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door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door. The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the
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the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on. There are also complementing skills which are tied to specific classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking are defaults with the thief, and the ability to cast magic spells is usually associated with magic user.
322:, including a number of allusions to other Sierra games. For example, if a player types "pick nose" in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: "Success! You now have an open nose". If the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to
1011:"One of the unifying themes," explained Corey, "is the growth of your character, going from being an adolescent Hero in the first game to being a young man in the second. You're strong and confident..." "The third game," continued Lori, "was to show you as a master of your profession, with the fourth depicting you at the mature peak of your powers."
491:(which is not available for those not possessing the "thieving" skills). It is also possible to build, over the course of several games, a character that has points in every skill in the game, and can therefore perform nearly every task. However, certain tasks are presented only to characters of a specific class.
969:"When we developed the concept for the series," explained Corey, "we wanted some unifying themes for the story. We worked with the four seasons, the four basic elements β Earth, Air, Fire, and Water β and the four cardinal points of the compass. We planned to create four games to follow these elements.
1023:β the Hero enters the summer of his experience, facing more difficult challenges with more highly developed skills. While the episode is more serious and dangerous than its predecessor, it retains the enchanting mixture of fantasy, challenge, and humor that made the first game a hit with so many fans.
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is the bridge," she continues. "You start with people you know to help you along in the beginning. But when push comes to shove, you're the one who's on his own, who has to solve the ultimate mystery. As you go along, just when you think you're all alone, your allies come back to you, but you have to
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In the first episode, the player is a new graduate of the Famous
Adventurer's Correspondence School, ready to venture out into the springtime of his career and build a reputation. It's a light-hearted, exhilarating journey into the unknown that can be replayed three times with three distinct outlooks
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Erasmus introduces the player character, the Hero, to the Greece-like kingdom of
Silmaria, whose king was recently assassinated. Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and
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The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that β from the very beginning β was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end.
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Drawn without warning from his victory in
Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. While struggling to survive in this land plagued with undead, the Hero must prevent a dark power from summoning eternal
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Tarna is on the brink of war; the
Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Each tribe has stolen a sacred relic from the other, and both refuse to return it until the other side does. The Hero must prevent the war then thwart a demon who may be loosed upon the world.
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General attributes influence all characters' classes and how they interact with objects and other people in the game; high values in strength allows movement of heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to
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Each career path has its own strengths and weaknesses, and scenarios unique to the class because of the skills associated with it. Each class also has its own distinct way to solve various in-game puzzles, which encourage replay: some puzzles have up to four different solutions. For instance, if a
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series to be among the best in the genre, and the series is lauded for its non-linearity. The games are notable for blending the mechanics of adventure video games and roleplaying video games, their unique tone which combines pathos and humour, and the game systems which were ahead of their time,
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The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters. The objective of the series is to transform the player character from an average
511:
Vital statistics are depleted by performing some actions. Health, (determined by strength and vitality), determines the hit points of the character, which decreases when the character is attacked or harms himself. Stamina (based on agility and vitality) limits the number of actions (exercise,
1116:). Adventures, monsters and story of the games are usually drawn from legends of the respective mythology on which a title is based, although there are several cross-over exceptions, like the Eastern European Baba Yaga also appearing in the first game, which is distinctly German/Nordic.
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also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost.
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Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in (when the drama of adventuring does not force them out). Cheap
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Each character class features special abilities unique to that class, as well as a shared set of attributes which can be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100*.
515:
Puzzle and
Experience points only show the development of the player and his progress in the game, though in the first game also affects the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.
379:. Characters from every game and genre in the series reappear in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also includes a number of intentional
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fighting, running, etc.) the character is able to perform before needing rest or risking injury. Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes.
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credits the games' hybrid adventure and roleplaying systems for the series' success. "The binary succeed/fail form of adventure game puzzles tended to either make those games too easy or too hard," he wrote, "But most puzzles in
483:, where the character loses all of his belongings, including the weapons, before the game begins). A character imported into a later game in the series from any other game can be assigned any character class, including Paladin.
