Knowledge (XXG)

Loved (video game)

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intermittently, sometimes to achieve goals but often to suggest actions that will kill the player character (such as falling into a pit full of spikes). Players are sometimes, but not always, congratulated when following these instructions, while disobeying the narrator results in a barrage of insults. Both the player character and environment are in stark black and white, with a colourful motif appearing if the character disobeys the narrator's instructions, or the visuals becoming more detailed but still in monochrome if the character decides to be compliant.
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were of dominance and power, since to provide a fuller answer would "defy the point of the game". His intentions in making the game were to get people to think about the games they were playing—a direction he found much of the video game industry shying away from. The confrontational aspect of the
150:, the game was built over the course of about half a year in Ocias' spare time. Released online on 14 June 2010 onto various game hosting websites, it has garnered sizeable praise and scrutiny since its release, with critics finding the game to be thought-provoking while having poor controls. 166:
A narrator first asks players, "are you a man, or a woman?" Players who select "man" are instead told they are a "girl". Similarly, players who select "woman" are called a "boy". Navigation is by arrow keys, which also control the ability to jump and duck. The narrator instructs players
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were used during development, Ocias expressed that he wished that he had during the end of production. Research was taken into achieving "certain little fiddly things," Ocias explained, such as generating the text elements and instructing Flash to read his
223:, as showing "greater depth" to video games as well as experimentation and research. Ocias ultimately stated that while he dislikes "force-feeding" players, he would try to take a different approach both mechanically and thematically for his next game. 293:
called the controls "a little wonky", but concluded that it was "definitely worth giving a go". Tim W. of the same website ranked the game second place of the top 10 browser platformers of 2010. Rose later published in his book
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dubbed it "great high-brow lunchtime gaming" that exploits the paradox of video games being supposedly a better medium than music and films, despite most gamers being compliant by design. Writing for
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before settling on the platform genre. Ocias worked on the game intermittently in his spare time, using his "bit of self-taught programming knowledge" to code it. Although no
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called the experience of playing the game challenging of the "assumptions people may hold about the respective weight of narrative and play mechanics". Kris Ligman of
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that the game is worth playing twice to see the alternative endings based on the player's decisions. Writing for the official website of
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mechanic; and secondly to absorb the awareness of people online. Expanding upon his inspirations, Ocias cited individual games such as
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called the controls frustrating and "only just playable", but disregarded this as "all it needs in order to work". Chris Priestman of
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found the game provoking of "gut reactions" and noted a sexual undercurrent throughout it. Referred to by Gillen, Michael Rose of
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was built over the course of about half a year, transforming from the exploration genre to a mining- and building-based
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A colourful motif appears throughout the environment if the character disobeys the narrator's instructions.
1218: 1086: 26: 22: 1081: 528: 1243: 1233: 1223: 299: 254: 65: 55: 1009: 972: 848: 736: 183: 964: 570: 87: 258:, Kieron Gillen called the atmosphere "genuinely oppressive" and the game's cogitation between 1136: 1033: 987: 800: 675: 634: 429: 401: 220: 205: 199:
