294:
events, players compete in arena deathmatches to defeat as many competitors as possible with the weapons on their SV, and earn money for each competitor defeated, with damage to the player's SV incurring costs for repairs. Once the player has defeated enough competitors in an arena, they are able to face a 'class captain' for a larger reward. The Quest Mode features a day-to-day system in which players compete in one event per day, with matches, shop contents and story events navigated using a map interface.
302:
players to balance options between weapons and defences, or upgrade carrying capacity with leg modules. are SVs also can feature optic camouflage, making their SVs invisibile for a limited time, and a rocket-assisted jump. SVs can be further customised with paint jobs and a CHIP, an artificial intelligence interface that affects the range of lock on and attack capabilities.
272:
337:
in 2003 with planned network support for 32 players, however, this port remained unreleased. Genki handled publishing duties in Japan, releasing the title on 20 June. In North
America, the game was released on 6 November 2002. In the United Kingdom, Phantagram alone published the title, releasing it
301:
are able to purchase new SVs or repair and upgrade them with a large variety of customisation options. Individual components of SVs are interchangeable, such as melee and ranged weapons on arms and shoulders, and upgrades to the legs and body of the SV. Events have weight limitations, requiring
293:
game with two main modes, a single-player 'Quest Mode' and multiplayer 'Versus Mode'. In the 'Quest Mode', players progress through a story whilst engaging in a leaderboard of competitive events, called 'rumbling', to rise in rank across four difficulty classes three different arenas. In these
812:
262:
known as Scoot
Vehicles, or SVs. Players assume the role of a recent, nameless arrival intent on climbing the ranks of Rumbling and confront and defeat its First Ranker, and meets many characters involved in the sport along the way.
32:
527:
described the game's graphics as "quite impressive", writing that "animations are fluid, explosions are meaty, and the tremendous variation in the sizes, styles and colours of the SVs certainly keeps things interesting".
227:
received average reviews, with praise directed to the game's level of detail in its vehicles and customisation features, whilst critiquing the large levels of dialogue and lack of stages and multiplayer options. In 2005,
507:
highlighted the "strangely addictive" appeal of customising SVs and fine-tuning their performance between battles, although noting "the depth of the customisation...can be a little confusing and occasionally awkward".
822:
754:
1031:
732:
692:
1187:
536:
praised the game's "great amount of detail" and "quasi-mechanical touches" on its SVs, but faulted the game's "low-res and blocky" character images and "minor slowdown".
586:
critiqued the lack of "different game modes" and "variety on the battlefield", observing the absence of team games such as a capture the flag, domination or tag game.
1232:
582:
described the multiplayer elements as "hardly worth mentioning", citing the desire for matches with team play or variable conditions and the lack of arenas.
495:, with an average score of 72%. Reviewers praised the extent of detail and customisation available in the game. Describing the game was "wonderfully deep",
532:
described the game as the "best-looking" mech shooter on consoles. Describing the presentation as "a look that oscillates between retro and cutting edge",
238:
499:
praised the "astounding selection" of upgrades "in consideration of the fact that it's possible to configure the performance of individual components".
1207:
637:
1227:
1222:
1005:
746:
1083:
1135:
598:
also stated that "the game could have benefited from a greater number of arenas, more diverse variety of SVs, and more gameplay modes".
503:
highlighted the "interesting twists" to the game's upgrades and customisation system, with a "nice range of accessible and hardcore".
1202:
555:
described the story as "inconsequential", but noted "the fun banter between the characters does a good job of setting the mood".
919:
844:
1197:
706:
223:
named Scoot
Vehicles, using the winnings of events to customise and upgrade the capabilities of their vehicles. Upon release,
1182:
794:
666:
948:
980:
97:
879:
547:
cited the game's "unnecessary storyline", faulting the game's "unskippable cutscenes" and dialog "in a form of broken
1192:
1177:
390:
1217:
1051:
182:
911:
1111:
1025:
186:
590:
noted the multiplayer had "limited customisation", writing that the mode "ain't all it could have been".
290:
216:
172:
629:
51:
39:
1212:
107:
117:
1075:
776:
726:
686:
489:
594:
similarly noted the "glaring shortcoming" of the "lack of variety" in the multiplayer mode.
438:
167:
817:
314:
229:
204:
44:
559:
critiqued the game's writing, citing its "bizarre storyline" and "nonsensical dialogue".
271:
212:
122:
1171:
856:
233:
145:
78:
69:
258:, a deserted ruin used for Rumbling, a new form of televised combat sport involving
322:
1156:
915:
492:
364:
330:
326:
208:
200:
87:
972:
1162:
575:
402:
31:
633:
426:
548:
414:
570:
Critics expressed disappointment in the multiplayer mode of the game.
519:
Critics were also impressed with the visual presentation of the game.
154:
82:
551:", finding "little escape from the story" throughout the gameplay.
523:
praised the SVs as "extremely detailed and animated beautifully".
