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and it is left to the player to decide whether to conquer it using military force, diplomacy, or religious influence. Two new editors (the building and vehicle editors) are used to create city buildings and vehicles. The player can place three types of buildings (House, Factory, and
Entertainment) around the City Hall (which can also be customized) and may build up to 3 types of vehicles (sea, land and air) at each city. These vehicles serve military, economic or religious purposes. The main unit of currency is "Sporebucks", which is used to purchase vehicles and buildings. To earn income, players can capture spice geysers and set up spice derricks at their locations, conduct trade, or build factories.
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spent on many new body parts. The player will also be rewarded with multiple DNA points for allying with or causing the extinction of a species. Placing new parts in the
Creature editor comes at the expense of DNA points; more expensive parts will further upgrade the player creature's abilities for either method of interaction, as well as secondary abilities such as flight, speed or boosted health. After the player is finished editing, a newly evolved generation of creatures will be present in the home nest as the player's creature hatches. As the player's creature befriends or hunts more creatures, its intelligence and size increases until it can form a tribe.
548:, or simply buying out cities. Players can choose their method of global domination depending on the types of cities they own. Military states grow solely by attacking other cities. Nations with a religious trait construct special missionary units that convert other cities via religious propaganda. Likewise, economic states communicate solely by trade and have no weapons (except for defensive Turrets). If the player's nation captures a city of a different type, they can choose to have the city retain its original type if they wish, or convert it to match the type it was captured with. Players of all three ideological paths can eventually use a
1389:. Furthermore, EA Games president Frank Gibeau announced that maximum install limit would be increased from 3 to 5 and that it would be possible to de-authorize and move installations to new machines, citing the need to adapt their policy to accommodate their legitimate customers. EA has stated, "By running the de-authorization tool, a machine 'slot' will be freed up on the online Product Authorization server and can then be re-used by another machine. You can de-authorize at any time, even without uninstalling Spore, and free up that machine authorization. If you re-launch
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limit for any stage: the player may stay in a single stage as long as they wish, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic, or consequence trait. Each phase has three consequence traits, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.
1434:, the player's creature evolves along a path towards intelligence, instead of evolving solely in response to random genetic changes and pressure from its environment. In real world evolution, there are many possible evolutionary pathways, and there is no endpoint except extinction. (However a change in environment most likely will cause the player to change their creature to help survive in a new environment e.g. growing long arms to reach fruits on trees.)
1732:, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind." Eventually, a spin-off under the title "Spore Hero" was announced, an adventure game built ground up for the Wii with a heavier focus on evolution.
1350:. An EA spokesperson stated that "we don't disclose specifically which copy protection or digital rights management system we use because EA typically uses one license agreement for all of its downloadable games, and different EA downloadable games may use different copy protection and digital rights management.” A cracked version without the DRM was released two days before the initial Australian release, making
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455:; how the player interacts with other creatures will affect their opinion of the player's species. For instance, by mimicking their social behaviors (singing, dancing etc.), NPC creatures will eventually consider the player an ally, but if the player harms members of their species, they will flee or become aggressive upon sighting them. The player can heal in allied nests and add allied creatures to their packs.
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animals for eggs, which all diet types can eat. Any foreign animals in the player's pack in the
Creature Stage are automatically added to the tribe as farm animals. Epic creatures may threaten nests or tribes. Allied tribes will occasionally bring the player gifts of food. Players can steal food from other tribes (though it angers them), and dead tribes may be pillaged for their food.
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upgrade their computer. In response to customer complaints, this limit was raised to five computers. After the activation limit has been depleted, EA Customer
Service will consider further activations on a case-by-case basis. A survey conducted by EA revealed that only 14% have activated on more than 1 PC and less than 1% of users have tried to activate
501:, and healing or food-gathering implements. Food now replaces "DNA points" as the player's currency, and can be spent on structures and additional tribe members, or used to appease other tribes of different species. Tribe members also gain the option to wear clothes, the editing of which replaces the Creature Editor in the 'Tribal Outfitter'.
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carnivorous and omnivorous creatures can hunt for food, and fruit-bearing plants intended for herbivores and omnivores. The player creature's Hunger becomes a measured stat as well as its Health in this stage; depletion of the Hunger meter results in Health depletion and eventual death of the player creature unless food is eaten.
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player's relationship with them, as does trading and assisting in fending off attacks. When the player has become allied with an empire, they can ask certain favors of the empire. If the player becomes enemies with an empire, they will send a small fleet of ships to attack the player's ship as soon as they enter their territory.
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can add parts such as legs, arms, feet, hands, noses, eyes, and mouths. Many of these parts affect the creature's abilities (speed, strength, diet, etc.), while some parts are purely decorative. Once the creature is formed, it can be painted using a large number of textures, overlays, colours, and patterns, which are
781:. The content that the player can create is uploaded automatically to a central database, cataloged and rated for quality (based on how many users have downloaded the object or creature in question), and then re-distributed to populate other players' games. The data transmitted is very small — only a couple of
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creature by adding abilities such as electricity, poison or other parts. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape, abilities and appearance of the microbe by spending "DNA points" earned by eating meat chunks or plants in the stage.
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heard while editing planets in the Space Stage. Kent Jolly, with sample source from Eno, created the generative music for the Cell Stage game, cell editor, Creature Stage game, creature editor, Tribal Stage game, and
Civilization Stage building editor. Aaron Mcleran, also with some sample source from
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of an individual copy of the game would only be authenticated on up to three computers; however, some users ran afoul of the limitations as the software would consider even a slight change of hardware to constitute a different computer, resulting in all authorizations being used up by those who often
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Players can make contact with other space-faring civilizations, or "empires", which sport many different personalities and worldviews, ranging from diplomatic and polite species willing to ally, to distrustful, fanatical empires more willing to wage war. Completing missions for an empire improves the
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is a game that is separated into stages, each stage presenting a different type of experience with different goals to achieve. The five stages are the Cell Stage, the
Creature Stage, the Tribal Stage, the Civilization Stage, and the Space Stage. Once the primary objective is completed, the player has
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The game is broken up into distinct "stages". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase. Phases often
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player, allowing them to track their creations. There is a toggle which allows the player to restrict what downloadable content will be allowed; choices include: "no user generated content", "official Maxis-approved content", "downloadable friend content", and "all user-created content". Players can
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on the same machine, the game will attempt to re-authorize. If you have not reached the machine limitation, the game will authorize and the machine will be re-authorized using up one of the five available machines." However, the de-authorization tool to do this is not available on the Mac platform.
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and controls for positioning, scaling and colouring parts, whether for the creation of a creature, or for a building or vehicle. The
Creature editor, for example, allows the player to take what looks like a lump of clay with a spine and mould it into a creature. Once the torso is shaped, the player
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If
Galactic Adventures is installed, the player may be given missions which involve travelling to planets, beaming down and completing Maxis-created, planetside 'adventures'. With this expansion, the player can also outfit their Captain with weapons and accessories which assist in these adventures.
