665:, by Justin Schmid (1994) - A campaign with four linked scenarios concerning the unreliability of memory. The characters are medias who got a copy of a video that can link Arasaka to a brutal massacre. Or...the characters are police who are hunting down a cop killer. Or...the characters are seriously mentally ill patients who need to break out of their asylum. Or...the characters are edgerunners trying to rescue an ally from a cult's compound. The characters are all four...but, which one (if any) are they really?
558:, by Thomas Kane (1992) - The characters are military advisors for the government fighting in a three-way war in the Malagasy Islands (a fictional island that was formerly part of the Philippines) between a bloc of corporations, a dictatorship, and left wing revolutionaries (that also include right wing nationalists, Chinese workforce refugees and illegal immigrants). Includes mass combat rules for CP2020.
659:, by Justin Schmid (1994) - The characters rescue a badly beaten and wounded man who claims to be a powerful Corporate named Julius Romero. He enlists the characters in a plot to get even with his bosses, who tried to kill him. However, they find that Julius Romero isn't missing and someone is killing his rivals. Who is the patron and what is really going on?
740:, Stephane Brochu (1994) - A brutal home invasion leaves the father dead, the mother in shock, and the teenaged son missing - perhaps kidnapped. Later a string of murders occurs in the same neighborhood, all of them men with families. The characters need to investigate and stop the killings.
552:, by Michael Sechi (1992) - A very important briefcase has been stolen from the wrong people and the characters are blamed. They have to go deep into the Combat Zone to get it back from the real thief - The Dragon - before he makes his escape (or the case's irate owners catch up with them).
171:
version 2.01 ("Features New
Artwork" removed from front cover. White lines removed from Cyberpunk logo. Text changed to "The Classic Roleplaying Game of the Dark Future"), Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (2014) -
912:{1st Edition} (1993) - Sourcebook for running campaigns in an alternate future that takes place in 2027. Includes rules for YoGangs (juvenile sub-cultures) and the CyberEvolved (mutants genetically altered by an engineered plague).
764:, by Justin Schmid (1992) - An alternate Cyberpunk universe in which psychic powers and the supernatural exist. Includes templates for Vampires, Werewolves, and Vampire Hunters; Psychic rules; and stats for new gear and weapons.
641:, by Hans Guevin (1994) - The power elite of Neo-Montreal hold a yearly contest to see who can acquire the most impressive "thing"; the losers each owe the winner a favor. The characters get dragged into this year's contest.
600:, by Alison Brooks (1993) - Scenario set at a Corporate-sponsored private school for talented and gifted children. A woman from the Sprawl wants the characters to find and return her kidnapped son.
358:, by David Ackerman-Gray, Edward Bolme, Mike Pondsmith, Craig Sheeley, Chris Williams, Benjamin Wright (1996) - Compendium of Cyberdeck Programs and Netgear (some converted from the Netrunner
780:, by Gilles Bussiere (1993) - Rumors are that a serial killer is roaming The City, ritually killing his victims by draining their blood. The characters are hired to find a missing person.
967:, by David Ackerman-Gray, Edward Bolme, Wade Racine, and Craig Sheeley (2000) - Life and growing up in 2027. Includes rules for integrating Edgerunners into a CyberGeneration campaign.
1494:
1219:
534:, by Thomas M. Kane, (1991) - An unnamed patron hires a discreet fixer to hire the characters for a sensitive job in which they must acquire something to be detailed later.
949:, by (1993) - The characters are given a mission to break into a Bureau of Relocation concentration camp and break hackerette Spider Murphy out of a "re-education" center.
1182:
1187:
1177:
578:, by Andrew J. Lucas and Jeff Ranger (1995) - The characters are mercenaries involved in a data-theft heist from a floating rig platform off the Alaskan coast.
216:, by Benjamin Wright, Mike Roter, Scott Taylor, Marcus Pregent, Craig Sheeley, Mike MacDonald, Ross Winn, Mike Pondsmith, Colin Tipton, and Michael Todd (1992)
566:, by Thomas Kane (1994) - The characters are involved in a hostile takeover bid. They must acquire a company without damaging it or lowering its stock value.
