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Lobotomy Corporation

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extracted and preserved Carmen's nervous system (and consciousness) in a tank as a source of Cogito, the deceased employees were revived as the Sephirot, and the Seed of Light project continued. When Michelle informed the Head, the City's highest authoritative body, of their experiments, the Head sent one of their enforcers, Garion, to stop them. Garion and Head agents attacked the laboratory and released the Abnormalities, killing most of the occupants, until they were stopped by Kali, who managed to mortally wound Garion before succumbing to how own wounds. Ayin and Benjamin, who survived the attack, continued the project to carry out Carmen's vision and created Angela to fill her original role. Now known as Lobotomy Corporation, it entered its cyclical nature, with A losing his memory and becoming X, while Benjamin became the last of the Sephirot, Hokma. The game's events were part of a script A created to be the perfect scenario, which would allow the Seed of Light to "germinate" and spread its Light across the City that would "cure" humanity.
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unique quirks which the player must discover by earning information points through the work process, which can be used to learn an Abnormality's traits or unlock E.G.O. equipment based on the Abnormalities. Abnormalities deal damage to the employees in the process of working them when a Negative Enkephalin box is generated during the work process or by attacking while breaching. There are four types of damage: RED, which is dealt to an employee's health (HP) and kills them when it reaches zero, WHITE, which is dealt to an employee's sanity (SP), BLACK, which is split between HP and SP, and PALE, which is dealt as a percentage of the employee's maximum HP rather than a numerical value. Once an employee's SP reaches zero, they will enter a panic state, causing them to become uncontrollable.
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increasing the facility's healing capabilities, shields that grant defensive buffs to employees, or the ability to call in an elite private military unit to lock down a department and suppress enemies within it. Once all of a Sephirah's missions have been completed and a prerequisite point in the game is reached, they will undergo a "Sephirah Meltdown", which must be resolved through a process known as "Core Suppression". This involves completing days with additional challenges, such as work types being randomized, healing systems disabled, reduced employees' stats, or a boss battle against one of the Sephirot. Completing each Sephirot's Core Suppression is required to reach the game's true ending.
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of "working" on Abnormalities to fill their daily energy quota while ensuring they do not attempt to escape. X views the Facility's operations through a monitor in their office and is assisted by his guide Angela, an advanced AI. As X unlocks and expands the Facility's departments, he meets the Sephirot, a team of executives who oversee the Facility's different departments, starting with Malkuth, the head of the Control Team. X later receives a letter from the company's CEO, A, as well as messages from an individual known as B, warning him not to trust Angela before she seemingly murders them.
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differently to these work types, with preferred work types having a higher chance of generating more energy; this affects the work result, which can be Positive, Neutral or Negative. Once the quota is met, the player can end the day and have their performance graded, which determines how many LOB points they will receive as a reward. The performance rating is influenced by how many employees survived, while a penalty is applied based on the risk classes of the Abnormalities that breached. Employees' stats will increase corresponding to the type of work they performed during the day.
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Angela, tired of being used as a tool by others, refuses and she declares that she will take the Light for herself rather than let it be used for its intended purpose. After three days of shining upon the City, the Light is snuffed out and darkness falls for four days. With the power of the Light, Angela states that she will choose to live and collect information about the City and its inhabitants. She then creates a library from the remains of the Lobotomy Corporation, setting up the events of
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mechanical bodies. A, B, and C—real names Ayin, Benjamin, and Carmen—founded the Corporation as a small research laboratory working on the Seed of Light, a project which aimed to cure the "disease of the mind" affecting the City's people; their goal drew other researchers and employees, including Elijah, Gabriel, Giovanni, Michelle, Enoch, Lisa, and Kali. During their research, they developed Cogito, a substance extracted from the
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progress and rewards, extracted E.G.O. equipment, and unlocked Abnormality information will be retained. The player is expected to reset frequently to progress more efficiently with newly unlocked information and equipment from available Abnormalities, and the story cannot be completed in a single run without resetting.
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If the player has achieved 100% completion and unlocked all available Abnormality information, there is an additional scene in the ending. As part of the release of the Light, Angela and the Sephirot were to be decommissioned; the Sephirot, having been part of an endless cycle, accept their fate, but
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At any point during the workday, the player can reset to the beginning of the day, revert to a checkpoint, which is reached every 5 days starting with day 6, 11, 16, etc., or reset back to day 1. Doing so will not retain the facility expansion, employee training or Abnormality selection, but mission
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As the Sephirot's Core Suppressions are completed, it is revealed that X is an amnesiac A, Lobotomy Corporation's founder and CEO, with the Facility's previous managers being incarnations of A in a repeating cycle, and that the Sephirot are employees of the Corporation whose brains were placed into
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known as the City, X starts his employment as the manager of a facility, the headquarters of the Lobotomy Corporation, an energy company that harvests energy from Abnormalities, unusual and dangerous objects and entities contained within the facility. The Corporation's employees oversee the process
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The player is also tasked with completing missions for each Sephirot, which involve challenges such as completing a workday in a certain amount of real time, preventing employee deaths, or suppressing breached Abnormalities. Completing these missions rewards the player with gameplay perks, such as
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capable of physically manifesting the human mind, with experiments involving it being the source of the Abnormalities and E.G.O. However, Elijah, Gabriel, and Giovanni died over the course of their work, while Enoch died after volunteering in an experiment, driving Carmen to attempt suicide; Ayin
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The management phase begins after selecting a department to expand and consists of sending employees to extract energy from Abnormalities to meet the day's quota. Abnormalities can be worked through four separate processes: Instinct, Insight, Attachment, and Repression. Each Abnormality responds
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Counter, which starts as a positive integer and must be kept above zero to prevent negative effects from occurring, usually the Abnormality breaching containment or causing other undesirable effects. The counter changes according to the unique conditions of each Abnormality; each Abnormality has
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Abnormalities are organized according to their energy output; in order from lowest to highest, the risk classes are ZAYIN, TETH, HE, WAW, and ALEPH. Starting from the second in-game day, new Abnormalities are randomly selected for the player to manage, with the difficulty of the Abnormalities
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From day 45 onwards, the final department of the Facility, Architecture, is opened, and X meets a different aspect of A on each day—Abel, who represents his domineering attitude; Abram, who is withdrawn and despondent; and Adam, who has a
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named after the corresponding Sephirah. Each day, the player must expand one of these departments by completing a full workday, which is divided into two phases: preparation and management.