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many old friends from previous entries in the series. The Hero competes against competitors, including the
Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg.
624:
has cursed the land and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of
Spielburg is in need of a Hero able to solve these problems.
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by performing honorable actions, changing his class and abilities, and receiving a unique sword. This applies when the character is exported into later games. Any character that finishes any game in the series (except
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and
African-themed characters who reappear in the third game based on African folklore and Egyptian mythology, and also features some elements inspired by American culture, including references to the film
296:
The game also was revolutionary in its character import system. This allowed players to import their individual character, including the skills and wealth they had acquired, from one game to the next.
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Along with the Hero, several recurring characters appear and re-appear throughout the series including: Rakeesh Sah Tarna, Baba Yaga, Abdullah Doo, Elsa von
Spielburg, the evil Ad Avis, and others.
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has a glitch which allows one to import characters from the same game), keeping the character's statistics and parts of its inventory. If the character received the paladin sword, he would keep the
651:
takes place in the land of
Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends
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such as day-night cycles, non-playable characters which adhered to their own schedules within the games, and character improvement through both skill practice and point investiture. The website
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involved some kind of skill check for your hero. This meant that you could succeed at most challenges by practicing or exploring, instead of getting stuck on bizarre item-combination puzzles".
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to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny.
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370:, a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several
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The gameplay standards established in earlier Sierra adventure games are enhanced by the player's ability to choose the character's career path from among the three traditional
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was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game,
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you had a lot of friends to help you. You always had a place to go back to rest. You always had a place of safety until the very end of the game. Once you get into
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1034:, the most compelling was the feeling that the Hero character simply hadn't matured enough to face the very grim challenges awaiting him in Transylvania.
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458:. Further variation is added by the ability to customize the Hero's abilities, including the option of selecting skills normally reserved for another
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and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana that resembles central African ecosystems.
462:, leading to unique combinations often referred to as "hybrid characters". During the second or third games, a character can be initiated as a
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allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits.
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The games have recurring story elements. For example, most installments in the series require the player to create a dispel potion.
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The first four games are hybrid adventure/role playing video games with real-time combat, while the fifth game switches to the
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363:) with the hero facing increasingly powerful opponents with help from characters who become more familiar from game to game.
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
758:) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of
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944:, was inserted into the canon, resulting in a renumbering of the series. Evidence for this can be found in the end of
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999:, the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became
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is going to be a very difficult game. You'll have very tough opposition from the very beginning of the game."
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The fictional world in which the Quest for Glory series takes place includes the town of Spielburg (based on
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2430:
1053:, you're not going to have any sanctuary. You won't be able to trust anyone, because nobody will trust you.
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750:(1996), a package that includes the first four games, including the fully patched CD version of
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that includes all five games in the series (including the EGA version and VGA remake of QFG1).
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479:(Soulforge or Piotyr's sword) and special paladin magic abilities (with the exception of
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1988:
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blog have characterised the game as a precursor to modern day RPGs. Fraser Brown of the
269:. This decision meant that all future games in the series (as well as newer releases of
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987:, set in Transylvania β the East β and in the Fall, using Air as the central element."
976:β is springtime and Earth and set in medieval Germany in the North. The second game β
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3299:
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2423:
1322:"RPG Codex Interview: Corey Cole on Quest for Glory and Hero-U (Now on Kickstarter!)"
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is the only game in the series not to have originated or have been remade beyond the
443:
384:
221:. The series was created in the Sierra Creative Interpreter, a toolset developed at
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Each game draws its inspiration from a different culture and mythology: (in order,
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specifically to assist with adventure game development. The series combines humor,
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308:'s ending refers to itself as the hero's "latest set of adventures and miserable
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blog considers the games: "one of the greatest adventure series of all time".
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Each game varies somewhat from the tradition it is derived from; for example,
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980:β was the element of Fire, in the summer, and set in the South, in Arabia."
