Knowledge (XXG)

Parallax barrier

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highly dependent on the sharpness of the edges of the slits. For example, if the transmission of the barrier goes from opaque to transparent sharply as it moves from barrier to slit then this produces a wide diffraction pattern and consequently more crosstalk. If the transition is smoother then the diffraction will not spread so widely and less crosstalk will be produced. This prediction is consistent with experimental results for a slightly soft-edged barrier (whose pitch was 182 micrometers, slit width was 48 micrometers, and transition between opaque and transmissive occurred over a region of about 3 micrometers). The slightly soft-edged barrier has a crosstalk of 2.3%, which is slightly lower than the crosstalk from a harder-edged barrier which was about 2.7%. The diffraction simulations also suggest that if the parallax barrier slit edges had a transmission that decreases over a 10 micrometers region, then crosstalk could become as 0.1. Image processing is an alternative crosstalk countermeasure. The figure shows the principle behind crosstalk correction.
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are changed (possible because each slit is formed with an LC shutter). In the new barrier position, the right eye can see the pixels that were hidden in the previous time cycle. These uncovered pixels are set to show the right image (rather than the left image which they showed in the previous time cycle). The same is true for the left eye. This cycling between the two positions of the barrier, and the interlacing pattern, enables both eyes to see the correct image from half the pixels in the first time cycle, and the correct image from the other half of the pixels in the other time cycle. The cycles repeats every 50th of a second so that the switching is not noticeable to the user, but user has the impression that the appearance each eye is seeing an image from all the pixels. Consequently, the display appears to have full resolution.
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generally acknowledged that the presence of high levels of crosstalk in a stereoscopic display is detrimental. The effects of crosstalk in an image include: ghosting and loss of contrast, loss of 3D effect and depth resolution, and viewer discomfort. The visibility of crosstalk (ghosting) increases with increasing contrast and increasing binocular parallax of the image. For example, a stereoscopic image with high contrast will exhibit more ghosting on a particular stereoscopic display than will an image with low contrast.
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user and adjusting the parallax barrier so that the left and right views are always directed to the user's eyes correctly. Identification of the user's viewing angle can be done by using a forward-facing camera above the display and image-processing software that can recognise the position of the user's face. Adjustment of the angle at which the left and right views are projected can be done by mechanically or electronically shifting the parallax barrier relative to the pixels.
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the left image from all points on the screen. The display does not work well. b). If the barrier pitch is modified, the views can be made to converge, such that the viewer sees the correct images from all points on the screen. c). Shows the calculation which determines the pitch of the barrier that is needed. p is the pixel pitch, d is the pixel barrier separation, f is the barrier pitch.
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The brightness of the display is also reduced. If the slit width is large, light passing the slit does not diffract so much, but the wider slits create crosstalk due to geometric ray paths. Therefore, the design suffers more crosstalk. The brightness of the display is increased. Therefore, the best slit width is given by a tradeoff between crosstalk and brightness.
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made for different outputs from the 3D display. Table b) describe their purpose. Equation c) is used to derive the crosstalk. It is the ratio of the light leakage from the right image into the left image but note that the imperfect black level of the LCD is subtracted out from the result so that it does not change the crosstalk ratio.
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In a standard parallax barrier system, the viewer must position themselves in an appropriate location so that the left and right eye views can be seen by their left and right eyes respectively. In a ‘tracked 3D system’, the viewing freedom can be increased considerably by tracking the position of the
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In a parallax barrier system for a high-resolution display, the performance (brightness and crosstalk) can be simulated by Fresnel diffraction theory. From these simulations, the following can be deduced. If the slit width is small, light passing the slits is diffracted heavily causing crosstalk.