766:) – The Sephirah of the Training Team, who is responsible for ensuring that employees are properly equipped to handle managing Abnormalities. Before she became a Sephirah, she was known as 1114: 724:– The Sephirah of the Control Team. She is diligent and energetic, and seeks to make herself appear competent and capable to the Manager. Before she became a Sephirah, she was known as 1057: 1325: 836:) – The Sephirah of the Extraction Team, which is responsible for the procurement of Abnormalities and the creation of E.G.O. Before she became a Sephirah, she was known as 1024: 752:) – The Sephirah of the Safety Team, a role he has practically given up on due to Lobotomy Corporation's disregard for safety. Before he became a Sephirah, he was known as 130: 738:) – The Sephirah of the Information Team. He is organized and seen as strict and fierce by those under his management. Before he became a Sephirah, he was known as 554:
takes place over fifty in-game days, with the overall goal being to fully expand the Facility. The facility consists of ten departments, each corresponding to the
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During the preparation phase, the player hires, trains, and customizes employees by using LOB points and equipping them with E.G.O. Each employee has four stats,
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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increasing over time. Abnormalities that have had their information unlocked in previous playthroughs will have their name displayed.
335: 317: 215: 101: 52: 298: 196: 1014: 270: 168: 954: 1355: 255: 920: 277: 175: 1360: 1146: 141: 1245: 1183: 1350: 1345: 284: 182: 876:, was released for Windows and Xbox One in August 2021. It was positively received by critics, with Daniel Tack of 137: 1320: 812:) – The Sephirah of the Welfare Team. He is calm and well-mannered. Before he became a Sephirah, he was known as 266: 164: 153: 44: 858: 1297: 1176: 563: 526: 244: 1340: 490: 455: 429: 1330: 1277: 368: 707:) – An artificial intelligence based on Carmen's personality and appearance who serves as X's guide. 392: 1263: 452: 386: 888:
called the game complicated, weird and terrifying. A third installment, dungeon role-playing game
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that harvests energy from strange and dangerous entities known as "Abnormalities". The premise of
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contracted to provide defense services to the Lobotomy Corporation.
693:) – One of the founders of the Lobotomy Corporation. Also known as 921:"Manage monsters and inevitably get eaten in Lobotomy Corporation" 1168: 136:
Please help to demonstrate the notability of the topic by citing
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has become the basis for a connected series of video games,
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by removing unnecessary details and making it more concise.
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calling it enthralling and a sleeper title. Alice Bell of
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A third installment, the 336:Learn how and when to remove this message 318:Learn how and when to remove this message 216:Learn how and when to remove this message 102:Learn how and when to remove this message 911: 655:– The manager of the facility and the 458:video game developed and published by 1094:from the original on November 6, 2021 1060:from the original on November 6, 2021 558:in an inverted representation of the 7: 1336:Video games developed in South Korea 1077: 1075: 1044: 1042: 957:from the original on 22 January 2021 256:adding citations to reliable sources 1082:Yokoyama, Keiichi (July 10, 2021). 1027:from the original on 29 August 2022 978:"Wot I Think: Lobotomy Corporation" 14: 994:from the original on 1 March 2021 34:This article has multiple issues. 1293: 1292: 232: 118: 77:too long or excessively detailed 64: 23: 518:, was released for Windows and 243:needs additional citations for 42:or discuss these issues on the 919:Wood, Austin (13 April 2018). 1: 945:LoProto, Mark (18 May 2019). 870:A sequel, deck-building game 497:Initially a standalone game, 1366:Video games about time loops 976:Meer, Alec (17 April 2018). 73:This article's plot summary 562:Tree of Life and led by an 1382: 1145:Bell, Alice (2021-09-10). 138:reliable secondary sources 127:The topic of this article 1288: 358: 129:may not meet Knowledge's 1246:SCP – Containment Breach 859:private military company 462:studio Project Moon for 491:The Cabin in the Woods 466:. Set in a futuristic 267:"Lobotomy Corporation" 165:"Lobotomy Corporation" 1356:Roguelike video games 988:Gamer Network Limited 456:management simulation 430:Management simulation 1361:Strategy video games 1270:Lobotomy Corporation 647:Lobotomy Corporation 552:Lobotomy Corporation 499:Lobotomy Corporation 476:Lobotomy Corporation 439:Lobotomy Corporation 354:Lobotomy Corporation 252:improve this article 1056:. August 10, 2021. 478:is inspired by the 1351:Horror video games 1346:Project Moon games 1152:Rock Paper Shotgun 1127:on August 17, 2021 983:Rock Paper Shotgun 885:Rock Paper Shotgun 511:deck-building game 133: 1308: 1307: 951:Cultured Vultures 527:role-playing game 464:Microsoft Windows 435: 434: 410:Microsoft Windows 346: 345: 338: 328: 327: 320: 302: 226: 225: 218: 200: 128: 112: 111: 104: 57: 1373: 1321:2018 video games 1296: 1295: 1193: 1186: 1179: 1170: 1163: 1162: 1160: 1159: 1142: 1136: 1135: 1133: 1132: 1123:. 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