198:: "FB West Right Slot" is the formation. FB indicates that the fullback is playing out of his normal position. West Right indicates that the fullback would line up immediately to the right of, and one step back from, the tight end, who is lined up on the right. Slot indicates that the flanker, who usually plays on the same side as the tight end, but split wide, is instead lined up on the left, in the "slot" between the split end and left tackle. In "372", the "3" indicates that the quarterback will make a shorter, three-step drop rather than the standard five-step drop. The "7" is one of a numbered series of passing plays, all based around using the halfback to block on the weak side (away from the tight end). The "2" indicates a blocking scheme, giving each blocker his assignment. "Y Stick" describes the pass route to be run: the "Y" receiver (the tight end) will be the primary receiver and run a stick route: he will run forward, fading slightly towards the center of the field for six yards, and then depending on the coverage, he'll suddenly change course, breaking either back towards the quarterback or straight for the right sideline.
255:, in that order; or the leftmost receiver, middle receiver, and right receiver, in that order. Each digit is a code for one of nine passing routes the receiver is to run, based on a "route tree". Some routes include a change of direction with which to throw off the defender covering the receiver. Through the route tree, the quarterback knows where each receiver will be and can quickly scan to see who is most open.
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351:
name for a play concept that is to be run. Players do not simply learn to receive and execute their assignments; they learn the entire playbook and know what every player does on every play. A player can be lined up in a formation other than his usual one to exploit a mismatch with the defense. (For example, a strong and large tight end can be lined up against a smaller
102:, the players go directly to their positions and learn their assignments there, either audibly from the quarterback or directly from the sidelines. The no-huddle offense aims to direct the offense and start the play before the defense is completely ready. A huddle can communicate two consecutive plays, enabling the team to omit the huddle before the second play.
403:, who succeeded Perkins as head coach. Being primarily a defensive coach, Parcells retained Erhardt as his offensive coordinator and let him continue to use the Erhardt–Perkins offense and its play calling system. The system was disseminated through the league by various members of the Parcells coaching tree, and is used effectively by Patriots head coach
374:
However, the
Erhardt–Perkins system requires versatile and intelligent players. The same player may line up as a running back, tight end, or wide receiver on any given play, so players need adequate skills to play several positions. Erhardt–Perkins requires that players memorize the entire playbook.
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formation, with three receivers and two backs. The receivers include a split end to the left, a tight end, and a flanker to the right. The backs consist of a halfback and a fullback split two yards apart and two yards behind the quarterback. The fullback is lined up on the strong side (the side of
125:
If the play calling system informs the linemen exactly when in the quarterback's cadence the center will snap the ball, the linemen can face forward and listen for the correct moment to cross the line of scrimmage, while the defensive line has to watch and react. The element of surprise may let pass
54:
means a team has 30 seconds or less from the end of one play to prepare for the next play. A complicated play calling system that lets a team tailor a play more precisely is harder for players to memorize and communicate. Noise from the fans in the stadium can interfere with communication, sometimes
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offense. It allows quick and unambiguous communication with each receiver on a passing play. However, if there are more than three receivers or more than 9 pass routes, or to assign a route to additional players, the system must be modified, as done in the West Coast system, reducing the efficiency
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In any football play, each of the team's eleven players on offense has a specific, scripted task. Success requires that players' tasks mesh into an effective play. A team maximizes the difficulty for the opposition by having a wide variety of plays, which means that players' tasks vary on different
37:
It is distinct from the play calling philosophy, which is concerned with overall strategy: whether a team favors passing or running, whether a team seeks to speed up or slow down play, what part of the field passes should target, and so on. The play calling system comprises tactics for making calls
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Each player must know every route in every concept, and be able to run each route depending on which position in the formation he occupies. Players who are successful under other play calling systems can become lost in the complexities of
Erhardt–Perkins. In 2015, 14-year NFL veteran wide receiver
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The
Erhardt–Perkins system is more flexible than the other two systems. The play call is simple and brief. The team can use the remaining time on the play clock not to assign instructions but to study the defense and adapt its plan. The Erhardt–Perkins system works well with the no-huddle offense.
362:
A typical
Erhardt–Perkins concept assigns each player a task based on his initial location. For example, "Ghost" is a three-receiver concept: the outside receiver runs a vertical or fly route, the middle receiver runs an 8-yard out route, and the inside receiver runs a flat route. "Ghost" works in
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The above two approaches give specific assignments to key players. In contrast, the
Erhardt–Perkins system is based on loose "concepts" that adapt to a variety of personnel packages and formations. Given a set of eleven players on offense and their initial formation, the quarterback gives the code
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from the one the offense anticipates, creating mismatches between opposing players. Tailoring the play to exploit advantages is usually done by audible signal of the quarterback; coaches on the sidelines can usually do no more than call time-out if they sense the play is certain to fail. The play
83:
In the NFL, a player is in radio contact with the sidelines for a defined interval before each play. The team can send a substitute player onto the field who knows the play the coaches want to run. Personnel on the sidelines can call plays using hand signals or pictures. If the team has called a
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for the
Patriots during the 1970s. The system was later implemented by the New York Giants in 1982 when Perkins was hired as their head coach, and Erhardt as his offensive coordinator. A third coach who followed Perkins and Erhardt from the Patriots to the Giants was defensive assistant
192:). "Pull trap" describes a blocking scheme: The backside guard (the one away from the flow of the play) will "pull" out from his normal position to "trap block", which means he leads the running back through the hole and blocks the linebacker back towards the backside of the play.
