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Panzer Dragoon (video game)

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The second level is a desert, where Keil and the dragon encounter gigantic worm-like creatures. At the stormy edge of the desert, they are confronted by the Black Dragon, which is defeated and speeds away. The third level is a mountainous landscape at night-time where Keil and the dragon get reacquainted with the Imperial forces, which were exploring ancient ruins. These encounters illustrate the ongoing conflict between the Imperial forces and the ancient machines and creatures. The fourth level is an ancient facility in which Keil and the dragon are pursued by both Imperial airships and cybernetic sentinels left behind by the ancient civilization. During the fifth level, they defeat a large armada of the most powerful Imperial ships over a forested area. A cutscene then shows a fleet of dragon-like creatures coming out of the tower to attack the Imperial forces. The sixth level features the black dragon and Keil racing through the battle-scarred Imperial capital. During this, they are both waylaid by the creatures and machines seen attacking the Imperial fleet around the tower while also being fired on by Imperial defenses. The black dragon then reaches the Tower and is mutated into a gigantic super-dragon and begins a climactic battle with Keil and the blue dragon, after which the black dragon is defeated and falls into the ocean.
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explores the ruin, and sees relics of old technology still hanging from the ceilings. Another gigantic creature suddenly attacks him, and though his weapon is useless against the armored creature, a rumbling triggers a cave in, which crushes the monster and saves Keil. From the newly created hole, an armored, blue dragon flies down the cavern with a rider across its shoulders, being chased by an even bigger black dragon as the cavern is destroyed in an explosion. Regaining consciousness outside, Keil sees the two dragons locked in combat in the air before him. Dodging a blast from the black dragon, the blue dragon's rider is then hit by single shot to the chest, and the black dragon flies away. The blue dragon flies towards Keil. A psychic connection is made between the rider and Keil, who is told not to let the black dragon reach the black tower. The rider then dies and Keil picks up his fallen gun, climbs atop the dragon and flies away, determined to finish the rider's quest.
874:, in that it "made an unearthly world appear so real". Takashi Iwade, in charge of the opening cutscene and character models, designed the enemies using a lot of various influences: "I got inspiration from antique clocks and various industrial products from the era of the industrial revolution for mechanics, and myriapods, marine mollusks, ammonite, and a rusty fishing boat for creatures when I started thinking of the original battleship". The team wanted a famous artist to make the game's cover art. Manabu Kusunoki suggested Moebius, who accepted, and the team sent him designs that he was to interpret. The resulting illustration was used as the cover art for the Japanese release of the game. 720: 687:
handgun, which can be fired with a single button press when an enemy enters the aiming reticle, and the homing laser fired by the dragon, which can lock on up to eight enemies by moving the reticle over them while holding down the fire button. Some situations with many enemies on screen require the use of the lock-on laser, while in others, quick gunshots to weak spots will prove more efficient.
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overall style pure, with stark and minimalist cutscenes. Similarly, Iwade kept the enemies easy to understand visually, with simple shapes, and this overall simple style ended up fitting well with the Saturn's hardware. Then, Team Andromeda set to work on elaborating an extensive back story, and Futatsugi, to be original and to avoid using Japanese or English, went so far as to create a
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a retroactive review of 8/10 for what the game offered in 1995, but gave it a modern score of 6/10. Mielke highlighted the music as "one of the finest game soundtracks ever produced," but said that the game itself "staggers a bit under the glaring light of a critical rereview", arguing it is "little
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said that the game was much too easy even on the highest difficulty setting, greatly reducing its already low longevity. He also said the gameplay would be too simplistic for many players, with its on-rails shooting and selection of only two weapons, but was overall very positive in his assessment of
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called the game a "masterpiece", highlighted its high-quality graphics and music, and described the story as "captivat". However, the journalist noted the game's overall difficulty "will single out all but advanced players" with its lack of power-ups or extra lives of any kind. Nevertheless, the game
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After the story and art were established, the team set to work on the graphics. Working on new hardware proved difficult for the young team, and the game ended up missing the initial deadline given by Sega, which was the Saturn Japanese launch on November 1994. One of the problems was that the Saturn
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depictions, however the team quickly decided to change it and make it "more sci-fi". In order for the dragon to be more original, it was made blue and covered in a white, bone-like armor. The dragon was supposed to come from the ancient times, so ruins and ancient flying technology also featured this