game was motivated by two aspects: primarily to use "the resource of emotions" invoked by its
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relationship and a "fantastic case" of the medium "pushing the margins of human emotion".
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Experimental Games: Critique, Play, and Design in the Age of Gamification
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and control "really quite excellent". A review in the Italian magazine
464:"Interview: Loved's Ocias Seeks Depth, Player Confrontation Exclusive" 1161: 912: 864: 428:(Illustrated ed.). New York: A K Peters/CRC Press. p. 213. 157: 699: 732: 327:"Find out how far you'll go in the kinky power play sim Loved" 728: 561:[A guide for recognizing independent video games]. 266:
named it one of their top 16 favourite independent games.
363:"A Crazy Little Thing - Exploring Love in Video Games" 1170: 1044: 931: 766: 592:"'Loved': Identity, Subjugation, and Confrontation" 118: 106: 98: 86: 74: 64: 54: 37: 559:"Guida per riconoscere i videogiochi indipendenti" 662:. Archived from the original on 23 August 2014 744: 621:. Archived from the original on 20 March 2015 8: 615:"Browser Game Pick: Loved (Alexander Ocias)" 142:developed by Alexander Ocias, an Australian 565:(in Italian). June–August 2012. p. 45. 751: 737: 729: 43: 34: 1003:The Ultimate Showdown of Ultimate Destiny 269:In interviewing Ocias, Justin Kranzl of 656:"Feature: Top Browser Platformers 2010" 314: 194:According to Ocias, the main themes of 673: 632: 602:from the original on 25 November 2014. 568: 16:2010 browser-based platform video game 529:"It Is Better To Have Loved And Lost" 508:from the original on 21 December 2014 361:Vincent, Brittany (9 February 2012). 325:Priestman, Chris (27 February 2014). 7: 491: 489: 457: 455: 453: 451: 449: 447: 445: 419: 417: 356: 354: 352: 320: 318: 1254:Video games developed in Australia 498:"'Loved': The game that hates you" 14: 539:from the original on 6 March 2015 793:Kaboom: The Suicide Bombing Game 527:Gillen, Kieron (15 June 2010). 215:, along with companies such as 942:All your base are belong to us 613:Rose, Michael (15 June 2010). 496:Geere, Duncan (15 June 2010). 462:Kranzl, Justin (2 July 2010). 1: 590:Ligman, Kris (18 July 2010). 426:250 Indie Games You Must Play 296:250 Indie Games You Must Play 889:Super Mario Bros. Crossover 654:W., Tim (10 January 2011). 398:University of Chicago Press 1270: 660:IndieGames.com: The Weblog 575:: CS1 maint: url-status ( 20: 1249:Single-player video games 1026:Saturday Morning Watchmen 932:Films/series that debuted 897:The Scale of the Universe 680:: CS1 maint: unfit URL ( 639:: CS1 maint: unfit URL ( 212:Deus Ex: Human Revolution 42: 392:Jagoda, Patrick (2020). 21:Not to be confused with 304:dominant and submissive 146:and artist. Written in 1239:Monochrome video games 163: 27:Love (2010 video game) 23:Love (2008 video game) 905:Abobo's Big Adventure 227:Release and reception 161: 921:Friday Night Funkin' 255:Rock, Paper, Shotgun 1010:Charlie the Unicorn 474:on 14 November 2013 424:Rose, Mike (2011). 140:platform video game 1034:Ollie & Scoops 965:Neurotically Yours 767:Games that debuted 533:Rock Paper Shotgun 164: 1201: 1200: 1045:Associated people 801:Super Smash Flash 234:was published as 206:The Last Guardian 128: 127: 49:Promotional image 1261: 1214:2010 video games 1171:Related articles 881:The Room Tribute 817:Flash Element TD 753: 746: 739: 730: 703: 702: 700:Official website 686: 685: 679: 671: 669: 667: 651: 645: 644: 638: 630: 628: 626: 610: 604: 603: 587: 581: 580: 574: 566: 555: 549: 548: 546: 544: 524: 518: 517: 515: 513: 493: 484: 483: 481: 479: 470:. Archived from 459: 440: 439: 421: 412: 411: 389: 383: 382: 380: 378: 373:on 8 August 2014 369:. Archived from 358: 347: 346: 344: 342: 333:. Archived from 322: 144:graphic designer 47: 35: 1269: 1268: 1264: 1263: 1262: 1260: 1259: 1258: 1204: 1203: 1202: 1197: 1166: 1127:Edmund McMillen 1040: 933: 927: 768: 762: 757: 698: 697: 694: 689: 672: 665: 663: 653: 652: 648: 631: 624: 622: 612: 611: 607: 589: 588: 584: 567: 557: 556: 552: 542: 540: 526: 525: 521: 511: 509: 495: 494: 487: 477: 475: 461: 460: 443: 436: 423: 422: 415: 408: 400:. p. 211. 