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Plok!

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591:, came up with an idea of a character with a hangman's hood; Ste doodled it in a small margin of the layout. The detachable limbs were also conceived in the sketch, as below the character was an arrow pointing to a pile of his parts. John then thought of a game where the player had to capture all jumping fleas in a land, which the two decided to have the hangman be the playable character. Plok's name was then spontaneously coined when John was placing letters from a cassette tape cover on his computer mouse; his full name was "Plok the Exploding Man" to describe his separable design. After more motivation from John, Ste moved to clear sheets of paper to do more sketches, where the character's colors, poses, size (32x40) and "extreme expressions" involving an opening mouth were conceived. 464:
grandfather's search for an amulet 50 years ago. In the dream, the player plays as Grandpappy Plok as he sails from Akrillic to Legacy Island, and shares the same experience as what his grandson is doing now, traveling through bizarre obstacles, discovering artifacts (including Rockyfella), and dealing with the same Bobbin Brothers as well as their third brother Irving. Having defeated them, Grandpappy finally dug up an amulet and sailed back to Akrillic victoriously. Back to the present day, Plok wakes up and discovers that the amulet is located at the bottom of the statue. Plok's mission on getting his island back continues, now with the ability to "charge" a buzzsaw jump ability by sacrificing the shells he has collected.
844:, the Razz Board hardware stored pixels as bytes, with the first six bits determining color, the seventh bit setting its vertical position relative to its predecessor, and the eighth its horizontal. For instance, using a bitmap system to create a 32-pixel line requires a grid of 1,024 pixels (32x32) with 992 of them transparent, while making the same line took only 32 bytes in Razz Board. This meant sprites weren't restrained to perfectly square sizes, which Ste took advantage of when creating the text font although setting an arbitrary limit of 22x29. For the SNES game, Brooke designed two new fonts for 16x16 and 8x8 bitmap grids: one based on Ste's font for 889:
coded to move and rotate instead of creating multiple frames. Ste also had Plok's boots and gloves be gigantic in order for his detachable-limb design to work to its full potential. The fleas, although animated traditionally with frames, were only two legs to make animating extreme poses simpler and for the sprite to not be too busy. Ste reported "5 or 6" frames for all of the fleas' movements. For the SNES console, Brooke altered the design of Plok and the fleas only slightly, but Plok's animation method was transformed; the SNES has the traditional bitmap method of executing pixels, thus he was animated frame-by-frame by Brooke.
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eight stages which were originally for Cotton Island were moved later as the Grandpappy Plok dream stages, with eight new easier Cotton Island stages created. According to Buckley, dream levels were conceived to vary the pacing, particularly with the Amulet. Kong also reported one of the publishers wanted the first level's difficulty decreased, so the staff decreased the bouncing sprouts' hit points from two to one; however, in the tutorial segment of the final game, the sprouts take two hits as Plok fires an extra arm. While Software Creations did have collectible continues (named "Plokontinues") for
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points; and Rockyfella, the spirit of the island's soil residing under in the mountains of the island's southeast who is vengeful against Plok for the flagpoles he dug in the ground. After clearing out all the enemies on the island, Plok journeys into the source of the fleas, the Fleapit, where he uses various weapon vehicles. He faces off with the leader of the fleas who hatched them, the Flea Queen, using a high-tech "secret Super-Vehicle" armed with bug spray to defeat her. After the showdown, he returns home to sleep on his green chair.
1245: 348:(two arms and two legs) at will to damage enemies as projectiles from his arms and feet. While a limb instantly returns to Plok's body if it hits an enemy, it takes longer if it does not collide with anything. Limbs can also fire through certain barriers like rock pillars. The only limitation is that he cannot shoot limbs while somersaulting. In later levels, some puzzles involve having to "sacrifice" one of Plok's limbs to activate scenery-changing targets. Once a limb hits a switch, it is placed on a 974: 1100: 807: 675: 1091: 2146:, Ben Bertoli wrote it was "influential for portraying a world, named Akrill, based on craft supplies and cloth, a concept that Nintendo itself has come to rely on for many games. The game also provided players with power-ups and vehicles, such as flamethrowers and jetpacks, the likes of which had not been seen in a single game." Sepia-toned flashback stages also made up a chunk of 1491: 1812: 1807: 1680: 1675: 1486: 1481: 1476: 1471: 1802: 1797: 1792: 1787: 1782: 1777: 1772: 1767: 1670: 1665: 1660: 1655: 1650: 1645: 1640: 1635: 573: 45: 291:'s 'Razz Board' hardware. It was cancelled in 1990 following the closure of Zippo Games, but was revived as a SNES game developed at Software Creations after the Pickfords were promoted to higher positions, with Ste becoming an art director and John a producer. Software Creations self-funded the game with the Pickfords owning 1994:. FI appreciated the detail, such as Plok's breathing animation when standing still and the many "little coloured flowers everywhere, looking like real flower power stuff." The music was highlighted (by one critic as the game's best aspect) and noted for pushing the hardware limitations, and sound effects were praised. 603:, but never a "real" arcade title. As a result, the Pickfords made a deal with Rare to use the hardware to produce their dream game as well as to own the game property and receive a big chunk of revenue from board sales; however, the deal also made all of the funding up to the brothers. The project was named 261:
in Japan. Players portray the hood-headed titular protagonist, the king of the island Akrillic who is protecting it from fleas spawned by the Flea Queen, who is under the island's ground, as well as other bosses trying to overthrow Plok's power. His versatility lies in his four separable limbs, which
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coin-op, which may have influenced them to produce games like it; there are no other reports verifying this. Although selling decently over a long period, none of the revenue went to the Pickfords, and Ste suggested the saturation hindered its commercial performance significantly; this plus Software
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Ste, using magic markers, created artwork for future sequels and merchandise, such as style guides of the characters and illustrations of scenes. The Pickfords planned sequels to involve Plok searching for the fleas' home, introduce a setting named Tower Island, and make Plok's comfy chair (which he
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Plok then heads into various locations around the island while facing other creatures trying to overthrow Akrillic: Penkinos, a group of inflatable, floating magicians of mysterious origin living in the North of the island; Womack, a spider living in the island's center with its long legs being weak
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Although successfully defeating the Bobbins Brothers and getting his big square flag back, Plok sails back to Akrillic to find the island has been infested and overtaken by "fleas", two-legged blue insects that hatch from eggs and hop around; Plok learns that the theft of his large flag was simply a
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John's first plan for taking the most advantage of the Razz Board was with how Plok was animated; since he had separable limbs, all of his six parts were independently-moving static sprites. The separated limbs of Plok made him easy to animate and took less graphical data, as static parts could be
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Although Pickfords allowed Buckley and Brooke to offer many contributions, development was not without conflict, the biggest argument occurring late in development regarding difficulty; while Buckley and Brooks felt it was proper, the Pickfords found it overbearing. To settle the dispute, the first
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Partway through the game, Plok places the big square flag back where it belongs outside his home, and then takes a break as he sits on a foot of the statue of his grandfather, Grandpappy Plok, wishing he had found an amulet to help him deal with the fleas. He takes a nap and has an odd dream of his
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in the fictional archipelago of Polyesta. Plok wakes up one morning and notices his big square flag on the pole on his house's rooftop has been stolen, and goes out searching for it. He spots the flag on Cotton Island from far away and sails to it to find the flag. Plok mistakes some imposter flags
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received partway through the game. The amulet converts shells into power for Plok's secondary attack. There are also "Magic Fruits" that can heal Plok's health; the more he punches a fruit, the bigger it gets and more health he receives. Less frequent are bigger "Golden Fruits" that increase Plok's
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was positively received by critics, who praised its innovative ideas, variety, presentation, versatile playable character, and level design; however, some expressed skepticism of it being the same cutesy colorful platform title as many others, and the Pickfords attributed its underwhelming sales to
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was the Pickfords' first game where Ste created concept art, to be more professional and adapt to an increase in presentation to buyers in the industry; according to Ste, this changed the process of green-lighting a game just by starting programming: "Everyone in the industry was self taught, and
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as distinguished in the genre, noting innovative aspects such as the costume and weapon power-ups and limb mechanics. Reviews also enjoyed its humor, such as with Plok's limbless movements, his power-ups, and nonsensical story; Humphreys felt it would help the game be enjoyed by even the biggest
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and Geoff Follin, developing the music and sound; Kevin Edwards and Stephen Ruddy as compressors; Dan Whitworth creating additional graphics; and an 18-year-old Chun Wah Kong joining in spring 1993 as a tester. Software Creations, for some of their games, hired animators recently laid-off from a
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detractors of kid-friendly platformers. The hero was applauded for being charming, more lovable than other mascots of its kind, and versatile, particularly with his limbs and his costume and weapon power-ups. Trenton Webb found the limb mechanic "quite fun to mess around with uselessly," and an
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The player encounters several different enemies, such as the aforementioned fleas. For fleas, for the player to complete the level, Plok must destroy every single one of them in every level (with the exceptions of Cotton Island, Legacy Island, and Fleapit), where the last one drops a flag which
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comics; "Ninja Plok" which armed him with an endless amount of throwing stars; and "Super Plok," a superhero with flying abilities. Plok also had the "smart bomb," an ability where he enraged himself to the point of exploding and wiping out all enemies on the screen (as well as his own limbs).
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energy to its fullest. In some levels, some fruits can either send Plok to a timed bonus stage where he must reach a goal or a strange room where he must collect all the shells to progress. Completing these will have Plok warp to the next level with some of them being able to skip boss fights.
2095:. From there, the webcomic takes place 20 years after the game as it features new characters and some returning ones like Rockyfella. The comic sometimes used pop-culture references from other games and other media, in-jokes reference and commentaries on the game's development and its future. 2014:
version was planned using a Software Creations worker's software for automatically converting SNES titles into Mega Drive games; 80% of the code was automatically converted, according to Ste, with the other 20% requiring hands-on work. Ultimately, however, despite Webb announcing the port's
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footage of the game, including Plok attacking fleas with his limbs and skid-ing down slanted platforms. Brooke conceived triggering parts of the scenery with limbs, reasoning they "looked a bit rough" when constantly looping; however, carrying it out was difficult due to affecting the
4404:"Announcing RR-003 the Official SNES soundtrack to PLOK! This will be a preorder item available on Record Store Day (April 18) on our website. http://Respawnedrecords.com Officially licensed with Zee-3 Limited we are happy to bring Plok to vinyl! #vinyl #gaming #music #blessed #snes" 1292:
in Europe, while Tradewest and Activision publishing it in North America and Japan, respectively. While Nintendo's reasons for this remain undisclosed, Ste believes that Miyamoto found it, particularly its mini-race levels, too similar to the then in-development first-party title
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hardware he designed named the Razz Board. In addition to being impressed by the hardware's innovative graphics system, the Pickfords also saw an opportunity to make a "real arcade game" like the ones in their youth; they previously worked on an Amiga-based coin-op system for
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and causing Plok's movements to be jolty. He came up with the limb-holding coat hangers two weeks later. The vehicles were left for the final stages, as incorporating them into earlier levels would've taken too much work to "balance" them with those stages' other aspects.
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for his own, including a pair of underpants and a striped scarf, becoming irritated in the process. Plok encounters the two giant creatures who are responsible for placing the fake flags, the Bobbins Brothers, whom Plok's grandpappy had warned him about, and fights them.
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was compared to many other games of its kind, and even the most favorable reviewers expressed skepticism about playing another average colorful cutesy platform game. Some critics ultimately thought it was and criticized its lack of depth. A frequent comparison was with
536:(NES) titles, which the console had yet to gain steam in the United Kingdom; despite finding the 8-bit system "horribly overpriced and terribly underpowered", the Pickfords took the offer due to financial necessity and their love of the works of Rare founders 315: 740:
While the brothers and Hay considered many consoles, such as the NES, Super NES, and Game Boy, only a Super NES title came into fruition. Development once again involved self-funding, albeit on the part of Software Creations instead of just the Pickfords.
