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determined in order to solve the game's puzzles. Certain food types can be improved by cooking and/or combining them with others. Two-way mirrors found in the game world are used to teleport back to the survivor's apartment. Players possess a flashlight with which to navigate the game world; using the flashlight drains batteries; replacements can be found by scavenging. Mutants must be avoided or killed; a pistol must be found in order to attack mutants, but ammunition is scarce. When the pistol's magazine is empty the survivor automatically loads a new magazine, leaving him open to attack during the process. Mutants are attracted to light and noises, but the player can sneak past by hiding in the shadows. The game features a map for players to navigate with, however, the game does not pause when the game's menus or map are accessed, leaving the survivor vulnerable.
535:. By accomplishing various obscure goals throughout the game and attaining the highest possible mental score, the player can unlock a different door in the hospital, leading down to the basement. There, the nameless man must avoid legless versions of the girl in the blue dress, as they chase him through a hallway that becomes increasingly organic. Finally reaching the end, he ends up in a hospital room, with a glass of water to be taken. Upon drinking the water and going to sleep on the bed, the nameless man has a heartfelt conversation with a healthy version of the woman in blue, followed by scenes largely similar to those seen in the 'green' ending, implying that the man had finally overcome his survivor's guilt and can move on at last.
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outside his apartment to scavenge and explore. There are no indications that any other survivors exist except for a note which states that there are other survivors on the opposite side of the apartment building, and a man simply called "The
Director". Time progresses, in the form of days, as the player saves, by the means of sleeping in the man's apartment (and experiencing strange dreams or hallucinations, by taking either blue or green pills), which appears to be the safest area in the entire game.
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judging by the deprived environment in the city and several references to war within the game). It is at least hinted that in living through survivor's guilt, the man goes through a psychotic episode and is admitted into a psychiatric ward in which he experiences the game up until that point as an insane musing - combating both the violent nature of himself (the man in blue) and his imaginings which serve to pull him away from the truth.
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resultant hallucination may result in extra supplies appearing in the survivor's backpack. Progression through the game requires exploration, which fills out the map; sometimes specific items must be located in order to proceed further. Failing to locate these items can result in resources being spent without new areas being opened up, making future attempts more difficult.
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how the player progressed through the game) at the bedside and then goes to sleep. The scenes leading to the final one are different depending on the choices that the player has made throughout the game. However, the final scene always contains a shot of the man and the girl in the blue dress having a conversation and looking out upon the city.
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The 'red' ending is an alternate outcome to the previous ending and is triggered if the player's mental score is at the absolute lowest possible. After shooting, the man's appearance changes to resemble the man in blue, after the manifestation of the similar gunshot wound on the protagonist. The game
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In the
Director's Cut, assuming the player has the maximum mental health score, and does a multitude of other things throughout the game, they will get a different ending, where the character walks down a hallway in the hospital while hiding from the girl in the blue dress, who appears to be infected
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Upon arriving at the hospital, he finds a clipboard with his name on it, even though he claims he has never been a patient there. He proceeds to the room indicated on the clipboard where the door shuts and he becomes trapped. Seeing nothing else to do, he takes a blue, red or green pill (depending on
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Though their encounters are brief, the man and The
Director begin to form a friendship. He also encounters multiple times the girl from his dreams, who he claims seems familiar. As he explores, a series of bizarre, seemingly paranormal events occur and it seems the man is struggling with his sanity.
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The player's interactions with the game's world and inhabitants result in different endings upon completion of the game. These are shown during the game's end credits, emphasizing how the player received that particular ending. A single playthrough of the game can last between three and eight hours.
