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The second level is a desert, where Keil and the dragon encounter gigantic worm-like creatures. At the stormy edge of the desert, they are confronted by the Black Dragon, which is defeated and speeds away. The third level is a mountainous landscape at night-time where Keil and the dragon get reacquainted with the
Imperial forces, which were exploring ancient ruins. These encounters illustrate the ongoing conflict between the Imperial forces and the ancient machines and creatures. The fourth level is an ancient facility in which Keil and the dragon are pursued by both Imperial airships and cybernetic sentinels left behind by the ancient civilization. During the fifth level, they defeat a large armada of the most powerful Imperial ships over a forested area. A cutscene then shows a fleet of dragon-like creatures coming out of the tower to attack the Imperial forces. The sixth level features the black dragon and Keil racing through the battle-scarred Imperial capital. During this, they are both waylaid by the creatures and machines seen attacking the Imperial fleet around the tower while also being fired on by Imperial defenses. The black dragon then reaches the Tower and is mutated into a gigantic super-dragon and begins a climactic battle with Keil and the blue dragon, after which the black dragon is defeated and falls into the ocean.
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explores the ruin, and sees relics of old technology still hanging from the ceilings. Another gigantic creature suddenly attacks him, and though his weapon is useless against the armored creature, a rumbling triggers a cave in, which crushes the monster and saves Keil. From the newly created hole, an armored, blue dragon flies down the cavern with a rider across its shoulders, being chased by an even bigger black dragon as the cavern is destroyed in an explosion. Regaining consciousness outside, Keil sees the two dragons locked in combat in the air before him. Dodging a blast from the black dragon, the blue dragon's rider is then hit by single shot to the chest, and the black dragon flies away. The blue dragon flies towards Keil. A psychic connection is made between the rider and Keil, who is told not to let the black dragon reach the black tower. The rider then dies and Keil picks up his fallen gun, climbs atop the dragon and flies away, determined to finish the rider's quest.
874:, in that it "made an unearthly world appear so real". Takashi Iwade, in charge of the opening cutscene and character models, designed the enemies using a lot of various influences: "I got inspiration from antique clocks and various industrial products from the era of the industrial revolution for mechanics, and myriapods, marine mollusks, ammonite, and a rusty fishing boat for creatures when I started thinking of the original battleship". The team wanted a famous artist to make the game's cover art. Manabu Kusunoki suggested Moebius, who accepted, and the team sent him designs that he was to interpret. The resulting illustration was used as the cover art for the Japanese release of the game.
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handgun, which can be fired with a single button press when an enemy enters the aiming reticle, and the homing laser fired by the dragon, which can lock on up to eight enemies by moving the reticle over them while holding down the fire button. Some situations with many enemies on screen require the use of the lock-on laser, while in others, quick gunshots to weak spots will prove more efficient.
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overall style pure, with stark and minimalist cutscenes. Similarly, Iwade kept the enemies easy to understand visually, with simple shapes, and this overall simple style ended up fitting well with the Saturn's hardware. Then, Team
Andromeda set to work on elaborating an extensive back story, and Futatsugi, to be original and to avoid using Japanese or English, went so far as to create a
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795:. Usually, in 3D shooters, the player rides a 3D object like a jet fighter or a tank. Futatsugi and Kusunoki decided it would be more original for the player to ride an armored dragon, a living creature which would also allow for richer animations. The original concept for the game was named "Armored Dragon" (
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a retroactive review of 8/10 for what the game offered in 1995, but gave it a modern score of 6/10. Mielke highlighted the music as "one of the finest game soundtracks ever produced," but said that the game itself "staggers a bit under the glaring light of a critical rereview", arguing it is "little
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said that the game was much too easy even on the highest difficulty setting, greatly reducing its already low longevity. He also said the gameplay would be too simplistic for many players, with its on-rails shooting and selection of only two weapons, but was overall very positive in his assessment of
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called the game a "masterpiece", highlighted its high-quality graphics and music, and described the story as "captivat". However, the journalist noted the game's overall difficulty "will single out all but advanced players" with its lack of power-ups or extra lives of any kind. Nevertheless, the game
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After the story and art were established, the team set to work on the graphics. Working on new hardware proved difficult for the young team, and the game ended up missing the initial deadline given by Sega, which was the Saturn
Japanese launch on November 1994. One of the problems was that the Saturn
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depictions, however the team quickly decided to change it and make it "more sci-fi". In order for the dragon to be more original, it was made blue and covered in a white, bone-like armor. The dragon was supposed to come from the ancient times, so ruins and ancient flying technology also featured this
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In the ending cutscene, Keil and the dragon enter the tower. While traveling down a long corridor, the dragon surrounds Keil in a force field, lifting him from the saddle and suspending him in the hallway. Keil watches as the dragon continues on to the core of the tower, then a blinding light is seen
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are barren landscapes with ancient ruins, which is consistent with the "simple" style appropriate for the Saturn. The first two levels that the team programmed, a desert (level 2) and a forest (level 5), did not have any objects or anything besides sand and forest effects, again because the team was
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The overall fantasy look of the game's world, which mixed natural and technological elements, was also chosen in order to set it apart from classic science-fiction 3D games of the time. This world, as well as dragon and character designs, were mainly the work of Manabu
Kusunoki, who took inspiration
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is set in the distant future, thousands of years after a great war between humans and their biologically engineered weapons, when humans live in everything from small tribes to large nations. One nation, the Empire, has discovered a black tower in the middle of a lake near their capital, which gave
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The Saturn's hardware was new to the team, and it was their first attempt at creating an original environment. It was also
Futatsugi's first year working as a full developer at Sega, so he was only able to do simple things while having a clear vision of what he wanted, which helped him to keep the
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console. In 1993, as the Saturn lacked third-party games, Sega asked its developers for game ideas; according to art director Manabu
Kusunoki, Sega asked for shooting game ideas to add variety to the Saturn's launch library. Twenty-three-year-old Yukio Futatsugi, who had joined Sega only two years
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During the first level of the game, Keil and his dragon fly through a drowned city, where they encounter a small
Imperial patrol ship. That ship sends a report to a large fleet of ships flying above the clouds. It is revealed that the Imperial forces are specifically searching for the blue dragon.