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Progress in the
Creature Stage is determined by the player's decisions on whether to befriend or attack other species. These decisions will affect the abilities of the player's species in subsequent stages of the game. Successful socialization and hunting attempts will give DNA Points, which may be
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at the galaxy's center, which introduces the game's final antagonists, the Grox, a unique species of cybernetic aliens with a powerful empire of 2,400 systems surrounding the core. Getting to the center of the galaxy and entering starts a cinematic in which the player is introduced to Steve. After
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The events of Tribal Stage have left the player's tribe the dominant species of the planet, but the species itself has now fragmented into many separate nations. The player retains control of a single nation with one city. The goal in the civilization phase is to gain control of the entire planet,
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The diet choice that the player made in prior stages, whether herbivore, omnivore, or carnivore, determines what food the tribe can gather and eat. Animals can be hunted for meat, and fish or seaweed can be speared for food. Fruit is gathered from trees and bushes, and players can also domesticate
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and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved. The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours. Note that there is no time
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allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout
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creatures were released in a new patch (1.06.0000) available only from the Dr. Pepper website. Codes found on certain bottles of Dr Pepper allow the player to redeem these parts, albeit only for the US, excluding Maine. It was only available for
Windows PC, and was eventually extended to Canadian
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In the Creature Stage, the player creates their own land creature intended to live on a single continent. If the player attempts to swim to another island, an unidentified monster eats the player, and the player is warned not to come again. The biosphere contains a variety of animal species which
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a brain and the player decides to progress to the next stage, the creature editor appears, prompting the user to add legs before the shift to land. The Creature editor differs in that it gives the player the ability to make major changes to the creature's body shape and length, and place parts in
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didn't just jettison half its science—it replaced it with systems and ideas that run the risk of being actively misleading. Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it
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for the species. The player is given a hut, a group of up to 12 fully evolved creatures, as well as two of six possible Consequence Abilities, unlocked depending on the species' behavior in the previous phases. This is only possible if the player played the previous stages; if the player started
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In the Creature Stage, the player has a home nest where members of their own species are located. The nest is where the player respawns following death, and acts as a recovery point for lost HP. Other species' nests are spread throughout the continent. While interacting with them, the player can
1315:, which requires authentication upon installation and when online access is used. This system was announced after the originally planned system met opposition from the public, as it would have required authentication every ten days. Additionally, EA released the game under a policy by which the
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Combat can be made more effective with weapons like stone axes, spears, and torches. For socializing, a player can obtain musical instruments: wooden horns, maracas and didgeridoos. Miscellaneous tools can be used for fishing and gathering food and for healing tribe members. All tools, however,
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and predators, while eating meat chunks or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage. The player can find "meteor bits" (apparently from the aforementioned panspermic meteor) or kill other cells to find parts that upgrade their
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fun to play and admired its ability to get people to think about evolutionary questions, but consider the game's evolutionary mechanism to be "severely messed up". With this noted, study of how players make meaning with the game suggest that the game prompts more sophisticated thinking about
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s triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains." In its 4.5 (of 5) -star review,
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keeps track of nearly every gameplay experience, including the evolution of a creature by graphically displaying a timeline which shows how the creature incrementally changed over the eons; it also keeps track of the creature's achievements, both noteworthy and dubious, as a species. The
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extensively in relation to content pre-made by the developers. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, and went on to give the following analogy: "think of it as sharing the
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applied depending on the topology of the creature. The only required feature is the mouth. All other parts are optional; for example, creatures without legs will slither on the ground like a slug or an inchworm, and creatures without arms will be unable to pick up objects.
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After the brain of the player's species evolves sufficiently, the species may enter the Tribal Stage. The species' design becomes permanent, and the player sheds control of an individual creature in favor of the entire tribe group, as the game focuses on the birth of
803:." The game also reports how many other players have interacted with the player. For example, the game reports how many times other players have allied with the player's species. The personalities of user-created species are dependent on how the user played them.
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The cell's eating habits in the Cell Stage directly influence its diet in the Creature Stage, and only mouths appropriate to the diet (Herbivore, Carnivore, or Omnivore) established in the Cell Stage will become available in the Creature Stage. Once the creature
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API Contest was concluded with winners building interactive visualizations, games, mobile applications and content navigation tools. The API also includes a Developers forum for people wishing to use all the creations people have made to create applications.
493:. Rather than controlling one creature, the player now controls an entire tribe and can give them commands such as gathering food, attacking other tribes or simply moving to a certain location. The player may give the tribe tools such as
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The player controls a single spaceship, built at the beginning of the Space Stage. The player can travel by clicking on other planets and moons and stars, though each jump costs energy. Later in the game, the player can purchase a
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The DRM was also one of the major reasons why Spore is still one of the most pirated games to date, where within the first week of the game, over 500,000 people started downloading or downloaded it illegally from sites like
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was released on June 23, 2009. It allows the player's creature to beam onto planets, rather than using a hologram. It also adds an "Adventure Creator" which allows for the creation of missions and goals to share with the
2051:. The Civilization Stage user theme generation was designed by Kent Jolly, Aaron McLeran and Cyril Saint Girons, with sample source provided by Eno. All of the audio in Spore was implemented using a modified version of
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is built, which may increase the population limit of the player's tribe or grant access to new tools and clothes. When all five tribes are allied or conquered, the player may move forward to the Civilization Stage.
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creatures, which are rare, aggressive creatures more than twenty times the player's height, feature prominently in the Creature Stage. The player cannot use social interactions with an Epic creature. There are also
296:. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
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each have different ancestors, not shared ones, and the player's creature's "evolutionary" path is linear instead of branched: one species can only evolve into one other species, as opposed to into many related
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On September 22, 2008, a class action lawsuit was filed against EA, regarding the DRM in Spore, complaining about EA not disclosing the existence of SecuROM, and addressing how SecuROM runs with the nature of a
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also keeps track of all the creatures, planets, vehicles and other content the player encounters over the course of a game. Players can upload their creations to Spore.com to be viewed by the public at the
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Jeff Brown, vice president of corporate communications at EA... described EA's SecuROM DRM as standard for the industry and cited Apple's practice of only allowing downloaded music to be played on three
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feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are eliminated at some point, the species will
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online server. This allows users to asynchronously upload their creations and download other players' content, which enriches the experience of the game as more of its players progress in the game."
1448:, creatures have to collect new parts from other creatures or from skeletal remains in order to evolve those parts themselves. In reality, this does not occur, although in some cases organisms can
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require a specialized tool shack, which costs food to build. Tribe members can also gather food, an essential concept. Food can be stolen by wild creatures or by other tribes in the form of raids.
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community. Creatures can add new abilities, including weaponry, tanks, and crew members, as well as a section of the adventure creator that involves editing a planet and using 60 new flora parts.
552:, which requires a large number of cities and Sporebucks, but gives the player a significant advantage over rival nations. Aside from enemy nations, Epic creatures may threaten individual cities.
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is that it's trying to be five games, each one a shallow and cut down equivalent of another game, with the Civilization Stage even going so far as to be named after the game it's bastardizing."
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1752:, and as with the Nintendo DS version, focuses on a single phase of gameplay; in this case, the cell phase. The simplified game allows players to try to survive as a multicellular organism in a
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argues that developers "put the player in the role of an intelligent designer" because of the lack of emotional engagement of early prototypes focusing on mutation. Intelligent design advocate
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designer Will Wright responded to early criticism that the phases of the game had been dumbed-down by explaining: "We were very focused, if anything, on making a game for more casual players.
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versions of players' "Spore stories". Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the
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has also released an API (application programming interface) to allow developers to access data about player activity, the content they produce and their interactions with each other. The
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Several other stages were mentioned at various points by the developers, including a Molecular Stage, an Aquatic Stage, a City Stage, and a Terraforming Stage. These stages were scrapped.
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models of the creatures they created. On December 18, 2008, it was announced that players could now turn their creations into 3D sculptures using Z Corporations 3D printing technology.
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was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings.
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is an expansion pack that was released in late 2008, it includes new parts and color schemes for creature creation. Among the new parts were additional mouths and eyes, as well as "
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of other species. Bacteria and viruses can transfer genes from one species of macroscopic organism to another. However, this transfer is limited to single or occasionally multiple
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games, there is a capacity limit; building houses will increase the cap, and constructing various buildings adjacent to one another will provide a productivity bonus or deficit.
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was an action role-playing game that utilized the same creature-editing mechanics. It was released in April 2011 for Microsoft Windows. The game was shut down in March 2016.
694:: these include the captain editor (also called the captain outfitter) and the adventure creator, which enables terraforming and placing objects freely on adventure planets.
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is uninstalled. On October 14, 2008, a similar class action lawsuit was filed against EA for the inclusion of DRM software in the free demo version of the Creature Creator.
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cards of the creatures, buildings, vehicles, and planets that have been created by the players. There are also indications of plans for the creation of customized creature
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In real evolution, microorganisms grew in size due to the rise of cyanobacteria, or photosynthesizing cells, rather than solely the consumption of additional food, as in
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was more scientifically accurate than the version that was eventually released. It included more realistic artwork for the single-celled organisms and a rejection of
1160:"a legitimately great game that will deliver hours of quality entertainment", but criticized the "individual gameplay elements are extremely simple." Jason Ocampo's
396:, cellular, or microbial stage) is the very first stage in the game, and begins with a cinematic explanation of how the player's cell got onto the planet through the
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YouTube Channel", which will showcase the most popular videos created this way. In addition, some user-created content will be highlighted by Maxis at the official
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song DRM policy as justification for the control method. Former Maxis developer Chris Harris labeled the DRM a "screw up" and a "totally avoidable disaster".
