
708:from the original on 9 December 2004
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238:perspective correct texture mapping
224:and switched between as necessary.
200:" in some other forms of release.
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1178:Clarke, Stuart (26 July 1997).
1:
778:. April 1996. pp. 63–65
743:. December 1996. p. 277
196:. It is also known as just "
1295:PlayStation (console) games
1331:
1222:Atomic Dawg (March 1997).
828:"Codename: Tenka - Review"
1305:Single-player video games
1185:The Sydney Morning Herald
1080:IGN staff (27 May 1997).
1037:Fish, Eliot (July 1997).
923:Electronic Gaming Monthly
736:Electronic Gaming Monthly
588:Electronic Gaming Monthly
522:Electronic Gaming Monthly
461:The Sydney Morning Herald
329:Electronic Gaming Monthly
271:
268:
31:
1016:"Lifeforce Tenka (PC)".
989:"Tenka [Import]"
882:. April 1997. p. 76
1111:"Lifeforce Tenka (PS)"
1039:"Lifeforce Tenka (PS)"
1290:First-person shooters
1285:Cyberpunk video games
1153:"Codename Tenka (PS)"
728:"Behind the Screens"
192:released in 1997 by
182:first-person shooter
152:First-person shooter
844:on 15 November 2014
565:judged that though
265:
1180:"Liberate an army"
1109:Georg (May 1997).
1052:Next Media Pty Ltd
965:on 21 October 1997
826:House, Michael L.
801:"NG Alphas: Tenka"
766:"NG Alphas: Tenka"
263:
1224:"Codename: Tenka"
1082:"Codename: Tenka"
880:Future Publishing
838:All Media Network
688:Rubenstein, Glenn
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495:
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1280:1997 video games
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1232:. No. 102.
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1054:. pp. 42–43
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961:. Archived from
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840:. Archived from
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690:(18 July 1997).
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653:. Archived from
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180:in the US) is a
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1300:Psygnosis games
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1260:Lifeforce Tenka
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1157:Next Generation
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1050:. No. 45.
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957:. No. 47.
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878:. No. 44.
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805:Next Generation
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774:. No. 16.
771:Next Generation
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739:. No. 89.
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657:on 19 June 1997
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567:Lifeforce Tenka
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423:Next Generation
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177:Codename: Tenka
171:Lifeforce Tenka
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40:Lifeforce Tenka
27:Codename: Tenka
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25:Lifeforce Tenka
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19:1997 video game
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1253:External links
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1192:. p. 191
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1026:. March 1998.
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1022:(in German).
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954:Game Informer
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38:Cover art of
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1238:. Retrieved
1236:. p. 72
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1200:– via
1194:. Retrieved
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1173:
1161:. Retrieved
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1122:. Retrieved
1117:
1104:
1092:. Retrieved
1090:. Ziff Davis
1085:
1056:. Retrieved
1045:
1032:
1017:
1011:
999:. Retrieved
992:
967:. Retrieved
963:the original
952:
927:. Retrieved
922:
884:. Retrieved
873:
867:"Tenka (PS)"
846:. Retrieved
842:the original
831:
821:
809:. Retrieved
804:
780:. Retrieved
769:
745:. Retrieved
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710:. Retrieved
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659:. Retrieved
655:the original
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122:
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60:Publisher(s)
48:Developer(s)
39:
269:Publication
228:Development
215:army down.
190:PlayStation
97:PlayStation
75:PlayStation
70:Platform(s)
1274:Categories
741:Ziff Davis
631:References
174:(known as
1265:MobyGames
1240:7 January
1163:7 January
1124:7 January
1094:7 January
1058:7 January
1001:7 January
969:7 January
959:FuncoLand
929:7 January
886:7 January
848:7 January
811:7 January
782:7 January
747:7 January
712:7 January
661:7 January
650:Psygnosis
260:Reception
255:Reception
194:Psygnosis
118:June 1997
64:Psygnosis
53:Psygnosis
1118:Mega Fun
1019:GameStar
706:Archived
697:GameSpot
562:GameSpot
412:Mega Fun
382:(PC) 26%
377:GameStar
365:GameSpot
334:5.675/10
219:Gameplay
147:Genre(s)
1229:GamePro
1024:Webedia
994:GameFan
833:AllGame
645:"Tenka"
620:GamePro
603:GameFan
508:GamePro
353:GameFan
346:8.25/10
279:AllGame
158:Mode(s)
123:Windows
85:Release
79:Windows
1196:2 June
702:Fandom
370:6.1/10
1114:(PDF)
1047:Hyper
1042:(PDF)
919:(PDF)
870:(PDF)
731:(PDF)
607:'
573:Notes
549:Tenka
545:'
536:'
533:Tenka
517:Tenka
512:'
389:Hyper
272:Score
245:'
198:Tenka
1242:2023
1198:2022
1165:2023
1126:2023
1096:2023
1060:2023
1003:2023
971:2023
931:2023
888:2023
875:Edge
850:2023
813:2023
784:2023
749:2023
714:2023
663:2023
553:Doom
406:7/10
322:7/10
317:Edge
207:Plot
188:and
184:for
135:1997
109:1997
91:1997
1263:at
1234:IDG
1087:IGN
600:In
559:of
541:IGN
416:85%
401:IGN
394:88%
358:86%
1276::
1226:.
1210:^
1188:.
1182:.
1155:.
1134:^
1116:.
1084:.
1068:^
1044:.
991:.
979:^
951:.
939:^
921:.
896:^
872:.
858:^
836:.
830:.
803:.
792:^
768:.
757:^
733:.
704:.
700:.
694:.
671:^
647:.
186:PC
131:EU
114:NA
105:EU
77:,
1244:.
1204:.
1167:.
1128:.
1098:.
1062:.
1005:.
973:.
933:.
890:.
852:.
815:.
786:.
751:.
716:.
665:.
133::
116::
107::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.