1047:, (2008) - Edgerunner AltCult sourcebook. Includes Cybernetics design rules and stats for new weapons, vehicles, gear, and enhanced cybernetics (NuCybe).
1172:
795:
An
Italian company that takes care of translation and distribution. They also independently produced a third-party setting sourcebook in the early '90s.
584:, by Thomas Kane (1992) - The characters are invited by a local gang to help them hijack a Humanatech cargo shipment, something called "Project Osiris".
1012:(bundle), (2006) - GM's Screen, Mini Rulebook, new character templates, new gear, and random tables for generating adventures, NPCs, and environments.
973:, by Jonathan Lavallee and Bryan Schmidt (2009) - Sourcebook detailing the city of Denver in 2027. Includes a new YoGang (Buskers). Only available in
983:
by
Jonathan Lavallee and Bryan Schmidt (2003) - MedTechs in CyberGeneration. Includes a new YoGang (MASHers) and a new CyberEvolved type (The Medic).
165:
version 2.01 ("Features New
Artwork" written on front cover), Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (1993)
1489:
1212:
1192:
1018:(bundle), (2006) - Contains 4 combination character sheets / dossier folders, 4 AltCult status sheets, and a coupon for free official C3 dice by
453:(Box Set), (1994) - America in 2020. Contains campaign book, map of America, 25mm-scale cardstock vehicle sheets, and various props and handouts.
857:
Police
Profiles on Ripperdocs, Getting Along; Cool and Empathy in Cyberpunk, Hardware Closeup: The SEV-1, Subordinate/Alternative Character Class
647:, by Gilles Bussiere (1993) - The patron wants the characters to retrieve ten old films for their collection. Contains the first four scenarios.
1484:
653:, by Gilles Bussiere (1993) - The patron wants the characters to retrieve ten old films for their collection. Contains the last six scenarios.
1167:
1041:, James Carpio (2007) - Details 36 of the worst gangs in Night City. Includes stats for important NPCs and new weapons, gear, and vehicles.
1431:
1332:
1205:
374:
1339:
198:
1389:
936:(1994) - Hacking sourcebook. Includes new Yo-Gangs (V-Punks and Networkers) and explains and expands the Wizard CyberEvolved type.
87:, by Mike Pondsmith, David Ackerman, Glenn Wildermuth, and Derek Quintanar (1989) - High Orbit sourcebook and space travel rules.
700:, by Justin Schmid (1994) - Sourcebook about The City in Night's Edge. Includes new drug design and equipment malfunction rules.
850:
Walking the Beat in Night City, Police profile: The Givers of Pain, Inmate Penal Corps, OTEC: Ocean
Technology & Energy Corp
300:
by Mark
Colborn, Craig Sheeley, and Derek Quintanar (1993) - Military vehicles sourcebook. Includes vehicle construction rules.
1403:
1229:
774:(1994) - Welcome to the Playgrounds, Virtual Reality parks where your dreams come true. But what about your nightmares..?
18:
1353:
449:
206:
1423:
924:(1993) - Eco-Terrorism sourcebook. Includes new CyberEvolved (Scout) and new Yo-Gangs (NeoPioneers and Beastieboys).
885:
EctoTech, Cults: Hopes and
Horrors, A Policy of Pain, Conversion Rules to CoC, Reviews, Transference, Cult Profiles
526:, by Andrew Borelli (1992) - A heist in New Las Vegas places the characters in the midst of a Corporate civil war.
1277:
64:
878:
Running the Media Game, Profiles, A Job with an
Attitude, Pirate Media in 2020, Facing the Consequences, Reviews
694:, by Jeff Boman (1995) - Unusual deaths. Includes Neo-Voodoo rules and details organlegging in Night's Edge.
1028:(bundle), (2006) - Contains 6 combination character sheets / dossier envelopes and 6 AltCult status sheets.
930:(1993) - Propaganda sourcebook. Includes new CyberEvolved (Jammers) and new Yo-Gangs (Lookers and Taggers).
823:
746:, by Justin Schmid (1992) - Details the Flatlining craze, in which users experience "death" for 2 minutes.
613:, released several third-party supplements and adventure modules. Noteworthy among them was the sourcebook
540:, by Eric Heisserer (1993) - Arasaka hires the characters to retrieve "Project 9" from a sunken submarine.
