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type. In total, there are six characters: three fall under the category of "Chaotic", whose roles are to place numerous mines, vengeance weapons which prevent mine use, called "St. Nicks", and create portals. The other three abide by the "Torch of Order" and concentrate on protecting other users and providing them useful information through missions, also known as "
37:, the Passively Multiplayer Online Game) was an online game in which players "passively" participated in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page.
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By engaging through features of the HUD and through increased web browsing, players lose or gain data points. Data points allow users to buy different types of tools which can enhance the previously mentioned features of the HUD. In addition, accumulated data points allow users to select a character
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The game was launched as PMOG in 2007 and underwent changes in 2009 to be rebranded as the
Nethernet, although this was not completely successful and the game was shut down from August until coming back online in December 31st of that year. In its last iteration, the game would be online for some
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The premise of The
Nethernet came from the fact that internet users spend a large portion of their time multitasking, browsing information, or contacting other people online. The Nethernet aimed to classify and allocate an individual’s internet use and then utilize the gathered information in a
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web browser. The design of the HUD and its interface allowed users to play with one another via the World Wide Web. In addition, it allowed players to create information quests, complete missions created by other users, place
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The game was known as PMOG until March 2009, where it was rebranded and relaunched as The
Nethernet until August 2009. At that time, the site was shut down, due to expense issues.
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Nethernet players can also collect achievement badges from the missions they completed, the manner in which they utilized their tools, or the web sites they visited.
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On
December 31, 2009, Gamelayers, Inc., reported the return of The Nethernet and the game went back online. Until it went offline some unknown time after that.
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program, he developed the game concept as part of his masters thesis. The game led to the formation of GameLayers, Inc. with
Nethernet co-creators
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The
Nethernet was originally an in-browser toolbar that compensated users as they browsed the World Wide Web. The game evolved as a
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Video games affiliated with the USC Interactive Media & Games
Division
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88:. A very early public version of the game was created with support from
233:"A New Type of Game Turns Web Surfing Into All-Out Information Warfare"
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207:"2009 Awards Category Details Massively Multiplayer Game of the Year"
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time, until it was finally shut down an unknown time after that.
419:"Play A Multiplayer Online Game While Surfing The Web: PMOG"
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455:(Blip.TV video with backstory to the original PMOG game)
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Retelling of the story of GameLayers and the
Nethernet
68:One of the founding creators of The Nethernet was
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314:. nethernet.com. 2009-08-17. Archived from
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367:"Games: Passively Multiplayer Online Game"
211:Academy of Interactive Arts & Sciences
50:Academy of Interactive Arts & Sciences
46:12th Annual Interactive Achievement Awards
507:Internet properties established in 2007
369:. USC Interactive Media. Archived from
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104:. In May 2007, the game had 700 users.
58:Massively Multiplayer Game of the Year
464:Justin Hall's Masters' thesis defense
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72:. In 2007, as a graduate student in
395:. just in teractive. Archived from
260:. February 5, 2007. Archived from
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417:Arrington, Michael (2008-02-02).
337:"The Nethernet is Back Online!"
289:. March 1, 2009. Archived from
231:Irwin, Mary Jane (2008-02-25).
466:(video from February 20, 2007)
442:Official site of The Nethernet
312:"The Nethernet Moving Forward"
254:"First Draft Extension Posted"
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178:"The Return of The Nethernet"
343:. 2009-12-31. Archived from
341:The Nethernet Community News
287:The Nethernet Community News
258:The Nethernet Community News
184:. 2009-12-31. Archived from
283:"PMOG is now The Nethernet"
119:unique and playful manner.
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391:Hall, Jason (2008-02-03).
78:Interactive Media Division
470:passivelymultiplayer.com
459:DejaVu Development TRAC
393:"Playing PMOG - Again"
365:Hall, Justin (2007).
33:(previously known as
475:Game Design for PMOG
86:Merci Victoria Grace
453:PMOG Intro Cutscene
16:(Redirected from
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497:2007 video games
481:TheNethernet API
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423:. Retrieved
421:. TechCrunch
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102:web literacy
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82:Duncan Gough
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216:18 November
94:Phil Gyford
70:Justin Hall
44:During the
27:Online game
491:Categories
425:2008-04-29
403:2008-04-29
377:2008-04-29
351:2010-01-01
322:2009-08-28
297:2009-03-02
268:2009-05-18
239:2015-07-29
192:2010-01-01
162:References
52:nominated
150:See also
128:Firefox
64:Origins
141:quests
84:, and
48:, the
133:mines
56:for "
218:2023
92:and
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