930:. Production on the Wii version lasted between two and three years, with a team of both series veterans and newcomers. The storyline was written by Ben McCaw and Marianne Krawczyk. Alongside recreating the established gameplay of the series, the team also added multiple options for traversing environments using the design mantra "create your own path". The PSP team was made up of veteran Ubisoft developers who had worked on projects across multiple genres. According to producer Joel Vignola, the game was designed to appeal to both "hardcore" and "casual" gamers, alongside being a portable version of established
512:. After the film was delayed, the games' concept was reworked to be in the same series rather than a direct tie-in. The different versions were developed by different Ubisoft divisions worldwide, with the Nintendo-based and PSP versions having unique stories and gameplay. The development team's main goal was a return to the series' traditional roots after the reboot's period of experimentation. The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series. After the release of
621:(DS), which is again a side-scroller using 3D graphics, the Prince is controlled exclusively through the touch screen using the DS stylus. The rewind ability returns as a single power activated through an hourglass icon, able to slow down time so the Prince an navigate fast-moving obstacles or slow down enemies. This power can also revive the player. Use of the rewind is limited by changes of "sand", with the player reverting to their last checkpoint if the Prince dies without any uses of the rewind available. The
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Ratash, Malik seemingly kills Ratash only to be possessed by him, which destroys his half of the seal. Despite the Prince's wish to save Malik, Razia tells him that Malik can only be freed by killing him and Ratash. Razia is forced to transfer herself into a magical sword which can kill Ratash, as destroying one djinni requires another's power. The Prince succeeds in killing Ratash, fatally wounding his brother who dies in his arms. The Prince leaves Razia in the city and goes to tell
Sharaman of Malik's death.
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her sisters whom Ahihud' had been using as a power source. With the spirits' help, he fulfils the prophecy and kills Ahihud, bidding farewell to the spirits. In the DS version, the Prince is kidnapped by a cult whose master wants to use his blood and Razia's magic to become all powerful. An amnesiac Prince reunites with Razia to reclaim his memories and her power. They defeat the Master after he attacks the Prince's home of
Babylon, but it costs Razia's life.
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the enemy army despite the Prince's warning, with the army turning on everyone. The brothers end up with half of the seal that kept the army at bay. Separated from Malik, Prince is drawn into a spiritual haven by Razia, queen of the Marid djinn: the army is led by Ratash, an Ifrit djinni who despised the alliance between humans and Djinn organized by
Solomon and Razia. The two halves of the seal must be reunited for Ratash and the army to be stopped.
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the flow of time, allowing the environment to be sped up or slowed down. Time powers, and rewinds which reverse time if the Prince dies, are limited in number and replenished along with the Prince's health by drinking from a fountain. Combat sequences are triggered in some rooms, locking the Prince in until all enemies are defeated.
736:, showing some of the hardships endured by the Prince which caused his personality shift in the latter game. A recurring narrative theme across versions was the growth of the Prince into someone who would take responsibility as a leader. Due to sharing a similar chronological setting, all versions of the game used the same title.
778:. Salta was asked to send in a music demo as he had not worked on the series before. His approach to the music was to avoid "the typical "Hollywood" orchestral/ethnic blend", instead using an "eclectic" style focusing on immersion and ambience. The home console and Wii versions both received digital soundtrack albums on May 18.
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water flows to make walls and poles for navigation, the "Earth" power restores destroyed elements of the environment, while Wind and Fire powers are used in combat as offensive spells. Combat has the Prince fighting groups of enemies, relying on dodging and rolling to avoid hits. Killing enemies grants a form of
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for modern hardware, refining the established gameplay while introducing new elements through the powers of the djinn. Due to the relatively small size of the production team, there was no AI-controlled companion created for the Prince as it would have been too much work. The art design was described
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perspective, with the prince navigating environments from a horizontal or vertical perspective depending on the situation. The acrobatic elements are carried over directly from other versions, albeit restricted to the game's perspective. The Prince's magical abilities here revolve around manipulating
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was announced by
Ubisoft in November 2009. The mobile and web browser versions were released on May 11. The console and portable versions were released on May 18 in North America, May 20 in Australia and mainland Europe, and May 21 in the United Kingdom. A PS3 and 360 limited collector's edition was
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has the Prince and a djinni called Zahra explore a ruined kingdom while fighting a sentient plant which overtook it. In the PSP version, the Prince goes in search of the fire spirit Ahihud, who is killing royal princes to prevent a prophecy of his death. Allied with Helem, a spirit of time, he frees
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In the console and
Windows version, the Prince is sent by his father Sharaman to learn leadership from his brother Malik, finding the city under siege: the invaders seek Solomon's Army, a powerful supernatural force imprisoned with the palace. Malik releases Solomon's Army in the hopes of destroying
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gave it a score of 57.33% and 57 out of 100 for the DS version; 74.82% and 75 out of 100 for the PlayStation 3 version; 61.75% and 65 out of 100 for the PSP version; 75.52% and 74 out of 100 for the Xbox 360 version; 76.53% and 77 out of 100 for the Wii version; and 78.22% and 75 out of 100 for the
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Despite attempting to reunite with Malik, they are continually separated by circumstance, and Malik begins falling under the army's influence as he absorbs the power of defeated enemies through his half of the seal; the Prince is shielded from the sands' corruption by Razia's powers. When they meet