1148:'s 9 of 10 review, which stated, "for all their mighty purpose, the first four phases of the game don't always play brilliantly, and they're too fleeting."
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In the real world, an organism's environment shapes its evolution by allowing some individuals to reproduce more and causing other individuals to die. In
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Via the in-game "MySpore Page", players receive statistics of how their creatures are faring in other players' games, which has been referred to as the "
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elect to ban content in-game, at any time, and Maxis monitors content for anything deemed inappropriate, issuing bans for infractions of content policy.
584:, offering instant transportation to a sister black hole. There are around 500,000 planets in the game's galaxy orbiting around 100,000 stars (including
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A screenshot of a near-final prototype cell stage. The large creatures in the background are drawn into the foreground as the player's organism evolves.
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were under consideration. Frank Gibeau, president of Electronic Arts' Games Label announced that the publisher might use the underlying technology of
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Choi, Willie; Hecht, Gary; Tayler, William B. (May 24, 2011). "Lost in Translation: The Effects of Incentive Compensation on Strategy Surrogation".
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mostly centered on lack of depth and quality of gameplay in the later phases of the game, stating that "most of the basic core play dynamics in
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as a teaching tool, admiring its ability to show the user experimentation, observation, and scale, biological concepts did not fare so well:
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granting players the ability to upload a YouTube video of their creatures' activity directly from within the game, and EA's creation of "The
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In its first three weeks on sale, the game sold 2 million copies, according to Electronic Arts. It received a "Silver" sales award from the
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under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways.
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Owens, Trevor (2012). "Teaching intelligent design or sparking interest in science? What players do with Will Wright's Spore".
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obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of
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The Space Stage provides new goals and paths as the player's species begins to spread through the galaxy. The game adopts the
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magazine assembled a team to review the game's portrayal of evolution and other scientific concepts. Evolutionary biologists
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There are five other tribes that appear along with the player's tribe. For every tribe befriended or destroyed, a piece of a
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a 9.2 out of 10 score, saying, "It will make you acknowledge just how far we've come, and just how far we have to go, and
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the cinematic dialogue with Steve ends the player is shot out of the black hole, and gets rewarded with the Staff of Life.
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Players can visit and explore all rocky planets with all their lifeforms and geologic structure. These planets can also be
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all rocky planets in the galaxy, adding mountains, valleys, lakes, etc. Players can also change these planets' biological
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was a spin-off game developed by Maxis for Windows and OS X. Made for younger users, the gameplay was heavily based on
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reasoned in its B+ graded review, "It's not a perfect game, but it's definitely one that any serious gamer should try."
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creatures which may be befriended or attacked. Additionally, spaceships may appear in this stage and abduct a creature.
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gave the game one out of five stars, most citing EA's implementation of DRM for the low ratings. Electronic Arts cited
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to teach students about evolution and biology. However, the game's player-driven evolution mechanism differs from the
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8.8 of 10 review stated, "Maxis has made an impressive product that does so many incredible things" but added, "while
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The Civilization Stage focuses on the player developing many cities of three types: Economic, Military and Religious.
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hosted by Maxis. Multiple sections allow forum users to share creations and tips for the game, as well as roleplay.
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Eno, created the generative music for the tribe editor, and all of the vehicle editors. Other composers included
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as the player controls a creature kidnapped by a UFO and forced to survive in a strange world, with elements of
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1286:", along with receiving nominations for "Computer Game of the Year" and "Outstanding Innovation in Gaming".
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599:. The colonization of new worlds makes the player's civilization more influential and increases its income.
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5344:"Spore is set for release on PC and DS on 7 September 2008, with a Wii, Xbox 360 and PS3 version to follow"
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The presence of other nations requires the player to continue expanding their empire using military force,
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is a technological triumph that introduces a whole new way of tapping into a bottomless well of content."
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By September 14, 2008 (ten days after the game's initial Australian release), 2,016 of 2,216 ratings on
861:
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6887:
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2019:, Blue Sky Studios announced that they would be closing down, leaving the film ostensibly canceled.
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1615:"has nothing to do with real science or real evolution—neither Darwinian nor intelligent design."
17:
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6420:
6413:
6162:
5940:
5869:"Disney Closing Blue Sky Studios, Fox's Once-Dominant Animation House Behind 'Ice Age' Franchise"
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as impossible. However, these were removed to make the game more friendly to casual users. While
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composed the main menu galaxy theme track, along with the related interstellar and solar music.
1722:
has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with
2894:
1828:. Originally planned for a summer 2009 release, the game development was eventually cancelled.
6725:
6711:
6704:
6183:
5952:
5948:
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5316:
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4668:
4651:
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3410:
3019:
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1758:
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also allows people to put their creatures on items such as T-shirts, mugs, and stickers. The
6986:
6950:
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6818:
6697:
6674:
6607:
6484:
6328:
6211:
5932:
5347:
4789:
4660:
3483:
2183:
2106:
2039:
2012:
2004:
1996:
1699:
1530:
1328:
1197:
1065:
188:
4692:
877:' of the animal, which represent a few uploaded and downloaded freely and quickly from the
666:; there are eighteen different editors (some unique to a phase). All have the same general
6797:
6732:
6718:
6637:
6190:
6063:
5973:
5468:
5329:
5189:
5154:
4824:
4402:
4182:
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3685:
3667:
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2113:
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1960:
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1312:
356:
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69:
5566:
3354:
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2148:
1712:, while the latter is a 3D role playing game heavily focusing on a fighting mechanic. A
276:
from its beginnings as a microscopic organism, through development as an intelligent and
5899:
5503:
5083:
4785:
3474:
3236:
2430:
1779:). The game was a recreation of the Creature Stage, and was released for mobile phones.
7006:
6968:
6866:
6579:
6342:
6204:
3602:"Spore, the new computer game from creator of The Sims, blighted by technical problems"
3133:
2587:
2027:
1550:
1490:
1375:
807:
756:
public web services that return data in .XML format. In April 2009, the results of the
667:
421:
409:
389:
127:
5472:
3079:
614:
Another major goal in the game is to eradicate the Grox, which yields an achievement.
606:
One of the main goals in the Space Stage is for the player to push their way toward a
312:
remarked: "Individual gameplay elements are extremely simple." Controversy surrounded
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6804:
6600:
6593:
5944:
4801:
4642:
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4396:
4033:
3049:
1787:
1736:
1563:
1542:
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967:
770:
679:
Although there is not a formal planet editor, in the Space Stage, players can freely
277:
175:
91:
5845:
4688:
3929:
3451:
564:
In the Space Stage, the player has access to a galactic map for interstellar travel.
404:, with a meteor crashing into the ocean of a planet and breaking apart, revealing a
6943:
6586:
6106:
6099:
4252:
4109:"'Spore' DRM Update– EA Loosening One Restriction In 'Near Future,' Offers Defense"
4006:
3053:
1873:
1724:
1604:
907:
680:
596:
592:
5690:
4664:
1702:", both somewhat focusing on the Creature phase. The former is a 2.5D story-based
708:
user community functionality includes a feature that is part of an agreement with
2984:
6265:
5604:
5220:
4998:
4993:
4719:
4579:
3635:"Will Wright Reacts To Critical 'Spore' Reviews, Reveals Personal Playing Style"
2504:
2176:
2071:
2008:
2003:
film on October 1, 2009. The adaptation would be a CGI-animated film created by
1984:
1915:
1856:
1841:
1799:
1771:
1689:
1668:
community, because of many problems with the download and its exclusive nature.
1316:
1185:
1115:
843:
website. As of May 2009, the list of creations has surpassed 100 million items.
581:
549:
397:
372:
the option to advance to the next stage, or continue playing the current stage.
