124:
blocks in a single move scores a "combo", worth extra points. If a clear causes other blocks to fall and cause additional clears, the player scores a "chain", also worth extra points. With skill and planning, the player can cause multiple contiguous clears to occur one after another, scoring a higher chain count and progressively larger bonuses. The player is free to continue moving blocks as others clear, which aids in maintaining an ongoing chain. Clearing blocks also causes the stack to stop rising temporarily, and scoring chains and combos causes the stack to remain stopped for a variable amount of time (determined by the size of the combo or chain).
141:
blocks according to the size of the combo, while chains send garbage blocks that span the width of the playfield and vary in thickness depending on the size of the chain. Players can also clear "shock blocks" (also called surprise blocks) – grey blocks usually containing exclamation points – that send chrome-colored garbage to the opponents' playfields. While these garbage blocks follow the same clearing rules, they do not clear when adjacent colored garbage blocks do, unless the match touches both at the same time.
1950:
828:
166:, item blocks are special blocks that are optionally available in Garbage Battle matches, which cause certain effects when cleared. While the item is in effect, the item block is displayed to the right of the playfield of the affected player, scrolling up from the bottom of the screen, with the effect wearing off when the item scrolls past the top of the screen.
136:
of various widths and heights can drop onto the player's stack, and can even extend above the top of the playfield. When a set of blocks that is touching a garbage block clears from the playfield, any garbage blocks touching this clear are "transformed" into regular blocks, which come into play when
119:
The player controls a cursor that covers two squares horizontally in the invisible game grid. Blocks within this cursor can be swapped, or a block can be swapped with an empty space. If a block is moved into a gap with no blocks underneath it, the block falls as though affected by gravity. Players
115:
In each game in the series, square blocks (or panels) of various colors are stacked in a well. The blocks align to an invisible grid, such that the blocks occupy distinct rows and columns. In most game modes, new blocks appear at the bottom of the stack, slowly pushing the stack upward. The player
123:
To clear blocks, the player must align them in rows or columns of three or more identically colored blocks (for example, three red blocks in a contiguous horizontal row). The blocks then disappear from the playfield, and any blocks above them fall into the cleared space. Clearing more than three
140:
In versus modes, players can send garbage to their opponents' playfields by scoring chains and combos. This sends garbage blocks according to the player's color (arbitrarily assigned in some games, or based on the player's character selection in others). Combos send varying numbers and sizes of
137:
the garbage block is finished transforming. Any garbage blocks of the same type as the first one and touching the first one are similarly transformed, though non-touching garbage and differently-typed garbage do not transform in this case.
106:
in North
America, and has since been adapted to many other consoles. The core gameplay of each version is the same in each game, but branding, presentation details and console-specific features have varied.
179:
blocks, indicated by a symbol of three squares, cause the variety of colored blocks in a player's playfield to be reduced to three colors for a fixed amount of time: red, blue, and green.
1984:
894:
699:
1585:
866:
616:
191:
blocks, indicated by a symbol of circular arrows, cause the opponent's playfield to shake, "shuffling" their blocks in which the blocks change color at random.
197:
blocks, indicated by jagged line symbol, cause a row of blocks in an opponent's playfield to become inaccessible for moves for a fixed period of time.
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1182:
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blocks, indicated by an "X" symbol, change some of an opponent's blocks into un-clearable gray blocks for a fixed period of time.
185:
blocks, indicated by a symbol of an upward-pointing arrow with a bar on top, cause a player's garbage to be sent to the opponent.
120:
cannot directly move blocks vertically or diagonally, though in most game modes, they can raise the entire puzzle more quickly.
1989:
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blocks, indicated by a flame symbol, cause all the player's clears during a fixed period of time to be chained together.
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274:, was released in 1996 for the SNES and Game Boy. It features new art assets and characters from
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116:
typically loses the game when any column of blocks touches the top of the well.
1855:
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Only released in North
America and PAL region, features characters from the
17:
661:"Animal Crossing: New Leaf's new minigames harken back to the series' past"
1906:
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353:
253:
87:
67:
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377:
based on an unreleased
Nintendo 64 version. The engine was used for
267:
Original version was only released in Japan for the Super
Famicom
1567:
848:
681:
603:"Panel de Pon 64 Prototype Found and Shared on YouTube"
575:
573:
571:
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1319:
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1127:
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148:'s randomized stone transformations throughout the
61:
49:
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32:
86:in Japan, is a series of video games published by
270:A localization for North America and PAL, titled
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8:
144:A garbage block can also be seen as one of
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29:
1985:Video game franchises introduced in 1995
211:
567:
529:
453:An abbreviated version was released as
399:Released as a multi-game compilation.
132:In several modes of play, rectangular
7:
895:Shadow Dragon and the Blade of Light
277:Super Mario World 2: Yoshi's Island
25:
1370:Cubivore: Survival of the Fittest
1949:
1948:
827:
826:
601:Wong, Alistair (July 20, 2020).
583:(Press release). Nintendo Europe
619:from the original on 2020-07-23
1461:Metal Combat: Falcon's Revenge
495:Animal Crossing: Puzzle League
471:A Little Bit of… Puzzle League
1:
1433:Kaeru no Tame ni Kane wa Naru
387:Dr. Mario & Puzzle League
549:
507:A minigame included in the
2006:
1154:Nintendo Puzzle Collection
766:Nintendo Puzzle Collection
663:. Polygon. 2 November 2016
381:. Only released in Japan.