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In the ending cutscene, Keil and the dragon enter the tower. While traveling down a long corridor, the dragon surrounds Keil in a force field, lifting him from the saddle and suspending him in the hallway. Keil watches as the dragon continues on to the core of the tower, then a blinding light is seen
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are barren landscapes with ancient ruins, which is consistent with the "simple" style appropriate for the Saturn. The first two levels that the team programmed, a desert (level 2) and a forest (level 5), did not have any objects or anything besides sand and forest effects, again because the team was
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The overall fantasy look of the game's world, which mixed natural and technological elements, was also chosen in order to set it apart from classic science-fiction 3D games of the time. This world, as well as dragon and character designs, were mainly the work of Manabu Kusunoki, who took inspiration
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is set in the distant future, thousands of years after a great war between humans and their biologically engineered weapons, when humans live in everything from small tribes to large nations. One nation, the Empire, has discovered a black tower in the middle of a lake near their capital, which gave
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The Saturn's hardware was new to the team, and it was their first attempt at creating an original environment. It was also Futatsugi's first year working as a full developer at Sega, so he was only able to do simple things while having a clear vision of what he wanted, which helped him to keep the
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console. In 1993, as the Saturn lacked third-party games, Sega asked its developers for game ideas; according to art director Manabu Kusunoki, Sega asked for shooting game ideas to add variety to the Saturn's launch library. Twenty-three-year-old Yukio Futatsugi, who had joined Sega only two years
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During the first level of the game, Keil and his dragon fly through a drowned city, where they encounter a small Imperial patrol ship. That ship sends a report to a large fleet of ships flying above the clouds. It is revealed that the Imperial forces are specifically searching for the blue dragon.
671:; the player must shoot a variety of enemies (ranging from machines to monsters) in a 3D post-apocalyptic fantasy environment of barren landscapes and mysterious ruins of a fallen civilization. Progression through the levels is made at a predetermined pace, as the player is constantly set along a 932:
Work on the soundtrack began after completion of the game, similar to the way movie soundtracks are made. The idea was to create music that would specifically reflect each level's art-style and events. As the game had an "on rails" progression system, the developers knew exactly where the player
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With this basic concept in mind, the creators had 3 months to define a visual identity and a setting for their game, prior to development. The game would be set in a post-apocalyptic science fantasy world, featuring ruins and relics of a fallen civilization with mankind rebuilding itself while
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The introduction movie opens with the protagonist, Keil Fluge (unnamed in the North American version), hunting in a canyon. After seeing an Imperial flying battleship in the sky, he is attacked by two creatures and chases one of them to a large, ancient complex built directly into the rock. He
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The player has a full, 360-degree field of view, and can quickly look left, right, forward, and behind the dragon. Enemies come from all directions, varying in size and health, and also appear on an on-screen radar that monitors the dragon's surroundings. Two weapons are available: the rider's
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praised the game for its "innovative game play" and its "awe-inspiring visuals" from the opening cinematic to the backgrounds and the dragon's animations. Al Manuel and Ken Williams criticized the game's lack of diversity in weapons and its predetermined progression; but the four
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them access to large amounts of ancient weapons which they used to beat back and control the ever present monsters in the world. The Imperials were corrupted by this power and became conquerors of others as opposed to liberators from a violent world.
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would be at any given time, so they showed videos to the composer and asked him to write specifically timed pieces that would match the player's progression in each level. The soundtrack was outsourced to Yoshitaka Azuma, who was composing music for
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and the tower explodes. Keil wakes up some time later in a desert area abutting the ocean. Looking down, he sees the foot prints of the blue dragon around him, indicating that after the explosion, the dragon carried him to safety and flew away.
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The remake features updated graphics and an optional new control system that allows players to aim independently of movement with the second control stick. Switch reviewers criticized the updated controls and short length.