285:
257:
157:
5750:
5415:
3966:"Spore, Mass Effect PC to Require Online Validation Every Ten Days to Function"
3525:
3328:
3274:
2657:
6963:
6936:
6811:
6544:
6524:
6453:
6366:
6176:
6169:
4793:
4335:
3965:
3428:
3129:
3084:
2365:
2048:
1934:
1729:
1718:
1708:
1652:
1355:
917:
793:
545:
513:
405:
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380:
289:
5720:
4672:
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3023:
306:
was criticized for its gameplay which was seen as shallow by many reviewers;
6825:
6627:
6349:
6335:
6314:
6279:
6155:
6113:
5641:
5269:
5088:
4957:
3970:
3749:
3168:
2209:
2052:
2031:
1814:
1753:
1522:
1267:(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.
1201:
was also critical of the game, claiming it did not live up to the legacy of
1145:
955:
874:
818:
800:
684:
525:
393:
324:
software, which can potentially open the user's computer to security risks.
123:
4680:
1914:; some of those who designed their own creatures at E3 2006 later received
288:
culture. It has drawn wide attention for its massive scope, and its use of
2303:
Is Taking So Long to Get Right--And Why It Will Be Worth the Wait, Part I"
806:
Players can share creations, chat, and roleplay in the Sporum, the game's
434:
three-dimensional space instead of a top-down view as in the Cell editor.
6378:
6321:
6272:
6237:
5936:
5571:
5538:
3938:
3405:
2615:
2569:
2241:
2162:
1911:
1885:
1846:
1832:
1783:
1630:
legs." The pack also included new test-drive animations and backgrounds.
1538:
1526:
1518:
1228:, has been blighted by technical problems." In an interview published by
1203:
1153:
1039:
1026:
991:
782:
577:
308:
249:
233:
194:
143:
4892:
4495:
players: We're sorry for DRM | Technology | Los Angeles Times"
732:
feed that players can use to subscribe to the creations of any specific
651:
6922:
6882:
6307:
6300:
6293:
6258:
6251:
6148:
6074:
5807:
3283:
3205:
3124:
2782:
2746:
2169:
1889:
1399:
1363:
1308:
1295:
1214:
Criticism has also emerged surrounding the stability of the game, with
1149:
1130:
1003:
979:
943:
709:
572:, as there are numerous forms of life scattered throughout the galaxy.
560:
494:
341:
317:
273:
4962:
6569:
6244:
5998:
5379:
5265:"Three New Spore Games Announced: Spore Hero, Arena, Creature Keeper"
1950:
1926:
1741:
1627:
1453:
1053:
166:
1517:
on twenty-two subjects. The game's grades ranged from a single A in
1144:
came from the lack of depth in the first four phases, summarized by
336:
the game, the player's perspective and species change dramatically.
44:
6058:
6013:
3721:
1880:
Store" built into the game, allowing players to purchase external
817:
650:
585:
559:
524:
379:
237:
57:
5534:"Spore Islands launches on Facebook, prepare to drown in invites"
2863:
2070:
has been used in academic studies to see how respondents display
4038:
1745:
1506:
1346:
software was not mentioned on the box, in the manual, or in the
1336:
870:
6017:
5151:"Live from Apple's iPhone SDK press conference – Engadget"
1456:; it never involves complex organs like mouths or limbs, as in
5774:
5296:
3520:
3323:
2652:
2547:
1713:
1229:
1161:
1114:
will change the way you think about the universe we live in."
1103:
1015:
866:
729:
1168:
is an amazing product, it's just not quite an amazing game."
351:
has a primary win condition, which is obtained by reaching a
3900:
Launch Botched by DRM; Still, Financial Damage Already Done"
1933:
team worked with a comic creation software company to offer
1224:, the keenly anticipated computer game from the creators of
5238:"Live coverage of the iPhone Software Roadmap announcement"
2809:
1685:
released prior to the full game, and was a demo for Spore.
1410:
The educational community has shown some interest in using
2543:"Spore PC Games Preview – Tribal Stage Video Preview"
5504:"Twitter / EAgamer: @atpfreitas Arthur, that project ..."
3717:
Entertainment and Leisure Software Publishers Association
1265:
Entertainment and Leisure Software Publishers Association
5991:
4575:"Nab Mirror's Edge, Saboteur, or Spore for cheap on GOG"
2299:"Exclusive: Will Wright Gives Level Up the Scoop On Why
1366:, including how it remains on the hard drive even after
1195:
in the context of so many of the other games we judge",
4395:
A copy of the filed complaint can be read in full here
3894:
Staci D. Kramer; Washington Post (September 19, 2008).
3153:
3151:
2953:"Will Wright and Brian Eno Long Now Foundation Speech"
773:
online game" and "asynchronous sharing." Simultaneous
3268:
3266:
1983:
poster and a 100-page Galactic Handbook published by
1899:. There are also plans for the creation of a type of
537:
In constructing vehicles and buildings, as with most
344:
at its nearest colony or the beginning of the phase.
4066:"How will Digital Rights Management (DRM) work with
3682:"EA Reports Second Quarter Fiscal Year 2009 Results"
2673:"Spore Exclusive Hands-On: From Civ to Space to the
690:
There are two new editors seen in the new expansion
6875:
6839:
6782:
6757:
6746:
6617:
6567:
6542:
6522:
6451:
6387:
6376:
6225:
6140:
6083:
6072:
3863:"Spore DRM: the evolution of a brewing controversy"
3230:
3228:
1849:rating it 2/5 stars. A web-based 2D version of the
209:
187:
149:
133:
117:
107:
97:
75:
63:
51:
37:
4416:"Spore Creature Creator Demo prompts class action"
2334:"Spore space phase is 15-20 hours, has one ending"
1184:are unfortunately rather thin." While a review in
637:The occupants of allied ships can also take part.
4608:"Game Enables Users to Guide Evolution On Screen"
1660:residents. The promotion ended in late 2011. The
7141:Video games with user-generated gameplay content
4828:. Archived from the original on November 8, 2008
4497:. Latimesblogs.latimes.com. September 19, 2008.
2914:
2912:
1244:did. But we looked at the Metacritic scores for
272:allows a player to control the development of a
2536:
2534:
1585:
1284:Outstanding Achievement in Gameplay Engineering
5473:"EA shows 'Creature Keeper,' 'Spore' for kids"
3209:. IDG Entertainment. p. 1. Archived from
1845:, and reviews of the game were not high, with
1505:, reviewed the Tribe and Civilization stages.
1385:without SecuROM on December 22, 2008, through
1248:, which was around ninety, and something like
869:template of a creature while the game, like a
6029:
5898:Jolly, Kent; McLeran, Aaron (February 2008).
4637:
4635:
4633:
4442:"Spore: Most Pirated Game Ever Thanks to DRM"
4336:"Spore DRM Prompts $ 5M Class Action Lawsuit"
3769:"D.I.C.E. Awards By Video Game Details Spore"
1798:to develop electric software titles, such as
1651:is an expansion part of an EA promotion with
1509:'s Miles Smith reviewed the Space Stage. The
1335:as a "standard for the industry" and Apple's
1303:uses a modified version of the controversial
720:site, and earn badges of recognition. One of
8:
4034:"EA retools 'Spore' DRM activation features"
3838:"Report: Gamers angry at DRM system from EA"
1839:. The gameplay was similar to games such as
1558:evolution than the model the game presents.
1077:
928:
5691:"IGN: EA and Z Corporation Partner to Make
5053:"Q&A: Will Wright, creator of the Sims"
4526:DRM Restrictions, Promises Further Changes"
3390:
3388:
3308:
3306:
3012:"Spore Universe Tops 100 Million Creations"
1941:team's office. The utility was revealed at
489:Gameplay during this stage is styled as an
7116:Video games developed in the United States
6754:
6384:
6080:
6036:
6022:
6014:
5867:D'Alessandro, Anthony (February 9, 2021).
5600:"Spore gets web-based 2D creature creator"
3777:Academy of Interactive Arts & Sciences
2564:
2562:
1810:for the PlayStation 3, Xbox 360, and Wii.
1276:Academy of Interactive Arts & Sciences
1272:12th Annual Interactive Achievement Awards
1191:stated that "it just isn't right to judge
1076:
927:
892:
43:
34:
5747:"IGN: GDC 2008: Pollinating the Universe"
4818:Robertson, Margaret (September 8, 2008).
