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Prince of Persia: The Forgotten Sands

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930:. Production on the Wii version lasted between two and three years, with a team of both series veterans and newcomers. The storyline was written by Ben McCaw and Marianne Krawczyk. Alongside recreating the established gameplay of the series, the team also added multiple options for traversing environments using the design mantra "create your own path". The PSP team was made up of veteran Ubisoft developers who had worked on projects across multiple genres. According to producer Joel Vignola, the game was designed to appeal to both "hardcore" and "casual" gamers, alongside being a portable version of established 512:. After the film was delayed, the games' concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development team's main goal was a return to the series' traditional roots after the reboot's period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series. After the release of 621:(DS), which is again a side-scroller using 3D graphics, the Prince is controlled exclusively through the touch screen using the DS stylus. The rewind ability returns as a single power activated through an hourglass icon, able to slow down time so the Prince an navigate fast-moving obstacles or slow down enemies. This power can also revive the player. Use of the rewind is limited by changes of "sand", with the player reverting to their last checkpoint if the Prince dies without any uses of the rewind available. The 665:
Ratash, Malik seemingly kills Ratash only to be possessed by him, which destroys his half of the seal. Despite the Prince's wish to save Malik, Razia tells him that Malik can only be freed by killing him and Ratash. Razia is forced to transfer herself into a magical sword which can kill Ratash, as destroying one djinni requires another's power. The Prince succeeds in killing Ratash, fatally wounding his brother who dies in his arms. The Prince leaves Razia in the city and goes to tell Sharaman of Malik's death.
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her sisters whom Ahihud' had been using as a power source. With the spirits' help, he fulfils the prophecy and kills Ahihud, bidding farewell to the spirits. In the DS version, the Prince is kidnapped by a cult whose master wants to use his blood and Razia's magic to become all powerful. An amnesiac Prince reunites with Razia to reclaim his memories and her power. They defeat the Master after he attacks the Prince's home of Babylon, but it costs Razia's life.
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the enemy army despite the Prince's warning, with the army turning on everyone. The brothers end up with half of the seal that kept the army at bay. Separated from Malik, Prince is drawn into a spiritual haven by Razia, queen of the Marid djinn: the army is led by Ratash, an Ifrit djinni who despised the alliance between humans and Djinn organized by Solomon and Razia. The two halves of the seal must be reunited for Ratash and the army to be stopped.
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the flow of time, allowing the environment to be sped up or slowed down. Time powers, and rewinds which reverse time if the Prince dies, are limited in number and replenished along with the Prince's health by drinking from a fountain. Combat sequences are triggered in some rooms, locking the Prince in until all enemies are defeated.
736:, showing some of the hardships endured by the Prince which caused his personality shift in the latter game. A recurring narrative theme across versions was the growth of the Prince into someone who would take responsibility as a leader. Due to sharing a similar chronological setting, all versions of the game used the same title. 778:. Salta was asked to send in a music demo as he had not worked on the series before. His approach to the music was to avoid "the typical "Hollywood" orchestral/ethnic blend", instead using an "eclectic" style focusing on immersion and ambience. The home console and Wii versions both received digital soundtrack albums on May 18. 40: 580:
water flows to make walls and poles for navigation, the "Earth" power restores destroyed elements of the environment, while Wind and Fire powers are used in combat as offensive spells. Combat has the Prince fighting groups of enemies, relying on dodging and rolling to avoid hits. Killing enemies grants a form of
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for modern hardware, refining the established gameplay while introducing new elements through the powers of the djinn. Due to the relatively small size of the production team, there was no AI-controlled companion created for the Prince as it would have been too much work. The art design was described
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perspective, with the prince navigating environments from a horizontal or vertical perspective depending on the situation. The acrobatic elements are carried over directly from other versions, albeit restricted to the game's perspective. The Prince's magical abilities here revolve around manipulating
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was announced by Ubisoft in November 2009. The mobile and web browser versions were released on May 11. The console and portable versions were released on May 18 in North America, May 20 in Australia and mainland Europe, and May 21 in the United Kingdom. A PS3 and 360 limited collector's edition was
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has the Prince and a djinni called Zahra explore a ruined kingdom while fighting a sentient plant which overtook it. In the PSP version, the Prince goes in search of the fire spirit Ahihud, who is killing royal princes to prevent a prophecy of his death. Allied with Helem, a spirit of time, he frees
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In the console and Windows version, the Prince is sent by his father Sharaman to learn leadership from his brother Malik, finding the city under siege: the invaders seek Solomon's Army, a powerful supernatural force imprisoned with the palace. Malik releases Solomon's Army in the hopes of destroying
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gave it a score of 57.33% and 57 out of 100 for the DS version; 74.82% and 75 out of 100 for the PlayStation 3 version; 61.75% and 65 out of 100 for the PSP version; 75.52% and 74 out of 100 for the Xbox 360 version; 76.53% and 77 out of 100 for the Wii version; and 78.22% and 75 out of 100 for the
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Despite attempting to reunite with Malik, they are continually separated by circumstance, and Malik begins falling under the army's influence as he absorbs the power of defeated enemies through his half of the seal; the Prince is shielded from the sands' corruption by Razia's powers. When they meet
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returned as the voice of the Prince across all versions with voice acting. Lowenthal found returning to the role "exhilarating and terrifying" due both to his liking for the role and fan expectations for the character. His portrayal was influenced by the Prince's story portrayal as transition from
