Knowledge (XXG)

Phantom Crash

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events, players compete in arena deathmatches to defeat as many competitors as possible with the weapons on their SV, and earn money for each competitor defeated, with damage to the player's SV incurring costs for repairs. Once the player has defeated enough competitors in an arena, they are able to face a 'class captain' for a larger reward. The Quest Mode features a day-to-day system in which players compete in one event per day, with matches, shop contents and story events navigated using a map interface.
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players to balance options between weapons and defences, or upgrade carrying capacity with leg modules. are SVs also can feature optic camouflage, making their SVs invisibile for a limited time, and a rocket-assisted jump. SVs can be further customised with paint jobs and a CHIP, an artificial intelligence interface that affects the range of lock on and attack capabilities.
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in 2003 with planned network support for 32 players, however, this port remained unreleased. Genki handled publishing duties in Japan, releasing the title on 20 June. In North America, the game was released on 6 November 2002. In the United Kingdom, Phantagram alone published the title, releasing it
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are able to purchase new SVs or repair and upgrade them with a large variety of customisation options. Individual components of SVs are interchangeable, such as melee and ranged weapons on arms and shoulders, and upgrades to the legs and body of the SV. Events have weight limitations, requiring
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game with two main modes, a single-player 'Quest Mode' and multiplayer 'Versus Mode'. In the 'Quest Mode', players progress through a story whilst engaging in a leaderboard of competitive events, called 'rumbling', to rise in rank across four difficulty classes three different arenas. In these
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known as Scoot Vehicles, or SVs. Players assume the role of a recent, nameless arrival intent on climbing the ranks of Rumbling and confront and defeat its First Ranker, and meets many characters involved in the sport along the way.
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described the game's graphics as "quite impressive", writing that "animations are fluid, explosions are meaty, and the tremendous variation in the sizes, styles and colours of the SVs certainly keeps things interesting".
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received average reviews, with praise directed to the game's level of detail in its vehicles and customisation features, whilst critiquing the large levels of dialogue and lack of stages and multiplayer options. In 2005,
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highlighted the "strangely addictive" appeal of customising SVs and fine-tuning their performance between battles, although noting "the depth of the customisation...can be a little confusing and occasionally awkward".
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praised the game's "great amount of detail" and "quasi-mechanical touches" on its SVs, but faulted the game's "low-res and blocky" character images and "minor slowdown".
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critiqued the lack of "different game modes" and "variety on the battlefield", observing the absence of team games such as a capture the flag, domination or tag game.
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described the multiplayer elements as "hardly worth mentioning", citing the desire for matches with team play or variable conditions and the lack of arenas.
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described the game as the "best-looking" mech shooter on consoles. Describing the presentation as "a look that oscillates between retro and cutting edge",
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praised the "astounding selection" of upgrades "in consideration of the fact that it's possible to configure the performance of individual components".
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also stated that "the game could have benefited from a greater number of arenas, more diverse variety of SVs, and more gameplay modes".
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highlighted the "interesting twists" to the game's upgrades and customisation system, with a "nice range of accessible and hardcore".
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described the story as "inconsequential", but noted "the fun banter between the characters does a good job of setting the mood".
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named Scoot Vehicles, using the winnings of events to customise and upgrade the capabilities of their vehicles. Upon release,
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cited the game's "unnecessary storyline", faulting the game's "unskippable cutscenes" and dialog "in a form of broken
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noted the multiplayer had "limited customisation", writing that the mode "ain't all it could have been".
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similarly noted the "glaring shortcoming" of the "lack of variety" in the multiplayer mode.
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critiqued the game's writing, citing its "bizarre storyline" and "nonsensical dialogue".
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Critics expressed disappointment in the multiplayer mode of the game.
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Critics were also impressed with the visual presentation of the game.
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praised the SVs as "extremely detailed and animated beautifully".
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is just amazing, and it lends the game a real role-playing feel".
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similarly faulted the "nonsensical dialogue to wade through".
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over the course of two years. Sales and distribution of
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were mixed on the game's localisation and narrative.