671:; the player must shoot a variety of enemies (ranging from machines to monsters) in a 3D post-apocalyptic fantasy environment of barren landscapes and mysterious ruins of a fallen civilization. Progression through the levels is made at a predetermined pace, as the player is constantly set along a
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Work on the soundtrack began after completion of the game, similar to the way movie soundtracks are made. The idea was to create music that would specifically reflect each level's art-style and events. As the game had an "on rails" progression system, the developers knew exactly where the player
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With this basic concept in mind, the creators had 3 months to define a visual identity and a setting for their game, prior to development. The game would be set in a post-apocalyptic science fantasy world, featuring ruins and relics of a fallen civilization with mankind rebuilding itself while
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The introduction movie opens with the protagonist, Keil Fluge (unnamed in the North
American version), hunting in a canyon. After seeing an Imperial flying battleship in the sky, he is attacked by two creatures and chases one of them to a large, ancient complex built directly into the rock. He
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The player has a full, 360-degree field of view, and can quickly look left, right, forward, and behind the dragon. Enemies come from all directions, varying in size and health, and also appear on an on-screen radar that monitors the dragon's surroundings. Two weapons are available: the rider's
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praised the game for its "innovative game play" and its "awe-inspiring visuals" from the opening cinematic to the backgrounds and the dragon's animations. Al Manuel and Ken
Williams criticized the game's lack of diversity in weapons and its predetermined progression; but the four
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them access to large amounts of ancient weapons which they used to beat back and control the ever present monsters in the world. The
Imperials were corrupted by this power and became conquerors of others as opposed to liberators from a violent world.
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would be at any given time, so they showed videos to the composer and asked him to write specifically timed pieces that would match the player's progression in each level. The soundtrack was outsourced to Yoshitaka Azuma, who was composing music for
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and the tower explodes. Keil wakes up some time later in a desert area abutting the ocean. Looking down, he sees the foot prints of the blue dragon around him, indicating that after the explosion, the dragon carried him to safety and flew away.
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The remake features updated graphics and an optional new control system that allows players to aim independently of movement with the second control stick. Switch reviewers criticized the updated controls and short length.
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gave the game a retrospective score of 9/10, opining that "the fact that Panzer Dragoon holds up as well in 2008 as it did in 1995 is a just testament to the staying power of good art and tight gameplay." Kurt Kalata, in a
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stated that while the game may come off as "just a simple shooter", it is at least a "very good one" that "puts a twist on the tired formula", again praising the game play and the variety in camera angles. Chris Gore from
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was released in Japan on March 10, 1995, North America on May 11, 1995 as one of the six launch games for the North American release, and Europe on August 30, 1995, on the Sega Saturn console. It was followed by
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hardware was only finalized in mid-1994, and without actual Saturn prototype to test their progress, the programmers initially had to work with hypothetical hardware performance. Team Andromeda created its own
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The dragon and its rider flying through level 1. The yellow aiming reticle appears in the center and the radar in the top right corner. The player's health bar is located in the bottom left.
750:, a development team that Sega assembled for the project in early 1994 and was built around the duo formed by Futatsugi and Kusunoki. Development lasted almost a year, with a staff of 15.
1026:, better texturing, and improved 3D models for the dragon and some enemies. The "arrange" version also adds unlockable extras such as level selection and artworks, in the form of a "
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could be seen as a "lyrical and exhilarating epic", a "story, not just a game" which could pave the way for a "transformation" of the videogame industry. Film director
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817:, in which one side of the earth became perpetually hot, the other perpetually cold. The first presentation video featured a green dragon, in line with traditional
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reviewer Albert Kim, who thought the game's seven-minute "movie-quality" introduction was "gorgeous" and "nearly overshadowed the game itself". Kim argued that
683:, but the overall direction of travel is predetermined. The dragon follows the reticle movements, allowing the player to avoid enemy projectiles and obstacles.
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Sega of America made several alterations to the game to make the North American release more challenging. These alterations were retained in the PAL version.
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named it game of the month and the best Saturn game of the year, and named it the 140th-best game of all time in 2006. In particular, its art direction and
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1358:." He also highly praised the gameplay, particularly the variety of enemies, the difficulty slope, and the controls. Ed Semrad and Danyon Carpenter from
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received positive reviews, both in 1995 and in retrospective coverage. Though sales were not as high as Sega expected, possibly due to the success of
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said the game "orchestrates incredible story animation with brilliant, 3D flight graphics to create what is, basically, the ultimate evolution of
997:. Aside from providing the source code, Team Andromeda had no involvement in the development of the Windows version. It was sold bundled with the
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tools instead of using Sega's, in order to make the most of their first game on the new system. The game's graphics and cutscenes were done with
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the game, highly praising the 360 degrees of rotation and most especially the textured 3D graphics of the enemies, settings, and bosses.
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style to avoid the European aesthetics of the early presentation video. Critics have noted similarities with the works of French artist
2795:"Press release: 1996-01-21: Sega PC'S Panzer Dragoon to be Bundled with Diamond EDGE 3D Multimedia Accelerators for Personal Computers"
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concluded that it was "a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing".
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in Japanese), but Futatsugi, feeling that this was too bland, decided to change it to the pseudo-German translation "Panzer Dragoon".
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magazine's Reader Cross Review gave the game a 9 out of 10 in April 1995. The game's universe itself was deemed "coolly surreal" by
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in 2006. The port was handled by development studio Land Ho!, and features the original Saturn game and an "arrange" version with
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retrospective, also praised its art and universe, but said the actual game looked "a bit cut and dried" compared to its sequels.
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655:, each lasting about five minutes, with a variety of boss battles. Over the course of the game, the plot is revealed through
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series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming
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1683:"Sega Saturn launch takes consumers and retailers by storm; retailers struggling to keep up with consumer demand"
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993:. Identical to the Saturn version except with a higher resolution, this version was also included as a bonus in
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movie. Kentaro Yoshida, texturing and modeling artist, described the creation process as similar in style to
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limitations in mind, simple tornado effects were added to level 2, so that it did not look too bland.