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s difficulty was also highlighted, mostly attributed to lack of a password system, save feature, and requirement for continues to be earned. Other contributors to the challenge included long stage lengths and sudden obstacles such as rolling logs. One
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there were no standards or expectations of how a new game should progress. I remember it being a struggle to justify spending work time drawing pretty pictures which wouldn't actually contribute to the game." Ste added shades to the concept art using
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as typical of other kid-friendly platform games, although "a bit manic, deceptively bombastic, and diverse in tone". Ste reported Geoff doing around 75% of the work and being far more open for discussion with the team, and Tim being more "elusive".
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was cancelled half-completed in 1990 as a result of Zippo Games closing and funds running out; Ste admitted in 2014 a desire to produce a coin-op caused improper business decisions, such as rejecting more financially-rewarding console work.
4373:"It's been 25 years since the release of the SNES classic "Plok", and yet the soundtrack remains as relevant today as it was then, if not more so. We're proud to bring you the 1st ever official release of that very soundtrack on July 27th" 333:" are earned if four P-L-O-K tokens are collected, and a token is garnered if a level is finished without dying; if a Game Over occurs, the player will restart with a score of 0, three lives, and at the place the Plokontinue was received. 1918:
s FI derogatorily labeled the titular character as "a puny version" of the Sega franchise's blue hedgehog, criticizing his weird design and calling it names such as "hot pink reddy coloured duck penguin thing" and "freaky pork chop."
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s Jonathan Davies felt it kept adding new concepts as the game went on, and praised some of them, such as patterns of item placements directing the player to off-camera platforms and bouncing off water instead of drowning to death.
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s instruments: single-sample guitar chords (0:00–0:05; title theme), simple-waveform "lead" instruments like harmonicas (0:05–0:11; title theme) and guitars (0:11–0:21; "A Line in the Sand"), and a breathing noise (0:21–0:29; boss
780:(2002): "QA is great grounding for designers. It makes you think critically about how players approach your level; how to reward curiosity if the player wanders off the beaten track; how different approaches could break the game." 755:
Manchester studio, and Whitworth was no exception; he animated the title screen (where Plok plays a harmonica to the theme song) while Ste was on a two-week holiday, and Whitworth's work was enthusiastically-received by the staff.
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games on the console as required by the Stamper brothers, gained them an appreciation for the console and changed their development focus from being on technical finesse to the player's experience, which is what they had for
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and that he would make it the second-greatest in the genre above Sonic but below Mario. Tony Harman, product acquisitions and development manager at Nintendo of America, also attended the studio to play
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was the Pickford brothers' first experience as project managers, as well as the first time they collaborated with other developers to turn their ideas into a finished product. Buckley later admitted to
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stage, where it was being programmed for the Razz Board. The hardware had an unusual system that executed higher-depth graphics and performed better with fewer data. Unlike other hardwares that used
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is limited to two "Permanent Continue Positions" after the completion of the Bobbins Brothers and Rockyfella boss fights which the player can return to even after the game is reset, and there is no
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The cartoony graphics were praised as colorful, surreal, adorable, and featuring "vivid backgrounds"; one reviewer called them some of the best on the Super Nintendo, while another compared it to
1351:(1993) included templates of body part stamps to animate Plok and the flea enemies, and a background painting based on one of the Cotton Island levels. In the United Kingdom, Nintendo released a 1217:(18 April) 2020 by Respawned Records; Respawned's release had official song titles, liner notes, and artwork by the Pickfords, and both 180gram vinyls colored red and yellow. Rare composer 639:. Rare and Zippo Games' relationship worsened; Zippo never completed a Game Boy product as instructed and was bought out by Rare in 1990 to be renamed Rare Manchester, which was shut down. 3568:"When we were doing Plok, before the SNES game it was going to be a coin-op. We got Chris Sievey (Frank Sidebottom) to agree to do the voice of Plok for us. Such a shame it never happened" 620:(2009) in that the player had to catch one of several flying footballs to score a touchdown in the middle of a level; he reported the product being only a little more "primitive" than 7098: 2010:
ownership for the Plok character, common in other media economies but rare in the video games industry; and planned a franchise out of it, such as sequels, ports, and merchandise. A
359:-like jump that not only gives him increased speed as items but also dispatches enemies at the highest damage possible. Plok can pick up shells, which award extra lives and serve as 7113: 1391:
was published by the two other franchises. Nintendo's UK print ad depicted a faux desktop screenshot with an image of an angry old lady in the house as the wallpaper; the only
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were noted by retrospective journalists to be in more popular platformers released in later years. Games starring characters with floating body parts used as weapons, such as
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Some print advertising was criticized in later years by Ste for not showing enough of the game itself. Tradewest's US print advertisement depicted the top half taken up by
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to color concept art; it was used not only for the game but also for other titles and products of a potential franchise and as illustrations for the instruction manual.
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s team consisted of the two brothers as producers, art directors, and designers; John Buckley as programmer; Lyndon Brooke as graphic artist; another set of brothers,
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the best Nintendo release of 1993 as well as another classic by the company, the best platform game of the year, and one of the all-time best in the genre. However,
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was ranked the 26th all-time best SNES title (which also named it the best platformer produced in the United Kingdom) in 1996, the 19th best platform game by
6526: 923:, with the idea of removing limbs incorporated later on as the Pickfords experimented. The idea of costume and vehicle power-up had also been around since 877:
prints. The color scheme was formulated originally for an 8-bit arcade title; to achieve a "natural" look, colors were scrunched into extreme areas of the
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to voice Plok, contacting him in 1990 via the number on the name of one of his songs, "969 1909." He encountered Sievey in his Frank Sidebottom costume at
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that is usually next to the target. Some targets also require certain limbs. Once Plok is limbless, he moves by bouncing and becomes harder to control.
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four weeks within its development, and told Kay Miyamoto was amazed by the game's audio to the point of analyzing it. However, Nintendo only published
881:. When the project turned into a 16-bit SNES game, the color scheme (although generally the same) was more detailed with a wider palette, and Ste used 7118: 4250: 869:
as an easy method to a businesslike aesthetic. Ste drew the illustrations in black and white, due to being focused more on shape than on color and
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disclosed getting lost in levels and unable to look for targets and fleas required to complete levels. While some reviewers approved how hard
7073: 5738: 5494: 4436: 1188:, as two guitar chord samples could fit within memory. "Lead" instruments such as an electric guitar and harmonicas were made out of simple 6295: 5280:"VIDEO GAMES: Planet Leyland: Buzz Aldrin lands an Austin Allegro in deepest Sub-Terrania? Rupert Goodwins makes sense of the new releases" 1905: 1209:
The soundtrack has been released to physical formats twice, on July 27, 2019, to cassette by CANVAS Ltd. and as a limited-edition 500-copy
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decoy to lure him away from Akrillic. Plok travels through Akrillic, defeating every single flea on the surface to reclaim his island.
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was, others disliked not being able to save or use passwords, reasoning it was annoying to replay earlier stages over and over again.
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the developer tried to persuade Nintendo to publish it; reception from the corporation's Japan and American branches was positive.
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being his most "proud" work. and Kong admittined that his experience as the game's tester prepared him for being lead designer on
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When it came to NES and SNES titles, Software Creations was notable for pushing the limits of a hardware's sound, including with
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As development went on, Rare was profiting mostly from selling NES titles, making them less focused on Razz Board games such as
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However, other print advertisements were much more true to the game, such as Tradewest's series of comic book panel ads named
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the third-best platform game when the game was still in development, and expressed desire to make it the second-best above
721:(1990). The Pickfords were eventually promoted to higher positions, with Ste becoming an art director and John a producer. 2211:
s review was mainly by Steve Polak that rated it 86%, it featured a second opinion from another critic that scored it 55%.
712: 533: 509: 5916: 4776: 6987: 635:, instructed Zippo Games to develop a game for the handheld console; however, this meant stopping the development of 6674: 1372:, Germany's official Nintendo magazine, ran a comic strip where Plok races with Mario at an Olympic match in space. 6913: 6742: 6531: 6052: 1689: 1341: 717: 7068: 7063: 6793: 5997: 2672:: Aha! So it's you Bobbins Brothers who are behind all these shenanigans! My grandpappy warned me about you... / 1929: 1534: 1419: 1325:
s primary demographic at gamers six-to-fourteen years old. Although published by Tradewest in the United States,
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can be used to shoot at targets and enemies, and several power-ups scattered throughout its colorful stages as "
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executive producer Mike Webb reported compressing 50% on the game's 16-megabit graphics data (equivalent to
1244: 6229: 4351: 541: 330: 7007: 6845: 4242: 2730:: I've been duped! All my flags have been stolen while I was on Cotton Island and replaced by flea flags! 3563: 2045:
s development, saw the beginning of a saturation of colorful platform games starring cute mascots, like
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journalist called it one of the most "surreal" games in the September 1993 line-up. Tradewest presented
1218: 659: 537: 517: 493: 489: 292: 280: 125: 118: 2057:. Ste, in 2004, publicly stated developers and producers with more finances knew about previews of the 6963: 6765: 6341: 6318: 4494: 2994:: Wow! With this magic amulet I can turn shells into Plok power. The fleas won't know what's hit them! 7083: 4467: 4407: 4376: 3571: 1045: 998:
A 30-second sample of "A Line in the Sand" (also referred to as "Beach"), involving a change in both
931:-only power-ups included "Robo Plok," a robot form that improved maneuverability and was inspired by 67: 55: 6697: 1430:
as a "a colorful new action title with a lead character that hurls his arms and legs at attackers."
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was only half-finished, he wrote a letter to Hay claiming it was the third-best platform game below
403:, a gun-slinging "Cowboy Plok" based on westerns, and "Rocket Plok" where is equipped with multiple 6597: 2264: 1330: 1227: 958: 553: 504: 376: 145: 113: 6635: 6173: 6369: 4941: 4440: 2923:: Why it's my arch foes the Bobbins Brothers!.. I'll wager that they're behind this tomfoolery / 2075: 2032: 1881: 1276: 1256: 983: 694: 682: 242: 159: 60: 6891: 2755:: In the very same place fifty years ago grandpappy Plok has also looking for the lost amulet... 6249: 6456: 5864: 5838: 5812: 4589: 4179: 4153: 4127: 4086: 4060: 4034: 4008: 3982: 3956: 3927: 3809: 3783: 3757: 3435: 3409: 3383: 3319: 2080: 1295: 1280: 1173: 854: 595: 498: 276: 135: 6364: 3901: 3855: 2268: 1363:, the video features a segment of testers at Nintendo UK promoting upcoming games, including 908:-style character who ran an item shop. The Bobbins Brothers and Womack were transferred from 7012: 6719: 6415: 4687: 4563: 1939: 1821: 1592: 1268: 1248: 1214: 1099: 937: 388: 209: 5890: 4372: 3598: 1977:
journalist reported being confused what action to do next in some stages, and another from
7043: 6724: 5284: 4990: 2927:: Looking for something old timer?... have you lost something?... yeah, like an amulet? / 2126: 2110: 878: 698: 404: 326: 6410: 6433: 4403: 2136:(1995), were released shortly afterwards and garnered much wider exposure. When listing 1426:
writer called Tradewest "one of the most impressive third party line-up," highlighting
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Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Sushi-X; Weigand, Mike (October 1993).
4463: 1333:; a complete guide and review was published in the October 1993 issue of its magazine 674: 7057: 7036: 6827: 6679: 6108: 4995: 4946: 3360: 1979: 1626: 1604: 1580: 1377: 1368: 1360: 1181: 1161: 1109: 1037: 771: 594:
After the formation of these ideas, Chris Stamper went to Zippo Games to introduce a
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completion in an April 1994 interview, it was never released for unknown reasons.
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visual depicted was its box art, placed in the bottom right and very small-sized.