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The pitch of a parallax barrier should ideally be roughly two times the pitch of the pixels, but the optimum design should be slightly less than this. This perturbation to the barrier pitch compensates for the fact that the edges of a display are viewed at a different angle to that of the centre, it
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In a parallax barrier system, the left eye sees only half the pixels (that is to say the left image pixels) and the same is true for the right eye. Therefore, the resolution of the display is reduced, and so it can be advantageous to make a parallax barrier that can be switched on when 3D is needed
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The closer the parallax barrier is to the pixels, the wider the angle of separation between the left and right images. For a stereoscopic display the left and right images must hit the left and right eyes, which means the views must be separated by only a few degrees. The pixel- barrier separation
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A diagram showing how 3D can be created using time multiplexed parallax barrier. In the first time cycle, the slits in the barrier are arranged in a conventional way for a 3D display, and the left and right eyes see the left and right eye pixels. In the next time cycle, the positions of the slits
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a). If the parallax barrier had exactly twice the pitch of the pixels, it would be aligned in synchronisation with the pixel across whole of the display. The left and right views would be emitted at the same angles all across the display. It can be seen that the viewer’s left eye does not receive
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for other displays. A disadvantage of the method in its simplest form is that the viewer must be positioned in a well-defined spot to experience the 3D effect. However, recent versions of this technology have addressed this issue by using face-tracking to adjust the relative positions of the pixels
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The slits in the parallax barrier allow the viewer to see only left image pixels from the position of their left eye, right image pixels from the right eye. When choosing the geometry of the parallax barrier the important parameters that need to be optimised are; the pixel – barrier separation d,
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Measurement of crosstalk in 3D displays. Crosstalk is the percentage of light from one view leaking to the other view. The measurements and calculations above show how crosstalk is defined when measuring crosstalk in the left image. Diagrams a) sketch the intensity measurements that need to be
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An autostereoscopic display that is switchable between 2D and 3D. In 3D mode the parallax barrier is formed with an LC cell, in a similar way to how an image is created on an LCD. In 2D mode the LC cell is switched into a transparent state such that no parallax barrier exists. In this case the
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Diffraction can be a major cause of crosstalk. Theoretical simulations of diffraction have been found to be a good predictor of experimental crosstalk measurements in emulsion parallax barrier systems. These simulations predict that the amount of crosstalk caused by the parallax barrier will be
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Crosstalk is the interference that exists between the left and right views in a 3D display. In a display with high crosstalk, each eye is able to see the image intended for the other eye faintly superimposed. The perception of crosstalk in stereoscopic displays has been studied widely. It is
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and barrier slits according to the location of the user's eyes, allowing the user to experience the 3D from a wide range of positions. Another disadvantage is that the horizontal pixel count viewable by each eye is halved, reducing the overall horizontal resolution of the image.
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The principle of the parallax barrier was independently invented by Auguste Berthier, who published an article on stereoscopic pictures including his new idea illustrated with a diagram and pictures with purposely exaggerated dimensions of the interlaced image strips, and by
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The crosstalk in a typical parallax-barrier-based 3D system at the best eye position might be 3%. Results of subjective tests carried out to determine the image quality of 3D images conclude that for high-quality 3D, crosstalk should be 'no greater than around 1 to 2%'.
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The technology is harder to apply for 3D television sets, because of the requirement for a wide range of possible viewing angles. A Toshiba 21-inch 3D display uses parallax barrier technology with 9 pairs of images, to cover a viewing angle of 30 degrees.
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or off when a 2D image is required. One method of switching the parallax barrier on and off is to form it from a liquid crystal material, the parallax barrier can then be created similar to the way that an image is formed in a liquid crystal display.
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Note that the parallax barrier may also be placed behind the LCD pixels. In this case, light from a slit passes the left image pixel in the left direction, and vice versa. This produces the same basic effect as a front parallax barrier.
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For a typical auto-stereoscopic display of pixel pitch 65 micrometers, eye separation 63mm, viewing distance 30 cm, and refractive index 1.52, the pixel-barrier separation needs to be about 470 micrometers.