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The project was designed as arcade-style, as core members of the team like Kusunoki came from Sega's
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reviewers agreed that it was a must-have game for Saturn owners. Similarly, The Unknown Gamer from
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was highly anticipated by journalists after its appearance in promotional material. A reviewer for
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for the game: a mix of Ancient Greek, Latin and Russian. This was apparently inspired by the anime
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537:(representing the dragon's laser and Kyle's gun) and shoots enemies while the dragon flies through
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Gore, Chris; Bieniek, Chris; Hallock, Betty; Higgins, Geoff (June 1995). "Panzer Dragoon Review".
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from various sources, including anime and manga, and who pushed the art direction toward a more
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Semrad, ED; Carpenter, Danyon; Manuel, Al; Williams, Ken (July 1995). "Panzer Dragoon Review".
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series at that time. Futatsugi was particularly influenced by one of his childhood readings,
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663:. Gameplay consists of a player controlling a flying dragon and his rider through an aiming
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was developed by MegaPixel Studio and published by Forever Entertainment in March 2020 for
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approached Team Andromeda to say he was impressed by the game's presentation at the 1995
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was seen as a good example of the Saturn's capabilities. In contrast, a reviewer from
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surviving, enduring and so forth in that era of perdition. A theme presented in many
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was developed by MegaPixel Studio and published by Forever Entertainment in 2020 for
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Saturn they had received, but the process was difficult and the game had a very low
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1661:"Sega Hopes to Run Rings Around the Competition with Early Release of the Saturn".
1487:′s "The Greatest 200 Videogames of their time" feature published in 2006. In 1996,
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console over the Saturn, they were substantial enough for Sega to develop sequels.
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PCI Card. In 1997, a software rendered version was released, requiring at least an
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was the first game created by Team Andromeda. It was also the directorial debut of
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As one of six games available at the Sega Saturn's surprise North American launch,
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2528:"Panzer Dragoon : Making the most of what you have - Interview (p.2)"
2395:"Panzer Dragoon : Making the most of what you have - Interview (p.3)"
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and His Disappointment That Video Games Have Yet to Conquer the World"
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679:. The field of vision can be directed with the aiming reticle on the
3140:(in German). No. 28 (März 1996). February 14, 1996. p. 21.
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at first, before it increased to approx. 20 FPS. The six levels of
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with a 3D camera and cut-scenes." By contrast, Levi Buchanan from
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was created in the early 1990s as the Japanese video game company
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received positive reviews in 1995 and in retrospective coverage.
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Hickman, Sam (May 1996). "There is a Theory of the Moebius...".
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The Unknown Gamer (August 1995). "ProReview: Panzer Dragoon".
1908:
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934:
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2704:"GameSpot Presents: The History of Panzer Dragoon - GameSpot"
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ranked the game 5th on their "The GamesMaster Saturn Top 10."
2996:[Recommended!! Software Catalog!!: Panzer Dragoon].
2605:"Official Sega Saturn games release data, from 1994 to 1998"
912:. The programmers were eventually able to transition to the
3469:"Panzer Dragoon: Remake Is Coming To PS4, Xbox One, And PC"
3110:
Baggatta, Patrick (August 1995). "Panzer Dragoon Review".
2931:
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2426:
Suvilay, Bounthavy (July–August 2012). "Panzer Dragoon".
1750:"Flying through life: Meet the man behind Panzer Dragoon"
2801:. Copyright owned by Business Wire. January 22, 2016 .
2970:"The Computer and Video Games Christmas Buyers Guide"
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unsure how far the hardware could be pushed. Keeping
3437:"Google Stadia Pro games for June are now available"
3201:(in Japanese). No. 332. April 1995. p. 32.
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arcade game, having worked on similar games such as
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department. Team Andromeda wanted to create a fully
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3002:(in Japanese). No. 335. May 1995. p. 116.
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767:which were not truly 3D. With influences including
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2706:. Archived from the original on September 22, 2004
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2355:"Panzer Dragoon Zwei: Living up to Your Potential"
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667:that can be moved over the whole screen with the
3195:[Reader Cross-Review: Panzer Dragoon].
2859:"CPU TYPE AND SPEED: Pentium® processor, 75+Mhz
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848:,) of whom Kusunoki was a fan, as well as with
552:, who was 25 years old at the time of release.
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2872:"Land Ho! products: Panzer Dragoon SEGA AGES"
2322:"The Making Of... Panzer Dragoon Saga Part 1"
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742:before, proposed several concepts, including
600:(2002) for Xbox, which includes the original
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2775:"Panzer Dragoon: The Maximum Inquisition!".
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3250:"The Greatest 200 Videogames of their time"
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1471:It was named "Best Saturn Game of 1995" by
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3181:. Vol. 7, no. 8. pp. 46–47.
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675:. The only time the game pauses is during
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3400:"Review: Panzer Dragoon: Remake Review"
3157:VideoGames & Computer Entertainment
2849:from the original on September 20, 2022
2839:"File:PanzerDragoon PC EU Box Back.jpg"
2805:from the original on September 20, 2022
2607:(in Japanese). Sega Corporation Japan.
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2210:"The Retro Guide to...Panzer Dragoon".
1653:
1619:
1428:James Mielke from online game magazine
1397:named the game "the best shooter since
1394:VideoGames & Computer Entertainment
1316:VideoGames & Computer Entertainment
937:TV programs at that time. The music of
541:environments on a predetermined track.
256:
3507:from the original on December 18, 2022
3298:from the original on December 11, 2021
2816:
2756:from the original on November 12, 2013
2717:
2647:from the original on February 27, 2023
2229:"Panzer Dragoon Saga: An Oral History"
1838:from the original on November 12, 2013
3479:from the original on October 17, 2020
3067:
3065:
2744:"The History of Panzer Dragoon (p.3)"
2492:"The History of Panzer Dragoon (p.2)"
1826:"The History of Panzer Dragoon (p.3)"
1760:from the original on December 1, 2017
1726:from the original on October 18, 2012
1714:"The History of Panzer Dragoon (p.1)"
7:
2611:from the original on August 22, 2021
1916:from the original on August 13, 2012
1864:"The History of Panzer Dragoon (p2)"
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1507:
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57:, depicting Keil and the Blue Dragon
3416:from the original on March 28, 2020
3370:from the original on April 14, 2020
3334:from the original on August 3, 2021
3318:"Panzer Dragoon for Switch Reviews"
2330:(58). December 2008. Archived from
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1037:
3449:from the original on June 10, 2020
3398:Scullion, Chris (March 27, 2020).
