Knowledge (XXG)

Pentomino

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490:. There are exactly 2339 solutions, excluding trivial variations obtained by rotation and reflection of the whole rectangle, but including rotation and reflection of a subset of pentominoes (which sometimes provides an additional solution in a simple way). The 5×12 box has 1010 solutions, the 4×15 box has 368 solutions, and the 3×20 box has just 2 solutions (one is shown in the figure, and the other one can be obtained from the solution shown by rotating, as a whole, the block consisting of the L, N, F, T, W, Y, and Z pentominoes). 1489: 136: 463: 544: 419: 407: 395: 383: 371: 354: 342: 330: 318: 306: 516: 20: 1480: 570:, amounts to filling a 3-dimensional box with the 12 flat pentacubes, i.e. cover it without overlap and without gaps. Since each pentacube has a volume of 5 unit cubes, the box must have a volume of 60 units. Possible sizes are 2×3×10 (12 solutions), 2×5×6 (264 solutions) and 3×4×5 (3940 solutions). 573:
Alternatively one could also consider combinations of five cubes that are themselves 3D, i.e., those which include more than just the 12 "flat" single-layer thick combinations of cubes. However, in addition to the 12 "flat" pentacubes formed by extruding the pentominoes, there are 6 sets of chiral
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proposed an alternate labeling scheme for pentominoes, using O instead of I, Q instead of L, R instead of F, and S instead of N. The resemblance to the letters is more strained, especially for the O pentomino, but this scheme has the advantage of using 12 consecutive letters of the alphabet. It is
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was retained). The front of the board game box features scenes from the movie as well as a caption describing it as the "game of the future". The game comes with four sets of pentominoes in red, yellow, blue, and white. The board has two playable areas: a base 10x10 area for two players with an
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One of the games is played on an 8×8 grid by two or three players. Players take turns in placing pentominoes on the board so that they do not overlap with existing tiles and no tile is used more than once. The objective is to be the last player to place a tile on the board. This version of
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pentominoes to 18. If rotations are also considered distinct, then the pentominoes from the first category count eightfold, the ones from the next three categories (T, U, V, W, Z) count fourfold, I counts twice, and X counts only once. This results in 5×8 + 5×4 + 2 + 1 = 63
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Most such patterns are solvable, with the exceptions of placing each pair of holes near two corners of the board in such a way that both corners could only be fitted by a P-pentomino, or forcing a T-pentomino or U-pentomino in a corner such that another hole is created.
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pairs and 5 additional pieces, forming a total of 29 potential pentacube pieces, which gives 145 cubes in total (=29×5); as 145 can only be packed into a box measuring 29×5×1, it cannot be formed by including the non-flat pentominoes.
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a rectangular box with the pentominoes, i.e. cover it without overlap and without gaps. Each of the 12 pentominoes has an area of 5 unit squares, so the box must have an area of 60 units. Possible sizes are 6×10, 5×12, 4×15 and 3×20.
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X can be oriented in only one way. It has four axes of reflection symmetry, aligned with the gridlines and the diagonals, and rotational symmetry of order 4. Its symmetry group, the dihedral group of order 4, has eight
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I can be oriented in 2 ways by rotation. It has two axes of reflection symmetry, both aligned with the gridlines. Its symmetry group has four elements, the identity, two reflections and the 180° rotation. It is the
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V and W also can be oriented in 4 ways by rotation. They have an axis of reflection symmetry at 45° to the gridlines. Their symmetry group has two elements, the identity and a diagonal reflection.
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has a 5 x 11 plane. By changing the shape of the plane, thousands of puzzles can be played, although only a relatively small selection of these puzzles are available in print.
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Being orientable in 2 ways by a rotation of 90°, with two axes of reflection symmetry, both aligned with the diagonals. This type of symmetry requires at least a
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Comparison of labeling schemes for the 12 possible pentomino shapes. The first naming convention is the one used in this article. The second method is Conway's.
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The eight possible orientations of the F, L, N, P, and Y pentominoes, and the four possible orientations of the T, U, V, W, and Z pentominoes are illustrated:
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of five cubes. Of the 29 pentacubes, exactly twelve pentacubes are flat (1-layer) and correspond to the twelve pentominoes extruded to a depth of one square.
614:, the goal is to use all of your tiles, and a bonus is given if the monomino is played on the last move. The player with the fewest blocks remaining wins. 1015: 250:
aligned with the gridlines. Their symmetry group has two elements, the identity and the reflection in a line parallel to the sides of the squares.