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gave the game a retrospective score of 9/10, opining that "the fact that Panzer Dragoon holds up as well in 2008 as it did in 1995 is a just testament to the staying power of good art and tight gameplay." Kurt Kalata, in a
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stated that while the game may come off as "just a simple shooter", it is at least a "very good one" that "puts a twist on the tired formula", again praising the game play and the variety in camera angles. Chris Gore from
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was released in Japan on March 10, 1995, North America on May 11, 1995 as one of the six launch games for the North American release, and Europe on August 30, 1995, on the Sega Saturn console. It was followed by
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hardware was only finalized in mid-1994, and without actual Saturn prototype to test their progress, the programmers initially had to work with hypothetical hardware performance. Team Andromeda created its own
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The dragon and its rider flying through level 1. The yellow aiming reticle appears in the center and the radar in the top right corner. The player's health bar is located in the bottom left.
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could be seen as a "lyrical and exhilarating epic", a "story, not just a game" which could pave the way for a "transformation" of the videogame industry. Film director
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reviewer Albert Kim, who thought the game's seven-minute "movie-quality" introduction was "gorgeous" and "nearly overshadowed the game itself". Kim argued that
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Sega of America made several alterations to the game to make the North American release more challenging. These alterations were retained in the PAL version.
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named it game of the month and the best Saturn game of the year, and named it the 140th-best game of all time in 2006. In particular, its art direction and
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received positive reviews, both in 1995 and in retrospective coverage. Though sales were not as high as Sega expected, possibly due to the success of
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said the game "orchestrates incredible story animation with brilliant, 3D flight graphics to create what is, basically, the ultimate evolution of
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tools instead of using Sega's, in order to make the most of their first game on the new system. The game's graphics and cutscenes were done with
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the game, highly praising the 360 degrees of rotation and most especially the textured 3D graphics of the enemies, settings, and bosses.
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style to avoid the European aesthetics of the early presentation video. Critics have noted similarities with the works of French artist
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concluded that it was "a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing".
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in Japanese), but Futatsugi, feeling that this was too bland, decided to change it to the pseudo-German translation "Panzer Dragoon".
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magazine's Reader Cross Review gave the game a 9 out of 10 in April 1995. The game's universe itself was deemed "coolly surreal" by
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in 2006. The port was handled by development studio Land Ho!, and features the original Saturn game and an "arrange" version with
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retrospective, also praised its art and universe, but said the actual game looked "a bit cut and dried" compared to its sequels.
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series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming
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movie. Kentaro Yoshida, texturing and modeling artist, described the creation process as similar in style to
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limitations in mind, simple tornado effects were added to level 2, so that it did not look too bland.
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The project was designed as arcade-style, as core members of the team like Kusunoki came from Sega's
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reviewers agreed that it was a must-have game for Saturn owners. Similarly, The Unknown Gamer from
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was highly anticipated by journalists after its appearance in promotional material. A reviewer for
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for the game: a mix of Ancient Greek, Latin and Russian. This was apparently inspired by the anime
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Gore, Chris; Bieniek, Chris; Hallock, Betty; Higgins, Geoff (June 1995). "Panzer Dragoon Review".
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from various sources, including anime and manga, and who pushed the art direction toward a more
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Semrad, ED; Carpenter, Danyon; Manuel, Al; Williams, Ken (July 1995). "Panzer Dragoon Review".
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series at that time. Futatsugi was particularly influenced by one of his childhood readings,
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was developed by MegaPixel Studio and published by Forever Entertainment in March 2020 for
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approached Team Andromeda to say he was impressed by the game's presentation at the 1995
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was seen as a good example of the Saturn's capabilities. In contrast, a reviewer from
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surviving, enduring and so forth in that era of perdition. A theme presented in many
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was developed by MegaPixel Studio and published by Forever Entertainment in 2020 for
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Saturn they had received, but the process was difficult and the game had a very low
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console over the Saturn, they were substantial enough for Sega to develop sequels.