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returned as the voice of the Prince across all versions with voice acting. Lowenthal found returning to the role "exhilarating and terrifying" due both to his liking for the role and fan expectations for the character. His portrayal was influenced by the Prince's story portrayal as transition from
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After a point in the game, the Prince gains access to different magical powers, the most basic of which is a limited-use "rewind" function which resets time if the player makes a mistake or the Prince takes damage. The powers are themed around the elements; the "Water" powers allow the freezing of
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continuity, with the Prince navigating 3D environments using a combination of standard acrobatics and magical abilities. Threats include enemies in arena-style encounters, and traps which must be navigated. The Prince's move set outside basic movement include climbing, a wall run to traverse gaps,
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in June 2019. The
Windows version was delayed into the following month so it could be optimised for performance on a wide range of machines. It was eventually released on June 3 in Australia, June 4 in Europe, and June 8 in North America. The Windows collector's edition included in-game items, a
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continuity, serving as both a reboot of the series and a return to a well-liked part of the series. This approach allowed it to act as a counterpart to the 2008 reboot. Both Level Design
Director Michael McIntyre and Animation Director Jan-Erik Sjovall described the project as something aimed at
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challenging without being too difficult. The controls were also made less automatic. The combat system was designed around a philosophy of high movement and acrobatic elements, with a lack of defensive elements. It also focused on crowd control of enemies over one-on-one fights, inspired by the
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version is a side-scroller split into nine stages, with the prince having basic fighting abilities against standard enemies and boss characters, and a selection of time and elemental abilities drawn from the console game to help with navigation and combat. The
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gameplay designed specifically for the platform. Due to the Prince's solitary adventure, multiplayer was not included in this version. A focus was placed in keeping a high and stable frame rate. The script was again written by McCaw and
Krawczyk.
698:. After the film was delayed past its originally 2008 release, the team wanted more time to make a better game, but Ubisoft's publishing side wanted the game as soon as possible. With this in mind, the concept was reworked as a return to the
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as the "better-looking" version of the character. According to lead programmer Alain
Dessureaux, the team implemented "interesting" graphical effects which could function without slowing the frame rate. The CGI opening was produced by
724:, DS and PSP. Rather than a single version across all platforms, many of the versions were made to play to each platform's strengths and weaknesses. Further versions were developed for mobile and web browser. Each version of
878:
for the physics engine, allowing for a large number of breakable environmental objects. Advanced ragdoll physics were implemented to allow for the use of melee pushes during combat. The
Windows version also included
835:. These three versions shared the same story and gameplay. The development team included between fifty and sixty people. When developing this version, the team approached it as if they were making the original
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series. The browser version, created to help promote the main console version and again inspired by the main console version, was co-developed by Ubisoft Montreal and indie browser developer Explosive Barrel.
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wall jumping, balancing on beams, swinging from horizontal and climbing vertical poles. The game is set around a large palace complex, with a magical safe zone available at points through the story.
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774:. The music was written as "orchestral with Persian elements". Kouneva created two hours of in-game music, considering it one of her best projects. The Wii, PSP and DS soundtracks were composed by
494:. While gameplay varies between the different versions, they all revolve around platforming and puzzle solving, in addition to magical powers based around the manipulation of time or the elements.
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trilogy when writing the Prince as a transitional character, not as arrogant as his original appearance and wary of magic but still shy of responsibility. The story drew inspiration from
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Despite the stories differing between the different versions, they all focus on the adventures of the Prince, a son of the Persian king Sharaman. Chronologically, they are set in between
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954:. McCaw acted as narrative director. The mobile version, which adapted the main console version into a mobile scenario with dedicated gameplay, was developed and published by
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navigating environments set in Ancient Persia. All versions incorporate platforming, magical powers often based on a form of time manipulation, and limited combat sequences.
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910:. Malik's name was chosen as it was a common name meaning "king". Compared to the 2008 reboot, which was criticised for being too easy, the team focused on making
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The DS version was developed by Ubisoft Casablanca. Production on the DS version lasted approximately one year. Ubisoft Casablanca had previously worked on
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series. The engine was optimised to support crowds of up to fifty enemies at once in combat, with processor usage scaling between
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2104:"Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview"
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on adventures through the lands of ancient Persia, dealing with magical threats with the aid of different
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series. UPlay support ended for 360 and PS3 in 2017, and for Windows in 2021, locking off UPlay content.