3229:from the original on June 24, 2022
3086:from the original on July 27, 2014
2982:. December 10, 1995. pp. 8–9.
2683:from the original on March 5, 2016
1342:As one of the first Saturn games,
1090:
855:Nausicaa of the Valley of the Wind
25:
2504:from the original on May 10, 2012
2241:from the original on May 14, 2018
1804:"1996 Video Game Buyer's Guide".
1463:is a well known fan of the game.
1273:
1213:
455:
439:
423:
407:
391:
3528:
3358:"Review: Panzer Dragoon: Remake"
3356:Carter, Chris (March 27, 2020).
3074:"Digital Review: Panzer Dragoon"
2936:Mielke, James (September 2007).
2777:Maximum: The Video Game Magazine
2702:Torres, Ricardo (July 1, 2005).
2587:Maximum: The Video Game Magazine
2526:Mielke, James (September 2007).
2468:Maximum: The Video Game Magazine
2393:Mielke, James (September 2007).
2353:Mielke, James (September 2007).
2227:Mielke, James (April 30, 2018).
1748:Robson, Daniel (April 8, 2013).
1292:
1287:
1282:
1277:
1272:
1232:
1227:
1222:
1217:
1212:
1134:
1129:
1124:
1119:
1114:
1109:
1104:
1099:
1094:
1089:
3435:Hollis, Daniel (June 1, 2020).
3282:"The GamesMaster Saturn Top 10"
3248:Semrad, Steve (February 2006).
2978:. No. 170 (January 1996).
2938:"1up.com Panzer Dragoon review"
2466:"Dragoon Sequel Takes Flight".
2275:"The History of Panzer Dragoon"
1012:was included in the Japan-only
746:. Futatsugi became the head of
3800:Video games developed in Japan
3258:. No. 200. Archived from
2994:おオススメ!! ソフト カタログ!!: パンツァードラグーン
1902:Buchanan, Levi (August 2008).
1689:. May 19, 1995. Archived from
527:. It is the first game in the
97:Forever Entertainment (remake)
1:
3775:Video games set in the future
1904:"Panzer Dragoon Retro Review"
976:(1998), both for Saturn, and
813:, a science-fiction novel by
737:was preparing to release its
523:, developed and published by
3544:Official PS2 version website
3500:New on Luna+: Panzer Dragoon
2430:(in French) (hors-série 4).
826:white, shell-like material.
3805:Forever Entertainment games
3552:Official PC version website
2898:"Panzer Dragoon for Saturn"
2742:Kalata, Kurt (April 2008).
2490:Kalata, Kurt (April 2008).
2158:. Level/area: Last Episode.
1950:. Scene: Introductory text.
1824:Kalata, Kurt (April 2008).
1712:Kalata, Kurt (April 2008).
1627:
810:The Long Afternoon of Earth
3826:
3130:[The Reader Hits]
2781:Emap International Limited
2591:Emap International Limited
2472:Emap International Limited
2453:Emap International Limited
1976:. Scene: Opening cutscene.
1790:. No. 72. p. 34.
791:, the project became a 3D
3730:Single-player video games
3725:Video games about dragons
3255:Electronic Gaming Monthly
3072:Kim, Albert (June 1995).
2724:: CS1 maint: unfit URL (
2569:. July 1995. p. 120.
2184:. Scene: Ending cutscene.
1807:Electronic Gaming Monthly
1787:Electronic Gaming Monthly
1664:Electronic Gaming Monthly
1637:
1536:
1533:
1511:
1508:
1473:Electronic Gaming Monthly
1361:Electronic Gaming Monthly
1158:Electronic Gaming Monthly
1075:
1072:
1050:
1047:
568:universe gained acclaim.
561:Electronic Gaming Monthly
83:MegaPixel Studio (remake)
42:
3192:
3014:"Legacy Review Archives"
2993:
2975:Computer and Video Games
2132:. Level/area: Episode 6.
2106:. Level/area: Episode 5.
2080:. Level/area: Episode 4.
2054:. Level/area: Episode 3.
2028:. Level/area: Episode 2.
2002:. Level/area: Episode 1.
1671:. July 1995. p. 30.
1600:versions later in 2020.
1146:Computer and Video Games
842:(notably his comic book
885:The Wings of Honneamise
3770:Fiction about airships
3193:読者 クロスレビュー: パンツァードラグーン
2823:: CS1 maint: others (
2593:: 144–5. October 1995.
1384:Patrick Baggatta from
1008:An updated version of
967:Panzer Dragoon II Zwei
727:
645:
604:as a bonus feature. A
594:(1998) for Saturn and
585:Panzer Dragoon II Zwei
582:, and was followed by
49:The Japanese cover of
3790:Nintendo Switch games
3291:(44): 76. July 1996.
2216:(125): 136–143. 2012.
1580:. It was released on
722:
659:using the game's own
643:
18:Panzer Dragoon Remake
3079:Entertainment Weekly
3026:on December 14, 2018
2474:: 132–3. March 1996.
2448:Sega Saturn Magazine
1410:Entertainment Weekly
1244:Entertainment Weekly
1024:anti-aliasing filter
3740:PlayStation 4 games
3735:PlayStation 2 games
3692:Sega Sports R&D
3128:"Die Hits de Leser"
2950:on January 16, 2013
2914:on December 9, 2019
2631:"Saturn (Platform)"
2407:on October 12, 2012
1530:
1505:
1069:
1044:
995:Panzer Dragoon Orta
979:Panzer Dragoon Orta
973:Panzer Dragoon Saga
908:workstations using
597:Panzer Dragoon Orta
591:Panzer Dragoon Saga
3785:Video game remakes
3536:Video games portal
2878:on August 31, 2013
2783:: 42–44. May 1996.
2585:"Panzer Dragoon".