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game in which players enter competitive combat using
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March 2002. p. 20. 607: 297:Using winnings from events, players in 1129: 1127: 1125: 1105: 1103: 1101: 1069: 1067: 1065: 1023: 973:"Phantom Crash: Blue Sky Brings Tears" 943: 941: 939: 937: 724: 684: 232:released a sequel exclusively for the 203:developed by the Japanese game studio 1000: 998: 966: 964: 962: 906: 904: 512:wrote "the level of customization in 329:in September 2002. Plans existed for 7: 661: 659: 657: 655: 623: 621: 619: 617: 615: 613: 611: 379: 354: 1233:Video games set in the 21st century 1074:Boulding, Aaron (4 November 2002). 345: 325:following a distribution deal with 321:in North America was undertaken by 1110:Richardson, Mike (November 2002). 1086:from the original on 26 April 2019 855:. November 6, 2002. Archived from 640:from the original on 26 April 2019 14: 983:from the original on 28 June 2023 971:Bramwell, Tom (2 December 2002). 757:from the original on 18 July 2023 922:from the original on 22 May 2019 912:"Phantom Crash for Xbox Reviews" 628:Davis, Ryan (15 November 2002). 1058:. No. 113. pp. 70–71. 1208:Video games developed in Japan 1118:. No. 12. pp. 72–74. 1050:Robinson, Brett (March 2003). 955:. No. 160. November 2002. 333:to publish a computer port of 1: 1228:Video games set in the future 1142:. No. 5. pp. 96–97. 1223:Video games set in the 2030s 1134:Kipnis, Anna (Winter 2002). 878:Thomas (November 14, 2002). 275:A screenshot of gameplay in 849:Ships Exclusively for Xbox" 813:"PHANTOM CRASH(ファントムクラッシュ)" 1249: 953:Electronic Gaming Monthly 588:Electronic Gaming Monthly 557:Electronic Gaming Monthly 530:Electronic Gaming Monthly 391:Electronic Gaming Monthly 383: 380: 358: 355: 29: 777:"Feature: Phantom Crash" 1203:Video games about mecha 1006:"Review: Phantom Crash" 306:Development and release 1198:Vehicular combat games 1076:"Phantom Crash Review" 630:"Phantom Crash Review" 280: 250:Set in the year 2031, 1183:Genki (company) games 753:. 10 September 2002. 274: 211:exclusively for the 859:on January 25, 2007 377: 352: 254:takes place in Old 884:(Xbox) Gone Gold!" 574:cited the lack of 350: 281: 490:review aggregator 482: 481: 373: 372: 207:and published by 192: 191: 1240: 1193:Phantagram games 1178:2002 video games 1144: 1143: 1131: 1120: 1119: 1107: 1096: 1095: 1093: 1091: 1071: 1060: 1059: 1047: 1036: 1035: 1029: 1021: 1019: 1017: 1002: 993: 992: 990: 988: 968: 957: 956: 945: 932: 931: 929: 927: 908: 899: 898: 896: 894: 875: 869: 868: 866: 864: 841: 835: 834: 832: 830: 825:on July 22, 2012 821:. Archived from 809: 803: 802: 795:"Phantom Mechas" 791: 785: 784: 773: 767: 766: 764: 762: 743: 737: 736: 730: 722: 720: 718: 703: 697: 696: 690: 682: 680: 678: 663: 650: 649: 647: 645: 625: 378: 353: 338:on 22 November. 291:vehicular combat 217:vehicular combat 215:. The game is a 173:Vehicular combat 159:22 November 2002 158: 149: 140: 86: 73: 64: 34: 22: 1248: 1247: 1243: 1242: 1241: 1239: 1238: 1237: 1218:Xbox-only games 1168: 1167: 1153: 1148: 1147: 1136:"Phantom Crash" 1133: 1132: 1123: 1112:"Phantom Crash" 1109: 1108: 1099: 1089: 1087: 1073: 1072: 1063: 1052:"Phantom Crash" 1049: 1048: 1039: 1022: 1015: 1013: 1004: 1003: 996: 986: 984: 970: 969: 960: 949:"Phantom Crash" 947: 946: 935: 925: 923: 910: 909: 902: 892: 890: 877: 876: 872: 862: 860: 843: 842: 838: 828: 826: 811: 810: 806: 793: 