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Available only in the
Director's Cut, the 'yellow' ending is also only available on a repeat playthrough. By completing a series of specific tasks and also attaining the white ending on the previous playthrough, giving a particular item to the first NPC the player meets will unlock a "joke" ending
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In the 'blue' ending the player encounters the man who had gunshot wounds in the game's opening. The man in blue taunts and laughs at the protagonist, leading the man to shoot at him. After shooting, the man's appearance changes to resemble the man in blue, whose gunshot wound is fully healed. The
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survival horror game with retro-styled 2D graphics in which the player controls a nameless protagonist following directions provided by the character's apparent hallucinations. When exploring the game world the player will discover items, keys and food. The correct use of each item and key must be
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The
Director tells him that he is going to leave the city. Determined to get past a crashed bus, the man gathers supplies so he may open the bus door. Not sure what to expect, the man is attacked by a large, screaming monster with scythe-like arms known as Mother. After a brief confrontation, the
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In the 'green' ending, it is suggested through cryptic and brief flashbacks of conversations that the woman in blue was a sister, spouse, or girlfriend to the man and that she had possibly died in some form of accident or illness (although it is implied that it could be the result of a car bomb,
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Players control a man in a surgical mask. This character is an isolated survivor of an infection which has turned his city's (and possibly the world's) population into aggressive, shambling mutants. With limited food and an increasingly fragile mental state, the player character must be guided
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The survivor's apartment serves as a hub; the player must return with food in order to survive, as well as sleep. Sleeping prevents madness and is also required to save the player's progress. It is possible to combat lack of sleep with pills; these further damage the survivor mentally but the
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Throughout the game references are made to the survivor's state of mind. It is possible to have discussions with a toy cat, or talk the main character's problems out with a real cat that can be adopted; strange characters such as a man with a box on his head are encountered. Rooms may change
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In the waking world the man is out of supplies, and is forced to explore for food, weapons, and other survivors. Following leads picked up from his radio, annotated maps, and discarded diary entries, the man explores the apartment complex infested with monsters. He finds a card with a radio
471:. The man is alone and unsure if there are any other survivors. In the opening scene, which is a dream, he meets a man with a box on his head and a girl in a blue dress. At the end of this dream, a man wearing blue with a single gunshot wound appears before the survivor wakes up.
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game concludes with a clear view of the devastated city, followed by a conversation between him and 'her' sitting on a hill. This ending suggests the man's possible descent into further madness, or the indifference of the main character to his problems and sanity.
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concludes with a clear view of the devastated city, just like in the 'blue' ending, followed by a conversation between him and 'her' sitting on a hill. This ending suggests the man's further psychological madness, demise during a coma or possible suicide.
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After many days spent possibly dreaming of the man in blue or the man who wears a box, and many nights spent in confrontation with a large and aggressive monster, the man is able to leave the apartment safely, and begin to explore the city.
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received positive reviews from critics, with most reviewers praising the game for its storyline and gameplay, but some reviewers criticized the game for not delivering on the psychological horror aspect. It received a score of 80.62% on
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frequency, which he uses to discover another survivor, a man who refers to himself as "The
Director," who occasionally provides the man with flares, bullets, human and cat food, kitchen supplies, and electronics.
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A nameless man in a surgical mask (referred to in the game as "You") has been living in an apartment for an unspecified amount of time after a disease has turned most of the city's inhabitants into mindless
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and is crawling across the ground. It will still end with the man and the girl looking out to the city. A joke ending also exists, where the man dances at a party (which was likely a hallucination).
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monster flees and the man finds The
Director mortally wounded. In their final conversation, The Director tells him that he should go to the hospital, and gives him the hospital's security code.
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appearance upon being revisited; making a wrong turn may result in a strange scene. It becomes difficult to interpret what is real to the survivor and what is hallucination.
394:. The Director's Cut came out on Microsoft Windows and OS X as a free update on 31 October 2013. In October 2014 the game was also made available for the
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where the nameless man decides to simply dance his troubles away at the NPCs party instead of completing the game's tasks again.
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402:. The title was released in physical format on PlayStation 4 and PlayStation Vita on December 30, 2016 through
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785:"Lone Survivor: The Director's Cut is out today on PS3 and Vita"
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1127:"Lone Survivor Reviews for Playstation Vita at Metacritic"
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https://twitter.com/jasperbyrne/status/1555908969931177984
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1153:"Lone Survivor Reviews for Wii U at Metacritic"
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1072:"Lone Survivor Reviews for PS3 at Metacritic"
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1421:Video games developed in the United Kingdom
416:and Microsoft Windows on October 31, 2022.
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814:"100th Post (…and a Halloween treat!)"
783:Matulef, Jeffrey (24 September 2013).
18:Lone Survivor: The Director's Cut
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372:in 2012. It was later ported to the
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812:Byrne, Jasper (21 October 2013).
387:Lone Survivor: The Director's Cut
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406:. A remake of the game, titled
27:2012 survival horror video game
1259:Grayson, Nathan (2012-04-06).
