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Men could not sign up, but are able to participate either as mentors or as play-testers. They are also able to sign up for the follow-along program, where material and exercises covered in the program were posted online. Follow-Alongs do not have access to the meetings or the workspace, but they can
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program connects aspiring and junior women in game development to experienced professionals. Mentors, who come from a network of experts from every discipline, are male and female. Mentors provide feedback on your portfolio, code, and/or CV while also discussing how to improve your chances in an
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A set of classes that span once day a for six weeks provides advice on tools and applications, input from mentors, and support from the rest of the group. The incubator is open to anyone who identifies as female and can attend the workshops in
Montreal, no former development experience required.
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Through the 1:1 mentorship program and socials, Pixelles helps women network to gain role models and career advice. One of the most successful events was a speed mentoring night where twenty professionals and twenty aspirants conducted round-robin interviews.
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Through annual incubators, game jams, and monthly workshops, Pixelles helps women realize their own potential at making whatever game they can dream of. As an art form, games benefit from having more diverse voices contributing to its growth.
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At the end of each incubator, Pixelles hosts a showcase to celebrate the new game makers. The 2013 showcase clocked over 150 attendees from friends to indies to people from AAA industry coming out to support and celebrate
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are about 2 hours long with a maximum of 20 participants. They are usually hosted on the 2nd last
Thursday or Tuesday evening of the month. Previous workshops covered topics such as working with
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Foundation, and has been sponsored by Unity, and Square Enix and Edios to send the
Pixelles Ensemble, a group of 25 women and genderqueer game developers from 8 countries, to
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to bring a similar project to
Montreal. The first incubator had received over sixty applications. In 2015, Pixelles officially became a non-profit organization.
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still follow the deadlines and make a game. In 2013, out of over thirty follow along sign ups, four successfully made a game during the allotted time.
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Monthly workshops encourage them to learn new game development skills such as programming languages, 3d modelling, game design, etc. Volunteer led
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The organization's contributions have been recognized by CNet, has used IndieGoGo for fundraising initiatives, has been sponsored by the
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Participants are selected through an application process. In 2013, ten women were chosen from over sixty applicants.
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