792: 788: 775: 774: 770: 760: 758: 745: 744: 740: 723: 716: 714: 705: 704: 700: 683: 676: 674: 667:"Phantom Crash" 665: 664: 653: 643: 641: 627: 626: 609: 604: 483: 351:Aggregate score 348: 344: 308: 269: 248: 162: 153: 150:6 November 2002 144: 135: 92: 77: 68: 59: 20: 19:2002 video game 17: 16:2002 video game 12: 11: 5: 1246: 1244: 1236: 1235: 1230: 1225: 1220: 1215: 1210: 1205: 1200: 1195: 1190: 1185: 1180: 1170: 1169: 1166: 1165: 1152: 1151:External links 1149: 1146: 1145: 1121: 1097: 1061: 1037: 994: 958: 933: 900: 870: 836: 804: 786: 768: 738: 698: 651: 606: 605: 603: 600: 480: 479: 476: 469: 468: 465: 458: 457: 454: 446: 445: 442: 434: 433: 430: 422: 421: 418: 410: 409: 406: 398: 397: 394: 386: 385: 382: 371: 370: 367: 361: 360: 357: 346: 343: 340: 307: 304: 268: 265: 247: 244: 190: 189: 180: 176: 175: 170: 164: 163: 161: 160: 151: 142: 132: 130: 126: 125: 120: 114: 113: 110: 104: 103: 100: 94: 93: 91: 90: 75: 66: 56: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1245: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1209: 1206: 1204: 1201: 1199: 1196: 1194: 1191: 1189: 1186: 1184: 1181: 1179: 1176: 1175: 1173: 1164: 1160: 1159: 1158:Phantom Crash 1155: 1154: 1150: 1141: 1137: 1130: 1128: 1126: 1122: 1117: 1116:Xbox Magazine 1113: 1106: 1104: 1102: 1098: 1085: 1081: 1077: 1070: 1068: 1066: 1062: 1057: 1053: 1046: 1044: 1042: 1038: 1033: 1027: 1026:cite magazine 1011: 1007: 1001: 999: 995: 982: 978: 974: 967: 965: 963: 959: 954: 950: 944: 942: 940: 938: 934: 921: 917: 913: 907: 905: 901: 889: 885: 883: 882:Phantom Crash 874: 871: 858: 854: 850: 848: 847:Phantom Crash 840: 837: 824: 820: 819: 814: 808: 805: 800: 796: 790: 787: 782: 778: 772: 769: 756: 752: 751:Worth Playing 748: 742: 739: 734: 728: 712: 711:Worth Playing 708: 702: 699: 694: 688: 672: 668: 662: 660: 658: 656: 652: 639: 635: 631: 624: 622: 620: 618: 616: 614: 612: 608: 601: 599: 597: 593: 589: 585: 584:Xbox Magazine 581: 577: 573: 568: 566: 562: 558: 554: 550: 546: 542: 541:Phantom Crash 539:Reviewers of 537: 535: 531: 526: 522: 517: 515: 514:Phantom Crash 511: 506: 505:Xbox Magazine 502: 498: 494: 491: 487: 486:Phantom Crash 477: 474: 471: 470: 466: 463: 462:Xbox Magazine 460: 459: 455: 453: 452: 448: 447: 443: 441: 440: 436: 435: 431: 429: 428: 424: 423: 419: 417: 416: 412: 411: 407: 405: 404: 400: 399: 395: 393: 392: 388: 387: 376:Review scores 368: 366: 363: 362: 341: 339: 336: 335:Phantom Crash 332: 328: 324: 320: 319:Phantom Crash 316: 312: 311:Phantom Crash 305: 303: 300: 299:Phantom Crash 295: 292: 289: 285: 284:Phantom Crash 278: 277:Phantom Crash 273: 266: 264: 261: 257: 253: 252:Phantom Crash 245: 243: 241: 240: 235: 234:PlayStation 2 231: 226: 225:Phantom Crash 222: 218: 214: 210: 206: 202: 198: 197: 196:Phantom Crash 188: 184: 183:Single-player 181: 177: 174: 171: 169: 165: 156: 152: 147: 143: 138: 134: 133: 131: 127: 124: 121: 119: 115: 111: 109: 105: 102:Ichiro Kojima 101: 99: 95: 89: 84: 80: 76: 71: 67: 62: 58: 57: 55: 53: 49: 46: 43: 41: 37: 33: 28: 25:Phantom Crash 23: 1157: 1139: 1115: 1088:. 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Index


Developer(s)
Genki
Publisher(s)
JP
NA
NA
EU
Phantagram
Director(s)
Producer(s)
Platform(s)
Xbox
JP
NA
EU
Genre(s)
Vehicular combat
Single-player
multiplayer
video game
Genki
Phantagram
Xbox
vehicular combat
mecha
Genki
PlayStation 2
S.L.A.I.: Steel Lancer Arena International
Tokyo

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