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After a point in the game, the Prince gains access to different magical powers, the most basic of which is a limited-use "rewind" function which resets time if the player makes a mistake or the Prince takes damage. The powers are themed around the elements; the "Water" powers allow the freezing of
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continuity, with the Prince navigating 3D environments using a combination of standard acrobatics and magical abilities. Threats include enemies in arena-style encounters, and traps which must be navigated. The Prince's move set outside basic movement include climbing, a wall run to traverse gaps,
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in June 2019. The Windows version was delayed into the following month so it could be optimised for performance on a wide range of machines. It was eventually released on June 3 in Australia, June 4 in Europe, and June 8 in North America. The Windows collector's edition included in-game items, a
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continuity, serving as both a reboot of the series and a return to a well-liked part of the series. This approach allowed it to act as a counterpart to the 2008 reboot. Both Level Design Director Michael McIntyre and Animation Director Jan-Erik Sjovall described the project as something aimed at
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challenging without being too difficult. The controls were also made less automatic. The combat system was designed around a philosophy of high movement and acrobatic elements, with a lack of defensive elements. It also focused on crowd control of enemies over one-on-one fights, inspired by the
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version is a side-scroller split into nine stages, with the prince having basic fighting abilities against standard enemies and boss characters, and a selection of time and elemental abilities drawn from the console game to help with navigation and combat. The
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gameplay designed specifically for the platform. Due to the Prince's solitary adventure, multiplayer was not included in this version. A focus was placed in keeping a high and stable frame rate. The script was again written by McCaw and Krawczyk.
698:. After the film was delayed past its originally 2008 release, the team wanted more time to make a better game, but Ubisoft's publishing side wanted the game as soon as possible. With this in mind, the concept was reworked as a return to the 848:
as the "better-looking" version of the character. According to lead programmer Alain Dessureaux, the team implemented "interesting" graphical effects which could function without slowing the frame rate. The CGI opening was produced by
724:, DS and PSP. Rather than a single version across all platforms, many of the versions were made to play to each platform's strengths and weaknesses. Further versions were developed for mobile and web browser. Each version of 878:
for the physics engine, allowing for a large number of breakable environmental objects. Advanced ragdoll physics were implemented to allow for the use of melee pushes during combat. The Windows version also included
835:. These three versions shared the same story and gameplay. The development team included between fifty and sixty people. When developing this version, the team approached it as if they were making the original 962:
series. The browser version, created to help promote the main console version and again inspired by the main console version, was co-developed by Ubisoft Montreal and indie browser developer Explosive Barrel.
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wall jumping, balancing on beams, swinging from horizontal and climbing vertical poles. The game is set around a large palace complex, with a magical safe zone available at points through the story.
1820: 774:. The music was written as "orchestral with Persian elements". Kouneva created two hours of in-game music, considering it one of her best projects. The Wii, PSP and DS soundtracks were composed by 494:. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements. 2572: 3241: 2871: 890:
trilogy when writing the Prince as a transitional character, not as arrogant as his original appearance and wary of magic but still shy of responsibility. The story drew inspiration from
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Despite the stories differing between the different versions, they all focus on the adventures of the Prince, a son of the Persian king Sharaman. Chronologically, they are set in between
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navigating environments set in Ancient Persia. All versions incorporate platforming, magical powers often based on a form of time manipulation, and limited combat sequences.
2894: 3315: 3272: 2637: 2473: 2042: 1586: 4672: 2529: 1560: 3068: 1992: 1636: 1472: 910:. Malik's name was chosen as it was a common name meaning "king". Compared to the 2008 reboot, which was criticised for being too easy, the team focused on making 584:, which can be used to upgrade existing abilities and statistics such as health, and unlock new powers. This version featured rewards unlocked with points through 4828: 4788: 3036: 2797: 3795: 2767: 2310: 1931: 4783: 4526: 2703: 2670: 938:
The DS version was developed by Ubisoft Casablanca. Production on the DS version lasted approximately one year. Ubisoft Casablanca had previously worked on
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series. The engine was optimised to support crowds of up to fifty enemies at once in combat, with processor usage scaling between
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on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different
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series. UPlay support ended for 360 and PS3 in 2017, and for Windows in 2021, locking off UPlay content.
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The game was first hinted when a trademark was registered for the title by series creator and IP owner
4428: 637:, while incorporating the rewind and elemental powers in addition to bosses drawn from the main game. 3220: 2411: 871: 606: 442: 231: 62: 50: 4703: 4533: 4270: 3242:"[Interview] Palm Grove nous parle de jeu vidéo et de développement de jeux vidéo au Maroc" 2185: 1316: 866: 598: 530: 151: 91: 2927: 203: 2828: 4356: 832: 129: 113: 2075: 4471: 4352: 1890: 1517: 875: 828: 581: 463: 425:, with each version handled by different internal teams. The main version was developed for 381: 183: 874:
to allow for less powerful gaming set-ups to run it. The console and Windows versions used
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was developed by different Ubisoft studios. The game is set in the seven year gap between
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trilogy, enemy types were given specific attacks and weaknesses for players to memorise.