1090: 2604:(Super Nintendo Entertainment System). Level/area: Cotton Island Rickety Bridge. 1052: 990: 375:" temporarily upgrades Plok into a character from his favourite movies, such as " 6850: 6177: 6002: 2876:(Super Nintendo Entertainment System). Level/area: Legacy Island Swiftly Peaks. 2625:(Super Nintendo Entertainment System). Level/area: Cotton Island Crazy Cradles. 2104: 1383: 1347: 1193: 1020: 952:
s code had been lost; thus, Buckley started programming based on what he saw in
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three 4/5 scores for graphics, control and fun factor, and a 4.5/5 for sound.
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influences; "A Line in the Sand", for instance, was inspired by the works of
6658: 6640: 6461: 6254: 5921: 4272: 4270: 4268: 3733: 3731: 3729: 2897:(Super Nintendo Entertainment System). Level/area: Legacy Island Log Trail. 2792:(Super Nintendo Entertainment System). Level/area: Legacy Island Mace Cove. 2583:(Super Nintendo Entertainment System). Level/area: Cotton Island Log Falls. 1869: 1410: 1169: 1117: 870: 866: 818: 767: 420: 250: 92: 6770: 4786: 3472: 3470: 3468: 3466: 3464: 3462: 3460: 3458: 3456: 3283: 3281: 3103:(Super Nintendo Entertainment System). Level/area: Akrillic Womack Spider. 1857: 705:(SNES). Hay hired the Pickfords right away to use it to design and program 579:
as Frank Sidebottom in 2006. He planned to voice the playable character of
3046:(Super Nintendo Entertainment System). Level/area: Akrillic The Penkinos. 2968:(Super Nintendo Entertainment System). Level/area: Akrillic Plok's House. 2834:(Super Nintendo Entertainment System). Level/area: Legacy Island Zig Zag. 2746:(Super Nintendo Entertainment System). Level/area: Akrillic Plok's House. 2562:(Super Nintendo Entertainment System). Level/area: Cotton Island Columns. 6814: 6747: 6702: 2541:(Super Nintendo Entertainment System). Level/area: Cotton Island Bridge. 2092: 1911: 1558: 1352: 1189: 632: 521: 412: 372: 338: 263: 254: 103: 4221: 4219: 3145:(Super Nintendo Entertainment System). Level/area: Akrillic Rockyfella. 2676:: You'll never get your flag back Plok!... We'll stamp you out for good! 2520:(Super Nintendo Entertainment System). Level/area: Cotton Island Beach. 2237: 2235: 2233: 1953:
s gameplay and eulogized its playability, perfect control, and variety.
1909:(1991), particularly in its "sugary" tone and Plok's speed ball attack; 1145:
and Geoff Follin, began halfway into development. It was categorized by
6873: 6196: 6155: 6133: 4781: 4479: 4419: 4388: 3583: 2028: 1546: 1462: 932: 416: 408: 356: 2918:(Super Nintendo Entertainment System). Level/area: Legacy Island map. 2667:(Super Nintendo Entertainment System). Level/area: Cotton Island map. 919:
The "floating" limb movements were coded in John's first prototype of
6323: 6057: 4533:"The SNES Exclusive 'Plok' Almost Got A Sega Mega Drive/Genesis Port" 3087:: Hmm.. I think I'll pay a visit to that trouble causer Womack spider 2142: 2132: 2062:
Creations constantly changing publishers between projects rendered a
2024: 1973: 1937:
writer The Elf called his vehicle power-ups "fantastic and fun," and
1723: 837: 685:
was the first non-Japanese company to have a development kit for the
452: 396: 364: 187: 98: 5947: 2952:: My long lost amulet! / This time I'll put it somewhere real safe.. 1943:
magazine Jason Humphreys claimed the cowboy power-up his favourite.
1306:
was going to be released, but it was cancelled for unknown reasons.
17: 2697:: Ha! Haaaa! What a piece of cake / Grandpappy would be proud of me 512:, which changed the Pickfords' mindset on how they developed games. 415:
with a water cannon, an "off-road truck" with a rocket launcher, a
6831:(in German). Vol. 6, no. 1. January 1994. pp. 56–59 2179:
different ratings: two scored it 8/10, one 7/10, and another 9/10.
2140:
on a list of "The Most Unappreciated Platformers of the '90s" for
2047: 1933:
critic called it "catchy" with "plenty of situations to test it."
1243: 905: 805: 673: 662:
venue, and offered to work for free; however, a short time later,
571: 549: 525: 480: 313: 196: 76: 3166:(Super Nintendo Entertainment System). Level/area: Akrillic map. 3124:(Super Nintendo Entertainment System). Level/area: Akrillic map. 3082:(Super Nintendo Entertainment System). Level/area: Akrillic map. 3025:(Super Nintendo Entertainment System). Level/area: Akrillic map. 2989:(Super Nintendo Entertainment System). Level/area: Akrillic map. 2725:(Super Nintendo Entertainment System). Level/area: Akrillic map. 791:
Kong recalled most of the game was completed close to the end of
2053: 1172:. Tim Follin composed the title song out of a guitar-played two- 817:
s development, Ste created his black-and-white concept art with
424: 4850: 4848: 4846: 3030:: While I'm at it, it's high time I sorted out those Penkinos.. 904:
include Armstrong, a "mini-version" of Rockyfella; and Suki, a
287:; they worked on it while at Zippo Games and programmed it for 2377: 2375: 2373: 2371: 2006:
being commercially successful. The Pickford brothers garnered
953: 631:. In 1989, Rare, the first company outside of Japan to have a 443:
levitates to its flag pole and allows the player to progress.
4969: 4967: 4965: 2973:: z.zz..zzz / Hey! / What's this? / Grandpappy's lost amulet! 7037:
The Plok Archive, part of the Pickford Bros.'s official site
4314: 4312: 4206: 4204: 4202: 4200: 4109: 4107: 3716: 3714: 3712: 3710: 3708: 3655: 3653: 3651: 3649: 1408:
was first announced in June 1993; upon its announcement, an
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Plok's secondary attack takes the form of "Speed Blade," a
3636: 3634: 3061: 3059: 3004: 3002: 2463: 2461: 2459: 2446: 2444: 2419: 2417: 2404: 2402: 693:
After leaving Zippo, John phoned Richard Hay, the head of
4871: 4869: 4867: 4865: 4863: 3171:: Now to the source of all this trouble..... The Fleapit! 2358: 2356: 2354: 1271:
expressed a strong interest in working on the game; when
5039: 5037: 4464:"Plok was amazing!!! Great game and fabulous soundtrack" 3832: 3830: 2329: 2327: 1196:. A breathing sample in the boss theme was also used in 5638: 5636: 5058: 5056: 5054: 5052: 2120:
in its 2013 edition. Video game elements introduced in
4886: 4884: 4833: 4831: 4291: 3546: 3544: 3542: 3540: 3538: 3536: 3534: 3532: 666:
was cancelled, and Sievey never voiced the character.
407:. Presents in the Fleapit yield high-tech, futuristic 6929:. Vol. 6, no. 9. September 1993. p. 11 6683:(in Spanish). No. 30. March 1994. pp. 60–63 6577:(in Spanish). No. 17. April 1994. pp. 56–57 6028:. 1001 Before You Die. 7 October 2013. Archived from 3950: 3948: 299:, but the reissue was cancelled for unknown reasons. 6949:. Vol. 6, no. 10. October 1993. p. 77 6228:
Brueggemann, Karl; Brueggemann, Will (3 June 2018).
5737:
harvnb error: no target: CITEREFNintendo_Power1993 (
3108:: I don't think I'll have any more trouble from him! 1314:
The Pickfords, despite owning the IP and developing
1156:
continues the Follin brothers' incorporation of old
6156:
GamesTM: Jump! The Greatest Platformers Of All Time
4643: 3261: 3259: 3257: 3255: 3253: 3251: 3249: 3247: 3245: 3243: 3241: 3239: 3237: 3235: 2088:which features a special guest appearance by Plok. 1318:, were never consulted on promotion. Tradewest set 1231:to be inspired by the Follin brothers' soundtrack. 275:s history began in the late 1980s as a self-funded 220: 208: 170: 158: 144: 134: 124: 112: 66: 54: 37: 3233: 3231: 3229: 3227: 3225: 3223: 3221: 3219: 3217: 3215: 1108:"A Line in the Sand" was inspired by the works of 945:By the start of the development of the SNES game, 840:grids that encode colors and transparency through 6137:. Vol. 2, no. 5. April 1994. p. 12 4346:. Tim and Geoff Follin. CANVAS Ltd. 2019. CNV003. 6053:"The Most Unappreciated Platformers Of The '90s" 2027:. During marketing, a Plok model was created in 1998:Commercial performance and plans for a franchise 1444:Contemporaneous and retrospective reviews (SNES) 724:On the side, the Pickfords continued working on 587:John, while Ste was drawing the shop screen for 5493:harvnb error: no target: CITEREFHobbyConsolas ( 5334: 5273: 5271: 5160: 4628: 4613: 4356:: CS1 maint: others in cite AV media (notes) ( 697:, the first company outside of Japan to have a 614:in a 2014 interview, comparing its gameplay to 528:computers, many getting canceled. They learned 7099:Super Nintendo Entertainment System-only games 6513:. Vol. 53. October 1993. pp. 100–105 5729: 4330: 3849: 3847: 3845: 3751: 3749: 3505: 3503: 3313: 3311: 1468: 654:s development, the brothers obtained comedian 6535:. No. 36. September 1995. pp. 92–95 5771: 5725: 5721: 5706: 5662: 5595: 5575: 5535: 5519: 5463: 5403: 5384: 5380: 5365: 5357: 5326: 5310: 4905: 4854: 4681: 4679: 4667: 4557: 4555: 4553: 4431: 4429: 2381: 2117:1001 Video Games You Must Play Before You Die 1764: 1632: 8: 6622:. Vol. 53. October 1993. pp. 30–34 3274:and Geoff Follin. Respawned Records. RR-003. 