516:
is just amazing, and it lends the game a real role-playing feel".
287:
270:
259:
255:
220:
136:
60:
713:. 22 November 2002. Archived from the original on 28 October 2004
1079:
563:
similarly faulted the "nonsensical dialogue to wade through".
450:
673:. 5 November 2002. Archived from the original on 14 May 2008
1012:. 4 December 2002. Archived from the original on 9 May 2008
317:
over the course of two years. Sales and distribution of
747:"Encore Signs Phantagram Interactive's Phantom Crash"
543:
were mixed on the game's localisation and narrative.
219:
game in which players enter competitive combat using
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106:
96:
50:
38:
24:
1030:: CS1 maint: bot: original URL status unknown (
731:: CS1 maint: bot: original URL status unknown (
691:: CS1 maint: bot: original URL status unknown (
707:"Q&A; With 'Phantom Crash' (Xbox) Producer"
567:described the storyline as "genuinely weird".
578:support as a "fundamental flaw" of the game.
8:
375:
313:was developed by a team of 20 developers in
374:
349:
239:S.L.A.I.: Steel Lancer Arena International
30:
21:
1188:Multiplayer and single-player video games
488:received "mixed or average" reviews from
1045:
1043:
1041:
783:. No. 118. August 2002. p. 26.
801:. No. 113. March 2002. p. 20.
607:
297:Using winnings from events, players in
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1103:
1101:
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1065:
1023:
973:"Phantom Crash: Blue Sky Brings Tears"
943:
941:
939:
937:
724:
684:
232:released a sequel exclusively for the
203:developed by the Japanese game studio
1000:
998:
966:
964:
962:
906:
904:
512:wrote "the level of customization in
329:in September 2002. Plans existed for
7:
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655:
623:
621:
619:
617:
615:
613:
611:
379:
354:
1233:Video games set in the 21st century
1074:Boulding, Aaron (4 November 2002).
345:
325:following a distribution deal with
321:in North America was undertaken by
1110:Richardson, Mike (November 2002).
1086:from the original on 26 April 2019
855:. November 6, 2002. Archived from
640:from the original on 26 April 2019
14:
983:from the original on 28 June 2023
971:Bramwell, Tom (2 December 2002).
757:from the original on 18 July 2023
922:from the original on 22 May 2019
912:"Phantom Crash for Xbox Reviews"
628:Davis, Ryan (15 November 2002).
1058:. No. 113. pp. 70–71.
1208:Video games developed in Japan
1118:. No. 12. pp. 72–74.
1050:Robinson, Brett (March 2003).
955:. No. 160. November 2002.
333:to publish a computer port of
1:
1228:Video games set in the future
1142:. No. 5. pp. 96–97.
1223:Video games set in the 2030s
1134:Kipnis, Anna (Winter 2002).
878:Thomas (November 14, 2002).
275:A screenshot of gameplay in
849:Ships Exclusively for Xbox"
813:"PHANTOM CRASH(ファントムクラッシュ)"
1249:
953:Electronic Gaming Monthly
588:Electronic Gaming Monthly
557:Electronic Gaming Monthly
530:Electronic Gaming Monthly
391:Electronic Gaming Monthly
383:
380:
358:
355:
29:
777:"Feature: Phantom Crash"
1203:Video games about mecha
1006:"Review: Phantom Crash"
306:Development and release
1198:Vehicular combat games
1076:"Phantom Crash Review"
630:"Phantom Crash Review"
280:
250:Set in the year 2031,
1183:Genki (company) games
753:. 10 September 2002.
274:
211:exclusively for the
859:on January 25, 2007
377:
352:
254:takes place in Old
884:(Xbox) Gone Gold!"
574:cited the lack of
350:
281:
490:review aggregator
482:
481:
373:
372:
207:and published by
192:
191:
1240:
1193:Phantagram games
1178:2002 video games
1144:
1143:
1131:
1120:
1119:
1107:
1096:
1095:
1093:
1091:
1071:
1060:
1059:
1047:
1036:
1035:
1029:
1021:
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1017:
1002:
993:
992:
990:
988:
968:
957:
956:
945:
932:
931:
929:
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908:
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894:
875:
869:
868:
866:
864:
841:
835:
834:
832:
830:
825:on July 22, 2012
821:. Archived from
809:
803:
802:
795:"Phantom Mechas"
791:
785:
784:
773:
767:
766:
764:
762:
743:
737:
736:
730:
722:
720:
718:
703:
697:
696:
690:
682:
680:
678:
663:
650:
649:
647:
645:
625:
378:
353:
338:on 22 November.