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service on June 17. Ubisoft published the PS3, 360 and PSP version in Japan on June 26.
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each had their own gameplay and narrative. The Wii and PSP versions were developed by
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Prince's portrayal as skilled with the sword. Emulating the earlier variety of the
766: 221: 3163: 805:. Pre-orders of either Windows edition also included with a free download copy of 4045: 1679: 1512: 3665: 3373: 2698: 2599: 1622: 1449: 1041: 861: 627: 622: 618: 450: 446: 438: 347: 309: 236: 216: 211: 191: 1587:"Prince of Persia The Forgotten Sands - The artist formerly known as Prince..." 4319: 4013: 3189: 2964: 1926: 1369: 1175: 1007: 394: 4434: 2833: 2250: 1065: 775: 169: 2381: 844:-inspired realism". The Prince's art design was based on his appearance in 2563:"Shippin' Out May 16–22: Red Dead Redemption, Alan Wake, Prince of Persia" 717:
series, with the design focus being on its narrative and artistic design.
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Prince of Persia - The forgotten sands WII Dev Diary #1 [Europe]
2959:「プリンス オブ ペルシャ 忘却の砂」,こだわりや新たなアクションについて開発者が語るトレイラーを掲載。独自のストーリーが展開するPSP版情報も 4697: 4176: 3800: 3377: 3224: 3198: 3185: 2899: 2534: 2501: 2497:"Jordan Mechner files 'Prince of Persia The Forgotten Sands' trademark" 2147: 1964: 1641: 1229: 1089: 944: 684: 568: 434: 422: 246: 55: 3339:"Prince Of Persia: The Fallen King Level Designer Working On 3DS Game" 2468: 902:, and elements of Persian mythology. Razia's name was a reference to 810: 356: 318: 2862:"Shippin' Out June 6–12: Green Day: Rock Band, Metal Gear Solid PSP" 1960:"Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre" 886:
The script was written by Ceri Young. Young referenced the original
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The other versions have their own gameplay styles and settings. The
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Prince Of Persia: The Forgotten Sands Prima Official Strategy Guide
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was also intended to win back players which had been "lost" to the
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series. The team included both new staff and returning staff from
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Edge Staff (July 2010). "Prince of Persia: The Forgotten Sands".
4363:, DS version by Ubisoft Casablanca. Mobile version developed by 4266:"Prince of Persia: The Forgotten Sands video game review (X360)" 3154:"2011 Writers Guild Awards Videogame Writing Nominees Announced" 2768:"Prince of Persia: The Forgotten Sands uses up to six CPU cores" 1850:"Prince of Persia: The Forgotten Sands Flash Game Now Available" 1364:
The game was met with generally positive reviews upon release.
4443: 2464:"Prince of Persia: The Forgotten Sands Wii Original Soundtrack" 1637:"Multiplayer and Online Services availability in Ubisoft games" 4315:"Prince of Persia: The Forgotten Sands Critic Reviews for Wii" 4040: 3607:"Prince of Persia: The Forgotten Sands Critic Reviews for PSP" 3000: 1997: 1674: 1555: 1444: 1328: 1213: 721: 458: 4069:"Prince of Persia: The Forgotten Sands UK Review (PS3, X360)" 3523:"Prince of Persia: The Forgotten Sands Critic Reviews for PC" 2661:"PoP: The Forgotten Sands hits 360 and PS3 same day as Wii" 1513:"PAX: Prince of Persia: The Forgotten Sands Tries It Again" 4173:"Review: Prince of Persia: The Forgotten Sands (Xbox 360)" 3829:"Prince of Persia: The Forgotten Sands Review (PS3, X360)" 720:
The game was principally developed for PS3, 360, Windows,
3448:"Prince of Persia: The Forgotten Sands for PlayStation 3" 3306:"How Ubisoft Casablanca failed after 18 years experience" 2143:"Ubisoft Announces Prince of Persia: The Forgotten Sands" 1811:"Prince of Persia: The Forgotten Sands leaps onto mobile" 4147:"The Prince of Persia: The Forgotten Sands Review (PSP)" 2066:"God of War 'pinched Prince Of Persia players'- Ubisoft" 1401:"Prince of Persia: The Forgotten Sands First Impression" 790:
produced, featuring a disc of extras and a free copy of
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The PS3, 360 and Windows versions were co-developed by
571:, the gameplay is equivalent to earlier entries in the 3661:"Review: Prince of Persia: The Forgotten Sands (X360)" 3635:"Prince of Persia: The Forgotten Sands for DS Reviews" 958:, which had developed multiple mobile versions of the 809:. The Windows version was also a launch title for the 4010:"Prince of Persia: The Forgotten Sands Review (X360)" 3960:"Prince of Persia: The Forgotten Sands Review (X360)" 2205: 2203: 4095:"Prince of Persia: The Forgotten Sands Review (Wii)" 3935:"Prince of Persia: The Forgotten Sands Review (PSP)" 3883:"Prince of Persia: The Forgotten Sands Review (Wii)" 3423:"Prince of Persia: The Forgotten Sands for Xbox 360" 1670:"Prince of Persia: The Forgotten Sands PSP Hands-On" 747:
continuity, with its version of the lead character.