4002:DRM to the test—with a surprising result"
3109:
3107:
2499:
2497:
2495:
2400:
2398:
2396:
2394:
2392:
1999:, and AIG announced the development of a
1949:, which would utilize MashOn.com and its
580:key which enables them to travel through
4520:Kamizuru, Stephen (September 22, 2008).
3348:
3346:
3273:Dave 'Fargo' Kosak (September 4, 2008).
3050:"Spore (PC) Reviews – GameRankings"
1655:in early 2010, 14 new robotic parts for
769:The game is referred to as a "massively
7136:Video games using procedural generation
5803:"Spore getting $ 80 'Galactic Edition'"
4813:
4811:
4587:from the original on September 24, 2016
4377:from the original on September 27, 2008
4342:from the original on September 25, 2008
4228:from the original on September 12, 2008
4141:Schonfeld, Erick (September 14, 2008).
4014:from the original on September 16, 2008
3946:from the original on September 14, 2008
3875:from the original on September 12, 2008
3030:from the original on September 15, 2022
2718:from the original on September 21, 2017
2196:
2128:Evolution: The Game of Intelligent Life
1497:reviewed the Cell and Creature stages.
5969:
5958:
5483:from the original on December 15, 2013
5387:from the original on September 5, 2008
5325:
5314:
5277:from the original on November 18, 2023
4923:"Spore Expansion: Galactic Adventures"
4839:
4554:from the original on February 28, 2009
4422:from the original on December 10, 2008
4315:from the original on February 20, 2009
4279:"Spore Cracked And Torrented, Already"
4190:from the original on September 9, 2008
4157:from the original on November 10, 2012
4107:Totilo, Stephen (September 16, 2008).
3910:from the original on November 10, 2012
3783:from the original on November 15, 2023
3663:
3652:
3291:from the original on February 24, 2012
3251:from the original on February 18, 2012
3176:from the original on November 21, 2011
3092:from the original on September 9, 2008
3080:"Spore (PC) Reviews – Metacritic"
3060:from the original on December 10, 2011
2448:
2447:
2436:
2237:"AU Shippin' Out September 1–5: Spore"
2047:, Saul Stokes (Sporepedia music), and
5879:from the original on February 9, 2021
5649:from the original on October 19, 2012
5532:McElroy, Griffin (November 6, 2009).
5161:from the original on January 27, 2017
5131:from the original on January 24, 2009
5096:from the original on January 25, 2022
5063:from the original on October 13, 2013
4774:Cultural Studies of Science Education
4573:Hansen, Steven (September 22, 2016).
4452:from the original on January 25, 2022
4289:from the original on January 25, 2022
4136:
4134:
3978:from the original on January 18, 2011
3491:from the original on February 6, 2012
2687:from the original on December 6, 2008
2623:from the original on December 6, 2008
2480:from the original on December 6, 2022
1422:The different species that appear in
416:on a single 2D plane, reminiscent of
7:
7126:Video games set on fictional planets
7121:Video games scored by Cliff Martinez
5697:. Au.pc.ign.com. December 18, 2008.
5612:from the original on October 4, 2022
5598:Chester, Nick (September 16, 2009).
5579:from the original on October 4, 2022
5546:from the original on October 4, 2022
5449:from the original on August 10, 2011
5369:Brian Crecente (September 5, 2008).
5051:Johnson, Bobbie (October 26, 2007).
4606:Sean Cavanagh (September 12, 2008).
4334:Faylor, Chris (September 24, 2008).
3813:. September 12, 2008. Archived from
3633:Stephen Totilo (September 7, 2008).
3114:Thierry Nguyen (September 4, 2008).
932:
897:
392:Stage (sometimes referred to as the
5346:. February 13, 2008. Archived from
5244:from the original on March 11, 2008
4309:"Top 10 Most Pirated Games of 2008"
4247:Taylor, Paul (September 11, 2008).
4186:. Financial Times, Ltd. p. 1.
4176:Chris Nuttall (September 8, 2008).
3610:. London. p. 1. Archived from
3581:from the original on April 12, 2009
3539:Seth Schiesel (September 5, 2008).
3369:from the original on April 26, 2012
3195:Andrew Dagley (September 4, 2008).
2991:from the original on March 28, 2012
2753:from the original on March 15, 2008
2377:from the original on March 14, 2016
1688:Two spinoffs were released for the
1681:is the creature creator element of
1567:magazine, the original concept for
888:
785:per item transmitted – due to
5912:from the original on June 13, 2021
5727:from the original on June 18, 2008
5565:Squires, Jim (December 31, 2009).
5437:Gibson, Ellie (January 22, 2009).
5263:Breckon, Nick (January 22, 2009).
4903:from the original on June 30, 2020
4893:"Spore Creepy and Cute Parts Pack"
4873:from the original on July 10, 2010
4861:Snider, Mike (September 8, 2008).
4718:. scienceguild.org. Archived from
4501:from the original on April 9, 2009
4363:"Class Action Lawsuit Arises Over
4361:Fahey, Mike (September 24, 2008).
4311:. TorrentFreak. December 4, 2008.
4143:"Spore And The Great DRM Backlash"
4046:from the original on June 17, 2011
3735:Caoili, Eric (November 26, 2008).
3688:. October 30, 2008. Archived from
3473:Chris Kohler (September 7, 2008).
3417:from the original on June 15, 2011
3395:Kristen Salvatore (October 2008).
3313:Jason Ocampo (September 4, 2008).
3235:Kevin VanOrd (September 4, 2008).
3158:Tom Bramwell (September 4, 2008).
2933:from the original on July 15, 2006
2772:Christopher Grant (July 1, 2008).
2708:"User-generated future for gaming"
2519:from the original on July 21, 2008
2359:Tyler Nagata (February 13, 2008).
1664:has caused controversy within the
1624:Spore Creepy & Cute Parts Pack
1495:American Museum of Natural History
256:, it covers many genres including
25:
18:List of spore games and expansions
7066:Biological simulation video games
5701:from the original on July 9, 2009
5513:from the original on May 20, 2014
4753:from the original on July 7, 2017
4741:Carl Zimmer (September 1, 2008).
4618:from the original on July 5, 2009
3551:from the original on July 7, 2017
2410:Executive Producer Lucy Bradshaw"
1716:spinoff of the game now known as
1256:than the Metacritic and sales of
787:procedural generation of material
7027:
7026:
5834:Graser, Marc (October 1, 2009).
5121:Titles Unveiled For DS, Wii, PC"
4224:. September 9, 2008. p. 1.
3836:Teridman, Daniel (May 8, 2008).
3600:Jon Swaine (September 8, 2008).
3510:Nick Kolan (September 2, 2008).
3327:. IGN. p. 3. Archived from
2737:Eric Mauskopf (March 12, 2008).
2541:Jason Ocampo (August 25, 2008).
2249:from the original on May 8, 2022
2217:from the original on May 8, 2022
2011:. However, the film remained in
1611:reviewed the game and said that
1503:U.S. National Science Foundation
1240:has more depth than, let’s say,
1121:awarded the game a 91%, saying "
408:. The player guides this simple
5721:"Spore Store – Learn More"
5408:"Four New Spore Games Incoming"
5082:Oli Welsh (February 13, 2008).
3571:"Zero Punctuation : Spore"
2671:Miller, Jon (August 26, 2008).
1979:hardback mini-book, a fold-out
1394:In 2016, a DRM-free version of
1156:in its 8.0 of 10 review called
347:Unlike many other Maxis games,
5439:"New Spore game coming to Wii"
5297:"Spore Creatures by EA mobile"
5084:"Europe is Priority for Spore"
5012:Dobson, Jason (May 12, 2009).
4473:"EA to offer 'Spore' DRM-free"
3427:Reprinted from PC Gamer US at
2609:Chris Watters (July 2, 2008).
2416:. May 20, 2008. Archived from
2205:"Spore Release Date Announced"
1884:licensed merchandise, such as
1:
5764:Nate Ahearn (July 24, 2008).
5631:Ian Bogost (March 31, 2008).
5375:As a Platform For Developers"
4665:10.1126/science.322.5901.531b
3353:Francis, Tom (October 2008).
2706:King, Tayfun (May 19, 2006).
2642:Jason Ocampo (July 1, 2008).
2584:"Spore – What is spore?"