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The game was first hinted when a trademark was registered for the title by series creator and IP owner
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637:, while incorporating the rewind and elemental powers in addition to bosses drawn from the main game.
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3242:"[Interview] Palm Grove nous parle de jeu vidéo et de développement de jeux vidéo au Maroc"
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425:, with each version handled by different internal teams. The main version was developed for
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to allow for less powerful gaming set-ups to run it. The console and Windows versions used
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2268:"Exclusive Interview with Joel Vignola (Ubisoft) of Prince of Persia: The Forgotten Sands"
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was developed by different Ubisoft studios. The game is set in the seven year gap between
588:; these rewards included an experience point boosts and additional costumes based on both
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1886:"Prince of Persia: The Forgotten Sands – built specifically for PSP (including comments)"
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trilogy, enemy types were given specific attacks and weaknesses for players to memorise.
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2530:"Q&A: Jordan Mechner and Jerry Bruckheimer on 'Prince of Persia: The Sands of Time'"
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service on June 17. Ubisoft published the PS3, 360 and PSP version in Japan on June 26.
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each had their own gameplay and narrative. The Wii and PSP versions were developed by
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2895:"PC 'deluxe edition' of Prince of Persia: The Forgotten Sands includes Sands of Time"
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1440:"Ubisoft Announces Prince of Persia: The Forgotten Sands Available in Stores Today"
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Prince's portrayal as skilled with the sword. Emulating the earlier variety of the
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805:. Pre-orders of either Windows edition also included with a free download copy of
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1587:"Prince of Persia The Forgotten Sands - The artist formerly known as Prince..."
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844:-inspired realism". The Prince's art design was based on his appearance in
2563:"Shippin' Out May 16–22: Red Dead Redemption, Alan Wake, Prince of Persia"
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series, with the design focus being on its narrative and artistic design.
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3551:"Prince of Persia: The Forgotten Sands Critic Reviews for PlayStation 3"
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Prince of Persia - The forgotten sands WII Dev Diary #1 [Europe]
2959:「プリンス オブ ペルシャ 忘却の砂」,こだわりや新たなアクションについて開発者が語るトレイラーを掲載。独自のストーリーが展開するPSP版情報も
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2497:"Jordan Mechner files 'Prince of Persia The Forgotten Sands' trademark"
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3339:"Prince Of Persia: The Fallen King Level Designer Working On 3DS Game"
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2862:"Shippin' Out June 6–12: Green Day: Rock Band, Metal Gear Solid PSP"
1960:"Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre"
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The script was written by Ceri Young. Young referenced the original
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The other versions have their own gameplay styles and settings. The
3579:"Prince of Persia: The Forgotten Sands Critic Reviews for Xbox 360"
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Prince Of Persia: The Forgotten Sands Prima Official Strategy Guide
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was also intended to win back players which had been "lost" to the
2727:"Microsoft's Xbox, Xbox 360 backward compatibility list ends here"
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series. The team included both new staff and returning staff from
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Edge Staff (July 2010). "Prince of Persia: The Forgotten Sands".
4363:, DS version by Ubisoft Casablanca. Mobile version developed by
4266:"Prince of Persia: The Forgotten Sands video game review (X360)"
3154:"2011 Writers Guild Awards Videogame Writing Nominees Announced"
2768:"Prince of Persia: The Forgotten Sands uses up to six CPU cores"
1850:"Prince of Persia: The Forgotten Sands Flash Game Now Available"
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The game was met with generally positive reviews upon release.
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2464:"Prince of Persia: The Forgotten Sands Wii Original Soundtrack"
1637:"Multiplayer and Online Services availability in Ubisoft games"
4315:"Prince of Persia: The Forgotten Sands Critic Reviews for Wii"
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3607:"Prince of Persia: The Forgotten Sands Critic Reviews for PSP"
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4069:"Prince of Persia: The Forgotten Sands UK Review (PS3, X360)"
3523:"Prince of Persia: The Forgotten Sands Critic Reviews for PC"
2661:"PoP: The Forgotten Sands hits 360 and PS3 same day as Wii"
1513:"PAX: Prince of Persia: The Forgotten Sands Tries It Again"
4173:"Review: Prince of Persia: The Forgotten Sands (Xbox 360)"
3829:"Prince of Persia: The Forgotten Sands Review (PS3, X360)"
720:
The game was principally developed for PS3, 360, Windows,
3448:"Prince of Persia: The Forgotten Sands for PlayStation 3"
3306:"How Ubisoft Casablanca failed after 18 years experience"
2143:"Ubisoft Announces Prince of Persia: The Forgotten Sands"
1811:"Prince of Persia: The Forgotten Sands leaps onto mobile"
4147:"The Prince of Persia: The Forgotten Sands Review (PSP)"
2066:"God of War 'pinched Prince Of Persia players'- Ubisoft"
1401:"Prince of Persia: The Forgotten Sands First Impression"
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produced, featuring a disc of extras and a free copy of
2694:"The Forgotten Sands gets collector's edition (Update)"
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The PS3, 360 and Windows versions were co-developed by
571:, the gameplay is equivalent to earlier entries in the
3661:"Review: Prince of Persia: The Forgotten Sands (X360)"
3635:"Prince of Persia: The Forgotten Sands for DS Reviews"
958:, which had developed multiple mobile versions of the
809:. The Windows version was also a launch title for the
4010:"Prince of Persia: The Forgotten Sands Review (X360)"
3960:"Prince of Persia: The Forgotten Sands Review (X360)"
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4095:"Prince of Persia: The Forgotten Sands Review (Wii)"
3935:"Prince of Persia: The Forgotten Sands Review (PSP)"
3883:"Prince of Persia: The Forgotten Sands Review (Wii)"
3423:"Prince of Persia: The Forgotten Sands for Xbox 360"
1670:"Prince of Persia: The Forgotten Sands PSP Hands-On"
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continuity, with its version of the lead character.