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version is a side-scroller similar in design to the
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video games; in each the player takes control of an
4690: 4654: 4625: 4599: 4543: 4501: 4494: 4233:"Prince Of Persia: The Forgotten Sands (PS3, X360)" 4121:"Prince of Persia: The Forgotten Sands Review (PC)" 3909:"Prince of Persia: The Forgotten Sands Review (PC)" 3796:"Prince of Persia: The Forgotten Sands (PS3, X360)" 3732:"Prince of Persia: The Forgotten Sands (PS3, X360)" 2311:"Prince of Persia: The Forgotten Sands - Interview" 1706:"Prince of Persia: The Forgotten Sands Review (DS)" 683:began production at series developer and publisher 534:Gameplay from the console and Windows version; the 400: 380: 255: 202: 190: 178: 150: 128: 112: 90: 71: 61: 49: 30: 3987:"Prince of Persia: The Forgotten Sands 360 review" 1551:"Prince of Persia: The Forgotten Sands First Look" 1434: 1432: 1430: 1428: 1426: 3029:"Prince of Persia: The Forgotten Sands Interview" 2035:"Prince of Persia: The Forgotten Sands Interview" 1915: 1913: 687:prior to 2008, while production was ongoing on a 516:, the series went on hiatus until the release of 2762: 2760: 2758: 2756: 2754: 2628:"AU Shippin' Out May 17–21: Red Dead Redemption" 2434:"Albums - Prince of Persia: The Forgotten Sands" 739:The choice was made early in development to set 691:. It began life as a video game tie-in with the 4293:"Prince of Persia: The Forgotten Sands for Wii" 4197:"Prince of Persia: The Forgotten Sands (Wii)". 3473:"Prince of Persia: The Forgotten Sands for PSP" 3248:(in French). September 24, 2014. Archived from 2989: 2987: 2305: 2303: 2301: 2299: 2297: 2295: 2293: 2028: 2026: 2024: 2022: 2020: 1473:"Prince of Persia: The Forgotten Sands Preview" 1394: 1392: 1390: 1388: 1386: 4036:"Prince of Persia: The Forgotten Sands Review" 3855:"Prince of Persia: The Forgotten Sands Review" 3706:"Prince of Persia: The Forgotten Sands (X360)" 3498:"Prince of Persia: The Forgotten Sands for DS" 3395:"Prince of Persia: The Forgotten Sands for PC" 3236: 3234: 2238: 2236: 1728: 1726: 1506: 1504: 1502: 1500: 1498: 1095: 4455: 4351:PS3, 360 and Windows version co-developed by 3765:"Prince of Persia: The Forgotten Sands (Wii)" 3095:Prince of Persia: The Forgotten Sands website 2215:Prince of Persia: The Forgotten Sands website 2182:Prince of Persia: The Forgotten Sands website 2137: 2135: 2133: 2131: 2129: 1993:"House of Dreams: The Ubisoft Montreal Story" 1844: 1842: 1840: 1838: 770:series. Another contributor to the score was 8: 4527:Prince of Persia 2: The Shadow and the Flame 2097: 2095: 2093: 1953: 1951: 1949: 1580: 1578: 1544: 1542: 1540: 1235: 1181: 1026: 942:, and multiple portable games including the 801:soundtrack disc and a free download copy of 467:series, and is set within the continuity of 3091:"Lead Game Designer Thomas Simon on Combat" 1804: 1802: 1800: 1798: 823:Prince of Persia: The Forgotten Sands (Wii) 18:Prince of Persia: The Forgotten Sands (Wii) 4498: 4462: 4448: 4440: 4401: 4399: 4397: 4395: 4393: 4391: 4381: 4379: 4377: 4375: 4373: 2338: 2336: 1025: 974: 44:Cover art for all versions and territories 38: 27: 4214:"Prince of Persia: The Forgotten Sands". 3573: 3571: 3417: 3415: 2172: 2170: 2102:Ransom-Wiley, Jason (December 14, 2009). 2033:Evans-Thirlwell, Edwin (March 25, 2010). 476:All versions of the game are set between 3601: 3599: 3545: 3543: 3467: 3465: 3442: 3440: 3273:"Jeux vidéo: les Marocains aux manettes" 2659:Nunneley, Stephany (February 17, 2010). 1699: 1697: 4344: 4203:. Vol. 253. June 2010. p. 84. 3629: 3627: 3517: 3515: 3492: 3490: 3389: 3387: 3059:"Prince of Persia: The Forgotten Sands" 2994:Goldstein, Hilary (December 14, 2009). 