1203:Spider-Man and the X-Men in Arcade's Revenge 7114:Video games developed in the United Kingdom 6943:"Tradewest Presents The Adventures of Plok" 6923:"Tradewest Presents The Adventures of Plok" 4655: 4495:"Interview with David Wise (December 2010)" 4318: 4303: 4210: 4113: 3895: 3893: 3891: 3720: 3659: 3346: 3344: 3342: 3340: 3302: 2294:"Plok (SNES / Super Nintendo) Game Profile" 670:1990–1993: From Zippo to Software Creations 6823:"Super Mario: Verloren In Der Zeit Teil 3" 6797:. Vol. 6, no. 10. pp. 32–44 6728:. No. 4. January 1994. pp. 44–45 6527:"NU 64: Software Creations Do Their Thing" 5980: 5623: 5361: 5341: 4973: 3150:: I don't know what all the fuss was about 1446: 1164:, and its guitar solo being influenced by 451:As king, Plok dwells on Akrillic, a large 295:rights. The game was to be ported for the 43: 34: 7094:Super Nintendo Entertainment System games 6898:(in Spanish). No. 24. pp. 72–78 6350:(in Italian). No. 25. pp. 86–87 6301:Video Games: The Ultimate Gaming Magazine 6094:. No. 42. April 1996. pp. 28–41 6026:"1001 Video Games to Play Before You Die" 5917:"Playing Catch Up: Ste and John Pickford" 5670: 5627: 5551: 5515: 5486: 5427: 5330: 5238: 5175: 4984: 4982: 4927: 4819: 3640: 3206: 3194: 3182: 3065: 3051:: Now they know who's king of this island 3008: 2708: 2503: 2491: 2479: 2467: 2450: 2435: 2423: 2408: 2393: 2362: 2345: 2333: 2318: 306:market saturation of mascot platformers. 2066:franchise impossible for several years. 1192:, with the guitar's wave identical to a 249:(SNES). It was released in late 1993 by 5795: 5751: 5682: 5666: 5658: 5607: 5555: 5531: 5511: 5459: 5443: 5431: 5415: 5353: 5314: 5250: 5223: 5211: 5199: 5028: 5016: 4875: 4733: 4276: 3879: 3836: 3737: 3671: 3622: 3491: 3476: 3287: 2229: 2161: 1749:VideoGames & Computer Entertainment 1263:Software Creations was so confident in 6129:"An Interview with Software Creations" 5654: 5579: 5043: 4989:van Duyn, Marcel (22 September 2010). 4349: 1402:with Plok's origins at the storyline. 1075: 736:to Hay, pitching it under a new name: 6877:. Vol. 1, no. 9. p. 74 6644:. No. 12. June 1993. p. 11. 6107:Amann, Hans-Joachim (December 1993). 5998:"Mine bedste platformspil-oplevelser" 5968: 5767: 5755: 5686: 5642: 5455: 5262: 5187: 5136: 5074: 5062: 4518: 3550: 3162:Software Creations (September 1993). 3141:Software Creations (September 1993). 3120:Software Creations (September 1993). 3099:Software Creations (September 1993). 3078:Software Creations (September 1993). 3042:Software Creations (September 1993). 3021:Software Creations (September 1993). 2985:Software Creations (September 1993). 2964:Software Creations (September 1993). 2943:Software Creations (September 1993). 2914:Software Creations (September 1993). 2893:Software Creations (September 1993). 2872:Software Creations (September 1993). 2851:Software Creations (September 1993). 2830:Software Creations (September 1993). 2809:Software Creations (September 1993). 2788:Software Creations (September 1993). 2767:Software Creations (September 1993). 2742:Software Creations (September 1993). 2721:Software Creations (September 1993). 2688:Software Creations (September 1993). 2663:Software Creations (September 1993). 2642:Software Creations (September 1993). 2621:Software Creations (September 1993). 2600:Software Creations (September 1993). 2579:Software Creations (September 1993). 2558:Software Creations (September 1993). 2537:Software Creations (September 1993). 2516:Software Creations (September 1993). 832:s visuals were formulated during its 383:, "Vigilante Plok" which makes him a 7: 7124:Video games set on fictional islands 6911:Tim; Paul (November 1993). "Plok!". 6593:Nintendo Player's Guide: Mario Paint 6555:(in French). April 1994. p. 144 6174:"Bubbles, Baseball and Buzz Saws..." 5915:Wallis, Alistair (7 December 2006). 5783: 5702: 5690: 5611: 5563: 5539: 5478: 5399: 5148: 5086: 4890: 4837: 4807: 4718: 4711: 2241: 2091:The Pickfords later launched a Plok 1894:Upon release, some critics declared 1451: 6194:Bro' Buzz (November 1993). "Plok". 5591: 5559: 5507: 5482: 5098: 4439:. Respawned Records. Archived from 4402:Respawned Records (6 March 2020). 4225: 2860:: So that's where the left one went 2002:John Pickford and Kay had faith in 1470: 1442: 1296:Super Mario World 2: Yoshi's Island 703:Super Nintendo Entertainment System 687:Super Nintendo Entertainment System 435:with plasma cannons, and a pair of 247:Super Nintendo Entertainment System 165:Super Nintendo Entertainment System 6675:"Plok: La Bandera de la Discordia" 6271:Davies, Jonathan (December 1993). 5889:Pickford, Ste (23 February 2015). 5278:Goodwins, Rupert (25 April 1994). 4588:Pickford, Ste (29 November 2018). 4292:Brueggemann & Brueggemann 2018 3510:Pickford, Ste (27 November 2018). 1766: 1634: 1076:Problems playing these files? See 25: 6051:Bertoil, Ben (26 February 2015). 5996:Blichfeldt, Thomas (4 May 2014). 5863:Pickford, Ste (17 October 2004). 5837:Pickford, Ste (17 October 2004). 5811:Pickford, Ste (17 October 2004). 5111:Riley, Adam (27 September 2003). 4686:Pickford, Ste (10 October 2013). 4562:Pickford, Ste (10 October 2013). 4493:Bergeaud, David (December 2010). 4253:from the original on 3 April 2019 4241:Andrews, Nate (10 January 2012). 4178:Pickford, Ste (14 October 2004). 4152:Pickford, Ste (14 October 2004). 4126:Pickford, Ste (14 October 2004). 4085:Pickford, Ste (17 October 2004). 3981:Pickford, Ste (14 October 2004). 3955:Pickford, Ste (14 October 2004). 3926:Pickford, Ste (14 October 2004). 3900:Pickford, Ste (17 October 2004). 3854:Pickford, Ste (14 October 2004). 3382:Pickford, Ste (14 October 2004). 3351:Pickford, Ste (14 October 2004). 7119:Video games scored by Tim Follin 6205:Brookes, Jason (November 1992). 4688:"Plok US print advert #1 – SNES" 4033:Pickford, Ste (7 October 2009). 3808:Pickford, Ste (25 August 2009). 3782:Pickford, Ste (24 August 2009). 3756:Pickford, Ste (10 August 2009). 2074:In 2009, North American company 2019:sleeps on in the end credits of 1922:However, other reviewers opined 1810: 1805: 1800: 1795: 1790: 1785: 1780: 1775: 1770: 1765: 1678: 1673: 1668: 1663: 1658: 1653: 1648: 1643: 1638: 1633: 1489: 1484: 1479: 1474: 1469: 1098: 1089: 1050: 988: 344:Plok can launch any of his four 318:The first level of Cotton Island 6986:; Switch, Rob (1 August 2018). 6962:Webb, Trenton (December 1993). 6844:Szczepaniak, John (June 2020). 6764:Schneider, Ulf (January 1994). 6409:Humphreys, Andrew (July 1994). 6207:"Interview: Software Creations" 5865:"Plok goes to the Sleepy Chair" 2084:, a horizontal shooter for the 7006:Yates, Laurie (October 1993). 6917:. No. 14. pp. 92–94. 6854:. No. 208. pp. 54–59 6741:Sandrie; Ulf (December 1993). 6696:Polak, Steve; FI (June 1994). 6363:Hickman, Sam (December 1993). 6181:. No. 122. pp. 74–79 5113:"Plok (Super Nintendo) Review" 4007:Pickford, Ste (10 June 2009). 3597:Pickford, Ste (22 June 2010). 2651:: This has gone beyond a joke! 1946:Some critics were addicted to 1339:, and a two-page section in a 1329:still received promotion from 532:was looking for developers of 387:-equipped character a la the " 1: 6970:. No. 14. pp. 54–55 6465:. No. 20. pp. 30–31 6373:. No. 13. pp. 62–63 6281:. No. 14. pp. 48–49 6258:. No. 18. pp. 62–63 6172:Bevan, Mike (December 2013). 4756:. September 1993. p. 100 4564:"Plok UK print advert – SNES" 4531:Yarwood, Jack (12 May 2023). 4371:CANVAS Ltd. (24 July 2019). 1221:has expressed admiration for 821:to make it look professional. 534:Nintendo Entertainment System 510:Nintendo Entertainment System 7074:Cancelled Sega Genesis games 6706:. No. 1. pp. 54–55 6419:. No. 8. pp. 48–49 4462:Wise, David (12 May 2020). 4059:Pickford, Ste (5 May 2005). 3434:Pickford, Ste (5 May 2005). 3408:Pickford, Ste (5 May 2005). 3318:Pickford, Ste (5 May 2005). 3266:Pickford, Ste (March 2020). 2588:: Gr!! This is making me mad 2175:s review, four critics gave 477:1988: Rare hires Zippo Games 241:developed by British studio 6811:Super Mario All Stars Video 6386:Hink, Antie (August 1994). 6340:Fury, Red (February 1994). 6294:Eddy, Andy (October 1993). 6200:. No. 52. p. 108. 