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Pentominoes, and similar shapes, are also the basis of a number of other tiling games, patterns and puzzles. For example, the French board game
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Dana S. Scott (1958). "Programming a combinatorial puzzle". Technical Report No. 1, Department of Electrical Engineering, Princeton University.
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computer program. Variations of this puzzle allow the four holes to be placed in any position. One of the external links uses this rule.
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consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. (Tetris itself uses 4-square shapes.)
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for June 27, 2012, the clue for an 11-letter word at 37 across was "Complete set of 12 shapes formed by this puzzle's black squares."
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Barequet, Gill; Tal, Shahar (2010). "Solving General Lattice Puzzles". In Lee, Der-Tsai; Chen, Danny Z.; Ying, Shi (eds.).
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Gardner, Martin (August 1975). "More about tiling the plane: the possibilities of polyominoes, polyiamonds and polyhexes".
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was inspired by pentomino puzzles, although it uses four-block tetrominoes. Some Tetris clones and variants, like the game
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The pentomino set is the only free polyomino set that can be packed into a rectangle, with the exception of the trivial
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An exhaustive listing of solutions to many of the classic problems showing how each solution relates to the others.
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Z can be oriented in 4 ways: 2 by rotation, and 2 more for the mirror image. It has point symmetry, also known as
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in 1996 by Hilarie Orman. It was proved to be a first-player win by examining around 22 billion board positions.
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additional 25 squares (two more rows of 10 and one offset row of five) on each side for more than two players.
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Fairy Chess Supplement in 1935, and further tiling problems were explored in the PFCS, and its successor, the
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A somewhat easier (more symmetrical) puzzle, the 8×8 rectangle with a 2×2 hole in the center, was solved by
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The 12 pentominoes can form 18 different shapes, with 6 of them (the chiral pentominoes) being mirrored.
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as far back as 1958. There are 65 solutions. Scott's algorithm was one of the first applications of a
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F, L, N, P, and Y can be oriented in 8 ways: 4 by rotation, and 4 more for the mirror image. Their
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of skill based entirely on pentominoes. Such games are often simply called "Pentominoes".
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Sample solutions to pentacube puzzles of the stated dimensions, drawn one layer at a time.
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has a number of games that use the same pentominoes, but on different game planes. Their
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of order 2. Its symmetry group has two elements, the identity and the 180° rotation.
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Efficient algorithms have been described to solve such problems, for instance by
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Being orientable in 2 ways, which are each other's mirror images, for example a
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in which an astronaut is playing a two-player pentomino game against the
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The earliest puzzle containing a complete set of pentominoes appeared in
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pentominoes. When rotations are also considered distinct, there are 63
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T, and U can be oriented in 4 ways by rotation. They have an axis of
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pentominoes. When reflections are considered distinct, there are 18
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in 1966. Its theme is based on a deleted scene from the 1968 film
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are not considered to be distinct shapes, there are 12 different
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sets, each of which consists only of a single rectangle.
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For 2D figures in general there are two more categories:
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Planar Tilings and the Search for an Aperiodic Prototile
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Pentominoes were formally defined by American professor
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FILiPiNo along with the end of the alphabet (TUVWXYZ).
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Polyominoes: Puzzles, Patterns, Problems, and Packings
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pentomino can tile the plane without being reflected.
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C. B. Haselgrove; Jenifer Haselgrove (October 1960).