2798:"Prince of Persia: The Forgotten Sands" 2404:"Interview with Tom Salta (April 2010)" 2344:"Interview with Composer Penka Kouneva" 2262: 2260: 1879: 1877: 1875: 1771:"Prince of Persia: The Forgotten Sands" 1549:Goldstein, Hilary (February 18, 2010). 1382: 265: 2938:from the original on November 25, 2021 2874:from the original on December 11, 2013 2595:"Prince Of Persia returns on May 21st" 1898:from the original on September 5, 2019 864:used for both the 2008 reboot and the 760:. The lead composer for the music was 4829:Video games with alternative versions 4789:Video games scored by Steve Jablonsky 4430:Prince of Persia: The Forgotten Sands 3370:Prince of Persia: The Forgotten Sands 3337:Sahdev, Ishaan (September 28, 2010). 3271:le Bec, Christopher (June 17, 2010). 3217:Prince of Persia: The Forgotten Sands 3120:Beaudoin, Maxime (January 25, 2016). 2829:"Ubisoft dates football game for May" 2640:from the original on November 6, 2013 2495:Kietzmann, Ludwig (October 6, 2009). 1922:"Putting Words in The Prince's Mouth" 1585:Gapper, Michael (February 22, 2010). 1563:from the original on November 3, 2012 798:backward compatible with the Xbox One 543:Prince of Persia: The Forgotten Sands 414:Prince of Persia: The Forgotten Sands 7: 3318:from the original on August 27, 2021 3134:from the original on August 28, 2021 3122:"Why I Quit my Dream Job at Ubisoft" 3008:from the original on October 9, 2020 1958:Kietzmann, Ludwig (March 31, 2010). 1668:Gallegos, Anthony (April 15, 2010). 1030: 979: 437:; other versions were developed for 4784:Video games scored by Penka Kouneva 4231:Christian Williams (May 24, 2010). 3368:Ubisoft Casablanca (May 18, 2010). 3071:from the original on April 28, 2013 2827:Purchese, Robert (April 23, 2010). 2575:from the original on March 13, 2016 2278:from the original on April 27, 2010 2151:. November 30, 2009. Archived from 2045:from the original on March 28, 2010 1525:from the original on April 23, 2015 1471:Picker, Jason (February 22, 2010). 1097: 970: 883:allowing for multi-screen display. 648:Prince of Persia: The Sands of Time 470:Prince of Persia: The Sands of Time 4809:Video games with time manipulation 4245:from the original on July 24, 2010 3039:from the original on June 20, 2022 2841:from the original on June 23, 2022 2778:from the original on June 21, 2022 2706:from the original on June 23, 2022 2673:from the original on June 22, 2022 2607:from the original on June 22, 2022 2476:from the original on June 22, 2022 2444:from the original on June 15, 2021 2354:from the original on June 22, 2022 1934:from the original on June 22, 2022 1823:from the original on June 22, 2022 1649:from the original on June 26, 2022 1617:Knight, David (February 5, 2013). 1411:from the original on July 16, 2015 1399:Tong, Sophie (February 19, 2010). 609:(PSP) version is played from a 3D 14: 4119:Anthony Gallegos (June 9, 2010). 4034:Anthony Gallegos (May 18, 2010). 3304:Arif, Yassine (August 29, 2016). 2972:from the original on June 4, 2010 2739:from the original on May 10, 2022 2725:Lawler, Richard (June 10, 2019). 2626:Kozanecki, James (May 17, 2010). 2528:Kelly, Kevin (November 4, 2009). 2064:Robinson, Andy (March 24, 2010). 1920:Caravella, Vinny (June 9, 2010). 1737:Prince Of Persia: Forgotten Sands 1237: 1183: 951:Prince of Persia: The Fallen King 4718: 4717: 2561:Sinclair, Brian (May 16, 2010). 1991:Dyer, Mitch (February 3, 2014). 1511:Kohler, Chris (March 28, 2010). 1332: 1256: 1251: 1246: 1241: 1236: 1202: 1197: 1192: 1187: 1182: 1116: 1111: 1106: 1101: 1096: 538:fights a group of sand warriors. 519:Prince of Persia: The Lost Crown 4824:Video games developed in Canada 4794:Video games scored by Tom Salta 4008:Brad Shoemaker (May 18, 2010). 3985:GameZone Staff (May 25, 2010). 2692:Chester, Nick (April 1, 2010). 2317:. June 12, 2010. Archived from 1733:Chris Scullion (May 20, 2010). 4145:David Clayman (May 18, 2010). 