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PCI Card. In 1997, a software rendered version was released, requiring at least an
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was the first game created by Team Andromeda. It was also the directorial debut of
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As one of six games available at the Sega Saturn's surprise North American launch,
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and His Disappointment That Video Games Have Yet to Conquer the World"
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at first, before it increased to approx. 20 FPS. The six levels of
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with a 3D camera and cut-scenes." By contrast, Levi Buchanan from
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was created in the early 1990s as the Japanese video game company
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received positive reviews in 1995 and in retrospective coverage.
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Hickman, Sam (May 1996). "There is a Theory of the Moebius...".
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The Unknown Gamer (August 1995). "ProReview: Panzer Dragoon".
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ranked the game 5th on their "The GamesMaster Saturn Top 10."
2996:[Recommended!! Software Catalog!!: Panzer Dragoon]. 2605:"Official Sega Saturn games release data, from 1994 to 1998" 912:. The programmers were eventually able to transition to the 3469:"Panzer Dragoon: Remake Is Coming To PS4, Xbox One, And PC" 3110:
Baggatta, Patrick (August 1995). "Panzer Dragoon Review".
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Suvilay, Bounthavy (July–August 2012). "Panzer Dragoon".
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unsure how far the hardware could be pushed. Keeping
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arcade game, having worked on similar games such as
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department. Team Andromeda wanted to create a fully
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Panzer Dragoon Saga Part 1" 2316: 2314: 2312: 2310: 2308: 2306: 2304: 2302: 1743: 1741: 1088: 742:before, proposed several concepts, including 600:(2002) for Xbox, which includes the original 8: 2775:"Panzer Dragoon: The Maximum Inquisition!". 1897: 1895: 1893: 1891: 1528: 1271: 1211: 1067: 3351: 3349: 3250:"The Greatest 200 Videogames of their time" 1779: 1777: 1775: 1471:It was named "Best Saturn Game of 1995" by 3606: 3592: 3584: 3181:. Vol. 7, no. 8. pp. 46–47. 1527: 1502: 1066: 1041: 675:. The only time the game pauses is during 43: 34: 2521: 2519: 2388: 2386: 2384: 2382: 2205: 2203: 2201: 2199: 2197: 2195: 2193: 2191: 904:, and the 3D elements were programmed on 3393: 3391: 3389: 3387: 3385: 3043: 3041: 3400:"Review: Panzer Dragoon: Remake Review" 3157:VideoGames & Computer Entertainment 2849:from the original on September 20, 2022 2839:"File:PanzerDragoon PC EU Box Back.jpg" 2805:from the original on September 20, 2022 2607:(in Japanese). Sega Corporation Japan. 2580: 2578: 2576: 2210:"The Retro Guide to...Panzer Dragoon". 