2509:Developer Walkthrough Part 1"
2332:Ross Miller (July 17, 2008).
2086:3D Virtual Creature Evolution
3712:"ELSPA Sales Awards: Silver"
3541:"Playing God, the Home Game"
2739:"YouTube finds its way into
724:most social features is the
655:Tribal phase clothing editor
7106:Video games about evolution
7091:Science fiction video games
7061:BAFTA winners (video games)
5836:"EA sets up 'Spore' at Fox"
5115:Kotaku (January 22, 2009).
3745:Reach Diamond Status In UK"
3475:"Ten Things I Learned from
3132:. p. 1. Archived from
1973:National Geographic Channel
1969:How to Build a Better Being
1354:the most torrented game on
777:gaming is not a feature of
7162:
7131:Video games set underwater
7111:Video games about microbes
7096:Single-player online games
5906:Game Developers Conference
4178:"Spore hit by DRM protest"
2927:Game Developers Conference
1348:software license agreement
1293:
1096:Best Technical Achievement
850:
644:
629:
420:, where it must deal with
7101:Single-player video games
7024:
6054:
5901:Procedural Music in SPORE
4846:: CS1 maint: unfit URL (
4820:"The Creation Simulation"
4794:10.1007/s11422-012-9383-5
4401:January 17, 2016, at the
2336:. Joystiq. Archived from
2269:"2007 TED video of Spore"
1945:on July 24, 2008, as the
1635:Spore Galactic Adventures
1579:does not entirely reject
1501:, a sociologist from the
1305:digital rights management
1140:Most of the criticism of
1085:
1082:
936:
933:
901:
898:
692:Spore Galactic Adventures
632:Spore Galactic Adventures
322:digital rights management
42:
5770:Comic Creator Announced"
5371:"EA Considers Licensing
4953:"Dr Pepper - Promotions"
2611:"Spore Updated Hands-On"
2156:Seventh Cross: Evolution
2017:Disney's purchase of Fox
1991:Canceled theatrical film
1963:of the game; includes a
1573:faster-than-light travel
1549:evolutionary biologists
1220:stating: "The launch of
1207:: "The chief failing of
316:due to the inclusion of
7051:Spore (2008 video game)
6994:Male Restroom Etiquette
6916:Sim City: The Card Game
5014:"EA officially details
4548:"De-Authorization Tool"
4113:multiplayerblog.mtv.com
2920:"Will Wright and Spore"
2573:, January 2008, p42-p46
2431:Inside Mac verification
2361:"The never-ending game"
2121:E.V.O.: Search for Eden
1957:Spore: Galactic Edition
1766:was released, known as
1499:William Sims Bainbridge
752:API is a collection of
608:supermassive black hole
570:principle of mediocrity
353:supermassive black hole
7013:The Jerma985 Dollhouse
5968:Cite journal requires
5920:– via GDC Vault.
5567:"Spore Islands Review"
4927:Sporedum.wordpress.com
4536:on September 22, 2008.
4448:. September 13, 2008.
4042:. September 19, 2008.
4010:. September 16, 2008.
3942:. September 10, 2008.
3757:on September 18, 2017.
3662:Cite journal requires
3444:"XPlay Reviews: Spore"
2929:. Google Video. 2005.
2887:"Robin Williams Plays
2876:, at official website.
2505:"GameTrailers E3 2008
1852:Spore Creature Creator
1678:Spore Creature Creator
1598:
1553:and Thomas Prum found
826:
662:is a major feature of
660:User-generated content
656:
647:Spore Creature Creator
565:
530:
406:single-celled organism
385:
7071:Electronic Arts games
6980:The Alphaville Herald
6902:Raid on Bungeling Bay
5848:on September 17, 2012
5753:on February 25, 2008.
5695:Creations Come Alive"
5673:Figurine, For A Fee?"
4863:"USA Today Interview"
4285:. September 3, 2008.
4249:"Spore seeds rootkit"
3871:. September 9, 2008.
3817:on September 26, 2008
3724:on February 21, 2009.
3637:. MTV. Archived from
3614:on September 11, 2008
3528:on September 4, 2008.
3524:. IGN. Archived from
3088:. September 9, 2008.
3056:. September 4, 2008.
2872:July 1, 2008, at the
2590:on September 19, 2008
2551:. IGN. Archived from
2245:. September 2, 2008.
2213:. February 12, 2008.
2015:for years. Following
1904:collectible card game
1835:was released, titled
1822:Spore Creature Keeper
1450:appropriate the genes
1294:Further information:
862:procedural generation
821:
654:
563:
528:
383:
294:procedural generation
5937:10.2139/ssrn.1438212
5815:on September 8, 2008
5679:on January 20, 2007.
5471:(January 22, 2009).
4645:(October 24, 2008).
4259:on November 22, 2008
3930:"Copyright row dogs
3803:"Casual Friday: Why
3331:on September 5, 2008
3213:on September 5, 2008
3136:on November 30, 2011
2313:on February 15, 2008
2142:L.O.L.: Lack of Love
2135:Impossible Creatures
1740:is the mobile phone/
1662:Spore Bot Parts Pack
1648:Spore Bot Parts Pack
1487:University of Guelph
1324:on more than 3 PCs.
853:Development of Spore
588:and its star, Sol).
357:center of the galaxy
6974:Firemonkeys Studios
6766:Galactic Adventures
6360:Sid Meier's SimGolf
5502:Patrick, Buechner.
5479:. CBS Interactive.
5418:on January 25, 2009
5303:. February 10, 2010
4965:on January 30, 2010
4786:2012CSSE....7..857O
4722:on October 28, 2008
4214:"Former Maxis Man:
4119:on November 1, 2009
4088:on December 9, 2012
4078:EA Customer Support
3904:The Washington Post
3692:on November 6, 2008
3607:The Daily Telegraph
2958:Long Now Foundation
2845:on January 19, 2009
2774:"Joystiq hands-on:
2555:on August 27, 2008.
1947:Spore Comic Creator
1943:San Diego Comic-Con
1416:theory of evolution
1406:Scientific accuracy
1217:The Daily Telegraph
1079:
930:
895:
794:alternate realities
626:Galactic Adventures
499:musical instruments
486:, they are locked.
290:open-ended gameplay
6163:Streets of SimCity
4747:The New York Times
4218:DRM is a Screw Up"
4151:washingtonpost.com
4074:Creature Creator?"
3868:The Everett Herald
3641:on January 8, 2023
3010:Cavalli, Earnest.
2778:(the whole thing)"
2279:on August 17, 2007
1808:role-playing games
1804:real-time strategy
1594:intelligent design
1519:galactic structure
1418:in some key ways:
1173:The New York Times
1106:Australia awarded
893:
827:
657:
566:
539:real-time strategy
531:
521:Civilization Stage
482:directly from the
398:scientific concept
386:
266:role-playing games
262:real-time strategy
231:real-time strategy
203:real-time strategy
7038:
7037:
6835:
6834:
6742:
6741:
6633:
6478:Open for Business
6355:
6221:
6220:
5406:Onyett, Charles.
5240:. March 6, 2008.
5223:on July 19, 2012.
5197:on June 27, 2008.
5157:. March 6, 2008.
5001:on July 18, 2012.
4695:on August 7, 2010
3684:(Press release).
3411:Future Publishing
2839:Developers Forum"
2446:External link in
2371:Future Publishing
2340:on August 9, 2008
2307:blog.newsweek.com
2093:Black & White
1704:role-playing game
1609:Lehigh University
1587:The snag is that
1535:natural selection
1471:In October 2008,
1381:EA began selling
1100:
1099:
1075:
1074:
926:
925:
479:division of labor
284:exploration as a
246:Microsoft Windows
240:and published by
219:
218:
180:September 7, 2008
171:September 5, 2008
162:September 4, 2008
140:Microsoft Windows
113:Michael A. Khoury
16:(Redirected from
7153:
7056:2008 video games
7030:
7029:
7001:The Sims Spark'd
6987:The Strangerhood
6951:Project Highrise
6909:Cities: Skylines
6876:Related articles
6791:Creature Creator
6755:
6664:Game Boy Advance
6631:
6385:
6353:
6081:
6038:
6031:
6024:
6015:
6001:
5995:
5994:
5992:Official website
5978:
5977:
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5919:
5917:
5895:
5889:
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5886:
5884:
5864:
5858:
5857:
5855:
5853:
5844:. Archived from
5831:
5825:
5824:
5822:
5820:
5811:. Archived from
5801:Justin McElroy.