3771:. No. 207. Archived from 3740:. No. 207. Archived from 3704:Dan Whitehead (May 18, 2010). 3027:Kelly, Neon (March 25, 2010). 2996:"The Prince of Persia Returns" 2860:Makuch, Eddie (June 6, 2010). 2211:"Yuri Lowenthal Story Q&A" 1884:Vignola, Joel (May 13, 2010). 1856:. May 11, 2010. Archived from 1448:. May 18, 2010. Archived from 906:, a 13th Century ruler of the 764:, known as a composer for the 486:(2004). The stories follow an 1: 4171:Randy Nelson (May 18, 2010). 4093:Craig Harris (May 18, 2010). 3794:Cameron Lewis (August 2010). 3659:Nick Chester (May 19, 2010). 2968:(in Japanese). June 1, 2010. 2893:Fletcher, JC (May 26, 2010). 2253:. March 2010. pp. 40–46. 1704:Craig Harris (May 18, 2010). 4264:Tom Hoggins (May 18, 2010). 3933:Tom McShea (July 30, 2010). 3907:Tom McShea (July 21, 2010). 3804:. p. 90. Archived from 2926:Meer, Alec (June 15, 2010). 4576:Battles of Prince of Persia 4067:Matt Wales (May 18, 2010). 3881:Tom McShea (May 20, 2010). 3853:Tom McShea (May 18, 2010). 3693:. No. 210. p. 98. 3281:(in French). Archived from 2001:. p. 2. Archived from 1809:Mundy, Jon (May 11, 2010). 893:One Thousand and One Nights 796:. The 360 version was made 421:developed and published by 4870: 4774:PlayStation Portable games 4641:The Rogue Prince of Persia 4359:, Wii and PSP versions by 2928:"OnLive launches Thursday" 2178:"Ceri Young Story Q&A" 1744:Official Nintendo Magazine 1280:Official Nintendo Magazine 820: 417:refers to a group of 2010 15: 4849:Single-player video games 4713: 4483: 4385:PS3, 360 or Windows only. 3827:Ben Card (June 2, 2010). 3763:Matt Miller (July 2010). 3730:Matt Miller (July 2010). 2315:Universal Gaming Database 1034: 1031: 983: 980: 559:In the main versions for 37: 16:For the Wii version, see 4804:Video games set in India 4220:. July 2010. p. 78. 3159:Writers Guild of America 2958: 2408:Square Enix Music Online 2071:Computer and Video Games 1591:Computer and Video Games 793:Prince of Persia Classic 545:is the name of multiple 4854:Video games about cults 4799:Video games set in Iran 2438:Steve Jablonsky website 505:to correspond with the 461:. It forms part of the 4779:Prince of Persia games 4749:Action-adventure games 4217:Official Xbox Magazine 3097:. 2010. Archived from 2410:. 2010. Archived from 2272:PlayStationPortable.de 2217:. 2010. Archived from 2184:. 2010. Archived from 1292:Official Xbox Magazine 922:The other versions of 539: 419:action-adventure games 4819:Video game interquels 4681:Lego Prince of Persia 3252:on September 24, 2014 2350:. December 13, 2020. 899:Tales of the Alhambra 533: 105:Abderrazzak El Kaouni 80:Jean-Christophe Guyot 4754:Hack and slash games 4405:Wii, DS or PSP only. 3221:PlayStation Portable 2384:on November 23, 2010 2114:on December 15, 2009 1783:on November 22, 2012 1452:on December 12, 2010 752:his incarnations in 693:movie adaptation of 607:PlayStation Portable 507:movie adaptation of 501:began alongside the 443:PlayStation Portable 292:PlayStation Portable 232:PlayStation Portable 4769:PlayStation 3 games 4583:The Forgotten Sands 4534:Prince of Persia 3D 4271:The Daily Telegraph 2542:on November 6, 2009 2348:The Sound Architect 2155:on February 9, 2010 2005:on February 6, 2014 1625:. pp. 162–163. 1483:on October 28, 2011 1317:The Daily Telegraph 1028: 977: 924:The Forgotten Sands 912:The Forgotten Sands 787:The Forgotten Sands 741:The Forgotten Sands 726:The Forgotten Sands 709:The Forgotten Sands 681:The Forgotten Sands 499:The Forgotten Sands 33:The Forgotten Sands 3349:on October 1, 2010 3188:(March 18, 2010). 3166:on January 8, 2011 2603:. April 19, 2010. 2509:on October 8, 2009 2274:. April 21, 2010. 1751:on October 8, 2014 1598:on August 11, 2011 1344:. You can help by 975: 540: 503:2008 series reboot 4764:Nintendo DS games 4731: 4730: 4673:The Sands of Time 4665:The Sands of Time 4650: 4649: 4555:The Sands of Time 4545:The Sands of Time 4357:Ubisoft Singapore 3380:. Scene: Credits. 