1653: 1619: 1428:James Mielke from online game magazine 1397:named the game "the best shooter since 1394:VideoGames & Computer Entertainment 1316:VideoGames & Computer Entertainment 937:TV programs at that time. The music of 541:environments on a predetermined track. 256: 3507:from the original on December 18, 2022 3298:from the original on December 11, 2021 2816: 2756:from the original on November 12, 2013 2717: 2647:from the original on February 27, 2023 2229:"Panzer Dragoon Saga: An Oral History" 1838:from the original on November 12, 2013 3479:from the original on October 17, 2020 3067: 3065: 2744:"The History of Panzer Dragoon (p.3)" 2492:"The History of Panzer Dragoon (p.2)" 1826:"The History of Panzer Dragoon (p.3)" 1760:from the original on December 1, 2017 1726:from the original on October 18, 2012 1714:"The History of Panzer Dragoon (p.1)" 7: 2611:from the original on August 22, 2021 1916:from the original on August 13, 2012 1864:"The History of Panzer Dragoon (p2)" 1532: 1507: 1071: 1046: 57:, depicting Keil and the Blue Dragon 3416:from the original on March 28, 2020 3370:from the original on April 14, 2020 3334:from the original on August 3, 2021 3318:"Panzer Dragoon for Switch Reviews" 2330:(58). December 2008. Archived from 1498: 1037: 3449:from the original on June 10, 2020 3398:Scullion, Chris (March 27, 2020). 3229:from the original on June 24, 2022 3086:from the original on July 27, 2014 2982:. December 10, 1995. pp. 8–9. 2683:from the original on March 5, 2016 1342:As one of the first Saturn games, 1090: 855:Nausicaa of the Valley of the Wind 25: 2504:from the original on May 10, 2012 2241:from the original on May 14, 2018 1804:"1996 Video Game Buyer's Guide". 1463:is a well known fan of the game. 1273: 1213: 455: 439: 423: 407: 391: 3528: 3358:"Review: Panzer Dragoon: Remake" 3356:Carter, Chris (March 27, 2020). 3074:"Digital Review: Panzer Dragoon" 2936:Mielke, James (September 2007). 2777:Maximum: The Video Game Magazine 2702:Torres, Ricardo (July 1, 2005). 2587:Maximum: The Video Game Magazine 2526:Mielke, James (September 2007). 2468:Maximum: The Video Game Magazine 2393:Mielke, James (September 2007). 2353:Mielke, James (September 2007). 2227:Mielke, James (April 30, 2018). 1748:Robson, Daniel (April 8, 2013). 1292: 1287: 1282: 1277: 1272: 1232: 1227: 1222: 1217: 1212: 1134: 1129: 1124: 1119: 1114: 1109: 1104: 1099: 1094: 1089: 3435:Hollis, Daniel (June 1, 2020). 3282:"The GamesMaster Saturn Top 10" 3248:Semrad, Steve (February 2006). 2978:. No. 170 (January 1996). 2938:"1up.com Panzer Dragoon review" 2466:"Dragoon Sequel Takes Flight". 2275:"The History of Panzer Dragoon" 1012:was included in the Japan-only 746:. Futatsugi became the head of 3800:Video games developed in Japan 3258:. No. 200. Archived from 2994:おオススメ!! ソフト カタログ!!: パンツァードラグーン 1902:Buchanan, Levi (August 2008). 1689:. May 19, 1995. Archived from 527:. It is the first game in the 97:Forever Entertainment (remake) 1: 3775:Video games set in the future 1904:"Panzer Dragoon Retro Review" 976:(1998), both for Saturn, and 813:, a science-fiction novel by 737:was preparing to release its 523:, developed and published by 3544:Official PS2 version website 3500:New on Luna+: Panzer Dragoon 2430:(in French) (hors-série 4). 826:white, shell-like material. 