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The Nethernet

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type. In total, there are six characters: three fall under the category of "Chaotic", whose roles are to place numerous mines, vengeance weapons which prevent mine use, called "St. Nicks", and create portals. The other three abide by the "Torch of Order" and concentrate on protecting other users and providing them useful information through missions, also known as "
37:, the Passively Multiplayer Online Game) was an online game in which players "passively" participated in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page. 138:
By engaging through features of the HUD and through increased web browsing, players lose or gain data points. Data points allow users to buy different types of tools which can enhance the previously mentioned features of the HUD. In addition, accumulated data points allow users to select a character
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The game was launched as PMOG in 2007 and underwent changes in 2009 to be rebranded as the Nethernet, although this was not completely successful and the game was shut down from August until coming back online in December 31st of that year. In its last iteration, the game would be online for some
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The premise of The Nethernet came from the fact that internet users spend a large portion of their time multitasking, browsing information, or contacting other people online. The Nethernet aimed to classify and allocate an individual’s internet use and then utilize the gathered information in a
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web browser. The design of the HUD and its interface allowed users to play with one another via the World Wide Web. In addition, it allowed players to create information quests, complete missions created by other users, place
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The game was known as PMOG until March 2009, where it was rebranded and relaunched as The Nethernet until August 2009. At that time, the site was shut down, due to expense issues.
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Nethernet players can also collect achievement badges from the missions they completed, the manner in which they utilized their tools, or the web sites they visited.
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On December 31, 2009, Gamelayers, Inc., reported the return of The Nethernet and the game went back online. Until it went offline some unknown time after that.
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program, he developed the game concept as part of his masters thesis. The game led to the formation of GameLayers, Inc. with Nethernet co-creators
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The Nethernet was originally an in-browser toolbar that compensated users as they browsed the World Wide Web. The game evolved as a
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Video games affiliated with the USC Interactive Media & Games Division
458: 185: 88:. A very early public version of the game was created with support from 233:"A New Type of Game Turns Web Surfing Into All-Out Information Warfare" 127: 207:"2009 Awards Category Details Massively Multiplayer Game of the Year" 17: 469: 41:
time, until it was finally shut down an unknown time after that.
419:"Play A Multiplayer Online Game While Surfing The Web: PMOG" 441: 81: 455:(Blip.TV video with backstory to the original PMOG game) 93: 447:
Retelling of the story of GameLayers and the Nethernet
68:One of the founding creators of The Nethernet was 8: 314:. nethernet.com. 2009-08-17. Archived from 172: 170: 367:"Games: Passively Multiplayer Online Game" 211:Academy of Interactive Arts & Sciences 50:Academy of Interactive Arts & Sciences 46:12th Annual Interactive Achievement Awards 507:Internet properties established in 2007 369:. USC Interactive Media. Archived from 166: 104:. In May 2007, the game had 700 users. 58:Massively Multiplayer Game of the Year 464:Justin Hall's Masters' thesis defense 7: 72:. In 2007, as a graduate student in 395:. just in teractive. Archived from 260:. February 5, 2007. Archived from 25: 417:Arrington, Michael (2008-02-02). 