184:, while the halfback is lined up behind the left tackle. In "30", the "3" specifies a toss play: The quarterback delivers the ball to the halfback with an underhanded toss. The "0" specifies the hole the halfback will run toward. (The "0-hole" is the gap between the
155:
scheme and the path that the primary ball carrier takes during the run, usually indicating which of nine numbered gaps, or holes, between offensive-line players he aims for in his run. For passing plays, the modifier indicates what
119:
calling system must work out in advance what latitude the quarterback has to modify the play or even substitute a completely different play; players have to be aware to what extent their assignments might be changed on the fly.
359:.) The player must know what his task is in his new position. Every player aims to be interchangeable with every other player, as no player is tied to any one specific route or assignment on any play.
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any personnel package or formation; it can be run with a five wide receiver set in a spread formation, or "base personnel" in the I formation where the fullback motions into the slot position.
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and tell players where to line up. This code name is followed by modifiers that communicate variations on the play. For running plays, the modifier specifies the
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Not only the specific code words, but the decision on what information is coded, is made in advance. Three approaches to calling plays are set out below.
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88:, the coaches can give players detailed instructions; but there are only three time-outs per half, and they are usually needed for tactical reasons.
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advantage. In such a modified system, the quarterback might call, "896 H-Shallow F-Curl", assigning numbered routes to the three receivers (the
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after only 2 pre-season games. It was reported that Wayne thought that the playbook was too complicated to learn.
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deliberately. To the extent the opposition can intercept and understand the call, it can prepare for it better.
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The
Coryell system is primarily concerned with efficiently devising pass plays, an important factor in the
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is a three-digit number that gives assignments to each of three pass receivers; for instance, the
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or drag or in: Run down the field and at a set point cut straight toward the middle of the field.
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during their success of the 1980s and 1990s. The West Coast system was designed alongside the
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The nine numbered passing routes tell a receiver to run as follows when the ball is snapped:
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or go or streak: Run straight down the field as far as possible, parallel to the sideline.
307:: Run down the field and at a set point cut toward the middle of the field at a 45° angle.
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or flag: Run down the field and at a set point cut toward the sideline at a 45° angle.
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Here are some plays from one specific West Coast playbook, and what the names mean:
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plays. A play calling system informs each player of his task in the current play.
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The offense can run at a faster pace, getting more offensive plays in per game,
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In the West Coast system, all plays have code names. They indicate the specific
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or jet: Run down the field and at a set point cut straight toward the sideline.
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receivers run their routes and minimize their opponents' ability to block them.
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The defense may send substitutes into the game, and they may use a different
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or buttonhook: Run down the field then veer toward the middle of the field.
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There are constraints in designing a play calling system. The 40-second
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for individual plays and communicating those decisions to the players.
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The design of a play calling system answers the following questions:
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437:"Why Tom Brady is So Good, According to Former NFL Quarterbacks"
219:. It became known as the West Coast system when Brown's protege
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or comeback: Run down the field then veer toward the sideline.
334:), while "H-Shallow" and "F-Curl" refer to routes run by the
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The West Coast system has its roots in the system devised by
544:"Chad Ochocinco admitted he never grasped Patriots playbook"
98:
to hear the play call from the quarterback. However, in the
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on the game clock, and keeping the defense on its heels.
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Three general approaches to play calling dominate the
271:: Run at a 45° angle toward the center of the field.
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27:is the specific language and methods used to call
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231:, though it is not confined to that offense.
92:How is the play relayed to the other players?
16:System for calling plays in American football
8:
386:The Erhardt–Perkins system was developed by
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265:: Run straight toward the closest sideline.
223:used a similar scheme as head coach of the
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394:, two assistant coaches who worked under
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81:How is the choice sent onto the field?
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239:The heart of the system devised by
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160:each player is supposed to take.
94:Typically, players gather into a
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569:Breech, John (28 August 2015).
379:asked to be released from the
196:FB West Right Slot 372 Y Stick
65:The play may be chosen by the
63:Who decides which play to run?
1:
542:Gantt, Darin (24 June 2012).