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Pentominoes were featured in a prominent subplot of
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released a multi-player pentomino board game called
1420: 1379: 1358: 1300: 1186:Buckley, Mike (June 27, 2012). Shortz, Will (ed.). 731:, which was published in 2003 and illustrated by 649:a scene with a different astronaut playing chess 172:. They were introduced to the general public by 940:Hexaflexagons and other mathematical diversions 184:. Golomb coined the term "pentomino" from the 1278: 819: 817: 444:. This type of symmetry requires at least an 115:Each of the twelve pentominoes satisfies the 8: 1146:, September 14, 1975; reprinted in Clarke's 166:starting in 1953 and later in his 1965 book 1169:, by Blue Balliett, Scholastic Paperbacks, 1148:Ascent to Orbit: A Scientific Autobiography 699:uses pentomino puzzles throughout the game. 1285: 1271: 1263: 482:The 6×10 case was first solved in 1960 by 1150:, New York: John Wiley & Sons, 1984. 1100: 280:The F, L, N, P, Y, and Z pentominoes are 16:Geometric shape formed from five squares 842:. PhD dissertation, Rutgers University. 813: 590:Pentominoes is called "Golomb's Game". 363: 298: 119:; hence, every pentomino is capable of 1257:Pentomino configurations and solutions 987:. New York: Charles Scribner's Sons. 7: 1008:"A Computer Program for Pentominoes" 1479: 869:10.1038/scientificamerican0775-112 14: 606:is played with 4 colored sets of 222:used by convention in discussing 207:pentominoes after letters of the 27:Derived from the Greek word for ' 1487: 1478: 825:"Eric Harshbarger - Pentominoes" 593:The two-player version has been 417: 405: 393: 381: 369: 352: 340: 328: 316: 304: 1114:Pentominoes: A First Player Win 1066:Springer Science+Business Media 268:of order 2, also known as the 211:that they resemble, using the 1: 59:connected edge to edge. When 1140:Could you solve Pentominoes? 1078:10.1007/978-3-642-14553-7_14 981:; Lushbaugh, Warren (1965). 197:, "five", and the -omino of 721:They were also featured in 300:Eight possible orientations 1539: 735:, as well as its sequels, 365:Four possible orientations 189: 1476: 1226:(1982). "Golomb's Game". 1144:Sunday Telegraph Magazine 1060:Frontiers in Algorithmics 838:Rhoads, Glenn C. (2003). 178:Mathematical Games column 92:and games are popular in 766:Previous and Next orders 688:Magical Tetris Challenge 94:recreational mathematics 539:Box filling puzzle (3D) 47:of order 5; that is, a 578:Commercial board games 548: 520: 484:Colin Brian Haselgrove 467: 149:The Canterbury Puzzles 140: 55:made of 5 equal-sized 24: 1142:by Arthur C. Clarke, 691:, do use pentominoes. 683:Plan 9 from Bell Labs 640:2001: A Space Odyssey 546: 518: 465: 239:consists only of the 224:Conway's Game of Life 138: 22: 508:. Running on modern 176:in his October 1965 911:www.mayhematics.com 856:Scientific American 519:Unsolvable patterns 258:rotational symmetry 182:Scientific American 1513:Mathematical games 1234:. pp. 83–85. 1112:Hilarie K. Orman. 979:Golomb, Solomon W. 753:The New York Times 655:Game manufacturer 549: 521: 488:Jenifer Haselgrove 468: 458:Tiling puzzle (2D) 219:John Horton Conway 157:Fairy Chess Review 141: 25: 1500: 1499: 1359:Higher dimensions 1232:Penguin Books Ltd 1087:978-3-642-14552-0 1042:Donald E. Knuth. 