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1401:Post-apocalyptic video games
1232:Neigher, Eric (2012-05-03).
891:Johnson, Leif (2012-04-20).
1411:Survival horror video games
1286:Wilde, Tyler (2012-04-19).
1205:Denby, Lewis (2012-04-25).
923:Wilde, Tyler (2012-04-19).
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1406:Psychological horror games
1416:Single-player video games
1391:PlayStation Network games
1178:Edge Staff (2012-04-24).
767:., and an 8.5/10 on IGN.
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1396:PlayStation Vita games
1288:"Lone Survivor review"
1261:"Lone Survivor Review"
1234:"Lone Survivor Review"
1207:"Lone Survivor Review"
1180:"Lone Survivor review"
1048:"Lone Survivor (WIIU)"
973:"Lone Survivor (Vita)"
925:"Lone Survivor review"
893:"Lone Survivor Review"
1376:Nintendo Switch games
1024:"Lone Survivor (PS4)"
949:"Lone Survivor (PS3)"
1000:"Lone Survivor (PC)"
469:zombie-like monsters
380:and released on the
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1381:PlayStation 3 games
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409:Super Lone Survivor
382:PlayStation Network
300:Super Lone Survivor
1324:Video games portal
735:. You can help by
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533:second playthrough
1441:Curve Games games
1431:Wii U eShop games
863:Missing or empty
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253:25 September 2013
244:24 September 2013
235:24 September 2013
184:Microsoft Windows
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16:(Redirected from
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606:Review scores
599:(WIIU) 76/100
597:(Vita) 81/100
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583:(WIIU) 76.25%
577:(Vita) 81.36%
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1297:. Retrieved
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1270:. Retrieved
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797:24 September
795:. Retrieved
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761:GameRankings
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737:adding to it
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593:(PS3) 84/100
581:(PS4) 80.00%
575:(PS3) 82.50%
571:GameRankings
542:
530:
527:White Ending
521:
518:Green Ending
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135:Jasper Byrne
125:Jasper Byrne
115:Jasper Byrne
105:Jasper Byrne
95:Jasper Byrne
85:Jasper Byrne
66:Publisher(s)
51:Developer(s)
1426:Wii U games
1371:MacOS games
1366:Linux games
1361:Indie games
1356:Flash games
1185:Edge Online
611:Publication
595:(PC) 81/100
579:(PC) 80.62%
500:Blue Ending
384:in 2013 as
215:7 June 2013
141:Platform(s)
131:Composer(s)
101:Designer(s)
91:Producer(s)
81:Director(s)
1345:Categories
1299:2012-12-05
1272:2012-12-05
1245:2012-12-05
1218:2012-12-05
1191:2012-12-05
1164:2014-12-30
1158:Metacritic
1138:2014-12-30
1132:Metacritic
1112:2014-12-30
1106:Metacritic
1083:2014-12-30
1077:Metacritic
1057:2017-05-26
1033:2014-12-30
1009:2012-11-21
982:2014-12-30
958:2014-12-30
934:2012-04-22
904:2012-12-05
847:2022-08-10
823:21 October
771:References
765:Metacritic
589:Metacritic
562:Aggregator
509:Red Ending
362:Flash game
358:indie game
1212:Eurogamer
790:Eurogamer
633:Eurogamer
553:Reception
548:Reception
121:Artist(s)
1293:PC Gamer
1239:GameSpot
929:PC Gamer
856:cite web
707:PC Gamer
645:GameSpot
444:Synopsis
420:Gameplay
325:Genre(s)
1266:GameSpy
839:Twitter
657:GameSpy
495:Endings
449:Setting
336:Mode(s)
224:PS Vita
180:Release
713:79/100
700:8.5/10
650:8.5/10
614:Score
565:Score
427:is a
400:Wii U
352:is a
283:Wii U
204:Linux
170:Wii U
154:Linux
869:help
825:2013
799:2013
709:(US)
638:8/10
626:7/10
621:Edge
462:Plot
398:and
376:and
370:OS X
368:and
364:for
356:and
188:OS X
150:OS X
898:IGN
739:.
695:IGN
390:by
274:PAL
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858:}}
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312:WW
290:WW
265:NA
249:EU
240:AU
231:NA
222:,
211:WW
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