69:, by an assistant coach (the
175:: "Red Right" specifies the
131:Specific play coding systems
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1663:American football strategy
624:American football strategy
571:"Reggie Wayne on Playbook"
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211:as the head coach of the
123:When is the ball snapped?
112:How is the play modified?
137:National Football League
106:How are the plays coded?
346:Erhardt–Perkins system
173:Red Right 30 Pull Trap
71:offensive coordinator
1290:Resting the starters
1184:Defensive formations
1081:Offensive formations
490:"West Coast Offense"
381:New England Patriots
1369:Play calling system
1364:Play from scrimmage
463:"Speak My Language"
369:conserving the time
225:San Francisco 49ers
21:play calling system
991:Defensive strategy
439:. 30 January 2019.
229:West Coast offense
217:Cincinnati Bengals
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932:Statue of Liberty
575:Pro Football Talk
548:Pro Football Talk
502:on 9 October 2006
143:West Coast system
100:no-huddle offense
25:American football
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862:Play-action pass
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495:. Archived from
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1480:Forward pass
1368:
1274:8-in-the-box
1031:Bump and run
917:Fumblerooski
912:Flea flicker
689:Buck-lateral
648:Play calling
647:
579:. Retrieved
577:. NBC Sports
574:
564:
552:. Retrieved
550:. NBC Sports
547:
537:
525:. Retrieved
522:"Route tree"
516:
504:. Retrieved
497:the original
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472:. Retrieved
466:
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385:
377:Reggie Wayne
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299:Corner route
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1616:Onside kick
1591:Punt return
1149:Pistol-Flex
1109:Single-wing
922:Hidden ball
872:Double pass
854:Trick plays
834:Stop-and-go
679:Air Coryell
643:Two-platoon
638:One-platoon
581:13 November
392:Ray Perkins
388:Ron Erhardt
319:Air Coryell
275:Hitch route
269:Slant route
241:Don Coryell
75:quarterback
1642:Quick kick
1637:Trick play
1621:Squib kick
1606:Fair catch
1601:Place kick
1555:Zone blitz
1540:Man-to-man
1490:Incomplete
1424:Off-tackle
1164:Jump shift
1114:Short punt
1005:Man-to-man
942:Hard count
902:Fake spike
877:End-around
741:West Coast
731:Smashmouth
657:Offensive
554:17 January
527:17 January
506:17 January
474:17 January
423:References
357:linebacker
353:cornerback
330:, and the
305:Post route
293:Drag route
281:Curl route
263:Flat route
251:, and the
221:Bill Walsh
209:Paul Brown
188:and right
158:pass route
67:head coach
52:play clock
1596:Drop kick
1571:Touchback
1520:Alley-oop
1515:Hail Mary
1510:Drop-back
1500:Checkdown
1202:Miami 4–3
1024:Coverages
897:Fake punt
721:Pro-style
328:tight end
324:split end
311:Fly route
287:Out route
249:tight end
245:split end
149:formation
116:formation
29:offensive
1657:Category
1308:Category
1139:Flexbone
1134:Wishbone
769:Crossing
699:Multiple
694:Hurry-up
684:Air raid
659:strategy
411:See also
340:fullback
336:halfback
164:Examples
153:blocking
86:time-out
42:Overview
1576:Kickoff
1533:Defense
1495:Lateral
1419:Counter
1399:Bootleg
1378:Offense
1269:Prevent
1254:7–1–2–1
1192:2-level
1159:Wildcat
1124:Pro set
1119:Shotgun
1094:Split-T
1015:Tampa 2
947:Pyramid
887:Spinner
882:Reverse
631:Systems
332:flanker
253:flanker
203:History
177:pro set
1505:Screen
1434:Option
1394:Keeper
1264:Nickel
1144:Pistol
1036:Double
998:Scheme
829:Sluggo
814:Screen
764:Corner
751:Routes
736:Spread
704:Option
667:Scheme
326:, the
247:, the
186:center
182:tackle
96:huddle
1630:Other
1550:Blitz
1439:Sweep
1414:Power
1404:Sneak
1353:plays
1283:Other
1249:7–2–2
1219:3–3–5
1154:Trips
1062:Stunt
1050:Other
966:Other
844:Wheel
839:Swing
824:Slant
759:Chair
500:(PDF)
493:(PDF)
190:guard
32:plays
1586:Punt
1545:Zone
1473:Pass
1464:Draw
1459:Zone
1454:Veer
1449:Trap
1444:Toss
1409:Dive
1386:Rush
1259:Dime
1041:Zone
1010:Zone
867:Draw
819:Seam
809:Post
799:Jerk
784:Flat
779:Drag
774:Curl
674:A-11
583:2015
556:2013
529:2013
508:2013
476:2013
390:and
338:and
215:and
1429:End
1244:6–2
1239:5–3
1234:5–2
1224:4–4
1214:3–4
1197:4–3
1067:Spy
804:Out
794:Hot
789:Fly
23:in
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