6115:(in German). pp. 70–71 2108:in 2014, and was listed in 2031:for a promotional photo of 1357:Super Mario All-Stars Video 7145: 6491:. No. 151. p. 48 6455:Jones, Neil (April 1994). 4940:Cracramon (4 March 2011). 4437:"PLOK Official Soundtrack" 4331:Weinbach & Switch 2018 3599:"Goodbye Frank Sidebottom" 2567:: I've been diddled again! 2525:: Hey! This isn't my flag! 1690:Official Nintendo Magazine 1141:s soundtrack, composed by 732:, the Pickfords showcased 7129:Single-player video games 7109:Video games about insects 6988:"Episode 203: Tim Follin" 6947:Electronic Gaming Monthly 6927:Electronic Gaming Monthly 6794:Electronic Gaming Monthly 6327:. No. 24. p. 48 6304:. No. 57. p. 56 6230:"Episode 321: Tim Follin" 6151:"Behind the Scenes: Plok" 6086:"All-time Top SNES Games" 2609:: Hey! I recognize those! 2170:Electronic Gaming Monthly 1930:Electronic Gaming Monthly 1535:Electronic Gaming Monthly 1455: 1452: 1420:Consumer Electronics Show 873:technology only allowing 42: 7089:Software Creations games 6914:Nintendo System Magazine 6867:Talko (September 1993). 6774:(in German). p. 126 6751:(in German). p. 106 6532:Nintendo Magazine System 6488:Computer and Video Games 6478:Lord, Gary (June 1994). 6442:(in German). p. 104 6393:Aktueller Software Markt 6215:. No. 1. p. 18 4644:Nintendo of America 1993 4590:"Plok SNES flyer – back" 4499:Square Enix Music Online 1523:Computer and Video Games 1501:Aktueller Software Markt 711:(1993), a sequel to the 617:Excitebots: Trick Racing 583:before it was cancelled. 411:with weapons, such as a 379:" which equips him with 49:North American cover art 7042:6 February 2018 at the 6651:Plok Instruction Manual 6396:(in German). p. 51 6317:Frank (December 1993). 4243:"Super Follin Brothers" 4087:"Womack surprises Plok" 2038:However, 1992, late in 1439:Contemporaneous reviews 1342:Nintendo Player's Guide 1225:, claiming his work on 516:In the summer of 1988, 6890:The Elf (April 1994). 6600:. 1993. pp. 58–59 6248:Dave (February 1994). 5946:. Zaku. Archived from 5624:Sandrie & Ulf 1993 5362:Sandrie & Ulf 1993 5342:Sandrie & Ulf 1993 4974:Sandrie & Ulf 1993 4035:"Plok art – Armstrong" 4009:"Plok SNES sprites #1" 1400:The Adventures of Plok 1260: 977: 822: 690: 584: 542:Ultimate Play the Game 513: 399:Plok" equipped with a 319: 6992:The Legacy Music Hour 6661:. 1993. pp. 1–29 6159:. 2014. pp. 6–11 4247:Nintendo World Report 2274:on September 29, 2003 1247: 1147:Nintendo World Report 976: 858:) to eight megabits. 809: 677: 610:Ste vaguely recalled 575: 548:, as well as playing 538:Tim and Chris Stamper 518:Ste and John Pickford 494:Ste and John Pickford 490:Tim and Chris Stamper 484: 317: 293:intellectual property 281:Ste and John Pickford 119:Ste and John Pickford 7049:Plok at Gamespot.com 6846:"The Making of Plok" 6432:Jan (January 1994). 6250:"Made in Manchester" 5891:"3D Plok from 1994?" 4991:"Plok Review (SNES)" 4619:, pp. 101, 105. 984:"A Line in the Sand" 540:'s previous company 6598:Nintendo of America 5685:, pp. 75, 77; 5659:Polak & FI 1994 5532:Polak & FI 1994 5460:Polak & FI 1994 5432:Polak & FI 1994 5354:Polak & FI 1994 5315:Polak & FI 1994 5292:on 16 February 2021 5251:Tim & Paul 1993 5017:Tim & Paul 1993 4876:Polak & FI 1994 4789:on 16 November 2014 4775:Alan Weiss, Brett. 3983:"Those Pesky Fleas" 3566:(5 November 2018). 2630:: Oh! Ohh!! Ohhh!!! 2300:. 19 September 2010 2265:Nintendo of America 2114:editor Tony Mott's 1449: 1418:at the summer 1993 1331:Nintendo of America 1251:in 2015. He called 1228:Donkey Kong Country 959:collision detection 893:Concepts and design 492:in 2015. They made 6234:Super Marcato Bros 5722:Semrad et al. 1993 5663:Semrad et al. 1993 5596:Semrad et al. 1993 5554:, pp. 48–49; 5536:Semrad et al. 1993 5404:Semrad et al. 1993 5381:Semrad et al. 1993 5358:Semrad et al. 1993 5327:Semrad et al. 1993 5311:Semrad et al. 1993 5214:, pp. 72, 78. 4942:"Test : Plok" 4855:Semrad et al. 1993 4333:, 1:29:59–1:32:40. 3363:on 6 February 2018 2797:: Hurumph !!! 2546:: What's going on? 2438:, pp. 17, 20. 2076:Super Fighter Team 2033:Software Creations 1906:Sonic the Hedgehog 1447: 1359:(1993); hosted by 1261: 978: 900:characters not in 823: 695:Software Creations 691: 683:Software Creations 585: 514: 427:, a bomb-dropping 320: 253:in North America, 243:Software Creations 61:Software Creations 4673:, pp. 58–59. 4646:, pp. 58–59. 4634:, pp. 30–34. 4521:, pp. 78–79. 4306:, pp. 58–59. 3384:"Plok Body Parts" 2931:: Shut Up Irving! 2482:, pp. 22–25. 2348:, pp. 4, 16. 2258:"Super NES Games" 1891: 1890: 1174:chord progression 1055: 993: 855:Street Fighter II 423:with grenades, a 230: 229: 16:(Redirected from 7136: 7069:Activision games 7064:1993 video games 7024: 7022: 7020: 7013:Electronic Games 7002: 7000: 6998: 6979: 6977: 6975: 6958: 6956: 6954: 6938: 6936: 6934: 6918: 6907: 6905: 6903: 6886: 6884: 6882: 6863: 6861: 6859: 6840: 6838: 6836: 6818: 6806: 6804: 6802: 6783: 6781: 6779: 6760: 6758: 6756: 6737: 6735: 6733: 6715: 6713: 6711: 6692: 6690: 6688: 6670: 6668: 6666: 6656: 6645: 6631: 6629: 6627: 6609: 6607: 6605: 6586: 6584: 6582: 6564: 6562: 6560: 6544: 6542: 6540: 6522: 6520: 6518: 6500: 6498: 6496: 6484: 6474: 6472: 6470: 6451: 6449: 6447: 6428: 6426: 6424: 6405: 6403: 6401: 6382: 6380: 6378: 6359: 6357: 6355: 6336: 6334: 6332: 6313: 6311: 6309: 6290: 6288: 6286: 6267: 6265: 6263: 6244: 6242: 6240: 6224: 6222: 6220: 6201: 6190: 6188: 6186: 6168: 6166: 6164: 6146: 6144: 6142: 6124: 6122: 6120: 6103: 6101: 6099: 6070: 6069: 6067: 6065: 6048: 6042: 6041: 6039: 6037: 6022: 6016: 6015: 6013: 6011: 5993: 5987: 5978: 5972: 5966: 5960: 5959: 5957: 5955: 5940: 5934: 5933: 5931: 5929: 5912: 5906: 5905: 5903: 5901: 5886: 5880: 5879: 5877: 5875: 5860: 5854: 5853: 5851: 5849: 5834: 5828: 5827: 5825: 5823: 5808: 5802: 5793: 5787: 5781: 5775: 5765: 5759: 5749: 5743: 5742: 5719: 5713: 5700: 5694: 5680: 5674: 5652: 5646: 5640: 5631: 5621: 5615: 5605: 5599: 5589: 5583: 5573: 5567: 5549: 5543: 5529: 5523: 5505: 5499: 5498: 5476: 5470: 5453: 5447: 5441: 5435: 5425: 5419: 5413: 5407: 5397: 5391: 5378: 5372: 5351: 5345: 5324: 5318: 5308: 5302: 5301: 5299: 5297: 5288:. Archived from 5275: 5266: 5260: 5254: 5248: 5242: 5236: 5227: 5221: 5215: 5209: 5203: 5197: 5191: 5185: 5179: 5173: 5167: 5158: 5152: 5146: 5140: 5134: 5128: 5127: 5125: 5123: 5108: 5102: 5096: 5090: 5084: 5078: 5072: 5066: 5060: 5047: 5041: 5032: 5026: 5020: 5014: 5008: 5007: 5005: 5003: 4986: 4977: 4971: 4960: 4959: 4957: 4955: 4937: 4931: 4925: 4912: 4903: 4894: 4888: 4879: 4873: 4858: 4852: 4841: 4835: 4826: 4817: 4811: 4805: 4799: 4798: 4796: 4794: 4785:. Archived from 4772: 4766: 4765: 4763: 4761: 4746: 4740: 4731: 4725: 4709: 4703: 4702: 4700: 4698: 4683: 4674: 4665: 4659: 4656:Nintendo UK 1993 4653: 4647: 4641: 4635: 4626: 4620: 4611: 4605: 4604: 4602: 4600: 4585: 4579: 4578: 4576: 4574: 4559: 4548: 4547: 4545: 4543: 4528: 4522: 4516: 4510: 4509: 4507: 4505: 4490: 4484: 4483: 4477: 4475: 4459: 4453: 4452: 4450: 4448: 4433: 4424: 4423: 4417: 4415: 4399: 4393: 4392: 4386: 4384: 4368: 4362: 4361: 4355: 4347: 4340: 4334: 4328: 4322: 4319:Szczepaniak 2020 4316: 4307: 4304:Szczepaniak 2020 4301: 4295: 4289: 4283: 4274: 4263: 4262: 4260: 4258: 4238: 4232: 4223: 4214: 4211:Szczepaniak 2020 4208: 4195: 4194: 4192: 4190: 4175: 4169: 4168: 4166: 4164: 4149: 4143: 4142: 4140: 4138: 4123: 4117: 4114:Szczepaniak 2020 4111: 4102: 4101: 4099: 4097: 4082: 4076: 4075: 4073: 4071: 4056: 4050: 4049: 4047: 4045: 4030: 4024: 4023: 4021: 4019: 4004: 3998: 3997: 3995: 3993: 3978: 3972: 3971: 3969: 3967: 3952: 3943: 3942: 3940: 3938: 3923: 3917: 3916: 3914: 3912: 3897: 3886: 3877: 3871: 3870: 3868: 3866: 3851: 3840: 3834: 3825: 3824: 3822: 3820: 3805: 3799: 3798: 3796: 3794: 3779: 3773: 3772: 3770: 3768: 3758:"Font – Fleapit" 3753: 3744: 3735: 3724: 3721:Szczepaniak 2020 3718: 3703: 3702: 3700: 3698: 3684: 3678: 3677:, pp. 9–10. 3669: 3663: 3660:Szczepaniak 2020 3657: 3644: 3638: 3629: 3620: 3614: 3613: 3611: 3609: 3594: 3588: 3587: 3581: 3579: 3560: 3554: 3548: 3527: 3526: 3524: 3522: 3507: 3498: 3497:, pp. 6, 8. 