1438:
814:
400:, by David Ackerman, Will Moss, Chris Williams, and Chris Hockabout (1992) - Sourcebook about the novel
1318:
1088:
864:
NuTech, Revolution corporation, Artificial
Intelligence, Reviews, Nu:programs, Altered States, Nuscience
752:, by Justin Schmid (1993) - An unkillable serial killer called the Boogey Man stalks The City at night.
530:
359:
871:
Nomads, ConAg Corporation, AI's and Rogue Hunters, Reviews, To Bear Arms..., Alternate Character Class
1250:
1072:
839:
was "The Magazine for the Cyberpunk Enthusiast" and was published on license from R Talsorian Games.
836:
830:
758:, by Justin Schmid (1993) - The characters are kidnapped and brought to a medical research facility.
407:
159:
version 2.00, Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (1991)
69:
789:
785:
402:
31:
264:, (1995) - A graymarket temp agency for the characters. Details companies, NPCs and scenarios.
73:
546:, by Eric Heisserer (1994) - The characters are trapped on a freighter during a toxic spill.
1456:
1360:
1325:
1298:
892:
417:
349:
307:
291:
274:
115:
106:
99:
284:, by Michael MacDonald and Doug Anderson (1992) - Sourcebook detailing America in 2020.
1396:
918:{2nd Edition}, (1995) - Standalone version of the original CyberGeneration supplement.
771:
706:, by Justin Schmid (1993) - Each chapter covers a different subject. Subjects include
672:
591:
385:
335:
142:
45:
1478:
675:(1994) - The characters are sentenced to an underwater prison. Includes 8 scenarios.
1146:
805:
185:
Listen Up, You Primitive Screwheads!!!!: The Unexpurgated Cyberpunk Referee's Guide
610:
501:
339:
1117:
Cyberpunk - 2 Nomads (1 cyberbike with rider & 1 dismounted Nomad on foot)
1284:
622:
572:, by Scott Mackay, (1992) - Four interconnected adventures set in Night City.
506:
82:
1382:
1291:
112:
91:
145:, Colin Fisk, Will Moss, and Scott Ruggels. (boxed set) (1990) - Includes
1346:
974:
626:
562:
246:, by William Moss (1991) - Arasaka & International Electric Company.
96:
95:, by Colin Fisk, Will Moss, Scott Ruggels, and David Ackerman (1989) -
1019:
370:
conversion rules to incorporate the cards into a gamemaster's campaign.
1462:
492:, (1993) - 24 two-sided character sheets plus 16 pages of NPC forms.
504:, a game publisher better known for their award-winning fantasy RPG
174:
Released in 2014 after the release of the Cyberpunk 2077 video game.
1084:
published by Prometheus Press in six issues between 1990 and 1992.
590:, by Andrew Borelli, Woody Elbom, Thomas M. Kane, Brian Perry, and
37:
The core books for the game were published by R. Talsorian Games.
688:, by Stephane Brochu (1995) - Vampire characters in Night's Edge.
331:
327:
323:
629:. Several Ianus Games adventures explored these themes further.
348:, by Geoff Pass & Mike LaBossiere (1992) - Law Enforcement
222:, (2000) - Reprint of Chromebook and Chromebook 2 in one volume.
1201:
722:(Stalkers, Serial Killers, Terrorists, Junkie Burnouts, etc.),
420:. Includes information about Organized Crime in Cyberpunk 2020.
1197:
916:
CyberGeneration - The Time for Change Is Now: Evolve or Die
1105:
Edgerunner Miniatures {box set} - A set of 10 miniatures.
378:, (1993) - An atlas and guide to the Virtual Net in 2020.
1102:
Cyberpunk Miniatures {box set} - A set of 10 miniatures.
1053:(Unpublished) - Riptide Confederation AltCult sourcebook.
252:, by William Moss (1992) - Lazarus Group & Militech.
437:
Firestorm: Stormfront - The Fourth Corporate War, Book 1
316:, by Colin Fisk (1991) - Night City sourcebook and map.