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version is a side-scroller similar in design to the
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video games; in each the player takes control of an
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4233:"Prince Of Persia: The Forgotten Sands (PS3, X360)"
4121:"Prince of Persia: The Forgotten Sands Review (PC)"
3909:"Prince of Persia: The Forgotten Sands Review (PC)"
3796:"Prince of Persia: The Forgotten Sands (PS3, X360)"
3732:"Prince of Persia: The Forgotten Sands (PS3, X360)"
2311:"Prince of Persia: The Forgotten Sands - Interview"
1706:"Prince of Persia: The Forgotten Sands Review (DS)"
683:began production at series developer and publisher
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3029:"Prince of Persia: The Forgotten Sands Interview"
2035:"Prince of Persia: The Forgotten Sands Interview"
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687:prior to 2008, while production was ongoing on a
516:, the series went on hiatus until the release of
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2628:"AU Shippin' Out May 17–21: Red Dead Redemption"
2434:"Albums - Prince of Persia: The Forgotten Sands"
739:The choice was made early in development to set
691:. It began life as a video game tie-in with the
4293:"Prince of Persia: The Forgotten Sands for Wii"
4197:"Prince of Persia: The Forgotten Sands (Wii)".
3473:"Prince of Persia: The Forgotten Sands for PSP"
3248:(in French). September 24, 2014. Archived from
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1473:"Prince of Persia: The Forgotten Sands Preview"
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4036:"Prince of Persia: The Forgotten Sands Review"
3855:"Prince of Persia: The Forgotten Sands Review"
3706:"Prince of Persia: The Forgotten Sands (X360)"
3498:"Prince of Persia: The Forgotten Sands for DS"
3395:"Prince of Persia: The Forgotten Sands for PC"
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3765:"Prince of Persia: The Forgotten Sands (Wii)"
3095:Prince of Persia: The Forgotten Sands website
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2182:Prince of Persia: The Forgotten Sands website
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1993:"House of Dreams: The Ubisoft Montreal Story"
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770:series. Another contributor to the score was
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4527:Prince of Persia 2: The Shadow and the Flame
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467:series, and is set within the continuity of
3091:"Lead Game Designer Thomas Simon on Combat"
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18:Prince of Persia: The Forgotten Sands (Wii)
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44:Cover art for all versions and territories
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4214:"Prince of Persia: The Forgotten Sands".
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2102:Ransom-Wiley, Jason (December 14, 2009).
2033:Evans-Thirlwell, Edwin (March 25, 2010).
476:All versions of the game are set between
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3442:
3440:
3273:"Jeux vidéo: les Marocains aux manettes"
2659:Nunneley, Stephany (February 17, 2010).
1699:
1697:
4344:
4203:. Vol. 253. June 2010. p. 84.
3629:
3627:
3517:
3515:
3492:
3490:
3389:
3387:
3059:"Prince of Persia: The Forgotten Sands"
2994:Goldstein, Hilary (December 14, 2009).
2798:"Prince of Persia: The Forgotten Sands"
2404:"Interview with Tom Salta (April 2010)"
2344:"Interview with Composer Penka Kouneva"
2262:
2260:
1879:
1877:
1875:
1771:"Prince of Persia: The Forgotten Sands"
1549:Goldstein, Hilary (February 18, 2010).
1382:
265:
2938:from the original on November 25, 2021
2874:from the original on December 11, 2013
2595:"Prince Of Persia returns on May 21st"
1898:from the original on September 5, 2019
864:used for both the 2008 reboot and the
760:. The lead composer for the music was
4829:Video games with alternative versions
4789:Video games scored by Steve Jablonsky
4430:Prince of Persia: The Forgotten Sands
3370:Prince of Persia: The Forgotten Sands
3337:Sahdev, Ishaan (September 28, 2010).