3489: 3483: 3474: 3451: 3450: 3448: 3446: 3436:"Plok sketch #3" 3431: 3425: 3424: 3422: 3420: 3410:"Plok sketch #2" 3405: 3399: 3398: 3396: 3394: 3379: 3373: 3372: 3370: 3368: 3359:. Archived from 3348: 3335: 3334: 3332: 3330: 3320:"Plok sketch #1" 3315: 3306: 3303:Szczepaniak 2020 3300: 3294: 3285: 3276: 3275: 3263: 3210: 3204: 3198: 3192: 3186: 3180: 3174: 3173: 3159: 3153: 3152: 3138: 3132: 3131: 3117: 3111: 3110: 3096: 3090: 3089: 3075: 3069: 3063: 3054: 3053: 3039: 3033: 3032: 3018: 3012: 3006: 2997: 2996: 2982: 2976: 2975: 2961: 2955: 2954: 2940: 2934: 2933: 2929:Bobbins Brothers 2911: 2905: 2904: 2890: 2884: 2883: 2869: 2863: 2862: 2848: 2842: 2841: 2839:: That was heavy 2827: 2821: 2820: 2806: 2800: 2799: 2785: 2779: 2778: 2776:: Bah! It's you! 2764: 2758: 2757: 2739: 2733: 2732: 2718: 2712: 2706: 2700: 2699: 2685: 2679: 2678: 2674:Bobbins Brothers 2660: 2654: 2653: 2639: 2633: 2632: 2618: 2612: 2611: 2597: 2591: 2590: 2576: 2570: 2569: 2555: 2549: 2548: 2534: 2528: 2527: 2513: 2507: 2501: 2495: 2489: 2483: 2477: 2471: 2465: 2454: 2448: 2439: 2433: 2427: 2421: 2412: 2406: 2397: 2391: 2385: 2379: 2366: 2360: 2349: 2343: 2337: 2331: 2322: 2316: 2310: 2309: 2307: 2305: 2290: 2284: 2283: 2281: 2279: 2273: 2267:. Archived from 2262: 2254: 2248: 2239: 2212: 2210: 2202: 2196: 2186: 2180: 2174: 2166: 2098:In later years, 2044: 1969: 1961: 1952: 1917: 1822:Electronic Games 1815: 1814: 1813: 1809: 1808: 1804: 1803: 1799: 1798: 1794: 1793: 1789: 1788: 1784: 1783: 1779: 1778: 1774: 1773: 1769: 1768: 1683: 1682: 1681: 1677: 1676: 1672: 1671: 1667: 1666: 1662: 1661: 1657: 1656: 1652: 1651: 1647: 1646: 1642: 1641: 1637: 1636: 1494: 1493: 1492: 1488: 1487: 1483: 1482: 1478: 1477: 1473: 1472: 1450: 1324: 1269:Shigeru Miyamoto 1249:Shigeru Miyamoto 1215:Record Store Day 1140: 1102: 1093: 1066: 1057: 1056: 1034: 1033: 1032: 1031: 1017: 1016: 1015: 1014: 995: 994: 975: 951: 831: 816: 802:Graphics and art 797: 749: 653: 405:rocket launchers 327:difficulty modes 274: 201:10 December 1993 200: 191: 182: 102: 91: 80: 47: 35: 21: 7144: 7143: 7139: 7138: 7137: 7135: 7134: 7133: 7104:Tradewest games 7054: 7053: 7044:Wayback Machine 7033: 7028: 7027: 7018: 7016: 7005: 6996: 6994: 6984:Weinbach, Brent 6982: 6973: 6971: 6961: 6952: 6950: 6941: 6932: 6930: 6921: 6910: 6901: 6899: 6889: 6880: 6878: 6866: 6857: 6855: 6843: 6834: 6832: 6821: 6809: 6800: 6798: 6786: 6777: 6775: 6763: 6754: 6752: 6740: 6731: 6729: 6720:"Release Dates" 6718: 6709: 6707: 6695: 6686: 6684: 6673: 6664: 6662: 6654: 6648: 6634: 6625: 6623: 6612: 6603: 6601: 6589: 6580: 6578: 6574:Nintendo Acción 6567: 6558: 6556: 6547: 6538: 6536: 6525: 6516: 6514: 6503: 6494: 6492: 6482: 6477: 6468: 6466: 6454: 6445: 6443: 6431: 6422: 6420: 6408: 6399: 6397: 6385: 6376: 6374: 6362: 6353: 6351: 6339: 6330: 6328: 6316: 6307: 6305: 6293: 6284: 6282: 6270: 6261: 6259: 6247: 6238: 6236: 6227: 6218: 6216: 6204: 6193: 6184: 6182: 6171: 6162: 6160: 6149: 6140: 6138: 6127: 6118: 6116: 6106: 6097: 6095: 6084: 6079: 6074: 6073: 6063: 6061: 6050: 6049: 6045: 6035: 6033: 6032:on 13 July 2014 6024: 6023: 6019: 6009: 6007: 5995: 5994: 5990: 5979: 5975: 5967: 5963: 5953: 5951: 5950:on 22 June 2013 5942: 5941: 5937: 5927: 5925: 5914: 5913: 5909: 5899: 5897: 5888: 5887: 5883: 5873: 5871: 5862: 5861: 5857: 5847: 5845: 5836: 5835: 5831: 5821: 5819: 5810: 5809: 5805: 5794: 5790: 5782: 5778: 5766: 5762: 5750: 5746: 5736: 5728:, p. 108; 5720: 5716: 5701: 5697: 5681: 5677: 5653: 5649: 5641: 5634: 5626:, p. 106; 5622: 5618: 5606: 5602: 5594:, p. 104; 5590: 5586: 5578:, p. 108; 5574: 5570: 5562:, p. 104; 5550: 5546: 5530: 5526: 5510:, p. 104; 5506: 5502: 5492: 5485:, p. 104; 5477: 5473: 5454: 5450: 5442: 5438: 5426: 5422: 5414: 5410: 5398: 5394: 5379: 5375: 5364:, p. 106; 5352: 5348: 5325: 5321: 5309: 5305: 5295: 5293: 5285:The Independent 5277: 5276: 5269: 5261: 5257: 5249: 5245: 5237: 5230: 5222: 5218: 5210: 5206: 5198: 5194: 5186: 5182: 5174: 5170: 5162:Nintendo Acción 5159: 5155: 5147: 5143: 5135: 5131: 5121: 5119: 5110: 5109: 5105: 5097: 5093: 5085: 5081: 5073: 5069: 5061: 5050: 5042: 5035: 5027: 5023: 5015: 5011: 5001: 4999: 4988: 4987: 4980: 4972: 4963: 4953: 4951: 4939: 4938: 4934: 4926: 4915: 4904: 4897: 4889: 4882: 4874: 4861: 4853: 4844: 4836: 4829: 4818: 4814: 4806: 4802: 4792: 4790: 4774: 4773: 4769: 4759: 4757: 4748: 4747: 4743: 4732: 4728: 4710: 4706: 4696: 4694: 4685: 4684: 4677: 4666: 4662: 4654: 4650: 4642: 4638: 4627: 4623: 4612: 4608: 4598: 4596: 4587: 4586: 4582: 4572: 4570: 4561: 4560: 4551: 4541: 4539: 4530: 4529: 4525: 4517: 4513: 4503: 4501: 4492: 4491: 4487: 4473: 4471: 4461: 4460: 4456: 4446: 4444: 4443:on 14 July 2020 4435: 4434: 4427: 4413: 4411: 4401: 4400: 4396: 4382: 4380: 4370: 4369: 4365: 4348: 4342: 4341: 4337: 4329: 4325: 4317: 4310: 4302: 4298: 4290: 4286: 4275: 4266: 4256: 4254: 4240: 4239: 4235: 4224: 4217: 4209: 4198: 4188: 4186: 4177: 4176: 4172: 4162: 4160: 4151: 4150: 4146: 4136: 4134: 4125: 4124: 4120: 4112: 4105: 4095: 4093: 4084: 4083: 4079: 4069: 4067: 4058: 4057: 4053: 4043: 4041: 4032: 4031: 4027: 4017: 4015: 4006: 4005: 4001: 3991: 3989: 3980: 3979: 3975: 3965: 3963: 3954: 3953: 3946: 3936: 3934: 3928:"Lemme At 'Em!" 3925: 3924: 3920: 3910: 3908: 3899: 3898: 3889: 3885:, pp. 8–9. 3878: 3874: 3864: 3862: 3853: 3852: 3843: 3835: 3828: 3818: 3816: 3807: 3806: 3802: 3792: 3790: 3781: 3780: 3776: 3766: 3764: 3755: 3754: 3747: 3736: 3727: 3719: 3706: 3696: 3694: 3686: 3685: 3681: 3670: 3666: 3658: 3647: 3639: 3632: 3621: 3617: 3607: 3605: 3596: 3595: 3591: 3577: 3575: 3562: 3561: 3557: 3549: 3530: 3520: 3518: 3512:"Milton's room" 3509: 3508: 3501: 3490: 3486: 3475: 3454: 3444: 3442: 3433: 3432: 3428: 3418: 3416: 3407: 3406: 3402: 3392: 3390: 3381: 3380: 3376: 3366: 3364: 3350: 3349: 3338: 3328: 3326: 3317: 3316: 3309: 3301: 3297: 3286: 3279: 3265: 3264: 3213: 3205: 3201: 3193: 3189: 3181: 3177: 3161: 3160: 3156: 3140: 3139: 3135: 3119: 3118: 3114: 3098: 3097: 3093: 3077: 3076: 3072: 3064: 3057: 3041: 3040: 3036: 3020: 3019: 3015: 3007: 3000: 2984: 2983: 2979: 2963: 2962: 2958: 2950:Grandpappy Plok 2942: 2941: 2937: 2921:Grandpappy Plok 2913: 2912: 2908: 2900:Grandpappy Plok 2892: 2891: 2887: 2879:Grandpappy Plok 2871: 2870: 2866: 2858:Grandpappy Plok 2850: 2849: 2845: 2837:Grandpappy Plok 2829: 2828: 2824: 2816:Grandpappy Plok 2808: 2807: 2803: 2795:Grandpappy Plok 2787: 2786: 2782: 2774:Grandpappy Plok 2766: 2765: 2761: 2741: 2740: 2736: 2720: 2719: 2715: 2711:, pp. 8–9. 2707: 2703: 2687: 2686: 2682: 2662: 2661: 2657: 2641: 2640: 2636: 2620: 2619: 2615: 2599: 2598: 2594: 2578: 2577: 2573: 2557: 2556: 2552: 2536: 2535: 2531: 2515: 2514: 2510: 2502: 2498: 2490: 2486: 2478: 2474: 2466: 2457: 2449: 2442: 2434: 2430: 2422: 2415: 2407: 2400: 2392: 2388: 2380: 2369: 2361: 2352: 2344: 2340: 2332: 2325: 2317: 2313: 2303: 2301: 2292: 2291: 2287: 2277: 2275: 2271: 2260: 2256: 2255: 2251: 2240: 2231: 2226: 2221: 2216: 2215: 2208: 2203: 2199: 2187: 2183: 2172: 2167: 2163: 2158: 2127:Dynamite Headdy 2072: 2042: 2000: 1967: 1959: 1950: 1915: 1892: 1846:Nintendo Acción 1811: 1806: 1801: 1796: 1791: 1786: 1781: 1776: 1771: 1730: 1679: 1674: 1669: 1664: 1659: 1654: 1649: 1644: 1639: 1490: 1485: 1480: 1475: 1445: 1441: 1436: 1322: 1312: 1302:A port for the 1242: 1237: 1138: 1128: 1127: 1126: 1125: 1105: 1104: 1103: 1095: 1094: 1083: 1082: 1074: 1072: 1071: 1070: 1069: 1064: 1058: 1051: 1048: 1042: 1041: 1040: 1030: 1025: 1024: 1023: 1022: 1021: 1013: 1008: 1007: 1006: 1005: 1004: 996: 989: 986: 979: 973: 968: 949: 895: 879:RGB color wheel 829: 814: 804: 795: 747: 699:development kit 672: 651: 570: 479: 474: 449: 419:with lasers, a 312: 272: 257:in Europe, and 204: 195: 192:1 December 1993 186: 177: 153: 108: 97: 86: 75: 50: 33: 32:1993 video game 28: 27:1993 video game 23: 22: 15: 12: 11: 5: 7142: 7140: 7132: 7131: 7126: 7121: 7116: 7111: 7106: 7101: 7096: 7091: 7086: 7081: 7079:Nintendo games 7076: 7071: 7066: 7056: 7055: 7052: 7051: 7046: 7032: 7031:External links 7029: 7026: 7025: 7003: 6980: 6959: 6939: 6919: 6908: 6887: 6864: 6841: 6819: 6807: 6784: 6761: 6738: 6716: 6693: 6671: 6646: 6632: 6619:Nintendo Power 6610: 6587: 6565: 6545: 6523: 6510:Nintendo Power 6501: 6475: 6452: 6429: 6406: 6383: 6360: 6337: 6314: 6291: 6268: 6245: 6225: 6202: 6191: 6169: 6147: 6125: 6104: 6081: 6080: 6078: 6075: 6072: 6071: 6043: 6017: 5988: 5973: 5961: 5935: 5907: 5881: 5855: 5839:"Tower Island" 5829: 5813:"The Fleapits" 5803: 5788: 5776: 5772:Bro' Buzz 1993 5770:, p. 48; 5760: 5754:, p. 77; 5744: 5731:Nintendo Power 5726:Bro' Buzz 1993 5724:, p. 38; 5714: 5705:, p. 48; 5695: 5689:, p. 48; 5675: 5671:Humphreys 1994 5669:, p. 75; 5665:, p. 38; 5661:, p. 55; 5657:, p. 49; 5647: 5632: 5628:Humphreys 1994 5616: 5610:, p. 78; 5600: 5584: 5576:Bro' Buzz 1993 5568: 5558:, p. 78; 5552:Humphreys 1994 5544: 5538:, p. 38; 5534:, p. 55; 5524: 5520:Bro' Buzz 1993 5518:, p. 49; 5516:Humphreys 1994 5514:, p. 78; 5500: 5481:, p. 48; 5471: 5462:, p. 55; 5458:, p. 74; 5448: 5436: 5430:, p. 49; 5428:Humphreys 1994 5420: 5408: 5402:, p. 51; 5392: 5383:, p. 38; 5373: 5360:, p. 38; 5356:, p. 55; 5346: 5340:, p. 101; 5336:Nintendo Power 5333:, p. 49; 5331:Humphreys 1994 5329:, p. 38; 5319: 5313:, p. 38; 5303: 5267: 5255: 5243: 5239:Humphreys 1994 5228: 5216: 5204: 5192: 5180: 5178:, p. 126. 