2559:"Panzer Dragoon".
1503:
1042:
1039:Reviews (original)
880:fictional language
728:
646:
444:September 28, 2020
428:September 25, 2020
3760:Sega Saturn games
3707:
3706:
3058:: 100. June 1995.
2845:. July 10, 2014.
2455:. pp. 62–63.
2273:Torres, Ricardo.
1862:Torres, Ricardo.
1565:
1564:
1526:
1525:
1325:
1324:
1065:
1064:
982:(2002) for Xbox.
941:is a mix between
508:
507:
476:December 21, 2020
460:December 11, 2020
338:December 19, 2002
300:Microsoft Windows
196:Microsoft Windows
98:
84:
80:
16:(Redirected from
3817:
3755:Sega video games
3720:1995 video games
3608:
3601:
3594:
3585:
3556:
3548:
3538:
3533:
3532:
3531:
3516:
3515:
3514:
3512:
3495:
3489:
3488:
3486:
3484:
3465:
3459:
3458:
3456:
3454:
3432:
3426:
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3423:
3421:
3395:
3380:
3379:
3377:
3375:
3353:
3344:
3343:
3341:
3339:
3314:
3308:
3307:
3305:
3303:
3297:
3286:
3278:
3272:
3271:
3269:
3267:
3262:on June 29, 2015
3245:
3239:
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3236:
3234:
3209:
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3096:
3095:
3093:
3091:
3069:
3060:
3059:
3045:
3036:
3035:
3033:
3031:
3022:. Archived from
3010:
3004:
3003:
2990:
2984:
2983:
2966:
2960:
2959:
2957:
2955:
2946:. Archived from
2933:
2924:
2923:
2921:
2919:
2910:. Archived from
2894:
2888:
2887:
2885:
2883:
2874:. Archived from
2868:
2862:
2861:
2856:
2854:
2835:
2829:
2828:
2822:
2814:
2812:
2810:
2791:
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2601:
2595:
2594:
2582:
2571:
2570:
2556:
2550:
2549:
2547:
2545:
2540:on March 5, 2016
2536:. Archived from
2523:
2514:
2513:
2511:
2509:
2487:
2476:
2475:
2463:
2457:
2456:
2442:
2436:
2435:
2423:
2417:
2416:
2414:
2412:
2403:. Archived from
2390:
2377:
2376:
2374:
2372:
2367:on July 16, 2012
2363:. Archived from
2350:
2344:
2343:
2341:
2339:
2334:on July 24, 2014
2318:
2297:
2296:
2294:
2292:
2287:on June 20, 2005
2283:. Archived from
2270:
2251:
2250:
2248:
2246:
2224:
2218:
2217:
2207:
2186:
2185:
2166:
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2010:
2004:
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1984:
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1952:
1951:
1932:
1926:
1925:
1923:
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1899:
1886:
1885:
1883:
1881:
1872:. Archived from
1859:
1848:
1847:
1845:
1843:
1821:
1812:
1811:
1801:
1792:
1791:
1781:
1770:
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1745:
1736:
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1709:
1703:
1702:
1700:
1698:
1693:on March 5, 2016
1679:
1673:
1672:
1658:
1642:
1641:
1639:
1630:
1624:
1584:on June 1, with
1531:
1506:
1500:Reviews (remake)
1483:ranked 140th in
1419:Steven Spielberg
1297:
1296:
1295:
1291:
1290:
1286:
1285:
1281:
1280:
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1128:
1127:
1123:
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1118:
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1113:
1112:
1108:
1107:
1103:
1102:
1098:
1097:
1093:
1092:
1070:
1045:
894:graphics library
673:rail of gameplay
566:post-apocalyptic
475:
459:
457:
443:
441:
427:
425:
411:
409:
395:
393:
372:
355:
347:January 12, 2003
346:
337:
320:
312:December 5, 1996
311:
294:
285:
276:
96:
82:
78:
47:
35:
21:
3825:
3824:
3820:
3819:
3818:
3816:
3815:
3814:
3710:
3709:
3708:
3703:
3682:Saori Kobayashi
3677:Yukio Futatsugi
3665:
3619:
3612:
3560:The History of
3554:
3546:
3534:
3529:
3527:
3524:
3519:
3510:
3508:
3497:
3496:
3492:
3482:
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3131:
3126:
3125:
3121:
3109:
3108:
3099:
3089:
3087:
3071:
3070:
3063:
3051:Next Generation
3047:
3046:
3039:
3029:
3027:
3012:
3011:
3007:
2995:
2992:
2991:
2987:
2968:
2967:
2963:
2953:
2951:
2935:
2934:
2927:
2917:
2915:
2908:CBS Interactive
2896:
2895:
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2648:
2629:
2628:
2624:
2614:
2612:
2603:
2602:
2598:
2584:
2583:
2574:
2565:. No. 82.
2558:
2557:
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2543:
2541:
2525:
2524:
2517:
2507:
2505:
2489:
2488:
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2209:
2208:
2189:
2168:
2167:
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2142:
2141:
2137:
2116:
2115:
2111:
2090:
2089:
2085:
2064:
2063:
2059:
2038:
2037:
2033:
2012:
2011:
2007:
1986:
1985:
1981:
1960:
1959:
1955:
1934:
1933:
1929:
1919:
1917:
1901:
1900:
1889:
1879:
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1876:on June 1, 2005
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1676:
1667:. No. 72.
1660:
1659:
1655:
1651:
1646:
1645:
1631:
1625:
1621:
1616:
1578:Nintendo Switch
1566:
1504:Aggregate score
1501:
1497:
1469:
1459:Game developer
1349:Next Generation
1326:
1293:
1288:
1283:
1278:
1233:
1228:
1223:
1218:
1206:Next Generation
1135:
1130:
1125:
1120:
1115:
1110:
1105:
1100:
1095:
1043:Aggregate score
1040:
1036:
1030:" option menu.
1018:collection for
1005:P5 processor.