3805:Forever Entertainment games 3552:Official PC version website 2898:"Panzer Dragoon for Saturn" 2742:Kalata, Kurt (April 2008). 2490:Kalata, Kurt (April 2008). 2158:. Level/area: Last Episode. 1950:. Scene: Introductory text. 1824:Kalata, Kurt (April 2008). 1712:Kalata, Kurt (April 2008). 1627: 810:The Long Afternoon of Earth 3826: 3130:[The Reader Hits] 2781:Emap International Limited 2591:Emap International Limited 2472:Emap International Limited 2453:Emap International Limited 1976:. Scene: Opening cutscene. 1790:. No. 72. p. 34. 791:, the project became a 3D 3730:Single-player video games 3725:Video games about dragons 3255:Electronic Gaming Monthly 3072:Kim, Albert (June 1995). 2724:: CS1 maint: unfit URL ( 2569:. July 1995. p. 120. 2184:. Scene: Ending cutscene. 1807:Electronic Gaming Monthly 1787:Electronic Gaming Monthly 1664:Electronic Gaming Monthly 1637: 1536: 1533: 1511: 1508: 1473:Electronic Gaming Monthly 1361:Electronic Gaming Monthly 1158:Electronic Gaming Monthly 1075: 1072: 1050: 1047: 568:universe gained acclaim. 561:Electronic Gaming Monthly 83:MegaPixel Studio (remake) 42: 3192: 3014:"Legacy Review Archives" 2993: 2975:Computer and Video Games 2132:. Level/area: Episode 6. 2106:. Level/area: Episode 5. 2080:. Level/area: Episode 4. 2054:. Level/area: Episode 3. 2028:. Level/area: Episode 2. 2002:. Level/area: Episode 1. 1671:. July 1995. p. 30. 1600:versions later in 2020. 1146:Computer and Video Games 842:(notably his comic book 885:The Wings of Honneamise 3770:Fiction about airships 3193:読者 クロスレビュー: パンツァードラグーン 2823:: CS1 maint: others ( 2593:: 144–5. October 1995. 1384:Patrick Baggatta from 1008:An updated version of 967:Panzer Dragoon II Zwei 727: 645: 604:as a bonus feature. A 594:(1998) for Saturn and 585:Panzer Dragoon II Zwei 582:, and was followed by 49:The Japanese cover of 3790:Nintendo Switch games 3291:(44): 76. July 1996. 2216:(125): 136–143. 2012. 1580:. It was released on 722: 659:using the game's own 643: 18:Panzer Dragoon Remake 3079:Entertainment Weekly 3026:on December 14, 2018 2474:: 132–3. March 1996. 2448:Sega Saturn Magazine 1410:Entertainment Weekly 1244:Entertainment Weekly 1024:anti-aliasing filter 3740:PlayStation 4 games 3735:PlayStation 2 games 3692:Sega Sports R&D 3128:"Die Hits de Leser" 2950:on January 16, 2013 2914:on December 9, 2019 2631:"Saturn (Platform)" 2407:on October 12, 2012 1530: 1505: 1069: 1044: 995:Panzer Dragoon Orta 979:Panzer Dragoon Orta 973:Panzer Dragoon Saga 908:workstations using 597:Panzer Dragoon Orta 591:Panzer Dragoon Saga 3785:Video game remakes 3536:Video games portal 2878:on August 31, 2013 2783:: 42–44. May 1996. 2585:"Panzer Dragoon". 2559:"Panzer Dragoon". 1503: 1042: 1039:Reviews (original) 880:fictional language 728: 646: 444:September 28, 2020 428:September 25, 2020 3760:Sega Saturn games 3707: 3706: 3058:: 100. June 1995. 2845:. July 10, 2014. 2455:. pp. 62–63. 2273:Torres, Ricardo. 1862:Torres, Ricardo. 