391: 390: 386: 376: 374: 360: 359: 350: 340: 338: 337:on 25 July 2014 324: 323: 316: 312: 229: 217:Thatgamecompany 201:risk and reward 173: 156: 70:Alexander Ocias 60:Alexander Ocias 50: 33: 32:2010 video game 30: 17: 12: 11: 5: 1267: 1265: 1257: 1256: 1251: 1246: 1241: 1236: 1231: 1229:Freeware games 1226: 1221: 1216: 1206: 1205: 1199: 1198: 1196: 1195: 1190: 1185: 1183:Nightmare Cops 1180: 1174: 1172: 1168: 1167: 1165: 1164: 1159: 1154: 1149: 1144: 1139: 1137:Ross O'Donovan 1134: 1129: 1124: 1119: 1114: 1109: 1104: 1099: 1094: 1089: 1084: 1079: 1077:Michael Cusack 1074: 1069: 1067:Neil Cicierega 1064: 1059: 1054: 1048: 1046: 1042: 1041: 1039: 1038: 1037:(2019–present) 1030: 1022: 1014: 1006: 999: 998:(2004–present) 991: 984: 983:(2003–present) 976: 969: 968:(2002–present) 961: 953: 945: 937: 935: 929: 928: 926: 925: 917: 909: 901: 893: 885: 877: 869: 861: 853: 845: 837: 833:Super Meat Boy 829: 825:V-Tech Rampage 821: 813: 805: 797: 789: 781: 772: 770: 764: 763: 758: 756: 755: 748: 741: 733: 727: 726: 715: 704: 693: 692:External links 690: 688: 687: 646: 619:IndieGames.com 605: 582: 550: 519: 485: 441: 434: 413: 406: 384: 348: 313: 311: 308: 290:IndieGames.com 228: 225: 221:Eidos MontrĂ©al 180:adventure game 172: 169: 155: 152: 126: 125: 120: 116: 115: 110: 104: 103: 100: 96: 95: 90: 84: 83: 78: 72: 71: 68: 62: 61: 58: 52: 51: 48: 40: 39: 31: 15: 13: 10: 9: 6: 4: 3: 2: 1266: 1255: 1252: 1250: 1247: 1245: 1242: 1240: 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1220: 1219:Browser games 1217: 1215: 1212: 1211: 1209: 1194: 1193:Browser games 1191: 1189: 1186: 1184: 1181: 1179: 1176: 1175: 1173: 1169: 1163: 1160: 1158: 1157:Jonti Picking 1155: 1153: 1152:Adam Phillips 1150: 1148: 1145: 1143: 1142:Chris O'Neill 1140: 1138: 1135: 1133: 1130: 1128: 1125: 1123: 1120: 1118: 1115: 1113: 1110: 1108: 1105: 1103: 1100: 1098: 1095: 1093: 1090: 1088: 1085: 1083: 1080: 1078: 1075: 1073: 1070: 1068: 1065: 1063: 1062:Kira Buckland 1060: 1058: 1055: 1053: 1050: 1049: 1047: 1043: 1036: 1035: 1031: 1028: 1027: 1023: 1020: 1019: 1015: 1012: 1011: 1007: 1004: 1000: 997: 996: 995:Salad Fingers 992: 989: 985: 982: 981: 977: 974: 970: 967: 966: 962: 959: 958: 957:Broken Saints 954: 951: 950: 946: 943: 939: 938: 936: 934:on Newgrounds 930: 923: 922: 918: 915: 914: 910: 907: 906: 902: 899: 898: 894: 891: 890: 886: 883: 882: 878: 875: 874: 870: 867: 866: 862: 859: 858: 857:Faith Fighter 854: 851: 850: 846: 843: 842: 838: 835: 834: 830: 827: 826: 822: 819: 818: 814: 811: 810: 806: 803: 802: 798: 795: 794: 790: 787: 786: 785:Alien Hominid 782: 779: 778: 777:Pico's School 774: 773: 771: 769:on Newgrounds 765: 761: 754: 749: 747: 742: 740: 735: 734: 731: 725: 721: 720: 716: 714: 710: 709: 705: 701: 696: 695: 691: 683: 677: 661: 657: 650: 647: 642: 636: 620: 616: 609: 606: 601: 597: 593: 586: 583: 578: 572: 564: 560: 554: 551: 538: 534: 530: 523: 520: 507: 503: 499: 492: 490: 486: 473: 469: 465: 458: 456: 454: 452: 450: 448: 446: 442: 437: 435:9780429088681 431: 427: 420: 418: 414: 409: 407:9780226630038 403: 399: 395: 388: 385: 372: 368: 364: 357: 355: 353: 349: 336: 332: 328: 321: 319: 315: 309: 307: 305: 301: 297: 292: 291: 286: 285: 280: 279: 274: 273: 267: 265: 261: 257: 256: 251: 250: 245: 241: 237: 233: 226: 224: 222: 218: 214: 213: 208: 207: 202: 197: 192: 190: 185: 181: 177: 170: 168: 160: 153: 151: 149: 145: 141: 138: 137:browser-based 134: 133: 124: 123:Single-player 121: 117: 114: 111: 109: 105: 101: 97: 94: 91: 89: 85: 82: 79: 77: 73: 69: 67: 63: 59: 57: 53: 46: 41: 36: 28: 24: 19: 1178:The Behemoth 1102:Tyler Glaiel 1032: 1024: 1016: 1008: 993: 978: 963: 955: 947: 919: 911: 903: 900:(2010; 2012) 895: 887: 879: 872: 871: 863: 855: 847: 839: 831: 823: 815: 812:(2006; 2008) 807: 799: 791: 783: 775: 718: 707: 664:. 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Index

Love (2008 video game)
Love (2010 video game)

Developer(s)
Publisher(s)
Engine
Adobe Flash
Platform(s)
Browser
Genre(s)
Platform
Single-player
browser-based
platform video game
graphic designer
Adobe Flash

adventure game
libraries
tile maps
risk and reward
The Last Guardian
Deus Ex: Human Revolution
Thatgamecompany
Eidos Montréal
freeware
Newgrounds
Kongregate
Wired
Rock, Paper, Shotgun

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