935:"13: Polyominoes" 887:www.gutenberg.org 802:Solomon W. Golomb 645:HAL 9000 computer 623:is also based on 164:Solomon W. Golomb 1530: 1492: 1491: 1482: 1481: 1407:Pseudo-polyomino 1287: 1280: 1273: 1264: 1245: 1224:Pritchard, D. B. 1203: 1202: 1200: 1198: 1183: 1177: 1164: 1158: 1137: 1131: 1130: 1123: 1117: 1110: 1104: 1101:Pritchard (1982) 1098: 1092: 1091: 1063: 1053: 1047: 1040: 1034: 1031: 1025: 1024: 1012: 1003: 997: 996: 975: 969: 968: 961: 955: 954: 927: 921: 920: 918: 917: 903: 897: 896: 894: 893: 879: 873: 872: 850: 844: 843: 835: 829: 828: 821: 755:crossword puzzle 710:Arthur C. Clarke 568:pentomino puzzle 564:pentacube puzzle 472:pentomino puzzle 421: 409: 397: 385: 373: 356: 344: 332: 320: 308: 270:Klein four-group 241:identity mapping 192: 191: 121:tiling the plane 117:Conway criterion 1538: 1537: 1533: 1532: 1531: 1529: 1528: 1527: 1503: 1502: 1501: 1496: 1486: 1472: 1416: 1375: 1354: 1296: 1291: 1253: 1248: 1242: 1222: 1217:Chasing Vermeer 1212: 1207: 1206: 1196: 1194: 1188:"The Crossword" 1185: 1184: 1180: 1167:Chasing Vermeer 1165: 1161: 1138: 1134: 1125: 1124: 1120: 1111: 1107: 1099: 1095: 1088: 1055: 1054: 1050: 1044:"Dancing links" 1041: 1037: 1032: 1028: 1010: 1005: 1004: 1000: 977: 976: 972: 963: 962: 958: 951: 931:Gardner, Martin 929: 928: 924: 915: 913: 905: 904: 900: 891: 889: 881: 880: 876: 852: 851: 847: 837: 836: 832: 823: 822: 815: 810: 785: 768: 763: 744:The Calder Game 728:Chasing Vermeer 706: 669: 631:Parker Brothers 580: 541: 466:Example tilings 460: 455: 425: 422: 413: 410: 401: 398: 389: 386: 377: 374: 360: 357: 348: 345: 336: 333: 324: 321: 312: 309: 232: 133: 106:imitations and 17: 12: 11: 5: 1536: 1534: 1526: 1525: 1520: 1515: 1505: 1504: 1498: 1497: 1477: 1474: 1473: 1471: 1470: 1463: 1456: 1451: 1446: 1441: 1436: 1430: 1428: 1418: 1417: 1415: 1414: 1409: 1404: 1399: 1394: 1389: 1383: 1381: 1377: 1376: 1374: 1373: 1368: 1362: 1360: 1356: 1355: 1353: 1352: 1347: 1342: 1337: 1332: 1327: 1322: 1317: 1312: 1306: 1304: 1298: 1297: 1292: 1290: 1289: 1282: 1275: 1267: 1261: 1260: 1252: 1251:External links 1249: 1247: 1246: 1241:0-14-00-5682-3 1240: 1220: 1213: 1211: 1208: 1205: 1204: 1192:New York Times 1178: 1159: 1132: 1118: 1105: 1093: 1086: 1048: 1035: 1026: 998: 970: 956: 949: 922: 898: 874: 863:(2): 112–115. 845: 830: 812: 811: 809: 806: 805: 804: 799: 791: 784: 781: 780: 779: 774: 767: 764: 762: 759: 733:Brett Helquist 715:Imperial Earth 712:'s 1975 novel 705: 702: 701: 700: 696:Daedalian Opus 692: 681:included with 668: 665: 579: 576: 540: 537: 459: 456: 454: 451: 450: 449: 438: 427: 426: 423: 416: 414: 411: 404: 402: 399: 392: 390: 387: 380: 378: 375: 368: 366: 362: 361: 358: 351: 349: 346: 339: 337: 334: 327: 325: 322: 315: 313: 310: 303: 301: 278: 277: 273: 266:dihedral group 261: 254: 251: 244: 237:symmetry group 231: 228: 209:Latin alphabet 174:Martin Gardner 153:the Problemist 132: 129: 90:tiling puzzles 15: 13: 10: 9: 6: 4: 3: 2: 1535: 1524: 1521: 1519: 1516: 1514: 1511: 1510: 1508: 1495: 1490: 1485: 1475: 1469: 1468: 1464: 1462: 1461: 1457: 1455: 1452: 1450: 1447: 1445: 1442: 1440: 1437: 1435: 1432: 1431: 1429: 1427: 1423: 1419: 1413: 1410: 1408: 1405: 1403: 1400: 1398: 1395: 1393: 1390: 1388: 1385: 1384: 1382: 1378: 1372: 1369: 1367: 1364: 1363: 1361: 1357: 1351: 1348: 1346: 1343: 1341: 1338: 1336: 1333: 1331: 1328: 1326: 1323: 1321: 1318: 1316: 1313: 1311: 1308: 1307: 1305: 1303: 1299: 1295: 1288: 1283: 1281: 1276: 1274: 1269: 1268: 1265: 1258: 1255: 1254: 1250: 1243: 1237: 1233: 1229: 1225: 1221: 1218: 1215: 1214: 1209: 1193: 1189: 1182: 1179: 1176: 1172: 1168: 1163: 1160: 1157: 1153: 1149: 1145: 1141: 1136: 1133: 1128: 1122: 1119: 1115: 1109: 1106: 1103:, p. 83. 