1565: 1564: 1526: 1525: 1325: 1324: 1065: 1064: 982:(2002) for Xbox. 941:is a mix between 508: 507: 476:December 21, 2020 460:December 11, 2020 338:December 19, 2002 300:Microsoft Windows 196:Microsoft Windows 98: 84: 80: 16:(Redirected from 3817: 3755:Sega video games 3720:1995 video games 3608: 3601: 3594: 3585: 3556: 3548: 3538: 3533: 3532: 3531: 3516: 3515: 3514: 3512: 3495: 3489: 3488: 3486: 3484: 3465: 3459: 3458: 3456: 3454: 3432: 3426: 3425: 3423: 3421: 3395: 3380: 3379: 3377: 3375: 3353: 3344: 3343: 3341: 3339: 3314: 3308: 3307: 3305: 3303: 3297: 3286: 3278: 3272: 3271: 3269: 3267: 3262:on June 29, 2015 3245: 3239: 3238: 3236: 3234: 3209: 3203: 3202: 3189: 3183: 3182: 3172: 3166: 3165: 3151: 3142: 3141: 3133: 3124: 3118: 3117: 3107: 3096: 3095: 3093: 3091: 3069: 3060: 3059: 3045: 3036: 3035: 3033: 3031: 3022:. Archived from 3010: 3004: 3003: 2990: 2984: 2983: 2966: 2960: 2959: 2957: 2955: 2946:. 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Archived from 1859: 1848: 1847: 1845: 1843: 1821: 1812: 1811: 1801: 1792: 1791: 1781: 1770: 1769: 1767: 1765: 1745: 1736: 1735: 1733: 1731: 1709: 1703: 1702: 1700: 1698: 1693:on March 5, 2016 1679: 1673: 1672: 1658: 1642: 1641: 1639: 1630: 1624: 1584:on June 1, with 1531: 1506: 1500:Reviews (remake) 1483:ranked 140th in 1419:Steven Spielberg 1297: 1296: 1295: 1291: 1290: 1286: 1285: 1281: 1280: 1276: 1275: 1237: 1236: 1235: 1231: 1230: 1226: 1225: 1221: 1220: 1216: 1215: 1139: 1138: 1137: 1133: 1132: 1128: 1127: 1123: 1122: 1118: 1117: 1113: 1112: 1108: 1107: 1103: 1102: 1098: 1097: 1093: 1092: 1070: 1045: 894:graphics library 673:rail of gameplay 566:post-apocalyptic 475: 459: 457: 443: 441: 427: 425: 411: 409: 395: 393: 372: 355: 347:January 12, 2003 346: 337: 320: 312:December 5, 1996 311: 294: 285: 276: 96: 82: 78: 47: 35: 21: 3825: 3824: 3820: 3819: 3818: 3816: 3815: 3814: 3710: 3709: 3708: 3703: 3682:Saori Kobayashi 3677:Yukio Futatsugi 3665: 3619: 3612: 3560:The History of 3554: 3546: 3534: 3529: 3527: 3524: 3519: 3510: 3508: 3497: 3496: 3492: 3482: 3480: 3467: 3466: 3462: 3452: 3450: 3434: 3433: 3429: 3419: 3417: 3397: 3396: 3383: 3373: 3371: 3355: 3354: 3347: 3337: 3335: 3316: 3315: 3311: 3301: 3299: 3295: 3284: 3280: 3279: 3275: 3265: 3263: 3247: 3246: 3242: 3232: 3230: 3211: 3210: 3206: 3194: 3191: 3190: 3186: 3174: 3173: 3169: 3153: 3152: 3145: 3131: 3126: 3125: 3121: 3109: 3108: 3099: 3089: 3087: 3071: 3070: 3063: 3051:Next Generation 3047: 3046: 3039: 3029: 3027: 3012: 3011: 3007: 2995: 2992: 2991: 2987: 2968: 2967: 2963: 2953: 2951: 2935: 2934: 2927: 2917: 2915: 2908:CBS Interactive 2896: 2895: 2891: 2881: 2879: 2870: 2869: 2865: 2852: 2850: 2837: 2836: 2832: 2815: 2808: 2806: 2793: 2792: 2788: 2774: 2773: 2769: 2759: 2757: 2741: 2740: 2733: 2716: 2709: 2707: 2701: 2700: 2696: 2686: 2684: 2665: 2664: 2660: 2650: 2648: 2629: 2628: 2624: 2614: 2612: 2603: 2602: 2598: 2584: 2583: 2574: 2565:. No. 82. 2558: 2557: 2553: 2543: 2541: 2525: 2524: 2517: 2507: 2505: 2489: 2488: 2479: 2465: 2464: 2460: 2444: 2443: 2439: 2425: 2424: 2420: 2410: 2408: 2392: 2391: 2380: 2370: 2368: 2352: 2351: 2347: 2337: 2335: 2320: 2319: 2300: 2290: 2288: 2272: 2271: 2254: 2244: 2242: 2226: 2225: 2221: 2209: 2208: 2189: 2168: 2167: 2163: 2142: 2141: 2137: 2116: 2115: 2111: 2090: 2089: 2085: 2064: 2063: 2059: 2038: 2037: 2033: 2012: 2011: 2007: 1986: 1985: 1981: 1960: 1959: 1955: 1934: 1933: 1929: 1919: 1917: 1901: 1900: 1889: 1879: 1877: 1876:on June 1, 2005 1861: 1860: 1851: 1841: 1839: 1823: 1822: 1815: 1803: 1802: 1795: 1783: 1782: 1773: 1763: 1761: 1747: 1746: 1739: 1729: 1727: 1711: 1710: 1706: 1696: 1694: 1681: 1680: 1676: 1667:. No. 72. 