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perpetual victories at the conference along with the fighting power of the units, national power for the
Japanese has been enhanced. A lot of units and a dedicated infrastructure could exceed the national power of the United States a few years after starting a war against them, causing a collapse in the game balance.
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Restrictions apply in this game as the
Japanese players are unable to replenish their troops in a non-Japanese harbor like Bangkok, for example. Due to limitations, there is no way to recover damage for the Air Force. Players cannot shift the older model airplanes with the newer ones. If the number
348:
forces of both nations, each side tries to outsmart each other. Naval forces can be equipped with new technology when it becomes available. They can handle anti-aircraft weapons, radar, aiming devices, decryption units, incendiary weapons, flamethrowers, and missile weapons. However, with the
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s Bro' Buzz called it "an interesting war simulation that's definitely for mature gamers with a yen for history, a mind for numbers, and plenty of time to kill", but found the graphics too limited and criticized the repetitive music.
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in a desperate attempt to turn the tide against the Anglo-American forces. When playing the entire campaign from 1940 to the bitter end of World War II in Asia, the average player can complete the game in approximately 40 hours.
40:
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The final mission in the game has an extreme level of difficulty for the player controlling the
Japanese side. During the course of the scenario, the Japanese forces become increasingly suicidal and reliant on the
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and animations of the Saturn version, saying they "convey a sense of history and fantasy". He was also pleased with the intricate options and controls, and concluded that while it is slightly slower-paced than
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may not be the most graphically-riveting war sim around, but for those interested in a nice, long, full-scale war, this game is just the ticket". Despite this, he gave it a 5.3 out of 10.
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The NEC PC-9801 version came with an enhancement pack. A version was released exclusively in Japan for the MS-DOS operating system; it also works on
Windows operating systems from
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is a turn-based game, with each turn consisting of a move phase and a plan phase. During the move phase, the player maneuvers their ships along a non-grid-based map.
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of aircraft of Air Corps base units and aircraft carriers have been significantly reduced in battle, the troops can only be reorganized into different patterns.
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The
Japanese fighter planes are fighting against a fleet of U.S. Air Force planes that outnumber them slightly.
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similarly praised the intricate yet easy-to-use interface and high attention to detail, and concluded: "
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in Japan, is a Koei strategy video game that depicts the conflict between the US and
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Japanese players may now invade all sides of North
America through the
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magazine scored the Super
Famicom version of the game a 23 out of 40.
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is still a worthwhile and enjoyable strategy game. Jeff Kitts of
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and had been ported to various platforms since, such as the
554:"English-Japanese title translation/media information"
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645:. Weekly Famitsu. No.323. Pg.38. 24 February 1995.
676:"P.T.O. II (Pacific Theater of Operations II)".
601:"P.T.O. II: The Game that Will Live in Infamy".
262:(Pacific Theater of Operations II), released as
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8:
488:"Software List (Released by Soft Licensees)"
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570:
336:; bringing a transport of troops to invade
291:It was originally released in 1993 for the
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431:
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38:
29:
797:Multiplayer and single-player video games
767:Super Nintendo Entertainment System games
439:"Release information (Super NES version)"
18:P.T.O. II: Pacific Theater of Operations
425:
7:
787:Video games set in the United States
297:Super Nintendo Entertainment System
25:
697:Kitts, Jeff (December 19, 1996).
643:New Games Cross Review - 堤督の決断II
611:. December 1996. pp. 248–9.
285:. The video game is a sequel to
625:(in Japanese). Upp.so-net.ne.jp
772:Video games developed in Japan
1:
655:"ProReview SNES: P.T.O. II".
782:Video games set in the 1940s
516:. 1997-02-27. Archived from
465:. 1998-06-28. Archived from
355:famous Japanese battleship
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686:. March 1997. p. 97.
665:. March 1996. p. 62.
604:Electronic Gaming Monthly
271:
37:
792:World War II video games
44:North American cover art
514:"Online Gaming Review"
344:Taking control of the
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265:Teitoku no Ketsudan II
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623:"Late-game overview"
540:at super-famicom.jp
494:(in Japanese). Sega
251:(up to two players)
231:Turn-based strategy
777:Video game sequels
699:"P.T.O. II Review"
556:. SuperFamicom.org
393:full motion videos
324:
762:Sega Saturn games
757:NEC PC-9801 games
752:Naval video games
255:
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185:November 20, 1996
176:February 23, 1996
151:February 17, 1995
16:(Redirected from
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732:1993 video games
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682:. No. 102.
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578:"Basic overview"
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542:(in Japanese)
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520:on 1997-02-27
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160:December 1995
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708:. Retrieved
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627:. Retrieved
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585:. Retrieved
558:. Retrieved
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522:. Retrieved
518:the original
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496:. Retrieved
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471:. Retrieved
467:the original
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446:. Retrieved
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391:praised the
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334:Panama Canal
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283:World War II
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201:May 25, 1996
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63:Publisher(s)
51:Developer(s)
293:NEC PC-9801
249:multiplayer
206:PlayStation
90:PlayStation
73:Platform(s)
747:Koei games
726:Categories
629:2012-12-28
609:Ziff Davis
587:2011-06-12
560:2011-06-12
524:2023-04-15
492:セガ 製品情報サイト
473:2023-11-15
448:2011-06-12
420:References
399:Iron Storm
308:Windows ME
140:Super NES:
737:DOS games
582:MobyGames
414:P.T.O. II
404:P.T.O. II
365:Reception
327:P.T.O. II
259:P.T.O. II
82:Super NES
33:P.T.O. II
704:GameSpot
463:"PTO II"
443:GameFAQs
409:GameSpot
314:Gameplay
306:through
226:Genre(s)
710:14 July
679:GamePro
658:GamePro
538:提督の決断II
498:May 15,
389:GamePro
377:GamePro
371:Famitsu
281:during
272:提督の決断II
241:Mode(s)
190:Windows
165:Saturn:
124:MS-DOS:
104:Release
98:Windows
357:Yamato
288:P.T.O.
108:PC-98:
94:MS-DOS
86:Saturn
381:'
346:naval
279:Japan
78:PC-98
712:2018
500:2023
135:1993
119:1993
67:Koei
56:Koei
684:IDG
663:IDG
304:3.1
728::
701:.
580:.
569:^
490:.
441:.
428:^
402:,
310:.
299:.
247:,
233:,
213:JP
197:NA
181:NA
172:JP
156:NA
147:JP
131:JP
115:JP
96:,
92:,
88:,
84:,
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20:)
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