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Montgomery, David J. (2001). "Performance of a flat-panel display system convertible between 2D and autostereoscopic 3D modes". In Woods, Andrew J; Bolas, Mark T; Merritt, John O; Benton, Stephen A (eds.).
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Time multiplexing provides a means of increasing the resolution of a parallax barrier system. In the design shown each eye is able to see the full resolution of the panel.
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developed the electronic flat-panel application of this old technology to commercialization, briefly selling two laptops with the world's only 3D LCD screens, including the
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and SpatialView. Similarly, Hitachi has released the first 3D mobile phone for the Japanese market under distribution by KDDI. In 2009, Fujifilm released the
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A technique to quantify the level of crosstalk from a 3D display involves measuring the percentage of light that deviates from one view to the other.
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The first fully developed "Parallax barrier displays" have precision slits as one of the optical components over the pixels. This blocks each
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Yamamoto, Hirotsugu (October 2000). "Optimum parameters and viewing areas of stereoscopic full colour LED display using parallax barrier".
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A fundamentally new approach to glasses-free 3-D displays could save power, widen the viewing angle and make 3-D illusions more realistic.
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The design requires a display that can switch fast enough to avoid image flicker as the images swap each frame.
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Atsuo Hanazato; et al. (2000), "Subjective evaluation of crosstalk disturbance in stereoscopic displays",
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Berthier's diagram: A-B=glass plate, with a-b=opaque lines, P=Picture, O=Eyes, c-n=blocked and allowed views (
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no specified authors . (2015). New Nintendo 3ds. December 28, 2016, by Nintendo of America Inc Website:
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enables the left and right images target the eyes appropriately from all positions of the screen.
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Berthier, Auguste. (May 16 and 23, 1896). "Images stéréoscopiques de grand format" (in French).
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from the visibly lit pixel columns tends to make the adjacent unlit columns less noticeable.
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light from the LCD pixels can go in any direction and the display acts like a normal 2D LCD.
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A cross sectional diagram of a parallax barrier, with all its important dimensions labelled.
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the parallax barrier pitch f, the pixel aperture a, and the parallax barrier slit width b.
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digital camera, which features a built-in autostereoscopic LCD measuring 2.8" diagonal.
