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Nic Watt, creative director of Nnooo, gave more detail regarding the multiplier system: "To create a chain you must pop only the same color of bubbles consecutively. If you miss (pop on the background), wait too long between popping or pop a different colour the chain will break. Also while you are
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The iOS version of the game was released on March 5, 2009. It features 6 main game modes: Training, normal, advanced, chill, timed and bonus mode. It also features 3 bonus rounds. Players pop bubbles by touching them and attempt to build chains of the same colour and pump them to make them larger.
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chaining your score and time from each bubble is stored in a tally below the cursor. This means that until you break your chain neither your main score nor the main timer will increase so if you are not careful you can run out of time!"
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can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player's cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.
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The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit.
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received an 8/10 from WiiWare World as they believed the game offers enough depth and enjoyment to keep the player coming back for short bursts of play.
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developer Nnooo. The game was released in 2008, in North
America on May 12 as a WiiWare launch title, and in Europe on July 4. It was released by
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involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the
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version is free and includes a training mode and an extra mode of gameplay that is unique to the edition.
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however believed the game was "simplistic and overly repetitive", giving it a 6/10.
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The aim of the game is to get highscores and earn all 72 medals.
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Nintendo
Launches WiiWare: An Open Playground for Creativity
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on March 5, 2009. The game was also released for the
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307:is the Chill mode from the full version of
387:Japan - EA brings chess and…POP to WiiWare
227:in Japan on July 29 of the same year. The
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549:Video games developed in Australia
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332:. It costs 500 Nintendo Points.
559:Nintendo Wi-Fi Connection games
412:Joystiq hands-on: Pop (Wiiware)
290:are stripped-down versions of
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441:. 2008-05-16. Archived from
231:version was released on the
320:A DSi version of the game,
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288:Pop: Lite & Pop: Chill
200:Single-player, multiplayer
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239:service under the title
435:"Nnooo (Pop) Interview"
340:The WiiWare version of
475:"Pop (WiiWare) Review"
398:Pop on apple app store
365:Pop Press Announcement
283:Pop: Lite & Chill
514:Nnooo's Pop website
529:Puzzle video games
423:Pop on Wii Preview
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477:. Archived from
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483:. Retrieved
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447:. Retrieved
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125:July 4, 2008
116:May 12, 2008
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86:Nintendo DSi
47:Publisher(s)
37:Developer(s)
316:DSi version
274:iOS version
191:Puzzle game
73:Platform(s)
523:Categories
485:2008-05-17
449:2008-05-16
352:References
305:Pop: Chill
256:Wii Remote
221:Australian
569:Wii games
539:IOS games
336:Reception
322:Pop+ Solo
299:Pop: Lite
294:for iOS:
263:Power-ups
241:Pop+ Solo
233:App Store
247:Gameplay
186:Genre(s)
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326:DSiWare
237:DSiWare
213:WiiWare
197:Mode(s)
104:WiiWare
100:Release
90:DSiWare
82:WiiWare
211:is a
51:Nnooo
41:Nnooo
215:and
346:IGN
342:Pop
309:Pop
292:Pop
252:Pop
229:iOS
217:iOS
208:Pop
164:PAL
139:iOS
121:PAL
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92:),
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78:Wii
22:Pop
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404:^
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173:NA
147:WW
130:JP
112:NA
58:JP
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.