3227:. Scene: Credits. 2932:GamesIndustry.biz 2772:PC Games Hardware 2414:on April 11, 2010 2378:Tom Salta website 2321:on April 20, 2010 2243:"Enter Sandman". 2078:on March 27, 2010 2039:Video Games Daily 1362: 1361: 1326: 1325: 1024: 1023: 872:two and six cores 833:Ubisoft Singapore 803:The Sands of Time 730:The Sands of Time 695:The Sands of Time 582:experience points 509:The Sands of Time 478:The Sands of Time 410: 409: 143:Marianne Krawczyk 31:Prince of Persia: 4861: 4744:2010 video games 4721: 4720: 4704:Assassin's Creed 4691:Related articles 4608:Prince of Persia 4510:Prince of Persia 4499: 4472:Prince of Persia 4464: 4457: 4450: 4441: 4424: 4423: 4421:Official website 4406: 4403: 4386: 4383: 4368: 4353:Ubisoft Montreal 4349: 4332: 4331: 4329: 4327: 4311: 4305: 4304: 4302: 4300: 4289: 4283: 4282: 4280: 4278: 4261: 4255: 4254: 4252: 4250: 4228: 4222: 4221: 4211: 4205: 4204: 4194: 4188: 4187: 4185: 4183: 4168: 4162: 4161: 4159: 4157: 4142: 4136: 4135: 4133: 4131: 4116: 4110: 4109: 4107: 4105: 4090: 4084: 4083: 4081: 4079: 4064: 4058: 4057: 4055: 4053: 4044:. 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Club 4234: 4227: 4224: 4219: 4218: 4210: 4207: 4202: 4201: 4193: 4190: 4178: 4174: 4167: 4164: 4152: 4148: 4141: 4138: 4126: 4122: 4115: 4112: 4100: 4096: 4089: 4086: 4074: 4070: 4063: 4060: 4047: 4043: 4042: 4037: 4030: 4027: 4015: 4011: 4004: 4001: 3988: 3981: 3978: 3965: 3961: 3955: 3952: 3940: 3936: 3929: 3926: 3914: 3910: 3903: 3900: 3888: 3884: 3877: 3874: 3862: 3861: 3856: 3849: 3846: 3834: 3830: 3823: 3820: 3807: 3803: 3802: 3797: 3790: 3787: 3774: 3770: 3769:Game Informer 3766: 3759: 3756: 3743: 3739: 3738: 3737:Game Informer 3733: 3726: 3723: 3711: 3707: 3700: 3697: 3692: 3691: 3683: 3680: 3668: 3667: 3662: 3655: 3652: 3640: 3636: 3630: 3628: 3624: 3612: 3608: 3602: 3600: 3596: 3584: 3580: 3574: 3572: 3568: 3556: 3552: 3546: 3544: 3540: 3528: 3524: 3518: 3516: 3512: 3499: 3493: 3491: 3487: 3474: 3468: 3466: 3462: 3449: 3443: 3441: 3437: 3424: 3418: 3416: 3412: 3400: 3396: 3390: 3388: 3384: 3379: 3375: 3371: 3364: 3361: 3348: 3344: 3340: 3333: 3330: 3317: 3313: 3312: 3307: 3300: 3297: 3284: 3280: 3279: 3278:Jeune Afrique 3274: 3267: 3264: 3251: 3247: 3243: 3237: 3235: 3231: 3226: 3222: 3218: 3214: 3208: 3205: 3200: 3193: 3192: 3187: 3181: 3178: 3165: 3161: 3160: 3155: 3149: 3146: 3133: 3129: 3128: 3123: 3116: 3113: 3100: 3096: 3092: 3086: 3083: 3070: 3066: 3065: 3060: 3054: 3051: 3038: 3034: 3030: 3023: 3020: 3007: 3003: 3002: 2997: 2990: 2988: 2984: 2971: 2967: 2966: 2961: 2953: 2950: 2937: 2933: 2929: 2922: 2919: 2906: 2902: 2901: 2896: 2889: 2886: 2873: 2869: 2868: 2863: 2856: 2853: 2840: 2836: 2835: 2830: 2823: 2820: 2807: 2803: 2799: 2793: 2790: 2777: 2773: 2769: 2763: 2761: 2759: 2757: 2755: 2751: 2738: 2734: 2733: 2728: 2721: 2718: 2705: 2701: 2700: 2695: 2688: 2685: 2672: 2668: 2667: 2662: 2655: 2652: 2639: 2635: 2634: 2629: 2622: 2619: 2606: 2602: 2601: 2596: 2590: 2587: 2574: 2570: 2569: 2564: 2557: 2554: 2541: 2537: 2536: 2531: 2524: 2521: 2508: 2504: 2503: 2498: 2491: 2488: 2475: 2471: 2470: 2465: 2459: 2456: 2443: 2439: 2435: 2429: 2426: 2413: 2409: 2405: 2399: 2396: 2383: 2379: 2375: 2374:"Discography" 2369: 2366: 2353: 2349: 2345: 2339: 2337: 2333: 2320: 2316: 2312: 2306: 2304: 2302: 2300: 2298: 2296: 2294: 2290: 2277: 2273: 2269: 2263: 2261: 2257: 2252: 2248: 2247: 2239: 2237: 2233: 2220: 2216: 2212: 2206: 2204: 2200: 2187: 2183: 2179: 2173: 2171: 2167: 2154: 2150: 2149: 2144: 2138: 2136: 2134: 2132: 2130: 2126: 2113: 2109: 2105: 2098: 2096: 2094: 2090: 2077: 2073: 2072: 2067: 2060: 2057: 2044: 2040: 2036: 2029: 2027: 2025: 2023: 2021: 2017: 2004: 2000: 1999: 1994: 1987: 1984: 1971: 1967: 1966: 1961: 1954: 1952: 1950: 1946: 1933: 1929: 1928: 1923: 1916: 1914: 1910: 