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Early experimental prototypes that simply put a series of precision slits on a regular
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In addition to films and computer games, the technique has found uses in areas such as
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has also implemented this technology on its portable gaming console, the
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Reprinted in Benton "Selected Papers n Three-Dimensional Displays".
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The newest and most convenient displays, in products such as the
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is a device placed in front of an image source, such as a
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Mather, Jonathan (June 2011). "3D TV without glasses".
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Stereoscopic Displays and Virtual Reality Systems VIII
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Vol. 4297. pp. 148–159. 1319:- Java applet illustrating the idea 885:. News.softpedia.com. 12 April 2010 25:Comparison of parallax-barrier and 725:Norris, Ashley (6 December 2002). 515:displays with a parallax barrier: 71:produces for printed products and 14: 794:Journal of the Franklin Institute 1298: 1105:from the original on 30 May 2008 837:from the original on 30 May 2008 1442:Vergence-accommodation conflict 1317:Principle of autostereo display 668:. www.pcmag.com. Archived from 511:There are three main types of 227:{\displaystyle n\sin x=\sin y} 1: 1608:Stereo photography techniques 955:. www.bbc.co.uk. 15 June 2010 859:. Au.kddi.com. Archived from 806:10.1016/S0016-0032(02)90195-X 694:. www.theregister.co.uk. 2004 67:in an effect similar to what 1618:Stereoscopic depth rendition 729:. 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(1902). 495:Causes and countermeasures 1633:Stereoscopic video coding 1628:Stereoscopic spectroscopy 1392:Convergence insufficiency 933:. www.landrover.com. 2011 904:Twist, Jo (9 June 2004). 749:"Better glasses-free 3-D" 30:autostereoscopic displays 1729:Fujifilm FinePix Real 3D 1666:3D-enabled mobile phones 1623:Stereoscopic rangefinder 1460:Active shutter 3D system 418:Techniques for switching 47:, to allow it to show a 34:automultiscopic displays 1701:Virtual reality headset 1696:Stereoscopic video game 1545:Virtual retinal display 1125:US patent US6476850 1593:Multiview Video Coding 1588:Computer stereo vision 1397:Correspondence problem 508: 487: 449: 432: 396: 369: 322: 274: 228: 177: 93: 45:liquid crystal display 36: 1307:at Wikimedia Commons 1278:US patent 8144079 1237:Andrew Woods (2010), 1144:US patent 5808792 664:Howard, Bill (2003). 611:Largest viewing angle 565:Least efficient with 506: 484: 446: 429: 393: 370: 323: 275: 229: 175: 87: 24: 1828:3D computer graphics 1485:Head-mounted display 1417:Kinetic depth effect 1028:IEICE Trans Electron 790:"A novel stereogram" 575:Small viewing angles 537:Lowest image quality 334: 284: 240: 197: 104:In the early 2000s, 1573:2D to 3D conversion 1525:Specular holography 1520:Polarized 3D system 1437:Stereoscopic acuity 1432:Stereopsis recovery 1176:2011PhyW...24f..33M 977:. www.cnn.com. 2011 619:More expensive for 138:molecular modelling 69:lenticular printing 1555:Wiggle stereoscopy 1550:Volumetric display 