1102: 1097: 1094: 1089: 1083: 1079: 1075: 1071: 1067: 1062: 1061: 1052: 1049: 1045: 1039: 1036: 1030: 1027: 1022: 1018: 1017: 1009: 1002: 999: 994: 990: 986: 985: 980: 974: 971: 966: 960: 957: 952: 950:0-226-28254-6 946: 942: 941: 936: 932: 926: 923: 912: 908: 902: 899: 888: 884: 878: 875: 870: 866: 862: 858: 857: 849: 846: 841: 834: 831: 826: 820: 818: 814: 807: 803: 800: 797: 796: 792: 790: 789:Tiling puzzle 787: 786: 782: 778: 775: 773: 770: 769: 765: 760: 758: 756: 754: 748: 746: 745: 740: 739: 734: 730: 729: 724: 723:Blue Balliett 719: 717: 716: 711: 703: 698: 697: 693: 690: 689: 684: 680: 676: 675: 671: 670: 666: 664: 662: 658: 653: 650: 646: 642: 641: 636: 632: 628: 626: 622: 621: 615: 613: 609: 605: 604: 598: 596: 595:weakly solved 591: 587: 585: 577: 575: 571: 569: 565: 560: 558: 554: 545: 538: 536: 534: 530: 525: 517: 513: 511: 507: 502: 500: 496: 491: 489: 485: 480: 477: 473: 464: 457: 452: 447: 443: 439: 436: 432: 431: 430: 420: 415: 408: 403: 396: 391: 384: 379: 372: 367: 364: 355: 350: 343: 338: 331: 326: 319: 314: 307: 302: 299: 297: 294: 293:pentominoes. 292: 287: 283: 274: 271: 267: 262: 259: 255: 252: 249: 245: 242: 238: 234: 233: 229: 227: 225: 220: 216: 214: 210: 206: 205: 200: 196: 187: 186:Ancient Greek 183: 179: 175: 171: 170: 165: 160: 158: 154: 150: 146: 145:Henry Dudeney 137: 130: 128: 126: 122: 118: 113: 111: 110: 105: 104: 99: 95: 91: 86: 85:pentominoes. 84: 83: 78: 77: 72: 71: 66: 62: 58: 54: 50: 46: 42: 38: 34: 30: 21: 1523:Solved games 1465: 1458: 1324: 1227: 1195:. 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Usually, 65:reflections 1507:Categories 1444:Snake cube 1402:Polyiamond 1210:References 1175:0439372976 1156:047187910X 916:2022-03-26 892:2022-03-26 798:board game 704:Literature 582:There are 495:Dana Scott 248:reflection 88:Pentomino 1518:Polyforms 1439:Soma cube 1412:Polystick 1387:Polyabolo 1335:Heptomino 1325:Pentomino 1320:Tetromino 1294:Polyforms 795:Cathedral 772:Tetromino 620:Cathedral 553:pentacube 435:heptomino 286:one-sided 276:elements. 147:'s book, 76:one-sided 61:rotations 45:polyomino 37:pentomino 1454:Hexastix 1371:Polycube 1350:Decomino 1345:Nonomino 1340:Octomino 1330:Hexomino 1023:: 16–18. 993:64-24805 933:(1988). 777:Hexomino 761:See also 661:101 Game 635:Universe 557:polycube 529:monomino 510:hardware 446:octomino 442:swastika 230:Symmetry 213:mnemonic 100:such as 31:', and " 1460:Tantrix 1449:Tangram 1426:puzzles 1397:Polyhex 1315:Tromino 1197:30 July 131:History 123:. Each 109:Rampart 57:squares 51:in the 49:polygon 43:) is a 41:5-omino 1494:Portal 1467:Tetris 1434:Blokus 1380:Others 1310:Domino 1238:  1173:  1154:  1116:(Pdf). 1084:  1072:–135. 1016:Eureka 991:  947:  783:Others 685:, and 674:Tetris 657:Lonpos 603:Blokus 566:or 3D 533:domino 474:is to 282:chiral 199:domino 125:chiral 103:Tetris 33:domino 1422:Games 1127:"FAQ" 1011:(PDF) 808:Notes 555:is a 453:Games 291:fixed 195:pénte 190:πέντε 82:fixed 53:plane 35:", a 1424:and 1236:ISBN 1199:2020 1171:ISBN 1152:ISBN 1082:ISBN 989:LCCN 945:ISBN 741:and 531:and 486:and 476:tile 204:free 70:free 63:and 39:(or 1074:doi 1070:124 865:doi 861:233 750:In 725:'s 180:in 1509:: 1230:. 1190:. 1080:. 1021:23 1019:. 1013:. 937:. 909:. 885:. 859:. 816:^ 747:. 679:5s 627:. 562:A 551:A 193:/ 159:. 1286:e 1279:t 1272:v 1244:. 1201:. 1129:. 1090:. 1076:: 995:. 967:. 953:. 919:. 895:. 871:. 867:: 827:. 647:( 448:. 437:. 272:. 243:. 29:5

Index


5
domino
polyomino
polygon
plane
squares
rotations
reflections
free
one-sided
fixed
tiling puzzles
recreational mathematics
video games
Tetris
Rampart
Conway criterion
tiling the plane
chiral

Henry Dudeney
The Canterbury Puzzles
the Problemist
Fairy Chess Review
Solomon W. Golomb
Polyominoes: Puzzles, Patterns, Problems, and Packings
Martin Gardner
Mathematical Games column
Scientific American

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