5798:
5792:
5791:
5789:
5787:
5782:on July 28, 2008
5778:. Archived from
5761:
5755:
5754:
5749:. Archived from
5743:
5737:
5736:
5734:
5732:
5717:
5711:
5710:
5708:
5706:
5687:
5681:
5680:
5675:. Archived from
5665:
5659:
5658:
5656:
5654:
5637:'For Everyone'?"
5628:
5622:
5621:
5619:
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5469:Terdiman, Daniel
5465:
5459:
5458:
5456:
5454:
5434:
5428:
5427:
5425:
5423:
5414:. Archived from
5403:
5397:
5396:
5394:
5392:
5366:
5360:
5359:
5357:
5355:
5350:on July 19, 2008
5340:
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5286:
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5253:
5251:
5249:
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5205:
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5198:
5193:. Archived from
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5171:
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5009:
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4981:
4975:
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4970:
4961:. Archived from
4949:
4943:
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4929:. Archived from
4919:
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4758:
4743:"Gaming Evolves"
4738:
4732:
4731:
4729:
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4711:
4705:
4704:
4702:
4700:
4691:. Archived from
4647:"Flunking Spore"
4639:
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4597:
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4244:
4238:
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4195:
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4126:
4124:
4115:. Archived from
4104:
4098:
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4084:. Archived from
4062:
4056:
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3799:
3793:
3792:
3790:
3788:
3765:
3759:
3758:
3753:. Archived from
3732:
3726:
3725:
3720:. Archived from
3708:
3702:
3701:
3699:
3697:
3678:
3672:
3671:
3665:
3660:
3658:
3650:
3648:
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3507:
3501:
3500:
3498:
3496:
3470:
3464:
3463:
3461:
3459:
3454:on July 11, 2011
3450:. Archived from
3439:
3433:
3432:
3424:
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3392:
3383:
3382:
3376:
3374:
3350:
3341:
3340:
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3037:
3035:
3007:
3001:
3000:
2998:
2996:
2981:
2975:
2974:
2972:
2970:
2965:on July 15, 2007
2961:. Archived from
2949:
2943:
2942:
2940:
2938:
2924:
2916:
2907:
2906:
2904:
2902:
2897:on July 30, 2006
2893:. Archived from
2883:
2877:
2861:
2855:
2854:
2852:
2850:
2841:. Archived from
2831:
2825:
2824:
2822:
2820:
2806:
2800:
2799:
2797:
2795:
2786:. Archived from
2769:
2763:
2762:
2760:
2758:
2734:
2728:
2727:
2725:
2723:
2703:
2697:
2696:
2694:
2692:
2668:
2662:
2661:
2660:on July 3, 2008.
2656:. Archived from
2639:
2633:
2632:
2630:
2628:
2606:
2600:
2599:
2597:
2595:
2586:. Archived from
2580:
2574:
2566:
2557:
2556:
2538:
2529:
2528:
2526:
2524:
2501:
2490:
2489:
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2479:
2472:
2464:
2458:
2457:
2451:
2450:
2444:
2442:
2434:
2427:
2425:
2406:"Interview with
2402:
2387:
2386:
2384:
2382:
2356:
2350:
2349:
2347:
2345:
2329:
2323:
2322:
2320:
2318:
2309:. Archived from
2295:
2289:
2288:
2286:
2284:
2275:. Archived from
2265:
2259:
2258:
2256:
2254:
2233:
2227:
2226:
2224:
2222:
2201:
2184:Universe Sandbox
2040:generative music
2013:development hell
2007:and directed by
2005:Blue Sky Studios
1997:20th Century Fox
1977:The Art of Spore
1700:Spore Hero Arena
1531:sexual selection
1398:was released on
1198:Zero Punctuation
1127:
1080:
931:
896:
894:Aggregate scores
707:
641:Editors/creators
205:
179:
170:
161:
47:
35:
21:
7161:
7160:
7156:
7155:
7154:
7152:
7151:
7150:
7086:Maxis Sim games
7041:
7040:
7039:
7034:
7020:
6888:Development of
6871:
6831:
6778:
6758:Expansion packs
6738:
6613:
6563:
6554:Expansion packs
6538:
6534:Expansion packs
6518:
6447:
6372:
6217:
6136:
6068:
6064:Electronic Arts
6050:
6042:
6011:
5999:
5990:
5989:
5986:
5981:
5967:
5957:
5930:
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5925:
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5367:
5363:
5353:
5351:
5342:
5341:
5337:
5323:
5313:
5306:
5304:
5301:EA Mobile games
5295:
5294:
5290:
5280:
5278:
5262:
5261:
5257:
5247:
5245:
5236:
5235:
5231:
5207:
5206:
5202:
5190:Electronic Arts
5179:
5178:
5174:
5164:
5162:
5155:Electronic Arts
5149:
5148:
5144:
5134:
5132:
5114:
5113:
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5099:
5097:
5081:
5080:
5076:
5066:
5064:
5050:
5049:
5045:
5035:
5033:
5032:on May 18, 2009
5011:
5010:
5006:
4987:Spore Creatures
4983:
4982:
4978:
4968:
4966:
4951:
4950:
4946:
4936:
4934:
4933:on May 12, 2010
4921:
4920:
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4891:
4890:
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4809:
4771:
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4754:
4740:
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4735:
4725:
4723:
4714:John Bohannon.
4713:
4712:
4708:
4698:
4696:
4641:
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4621:
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4605:
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4409:
4403:Wayback Machine
4394:
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4380:
4378:
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4359:
4355:
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4193:
4191:
4183:Financial Times
4175:
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4158:
4140:
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4132:
4122:
4120:
4106:
4105:
4101:
4091:
4089:
4082:Electronic Arts
4064:
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4049:
4047:
4032:
4031:
4027:
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4015:
3996:
3995:
3991:
3981:
3979:
3974:. May 6, 2008.
3964:
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3773:interactive.org
3767:
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3710:
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3705:
3695:
3693:
3686:Electronic Arts
3680:
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2874:Wayback Machine
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2818:
2816:
2808:
2807:
2803:
2793:
2791:
2790:on July 2, 2008
2771:
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2435:
2423:
2421:
2420:on May 20, 2008
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2203:
2202:
2198:
2194:
2189:
2114:Elite Dangerous
2080:
2065:
2063:Use in academia
2057:Miller Puckette
2025:
1993:
1965:Making of Spore
1961:special edition
1897:expansion packs
1870:
1865:
1776:Spore Creatures
1768:Spore Creatures
1695:Spore Creatures
1674:
1621:
1545:. In addition,
1513:team evaluated
1483:T. Ryan Gregory
1408:
1313:copy protection
1307:(DRM) software
1298:
1292:
1290:DRM controversy
1125:
1101:
891:
887:
855:
849:
816:
767:
743:
705:
700:
649:
643:
634:
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558:
523:
474:
440:
378:
366:
330:
242:Electronic Arts
228:life simulation
199:life simulation
193:
183:
174:
165:
156:
142:
126:
103:Andrew Willmott
90:
88:
86:Alex Hutchinson
84:
70:Electronic Arts
33:
32:2008 video game
28:
27:2008 video game
23:
22:
15:
12:
11:
5:
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7016:
7009:
7007:Sims Community
7004:
6997:
6990:
6983:
6976:
6971:
6969:Rawson Stovall
6966:
6956:
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6954:
6947:
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6919:
6912:
6905:
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6872:
6870:
6869:
6867:Jacques Servin
6864:
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6694:
6693:
6692:
6689:Apartment Pets
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6666:
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6516:
6513:Apartment Life
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6329:Sim Theme Park
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5985:
5984:External links
5982:
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5970:|journal=
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4884:
4853:
4807:
4780:(4): 857–868.
4764:
4733:
4706:
4659:(5901): 531b.