1515:Parallax scrolling 509: 488: 450: 433: 397: 365: 318: 270: 236:For small angles: 224: 193:From Snell’s law: 178: 94: 37: 1810: 1809: 1771:Sharp Actius RD3D 1691:Stereo microscope 1598:Parallax scanning 1412:Epipolar geometry 1402:Peripheral vision 1377:Binocular rivalry 1303:Media related to 1096:Sharp white paper 1067:10.1117/12.430813 828:Sharp white paper 529:Easily attachable 359: 312: 268: 73:lenticular lenses 16:3D imaging device 1835: 1756:Nvidia 3D Vision 1510:Parallax barrier 1495:Integral imaging 1407:Depth perception 1387:Chromostereopsis 1382:Binocular vision 1347: 1340: 1333: 1324: 1305:Parallax barrier 1302: 1287: 1286: 1285: 1281: 1274: 1268: 1267: 1260: 1254: 1253: 1252: 1250: 1245: 1234: 1228: 1227: 1221: 1213: 1211: 1209: 1200:. 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Ives 41:parallax barrier 1843: 1842: 1838: 1837: 1836: 1834: 1833: 1832: 1813: 1812: 1811: 1806: 1785: 1711: 1705: 1643: 1637: 1613:Stereoautograph 1565: 1559: 1500:Lenticular lens 1475:Autostereoscopy 1452: 1446: 1422:Stereoblindness 1360: 1351: 1296: 1291: 1290: 1283: 1276: 1275: 1271: 1262: 1261: 1257: 1248: 1246: 1243: 1236: 1235: 1231: 1214: 1207: 1205: 1204:on 16 June 2011 1198:"Archived copy" 1196: 1195: 1191: 1161: 1160: 1156: 1149: 1142: 1141: 1137: 1130: 1123: 1122: 1118: 1108: 1106: 1102: 1091: 1087: 1086: 1082: 1058:10.1.1.197.3858 1045: 1044: 1035: 1025: 1024: 1020: 1007: 1006: 1002: 998:, from GSMArena 994: 990: 980: 978: 973: 972: 968: 958: 956: 951: 950: 946: 936: 934: 930: 926: 925: 921: 911: 909: 903: 902: 898: 888: 886: 881: 880: 876: 866: 864: 855: 854: 850: 840: 838: 834: 823: 819: 818: 814: 787: 786: 782: 770: 766: 753: 751: 747: 746: 742: 732: 730: 724: 723: 719: 711: 707: 697: 695: 690: 689: 685: 675: 673: 663: 662: 658: 653: 640:Autostereoscopy 636: 621:mass production 556:mass production 497: 476: 467: 458: 438: 420: 411: 402: 384: 345: 332: 331: 304: 282: 281: 260: 238: 237: 195: 194: 183: 166: 134: 82: 17: 12: 11: 5: 1841: 1839: 1831: 1830: 1825: 1815: 1814: 1808: 1807: 1805: 1804: 1799: 1793: 1791: 1787: 1786: 1784: 1783: 1778: 1773: 1768: 1763: 1758: 1753: 1752: 1751: 1741: 1739:MasterImage 3D 1736: 1731: 1726: 1721: 1715: 1713: 1707: 1706: 1704: 1703: 1698: 1693: 1688: 1683: 1678: 1673: 1668: 1663: 1658: 1653: 1647: 1645: 1639: 1638: 1636: 1635: 1630: 1625: 1620: 1615: 1610: 1605: 1600: 1595: 1590: 1585: 1580: 1575: 1569: 1567: 1561: 1560: 1558: 1557: 1552: 1547: 1542: 1537: 1532: 1530:Stereo display 1527: 1522: 1517: 1512: 1507: 1502: 1497: 1492: 1487: 1482: 1477: 1472: 1470:Autostereogram 1467: 1462: 1456: 1454: 1448: 1447: 1445: 1444: 1439: 1434: 1429: 1424: 1419: 1414: 1409: 1404: 1399: 1394: 1389: 1384: 1379: 1374: 1372:3D stereo view 1368: 1366: 1362: 1361: 1352: 1350: 1349: 1342: 1335: 1327: 1321: 1320: 1314: 1295: 1294:External links 1292: 1289: 1288: 1269: 1255: 1229: 1189: 1154: 1135: 1116: 1080: 1033: 1030:. E83-c no 10. 