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803:, consisting of four games, with the following themes and cycles: the four
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1182:"Sierra On-Line's Quest for Glory III Blends Role Playing with Adventure"
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successfully trademarked an electronic version of their unrelated joint
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and a fanged vampiric moon is shown, to hint at the next game's theme.
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Of all the reasons Lori and Corey found for creating a bridge between
1630:"AdventureDex: A Conversation about the State of the Adventure Genre"
404:
226:
144:
58:
1687:"Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview"
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to Sierra as a "rich, narrative-driven, role-playing experience".
148:
1660:"Oh My Goodness, Quest For Glory's Creators Are Making New Games"
471:, the last in the series) can be exported to a more recent game (
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1993:
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the Paladin brings the Hero (and Prince of Shapeir) along with
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elements, themes and characters borrowed from various legends,
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230:
1740:"'Quest for Glory' Creators to Kickstart New Adventure Game"
233:, and memorable characters, creating a 5-part series in the
2623:
III: Passionate Patti in Pursuit of the Pulsating Pectorals
1380:
Games vs. Hardware. The History of PC video games: The 80's
1353:
Games vs. Hardware. The History of PC video games: The 80's
1259:"Quest For Glory Creators Turn To Kickstarter For Hero-U"
957:
The developers discussed this in the Fall 1992 issue of
2277:
Hero's Quest/Quest for Glory: So You Want to Be a Hero
1108:, especially Egypt), the hamlet of Mordavia (based on
1098:), the desert city of Shapeir (based on the Arabia of
983:"The original third chapter," added Lori, "was to be
265:, which forced Sierra to change the series' title to
3125:
The Bizarre Adventures of Woodruff and the Schnibble
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620:In the valley barony of Spielburg, the evil ogress
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37:"Mordavia" redirects here. Not to be confused with
1045:"Also," said Lori, "you'll be very much alone. In
818:This is what the creators originally had in mind:
2630:5: Passionate Patti Does a Little Undercover Work
1038:"In terms of role-playing aspects," said Corey, "
2108:"Get All The Quest For Glory Games From GOG.com"
1202:Ctrl-Alt-Play: Essays on Control in Video Gaming
1153:Loguidice, Bill; Barton, Matt (21 August 2012).
950:: the player is told that the next game will be
673:released a VGA fan remake of the game using the
1036:
1009:
967:
628:The original game was released in 1989 while a
2381:
2243:
2081:"Quest for Glory: Worthwhile after 25 years?"
1806:"Quest for Glory I: So You Want to Be a Hero"
8:
304:is particularly frequent, to the point that
2780:3: Blood of the Sacred, Blood of the Damned
1512:"Quest for Glory again courtesy of GOG.com"
1403:"Quest for Glory: So You Want To Be A Hero"
754:; game copy protection codes (a feature of
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2795:
2616:Looking for Love (in Several Wrong Places)
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2374:
2366:
2250:
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1989:"Quest for Glory IV: Shadows of Darkness"
1774:Quest for Glory: So You Want To Be A Hero
1597:
1595:
1593:
849:Quest for Glory: So You Want to Be a Hero
616:Quest for Glory: So You Want to Be a Hero
609:Quest for Glory: So You Want to Be a Hero
176:Quest for Glory: So You Want to Be a Hero
3361:Video game franchises introduced in 1989
2954:Winnie the Pooh in the Hundred Acre Wood
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1957:Quest for Glory IV: Shadows of Darkness
1476:"Best games of July 2014 - The Besties"
1432:
1430:
1428:
1426:
1424:
1293:"Revisiting Quest for Glory I & II"
1145:
995:and cranking up the design process for
2196:
2185:
1653:
1651:
1636:from the original on 24 September 2015
1552:from the original on 24 September 2015
1539:
1537:
1535:
1533:
1518:from the original on 24 September 2015
1328:from the original on 24 September 2015
1265:from the original on 24 September 2015
1180:Rubenking, Neil J. (12 January 1993).