4643:Bohannon, John
4629:
4612:Education Week
4598:
4565:
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3664:|journal=
3625:
3592:
3562:
3545:New York Times
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2729:
2698:
2677:Secret Ending"
2663:
2644:"Pre-E3 2008:
2634:
2601:
2575:
2558:
2530:
2491:
2468:"Spore Manual"
2459:
2388:
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2061:
2036:Peter Chilvers
2034:together with
2028:Cliff Martinez
2024:
2021:
1992:
1989:
1869:
1866:
1864:
1861:
1859:was released.
1831:A spinoff for
1770:(unrelated to
1673:
1670:
1620:
1617:
1469:
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1461:
1442:
1435:
1428:
1407:
1404:
1376:The Pirate Bay
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873:, builds the '
851:Main article:
848:
845:
815:
812:
808:internet forum
766:
763:
742:
739:
699:
696:
642:
639:
630:Main article:
628:
627:
619:
618:Removed stages
616:
557:
554:
522:
519:
473:
470:
439:
438:Creature Stage
436:
422:fluid dynamics
414:3D environment
377:
374:
365:
362:
355:placed at the
329:
326:
252:. Designed by
217:
216:
211:
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191:
185:
184:
182:
181:
172:
163:
153:
151:
147:
146:
137:
131:
130:
128:Cliff Martinez
121:
115:
114:
111:
105:
104:
101:
95:
94:
89:Jenna Chalmers
79:
73:
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67:
61:
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55:
49:
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40:
39:
31:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
7158:
7147:
7146:Windows games
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6862:Lucy Bradshaw
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5648:
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5643:
5638:
5636:
5633:"Opinion: Is
5627:
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5601:
5594:
5591:
5578:
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5573:
5568:
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5204:
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5196:
5192:
5191:
5186:
5184:
5183:Spore Origins
5176:
5173:
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5146:
5143:
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4902:
4898:
4897:www.spore.com
4894:
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4609:
4602:
4599:
4591:September 24,
4586:
4582:
4581:
4576:
4569:
4566:
4553:
4550:. Spore.com.
4549:
4543:
4540:
4535:
4531:
4530:dailytech.com
4527:
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4389:
4381:September 24,
4376:
4372:
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4366:
4357:
4354:
4346:September 24,
4341:
4338:. ShackNews.
4337:
4330:
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4304:
4301:
4288:
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4274:
4271:
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4232:September 10,
4227:
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4209:
4206:
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4194:September 10,
4189:
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4161:September 16,
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4092:September 17,
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4050:September 20,
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4018:September 17,
4013:
4009:
4008:
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3993:
3990:
3982:September 17,
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3950:September 17,
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3925:
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3914:September 25,
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3879:September 24,
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3847:September 24,
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3821:September 24,
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1906:based on the
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1868:Merchandising
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1837:Spore Islands
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1788:PlayStation 3
1785:
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1764:Spore Origins
1761:
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1561:According to
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1544:
1543:genetic drift
1540:
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968:Game Informer
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929:Review scores
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99:Programmer(s)
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92:Chaim Gingold
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71:
68:
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62:
59:
56:
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50:
46:
41:
36:
30:
19:
7011:
6999:
6992:
6985:
6978:
6958:
6949:
6944:The Tower SP
6942:
6935:
6930:
6921:
6914:
6907:
6900:
6895:
6889:
6857:Jerry Martin
6824:
6817:
6810:
6803:
6796:
6789:
6771:
6764:
6748:
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6731:
6724:
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6469:
6462:
6452:
6442:Makin' Magic
6440:
6433:
6426:
6419:
6412:
6405:
6400:Livin' Large
6398:
6388:
6377:
6365:
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6119:
6112:
6107:SimCity 3000
6105:
6100:SimCity 2000
6098:
6090:
6073:
6045:
6010:
5961:cite journal
5926:
5914:. Retrieved
5900:
5893:
5881:. Retrieved
5872:
5862:
5850:. Retrieved
5846:the original
5839:
5829:
5817:. Retrieved
5813:the original
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5796:
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5780:the original
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5751:the original
5741:
5729:. Retrieved
5715:
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5677:the original
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5640:
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5537:
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5515:. Retrieved
5506:
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5485:. Retrieved
5476:
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5451:. Retrieved
5442:
5432:
5422:November 29,
5420:. Retrieved
5416:the original
5411:
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5378:
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5348:the original
5338:
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5300:
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5281:November 18,
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5268:
5258:
5246:. Retrieved
5232:
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5221:the original
5218:
5214:
5211:Spore Mobile
5210:
5203:
5195:the original
5188:
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5163:. Retrieved
5145:
5133:. Retrieved
5124:
5118:
5110:
5098:. Retrieved
5087:
5077:
5067:February 15,
5065:. Retrieved
5057:The Guardian
5056:
5046:
5034:. Retrieved
5030:the original
5025:
5019:
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5007:
4999:the original
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4963:the original
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4931:the original
4926:
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4905:. Retrieved
4896:
4887:
4875:. Retrieved
4866:
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4842:cite journal
4830:. Retrieved
4823:
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4767:
4757:February 25,
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4720:the original
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4693:the original
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4578:
4568:
4556:. Retrieved
4542:
4534:the original
4529:
4523:
4522:"EA Loosens
4515:
4503:. Retrieved
4492:
4485:
4476:
4471:Ogg, Erica.
4466:
4454:. Retrieved
4446:TorrentFreak
4445:
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4426:November 13,
4424:. Retrieved
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4273:
4261:. Retrieved
4257:the original
4253:The Inquirer
4242:
4230:. Retrieved
4221:
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4086:the original
4077:
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4060:
4048:. Retrieved
4037:
4028:
4016:. Retrieved
4007:Ars Technica
4005:
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3992:
3980:. Retrieved
3969:
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3948:. Retrieved
3937:
3931:
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3912:. Retrieved
3903:
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3866:
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3845:. Retrieved
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3831:
3819:. Retrieved
3815:the original
3810:
3804:
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3787:November 15,
3785:. Retrieved
3772:
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3755:the original
3748:
3742:
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3722:the original
3715:
3706:
3694:. Retrieved
3690:the original
3676:
3655:cite journal
3643:. Retrieved
3639:the original
3628:
3618:September 8,
3616:. Retrieved
3612:the original
3605:
3595:
3583:. Retrieved
3575:The Escapist
3574:
3565:
3555:September 9,
3553:. Retrieved
3544:
3534:
3526:the original
3519:
3513:
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3495:September 7,
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3482:
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3452:the original
3437:
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3421:September 5,
3419:. Retrieved
3404:
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3373:September 5,
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3362:
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3335:September 4,
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3329:the original
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3293:. Retrieved
3282:
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3244:
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3211:the original
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3167:
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3134:the original
3123:
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3096:September 9,
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3083:
3074:
3062:. Retrieved
3054:GameRankings
3044:
3032:. Retrieved
3015:
3005:
2993:. Retrieved
2985:"The Sporum"
2979:
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2963:the original
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2926:
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2888:
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2849:February 15,
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2843:the original
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2788:the original
2781:
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2740:
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2722:November 18,
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2711:
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2691:September 4,
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2680:
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2604:
2592:. Retrieved
2588:the original
2578:
2568:
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2546:
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2513:GameTrailers
2512:
2506:
2482:. Retrieved
2462:
2449:|quote=
2429:
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2418:the original
2414:GamersGlobal
2413:
2407:
2379:. Retrieved
2364:
2354:
2342:. Retrieved
2338:the original
2327:
2317:February 12,
2315:. Retrieved
2311:the original
2306:
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2281:. Retrieved
2277:the original
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2251:. Retrieved
2240:
2231:
2219:. Retrieved
2208:
2199:
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2161:
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2149:No Man's Sky
2147:
2140:
2133:
2126:
2119:
2112:
2105:
2098:
2091:
2084:
2067:
2066:
2045:Jerry Martin
2038:created the
2026:
2000:
1994:
1980:
1976:
1968:
1964:
1956:
1955:
1946:
1938:
1930:
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1920:
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1900:
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1881:
1877:
1872:There is an
1871:
1850:
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1791:
1790:versions of
1782:For a time,
1781:
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1757:
1749:
1735:
1734:
1725:The Guardian
1723:
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1675:
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1612:
1605:Michael Behe
1599:
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1580:
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1562:
1560:
1554:
1521:and a B+ in
1514:
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