1018: 1000: 988: 966: 944: 919: 896: 874: 848: 812: 780: 764: 740: 717: 705: 683: 655: 654: 652: 649: 648: 647: 642: 635: 632: 631: 630: 629: 628: 627: 626: 623: 614: 613: 612: 609: 580: 579: 578: 577: 576: 573: 570: 560: 559: 558: 542: 541: 540: 539: 538: 532: 531: 530: 496: 493: 475: 472: 466: 463: 457: 454: 437: 434: 419: 416: 410: 407: 401: 398: 383: 380: 364: 358: 354: 351: 348: 342: 339: 317: 310: 307: 303: 298: 295: 292: 289: 266: 263: 259: 254: 251: 248: 245: 223: 220: 217: 214: 211: 208: 205: 202: 182: 179: 165: 162: 133: 130: 81: 78: 15: 13: 10: 9: 6: 4: 3: 2: 1840: 1829: 1826: 1824: 1821: 1820: 1818: 1803: 1800: 1798: 1797:Stereographer 1795: 1794: 1792: 1788: 1782: 1779: 1777: 1774: 1772: 1769: 1767: 1764: 1762: 1761:Panavision 3D 1759: 1757: 1754: 1750: 1747: 1746: 1745: 1742: 1740: 1737: 1735: 1732: 1730: 1727: 1725: 1722: 1720: 1717: 1716: 1714: 1708: 1702: 1699: 1697: 1694: 1692: 1689: 1687: 1686:Stereo camera 1684: 1682: 1679: 1677: 1674: 1672: 1669: 1667: 1664: 1662: 1661:3D television 1659: 1657: 1654: 1652: 1649: 1648: 1646: 1640: 1634: 1631: 1629: 1626: 1624: 1621: 1619: 1616: 1614: 1611: 1609: 1606: 1604: 1601: 1599: 1596: 1594: 1591: 1589: 1586: 1584: 1583:2D-plus-depth 1581: 1579: 1578:2D plus Delta 1576: 1574: 1571: 1570: 1568: 1562: 1556: 1553: 1551: 1548: 1546: 1543: 1541: 1538: 1536: 1533: 1531: 1528: 1526: 1523: 1521: 1518: 1516: 1513: 1511: 1508: 1506: 1503: 1501: 1498: 1496: 1493: 1491: 1488: 1486: 1483: 1481: 1478: 1476: 1473: 1471: 1468: 1466: 1463: 1461: 1458: 1457: 1455: 1449: 1443: 1440: 1438: 1435: 1433: 1430: 1428: 1425: 1423: 1420: 1418: 1415: 1413: 1410: 1408: 1405: 1403: 1400: 1398: 1395: 1393: 1390: 1388: 1385: 1383: 1380: 1378: 1375: 1373: 1370: 1369: 1367: 1363: 1359: 1355: 1348: 1343: 1341: 1336: 1334: 1329: 1328: 1325: 1318: 1315: 1313: 1310: 1309: 1308: 1306: 1301: 1293: 1279: 1273: 1270: 1266: 1259: 1256: 1242: 1241: 1233: 1230: 1225: 1219: 1203: 1199: 1193: 1190: 1185: 1181: 1177: 1173: 1169: 1165: 1164:Physics World 1158: 1155: 1145: 1139: 1136: 1126: 1120: 1117: 1101: 1097: 1090: 1084: 1081: 1076: 1072: 1068: 1064: 1059: 1054: 1050: 1042: 1040: 1038: 1034: 1029: 1022: 1019: 1014: 1010: 1004: 1001: 997: 992: 989: 976: 970: 967: 954: 948: 945: 929: 923: 920: 907: 900: 897: 884: 878: 875: 863:on 4 May 2010 862: 858: 852: 849: 833: 829: 822: 816: 813: 807: 803: 799: 795: 791: 784: 781: 777: 774: 768: 765: 761: 750: 744: 741: 728: 721: 718: 715: 709: 706: 693: 687: 684: 671: 667: 660: 657: 650: 646: 643: 641: 638: 637: 633: 624: 622: 618: 617: 615: 610: 607: 606: 604: 603: 601: 597: 593: 592:LG Optimus 3D 589: 585: 581: 574: 571: 568: 564: 563: 561: 557: 553: 552: 550: 549: 547: 543: 536: 535: 533: 528: 527: 525: 524: 522: 518: 517: 516: 514: 505: 501: 494: 492: 483: 479: 473: 471: 464: 462: 455: 453: 445: 441: 435: 428: 424: 417: 415: 408: 406: 399: 392: 388: 381: 379: 375: 362: 356: 352: 349: 346: 340: 337: 328: 315: 308: 305: 301: 296: 293: 290: 287: 264: 261: 257: 252: 249: 246: 243: 234: 221: 218: 215: 212: 209: 206: 203: 200: 191: 189: 180: 174: 170: 163: 161: 157: 155: 151: 147: 143: 139: 131: 129: 127: 123: 119: 115: 111: 107: 102: 100: 91: 86: 79: 77: 74: 70: 66: 62: 58: 54: 50: 46: 42: 35: 31: 28: 23: 19: 1744:Nintendo 3DS 1651:3D camcorder 1566:technologies 1509: 1453:technologies 1297: 1272: 1264: 1258: 1249:21 September 1247:, retrieved 1239: 1232: 1206:. 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Index


lenticular
autostereoscopic displays
automultiscopic displays
liquid crystal display
stereoscopic
multiscopic
3D glasses
pixels
parallax
lenticular printing
lenticular lenses

Frederic E. Ives
Sharp
Actius RD3D
Tridelity
Fujifilm FinePix Real 3D W1
Nintendo
Nintendo 3DS
molecular modelling
airport security
Range Rover
Nintendo 3DS
LG




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