1660: 1659: 1655: 1651: 1646: 1645: 1631: 1625: 1621: 1616: 1578:Nintendo Switch 1566: 1504:Aggregate score 1501: 1497: 1469: 1459:Game developer 1349:Next Generation 1326: 1293: 1288: 1283: 1278: 1233: 1228: 1223: 1218: 1206:Next Generation 1135: 1130: 1125: 1120: 1115: 1110: 1105: 1100: 1095: 1043:Aggregate score 1040: 1036: 1030:" option menu. 1018:collection for 1005:P5 processor. 958: 725:Yukio Futatsugi 717: 693: 638: 614:Nintendo Switch 550:Yukio Futatsugi 482: 479: 470: 463: 454: 447: 438: 431: 422: 415: 406: 399: 390: 386: 384:Nintendo Switch 382: 376: 367: 363: 359: 350: 341: 332: 328: 324: 315: 306: 302: 298: 295:August 30, 1995 289: 280: 271: 267: 263: 255: 254: 242: 218:Nintendo Switch 152:Yoshitaka Azuma 142:Manabu Kusunoki 121: 109:Yukio Futatsugi 95: 81: 76: 58: 33: 32:1995 video game 28: 27:1995 video game 23: 22: 15: 12: 11: 5: 3823: 3821: 3813: 3812: 3810:Land Ho! games 3807: 3802: 3797: 3792: 3787: 3782: 3780:Panzer Dragoon 3777: 3772: 3767: 3762: 3757: 3752: 3747: 3745:Xbox One games 3742: 3737: 3732: 3727: 3722: 3712: 3711: 3705: 3704: 3702: 3701: 3698:Crimson Dragon 3694: 3689: 3684: 3679: 3673: 3671: 3667: 3666: 3664: 3663: 3656: 3649: 3642: 3635: 3632:Panzer Dragoon 3627: 3625: 3621: 3620: 3616:Panzer Dragoon 3613: 3611: 3610: 3603: 3596: 3588: 3582: 3581: 3573:Panzer Dragoon 3569: 3562:Panzer Dragoon 3557: 3549: 3540: 3539: 3523: 3522:External links 3520: 3518: 3517: 3490: 3460: 3427: 3381: 3345: 3309: 3273: 3240: 3215:Nier: Automata 3213:"Taro Yoko on 3204: 3184: 3167: 3143: 3119: 3097: 3061: 3037: 3005: 2985: 2961: 2925: 2889: 2863: 2830: 2786: 2767: 2731: 2694: 2669:Panzer Dragoon 2658: 2622: 2596: 2572: 2551: 2515: 2477: 2458: 2451:. No. 7. 2437: 2418: 2378: 2345: 2298: 2252: 2219: 2187: 2174:Panzer Dragoon 2170:Team Andromeda 2161: 2148:Panzer Dragoon 2144:Team Andromeda 2135: 2122:Panzer Dragoon 2118:Team Andromeda 2109: 2096:Panzer Dragoon 2092:Team Andromeda 2083: 2070:Panzer Dragoon 2066:Team Andromeda 2057: 2044:Panzer Dragoon 2040:Team Andromeda 2031: 2018:Panzer Dragoon 2014:Team Andromeda 2005: 1992:Panzer Dragoon 1988:Team Andromeda 1979: 1966:Panzer Dragoon 1962:Team Andromeda 1953: 1940:Panzer Dragoon 1936:Team Andromeda 1927: 1887: 1849: 1813: 1793: 1771: 1737: 1704: 1674: 1652: 1650: 1647: 1644: 1643: 1628:Pantsā Doragūn 1618: 1617: 1615: 1612: 1574:Panzer Dragoon 1563: 1562: 1559: 1551: 1550: 1547: 1539: 1538: 1535: 1524: 1523: 1520: 1514: 1513: 1510: 1499: 1496: 1493: 1481:Panzer Dragoon 1475:in their 1996 1468: 1465: 1436:Panzer Dragoon 1415:Panzer Dragoon 1344:Panzer Dragoon 1329:Panzer Dragoon 1323: 1322: 1319: 1311: 1310: 1307: 1299: 1298: 1269: 1263: 1262: 1259: 1251: 1250: 1247: 1239: 1238: 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Index

Panzer Dragoon Remake

Jean Giraud
Developer(s)
Sega
Team Andromeda
Publisher(s)
Director(s)
Yukio Futatsugi
Producer(s)
Programmer(s)
Artist(s)
Composer(s)
Panzer Dragoon
Engine
Unity
Platform(s)
Sega Saturn
Microsoft Windows
Xbox
PlayStation 2
Nintendo Switch
Stadia
Windows
PlayStation 4
Xbox One
JP
NA
PAL
PAL

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