348:Nintendo Puzzle Collection
1944:
1447:Mario Kart: Super Circuit
943:Genealogy of the Holy War
822:
813:Animal Crossing: New Leaf
718:
540:
514:Animal Crossing: New Leaf
286:was released in Japan as
1147:Pokémon Puzzle Challenge
759:Pokémon Puzzle Challenge
638:
457:in 2009. It was titled:
329:Pokémon Puzzle Challenge
94:. The series began with
642:(in Japanese). Nintendo
294:SNES peripheral in 1996
1990:Game Boy Advance games
1412:Eco Shooter: Plant 530
1049:The Thousand-Year Door
581:"Planet Puzzle League"
361:Compilation featuring
1363:Code Name: S.T.E.A.M.
927:Mystery of the Emblem
752:Pokémon Puzzle League
462:Puzzle League Express
379:Pokémon Puzzle League
303:Pokémon Puzzle League
1935:Xenoblade Chronicles
1821:The Legendary Starfy
1161:Planet Puzzle League
773:Planet Puzzle League
407:Planet Puzzle League
163:Planet Puzzle League
1980:Nintendo franchises
1828:The Legend of Zelda
1595:Nintendo franchises
1354:Kousoku Card Battle
876:Intelligent Systems
728:Intelligent Systems
480:Chotto Panel de Pon
373:, and a version of
219:
217:Puzzle League games
213:
208:Games in the series
92:video game consoles
56:Intelligent Systems
1347:Trade & Battle
1282:Super Famicom Wars
447:Touch! Generations
288:BS Yoshi's Panepon
215:Games included in
214:
212:
1962:
1961:
1914:Super Smash Bros.
1730:Big Brain Academy
1663:Mario & Luigi
1561:
1560:
1398:Dragon Quest Wars
1296:Black Hole Rising
1183:Mega Party Games!
1056:Super Paper Mario
971:The Sacred Stones
964:The Blazing Blade
957:The Binding Blade
842:
841:
613:Enthusiast Gaming
521:
520:
484:
475:
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430:
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354:Nintendo GameCube
150:Super Smash Bros.
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44:Puzzle video game
27:Video game series
16:(Redirected from
1997:
1952:
1951:
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1419:Galactic Pinball
1239:Get It Together!
1225:Game & Wario
1077:The Origami King
978:Path of Radiance
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90:for its various
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1879:Punch-Out!!
1786:Fire Emblem
1772:Custom Robo
1758:Chibi-Robo!
1716:Art Academy
1670:Donkey Kong
1656:Paper Mario
1628:Mario Party
1614:Super Mario
1496:Wild Gunman
1454:Mario Paint
1440:Mario Bros.
1377:Devil World
1320:Other games
1303:Dual Strike
1042:Paper Mario
1032:Paper Mario
950:Thracia 776
934:New Mystery
885:Fire Emblem
713:video games
474: (PAL)
435:Nintendo DS
420: (PAL)
309:Nintendo 64
292:Satellaview
258:Satellaview
232:Comment(s)
226:Console(s)
156:Item blocks
152:franchise.
80:, known as
1969:Categories
1856:Pilotwings
1807:Kid Icarus
1800:Golden Sun
1635:Mario Golf
1621:Mario Kart
1520:Technology
667:2016-11-02
646:2009-01-28
639:ちょっとパネルでポン
623:2020-07-25
608:Siliconera
587:2007-09-02
562:References
483: (JP)
465: (NA)
429: (JP)
411: (NA)
1751:Brain Age
1723:Art Style
1649:Dr. Mario
1405:Duck Hunt
1341:Card Hero
1173:WarioWare
1118:Stretchmo
992:Awakening
177:Tri-Color
1954:Category
1907:Star Fox
1900:Splatoon
1328:Alleyway
1246:Move It!
1211:Snapped!
1197:Touched!
1190:Twisted!
833:Category
723:Nintendo
617:Archived
537:Japanese
290:for the
254:Game Boy
229:Release
195:Paralyze
111:Gameplay
88:Nintendo
68:Nintendo
39:Genre(s)
1863:Pokémon
1835:Metroid
1765:Cruis'n
1744:BoxBoy!
1510:Yakuman
1468:Metroid
1104:Crashmo
799:Pokémon
783:Related
545:Hepburn
455:DSiWare
319:Pokémon
183:Reflect
134:garbage
128:Garbage
1849:Pikmin
1842:Mother
1779:F-Zero
1541:People
1489:Tennis
1475:Soccer
1218:D.I.Y.
1097:Pushmo
1088:Pushmo
1020:Engage
1006:Heroes
918:Echoes
911:Gaiden
793:series
541:パネルでポン
450:brand.
223:Title
189:Twitch
1814:Kirby
1701:Other
1691:Wario
1684:Luigi
1677:Yoshi
1604:Mario
999:Fates
791:Yoshi
737:Games
524:Notes
504:2016
439:2007
396:2005
358:2003
339:2000
321:anime
313:2000
262:1995
171:Fever
146:Kirby
1921:Wars
1258:Wars
1232:Gold
250:SNES
1928:Wii
201:Fog
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