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It was controlled by a variety of host computers. Straight lines were smoothly rendered in real-time animation. General principles of operation were similar to the systems used today: 4x4
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to develop a tugboat pilot trainer for navigation in the harbor. The MIT Dynamic
Modeling had one, and there was a program for viewing an ongoing game of
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27:(Line Drawing System-1) was a calligraphic (vector, rather than raster) display processor and display device created by
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75:) in August 1969. Only a few of these systems were ever built. One was used by the
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Ames
Research Center for Human Factors Research. Another was bought by the
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in 1969. This model was known as the first graphics device with a
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169:"DigiBarn Events: David Lebling describes Maze at MIT (1974+)"
125:
Evans & Sutherland
Computer Corp. and DEC (January 1970).
150:. Defense Advanced Research Projects Agency. Archived from
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Block diagram of Evans and
Sutherland Line Drawing System 1
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as their first typesetting/layout computer. One went to
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105:Case Western Reserve University § Computing
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71:The first LDS-1 was shipped to the customer (
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350:History of human–computer interaction
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107:, where Project Logos had an LDS-1.
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194:"The first first-person shooter"
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319:LDS-1 (Line Drawing System-1)
143:Evans, David C (March 1971).
127:"LDS-1/PDP-10 Display System"
192:Moss, Richard (2015-05-21).
314:Evans & Sutherland ES-1
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87:Port Authority of New York
132:. Evans & Sutherland.
33:graphics processing unit
53:transformation matrices
274:Evans & Sutherland
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29:Evans & Sutherland
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345:Graphical terminals
221:LDS-1 documentation
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340:Computer graphics
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157:on March 4, 2016.
78:Los Angeles Times
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309:Digistar II
334:Categories
238:SuperPaint
203:2021-08-04
178:2021-08-04
112:References
63:systems.
302:Products
227:See also
99:See also
92:Maze War
57:vertices
39:Features
198:Polygon
67:History
281:People
55:, 1x4
155:(PDF)
148:(PDF)
130:(PDF)
25:LDS-1
20:LDS-1
83:NASA
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73:BBN
61:GIS
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