443:
Firestorm: Shockwave - The Fourth Corporate War, Book 2
416:, by Benjamin Wright and Michael Roter (1993) - Fixer
382:
Rough Guide to the UK: Riding the Edge to 2020s Britain
609:
The Canadian company Ianus Games, currently known as
240:, () - Reprint of Chromebooks 3 and 4 in one volume.
1449:
1415:
1374:
1308:
1267:
1260:
1237:
384:, Nick Gilliott (1994) - Sourcebook detailing the
258:, by William Moss (1992) - Petrochem & SovOil.
910:CyberGeneration - The Final Battle for the Future
1094:Grenadier made sets of 25mm lead miniatures for
813:, a popular series of science fiction comics by
621:setting and blended in horror elements such as
744:Necrology I - Of Death, Life and Afterwards...
187:, by Mike Pondsmith (1994) - Referee's Guide.
1495:Science fiction role-playing game supplements
1213:
8:
1147:"Interface | Periodical | RPGGeek"
510:, released several licensed adventures for
1264:
1220:
1206:
1198:
594:(1993) - Collection of 7 mini-adventures.
181:, by Chris Young and Scott Hedrick (1993)
734:(Magic rules and skills in Night's Edge).
730:(Fatigue, Sleep and Dreaming rules), and
179:Deep Space: The Interplanetary Supplement
1059:(Unpublished) - Reef AltCult sourcebook.
1138:
1051:AltCult Insider 2: Riptide Revolution
1006:, by Michael Pondsmith et al. (2005)
486:, a 32 pages Cyberpunk 2020 scenario.
72:(1989) - Sourcebook about the novel
7:
1123:Cyberpunk - 3 Gangers (VooDoo Boyz)
750:Necrology II - And Now I Lay Me Down
238:Chrome Compilation A: Chromebook 3/4
220:Chrome Compilation A: Chromebook 1/2
109:(Journal of the Corporate Mercenary)
1432:I Really Want to Stay at Your House
482:, (1990) - Game Master's screen +
1126:Cyberpunk - 3 Gangers (The Bozos)
1045:AltCult Insider 1: Beyond The Edge
490:Cyberpunk 2.0.2.0 Character Sheets
14:
356:Rache Bartmoss' Brainware Blowout
322:, (1994) - Sourcebook detailing
1333:Rache Bartmoss' Guide to the Net
1188:Atlas' Adventures at NobleKnight
1183:Ianus' Adventures at NobleKnight
375:Rache Bartmoss' Guide to the Net
85:: Space Supplement for Cyberpunk
1490:Role-playing game-related lists
1340:Blackhand's Street Weapons 2020
306:, by Winn Ross (1994) - Nomad
199:Blackhand's Street Weapons 2020
48:(boxed set) (1988) - Includes
883:Vol. 2, No. 2 (199?) covering
876:Vol. 2, No. 1 (1992) covering
869:Vol. 1, No. 4 (1991) covering
862:Vol. 1, No. 3 (1991) covering
855:Vol. 1, No. 2 (1990) covering
848:Vol. 1, No. 1 (19??) covering
809:(1994) - Sourcebook based on
710:(Stress and Psychosis rules),
256:Corporation Report 2020, Vol 3
250:Corporation Report 2020, Vol 2
244:Corporation Report 2020, Vol 1
60:(gameworld sourcebook booklet)
1:
1485:Cyberpunk (role-playing game)
1178:Cyberpunk v3.0 at NobleKnight
1173:CyberPunk 2020 at NobleKnight
1080:was a glossy magazine about
1057:AltCult Insider 3: Deepwater
234:, by Derek Quintanar (1996)
202:, by Derek Quintanar (1994)
56:(combat rules booklet), and
1168:List at Pen & Paper.net
1067:magazine (Prometheus Press)
756:Necrology III - Immortality
726:(The Net in Night's Edge),
679:
651:Media Junkie II - Final Cut
639:King of the Concrete Jungle
457:Tales from the Forlorn Hope
149:version 2.0 core rules and
1511:
1108:Cyberpunk {Blister Packs}
1070:
828:
718:(Voodoo in Night's Edge),
1278:Hardwired: The Sourcebook
645:Media Junkie I - Take One
22:role-playing game books.