5176:Schneider 1994 5168: 5153: 5141: 5129: 5103: 5101:, p. 104. 5091: 5079: 5067: 5048: 5033: 5021: 5009: 4978: 4976:, p. 106. 4961: 4932: 4928:Humphreys 1994 4913: 4895: 4880: 4859: 4842: 4827: 4825:, p. 144. 4812: 4800: 4767: 4741: 4726: 4717:, p. 11; 4704: 4675: 4660: 4648: 4636: 4630:Nintendo Power 4621: 4615:Nintendo Power 4606: 4580: 4549: 4537:Time Extension 4523: 4511: 4485: 4454: 4425: 4394: 4363: 4335: 4323: 4308: 4296: 4294:, 53:50–54:32. 4284: 4264: 4233: 4215: 4196: 4170: 4144: 4118: 4103: 4077: 4051: 4025: 3999: 3973: 3944: 3918: 3887: 3872: 3856:"Fleapit work" 3841: 3826: 3810:"Plok font #2" 3800: 3784:"Plok font #1" 3774: 3745: 3725: 3704: 3688:"John Buckley" 3679: 3664: 3645: 3641:Tradewest 1993 3630: 3615: 3589: 3564:Pickford, Ste 3555: 3528: 3499: 3484: 3452: 3426: 3400: 3374: 3353:"Plok Archive" 3336: 3307: 3295: 3277: 3211: 3207:Tradewest 1993 3199: 3195:Tradewest 1993 3187: 3183:Tradewest 1993 3175: 3154: 3133: 3112: 3091: 3070: 3066:Tradewest 1993 3055: 3034: 3013: 3009:Tradewest 1993 2998: 2977: 2956: 2935: 2906: 2885: 2864: 2843: 2822: 2818:: Bah! Hambug! 2801: 2780: 2759: 2753:On-screen text 2734: 2713: 2709:Tradewest 1993 2701: 2680: 2655: 2634: 2613: 2592: 2571: 2550: 2529: 2508: 2504:Tradewest 1993 2496: 2492:Tradewest 1993 2484: 2480:Tradewest 1993 2472: 2468:Tradewest 1993 2455: 2451:Tradewest 1993 2440: 2436:Tradewest 1993 2428: 2424:Tradewest 1993 2413: 2409:Tradewest 1993 2398: 2394:Tradewest 1993 2386: 2384:, p. 108. 2382:Bro' Buzz 1993 2367: 2363:Tradewest 1993 2350: 2346:Tradewest 1993 2338: 2334:Tradewest 1993 2323: 2319:Tradewest 1993 2311: 2285: 2249: 2228: 2227: 2225: 2222: 2220: 2217: 2214: 2213: 2197: 2181: 2160: 2159: 2157: 2154: 2071: 2068: 1999: 1996: 1889: 1888: 1885: 1877: 1876: 1873: 1865: 1864: 1861: 1853: 1852: 1849: 1841: 1840: 1837: 1829: 1828: 1825: 1817: 1816: 1762: 1756: 1755: 1752: 1744: 1743: 1740: 1733: 1732: 1727: 1719: 1718: 1715: 1707: 1706: 1703: 1697: 1696: 1693: 1685: 1684: 1630: 1622: 1621: 1618: 1612: 1611: 1608: 1600: 1599: 1596: 1588: 1587: 1584: 1576: 1575: 1572: 1566: 1565: 1562: 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7035: 7034: 7030: 7015: 7014: 7009: 7004: 6993: 6989: 6985: 6981: 6969: 6965: 6960: 6948: 6944: 6940: 6928: 6924: 6920: 6916: 6915: 6909: 6897: 6893: 6888: 6876: 6875: 6870: 6865: 6853: 6852: 6847: 6842: 6830: 6829: 6828:Club Nintendo 6824: 6820: 6816: 6812: 6808: 6796: 6795: 6790: 6789:"Review Crew" 6785: 6773: 6772: 6767: 6762: 6750: 6749: 6744: 6739: 6727: 6726: 6721: 6717: 6705: 6704: 6699: 6694: 6682: 6681: 6680:HobbyConsolas 6676: 6672: 6660: 6653: 6652: 6647: 6643: 6642: 6637: 6633: 6621: 6620: 6615: 6611: 6599: 6595: 6594: 6588: 6576: 6575: 6570: 6566: 6554: 6550: 6546: 6534: 6533: 6528: 6524: 6512: 6511: 6506: 6505:"Now Playing" 6502: 6490: 6489: 6481: 6476: 6464: 6463: 6458: 6453: 6441: 6440: 6435: 6430: 6418: 6417: 6412: 6407: 6395: 6394: 6389: 6384: 6372: 6371: 6366: 6361: 6349: 6348: 6343: 6338: 6326: 6325: 6320: 6315: 6303: 6302: 6297: 6292: 6280: 6279: 6274: 6269: 6257: 6256: 6251: 6246: 6235: 6231: 6226: 6214: 6213: 6208: 6203: 6199: 6198: 6192: 6180: 6179: 6175: 6170: 6158: 6157: 6152: 6148: 6136: 6135: 6130: 6126: 6114: 6110: 6105: 6093: 6092: 6087: 6083: 6082: 6076: 6060: 6059: 6054: 6047: 6044: 6031: 6027: 6021: 6018: 6005: 6004: 5999: 5992: 5989: 5986:, p. 26. 5985: 5983: 5977: 5974: 5971:, p. 77. 5970: 5965: 5962: 5949: 5945: 5939: 5936: 5924: 5923: 5918: 5911: 5908: 5896: 5892: 5885: 5882: 5870: 5866: 5859: 5856: 5844: 5840: 5833: 5830: 5818: 5814: 5807: 5804: 5801:, p. 12. 5800: 5798: 5792: 5789: 5786:, p. 63. 5785: 5780: 5777: 5774:, p. 108 5773: 5769: 5764: 5761: 5757: 5753: 5748: 5745: 5740: 5735:, p. 101 5734: 5732: 5727: 5723: 5718: 5715: 5711: 5709: 5708:HobbyConsolas 5704: 5699: 5696: 5692: 5688: 5684: 5679: 5676: 5672: 5668: 5664: 5660: 5656: 5651: 5648: 5645:, p. 74. 5644: 5639: 5637: 5633: 5629: 5625: 5620: 5617: 5613: 5609: 5604: 5601: 5597: 5593: 5588: 5585: 5581: 5577: 5572: 5569: 5565: 5561: 5557: 5553: 5548: 5545: 5541: 5537: 5533: 5528: 5525: 5522:, p. 108 5521: 5517: 5513: 5509: 5504: 5501: 5496: 5490: 5489: 5488:HobbyConsolas 5484: 5480: 5475: 5472: 5468: 5466: 5465:HobbyConsolas 5461: 5457: 5452: 5449: 5446:, p. 77. 5445: 5440: 5437: 5433: 5429: 5424: 5421: 5418:, p. 72. 5417: 5412: 5409: 5405: 5401: 5396: 5393: 5389: 5387: 5386:HobbyConsolas 5382: 5377: 5374: 5370: 5368: 5367:HobbyConsolas 5363: 5359: 5355: 5350: 5347: 5344:, p. 106 5343: 5339: 5337: 5332: 5328: 5323: 5320: 5316: 5312: 5307: 5304: 5291: 5287: 5286: 5281: 5274: 5272: 5268: 5265:, p. 49. 5264: 5259: 5256: 5253:, p. 92. 5252: 5247: 5244: 5241:, p. 48. 5240: 5235: 5233: 5229: 5226:, p. 75. 5225: 5220: 5217: 5213: 5208: 5205: 5202:, p. 63. 5201: 5196: 5193: 5190:, p. 31. 5189: 5184: 5181: 5177: 5172: 5169: 5166:, p. 57. 5165: 5163: 5157: 5154: 5151:, p. 87. 5150: 5145: 5142: 5139:, p. 59. 5138: 5133: 5130: 5118: 5114: 5107: 5104: 5100: 5095: 5092: 5089:, p. 56. 5088: 5083: 5080: 5077:, p. 71. 5076: 5071: 5068: 5065:, p. 48. 5064: 5059: 5057: 5055: 5053: 5049: 5046:, p. 49. 5045: 5040: 5038: 5034: 5031:, p. 78. 5030: 5025: 5022: 5019:, p. 94. 5018: 5013: 5010: 4998: 4997: 4996:Nintendo Life 4992: 4985: 4983: 4979: 4975: 4970: 4968: 4966: 4962: 4949: 4948: 4947:Jeuxvideo.com 4943: 4936: 4933: 4930:, p. 49. 4929: 4924: 4922: 4920: 4918: 4914: 4911:, p. 63. 4910: 4908: 4907:HobbyConsolas 4902: 4900: 4896: 4893:, p. 55. 4892: 4887: 4885: 4881: 4878:, p. 55. 4877: 4872: 4870: 4868: 4866: 4864: 4860: 4857:, p. 38. 4856: 4851: 4849: 4847: 4843: 4840:, p. 48. 4839: 4834: 4832: 4828: 4824: 4822: 4816: 4813: 4810:, p. 51. 4809: 4804: 4801: 4788: 4784: 4783: 4778: 4771: 4768: 4755: 4751: 4745: 4742: 4739:, p. 11. 4738: 4736: 4730: 4727: 4723: 4721: 4716: 4714: 4708: 4705: 4693: 4689: 4682: 4680: 4676: 4672: 4670: 4669:Club Nintendo 4664: 4661: 4657: 4652: 4649: 4645: 4640: 4637: 4633: 4631: 4625: 4622: 4618: 4616: 4610: 4607: 4595: 4591: 4584: 4581: 4569: 4565: 4558: 4556: 4554: 4550: 4538: 4534: 4527: 4524: 4520: 4515: 4512: 4500: 4496: 4489: 4486: 4481: 4469: 4465: 4458: 4455: 4442: 4438: 4432: 4430: 4426: 4421: 4409: 4405: 4398: 4395: 4390: 4378: 4374: 4367: 4364: 4359: 4353: 4352:cite AV media 4345: 4339: 4336: 4332: 4327: 4324: 4321:, p. 59. 4320: 4315: 4313: 4309: 4305: 4300: 4297: 4293: 4288: 4285: 4282:, p. 11. 4281: 4279: 4273: 4271: 4269: 4265: 4252: 4248: 4244: 4237: 4234: 4231:, p. 93. 4230: 4228: 4222: 4220: 4216: 4213:, p. 56. 4212: 4207: 4205: 4203: 4201: 4197: 4185: 4181: 4174: 4171: 4159: 4155: 4148: 4145: 4133: 4129: 4122: 4119: 4116:, p. 58. 4115: 4110: 4108: 4104: 4092: 4088: 4081: 4078: 4066: 4062: 4061:"Suki sketch" 4055: 4052: 4040: 4036: 4029: 4026: 4014: 4010: 4003: 4000: 3988: 3984: 3977: 3974: 3962: 3958: 3951: 3949: 3945: 3933: 3929: 3922: 3919: 3907: 3903: 3896: 3894: 3892: 3888: 3884: 3882: 3876: 3873: 3861: 3857: 3850: 3848: 3846: 3842: 3839:, p. 18. 3838: 3833: 3831: 3827: 3815: 3811: 3804: 3801: 3789: 3785: 3778: 3775: 3763: 3759: 3752: 3750: 3746: 3743:, p. 10. 3742: 3740: 3734: 3732: 3730: 3726: 3723:, p. 57. 3722: 3717: 3715: 3713: 3711: 3709: 3705: 3693: 3689: 3683: 3680: 3676: 3674: 3668: 3665: 3662:, p. 55. 3661: 3656: 3654: 3652: 3650: 3646: 3643:, p. 28. 3642: 3637: 3635: 3631: 3627: 3625: 3619: 3616: 3604: 3600: 3593: 3590: 3585: 3573: 3569: 3565: 3559: 3556: 3553:, p. 78. 3552: 3547: 3545: 3543: 3541: 3539: 3537: 3535: 3533: 3529: 3517: 3513: 3506: 3504: 3500: 3496: 3494: 3488: 3485: 3481: 3479: 3473: 3471: 3469: 3467: 3465: 3463: 3461: 3459: 3457: 3453: 3441: 3437: 3430: 3427: 3415: 3411: 3404: 3401: 3389: 3385: 3378: 3375: 3362: 3358: 3354: 3347: 3345: 3343: 3341: 3337: 3325: 3321: 3314: 3312: 3308: 3305:, p. 54. 3304: 3299: 3296: 3292: 3290: 3284: 3282: 3278: 3273: 3269: 3262: 3260: 3258: 3256: 3254: 3252: 3250: 3248: 3246: 3244: 3242: 3240: 3238: 3236: 3234: 3232: 3230: 3228: 3226: 3224: 3222: 3220: 3218: 3216: 3212: 3209:, p. 25. 3208: 3203: 3200: 3196: 3191: 3188: 3185:, p. 22. 3184: 3179: 3176: 3172: 3170: 3165: 3158: 3155: 3151: 3149: 3144: 3137: 3134: 3130: 3128: 3123: 3116: 3113: 3109: 3107: 3102: 3095: 3092: 3088: 3086: 3081: 3074: 3071: 3068:, p. 14. 3067: 3062: 3060: 3056: 3052: 3050: 3045: 3038: 3035: 3031: 3029: 3024: 3017: 3014: 3011:, p. 13. 3010: 3005: 3003: 2999: 2995: 2993: 2988: 2981: 2978: 2974: 2972: 2967: 2960: 2957: 2953: 2951: 2946: 2939: 2936: 2932: 2930: 2926: 2922: 2917: 2910: 2907: 2903: 2902:: What sauce! 