3271:le Bec, Christopher (June 17, 2010).
3217:Prince of Persia: The Forgotten Sands
3120:Beaudoin, Maxime (January 25, 2016).
2829:"Ubisoft dates football game for May"
2640:from the original on November 6, 2013
2495:Kietzmann, Ludwig (October 6, 2009).
1922:"Putting Words in The Prince's Mouth"
1585:Gapper, Michael (February 22, 2010).
1563:from the original on November 3, 2012
798:backward compatible with the Xbox One
543:Prince of Persia: The Forgotten Sands
414:Prince of Persia: The Forgotten Sands
7:
3318:from the original on August 27, 2021
3134:from the original on August 28, 2021
3122:"Why I Quit my Dream Job at Ubisoft"
3008:from the original on October 9, 2020
1958:Kietzmann, Ludwig (March 31, 2010).
1668:Gallegos, Anthony (April 15, 2010).
1030:
979:
437:; other versions were developed for
4784:Video games scored by Penka Kouneva
4231:Christian Williams (May 24, 2010).
3368:Ubisoft Casablanca (May 18, 2010).
3071:from the original on April 28, 2013
2827:Purchese, Robert (April 23, 2010).
2575:from the original on March 13, 2016
2278:from the original on April 27, 2010
2151:. November 30, 2009. Archived from
2045:from the original on March 28, 2010
1525:from the original on April 23, 2015
1471:Picker, Jason (February 22, 2010).
1097:
970:
883:allowing for multi-screen display.
648:Prince of Persia: The Sands of Time
470:Prince of Persia: The Sands of Time
4809:Video games with time manipulation
4245:from the original on July 24, 2010
3039:from the original on June 20, 2022
2841:from the original on June 23, 2022
2778:from the original on June 21, 2022
2706:from the original on June 23, 2022
2673:from the original on June 22, 2022
2607:from the original on June 22, 2022
2476:from the original on June 22, 2022
2444:from the original on June 15, 2021
2354:from the original on June 22, 2022
1934:from the original on June 22, 2022
1823:from the original on June 22, 2022
1649:from the original on June 26, 2022
1617:Knight, David (February 5, 2013).
1411:from the original on July 16, 2015
1399:Tong, Sophie (February 19, 2010).
609:(PSP) version is played from a 3D
14:
4119:Anthony Gallegos (June 9, 2010).
4034:Anthony Gallegos (May 18, 2010).
3304:Arif, Yassine (August 29, 2016).
2972:from the original on June 4, 2010
2739:from the original on May 10, 2022
2725:Lawler, Richard (June 10, 2019).
2626:Kozanecki, James (May 17, 2010).
2528:Kelly, Kevin (November 4, 2009).
2064:Robinson, Andy (March 24, 2010).
1920:Caravella, Vinny (June 9, 2010).
1737:Prince Of Persia: Forgotten Sands
1237:
1183:
951:Prince of Persia: The Fallen King
4718:
4717:
2561:Sinclair, Brian (May 16, 2010).
1991:Dyer, Mitch (February 3, 2014).
1511:Kohler, Chris (March 28, 2010).
1332:
1256:
1251:
1246:
1241:
1236:
1202:
1197:
1192:
1187:
1182:
1116:
1111:
1106:
1101:
1096:
538:fights a group of sand warriors.
519:Prince of Persia: The Lost Crown
4824:Video games developed in Canada
4794:Video games scored by Tom Salta
4008:Brad Shoemaker (May 18, 2010).
3985:GameZone Staff (May 25, 2010).
2692:Chester, Nick (April 1, 2010).
2317:. June 12, 2010. Archived from
1733:Chris Scullion (May 20, 2010).
4145:David Clayman (May 18, 2010).
3771:. No. 207. Archived from
3740:. No. 207. Archived from
3704:Dan Whitehead (May 18, 2010).
3027:Kelly, Neon (March 25, 2010).
2996:"The Prince of Persia Returns"
2860:Makuch, Eddie (June 6, 2010).
2211:"Yuri Lowenthal Story Q&A"
1884:Vignola, Joel (May 13, 2010).
1856:. May 11, 2010. Archived from
1448:. May 18, 2010. Archived from
906:, a 13th Century ruler of the
764:, known as a composer for the
486:(2004). The stories follow an
1:
4171:Randy Nelson (May 18, 2010).
4093:Craig Harris (May 18, 2010).
3794:Cameron Lewis (August 2010).
3659:Nick Chester (May 19, 2010).
2968:(in Japanese). June 1, 2010.
2893:Fletcher, JC (May 26, 2010).
2253:. March 2010. pp. 40–46.
1704:Craig Harris (May 18, 2010).
4264:Tom Hoggins (May 18, 2010).
3933:Tom McShea (July 30, 2010).
3907:Tom McShea (July 21, 2010).
3804:. p. 90. Archived from
2926:Meer, Alec (June 15, 2010).