291:vehicular combat
217:vehicular combat
215:. The game is a
173:Vehicular combat
159:22 November 2002
158:
149:
140:
86:
73:
64:
34:
22:
1248:
1247:
1243:
1242:
1241:
1239:
1238:
1237:
1218:Xbox-only games
1168:
1167:
1153:
1148:
1147:
1136:"Phantom Crash"
1133:
1132:
1123:
1112:"Phantom Crash"
1109:
1108:
1099:
1089:
1087:
1073:
1072:
1063:
1052:"Phantom Crash"
1049:
1048:
1039:
1022:
1015:
1013:
1004:
1003:
996:
986:
984:
970:
969:
960:
949:"Phantom Crash"
947:
946:
935:
925:
923:
910:
909:
902:
892:
890:
877:
876:
872:
862:
860:
843:
842:
838:
828:
826:
811:
810:
806:
793:
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788:
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723:
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676:
674:
667:"Phantom Crash"
665:
664:
653:
643:
641:
627:
626:
609:
604:
483:
351:Aggregate score
348:
344:
308:
269:
248:
162:
153:
150:6 November 2002
144:
135:
92:
77:
68:
59:
20:
19:2002 video game
17:
16:2002 video game
12:
11:
5:
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1244:
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1235:
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1220:
1215:
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1205:
1200:
1195:
1190:
1185:
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1169:
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1165:
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1151:External links
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1026:cite magazine
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772:
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756:
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751:Worth Playing
748:
742:
739:
734:
728:
712:
711:Worth Playing
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541:Phantom Crash
539:Reviewers of
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376:Review scores
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335:Phantom Crash
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319:Phantom Crash
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311:Phantom Crash
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252:Phantom Crash
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234:PlayStation 2
231:
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196:Phantom Crash
188:
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183:Single-player
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102:Ichiro Kojima
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25:Phantom Crash
23:
1157:
1139:
1115:
1088:. Retrieved
1055:
1014:. Retrieved
1009:
985:. Retrieved
976:
952:
924:. Retrieved
891:. Retrieved
888:WorthPlaying
887:
881:
873:
861:. Retrieved
857:the original
852:
846:
839:
827:. Retrieved
823:the original
816:
807:
798:
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759:. Retrieved
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141:20 June 2002
74:Encore Games
52:Publisher(s)
40:Developer(s)
1140:Xbox Nation
592:Xbox Nation
561:Xbox Nation
473:Xbox Nation
396:8.0/7.5/8.5
381:Publication
187:multiplayer
118:Platform(s)
108:Producer(s)
98:Director(s)
1213:Xbox games
1172:Categories
916:Metacritic
602:References
493:Metacritic
365:Metacritic
356:Aggregator
331:Phantagram
327:Phantagram
209:Phantagram
201:video game
199:is a 2002
88:Phantagram
1163:MobyGames
977:Eurogamer
576:Xbox Live
572:Eurogamer
545:Eurogamer
403:Eurogamer
347:Reception
342:Reception
236:, titled
112:Kenji Ōta
1090:26 April
1084:Archived
981:Archived
926:26 April
920:Archived
893:April 1,
863:April 1,
853:GameZone
829:April 1,
755:Archived
727:cite web
687:cite web
671:GameZone
644:26 April
638:Archived
634:GameSpot
596:GameSpot
580:GameZone
553:GameSpot
534:GameSpot
510:GameSpot
427:GameSpot
267:Gameplay
168:Genre(s)
1016:18 July
1010:GamePro
987:18 July
799:PC Zone
781:PC Zone
761:18 July
717:18 July
677:18 July
565:GamePro
549:Japlish
415:GamePro
179:Mode(s)
129:Release
456:7.5/10
432:7.5/10
369:74/100
323:Encore
1056:Hyper
818:Genki
525:Hyper
497:Hyper
475:(XBN)
464:(XBM)
439:Hyper
420:4.0/5
384:Score
359:Score
315:Genki
288:mecha
286:is a
260:mecha
256:Tokyo
230:Genki
221:mecha
205:Genki
65:Genki
45:Genki
1092:2019
1032:link
1018:2023
989:2023
928:2019
895:2024
865:2024
831:2024
763:2023
733:link
719:2023
693:link
679:2023
646:2019
478:8/10
467:8/10
408:7/10
246:Plot
213:Xbox
123:Xbox
1161:at
1080:IGN
521:IGN
501:IGN
451:IGN
444:80%
1174::
1138:.
1124:^
1114:.
1100:^
1082:.
1078:.
1064:^
1054:.
1040:^
1028:}}
1024:{{
1008:.
997:^
979:.
975:.
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951:.
936:^
918:.
914:.
903:^
886:.
851:.
815:.
797:.
779:.
749:.
729:}}
725:{{
709:.
689:}}
685:{{
669:.
654:^
636:.
632:.
610:^
242:.
185:,
155:EU
146:NA
137:JP
83:EU
79:NA
70:NA
61:JP
1094:.
1034:)
1020:.
991:.
930:.
897:.
880:"
867:.
845:"
833:.
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735:)
721:.
695:)
681:.
648:.
279:.
157::
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85::
81:/
72::
63::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.