1104:), the jungle city of Tarna (based on
1061:face the final challenge by yourself."
811:, the four seasons and four different
1738:Silverman, Matt (17 September 2012).
1666:from the original on 3 September 2015
1345:
1343:
1316:
1314:
1286:
1284:
1282:
1280:
1257:Rosenberg, Adam (18 September 2012).
7:
2298:Quest for Glory: Shadows of Darkness
2030:from the original on 8 December 2014
1969:from the original on 8 December 2014
1908:from the original on 8 December 2014
1847:from the original on 8 December 2014
1786:from the original on 8 December 2014
1658:Plunkett, Luke (18 September 2012).
1291:Andreadis, Kosta (2 November 2014).
1228:"Gaming Made Me: Quest for Glory IV"
891:Quest for Glory: Shadows of Darkness
716:Quest for Glory: Shadows of Darkness
709:Quest for Glory: Shadows of Darkness
213:video games, which were designed by
3132:Freddy Pharkas: Frontier Pharmacist
2087:from the original on 22 August 2015
1928:"Quest for Glory III: Wages of War"
1867:"Quest for Glory II: Trial by Fire"
1752:from the original on 16 August 2015
1488:from the original on 23 August 2015
1299:from the original on 17 August 2015
1238:from the original on 23 August 2015
965:magazine, and an online chat room:
799:Originally, the series was to be a
2079:Slaughter, Ash (15 January 2014).
1693:from the original on 21 April 2015
1445:from the original on 1 August 2015
1226:Cobbett, Richard (19 March 2011).
248:failed to trademark the name. The
25:
18:List of Quest for Glory characters
2291:Quest for Glory III: Wages of War
2284:Quest for Glory II: Trial by Fire
2114:from the original on 4 March 2016
1896:Quest for Glory III: Wages of War
1835:Quest for Glory II: Trial By Fire
1719:from the original on 4 March 2016
1610:from the original on 29 July 2015
1578:from the original on 21 July 2015
1439:"Game Design Essentials: 20 RPGs"
1409:from the original on 28 July 2015
870:Quest for Glory II: Trial by Fire
766:Quest for Glory Collection Series
689:Quest for Glory III: Wages of War
682:Quest for Glory III: Wages of War
649:Quest for Glory II: Trial by Fire
644:Quest for Glory II: Trial by Fire
637:Quest for Glory II: Trial by Fire
293:by completing non-linear quests.
240:The series was originally titled
2216:
2134:"Quest for Glory 1-5 on GOG.com"
2050:"Quest for Glory V: Dragon Fire"
1685:BΓΆke, Ingmar (9 November 2012).
782:(2012), a digital collection on
2911:Slater & Charlie Go Camping
669:graphics engine by Sierra, but
3351:Activision Blizzard franchises
2305:Quest for Glory V: Dragon Fire
2155:"Quest for Glory 1-5 on Steam"
2106:Hamilton, Kirk (11 May 2012).
2018:Quest for Glory V: Dragon Fire
1546:"The glory of Quest For Glory"
912:Quest for Glory V: Dragon Fire
733:Quest for Glory V: Dragon Fire
726:Quest for Glory V: Dragon Fire
318:The games include a number of
190:Quest for Glory V: Dragon Fire
1:
2886:Lost Secret of the Rainforest
2666:In Pursuit of the Death Angel
2445:Ulysses and the Golden Fleece
2396:Adventure games developed by
1510:Brown, Fraser (11 May 2012).
632:remake was released in 1992.
1602:Kalata, Kurt (19 May 2012).
1437:Harris, John (2 July 2009).
1377:Purcaru, Bogdan Ian (2014).
991:Somewhere between finishing
2904:Pepper's Adventures in Time
2354:Hero-U: Rogue to Redemption
1127:Hero-U: Rogue to Redemption
1101:One Thousand and One Nights
776:demo and sample soundtrack.