4576:Battles of Prince of Persia
4067:Matt Wales (May 18, 2010).
3881:Tom McShea (May 20, 2010).
3853:Tom McShea (May 18, 2010).
3693:. No. 210. p. 98.
3281:(in French). Archived from
2001:. p. 2. Archived from
1809:Mundy, Jon (May 11, 2010).
893:One Thousand and One Nights
796:. The 360 version was made
421:developed and published by
4870:
4774:PlayStation Portable games
4641:The Rogue Prince of Persia
4359:, Wii and PSP versions by
2928:"OnLive launches Thursday"
2178:"Ceri Young Story Q&A"
1744:Official Nintendo Magazine
1280:Official Nintendo Magazine
820:
417:refers to a group of 2010
15:
4849:Single-player video games
4713:
4483:
4385:PS3, 360 or Windows only.
3827:Ben Card (June 2, 2010).
3763:Matt Miller (July 2010).
3730:Matt Miller (July 2010).
2315:Universal Gaming Database
1034:
1031:
983:
980:
559:In the main versions for
37:
16:For the Wii version, see
4804:Video games set in India
4220:. July 2010. p. 78.
3159:Writers Guild of America
2958:
2408:Square Enix Music Online
2071:Computer and Video Games
1591:Computer and Video Games
793:Prince of Persia Classic
545:is the name of multiple
4854:Video games about cults
4799:Video games set in Iran
2438:Steve Jablonsky website
505:to correspond with the
461:. It forms part of the
4779:Prince of Persia games
4749:Action-adventure games
4217:Official Xbox Magazine
3097:. 2010. Archived from
2410:. 2010. Archived from
2272:PlayStationPortable.de
2217:. 2010. Archived from
2184:. 2010. Archived from
1292:Official Xbox Magazine
922:The other versions of
539:
419:action-adventure games
4819:Video game interquels
4681:Lego Prince of Persia
3252:on September 24, 2014
2350:. December 13, 2020.
899:Tales of the Alhambra
533:
105:Abderrazzak El Kaouni
80:Jean-Christophe Guyot
4754:Hack and slash games
4405:Wii, DS or PSP only.
3221:PlayStation Portable
2384:on November 23, 2010
2114:on December 15, 2009
1783:on November 22, 2012
1452:on December 12, 2010
752:his incarnations in
693:movie adaptation of
607:PlayStation Portable
507:movie adaptation of
501:began alongside the
443:PlayStation Portable
292:PlayStation Portable
232:PlayStation Portable
4769:PlayStation 3 games
4583:The Forgotten Sands
4534:Prince of Persia 3D
4271:The Daily Telegraph
2542:on November 6, 2009
2348:The Sound Architect
2155:on February 9, 2010
2005:on February 6, 2014
1625:. pp. 162–163.
1483:on October 28, 2011
1317:The Daily Telegraph
1028:
977:
924:The Forgotten Sands
912:The Forgotten Sands
787:The Forgotten Sands
741:The Forgotten Sands
726:The Forgotten Sands
709:The Forgotten Sands
681:The Forgotten Sands
499:The Forgotten Sands
33:The Forgotten Sands
3349:on October 1, 2010
3188:(March 18, 2010).
3166:on January 8, 2011
2603:. April 19, 2010.
2509:on October 8, 2009
2274:. April 21, 2010.
1751:on October 8, 2014
1598:on August 11, 2011
1344:. You can help by
975:
540:
503:2008 series reboot
4764:Nintendo DS games
4731:
4730:
4673:The Sands of Time
4665:The Sands of Time
4650:
4649:
4555:The Sands of Time
4545:The Sands of Time
4357:Ubisoft Singapore
3380:. Scene: Credits.
3227:. Scene: Credits.
2932:GamesIndustry.biz
2772:PC Games Hardware
2414:on April 11, 2010
2378:Tom Salta website
2321:on April 20, 2010
2243:"Enter Sandman".
2078:on March 27, 2010
2039:Video Games Daily
1362:
1361:
1326:
1325:
1024:
1023:
872:two and six cores
833:Ubisoft Singapore
803:The Sands of Time
730:The Sands of Time
695:The Sands of Time
582:experience points
509:The Sands of Time
478:The Sands of Time
410:
409:
143:Marianne Krawczyk
31:Prince of Persia:
4861:
4744:2010 video games
4721:
4720:
4704:Assassin's Creed
4691:Related articles
4608:Prince of Persia
4510:Prince of Persia
4499:
4472:Prince of Persia
4464:
4457:
4450:
4441:
4424:
4423:
4421:Official website
4406:
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4386:
4383:
4368:
4353:Ubisoft Montreal
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3775:on June 14, 2010
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3345:. Archived from
3334:
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3295:
3294:
3292:
3290:
3285:on June 16, 2016
3268:
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3259:
3257:
3238:
3229:
3228:
3215:(May 18, 2010).