2901: 2896: 2889: 2886: 2882: 2880: 2875: 2868: 2865: 2861: 2859: 2854: 2847: 2844: 2840: 2838: 2833: 2826: 2823: 2819: 2817: 2812: 2805: 2802: 2798: 2796: 2791: 2784: 2781: 2777: 2775: 2770: 2763: 2760: 2756: 2754: 2750: 2745: 2738: 2735: 2731: 2729: 2724: 2717: 2714: 2710: 2705: 2702: 2698: 2696: 2691: 2684: 2681: 2677: 2675: 2671: 2666: 2659: 2656: 2652: 2650: 2645: 2638: 2635: 2631: 2629: 2624: 2617: 2614: 2610: 2608: 2603: 2596: 2593: 2589: 2587: 2582: 2575: 2572: 2568: 2566: 2561: 2554: 2551: 2547: 2545: 2540: 2533: 2530: 2526: 2524: 2519: 2512: 2509: 2505: 2500: 2497: 2493: 2488: 2485: 2481: 2476: 2473: 2470:, p. 21. 2469: 2464: 2462: 2460: 2456: 2453:, p. 20. 2452: 2447: 2445: 2441: 2437: 2432: 2429: 2426:, p. 18. 2425: 2420: 2418: 2414: 2411:, p. 17. 2410: 2405: 2403: 2399: 2396:, p. 16. 2395: 2390: 2387: 2383: 2378: 2376: 2374: 2372: 2368: 2365:, p. 27. 2364: 2359: 2357: 2355: 2351: 2347: 2342: 2339: 2335: 2330: 2328: 2324: 2320: 2315: 2312: 2299: 2298:Nintendo Life 2295: 2289: 2286: 2270: 2266: 2259: 2253: 2250: 2247:, p. 44. 2246: 2244: 2238: 2236: 2234: 2230: 2223: 2218: 2207: 2201: 2198: 2194: 2190: 2185: 2182: 2178: 2171: 2165: 2162: 2155: 2153: 2151: 2150: 2145: 2144: 2139: 2135: 2134: 2129: 2128: 2123: 2119: 2118: 2113: 2112: 2107: 2106: 2101: 2096: 2094: 2089: 2087: 2083: 2082: 2077: 2069: 2067: 2065: 2060: 2056: 2055: 2050: 2049: 2041: 2036: 2034: 2030: 2026: 2022: 2016: 2013: 2009: 2005: 1997: 1995: 1993: 1988: 1986: 1982: 1981: 1980:HobbyConsolas 1976: 1975: 1966: 1958: 1957: 1949: 1944: 1942: 1941: 1936: 1932: 1931: 1925: 1920: 1914: 1913: 1908: 1907: 1901: 1897: 1886: 1884: 1883: 1879: 1878: 1874: 1872: 1871: 1867: 1866: 1862: 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Retrieved 7011: 6995:. Retrieved 6991: 6972:. Retrieved 6967: 6951:. Retrieved 6946: 6931:. Retrieved 6926: 6912: 6900:. Retrieved 6895: 6879:. Retrieved 6872: 6856:. Retrieved 6849: 6833:. Retrieved 6826: 6810: 6799:. Retrieved 6792: 6776:. Retrieved 6769: 6753:. Retrieved 6746: 6730:. Retrieved 6723: 6708:. Retrieved 6701: 6685:. Retrieved 6678: 6663:. Retrieved 6650: 6639: 6624:. Retrieved 6617: 6602:. Retrieved 6592: 6579:. Retrieved 6572: 6557:. Retrieved 6552: 6537:. Retrieved 6530: 6515:. Retrieved 6508: 6493:. Retrieved 6486: 6467:. Retrieved 6462:Super Action 6460: 6444:. Retrieved 6437: 6421:. Retrieved 6414: 6398:. Retrieved 6391: 6375:. Retrieved 6368: 6352:. Retrieved 6345: 6329:. Retrieved 6322: 6306:. Retrieved 6299: 6283:. Retrieved 6276: 6260:. Retrieved 6255:Super Action 6253: 6237:. Retrieved 6233: 6217:. Retrieved 6210: 6195: 6183:. Retrieved 6176: 6161:. Retrieved 6154: 6139:. Retrieved 6132: 6117:. Retrieved 6112: 6096:. Retrieved 6089: 6062:. Retrieved 6056: 6046: 6034:. Retrieved 6030:the original 6020: 6008:. Retrieved 6001: 5991: 5981: 5976: 5964: 5952:. Retrieved 5948:the original 5938: 5926:. Retrieved 5920: 5910: 5898:. Retrieved 5894: 5884: 5872:. Retrieved 5868: 5858: 5846:. Retrieved 5842: 5832: 5820:. Retrieved 5816: 5806: 5796: 5791: 5779: 5763: 5758:, p. 74 5752:The Elf 1994 5747: 5730: 5717: 5712:, p. 61 5707: 5698: 5693:, p. 48 5683:The Elf 1994 5678: 5673:, p. 49 5667:The Elf 1994 5650: 5630:, p. 49 5619: 5614:, p. 51 5608:The Elf 1994 5603: 5598:, p. 38 5587: 5582:, p. 49 5571: 5566:, p. 51 5556:The Elf 1994 5547: 5542:, p. 51 5527: 5512:The Elf 1994 5503: 5491:, p. 63 5487: 5474: 5469:, p. 63 5464: 5451: 5444:The Elf 1994 5439: 5434:, p. 55 5423: 5416:The Elf 1994 5411: 5406:, p. 38 5395: 5390:, p. 61 5385: 5376: 5371:, p. 61 5366: 5349: 5335: 5322: 5317:, p. 55 5306: 5294:. Retrieved 5290:the original 5283: 5258: 5246: 5224:The Elf 1994 5219: 5212:The Elf 1994 5207: 5200:Hickman 1993 5195: 5183: 5171: 5161: 5156: 5144: 5132: 5120:. Retrieved 5116: 5106: 5094: 5082: 5070: 5029:The Elf 1994 5024: 5012: 5000:. Retrieved 4994: 4952:. Retrieved 4945: 4935: 4906: 4820: 4815: 4803: 4791:. Retrieved 4787:the original 4780: 4770: 4758:. Retrieved 4753: 4750:"Summer CES" 4744: 4734: 4729: 4724:, p. 77 4719: 4712: 4707: 4695:. Retrieved 4691: 4668: 4663: 4658:, 8:36–8:55. 4651: 4639: 4629: 4624: 4614: 4609: 4597:. Retrieved 4593: 4583: 4571:. Retrieved 4567: 4540:. Retrieved 4536: 4526: 4514: 4502:. Retrieved 4498: 4488: 4478:– via 4472:. Retrieved 4457: 4445:. Retrieved 4441:the original 4418:– via 4412:. Retrieved 4397: 4387:– via 4381:. Retrieved 4366: 4343: 4338: 4326: 4299: 4287: 4277: 4255:. Retrieved 4246: 4236: 4226: 4187:. Retrieved 4183: 4180:"Super Plok" 4173: 4161:. Retrieved 4157: 4154:"Ninja Plok" 4147: 4135:. Retrieved 4131: 4121: 4094:. 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2304:16 February 2278:October 25, 2130:(1994) and 2105:Gamereactor 2029:3D Studio 4 1935:Superjuegos 1737:Video Games 1701:Superjuegos 1453:Publication 1384:Battletoads 1348:Mario Paint 798:s testing. 777:The Getaway 601:World Darts 565:1988–1989: 472:Development 401:blunderbuss 393:Deerstalker 279:project by 160:Platform(s) 146:Composer(s) 114:Designer(s) 7058:Categories 6347:Game Power 6278:Super Play 6212:Super Play 6091:Super Play 5982:Super Play 5969:Bevan 2013 5954:16 October 5768:Frank 1993 5756:Talko 1993 5687:Frank 1993 5643:Talko 1993 5456:Talko 1993 5263:Frank 1993 5188:Jones 1994 5137:Yates 1993 5075:Amann 1993 5063:Frank 1993 5002:10 January 4542:6 February 4519:Bevan 2013 3551:Bevan 2013 3367:10 January 3272:Tim Follin 2219:References 2086:Atari Lynx 2012:Mega Drive 1956:Super Play 1834:Game Power 1712:Super Play 1512:Consoles + 1240:Publishing 1219:David Wise 1186:The Champs 1168:guitarist 1158:rock music 1078:media help 875:monochrome 681:developer 429:helicopter 395:-wearing " 361:ammunition 259:Activision 151:Tim Follin 82:Activision 6771:Play Time 6659:Tradewest 6553:Consoles+ 6370:Super Pro 5922:Gamasutra 5784:Dave 1994 5703:Lord 1994 5691:Lord 1994 5612:Hink 1994 5564:Hink 1994 5540:Hink 1994 5479:Lord 1994 5400:Hink 1994 5149:Fury 1994 5087:Eddy 1993 4891:Webb 1993 4838:Lord 1994 4821:Consoles+ 4808:Hink 1994 3270:(notes). 2224:Citations 2078:released 1882:Super Pro 1858:Play Time 1434:Reception 1345:book for 1310:Promotion 1190:waveforms 1170:Brian May 1124:in 1979). 1118:Brian May 935:from the 867:Letratone 819:Letratone 768:Team Soho 589:Ironsword 546:Ironsword 488:founders 421:motorbike 341:feature. 251:Tradewest 136:Artist(s) 93:Tradewest 7040:Archived 6968:GameZone 6748:Mega Fun 6703:GameStar 6590:"Plok". 5592:Jan 1994 5560:Jan 1994 5508:Jan 1994 5483:Jan 1994 5099:Jan 1994 4251:Archived 2206:GameStar 2152:(1994). 2093:webcomic 1912:GameStar 1729:80% (UK) 1616:Mega Fun 1570:GameZone 1559:GameStar 1353:VHS tape 1206:(1992). 1134:Work on 1060:Some of 825:Many of 718:Solstice 701:for the 660:The Ritz 647:Late in 633:Game Boy 522:Atari ST 413:unicycle 409:vehicles 373:Presents 339:password 325:has two 310:Gameplay 264:presents 255:Nintendo 245:for the 215:Platform 210:Genre(s) 104:Nintendo 6874:GameFan 6869:"Plok!" 6817:. 1993. 6813:(VHS). 6698:"Plok!" 6641:N-Force 6411:"Plok!" 6388:"Plok!" 6296:"Plok!" 6273:"Plok!" 6197:GamePro 6134:GameFan 6036:13 July 5797:GameFan 4782:AllGame 4754:GameFan 4735:N-Force 4480:Twitter 4420:Twitter 4389:Twitter 4278:GamesTM 4257:3 April 3881:GamesTM 3739:GamesTM 3692:C64.com 3673:GamesTM 3624:GamesTM 3584:Twitter 3493:GamesTM 3478:GamesTM 3289:GamesTM 2189:GamePro 2059:Fleapit 1992:Equinox 1552:4.125/5 1547:GamePro 1463:AllGame 1424:GameFan 1411:N-Force 1235:Release 1198:Equinox 1178:Tequila 1046:Samples 947:Fleapit 938:2000 AD 933:Ro-Jaws 929:Fleapit 925:Fleapit 921:Fleapit 910:Fleapit 898:Fleapit 862:Fleapit 846:Fleapit 834:Fleapit 812:Fleapit 810:During 793:Equinox 734:Fleapit 730:Equinox 726:Fleapit 708:Equinox 664:Fleapit 649:Fleapit 641:Fleapit 637:Fleapit 629:Fleapit 612:Fleapit 605:Fleapit 596:coin-op 581:Fleapit 567:Fleapit 417:jetpack 391:," the 357:buzzsaw 285:Fleapit 277:coin-op 221:Mode(s) 171:Release 7008:"Plok" 6964:"Plok" 6892:"Plok" 6766:"Plok" 6743:"Plok" 6636:"Plok" 6614:"Plok" 6569:"Plok" 6549:"Plok" 6480:"Plok" 6457:"Plok" 6434:"Plok" 6365:"Plok" 6342:"Plok" 6324:Total! 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Index

Plok

Developer(s)
Software Creations
Publisher(s)
JP
Activision
NA
Tradewest
EU
Nintendo
Designer(s)
Ste and John Pickford
Programmer(s)
Artist(s)
Composer(s)
Tim Follin
Platform(s)
Super Nintendo Entertainment System
NA
EU
JP
Genre(s)
Platform
Single-player
platform game
Software Creations
Super Nintendo Entertainment System
Tradewest
Nintendo

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