383:, such as the pizza-loving
3377:
3160:Lighthouse: The Dark Being
2859:The Time Warp of Dr. Brain
2852:The Lost Mind of Dr. Brain
2609:Land of the Lounge Lizards
730:
713:
686:
677:engine on 24 August 2008.
641:
613:
36:
29:
1199:Wysocki, Matthew (2013).
1112:) and Silmaria (based on
748:Quest for Glory Anthology
721:darkness into the world.
593:
581:
569:
557:
545:
538:
535:
414:Rowan Kaizer of the blog
394:enthusiasts consider the
64:Quest for Glory Anthology
56:
3015:Conquests of the Longbow
2947:Mickey's Space Adventure
2940:Donald Duck's Playground
2716:So You Want to Be a Hero
2637:6: Shape Up or Slip Out!
1572:"Quest for Glory series"
1019:In the second chapter β
974:So You Want to be a Hero
768:(1997), a re-release of
30:Not to be confused with
2845:The Island of Dr. Brain
2791:Sierra Discovery Series
2431:Wizard and the Princess
1188:. USA: Ziff Davis, Inc.
525:Aggregate review scores
325:The Castle of Dr. Brain
1383:. Purcaru Ian Bogdan.
1075:
1013:
989:
328:, in the fourth game.
250:Milton Bradley Company
205:is a series of hybrid
3042:The Dagger of Amon Ra
3035:The Colonel's Bequest
2809:Mixed-Up Mother Goose
1350:Barton, Matt (2014).
675:Adventure Game Studio
529:As of 10 August 2014.
273:) used the new name.
3096:II: Harvest of Souls
3008:Conquests of Camelot
2879:The Search for Cetus
2816:Mixed-Up Fairy Tales
2398:Sierra Entertainment
2337:Sierra Entertainment
2176:Interaction Magazine
1632:. 9 September 2013.
1232:Rock, Paper, Shotgun
387:in the later games.
2838:Castle of Dr. Brain
2766:Sins of the Fathers
2737:Shadows of Darkness
1324:. 19 October 2012.
1051:Shadows of Darkness
1040:Shadows of Darkness
1032:Shadows of Darkness
1016:at puzzle-solving.
997:Shadows of Darkness
985:Shadows of Darkness
952:Shadows of Darkness
935:Shadows of Darkness
805:cardinal directions
780:Quest for Glory 1β5
572:Quest for Glory III
532:
481:Shadows of Darkness
473:Shadows of Darkness
361:Greco-Mediterranean
3202:Softporn Adventure
3110:Stand-alone titles
2961:The Black Cauldron
2599:Leisure Suit Larry
972:"The first game β
809:classical elements
756:Quest for Glory IV
663:Quest for Glory II
584:Quest for Glory IV
560:Quest for Glory II
524:
281:Lori Cole pitched
3333:
3332:
3105:
3104:
3069:A Puzzle of Flesh
2920:
2919:
2730:III: Wages of War
2723:II: Trial by Fire
2673:II: The Vengeance
2407:Hi-Res Adventures
2363:
2362:
2195:Missing or empty
1713:"Quest for Glory"
1604:"Quest for Glory"
1484:. 6 August 2014.
1106:African mythology
930:
929:
760:Quest for Glory I
657:Shameen and Shema
605:
604:
596:Quest for Glory V
531:
501:Quest for Glory V
497:Quest for Glory V
440:role-playing game
198:
197:
46:Video game series
27:Video game series
16:(Redirected from
3368:
3240:Roberta Williams
3146:The Last Dynasty
3118:Codename: ICEMAN
2988:2: San Francisco
2929:
2796:
2773:The Beast Within
2680:III: The Kindred
2530:Mask of Eternity
2459:The Dark Crystal
2417:Mission Asteroid
2390:
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2012:
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1110:Slavic mythology
1073:
821:
795:Original concept
533:
527:
289:adventurer to a
61:
49:
32:Quests for Glory
21:
3376:
3375:
3371:
3370:
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3367:
3366:
3365:
3356:Adventure games
3346:Quest for Glory
3336:
3335:
3334:
3329:
3305:Lorelei Shannon
3228:
3209:Torin's Passage
3188:Sammy Lightfoot
3101:
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2706:Quest for Glory
2699:
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2400:
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2341:
2332:Transolar Games
2310:
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2260:Quest for Glory
2256:
2222:Quest for Glory
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2014:
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1544:Kaizer, Rowan.