3209:
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3162:. Archived from
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2857:
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2818:
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2804:. Archived from
2794:
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2785:
2783:
2774:. May 18, 2010.
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2538:. Archived from
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2505:. Archived from
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2249:. No. 252.
2240:
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2228:
2226:
2221:on July 22, 2010
2207:
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2188:on July 22, 2010
2174:
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2139:
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2119:
2110:. Archived from
2099:
2088:
2087:
2085:
2083:
2074:. Archived from
2061:
2055:
2054:
2052:
2050:
2030:
2015:
2014:
2012:
2010:
1988:
1982:
1981:
1979:
1977:
1972:on April 2, 2010
1968:. Archived from
1955:
1944:
1943:
1941:
1939:
1917:
1908:
1907:
1905:
1903:
1891:PlayStation Blog
1881:
1870:
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1867:
1865:
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1833:
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1830:
1828:
1806:
1793:
1792:
1790:
1788:
1779:. Archived from
1767:
1761:
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1756:
1747:. Archived from
1730:
1721:
1720:
1718:
1716:
1701:
1692:
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1689:
1687:
1682:on June 24, 2010
1678:. Archived from
1665:
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1658:
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1654:
1633:
1627:
1626:
1614:
1608:
1607:
1605:
1603:
1594:. Archived from
1582:
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1568:
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1535:
1534:
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978:
976:Aggregate scores
960:Prince of Persia
932:Prince of Persia
867:Assassin's Creed
829:Ubisoft Montreal
705:Prince of Persia
634:Prince of Persia
599:Assassin's Creed
590:Prince of Persia
547:action-adventure
464:Prince of Persia
387:Action-adventure
369:
360:
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331:
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184:Prince of Persia
42:
28:
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4709:
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4621:
4616:The Fallen King
4595:
4569:The Two Thrones
4539:
4502:Original series
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4048:on May 22, 2010
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3833:Game Revolution
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3808:on May 21, 2010
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3744:on May 22, 2010
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3101:on July 5, 2010
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2907:on May 30, 2010
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2808:on May 14, 2010
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2115:
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2100:
2091:
2081:
2079:
2063:
2062:
2058:
2048:
2046:
2032:
2031:
2018:
2008:
2006:
1990:
1989:
1985:
1975:
1973:
1957:
1956:
1947:
1937:
1935:
1919:
1918:
1911:
1901:
1899:
1883:
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1863:
1861:
1860:on May 14, 2010
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1470:
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1438:
1437:
1424:
1414:
1412:
1398:
1397:
1384:
1379:
1358:
1352:
1349:
1342:needs expansion
1327:
1257:
1252:
1247:
1242:
1222:
1220:
1203:
1198:
1193:
1188:
1146:
1117:
1112:
1107:
1102:
1019:
1017:
1015:
1013:
1001:
999:
997:
995:
973:
969:
940:The Two Thrones
908:Delhi Sultanate
825:
819:
762:Steve Jablonsky
678:
669:The Wii version
651:and its sequel
643:
592:characters and
550:puzzle-platform
528:
522:in early 2024.
514:Forgotten Sands
497:Development of
455:notable version
376:
373:
364:
355:
346:
335:
326:
317:
308:
299:
264:
263:
251:
174:
160:Steve Jablonsky
146:
124:
108:
99:Graeme Jennings
86:
45:
32:
26:
25:2010 video game
21:
12:
11:
5:
4867:
4865:
4857:
4856:
4851:
4846:
4844:Gameloft games
4841:
4839:Xbox 360 games
4836:
4831:
4826:
4821:
4816:
4811:
4806:
4801:
4796:
4791:
4786:
4781:
4776:
4771:
4766:
4761:
4759:3D platformers
4756:
4751:
4746:
4736:
4735:
4729:
4728:
4726:
4725:
4714:
4711:
4710:
4708:
4707:
4700:
4694:
4692:
4688:
4687:
4685:
4684:
4677:
4669:
4660:
4658:
4652:
4651:
4648:
4647:
4645:
4644:
4637:
4634:The Lost Crown
4629:
4627:
4623:
4622:
4620:
4619:
4612:
4603:
4601:
4597:
4596:
4594:
4593:
4592:
4591:
4579:
4572:
4565:
4562:Warrior Within
4558:
4550:
4548:
4541:
4540:
4538:
4537:
4530:
4523:
4522:
4521:
4505:
4503:
4496:
4492:
4491:
4484:
4481:
4480:
4477:Jordan Mechner