998:Core Books and Utilities
465:, (1990) - included in
778:Survival of the Fittest
484:When the Chips Are Down
469:- Game Master's screen.
463:When the Chips Are Down
210:, by Colin Fisk (1991)
78:by Walter Jon Williams.
1114:Cyberpunk - 3 Rockers
815:Sergio Bonelli Editore
720:The Boogey-Men of 2020
320:Pacific Rim Sourcebook
54:Friday Night Firefight
52:(core rules booklet),
1319:The Arasaka Brainworm
1089:Grenadier Models Inc.
824:Prometheus Press Inc.
724:Ghosts in the Machine
531:The Arasaka Brainworm
360:collectible card game
58:Welcome to Night City
1450:Role-playing systems
1375:Card and video games
1111:Cyberpunk - 3 Solos
1073:Interface (magazine)
981:Researching Medicine
893:Cybergeneration 2027
831:Interface (magazine)
712:Apostles of the Edge
633:Cyberpunk 2020 Books
617:that took the basic
514:in the early 1990s.
480:Data Screen 2.0.2.0
467:Data Screen 2.0.2.0
408:George Alec Effinger
1120:Cyberpunk - 3 Cops
680:Night's Edge Series
346:Protect & Serve
70:Walter Jon Williams
1390:Cyberpunk, the CCG
993:R. Talsorian Games
899:R. Talsorian Games
728:Perchance to Dream
704:Grimm's Cybertales
598:Thicker than Blood
570:Night City Stories
550:Chasing the Dragon
403:When Gravity Fails
398:When Gravity Fails
290:, (1996) - Media
128:R. Talsorian Games
50:View from the Edge
32:R. Talsorian Games
16:This is a list of
1472:
1471:
1424:2077: Trauma Team
1370:
1369:
714:(Cults in 2020),
576:Northwest Passage
556:The Chrome Berets
392:Solo Of Fortune 2
288:Live & Direct
282:Home of the Brave
262:Edgerunners, Inc.
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1354:Land of the Free
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657:Premature Burial
450:Land of the Free
314:Night City Guide
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1442:(TV series)
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1416:Other media
1261:Supplements
1151:rpggeek.com
1033:Sourcebooks
1026:C3 DataPack
1016:C3 DataPack
959:Sourcebooks
928:Media Front
799:Sourcebooks
786:Stratelibri
708:A New Order
663:Remember Me
611:Dream Pod 9
605:Ianus Games
544:Cabin Fever
502:Atlas Games
497:Atlas Games
340:Australasia
192:Sourcebooks
118:sourcebook.
102:sourcebook.
1479:Categories
1285:Near Orbit
1133:References
768:Playground
738:Home Front
716:Neo-Voodoo
692:Crashpoint
669:Sub-Attica
623:werewolves
518:Adventures
507:Ars Magica
425:Adventures
304:Neo Tribes
268:Eurosource
207:Chromebook
111:(1989) -
83:Near Orbit
1383:Netrunner
1292:Rockerboy
1251:Interface
1230:Cyberpunk
1096:Cyberpunk
1082:Cyberpunk
1078:Interface
1065:Interface
941:Adventure
922:Eco Front
904:Corebooks
837:Interface
686:Bloodlust
512:Cyberpunk
459:, (1992)
445:, (1997)
439:, (1997)
433:, (1993)
394:, (1994)
278:, (1995)
270:, (1991)
228:, (1994)
133:Corebooks
97:Rockerboy
92:Rockerboy
75:Hardwired
65:Hardwired
42:Cyberpunk
19:Cyberpunk
1434:" (song)
1347:Greenwar
1039:Gangbook
975:PDF file
732:Ars Nova
627:vampires
563:Greenwar
431:Eurotour
414:Wildside
388:in 2020.
342:in 2020.
153:booklet.
1020:Chessex
977:format.
362:). Has
352:manual.
310:manual.
294:manual.
1463:Fuzion
1193:RPGNet
843:Issues
338:, and
770:, by
671:, by
332:China
328:Japan
324:Korea
141:, by
68:, by
44:, by
1310:2020
1269:2013
835:The
625:and
474:Misc
113:Solo
1098:.
406:by
366:to
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