1543:
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1143:
1134:Heroine's Quest
1122:
1114:Greek mythology
1096:Norse mythology
1092:German folklore
1088:
1080:
1074:
1065:
884:Middle Eastern
841:
833:
828:
797:
744:
735:
729:
718:
712:
691:
685:
671:AGD Interactive
646:
640:
618:
612:
548:Quest for Glory
526:
522:
460:character class
429:
421:Quest For Glory
396:Quest for Glory
357:Slavic folklore
306:the second game
283:Quest for Glory
279:
267:Quest for Glory
202:Quest for Glory
193:
179:
67:
52:Quest for Glory
47:
42:
35:
28:
23:
22:
15:
12:
11:
5:
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3310:Daryl F. Gates
3307:
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3057:
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3049:
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2769:
2761:
2759:
2756:Gabriel Knight
2751:
2750:
2748:
2747:
2744:V: Dragon Fire
2740:
2733:
2726:
2719:
2711:
2709:
2701:
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2648:
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2644:Love for Sail!
2640:
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2463:
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2438:Cranston Manor
2434:
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2240:
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2212:
2211:External links
2209:
2207:
2206:
2180:Sierra On-Line
2167:
2146:
2125:
2098:
2068:
2041:
2007:
1980:
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1858:
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1118:
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932:However, when
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731:Main article:
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642:Main article:
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489:thieves' guild
428:
425:
385:mad scientists
359:; and finally
345:Arabian Nights
341:Middle Eastern
278:
275:
271:Hero's Quest I
254:Games Workshop
196:
195:
186:
185:Latest release
182:
181:
172:
168:
167:
157:Classic Mac OS
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122:Sierra On-Line
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3285:Josh Mandel
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807:, the four
774:Dragon Fire
742:Collections
653:Abdulla Doo
477:magic sword
469:Dragon Fire
409:Destructoid
320:Easter eggs
244:. However,
161:NEC PC-9801
141:Platform(s)
3340:Categories
3290:Bill Davis
3260:Mark Crowe
3139:Gold Rush!
2327:Corey Cole
2034:1 December
1973:1 December
1912:1 December
1851:1 December
1790:1 December
1389:B00NUIJSIY
1141:References
1078:Characters
1071:Corey Cole
842:Mythology
448:magic-user
433:action RPG
377:Casablanca
337:fairy tale
257:board game
180:March 1989
131:Corey Cole
127:Creator(s)
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3275:The Coles
3265:Jim Walls
3167:Playtoons
3026:Laura Bow
2999:Conquests
2972:Manhunter
2828:Dr. Brain
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2322:Lori Cole
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863:Germanic
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770:Anthology
622:Baba Yaga
368:Baba Yaga
302:word play
262:HeroQuest
207:adventure
78:Adventure
66:cover art
2981:New York
2870:EcoQuest
2800:Mixed-Up
2178:(Fall).
2112:Archived
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1967:Archived
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1120:See also
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427:Gameplay
416:Engadget
403:and the
349:Egyptian
333:Germanic
237:stable.
153:Atari ST
73:Genre(s)
39:Mordovia
3250:Al Lowe
3089:Shivers
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2346:Related
2182:. 1992.
2160:20 July
2139:20 July
1481:Polygon
905:Slavic
840:Central
834:Element
832:Central
784:GOG.com
772:with a
694:Rakeesh
464:Paladin
444:fighter
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165:Windows
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452:wizard
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277:Series
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698:Uhura
536:Game
520:Games
456:thief
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149:Amiga
3181:Rama
2694:SWAT
2201:help
2162:2018
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