958:
725:Yukio Futatsugi
717:
693:
638:
614:Nintendo Switch
550:Yukio Futatsugi
482:
479:
470:
463:
454:
447:
438:
431:
422:
415:
406:
399:
390:
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384:Nintendo Switch
382:
376:
367:
363:
359:
350:
341:
332:
328:
324:
315:
306:
302:
298:
295:August 30, 1995
289:
280:
271:
267:
263:
255:
254:
242:
218:Nintendo Switch
152:Yoshitaka Azuma
142:Manabu Kusunoki
121:
109:Yukio Futatsugi
95:
81:
76:
58:
33:
32:1995 video game
28:
27:1995 video game
23:
22:
15:
12:
11:
5:
3823:
3821:
3813:
3812:
3810:Land Ho! games
3807:
3802:
3797:
3792:
3787:
3782:
3780:Panzer Dragoon
3777:
3772:
3767:
3762:
3757:
3752:
3747:
3745:Xbox One games
3742:
3737:
3732:
3727:
3722:
3712:
3711:
3705:
3704:
3702:
3701:
3698:Crimson Dragon
3694:
3689:
3684:
3679:
3673:
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3667:
3666:
3664:
3663:
3656:
3649:
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3635:
3632:Panzer Dragoon
3627:
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3621:
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3616:Panzer Dragoon
3613:
3611:
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3588:
3582:
3581:
3573:Panzer Dragoon
3569:
3562:Panzer Dragoon
3557:
3549:
3540:
3539:
3523:
3522:External links
3520:
3518:
3517:
3490:
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3427:
3381:
3345:
3309:
3273:
3240:
3215:Nier: Automata
3213:"Taro Yoko on
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3005:
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2694:
2669:Panzer Dragoon
2658:
2622:
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2551:
2515:
2477:
2458:
2451:. No. 7.
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2187:
2174:Panzer Dragoon
2170:Team Andromeda
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2148:Panzer Dragoon
2144:Team Andromeda
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2122:Panzer Dragoon
2118:Team Andromeda
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2096:Panzer Dragoon
2092:Team Andromeda
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2070:Panzer Dragoon
2066:Team Andromeda
2057:
2044:Panzer Dragoon
2040:Team Andromeda
2031:
2018:Panzer Dragoon
2014:Team Andromeda
2005:
1992:Panzer Dragoon
1988:Team Andromeda
1979:
1966:Panzer Dragoon
1962:Team Andromeda
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1940:Panzer Dragoon
1936:Team Andromeda
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1481:Panzer Dragoon
1475:in their 1996
1468:
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1436:Panzer Dragoon
1415:Panzer Dragoon
1344:Panzer Dragoon
1329:Panzer Dragoon
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1032:
1015:Sega Ages 2500
1010:Panzer Dragoon
989:was ported to
987:Panzer Dragoon
961:Panzer Dragoon
957:
954:
939:Panzer Dragoon
922:Panzer Dragoon
850:Hayao Miyazaki
748:Team Andromeda
744:Panzer Dragoon
731:Panzer Dragoon
716:
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696:Panzer Dragoon
692:
689:
661:graphic engine
649:Panzer Dragoon
637:
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610:Panzer Dragoon
602:Panzer Dragoon
574:was ported to
572:Panzer Dragoon
556:Panzer Dragoon
546:Panzer Dragoon
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3765:Windows games
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3756:
3753:
3751:
3750:Rail shooters
3748:
3746:
3743:
3741:
3738:
3736:
3733:
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3728:
3726:
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3718:
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3609:
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3597:
3595:
3590:
3589:
3586:
3580:
3576:
3575:retrospective
3574:
3570:
3568:
3564:
3563:
3558:
3555:(in Japanese)
3553:
3550:
3547:(in Japanese)
3545:
3542:
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3526:
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3506:
3502:
3501:
3494:
3491:
3478:
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3443:
3438:
3431:
3428:
3415:
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3410:Gamer Network
3407:
3406:
3405:Nintendo Life
3401:
3394:
3392:
3390:
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3098:
3085:
3081:
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3075:
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3066:
3062:
3057:
3056:Imagine Media
3053:
3052:
3048:"Legendary".
3044:
3042:
3038:
3025:
3021:
3020:
3019:Game Informer
3015:
3009:
3006:
3001:
3000:
2989:
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2877:
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2867:
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2860:
2853:September 18,
2848:
2844:
2840:
2834:
2831:
2826:
2820:
2809:September 18,
2804:
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2771:
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2478:
2473:
2469:
2462:
2459:
2454:
2450:
2449:
2441:
2438:
2433:
2432:Ankama Presse
2429:
2422:
2419:
2406:
2402:
2401:
2396:
2389:
2387:
2385:
2383:
2379:
2366:
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2240:
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2157:
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2139:
2136:
2131:
2127:
2123:
2119:
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2110:
2105:
2101:
2097:
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2087:
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2079:
2075:
2071:
2067:
2061:
2058:
2053:
2049:
2045:
2041:
2035:
2032:
2027:
2023:
2019:
2015:
2009:
2006:
2001:
1997:
1993:
1989:
1983:
1980:
1975:
1971:
1967:
1963:
1957:
1954:
1949:
1945:
1941:
1937:
1931:
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1915:
1911:
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1613:
1611:
1609:
1608:
1607:Nintendo Life
1601:
1599:
1595:
1591:
1590:PlayStation 4
1587:
1583:
1579:
1575:
1571:
1560:
1558:
1557:
1556:Nintendo Life
1553:
1552:
1548:
1546:
1545:
1541:
1540:
1529:Review scores
1521:
1519:
1516:
1515:
1494:
1492:
1490:
1486:
1482:
1478:
1477:Buyers' Guide
1474:
1466:
1464:
1462:
1457:
1455:
1454:
1448:
1447:
1442:
1441:Space Harrier
1437:
1433:
1432:
1426:
1424:
1420:
1416:
1412:
1411:
1406:
1405:
1400:
1396:
1395:
1389:
1388:
1382:
1379:
1374:
1373:
1368:
1363:
1362:
1357:
1356:
1355:Space Harrier
1351:
1350:
1345:
1340:
1338:
1334:
1330:
1320:
1318:
1317:
1313:
1312:
1308:
1306:
1305:
1301:
1300:
1270:
1268:
1265:
1264:
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1246:
1245:
1241:
1240:
1210:
1208:
1207:
1203:
1202:
1198:
1196:
1195:
1191:
1190:
1186:
1184:
1183:
1182:Game Informer
1179:
1178:
1174:
1172:
1171:
1167:
1166:
1162:
1160:
1159:
1155:
1154:
1150:
1148:
1147:
1143:
1142:
1087:
1085:
1084:
1080:
1079:
1068:Review scores
1060:
1058:
1055:
1054:
1033:
1031:
1029:
1028:Pandora's Box
1025:
1021:
1020:PlayStation 2
1017:
1016:
1011:
1006:
1004:
1003:Intel Pentium
1000:
996:
992:
988:
983:
981:
980:
975:
974:
969:
968:
962:
955:
953:
950:
948:
944:
940:
936:
930:
928:
923:
919:
915:
911:
907:
903:
899:
895:
889:
887:
886:
881:
875:
873:
872:
867:
866:
861:
857:
856:
851:
847:
846:
841:
837:
833:
827:
824:
820:
816:
812:
811:
806:
800:
798:
794:
790:
789:
784:
783:
778:
777:
772:
771:
770:Space Harrier
766:
765:
760:
756:
751:
749:
745:
740:
736:
732:
726:
721:
714:
712:
708:
704:
700:
697:
690:
688:
684:
682:
678:
674:
670:
666:
662:
658:
654:
650:
642:
635:
633:
631:
627:
623:
622:PlayStation 4
619:
615:
611:
607:
603:
599:
598:
593:
592:
587:
586:
581:
580:PlayStation 2
577:
573:
569:
567:
563:
562:
557:
553:
551:
547:
542:
540:
536:
532:
531:
526:
522:
519:game for the
518:
514:
513:
504:
503:Single-player
501:
497:
494:
491:
489:
485:
473:
469:
468:
466:
453:
452:
450:
437:
436:
434:
433:PlayStation 4
421:
420:
418:
405:
404:
402:
389:
388:
385:
381:
380:
370:
366:
365:
362:
361:PlayStation 2
353:
349:
344:
340:
335:
331:
330:
327:
318:
314:
309:
305:
304:
301:
292:
288:
283:
279:
274:
270:
269:
266:
262:
261:
257:
249:
245:
239:
236:
234:
233:PlayStation 4
231:
229:
226:
224:
221:
219:
216:
214:
213:
209:
207:
206:PlayStation 2
204:
202:
199:
197:
194:
192:
189:
188:
186:
184:
180:
176:
173:
171:
167:
164:
163:
159:
155:
151:
149:
145:
141:
139:
135:
131:
129:
128:Programmer(s)
125:
119:
117:
113:
110:
107:
105:
101:
93:
91:
87:
74:
70:
67:
65:
61:
56:
52:
46:
41:
36:
30:
19:
3795:Stadia games
3696:
3658:
3651:
3644:
3637:
3631:
3630:
3614:
3572:
3561:
3511:December 18,
3509:, retrieved
3499:
3493:
3481:. Retrieved
3472:
3463:
3451:. Retrieved
3440:
3430:
3418:. Retrieved
3403:
3372:. Retrieved
3361:
3336:. Retrieved
3328:Red Ventures
3321:
3312:
3300:. Retrieved
3288:
3276:
3264:. Retrieved
3260:the original
3253:
3243:
3231:. Retrieved
3220:
3214:
3207:
3196:
3187:
3176:
3170:
3161:
3155:
3137:Sega Magazin
3135:
3122:
3116:(74): 38–39.
3113:Game Players
3111:
3088:. Retrieved
3077:
3049:
3028:. Retrieved
3024:the original
3017:
3008:
2997:
2988:
2973:
2964:
2952:. Retrieved
2948:the original
2941:
2916:. Retrieved
2912:the original
2903:GameRankings
2901:
2892:
2880:. Retrieved
2876:the original
2866:
2858:
2851:. Retrieved
2842:
2833:
2807:. Retrieved
2798:
2789:
2776:
2770:
2758:. Retrieved
2747:
2710:December 11,
2708:. Retrieved
2697:
2685:. Retrieved
2674:
2668:
2661:
2651:February 27,
2649:. Retrieved
2634:
2625:
2613:. Retrieved
2599:
2586:
2560:
2554:
2542:. Retrieved
2538:the original
2531:
2506:. Retrieved
2495:
2467:
2461:
2446:
2440:
2427:
2421:
2409:. Retrieved
2405:the original
2398:
2369:. Retrieved
2365:the original
2358:
2348:
2336:. Retrieved
2332:the original
2325:
2289:. Retrieved
2285:the original
2278:
2243:. Retrieved
2232:
2222:
2211:
2173:
2164:
2147:
2138:
2121:
2112:
2095:
2086:
2069:
2060:
2043:
2034:
2017:
2008:
1991:
1982:
1965:
1956:
1939:
1930:
1918:. Retrieved
1907:
1878:. Retrieved
1874:the original
1867:
1840:. Retrieved
1829:
1805:
1785:
1762:. Retrieved
1728:. Retrieved
1717:
1707:
1695:. Retrieved
1691:the original
1687:BusinessWire
1686:
1677:
1662:
1656:
1622:
1605:
1602:
1573:
1567:
1554:
1542:
1484:
1480:
1476:
1472:
1470:
1458:
1451:
1444:
1435:
1429:
1427:
1414:
1408:
1402:
1398:
1392:
1387:Game Players
1385:
1383:
1377:
1370:
1366:
1359:
1353:
1347:
1343:
1341:
1328:
1327:
1314:
1304:Sega Magazin
1302:
1266:
1256:Game Players
1254:
1242:
1204:
1192:
1180:
1168:
1156:
1144:
1081:
1057:GameRankings
1013:
1009:
1007:
994:
986:
984:
977:
971:
965:
960:
959:
951:
938:
931:
921:
890:
883:
876:
869:
863:
853:
843:
828:
815:Brian Aldiss
808:
801:
796:
793:rail shooter
786:
780:
774:
768:
762:
752:
743:
730:
729:
709:
705:
701:
695:
694:
685:
681:x and y-axis
677:boss battles
648:
647:
609:
601:
595:
589:
583:
571:
570:
559:
555:
554:
545:
543:
528:
517:rail shooter
511:
510:
509:
493:Rail shooter
464:
448:
432:
416:
412:June 1, 2020
400:
383:
378:
377:
360:
325:
299:
286:May 11, 1995
264:
259:
258:
211:
210:
160:
132:Junichi Suto
90:Publisher(s)
64:Developer(s)
50:
29:
3483:October 12,
3363:Destructoid
3289:GamesMaster
2428:IG Magazine
2327:Retro Gamer
2178:Sega Saturn
2152:Sega Saturn
2126:Sega Saturn
2100:Sega Saturn
2074:Sega Saturn
2048:Sega Saturn
2022:Sega Saturn
1996:Sega Saturn
1970:Sega Saturn
1944:Sega Saturn
1598:Amazon Luna
1544:Destructoid
1534:Publication
1489:GamesMaster
1337:PlayStation
1073:Publication
970:(1996) and
947:synthesizer
860:David Lynch
715:Development
626:Amazon Luna
620:, Windows,
588:(1996) and
521:Sega Saturn
265:Sega Saturn
191:Sega Saturn
183:Platform(s)
148:Composer(s)
116:Producer(s)
104:Director(s)
55:Jean Giraud
3714:Categories
3323:Metacritic
3266:August 25,
3090:August 12,
3030:October 3,
2954:August 12,
2918:August 15,
2843:Sega Retro
2799:Sega Retro
2676:GamesRadar
2636:Giant Bomb
2338:August 12,
1920:August 12,
1842:August 12,
1730:August 12,
1669:Ziff Davis
1649:References
1638:パンツァードラグーン
1522:NS: 63/100
1518:Metacritic
1509:Aggregator
1439:more than
1048:Aggregator
943:orchestral
918:frame rate
651:spans six
515:is a 1995
120:Yoji Ishii
3567:Gamasutra
3420:March 28,
3374:March 28,
2882:August 4,
2749:Gamasutra
2687:August 9,
2615:August 4,
2544:August 6,
2508:August 6,
2497:Gamasutra
2411:August 6,
2371:August 6,
2291:August 6,
1880:August 6,
1831:Gamasutra
1764:August 4,
1754:Eurogamer
1719:Gamasutra
1467:Accolades
1461:Taro Yoko
1453:Gamasutra
1034:Reception
985:In 1996,
902:Softimage
871:Star Wars
776:Starblade
723:Director
657:cutscenes
138:Artist(s)
77:Land Ho!
53:drawn by
3687:Smilebit
3505:archived
3477:Archived
3473:GameSpot
3447:Archived
3414:Archived
3368:Archived
3338:March 1,
3332:Archived
3293:Archived
3233:June 24,
3227:Archived
3164:(6): 65.
3084:Archived
2847:Archived
2819:cite web
2803:Archived
2754:Archived
2720:cite web
2681:Archived
2645:Archived
2609:Archived
2502:Archived
2280:GameSpot
2239:Archived
2172:(1995).
2146:(1995).
2120:(1995).
2094:(1995).
2068:(1995).
2042:(1995).
2016:(1995).
1990:(1995).
1964:(1995).
1938:(1995).
1914:Archived
1869:GameSpot
1836:Archived
1758:Archived
1724:Archived
1634:Japanese
1594:Xbox One
1399:Star Fox
956:Releases
949:tracks.
823:medieval
819:European
797:kikō-ryū
788:RayForce
782:Star Fox
636:Gameplay
630:Xbox One
488:Genre(s)
449:Xbox One
260:Original
238:Xbox One
177:(Remake)
3670:Related
3639:II Zwei
3579:1UP.com
3453:June 2,
3302:July 9,
3198:Famitsu
3178:GamePro
2999:Famitsu
2943:1UP.com
2760:May 15,
2562:GamePro
2533:1UP.com
2400:1UP.com
2360:1UP.com
2245:May 14,
2234:Polygon
2213:GamesTM
1810:. 1996.
1586:Windows
1431:1UP.com
1404:Famitsu
1378:Maximum
1372:GamePro
1267:Maximum
1170:Famitsu
1163:33.5/40
1083:1Up.com
991:Windows
898:mapping
840:Moebius
836:Ottoman
832:Turkish
764:Out Run
665:reticle
576:Windows
535:reticle
499:Mode(s)
417:Windows
247:Release
228:Windows
3222:Forbes
2641:Fandom
1697:May 3,
1596:, and
1582:Stadia
1570:remake
1495:Remake
1425:show.
910:OpenGL
858:, and
845:Arzach
785:, and
755:arcade
739:Saturn
653:levels
618:Stadia
606:remake
401:Stadia
379:Remake
223:Stadia
212:Remake
170:Engine
157:Series
3624:Games
3296:(PDF)
3285:(PDF)
3132:(PDF)
3054:(6).
2779:(6).
2589:(1).
2470:(4).
1614:Notes
1537:Score
1512:Score
1434:gave
1175:30/40
1076:Score
1051:Score
914:debug
805:anime
669:D-pad
175:Unity
79:(PS2)
3660:Orta
3653:Saga
3646:Mini
3513:2022
3485:2020
3455:2020
3422:2020
3376:2020
3340:2021
3304:2022
3268:2012
3235:2022
3092:2012
3032:2021
2980:EMAP
2956:2012
2920:2012
2884:2013
2855:2022
2825:link
2811:2022
2762:2013
2726:link
2712:2015
2689:2013
2653:2023
2617:2013
2546:2012
2510:2012
2434:: 5.
2413:2012
2373:2012
2340:2012
2293:2012
2247:2018
2182:Sega
2156:Sega
2130:Sega
2104:Sega
2078:Sega
2052:Sega
2026:Sega
2000:Sega
1974:Sega
1948:Sega
1922:2012
1882:2012
1844:2012
1766:2013
1732:2012
1699:2015
1561:6/10
1549:6/10
1333:Sony
1321:9/10
1199:9/10
1187:9/10
945:and
896:and
865:Dune
735:Sega
691:Plot
628:and
578:and
525:Sega
465:Luna
326:Xbox
201:Xbox
94:Sega
69:Sega
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