1897: 1893: 1892: 1887: 1880: 1878: 1876: 1872: 1859: 1855: 1851: 1845: 1843: 1841: 1839: 1835: 1822: 1818: 1817: 1812: 1805: 1803: 1801: 1799: 1795: 1782: 1778: 1777: 1772: 1766: 1763: 1750: 1746: 1745: 1740: 1738: 1729: 1727: 1723: 1711: 1707: 1700: 1698: 1694: 1681: 1677: 1676: 1671: 1664: 1661: 1648: 1644: 1643: 1638: 1632: 1629: 1624: 1620: 1613: 1610: 1597: 1593: 1592: 1588: 1581: 1579: 1575: 1562: 1558: 1557: 1552: 1545: 1543: 1541: 1537: 1524: 1520: 1519: 1514: 1507: 1505: 1503: 1501: 1499: 1495: 1482: 1478: 1474: 1467: 1464: 1451: 1447: 1446: 1441: 1435: 1433: 1431: 1429: 1427: 1423: 1410: 1406: 1402: 1395: 1393: 1391: 1389: 1387: 1383: 1376: 1374: 1371: 1367: 1356: 1347: 1343: 1340:This section 1338: 1335: 1331: 1330: 1321: 1319: 1318: 1314: 1313: 1309: 1307: 1306: 1305:The A.V. 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Retrieved 1373:PC version. 1366:GameRankings 1363: 1350: 1346:adding to it 1341: 1315: 1303: 1291: 1278: 1266: 1228: 1212: 1174: 1164: 1154:GameTrailers 1152: 1147:(PSP) 6.5/10 1138: 1126: 1088: 1076: 1064: 1052: 1040: 1018:(PSP) 65/100 1014:(PS3) 75/100 1000:(PSP) 61.75% 998:(PS3) 74.82% 990:GameRankings 959: 949: 943: 939: 937: 931: 923: 921: 916: 911: 904:Razia al-Din 897: 891: 887: 885: 865: 855: 845: 841: 836: 826: 806: 802: 791: 786: 780: 767:Gears of War 765: 757: 753: 744: 740: 738: 733: 729: 725: 719: 712: 708: 704: 699: 694: 680: 679: 667: 663: 659: 652: 646: 644: 633: 616: 604: 597: 589: 578: 572: 558: 542: 541: 517: 513: 508: 498: 496: 481: 477: 475: 468: 462: 451:web browsers 413: 412: 411: 370:June 8, 2010 361:June 4, 2010 352:June 3, 2010 338: 332:May 21, 2010 323:May 20, 2010 314:May 20, 2010 305:May 18, 2010 291: 287: 283: 279: 276:May 11, 2010 271: 267: 222:Nintendo Wii 182: 102:Joel Vignola 63:Publisher(s) 51:Developer(s) 22: 4656:Other media 4626:Other games 4589:Wii version 4495:Video games 3666:Destructoid 3374:Nintendo DS 3195:(Web video) 2699:Destructoid 2600:MCV/Develop 1623:Prima Games 1223:(DS) 4.5/10 1042:Destructoid 1032:Publication 1020:(DS) 57/100 1012:(PC) 75/100 1002:(DS) 57.33% 994:(PC) 78.22% 862:game engine 743:within the 676:Development 628:web browser 619:Nintendo DS 439:Nintendo DS 288:Nintendo DS 237:Web browser 217:Nintendo DS 204:Platform(s) 152:Composer(s) 92:Producer(s) 73:Director(s) 4738:Categories 4487:The Prince 4425:(archived) 4320:Metacritic 4014:Giant Bomb 3989:. GameZone 3639:Metacritic 3611:Metacritic 3583:Metacritic 3555:Metacritic 3527:Metacritic 3343:Siliconera 2965:4Gamer.net 1927:Giant Bomb 1739:DS review" 1377:References 1370:Metacritic 1353:March 2011 1221:(PSP) 6/10 1176:Giant Bomb 1008:Metacritic 981:Aggregator 821:See also: 714:God of War 567:(360) and 137:Ceri Young 121:Wilson Mui 83:Mario Lord 4435:MobyGames 3710:Eurogamer 3197:(Video). 2834:Eurogamer 2251:Future US 1066:Eurogamer 972:Reception 967:Reception 776:Tom Salta 632:original 596:from the 170:Tom Salta 140:Ben McCaw 130:Writer(s) 114:Artist(s) 4723:Category 4365:Gameloft 4243:Archived 3939:GameSpot 3913:GameSpot 3887:GameSpot 3860:GameSpot 3353:June 23, 3322:June 23, 3316:Archived 3289:June 23, 3256:June 23, 3170:June 23, 3138:June 23, 3132:Archived 3105:June 23, 3075:June 23, 3069:Archived 3043:June 23, 3037:Archived 3012:June 23, 3006:Archived 2976:June 23, 2970:Archived 2942:June 23, 2936:Archived 2911:June 23, 2878:June 23, 2872:Archived 2867:GameSpot 2845:June 23, 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Index

Prince of Persia: The Forgotten Sands (Wii)

Developer(s)
Ubisoft
Publisher(s)
Director(s)
Producer(s)
Artist(s)
Writer(s)
Composer(s)
Steve Jablonsky
Penka Kouneva
Tom Salta
Prince of Persia
Engine
Anvil
Platform(s)
Mobile
Nintendo DS
Nintendo Wii
PlayStation 3
PlayStation Portable
Web browser
Xbox 360
Windows
NA
AU
EU
UK
AU

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