4469:
4467:
4466:
4459:
4452:
4444:
4438:
4437:
4426:
4414:
4413:External links
4411:
4408:
4407:
4387:
4369:
4361:Ubisoft Quebec
4343:
4342:
4340:
4337:
4334:
4333:
4306:
4295:. GameRankings
4284:
4256:
4223:
4206:
4200:Nintendo Power
4189:
4163:
4137:
4111:
4085:
4059:
4026:
4000:
3977:
3966:. May 19, 2010
3951:
3925:
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3845:
3819:
3786:
3755:
3722:
3696:
3679:
3651:
3623:
3595:
3567:
3539:
3511:
3500:. GameRankings
3486:
3475:. GameRankings
3461:
3450:. GameRankings
3436:
3425:. GameRankings
3411:
3383:
3360:
3329:
3311:Game Developer
3296:
3263:
3230:
3213:Ubisoft Quebec
3204:
3177:
3145:
3127:Game Developer
3112:
3082:
3064:Digic Pictures
3050:
3033:VideoGamer.com
3019:
2983:
2949:
2918:
2885:
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2246:Nintendo Power
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2016:
1983:
1945:
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1268:Nintendo Power
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1128:GameRevolution
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1021:
1010:
1004:
1003:
992:
986:
985:
982:
971:
968:
965:
928:Ubisoft Quebec
860:, an in-house
856:The game used
851:Digic Pictures
846:Warrior Within
842:Arabian Nights
818:
815:
807:Warrior Within
783:Jordan Mechner
758:Warrior Within
749:Yuri Lowenthal
734:Warrior Within
677:
674:
654:Warrior Within
642:
639:
611:side-scrolling
554:unnamed Prince
527:
524:
488:unnamed Prince
483:Warrior Within
408:
407:
402:
398:
397:
391:hack and slash
384:
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13:
10:
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6:
4:
3:
2:
4866:
4855:
4852:
4850:
4847:
4845:
4842:
4840:
4837:
4835:
4834:Windows games
4832:
4830:
4827:
4825:
4822:
4820:
4817:
4815:
4814:Ubisoft games
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4294:
4288:
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4273:
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4267:
4260:
4257:
4244:
4240:
4239:
4238:The A.V. Club
4234:
4227:
4224:
4219:
4218:
4210:
4207:
4202:
4201:
4193:
4190:
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3797:
3790:
3787:
3774:
3770:
3769:Game Informer
3766:
3759:
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3738:
3737:Game Informer
3733:
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3333:
3330:
3317:
3313:
3312:
3307:
3300:
3297:
3284:
3280:
3279:
3278:Jeune Afrique
3274:
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3251:
3247:
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2399:
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2383:
2379:
2375:
2374:"Discography"
2369:
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2306:
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2239:
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2200:
2187:
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2167:
2154:
2150:
2149:
2144:
2138:
2136:
2134:
2132:
2130:
2126:
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2109:
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2090:
2077:
2073:
2072:
2067:
2060:
2057:
2044:
2040:
2036:
2029:
2027:
2025:
2023:
2021:
2017:
2004:
2000:
1999:
1994:
1987:
1984:
1971:
1967:
1966:
1961:
1954:
1952:
1950:
1946:
1933:
1929:
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1387:
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1376:
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1367:
1356:
1347:
1343:
1340:This section
1338:
1335:
1331:
1330:
1321:
1319:
1318:
1314:
1313:
1309:
1307:
1306:
1305:The A.V. Club
1302:
1301:
1297:
1295:
1293:
1289:
1288:
1284:
1282:
1281:
1277:
1276:
1272:
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1234:
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1177:
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1130:
1129:
1125:
1124:
1094:
1092:
1091:
1087:
1086:
1082:
1080:
1079:
1078:Game Informer
1075:
1074:
1070:
1068:
1067:
1063:
1062:
1058:
1056:
1055:
1051:
1050:
1046:
1044:
1043:
1039:
1038:
1027:Review scores
1016:(X360) 74/100
1011:
1009:
1006:
1005:
996:(X360) 75.52%
993:
991:
988:
987:
966:
964:
961:
957:
953:
952:
947:
946:
941:
936:
933:
929:
925:
920:
918:
917:Sands of Time
913:
909:
905:
901:
900:
895:
894:
889:
888:Sands of Time
884:
882:
881:AMD Eyefinity
877:
873:
869:
868:
863:
859:
854:
852:
847:
843:
838:
837:Sands of Time
834:
830:
824:
816:
814:
812:
808:
804:
799:
795:
794:
788:
784:
779:
777:
773:
772:Penka Kouneva
769:
768:
763:
759:
755:
754:Sands of Time
750:
746:
745:Sands of Time
742:
737:
735:
731:
727:
723:
718:
716:
715:
710:
706:
701:
700:Sands of Time
697:
696:
690:
689:series reboot
686:
682:
675:
673:
670:
666:
662:
658:
656:
655:
650:
649:
640:
638:
636:
635:
629:
624:
620:
615:
612:
608:
603:
601:
600:
595:
591:
587:
583:
577:
574:
573:Sands of Time
570:
566:
562:
561:PlayStation 3
557:
555:
551:
548:
544:
537:
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