337:"The Nethernet is Back Online!" 289:. March 1, 2009. Archived from 231:Irwin, Mary Jane (2008-02-25). 466:(video from February 20, 2007) 442:Official site of The Nethernet 312:"The Nethernet Moving Forward" 254:"First Draft Extension Posted" 1: 178:"The Return of The Nethernet" 343:. 2009-12-31. Archived from 341:The Nethernet Community News 287:The Nethernet Community News 258:The Nethernet Community News 184:. 2009-12-31. Archived from 283:"PMOG is now The Nethernet" 119:unique and playful manner. 528: 391:Hall, Jason (2008-02-03). 78:Interactive Media Division 470:passivelymultiplayer.com 459:DejaVu Development TRAC 393:"Playing PMOG - Again" 365:Hall, Justin (2007). 33:(previously known as 475:Game Design for PMOG 86:Merci Victoria Grace 453:PMOG Intro Cutscene 16:(Redirected from 519: 497:2007 video games 481:TheNethernet API 430: 429: 427: 426: 414: 408: 407: 405: 404: 388: 382: 381: 379: 378: 362: 356: 355: 353: 352: 333: 327: 326: 324: 323: 308: 302: 301: 299: 298: 279: 273: 272: 270: 269: 250: 244: 243: 241: 240: 235:. Wired Magazine 228: 222: 221: 219: 217: 203: 197: 196: 194: 193: 174: 124:heads-up display 21: 527: 526: 522: 521: 520: 518: 517: 516: 487: 486: 483:by Duncan Gough 477:by Merci Hammon 438: 433: 424: 422: 416: 415: 411: 402: 400: 390: 389: 385: 376: 374: 364: 363: 359: 350: 348: 335: 334: 330: 321: 319: 310: 309: 305: 296: 294: 281: 280: 276: 267: 265: 252: 251: 247: 238: 236: 230: 229: 225: 215: 213: 205: 204: 200: 191: 189: 182:Gamelayers, Inc 176: 175: 168: 164: 152: 126:overlay in the 116: 114:Game experience 66: 28: 23: 22: 15: 12: 11: 5: 525: 523: 515: 514: 509: 504: 499: 489: 488: 485: 484: 478: 472: 467: 461: 456: 450: 449:by Justin Hall 444: 437: 436:External links 434: 432: 431: 409: 383: 357: 328: 303: 274: 245: 223: 198: 165: 163: 160: 159: 158: 156:Web Annotation 151: 148: 115: 112: 65: 62: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 524: 513: 510: 508: 505: 503: 500: 498: 495: 494: 492: 482: 479: 476: 473: 471: 468: 465: 462: 460: 457: 454: 451: 448: 445: 443: 440: 439: 435: 420: 413: 410: 399:on 2008-04-19 398: 394: 387: 384: 373:on 2008-04-15 372: 368: 361: 358: 347:on 2010-01-16 346: 342: 338: 332: 329: 318:on 2009-08-24 317: 313: 307: 304: 293:on 2009-03-06 292: 288: 284: 278: 275: 264:on 2009-07-16 263: 259: 255: 249: 246: 234: 227: 224: 212: 208: 202: 199: 188:on 2010-01-03 187: 183: 179: 173: 171: 167: 161: 157: 154: 153: 149: 147: 144: 142: 136: 134: 129: 125: 120: 113: 111: 108: 105: 103: 99: 95: 91: 87: 83: 79: 75: 71: 63: 61: 59: 55: 51: 47: 42: 38: 36: 32: 31:The Nethernet 19: 502:Online games 423:. Retrieved 421:. TechCrunch 412: 401:. Retrieved 397:the original 386: 375:. Retrieved 371:the original 360: 349:. Retrieved 345:the original 340: 331: 320:. Retrieved 316:the original 306: 295:. Retrieved 291:the original 286: 277: 266:. Retrieved 262:the original 257: 248: 237:. Retrieved 226: 214:. Retrieved 201: 190:. Retrieved 186:the original 181: 145: 137: 121: 117: 109: 106: 102:web literacy 90:Alice Taylor 82:Duncan Gough 67: 53: 43: 39: 34: 30: 29: 216:18 November 94:Phil Gyford 70:Justin Hall 44:During the 27:Online game 491:Categories 425:2008-04-29 403:2008-04-29 377:2008-04-29 351:2010-01-01 322:2009-08-28 297:2009-03-02 268:2009-05-18 239:2015-07-29 192:2010-01-01 162:References 52:nominated 150:See also 128:Firefox 64:Origins 141:quests 84:, and 48:, the 133:mines 56:for " 218:2023 92:and 54:PMOG 35:PMOG 18:PMOG 143:". 98:BBC 76:'s 74:USC 60:". 493:: 339:. 285:. 256:. 209:. 180:. 169:^ 428:. 406:. 380:. 354:. 325:. 300:. 271:. 242:. 220:. 195:. 131:" 20:)

Index

PMOG
12th Annual Interactive Achievement Awards
Academy of Interactive Arts & Sciences
Massively Multiplayer Game of the Year
Justin Hall
USC
Interactive Media Division
Duncan Gough
Merci Victoria Grace
Alice Taylor
Phil Gyford
BBC
web literacy
heads-up display
Firefox
mines
quests
Web Annotation


"The Return of The Nethernet"
the original
"2009 Awards Category Details Massively Multiplayer Game of the Year"
Academy of Interactive Arts & Sciences
"A New Type of Game Turns Web Surfing Into All-Out Information Warfare"
"First Draft Extension Posted"
the original
"PMOG is now The Nethernet"
the original
"The Nethernet Moving Forward"

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